you can achieve the same result the easier way with "crease". First select edges, then change the amount of crease you want and that will specify how the smooth will behave. 0 = soft edge, 1 = hard edge.
Josué Mota I like to use the way I was talking about in the video because it gives a nice bevel around the geo for light to pick up, or for normal maps to have that rounding faked extra geo look
you can achieve the same result the easier way with "crease". First select edges, then change the amount of crease you want and that will specify how the smooth will behave. 0 = soft edge, 1 = hard edge.
Josué Mota I like to use the way I was talking about in the video because it gives a nice bevel around the geo for light to pick up, or for normal maps to have that rounding faked extra geo look
Thanks for taking the time to explain this, it helps a lot.
Just what i was looking for. Thanks!
*thank you*
OMG! Thank you so much! Amazing tutorial! 🙃🙃🙃
thank you so much
great tut m8!
То что искал! Спасибо!
thk you bro, it very helpful for me!
thanks
thank you for your time! it was usefull! =))
big thanks!
thank you!
Thank you :D
THANKS!!
Thx you a lot !!!!!
god dammit, im jsut looking everywhere for someone to explain the Explicit Normals...