I'd even dare say most factory game lovers are programmers, so this is a very smart feature and in fact won me over. It should be a feature that is nice to use, but not required tho.
Sadly I didn't watch to the end as I was lost within minutes with Nilaus clicking in various places and saying what he's done. But I wasn't able to track where and what he was doing. As I've not seen this in action before I was hoping for a slower start. I'll get the game, but I'll have to rely on the actual tutorial this time.
Yeah totally agree on this and was same for me. I’ve not seen anything previous about the game and as much as I enjoy Nilaus for certain content there are times when “I am the tutorial” simply does not work and this was one of them. To be honest I don’t really want to have yet another early access game “spoiled” for me anyways, I want to have my own playthrough experience and that isn’t going to happen until full release. So another series to skip sorry Nilaus.
Yep was going to say much the same in my own comment. He's gotten harder to follow as time has gone by. With games he's played thousands of hours like DSP/Factorio I can understand it, it's hard to remember what it was like to be a newbie, and his audience is probably more advanced players. But this game is fresh and he did nothing to help understand what he was doing, using vague phrasing on a small UI, with complex fast actions such as "this goes here, I'm gonna make this a that, you're gonna do this" and i'm like "what the hell is he doing or talking about?!" Still excited to play the game, but I'll do a play along with someone easier to follow like JD Plays or Glidercat.
@STEVEC66 Don't worry if you can't follow, he already explained start of the game in demo/early access version couple month ago. Watch it, it is lot slower, because Nilaus himself, and all of his community was new to this game. Now he has had many hours over twitch with his community, getting ready to make fast progress, but understandable for new players also. Also i suggest to pause video sometimes, and look at icons.
They’re annoying, and the lack of syncopation makes it worse. They all either pew on beat 1 and 3 or onbeat 2 and 4. I think it’s sound better if their pew cycling schedule was more fine-grained. A lot better!
Yeah, I wonder if the laser sound can be reduced or shut off, anyone check that has the game? I don't think I can get the game with that constant noise. =/
I've recently started really caring and wanting to see something fresh and exciting from the factory games. Even made a whole playlist for the background containing Mindustry and Factorio OST, oscilloscope music and such. Wishing this game a bright future!
I'm waiting on more content before I get Techtonica, but I think this one I'll be getting as soon as it's available. It looks fun. I love the detail of the designs on the bots and buildings. The versatility of everything means that there's sooooo many different ways to do everything.
This game seems very fun to me because it solves my major problem with factory games (Factorio) by using bots to move items around instead of belts. Belts required me to actively think about how to move resources around, and also forces me to either redo entire sections when I add more stuff in, or make an inefficient mess of spaghetti that makes me feel like no progress is being made. The bot system here should solve all of my problems as it is much more freeform. With the bot system I still need to think about how I am going to move items around, but it's far simpler. I don't need to deal with any belts that get in the way of other belts, or making complicated belt busses, I just need to have a bot move items from one spot to another. This fits far better into how I think about what I want to build. If I want to have all of my fabricators in this spot, I just put them there and the bots supply the ingredients and remove products. I don't need to think about how I am going to move resources, I just do. I will definitely play this game when it comes out since I feel like I will be able to make progress quickly and continuously build, expand, and the other fun parts without getting stuck on how to organize my assemblers and connect them with belts.
This looks amazing, I like how they show the view window on the mini map. I love factory games and always come to your channel to watch then. I don’t own a computer so I live bi-curious though your channel
28:44 Compared to a game like Captain of Industry, this game lacks visual comprehensibility for the YT viewer. In CoI I can see vehicles mining and transporting items, I can see Belts move things, I can see many buildings perform work such as Casters turning Molten Metal into Plates. In this game it’s just blocky objects standing still and beeping, or weird bots moving about maybe sometimes carrying “icons”. Also, other games in the factory genre, like Factorio, Satisfactory or DSP, have the visual of stuff moving on Belts (rarely as pretty and non-stylized as in Factorio, though), which creates a degree of immediate comprehensibility for the YT viewer. I’m sure Desynced is fun to play, but the visuals are cryptic for a spectator.
I've been waiting for this game ever since I saw you play it in the limited testing version a few months ago. I tried it out myself and it was just so full of potential even in that limited version. So happy it is finally here!
I look at the socket idea and I see the Tiberian sun uplink center, but instead of a throw away idea - a building with two sockets, and the game only contains two modules - somebody took the idea and ran with it. I really like desynced.
Can't wait until release. I have been looking forward to this game since the Demo/alpha test released earlier this year. I plan to watch your Twitch streams too.
waiting for DSP combat system has left me kind of starved for good factory games. I can always rely on you to introduce some awesome games. keep getting those sponsorships as nearly most of the games you have spotlighted ai have bought and found them to be just as fun or more fun than you showed.
My feeback @Nilaus I would slow down a little. This is the first time some of us are even seeing the game and it feels as though you are talking through some parts as fast as the machines are producing. I know there are a lot of moving pieces and there is a lot of work to be made for efficiency but in a lot of these early parts im like "wait what?, what does this button do? he clicked something to remove it out of the network? assemblers and pylons and turrets are the same thing? " IDK maybe im just slower than the average Engineer/Programmer viewer in chat. Love your videos
4-5 hours !! then we can all play it... (well i got to play a earlier version to, but i guess the ea version even its ea is newer then the 1 i try..) great game !!!
I just saw this game on steam and wanted to see a nice LP to check if I would like it. By the looks at it awesome game and great presentation of the game. The Program of the bot you called "functional programming", which is (depends of the point of view) not the correct way. It is a "model based development". You build a model of an automate ;) nice memories to "theoratic computer science" or "formal basic of computer science", missed the modeling of nice automats
For a “first look” it would be nice to get a bit of overview before jumping right in and clicking madly on a bunch of bots scurrying around apparently randomly.
if you don´t know programming you will not be able to complete the simplest of tasks. this game heavily relies on you programming all the actions your bots do this isn´t a normal RTS or strategy game
This is definitely not a normal RTS and it doesn't pretend to be. You don't need to be a programmer (I am not) but a certain understanding of how programming works will go a long way
@@Nilaus i played the demo a long time ago and i tell you i wasn´t the only person who could not do simple tasks because the game heavily relies on you programming their behavoir either object oriented or with abutal code without the game telling you how it all works this will lead to massive amount of frustration where you will not play the game anymore and need to research and invest extreme amount of time to understand basic things and thats just the start of a storm that will continue through the rest of the game. even such simple stuff like "X ressource is there" - "bot go there " "bot bring back" can and will take hours to get working so they actualy are able to to it own their own and even if you get this working then it will be very rudimentary. most people will not even get that far because the simply lack the proper knowledge to do so. and then we have one part of the equation and did not even consider sorter/logisitc bots. all in all this is pain and not fun for someone who actualy looks for a game and not a programming sim wich this game definetly is. for more context iam 36 years old and IT-salesman iam gaming various games since a long long time i do not have programming skills tho and probably never will besides basic batch files scripting and i was not able to play this game as it targets a very very specific audience again this game is based on you programming the bots in an object oriented way wich is very very hard to understand if youre not used to programming at all. if you did not see that yet you have missunderstood what this game is and wan´ts to be, because in the beginning you can get away a little bit with playing it like an RTS but this quickly will not be sufficient in any way.
Is it me or does "the planet seams to be the source of the damage" sounds like a polite way to say "you're sh*t at flying starships ".
At least it was not good old lithobreaking...
The ground seems to be the source of a sudden negative shift in forward momentum.
That made me laugh, thanks:)
The Nilaus Coin Command Center is such a simple, yet amazing touch. Looking forward to more of this game!
As a programmer and factory game lover, this looks like a match made in heaven :)
I'd even dare say most factory game lovers are programmers, so this is a very smart feature and in fact won me over. It should be a feature that is nice to use, but not required tho.
15:03 smooth Kraftwerk reference.
Sadly I didn't watch to the end as I was lost within minutes with Nilaus clicking in various places and saying what he's done. But I wasn't able to track where and what he was doing.
As I've not seen this in action before I was hoping for a slower start.
I'll get the game, but I'll have to rely on the actual tutorial this time.
Yeah totally agree on this and was same for me. I’ve not seen anything previous about the game and as much as I enjoy Nilaus for certain content there are times when “I am the tutorial” simply does not work and this was one of them. To be honest I don’t really want to have yet another early access game “spoiled” for me anyways, I want to have my own playthrough experience and that isn’t going to happen until full release. So another series to skip sorry Nilaus.
@@kiwidude68 not the series to skip but to delay, isn't it? ;)
Yep was going to say much the same in my own comment. He's gotten harder to follow as time has gone by. With games he's played thousands of hours like DSP/Factorio I can understand it, it's hard to remember what it was like to be a newbie, and his audience is probably more advanced players. But this game is fresh and he did nothing to help understand what he was doing, using vague phrasing on a small UI, with complex fast actions such as "this goes here, I'm gonna make this a that, you're gonna do this" and i'm like "what the hell is he doing or talking about?!"
Still excited to play the game, but I'll do a play along with someone easier to follow like JD Plays or Glidercat.
@STEVEC66 Don't worry if you can't follow, he already explained start of the game in demo/early access version couple month ago. Watch it, it is lot slower, because Nilaus himself, and all of his community was new to this game. Now he has had many hours over twitch with his community, getting ready to make fast progress, but understandable for new players also. Also i suggest to pause video sometimes, and look at icons.
22:50 The constant laser noise is driving me slowly insane.
Looks like a great game. The laser pewpews are mind-numbing, though.
They’re annoying, and the lack of syncopation makes it worse. They all either pew on beat 1 and 3 or onbeat 2 and 4. I think it’s sound better if their pew cycling schedule was more fine-grained. A lot better!
Yeah, I wonder if the laser sound can be reduced or shut off, anyone check that has the game? I don't think I can get the game with that constant noise. =/
OMG I was able to post the same comment!!
@@peterknutsen3070pew-pew PEW pew-pew PEW!
if you zoom out a bit you don't hear the pews
I've recently started really caring and wanting to see something fresh and exciting from the factory games. Even made a whole playlist for the background containing Mindustry and Factorio OST, oscilloscope music and such. Wishing this game a bright future!
Wonderfully unique as there is no BELTS :D , Really Looking forward to your serie on it
I'm waiting on more content before I get Techtonica, but I think this one I'll be getting as soon as it's available. It looks fun. I love the detail of the designs on the bots and buildings. The versatility of everything means that there's sooooo many different ways to do everything.
This game looks so cool! Would love to see more
That command center is neat :) interested to see more of this as it develops!
This game seems very fun to me because it solves my major problem with factory games (Factorio) by using bots to move items around instead of belts. Belts required me to actively think about how to move resources around, and also forces me to either redo entire sections when I add more stuff in, or make an inefficient mess of spaghetti that makes me feel like no progress is being made. The bot system here should solve all of my problems as it is much more freeform.
With the bot system I still need to think about how I am going to move items around, but it's far simpler. I don't need to deal with any belts that get in the way of other belts, or making complicated belt busses, I just need to have a bot move items from one spot to another. This fits far better into how I think about what I want to build. If I want to have all of my fabricators in this spot, I just put them there and the bots supply the ingredients and remove products. I don't need to think about how I am going to move resources, I just do.
I will definitely play this game when it comes out since I feel like I will be able to make progress quickly and continuously build, expand, and the other fun parts without getting stuck on how to organize my assemblers and connect them with belts.
This looks amazing, I like how they show the view window on the mini map.
I love factory games and always come to your channel to watch then. I don’t own a computer so I live bi-curious though your channel
28:44 Compared to a game like Captain of Industry, this game lacks visual comprehensibility for the YT viewer. In CoI I can see vehicles mining and transporting items, I can see Belts move things, I can see many buildings perform work such as Casters turning Molten Metal into Plates. In this game it’s just blocky objects standing still and beeping, or weird bots moving about maybe sometimes carrying “icons”.
Also, other games in the factory genre, like Factorio, Satisfactory or DSP, have the visual of stuff moving on Belts (rarely as pretty and non-stylized as in Factorio, though), which creates a degree of immediate comprehensibility for the YT viewer.
I’m sure Desynced is fun to play, but the visuals are cryptic for a spectator.
So glad you've picked it up again!
I've been waiting for this game ever since I saw you play it in the limited testing version a few months ago. I tried it out myself and it was just so full of potential even in that limited version. So happy it is finally here!
been waiting for your series on this game, really looking forward to what is to come!
I look at the socket idea and I see the Tiberian sun uplink center, but instead of a throw away idea - a building with two sockets, and the game only contains two modules - somebody took the idea and ran with it. I really like desynced.
I remember your early look at this game. So far this looks great!
Can't wait until release. I have been looking forward to this game since the Demo/alpha test released earlier this year. I plan to watch your Twitch streams too.
waiting for DSP combat system has left me kind of starved for good factory games. I can always rely on you to introduce some awesome games. keep getting those sponsorships as nearly most of the games you have spotlighted ai have bought and found them to be just as fun or more fun than you showed.
2:30 Neat copy protection ;P
Nice video, really excited for this game to release early access and of course I found this game thanks to you, keep up the great automation!
Ooooh nice! I love this game too, can't wait for the release. Got popcorn, let's go Nilaus!
Interesting game, thank you for making the content video and sharing your plans and game play!
My feeback @Nilaus I would slow down a little. This is the first time some of us are even seeing the game and it feels as though you are talking through some parts as fast as the machines are producing. I know there are a lot of moving pieces and there is a lot of work to be made for efficiency but in a lot of these early parts im like "wait what?, what does this button do? he clicked something to remove it out of the network? assemblers and pylons and turrets are the same thing? " IDK maybe im just slower than the average Engineer/Programmer viewer in chat. Love your videos
I agree with you, think he's gotten used to an audience of more advanced players and I feel his videos can be less newbie friendly.
@xzalean Watch demo/alfa game play first that he did couple month ago. It is slower than this time.
A nice talk but at 30:25 the real show begins. The programming part is what makes me put this game on my wishlist. Thanks Nilaus.
Yaaay! So excited for this series!
Thank you for the nice intro video, 4 days and I'll be playing along.
Looks really nice, if it's possible to turn off the shooting sounds of the scouts. Brain acke.
Agreed!
+1
Note to devs. Most likely they will follow this chat with hawkeyes for feedback. I agree, it shatters the Zen;)
I can't wait for this to come out. Also can't wait for more videos and your streams!
Haha. I was like look Nilaus is over building again and then you said it 10 secs later. 😂😂
I like this, there seems to be sufficient optional complication to make the game interesting and dynamic.
Looks fun; I could see how the behaviors thing could get out of control lol.
Why is video 1 set to private?
wow, glad stumbled across this. I had no idea of this game coming. Looks pretty cool.
Can flying drones transport blight? How to install an internal component to a drone?
Edit:Nvm, I didn't know I had to deploy it first
Awesome, thanks for the video,I can't wait to buy the game!
Wishlisted. Thanks
Any chance of getting the seed value for this planet. Looks much better than what was created for me!
Wishlisted. Factory building games is my digital heroin.
It was a nice touch from the devs to give you the logo, but they forgot to give you a "Shut up tutorial! Here, I am the tutorial!"-button.
Yeeeeees it’s finally happening 🎉🎉thank you Nilaus I hope this will be a long project and we get to see a lot of this wonderful game
4-5 hours !! then we can all play it... (well i got to play a earlier version to, but i guess the ea version even its ea is newer then the 1 i try..) great game !!!
I am sold.
So excited for this game. o.o
I know this sounds odd, but I'd love to watch you play Dwarf Fortress with city blocks and a sacred path.
The mousebots have returned!
Desynced: now with 100% more agave.
I'm buying this game because of the Nilaus symbol on the HQ.
PVP though. That always seem to suck away a huge % of total developer time. Less time for regular updates and support for all modes. 🤔
Looks a bit too "arcady" to me
Have you tried Frostpunk? Its not new, but I recently re-visited it and was amazing
Now only one question left: can you build a city block into one vehicle and drive the city block into a power pole? 🙃😷
I just saw this game on steam and wanted to see a nice LP to check if I would like it. By the looks at it awesome game and great presentation of the game.
The Program of the bot you called "functional programming", which is (depends of the point of view) not the correct way. It is a "model based development". You build a model of an automate ;)
nice memories to "theoratic computer science" or "formal basic of computer science", missed the modeling of nice automats
Looks fun
the miners sound is hunting me.
Great Video. THX^^
I wish I could still play the Demo...
Seems daunting at the beginning, but I feel it will be a revolutionary game. Post Factorio era, if you will
Blue cubes, yum yum...
I'm so sorry ^^'
The mining sound needs to change. Giving a high pitch sound that runs all the time is a bad idea. Its fatiguing.
❤
Release it already! :-)
wishlists
Thank you!
Command & Conquer: Red alert?
nice
this seems like a rts factory building game. or just a normal RTS game.
For a “first look” it would be nice to get a bit of overview before jumping right in and clicking madly on a bunch of bots scurrying around apparently randomly.
The game has a tutorial? Nah, I'll watch Nilaus...
I watched and still have no idea what is going on
@JasonEllingsworth Watch demo/alfa game play first that he did couple month ago. It is slower than this time. Easier to understand.
@@juriscervenaks8953 maybe ... but then why is the title of this video (which is the first in the playlist) _"... Lets Play / _*_First Look_*_ ..."_ ?
🙂🙃🙂🙃🙂
Way too fast, could not follow you 😢
@Vicky_vanBonkers
Watch demo/alfa game play first that he did couple month ago. It is slower than this time. Easier to understand.
Cool game but the constant pew pew is absolutely cray cray and needs to be fixed by the devs. It's annoying AF.
if you don´t know programming you will not be able to complete the simplest of tasks.
this game heavily relies on you programming all the actions your bots do
this isn´t a normal RTS or strategy game
This is definitely not a normal RTS and it doesn't pretend to be. You don't need to be a programmer (I am not) but a certain understanding of how programming works will go a long way
@@Nilaus
i played the demo a long time ago and i tell you i wasn´t the only person who could not do simple tasks because the game heavily relies on you programming their behavoir either object oriented or with abutal code without the game telling you how it all works this will lead to massive amount of frustration where you will not play the game anymore and need to research and invest extreme amount of time to understand basic things and thats just the start of a storm that will continue through the rest of the game.
even such simple stuff like "X ressource is there" - "bot go there " "bot bring back" can and will take hours to get working so they actualy are able to to it own their own and even if you get this working then it will be very rudimentary.
most people will not even get that far because the simply lack the proper knowledge to do so.
and then we have one part of the equation and did not even consider sorter/logisitc bots.
all in all this is pain and not fun for someone who actualy looks for a game and not a programming sim wich this game definetly is.
for more context iam 36 years old and IT-salesman iam gaming various games since a long long time i do not have programming skills tho and probably never will besides basic batch files scripting and i was not able to play this game as it targets a very very specific audience again this game is based on you programming the bots in an object oriented way wich is very very hard to understand if youre not used to programming at all.
if you did not see that yet you have missunderstood what this game is and wan´ts to be, because in the beginning you can get away a little bit with playing it like an RTS but this quickly will not be sufficient in any way.
Get rid of those logic puzzles