Maya Tutorial: 3D model a field of grass in Maya using paint effects and a MASH Network

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 100

  • @JeromyDBall
    @JeromyDBall 2 ปีที่แล้ว +23

    This was like a mini master class. So much information packed into a short and concise presentation. Amazing.

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Glad it was helpful 👍

  • @ahmadfarhanaqilahmadfairuz4326
    @ahmadfarhanaqilahmadfairuz4326 2 ปีที่แล้ว +18

    sir, tbh your explanation is really precise and simple which ultimately packed with a lot of stuff. it really easy to understand about this particular effect. you just earn yourself a sub from me

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว +2

      Glad you found it helpful 👍 happy 3D modeling 🌱🌱🌱🌱🌱

  • @mythristudio390
    @mythristudio390 ปีที่แล้ว +1

    Thank you so much for this video, It has been super helpful. Please don't stop making these tutorials.

  • @fresh3d
    @fresh3d ปีที่แล้ว +1

    You are a legend, this has saved me so much time. Thank you!

  • @aleklazarov846
    @aleklazarov846 2 ปีที่แล้ว +3

    Great stuff my dude!..this surely will help so many people,keep it up!

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว +1

      Thanks, make lots of grass and forest 🌲🌲🌱🌱

  • @omerkalender5707
    @omerkalender5707 ปีที่แล้ว +1

    Thank you so much this tutorial

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Hopefully it helped 3D model grass in Maya 👍

  • @Denethorable
    @Denethorable ปีที่แล้ว +1

    Brilliant tutorial, thanks

  • @marauder_max
    @marauder_max 2 ปีที่แล้ว +1

    Thank you a lot!! You gained a new sub :)

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว +1

      Glad it helped 👍🌱🌱🌱

  • @acefamous9047
    @acefamous9047 2 ปีที่แล้ว +1

    THANK YOU SO MUCH FOR THIS!!!!!!!

  • @TheBradVision
    @TheBradVision ปีที่แล้ว +1

    Thank you!!

  • @galberger3937
    @galberger3937 2 ปีที่แล้ว +4

    Hi.
    Can you also show how to add flowers and tress to this video?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว +2

      Yes, it's a similar process, will make a video about it 🌲🌳🌷🌻

    • @galberger3937
      @galberger3937 2 ปีที่แล้ว +1

      @@WhatMakeArt Do i need to do a UV for this field?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      If you want the field itself to have a texture then yes, the grass already has a UV from the paint effects, if you use trees or flowers from paint effects it would be the same thing.
      Using the mash network, you can have multiple types of plants and even make an ecosystem

    • @galberger3937
      @galberger3937 2 ปีที่แล้ว +1

      @@WhatMakeArt If i import this field to unreal engine 4/5 or unity will it work properly?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      I don't know, try to export it as an fbx or other compatible file format and try it out

  • @a.richards2144
    @a.richards2144 2 ปีที่แล้ว +2

    Hello! quick question. When I render my grass field, for some reason none of the grass shows up, and i get this error.
    // Warning: 00:34:22 1335MB WARNING | [ginstance] /MASH1_Instancer: ginstance needs to reference an object
    select -r MASH1_Instancer ;
    can I get some help?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Did you make sure that you turned the paint effect into a polygon and applied an AI standard surface before you used the mash?

  • @GreatATheOne
    @GreatATheOne 2 ปีที่แล้ว +1

    Thank you a ton for this tutorial. Is there a way to export this as an obj. or any other file type which is commonly used for game engines?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Yes, you can export many different file types from Maya depending on what other software you are using

  • @warriormaddy420
    @warriormaddy420 11 หลายเดือนก่อน +1

    awesome

    • @WhatMakeArt
      @WhatMakeArt  11 หลายเดือนก่อน

      🖌️🦕👍

  • @chioinf8439
    @chioinf8439 6 หลายเดือนก่อน +1

    I did everything as you show and when I import back the stand in and put it in mash it just doesnt show up, I raised the number points up to 100000 and connected the ground but when I up the numbers or play with them the green box in the video doesnt show up for me and also doesnt show up on the render view, in fact weirdly enough the bum maps I had don't show up anymore-
    Also, quick question, I'm doing this render for a scene on a short-film, so when it comes to animating it and rendering it this grass will make our pc explode? if yes whats another viable option for grass for animation? quq

    • @WhatMakeArt
      @WhatMakeArt  6 หลายเดือนก่อน

      It won't make a PC explode but it might take a long time render,
      Except for close detail shots, make sure that you actually need to see detailed grass

  • @thepolitestranger
    @thepolitestranger ปีที่แล้ว +4

    To anyone experiencing the points floating over the mesh, check windows>settings/preferences>preferences>settings>working units -> change to centimeters. You may have to restart as I did, but the process will work once that step is done. I was working in meters and all of my points were floating.

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว +1

      Thanks for sharing the tip with everyone 👍

    • @thepolitestranger
      @thepolitestranger ปีที่แล้ว

      @@WhatMakeArt Thank you for this absolutely incredible tutorial. Gold standard for how tutorials should be made. Only thing I'd wished you'd covered additionally was exporting this as an FBX for use elsewhere like Unity. But definitely a very well made tutorial.

    • @blomvideofeed7947
      @blomvideofeed7947 ปีที่แล้ว

      Same with modelling in mm, Maya still interpret my geo in cm when input mesh in the MASH.

  • @RyeBreadMels
    @RyeBreadMels ปีที่แล้ว +2

    this was a really good tutorial, thank you for explaining so well. Everything was working for me until the end, after I covered the plane with the grass stand-ins, I tried to render with arnold and the grass doesn't show up. I gave the hill a texture and it renders, but not the grass. I don't know what I did wrong :\

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Did you make sure to give the grass and Arnold Shader?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Here is a video showing how to make paint effects render in Arnold by changing the shader
      th-cam.com/video/1_-f9pj1kV8/w-d-xo.html

    • @quietlyinlove
      @quietlyinlove ปีที่แล้ว

      @@WhatMakeArt This is such a fantastic channel, thanks for your concise tutorials. I ran into the same problem after following every step, if not a bit earlier at 1:50, my render showed black and gave an error of // Warning: TrenderPolyShape::sample: mesh delivered an empty surface. //
      I'll start over tomorrow on a fresh workspace and hopefully finish troubleshooting what went wrong :)
      update: works in a brand new project, just gotta figure out what exactly in the old project is causing the error now

  • @eduardomapelli6599
    @eduardomapelli6599 ปีที่แล้ว +1

    Why are my grass stand-ins vertical and perpendicular to my ground when I distribute with MASH?? pls help

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Did you change the transformations of the pieces?

  • @akshaypv1313
    @akshaypv1313 ปีที่แล้ว +1

    what to do if you want to make the blades smaller after you have done everything?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      You can readjust the parameters in the mash, and change the scale of the base mesh

  • @Thorufangon
    @Thorufangon ปีที่แล้ว +1

    I followed it to a dot and the grass isn't rendering. The Mash is also not following the topology of the ground. Why?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Hard to say without seeing the file .. best way to diagnose errors is to start with a new file and keep it to a simple example to eliminate variables and troubleshoot

  • @smthunbvbl
    @smthunbvbl ปีที่แล้ว +1

    after all work done, how to export this grass field to another 3D scene and how it will be working in another scene?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Save as a Maya scene file and then import it into another Maya scene or import as a reference file

    • @smthunbvbl
      @smthunbvbl ปีที่แล้ว

      @@WhatMakeArt do you mean maya binary?

  • @mushiri1661
    @mushiri1661 หลายเดือนก่อน

    Been struggling to figure out how to make this transfer into Adobe Substance, what can I do?

    • @WhatMakeArt
      @WhatMakeArt  17 วันที่ผ่านมา

      Did you export it as a mesh?

  • @DoctorksProductions
    @DoctorksProductions 7 หลายเดือนก่อน +1

    My Mesh won't show up in Arnold :(, any tips?

    • @WhatMakeArt
      @WhatMakeArt  7 หลายเดือนก่อน

      Make sure the material is using aistandardsurface in the hypershade

    • @WhatMakeArt
      @WhatMakeArt  7 หลายเดือนก่อน

      th-cam.com/video/1_-f9pj1kV8/w-d-xo.html shows how to make paint effects render in Arnold

  • @Player1David
    @Player1David 11 หลายเดือนก่อน +1

    When I export the selection to .ASS, it's not showing up in my scenes folder. I've set the project and everything, but it's not showing. Do you know how to fix this?

    • @WhatMakeArt
      @WhatMakeArt  11 หลายเดือนก่อน

      I would try with a new simple project, double check paths for typos to eliminate variables, frustrating when something like that doesn't work as expected

    • @Player1David
      @Player1David 11 หลายเดือนก่อน +1

      @@WhatMakeArt Oh wow! Thank you! Yeah, I think that I'm going to just export my current assets that none of this is being applied to , just not the ground plane, and start fresh in a new project. Thanks for weighing in!

    • @Player1David
      @Player1David 11 หลายเดือนก่อน +1

      @@WhatMakeArt Honestly, just tempted to take it and throw it into a MASH network and throw randomize on that bad boy LOL But that's not a really cohesive workaround, especially because I don't think I could get it to translate to the specific rises and falls in the ground plane I've created :P

    • @WhatMakeArt
      @WhatMakeArt  11 หลายเดือนก่อน

      Hopefully you make progress and figure it out, probably something simple switched different

  • @lucaberg8789
    @lucaberg8789 2 ปีที่แล้ว +1

    i selected my ground plane as input mesh but the stand ins float all around and dont stick to the polygons of the ground mesh

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Strange, hopefully with a simplified scene file you can find out what is going on

    • @thepolitestranger
      @thepolitestranger ปีที่แล้ว

      Check windows>settings/preferences>preferences>settings>working units -> change to centimeters. You may have to restart as I did, but the process will work once that step is done. I was working in meters and all of my points were floating.

  • @hungngo8078
    @hungngo8078 ปีที่แล้ว +1

    Hi can i ask why i cannot export ass file it didn’t save

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Make sure you're saving it in the directory that you intend? It's not creating a file?

  • @XTHHedgehog
    @XTHHedgehog 2 ปีที่แล้ว +1

    How do I create roads with no grass?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      You can paint weights that are not affected by the mash network, kind of like a mask

  • @Fuyukori
    @Fuyukori ปีที่แล้ว +1

    Hi may i know if this is high or low poly ?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      The grass models are low poly but the scene becomes pretty high poly with the mash network but that uses instances so should still be renderable

  • @Yagiz223
    @Yagiz223 2 หลายเดือนก่อน +1

    When I send this to unity it doesnt show grass, do you know why is that happening

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน

      Did you bake the mesh? Is it real geometry?

    • @Yagiz223
      @Yagiz223 2 หลายเดือนก่อน +1

      @@WhatMakeArt I did it thank you

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน

      @Yagiz223 🐠🐟🐡🦈🦦🎉🎉🐅

  • @4c_dsggg
    @4c_dsggg ปีที่แล้ว +1

    thanks a lot, don't know why but when after loading the grass , when i go to the FX menu , i'm not able to see MASH, so i can't create a MESH network...any ideas?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      That is strange, would try restarting program and making sure Mash is installed

  • @alanenriqueventurapena2491
    @alanenriqueventurapena2491 2 ปีที่แล้ว +1

    it is not too heavy to use it in an animation?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      You can cache it out if it is too heavy for your scene

    • @acefamous9047
      @acefamous9047 2 ปีที่แล้ว

      @@WhatMakeArt How would you cache this out for animation? Would love to see a video on that! Your great thank you!

  • @jaysonfontela5761
    @jaysonfontela5761 2 ปีที่แล้ว +1

    💖

  • @atsuniniel8687
    @atsuniniel8687 ปีที่แล้ว +1

    I can’t drag my ground in input mesh I’m going to cryyyy

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Frustrating ... correct mesh selected?

    • @atsuniniel8687
      @atsuniniel8687 ปีที่แล้ว +1

      @@WhatMakeArtyes haha….even my 3D teacher don’t understand why😢

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Sometimes setting is going to be changed, and it's best to just start with a new file from the beginning to eliminate variables, hope it works out

  • @teddynihon
    @teddynihon 6 หลายเดือนก่อน +1

    It says incompatible mesh type

    • @WhatMakeArt
      @WhatMakeArt  6 หลายเดือนก่อน

      At which step?

    • @teddynihon
      @teddynihon 6 หลายเดือนก่อน +1

      @@WhatMakeArt when I try middle mouse dragging the ground into input mesh by the MASH Distributer

    • @WhatMakeArt
      @WhatMakeArt  6 หลายเดือนก่อน

      Hmm.... is it a standard mesh with correct normals?

    • @teddynihon
      @teddynihon 6 หลายเดือนก่อน +1

      @@WhatMakeArt Nvm I've just decided to use the stand-ins and dup and drag them around areas I need them to be on the ground. Thanks for the tutorial though

    • @WhatMakeArt
      @WhatMakeArt  6 หลายเดือนก่อน

      Glad you found a solution

  • @3h53
    @3h53 7 หลายเดือนก่อน +1

    5:18

  • @רזראובן-ס1צ
    @רזראובן-ס1צ ปีที่แล้ว

    i dont know why i cant export as ASS it just dont let me

  • @Addi.obj737
    @Addi.obj737 ปีที่แล้ว +1

    bro this not render on gpu

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว +1

      Best to render on a GPU for speed

    • @Addi.obj737
      @Addi.obj737 ปีที่แล้ว +1

      @@WhatMakeArt so why you render cpu?

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว +1

      That computer did not have an Arnold Renderer compatible GPU

    • @Addi.obj737
      @Addi.obj737 ปีที่แล้ว +1

      @@WhatMakeArt ooh ok but i render on gtx 1650 ti 4 gb i think you have better than me

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว +1

      Good rig