@@walktroughman1952There's definitely an alien who understands the language watching the video and being like "Eh, those moves aren't that good in competitive :/"
The fact that the ROCKETRAINER effect allows you to run from Trainer battles is hilariously appropriate, considering Team Rocket probably steals and runs off with a lot of Trainer Pokemon lol. Somewhat related, I remember seeing a lot of ROCKETROCKETROCKET in my Hall of Fame the first time I encountered the glitched Hall of Fame from MissingNo.
hello zzazz, im very excited to see you dip into the glitched dungeons of PMD2! this is something that i have looked into in the past personally, and i can tell you that the rabbit hole for them goes *so much* deeper and more chaotic than you described in the video. i have a good bit of documentation on them, and i wanted to eventually organize them and make them public somewhere, but i honestly grew really frustrated with them, because a lot of them arent consistent and can have a completely different set of attributes each time you load the dungeon. i wanted my research to be more complete before i put them out there, but i pretty much gave up before i was even close to feeling comfortable with it. i want to give you a few tips on getting through some of these, just in case you ever decide to revisit the idea. first, the softlock you encountered on 0x74 is down to pure chance. there are floors beyond that point, but as i mentioned, these dungeons are inconsistent and sometimes it just takes a few tries. On that note, the crash you experienced in 0x70 is also not consistent, and going to the second floor sometimes works totally fine... except the 2nd floor consistently has a glitched weather type that crashes the game. you can prevent those weather types from crashing (or even appearing) by having a pokemon with Cloud Nine in your team (so, uh, a psyduck or a golduck). next, you mightve noticed during testing that sometimes those "glitched sprite" pokemon will spawn right next to you when you enter their floor and immediately cause a crash. you can consistently avoid these crashes by freezing your Hero's status condition value (021ACD30 in time and 021ACC71 in darkness)(I grabbed these from my docs but they kinda don't sound right so me, just know theyre somewhere around there) to the X-eye (value 2) or Blinker effect (value: i dont remember) while changing floors. The non-crashing glitch pokemon you encountered is one of many that can appear in the "Dummy" dungeons, and some of them are totally busted. one of my favorites is Dive, which has an insane base speed and can do like, at least 5-6 actions per turn, has a crazy Attack stat, horrible Defense, and only the move Struggle. so, you'll be exploring the dungeon and suddenly a Dive runs up to you, takes most of your HP, and promptly dies. the glitch pokemon all take their names from the move list, and "Siesta" actually comes from the internal name of the Slumber Orb's effect. Siesta is the most common and its my favorite! the last thing that i want to say is that almost none of the "Dummy"s load on real hardware: they just immediately crash. they also load differently between some emulators, ie. they are completely different in DraStic (at least last time i tried). the dungeons are also different between time and darkness, and sky has an entirely unique set of glitched dungeons! ive also personally noticed that i cant seem to get newer versions of any emulator to load them at all. i think its possible that theyre partially or entirely the result of emulation inaccuracies, which to me would explain a lot of the chaos and randomness. this also mightve made your experience different from mine if you were using a different emulator version, which might explain some of the softlocking? this vid mostly lines up with what i saw, but there are a lot of moving parts in this game and its very reasonable to assume that something has changed since i looked at it... theres so much more i could say but this comment is already very long. ill tell you that all of these dungeons are documented on TCRF (although the dummy dungeon section is extremely incomplete and mostly stubbed out) if you want to go look at the info there. i also still have my big research document from when i was actively researching these. its extremely incomplete and *very* casual and disorganized because it was only intended to be my personal scratchpad. i also only used empirical testing to get any of my info (ill gladly admit im pretty clueless on any reverse engineering), so theres probably some misinfo in there, and it is not very technical at all. i still dont want to make it public because its kind of an embarrassing mess, but if you are really interested in looking into things further, id be happy to share it with you privately. it would probably at least make a pretty good starting point. so uh, sorry for the big rant. i have a lot of passion for these games and the idea of another person picking them apart is very exciting to me! i would usually send a message like this privately, but i couldnt find any ways to directly contact you, so its getting plopped here. hopefully its at least a bit interesting to some people. if you actally bothered to read all this and have any questions about any of this kind of stuff, please feel free to let me know. thanks a lot for the work you do!
thats super interesting to read, thank you for commenting! noob question: why do time and darkness have different hero status condition value memory addresses? i would have expected those two games to be like, basically identical
@@CubemasterXD a good amount of the memory values for time and darkness are offset by a few lines. I don't know any technical reason why unfortunately, that's just how it is for some reason
i enjoyed reading this very much :) PMD2 were my first pokemon games entirely. i'm curious if, based on your research, you think there may be different outcomes in terms of how actual hardware handles the glitched dungeons were they to be tested on multiple hardware variations of the DS/3DS? sorry if you've already tested this out and i'm just digging up old ground i'm mostly just curious, this is the first time i've personally seen people talking about PMD2 glitches in any sort of stretch so i'm very excited
@@afarewelltokings not a bad question at all. Generally, the hardware is similar enough between console variations that games run nearly identically on all of them. I have indeed messed around with these dungeons on a few different console releases and they were identical. differences aren't *impossible* (the Mariokart DS intro comes to mind) and I havent thoroughly tested them on every different hardware release, so I can't say for 100% certain, but from what I understand about this stuff (not much admittedly!), I doubt there's any room for the dungeons to behave differently (especially since there aren't many opportunities for them to visibly misbehave, because basically all of them crash immediately). I would be interested in testing this a bit further if I ever got back to doing this stuff
@@NimonoSolenze honesty I'm shocked they haven't ever referenced missingno since Nintendo warned against doing the old man glitch Not even something as small as having a swimmer trainer using a porygon-z :(
I call it “freezer-burn”, I kinda wish it was an actual status condition that was a worse version of freeze that can only happen rarely when specific ice-type moves are used
@@cattenchaostherandomperson I was going to put that there, but freezer burn usually refers to raw meats... But I suppose Pokémon doesn't really have to adhere to logic like that anyway. That and if they're frozen like that anyway, they probably are getting freezer burn.
I remember reading the TCRF page for EoT/D and seeing that there's MORE unused dungeons then used ones. It makes me wonder what in the actual HECK these dungeons were used for, and why their so glitchy. Please, you NEED to make a video/series about the messed up dungeons. Or just more Mystery Dungeon videos in general, because it has some really crazy/creepy stuff in it
I’m not sure if I should feel amazed or strangely disappointed when the corrupted pokemon from the ROCKETTRAINER effect turned into horsea, I don’t know why but I would have expected some kinda monstrosity somehow
I had amassed a serious collection of pokemon games growing up, with all but Gold, Ruby and White through gen 6, along with a lone representative of the PMD series in EoD. I've all but completely stopped playing them in my less youthful days, and I was in a pinch for cash, so I purged my old games (post gen 3, I keep all my classics tyvm) save for three: a copy of HG in which I was over 80% through a legitimate full national dex, a copy of Omega Ruby in which I had spent an entire summer crafting and IV breeding and EV training the competitive team I used in showdown, and of course, PMD EoD, in which I had completely eclipsed both the previous games in total playtime just hunting for the pokemon specific boost items, let alone for the base/post game+legendaries. Long Live PMD2!
I like 7:11. just how everything goes white and sound stops. its like a really dangerous boss stopping all normal music before showing up a moment later.
The first one perfectly explains why bad eggs exist, not to punish cheaters because losing your save file is punishment enough. The bad eggs sort of quarentine the pokemon inside so they don’t cause corruption. I have never seen footage of a bad egg spreading on real hardware and it’s not mentioned on bulbapedia. In theory they could spread if some specific data was attached to the bad egg, but in most cases that is not the case.
Ironically, in Emerald it is the Bad Egg safety that causes memory corruption when performing Glitzer popping, which allows to create glitch Pokémon/glitch moves that bypass the Bad Egg safety. Also, this safety doesn't encompass markings. Some glitch markings can freeze/crash the game when you see them in a summary
This channel inspired me not only to learn how to dissect, parse and read assembly code, not only to learn how to write code in gbz80 assembly opcodes to write my own ACE (which turned the items+quantities in your bag into different pokemon encounters, randomly chose one and siced you with it), but this channel in great sum, if not in whole, has led me to decide that when I'm finally able to dedicate myself fully to a hobby, I will design, code and create my own GBC game from scratch. I would subscribe a hundred times if I could, ZZAZZ is such a humble hero for having the expertise and the passion in something I find so deeply wonderful and moving.
Oh man, that crash at 6:26 really is interesting, I’d love to see a follow up video on that! Any lead on 4 4’s true cry is worth investigating in my book.
Hi!!! Long time fan, I loved this!! It's always been fascinating how deep you dive into this stuff, even after all these years. I'm here for it! I love it! I accidentally ran into my own gold/silver glitches back in the day, this being after all the missing-no stuff too. I've been hooked ever since!
It's funny how so much of creepy pasta and sonic.exe edits actually exists in game. The highly specific suggestions of schoolground hoaxes to walk 5 steps north and 26 steps east once you've defeated exactly 100 Magikarp to unlock Mewthree, which only works when you have all 6 level 100 pokemon in your party... The thought of some poor ass child sitting there genuinely seeing weird shit happening on their gameboy by pure chance of having done just the right thing to make this occur... oh man. Weird cursed inverted types, strange palette swapping, horryfingly sounding cries... besides puddles of hyperrealistic blood it seems pretty much everything is actually possible.
Thanks for another video, Zzazz! As always I have no idea what you're talking about in reference to code, but the effects you make and how you explain them are pretty cool!
The TMTRAINER effect became so iconic it became an item in the Binding of Isaac DLC. And seeing that it both froze and burned enemies made me laugh when you pick it up. Like that's just so rare to happen in that game it's funny they added that detail. Now someone needs to make a ROCKETTRAINER item for that game
just gotta say that i found your channel a few months ago and spent a whole month going through your pokemon videos to fall asleep to each night until i had seen all of them. unbelievably relaxing (even with true cries and gba crashes) and interesting stuff!
You can actually recruit glitched mons in PMD2, it was recently discovered and makes use of Wonder Mail being janky, Landslide Cave, and Chansey Day Care (to hatch glitched mons)
Was hoping to see the glitched hell dungeon, aka Spacial Rift floor 66 with the test dungeon layout and lv 66 pokemon like Absol, Remoraid, and Wurmple
Nice video! I really liked the Mystery Dungeon… dungeons! That reminds me of the old video about the how the game constructs the dungeons. We can hope for new videos like that one?
I often see apparent debug markers in glitching. Namely the "number" errors in Gen 1. Is there a list somewhere that defines these errors markers? EX: there was a glitch to cause a specific part of the map to act erratically and always display a number errors if you are within a specific part of the map.
@@deathclawplum They are 100% Kecleon. After a reload they function as perfectly normal Kecleon. They can be seen in Sky when playing one of the Dummy dungeons you can unlock with the Jirachi wondermail exploit.
I was searching for a ACE setup in Pokemon Red/Blue, using 8F to change pokemon moves. Even if the code change only the first move(from the first pokemon in active box), it would do. But cant find anything, aside the fusion glitch pokemon using a traded glitch "Q" to blue/red. Wanted a method to change moves without using trades or pokemon for other game. If anyone have a source to this, let me know.
Would love to see a video on something for Gates to Infinity or Super like with the explorers stuff in this one! I think glitch dungeons in 3D would be super interesting to see
6:28 out of scope? in a ZZAZZGlitch video?? i didn't think such a thing was even possible, those effects must be Insane if there isn't even a "pause for more details" screen
In Your videos, I often notice that when looking at the footage provided, I tend to not notice the the text change, maybe make the transition effect more noticable, like if the text would shrink down in addition to fading out and fading in the next section
one thing I've wondered is what the highest value of each stat is across all pokemon if you take into account glitch pokemon, is that something that can be looked into
There's a visual glitch in all the PMD GBA/DS games (not Gates of Infinity) that no one's explained for years now. Rarely, but for no obvious reason, dungeon enemies will glitch out and rapidly switch between two different pokemon sprites and palettes. I've only ever seen it happen on actual hardware, so most videos of it are old shakycam ones. You might find it interesting cuz it seems like a bug with the game's ram freaking out?
Just looked up a video of that. That looks super cool and janky, I'd love to know what's happening there. In the video I saw there were two Arcanine/Miltank, once one was defeated the apparent glitching stopped. Only one of the two had an Arcanine palette while displaying the Miltank sprite. The rapid switching seems to stem from animation frames being replaced. One comment thought it might have something to do with the game trying to spawn two pokemon at the same time? Could be possible but I'd assume it would be a much more common occurence and the devs would have noticed it and implemented a block to prevent the game from attempting that. Maybe that again doesn't work in all dungeons/map tiles? The game is handling so many pokemon at once whenever in monster rooms completely fine and confidently.
Hey ZZAZZ, I had a weird glitch I can't find anywhere - playing Dodrio Stadium in 3x on real hardware, my Gloom in Red used Absorb on the first Slowbro in Sabrina's gym, and after doing normal damage the first time it did basically nothing (maybe 1 hp) the second time before finally doing normal damage again the third time (leading to a KO), and I don't believe any of them were listed as crits either No cheats or glitches active, Slowbro didn't use amnesia, I put it to sleep but there were no stat changes on either side, and my level 37 gloom had a special of 84 and speed of 53 after the fight (no level up) if that helps - not sure if you would have any idea what caused all that, but it's weird to me I'll concede that Maybe I used Acid by accident, or that I misread something at some point, but if I saw it correctly then something weird happened and I figure you might have fun investigating it lol
I propose that we call the Substitute Doll "Siesta" now.
lmao agreed
Same
And pokemon with high HP can take plenty of siestas!
second channel mascot? along with the aero fossil?
@@turingtestingmypatience that would be rly cool
"Welcome...to Bayleef Hell! This is Hell exclusively for Bayleef!!"
"Also you! I guess."
"Hell for Bayleef...with apparent exceptions!"
Send a charizard to Bayleef hell as a special appearance every once in a while, then it’ll be bayleef super hell
@@llamaboioflusatiay'know what they say, bayleef hell is charizard heaven
imagine checking what the weather for tomorrow will be and it just says that it’ll be “$m1 fainted!” in the afternoon.
Imagine calling your boss to say that you will be late for work because its $m1 fainted!'ing outside
ahh, yes. glitched rain that glitches anything that it touches directly
my dog isn't going to be happy about $m1 fainted! delaying our daily walk.
my pokemon when i accidentally put their pokeballs into the washing machine: 4:15
LOL my copy of Pearl version went through the washer as a kid and it made a full recovery somehow. Jeans pockets are not for DS cartridges anymore
LMFAOOOOO @@bingonight1504
@@bingonight1504 rip my shiny, Emerald contest winner, sharpedo, who was in my Pokémon Pearl too
1:26 ah, my favorite offensive type, ןɐɯɹou
great moves actually, they're just all in a language we humans cannot comprehend
@@walktroughman1952There's definitely an alien who understands the language watching the video and being like "Eh, those moves aren't that good in competitive :/"
@@walktroughman1952 now I'm picturing a human sending a Pokémon to battle, and they try to pronounce those moves to give orders
I love the red upside-down Normal type glitch move. I hereby dub thee, Abnormal type.
It could be said that ROCKETTRAINER is the "mirror universe" counterpart to TMTRAINER, considering the inverted sprites.
"The Evil Normal type doesn't exist, it can't hurt you!"
Evil Normal type: 1:19
the abnomal type goes hard
Sprite ripped straight from a creepypasta tbh
⅂ⱯꟽꓤON
😈
@@kiro9291should have used a w
The fact that the ROCKETRAINER effect allows you to run from Trainer battles is hilariously appropriate, considering Team Rocket probably steals and runs off with a lot of Trainer Pokemon lol. Somewhat related, I remember seeing a lot of ROCKETROCKETROCKET in my Hall of Fame the first time I encountered the glitched Hall of Fame from MissingNo.
We need a name for that Hall of Fame probably something like hall of glitch
if we finally figure out the way to hear 4 4's true cry and it's cause of something like emulation inaccuracies I'm gonna be a little sad 😭
Wait 'till you find out Yellow Missingno.'s true cry is also caused by emulation inaccuracies.
@@EP1CxEMAN08that would be vba not emulating vram inaccessibility properly.
Entering Oak’s lab just for the music to switch to a Pokémon Tower channel is peak.
omg! if you did a series on PMD glitches, that would be so amazing! those games are so unexplored (pun? intended?) despite the potential
yesssss absolutely
+1, I would kill for an in-depth series documenting glitch dungeons and other oddities
hello zzazz, im very excited to see you dip into the glitched dungeons of PMD2! this is something that i have looked into in the past personally, and i can tell you that the rabbit hole for them goes *so much* deeper and more chaotic than you described in the video. i have a good bit of documentation on them, and i wanted to eventually organize them and make them public somewhere, but i honestly grew really frustrated with them, because a lot of them arent consistent and can have a completely different set of attributes each time you load the dungeon. i wanted my research to be more complete before i put them out there, but i pretty much gave up before i was even close to feeling comfortable with it.
i want to give you a few tips on getting through some of these, just in case you ever decide to revisit the idea. first, the softlock you encountered on 0x74 is down to pure chance. there are floors beyond that point, but as i mentioned, these dungeons are inconsistent and sometimes it just takes a few tries. On that note, the crash you experienced in 0x70 is also not consistent, and going to the second floor sometimes works totally fine... except the 2nd floor consistently has a glitched weather type that crashes the game. you can prevent those weather types from crashing (or even appearing) by having a pokemon with Cloud Nine in your team (so, uh, a psyduck or a golduck). next, you mightve noticed during testing that sometimes those "glitched sprite" pokemon will spawn right next to you when you enter their floor and immediately cause a crash. you can consistently avoid these crashes by freezing your Hero's status condition value (021ACD30 in time and 021ACC71 in darkness)(I grabbed these from my docs but they kinda don't sound right so me, just know theyre somewhere around there) to the X-eye (value 2) or Blinker effect (value: i dont remember) while changing floors. The non-crashing glitch pokemon you encountered is one of many that can appear in the "Dummy" dungeons, and some of them are totally busted. one of my favorites is Dive, which has an insane base speed and can do like, at least 5-6 actions per turn, has a crazy Attack stat, horrible Defense, and only the move Struggle. so, you'll be exploring the dungeon and suddenly a Dive runs up to you, takes most of your HP, and promptly dies. the glitch pokemon all take their names from the move list, and "Siesta" actually comes from the internal name of the Slumber Orb's effect. Siesta is the most common and its my favorite! the last thing that i want to say is that almost none of the "Dummy"s load on real hardware: they just immediately crash. they also load differently between some emulators, ie. they are completely different in DraStic (at least last time i tried). the dungeons are also different between time and darkness, and sky has an entirely unique set of glitched dungeons! ive also personally noticed that i cant seem to get newer versions of any emulator to load them at all. i think its possible that theyre partially or entirely the result of emulation inaccuracies, which to me would explain a lot of the chaos and randomness. this also mightve made your experience different from mine if you were using a different emulator version, which might explain some of the softlocking? this vid mostly lines up with what i saw, but there are a lot of moving parts in this game and its very reasonable to assume that something has changed since i looked at it...
theres so much more i could say but this comment is already very long. ill tell you that all of these dungeons are documented on TCRF (although the dummy dungeon section is extremely incomplete and mostly stubbed out) if you want to go look at the info there. i also still have my big research document from when i was actively researching these. its extremely incomplete and *very* casual and disorganized because it was only intended to be my personal scratchpad. i also only used empirical testing to get any of my info (ill gladly admit im pretty clueless on any reverse engineering), so theres probably some misinfo in there, and it is not very technical at all. i still dont want to make it public because its kind of an embarrassing mess, but if you are really interested in looking into things further, id be happy to share it with you privately. it would probably at least make a pretty good starting point.
so uh, sorry for the big rant. i have a lot of passion for these games and the idea of another person picking them apart is very exciting to me! i would usually send a message like this privately, but i couldnt find any ways to directly contact you, so its getting plopped here. hopefully its at least a bit interesting to some people. if you actally bothered to read all this and have any questions about any of this kind of stuff, please feel free to let me know. thanks a lot for the work you do!
surely I will not regret writing such a large infodump comment at 5 am
thats super interesting to read, thank you for commenting!
noob question: why do time and darkness have different hero status condition value memory addresses? i would have expected those two games to be like, basically identical
@@CubemasterXD a good amount of the memory values for time and darkness are offset by a few lines. I don't know any technical reason why unfortunately, that's just how it is for some reason
i enjoyed reading this very much :) PMD2 were my first pokemon games entirely. i'm curious if, based on your research, you think there may be different outcomes in terms of how actual hardware handles the glitched dungeons were they to be tested on multiple hardware variations of the DS/3DS? sorry if you've already tested this out and i'm just digging up old ground i'm mostly just curious, this is the first time i've personally seen people talking about PMD2 glitches in any sort of stretch so i'm very excited
@@afarewelltokings not a bad question at all. Generally, the hardware is similar enough between console variations that games run nearly identically on all of them. I have indeed messed around with these dungeons on a few different console releases and they were identical. differences aren't *impossible* (the Mariokart DS intro comes to mind) and I havent thoroughly tested them on every different hardware release, so I can't say for 100% certain, but from what I understand about this stuff (not much admittedly!), I doubt there's any room for the dungeons to behave differently (especially since there aren't many opportunities for them to visibly misbehave, because basically all of them crash immediately). I would be interested in testing this a bit further if I ever got back to doing this stuff
9:18 Missingno. was a myth invented by Big Glitch to get you to talk to more Old Men
Nah, its all Ultra Wormholes
*does Aliens hand gesture*
@@Bird-wz7nx I'm not saying it was Ultra Beasts...but it was Ultra Beasts
@@NimonoSolenze honesty I'm shocked they haven't ever referenced missingno since Nintendo warned against doing the old man glitch
Not even something as small as having a swimmer trainer using a porygon-z :(
9:36 I wonder if TMTRAINER's "frozen burn" is some kind of more serious frostbite...
I call it “freezer-burn”, I kinda wish it was an actual status condition that was a worse version of freeze that can only happen rarely when specific ice-type moves are used
@@cattenchaostherandomperson I was going to put that there, but freezer burn usually refers to raw meats... But I suppose Pokémon doesn't really have to adhere to logic like that anyway.
That and if they're frozen like that anyway, they probably are getting freezer burn.
@@cattenchaostherandomperson Like Ice Burn?
I remember reading the TCRF page for EoT/D and seeing that there's MORE unused dungeons then used ones. It makes me wonder what in the actual HECK these dungeons were used for, and why their so glitchy.
Please, you NEED to make a video/series about the messed up dungeons. Or just more Mystery Dungeon videos in general, because it has some really crazy/creepy stuff in it
There's just 256 values to a byte, man. Its like saying gen 1 has 256 pokemon.
I mean, its cool, but they didn't intentionally make each one
I’m not sure if I should feel amazed or strangely disappointed when the corrupted pokemon from the ROCKETTRAINER effect turned into horsea, I don’t know why but I would have expected some kinda monstrosity somehow
have you considered the mpreg
interesting observation
Great vid! Here's a tip: The battl
⤵✅🔛🔨📐📐TRAINER🌫
I would love a series on pmd glitch dungeons, feels like a very ripe source that has yet to be tapped
yesssssss more PMD2 shenanigans, this made my day
woag adex
@@argonien171 woag argonien
oh hi you guys.
I had amassed a serious collection of pokemon games growing up, with all but Gold, Ruby and White through gen 6, along with a lone representative of the PMD series in EoD. I've all but completely stopped playing them in my less youthful days, and I was in a pinch for cash, so I purged my old games (post gen 3, I keep all my classics tyvm) save for three: a copy of HG in which I was over 80% through a legitimate full national dex, a copy of Omega Ruby in which I had spent an entire summer crafting and IV breeding and EV training the competitive team I used in showdown, and of course, PMD EoD, in which I had completely eclipsed both the previous games in total playtime just hunting for the pokemon specific boost items, let alone for the base/post game+legendaries. Long Live PMD2!
actually the most underrated channel on youtube
I like 7:11. just how everything goes white and sound stops. its like a really dangerous boss stopping all normal music before showing up a moment later.
Lot's wife turning into a pillar of salt:
BABE WAKE UP ZZAZZ POSTED A NEW VIDEO
TRAINER TIPS
The battle
Trainer tips: The battle!
Was cool to see Mystery Dungeon, would love to see a follow up video on those glitched dungeons!
4:15 sounds like a waterfall...
and given this game has a frozen waterfall in the story, this my new headcanon!
it definitely sounds like the waterfall sound effect
The first one perfectly explains why bad eggs exist, not to punish cheaters because losing your save file is punishment enough. The bad eggs sort of quarentine the pokemon inside so they don’t cause corruption. I have never seen footage of a bad egg spreading on real hardware and it’s not mentioned on bulbapedia. In theory they could spread if some specific data was attached to the bad egg, but in most cases that is not the case.
Ironically, in Emerald it is the Bad Egg safety that causes memory corruption when performing Glitzer popping, which allows to create glitch Pokémon/glitch moves that bypass the Bad Egg safety.
Also, this safety doesn't encompass markings. Some glitch markings can freeze/crash the game when you see them in a summary
i clicked on this the minute i saw it. obscure glitches fascinate me to no end
This channel inspired me not only to learn how to dissect, parse and read assembly code, not only to learn how to write code in gbz80 assembly opcodes to write my own ACE (which turned the items+quantities in your bag into different pokemon encounters, randomly chose one and siced you with it), but this channel in great sum, if not in whole, has led me to decide that when I'm finally able to dedicate myself fully to a hobby, I will design, code and create my own GBC game from scratch. I would subscribe a hundred times if I could, ZZAZZ is such a humble hero for having the expertise and the passion in something I find so deeply wonderful and moving.
Oh man, that crash at 6:26 really is interesting, I’d love to see a follow up video on that! Any lead on 4 4’s true cry is worth investigating in my book.
Would absolutely love a more in-depth look at the PMD EOS glitch dungeons.
I heard it is possible to access them with wondermail s codes too.
never clicked so fast in my life
please never stop making these!
In another timeline, TheZZAZZGlitch discovers TMTRAINER by forgetting to invert the sprites during the battle
The glitched weather condition in mystery dungeon would be really cool as some kind of darkness/night time gimmick like Shiren 5 did much later
HONEY WAKE UP ZZAZZ GLITCH JUST POSTED
You know it's a good day when ZZAZZ posts
Those glitch moves on the ?? were so magical. And I love when it's $m1 fainted! outside
Hi!!! Long time fan, I loved this!! It's always been fascinating how deep you dive into this stuff, even after all these years. I'm here for it! I love it! I accidentally ran into my own gold/silver glitches back in the day, this being after all the missing-no stuff too. I've been hooked ever since!
We need more Pmd contents
Boy, Mystery Dungeon Explorers content has me super hyped! Lovely!
1:20 "Hey babe dis taste biffurent whud u put in it"
'Oh just some normal.'
o my god true gen 3 glitchmon. i like how one of their moves invented a new type (with corrupted red text like a bad creepy pasta)
It's funny how so much of creepy pasta and sonic.exe edits actually exists in game. The highly specific suggestions of schoolground hoaxes to walk 5 steps north and 26 steps east once you've defeated exactly 100 Magikarp to unlock Mewthree, which only works when you have all 6 level 100 pokemon in your party... The thought of some poor ass child sitting there genuinely seeing weird shit happening on their gameboy by pure chance of having done just the right thing to make this occur... oh man. Weird cursed inverted types, strange palette swapping, horryfingly sounding cries... besides puddles of hyperrealistic blood it seems pretty much everything is actually possible.
Thanks for another video, Zzazz! As always I have no idea what you're talking about in reference to code, but the effects you make and how you explain them are pretty cool!
The TMTRAINER effect became so iconic it became an item in the Binding of Isaac DLC.
And seeing that it both froze and burned enemies made me laugh when you pick it up. Like that's just so rare to happen in that game it's funny they added that detail.
Now someone needs to make a ROCKETTRAINER item for that game
HE'S BACK!
I love getting notifications 24 hours after the vid drops
Amazing stuff as always! Thanks for yet another insightful upload!
just gotta say that i found your channel a few months ago and spent a whole month going through your pokemon videos to fall asleep to each night until i had seen all of them. unbelievably relaxing (even with true cries and gba crashes) and interesting stuff!
i am now incredibly curious to know if you can recruit glitch 'mons in PMD.
i wanna see what siesta can really do.
You can actually recruit glitched mons in PMD2, it was recently discovered and makes use of Wonder Mail being janky, Landslide Cave, and Chansey Day Care (to hatch glitched mons)
More analysis of random glitch stuff in Pokémon, me favorite
1:37
I like your main duo of Blaziken & Blastoise. Great choices.
Was hoping to see the glitched hell dungeon, aka Spacial Rift floor 66 with the test dungeon layout and lv 66 pokemon like Absol, Remoraid, and Wurmple
Nice video! I really liked the Mystery Dungeon… dungeons!
That reminds me of the old video about the how the game constructs the dungeons. We can hope for new videos like that one?
1:23 ⅂ⱯꟽꓤON is such a mood
2:01 I love Siesta
The return of the best series on youtube
Love your channel keep up all the great work ♥️
omg i hope 4 4's cry gets recreated
This is peak entertainment. The goddamn unknown cry...
Siesta is my favorite Pokemon, I love him
Oh, since you've tried out how Explorers reacts to glitched/corrupted dungeons, could you maybe check out how Gates to Infinity and Super reacts?
Zzazz you spoil us. One video a month? PLEASE keep it up if you can
I often see apparent debug markers in glitching. Namely the "number" errors in Gen 1. Is there a list somewhere that defines these errors markers? EX: there was a glitch to cause a specific part of the map to act erratically and always display a number errors if you are within a specific part of the map.
They're the text ID that's displaying IIRC
i really would love to see you do a video on Pokemon Mystery Dungeon someday!
WOOHOO MORE OBSCURE OLD POKÉMON MINUTIA LET'S GOOOO
When the world needed them most, they returned.
Wow, those 1st 2 seem like very fun video topics
You can also avoid the crashing issue with the Kecleon in that dungeon by quick saving and reloading.
the "kecleon"
@@deathclawplum They are 100% Kecleon. After a reload they function as perfectly normal Kecleon. They can be seen in Sky when playing one of the Dummy dungeons you can unlock with the Jirachi wondermail exploit.
i LOVE random pokemon game glitches.
Duuuuude what I JUST spent yesterday rewatching #1-#4!
"Keysmashing my memory editor"
I was searching for a ACE setup in Pokemon Red/Blue, using 8F to change pokemon moves. Even if the code change only the first move(from the first pokemon in active box), it would do. But cant find anything, aside the fusion glitch pokemon using a traded glitch "Q" to blue/red. Wanted a method to change moves without using trades or pokemon for other game. If anyone have a source to this, let me know.
Rocket Trainer is ilarious, as always you find even more things on these games
Would love to see a video on something for Gates to Infinity or Super like with the explorers stuff in this one! I think glitch dungeons in 3D would be super interesting to see
6:28 out of scope? in a ZZAZZGlitch video?? i didn't think such a thing was even possible, those effects must be Insane if there isn't even a "pause for more details" screen
4:13 holy shit 'unique sound' is kind of underselling it don't'cha think
It's the Shadow Kecleons! Wonder if there's some way to rip the glitched sprites. Tcrf says they're just completely dark Kecleon sprites.
Nice OMA DMA hijacking!
And lol, I have seen more glitch gen 1 Pokémon demos than seen/played the actual game in my life…
Ah yes, Siesta, mexican Snorlax
YES more mystery dungeon stuff!
0:53 i’m scared now they seem extremely threatening
siesta afaik is an internal move name for slumber orb
In Your videos, I often notice that when looking at the footage provided, I tend to not notice the the text change, maybe make the transition effect more noticable, like if the text would shrink down in addition to fading out and fading in the next section
one thing I've wondered is what the highest value of each stat is across all pokemon if you take into account glitch pokemon, is that something that can be looked into
There's a visual glitch in all the PMD GBA/DS games (not Gates of Infinity) that no one's explained for years now. Rarely, but for no obvious reason, dungeon enemies will glitch out and rapidly switch between two different pokemon sprites and palettes. I've only ever seen it happen on actual hardware, so most videos of it are old shakycam ones. You might find it interesting cuz it seems like a bug with the game's ram freaking out?
Just looked up a video of that. That looks super cool and janky, I'd love to know what's happening there.
In the video I saw there were two Arcanine/Miltank, once one was defeated the apparent glitching stopped. Only one of the two had an Arcanine palette while displaying the Miltank sprite. The rapid switching seems to stem from animation frames being replaced.
One comment thought it might have something to do with the game trying to spawn two pokemon at the same time? Could be possible but I'd assume it would be a much more common occurence and the devs would have noticed it and implemented a block to prevent the game from attempting that. Maybe that again doesn't work in all dungeons/map tiles? The game is handling so many pokemon at once whenever in monster rooms completely fine and confidently.
I'm so glad you're still active ❤❤❤
It's weird seeing someone with an LTG profile picture here, lol.
@@Hyuduro I am a woman of many interests and memes :)
@@KamalaIsNotBlack
That's understandable. Didn't mean it in a negative way. How you're doing well.
getting banished to the Bayleef Dimension
We eatin good tonight boys
Ooh, I wonder if this can effect the Pomeg Glitch too to change pointers like the Trainer ID to Game Freak, etc...
omg possible new 4 4 true cry lead!
Finally, some new observations!
we got evil tmtrainer before gta 6
What's up with some bad eggs having glitches in place of the four shape symbols in the bottom left?
OMG NEW VIDEOSA
bro WHAT is that route 201 cover played at the start, i love it. did you play it yourself? i beg for source
7:34 nice beat.
Hey ZZAZZ, I had a weird glitch I can't find anywhere - playing Dodrio Stadium in 3x on real hardware, my Gloom in Red used Absorb on the first Slowbro in Sabrina's gym, and after doing normal damage the first time it did basically nothing (maybe 1 hp) the second time before finally doing normal damage again the third time (leading to a KO), and I don't believe any of them were listed as crits either
No cheats or glitches active, Slowbro didn't use amnesia, I put it to sleep but there were no stat changes on either side, and my level 37 gloom had a special of 84 and speed of 53 after the fight (no level up) if that helps - not sure if you would have any idea what caused all that, but it's weird to me
I'll concede that Maybe I used Acid by accident, or that I misread something at some point, but if I saw it correctly then something weird happened and I figure you might have fun investigating it lol
2:38 That’s haunting…
it sounds like a really bad fan
I wonder if there's a way to get PMD3 glitch dungeons and find out what they look like.
ZZAZZ UPLOAD JOYOUS DAY
Christmas came early