I like your videos so much , because you are explaining slowly and this very important for beginner , and you are very professional in details .. Thank you soooo much
Legend. Thanks. Boolean is such a life saver. Makes and creates great things, that doing it manually would be so hard and tedious and probably not as clean. You shown nice techniques, clear and precise! Only problem that people panic is the after math but all it takes is a quick clean up.
Thank you for your video. Once I finalized the Boolean by converting the object to an edible poly, the program gives me additional edges. So weld stops the webbing effect and allow you the chance to clean it your way? Wow!
I don't get it, when you're around minute 9:00 you started explaining how you can modify your object by the boolean operation by making modifications on another object, but i've done exactly what you did and nothing happens. I hit extract selected (instance) and when i modify it nothing happens on the first object.
Max Booleans will constantly let you down, the algorithms perform at such a base level, the prerequisites you need to use in order to prevent errors mean it's quicker to poly model everything, they were exactly the same in Max 3.1, the only thing that has changed are the icons. You will quickly become familiar with "nasty geometry" if you use booleans on anything other than basic shapes. All you've shown here is in theory Max Booleans are cool, but in practice, and on any mesh with a complexity above a box they are useless, there's nothing you can do with Max Booleans than you couldn't achieve by polymodelling in half the time with no risk of errors....there's a reason everyone hates Max Booleans ;)
I have heard this so many times. That was why I checked this out thinking maybe something was being added that "fixed" the geometry. It is a good video but there was a mention to a second video and I have not found it.
He is not just awesome. He freaking awesome. I still don't understand why he only has 16k of subscribers. This tutorials are by far the best i could find on youtube!
If this comment is due to the heavy breathing .. it's me ticking on the option to cancel out environment noise, and the program amplifies the sound of me breathing. I've had this mentioned in a couple other cases as well.
Max boolean is, and always has been horrible. It will give you a nasty case of extra verts... you can get a cream for it though ;) Pro-boolean on the other hand used to be a paid for plugin and it blew the standard one away. As is usually the case with awesome plugins, Autodesk bought the rights, and it was incorporated into the next version of Max (way back in V6 if I remember right)
It's terrible not to name your video part 1 or part 2. I'm looking specifically for the part you describe at the end but finding the video is gonna be a pain I feel it.
There is a link in the description of the video that will lead you to the post with both videos at one place, but just to make it easier here is the link to the video th-cam.com/video/E0zK7xPPPoE/w-d-xo.html Cheers
Boolean is SUCH A SHIT-BAG tool. Never gets it right, unlike Maya's. As soon as you beveled an object, it changes the damn thing ever singel time, regardless whether or not you reset xfrom. It distorts obects after boolean. It's a shitty tool, and the programmers who created it, only got it half right. I've been a Max user for about 17 years now, and though I prefer to use it over Maya, as a modelling tool, I HATE this stupid function. Maybe they got it right in later Max versions, but I've got the 2009 one, and it blows.
If you saw the loads of tedious and amount of not so easy clean ups I had to do, you'd understand. I worked in both maya and max, for many years now. I prefer the precision of maya.
It can be hard to find a good teacher. I really appreciate you.
I like your videos so much , because you are explaining slowly and this very important for beginner , and you are very professional in details .. Thank you soooo much
Legend. Thanks.
Boolean is such a life saver. Makes and creates great things, that doing it manually would be so hard and tedious and probably not as clean.
You shown nice techniques, clear and precise!
Only problem that people panic is the after math but all it takes is a quick clean up.
Thank you for sharing your technology, it will bring a lot of convenience to the people who need it in their work.
Thanks a lot, very professional Tutorial, one of the best 3ds max Tutorial, slow for understanding, and detailed.
Thank you for your video. Once I finalized the Boolean by converting the object to an edible poly, the program gives me additional edges. So weld stops the webbing effect and allow you the chance to clean it your way? Wow!
Hi Denis. Great tutorial! Thanks!
Greetings from Venezuela
+NIRGEN Cheers for Venezuela :)
Just found this tutorial and it helped me so much with creating cosplay items for IMVU, thank you :D
Thanks. Is there a part 2 of this?
i realy like this video, i just started up with 3D max i found this interessting :)..thank you
Nice tips.... keep up the goood work
+Hildevar Martins As long as you guys like them and watch them, i'll keep making them
Thank you for explaining this well, keep it up!
waiting for the next step :) good job!
+ohyooha The next step was explained in this video
th-cam.com/video/E0zK7xPPPoE/w-d-xo.html
Oh alright thanks!
Another great tutorial! Thanks!
+stxfano Thanks man, i'll try to keep the quality level :)
Thank you for the great instruction! 👍
very good explanation. thank u very much and keept it up. please give more about 3dmax. thanu u very much
I don't get it, when you're around minute 9:00 you started explaining how you can modify your object by the boolean operation by making modifications on another object, but i've done exactly what you did and nothing happens.
I hit extract selected (instance) and when i modify it nothing happens on the first object.
all ur tutorials really helpful.. thanks alot.. :)
Great video thanks!!!
nice and clear, thanks
Nice video but where is the second video you mention that shows how to clean this up??!!
Wonderful and Subscribed
Hi, this video is very good thanks for it, But I can’t find the continuation of this video, could you send me the link of that?
I am new to modelling.I have question about how do I use boolean in case of high poly modelling.I mean will it effect my model any issue?
In high poly modeling using booleans can be a two sided blade as if you don't control the edges you will get a big mess in your geometry
Max Booleans will constantly let you down, the algorithms perform at such a base level, the prerequisites you need to use in order to prevent errors mean it's quicker to poly model everything, they were exactly the same in Max 3.1, the only thing that has changed are the icons.
You will quickly become familiar with "nasty geometry" if you use booleans on anything other than basic shapes.
All you've shown here is in theory Max Booleans are cool, but in practice, and on any mesh with a complexity above a box they are useless, there's nothing you can do with Max Booleans than you couldn't achieve by polymodelling in half the time with no risk of errors....there's a reason everyone hates Max Booleans ;)
I have heard this so many times. That was why I checked this out thinking maybe something was being added that "fixed" the geometry. It is a good video but there was a mention to a second video and I have not found it.
where is this "simple compact material"? :( 1:41min
nice
Solidarity IT BD, Tnx to denis
But the line?? the extra edge ? how can i delete?
not sure which line you are addressing but generally the short cut for deleting unwanted lines is ctrl+backspace
He is not just awesome. He freaking awesome. I still don't understand why he only has 16k of subscribers.
This tutorials are by far the best i could find on youtube!
That's what I'm suffering from right now...
@@DenisKeman IF only I knew this a few weeks ago... Thanks man
I dont have pick boolean option in my 2019 version, help
Hahaha
Nice Tuts Bro!!!
Hey, maybe you need some exercising, tho! :}
If this comment is due to the heavy breathing .. it's me ticking on the option to cancel out environment noise, and the program amplifies the sound of me breathing. I've had this mentioned in a couple other cases as well.
xD yeah. it was that!
I can barely see what you are doing on the right side... should've used a lower resolution for recording...
эх, еще бы "next video")))
Max boolean is, and always has been horrible.
It will give you a nasty case of extra verts... you can get a cream for it though ;)
Pro-boolean on the other hand used to be a paid for plugin and it blew the standard one away.
As is usually the case with awesome plugins, Autodesk bought the rights, and it was incorporated into the next version of Max (way back in V6 if I remember right)
It's terrible not to name your video part 1 or part 2. I'm looking specifically for the part you describe at the end but finding the video is gonna be a pain I feel it.
There is a link in the description of the video that will lead you to the post with both videos at one place, but just to make it easier here is the link to the video
th-cam.com/video/E0zK7xPPPoE/w-d-xo.html
Cheers
stupid thing there is no way out pc is crashing when trying to removed
Boolean is SUCH A SHIT-BAG tool. Never gets it right, unlike Maya's. As soon as you beveled an object, it changes the damn thing ever singel time, regardless whether or not you reset xfrom. It distorts obects after boolean. It's a shitty tool, and the programmers who created it, only got it half right. I've been a Max user for about 17 years now, and though I prefer to use it over Maya, as a modelling tool, I HATE this stupid function. Maybe they got it right in later Max versions, but I've got the 2009 one, and it blows.
If you saw the loads of tedious and amount of not so easy clean ups I had to do, you'd understand. I worked in both maya and max, for many years now. I prefer the precision of maya.