Interactive materials in UE | How to change materials in Unreal Engine 5 Tutorial

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  • เผยแพร่เมื่อ 6 ต.ค. 2024
  • Interactive materials in UE | How to change materials in Real Time | Unreal Engine 5 Tutorial
    Create switchable materials in unreal engine. Change the material on object by converting them into a blueprint, create a material variants & add a widget to change their materials. Having multiple options are always useful to demonstrate the design to the client.
    We will learn how to change the colors of our example project using a widget, also you will understand how to use the Widget Switcher to switch between widgets and apply materials.
    Logic is simple, when you click on an object or mesh, the menu pops up with material options to select. So basically, we will have three actions
    Blueprint to click sphere
    Widget menu user interface
    Material options to select from
    ⏰TIMESTAMPS⏰
    00:07 How To Change Colors in Real Time using Rama Widget
    00:16 multiple material options in unreal engine
    00:32 select a material using menu in unreal engine 5
    00:45 Add a geometry in unreal engine
    00:48 Import model using Datasmith
    01:06 Create level variants in unreal engine
    01:15 Variant sets in unreal engine
    01:20 Material options creation in unreal engine
    01:27 How to create widget in unreal engine
    01:36 Create menu in unreal engine
    01:40 Create UI in unreal engine
    01:46 How to wrap canvas panel in unreal engine
    01:52 Change anchors in unreal engine widgets
    02:01 Add button in UE
    02:07 Add padding in unreal engine
    02:16 Multiple clickable buttons in unreal engine 5
    02:36 Assign actions to buttons in unreal engine
    02:46 Get all actors of class in unreal engine
    03:21 Clickable button in unreal engine widget
    03:28 How to switch variable material name in unreal engine
    03:50 Change materials in unreal engine
    04:10 change materials in unreal engine 5
    04:31 create clickable action in unreal engine 5
    04:35 How to create blue print in unreal engine
    04:44 Add mesh to the blueprint in unreal engine
    05:42 How to create trigger action in unreal engine
    05:49 Clickable static mesh in unreal engine
    05:55 How to display menu in unreal engine
    06:27 add to viewport in UE5
    06:51 Assign multiple material in unreal engine
    07:06 Add clickable materials in unreal engine
    07:46 Material selection in unreal engine
    07:53 Switchable Material menu creation in unreal engine
    09:00 Multiple materials options in unreal engine
    -- Join my discord for assistance -- / discord
    --------------------------------------------------------------------------------
    #koshdigital #unrealengine #designtips #3d #unrealenginetutorial #unreal5 #interactiondesign #interiordesign #kitchen #kitchendesign #materials #decor #homedecor #kitchendecor #interiordesigner #architecture #learning #students #3dtutorial #epicgames #housedesign #kitchentips #realtime #gamedevelopment #gamedev #animation
    --------------------------------------------------------------------------------
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    Disclaimer : This video is for informational purposes only, it reflects my own understanding. However, the presentation may or may not be based on online sources, and does not guarantee to be correct and precise. It is purely an informatory material and should not be considered for legal purposes.

ความคิดเห็น • 154

  • @michaelkukula5926
    @michaelkukula5926 ปีที่แล้ว +14

    CLOSING THE WIDGET: For those of you who want to know how to close the widget:
    In the Blueprint Event Graph:
    After On Clicked (spheremesh), instead of connecting directly to Create WD Sphere Widget, add a Flip Flop between them.
    Connect the Create WD Sphere Widget to A. Then continue with the rest of what he said.
    Then from B of the Flip Flop, connect a Get All Widgets of Class
    Then Connect Remove From Parent to that, and also connect the Get All Widgets of Class' "Found Widgets" to the Target of "Remove from Parent"
    Compile and save.
    So when you play, you just click your mesh a second time and the widget will close.

    • @koshdigital
      @koshdigital  ปีที่แล้ว +5

      Thanks. This is one of the way. Great. Let's keep building the community better

  • @chukwuodinaka646
    @chukwuodinaka646 ปีที่แล้ว +7

    Thanks so much. I’ve been looking for how to do this. Keep the videos coming.❤

    • @koshdigital
      @koshdigital  ปีที่แล้ว +2

      You are so welcome! Glad it helped. thanks you

  • @neilosman661
    @neilosman661 ปีที่แล้ว +5

    I could definitely do with more achviz interactive videos like these! that was amazing honestly...PLEASE DO MORE!!👍

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Thanks a lot. Keep supporting 👍

    • @neilosman661
      @neilosman661 ปีที่แล้ว +1

      @@koshdigital I will brother

  • @Mohamedalaa-mc7hr
    @Mohamedalaa-mc7hr ปีที่แล้ว +1

    I just want you to know something, your amazing man, I searched for this for two weeks until I found you. I will test it and come back with the results.

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      Thank you. Please let us know.

    • @Mohamedalaa-mc7hr
      @Mohamedalaa-mc7hr ปีที่แล้ว +1

      @@koshdigital it's worked fine, but you didn't mention how we can make the text box disappear after choose one martial.

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      may be I will try to make another video. In the sample project, if you notice, I have done that. Keepsupporting

  • @NBCNothingButCrap
    @NBCNothingButCrap ปีที่แล้ว +1

    I dont know what software this guy specialize on. His channel shows bunch of it. But.. this UE tut very helpful. He seems like UE pro user.. I hope he will do more UE video. Subscribed.

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      Great to hear! I will do more videos

  • @brunaottoni605
    @brunaottoni605 ปีที่แล้ว +3

    Amazing tutorial, thank you! It was just what I need to finally create interactive materials on mine archviz walktrough

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      Glad it was helpful!. Please keep supporting

  • @InquisitorSama
    @InquisitorSama 18 วันที่ผ่านมา +1

    Hey. Great tutorial. Do you know how to use this setup with the 1st Person template controller?

    • @koshdigital
      @koshdigital  18 วันที่ผ่านมา

      Yes. You simply add first person blueprint into the scene and set the game mode. It should work.

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 ปีที่แล้ว +2

    great video. just want think its possible you try to be more easier to explain from the beginnning what kind of template you use to create the level, and create all the variables to makes succees the final result. appreciate a lot

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Thanks for your comments.

  • @OoJxCorrey
    @OoJxCorrey 11 หลายเดือนก่อน +2

    Hey, really great Tutorial. I have a question. If i have a whole Archviz House with several Materials on it but letz say just one material instance for the Roomwalls how can i just change one wall or room in Material or Color ?
    Do i have to make every Wall as standalone Mesh and BP? or can i use Matinstances and using just the right index ?

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน +2

      Hey thanks. Logic is this, if u want any mesh to have multiple material options, u have to have them separated.
      It's like this, I click a geometry, it displays material options. Be it a room or just a wall. If it is a room, u add all the walls meshes as one and or if it is just a wall, just as a mesh to be able to click.
      Then you can have multiple material instances attached to that mesh and with corresponding material ID.
      Let me know how it goes.

  • @littledragon9357
    @littledragon9357 9 หลายเดือนก่อน +1

    Love the tutorial, altho I have seen the comments about making a player controller but I cant get it to work, do you have a recomended tutorial or step guide on how to make one with the required functions?

    • @littledragon9357
      @littledragon9357 9 หลายเดือนก่อน +1

      specificaly this part(" Create game mode and apply the player controller in its player controller class (you can do this in the project world settings while playing) ")

    • @littledragon9357
      @littledragon9357 9 หลายเดือนก่อน +1

      sorry for bothering I fixed it, again ty for the tutorial

    • @koshdigital
      @koshdigital  9 หลายเดือนก่อน +1

      Glad it helped

    • @koshdigital
      @koshdigital  9 หลายเดือนก่อน

      Great. It's a simple step. Thanks for watching

  • @ameeaty4088
    @ameeaty4088 ปีที่แล้ว +2

    thank you very much for video , i have a few questions
    1. how can i "keep the widgets at a fixed location"? and move widgets when camera moves
    2. how can i add an small icon to the object (like cabinet or furniture) and when i click on that icon , color picker widget appear for that object?
    3 .how to make the close bottom?

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      thank you.
      1. you have to create the widget canvas to match with the output width.
      2. it is altogether a different approach. may be I will try to make a video.

    • @ameeaty4088
      @ameeaty4088 ปีที่แล้ว +1

      @@koshdigital thanks i'll try it

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      super :)

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 ปีที่แล้ว +1

    its great finally im getting slowly but keep going. i ask you something how do i to remove the widget materials, for example im doing a basic exercise just with a sphere , when i click on sphere the materials widget show , but how do i to hide . please hope you can help with this or is someone know let me know .
    thank you

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      It's simple. Please read the comments. I mentioned it before in the comments.

  • @twobrothers1877
    @twobrothers1877 10 หลายเดือนก่อน +1

    Can you describe how to achieve the same result but using only one UI button to "cycle" through the materials, (like a simple arrow UI button) instead of having multiple buttons to choose a specific material?

    • @koshdigital
      @koshdigital  10 หลายเดือนก่อน

      Yeah it can be done easily. I will try to make a video soon.

  • @izaaak
    @izaaak ปีที่แล้ว +2

    this is awesome, i was looking for this, just a question, how do i manage to use the "click" during the gameplay, im using the "archviz" template and just does not allow me to use it, just to navigate around

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Thank you. Did u turn on mouse click events in player controller settings?

    • @izaaak
      @izaaak ปีที่แล้ว +1

      @@koshdigital thanks for the answer. I didnt knew how but after a bit of reaserch i discover how. I followed your tutorial, works great!! just another question, because i manage to make the user interface widget to appear but not to disapear, what could you suggest? thanks in advance!

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      @@izaaak glad. If you could share what you have found, it would be useful for others as well.
      when it comes to widget disappearing, I intentionally did it to disappear, otherwise when I click on the other material, it will overlap. So usually people keep the widgets at a fixed location to choose from, like for example, cabinet material as one row, counter material in another row and so on.

    • @atvisualization
      @atvisualization 2 หลายเดือนก่อน

      @@koshdigital Hi, where will find it? i'm just new to UE. Because i have the same problem, I can't click on the object. When I use the mouse it just rotating my view. Thanks in advance

  • @pushthebutton4602
    @pushthebutton4602 3 หลายเดือนก่อน +1

    Hi maybe too late, but can you use this for changing the HDRI Backdrop and change texture?

    • @koshdigital
      @koshdigital  3 หลายเดือนก่อน

      Yes. But why would you need a blueprint to change hdri backdrop. You can directly do it. If u meant to show how it would look with different lighting scenarios, then try doing levels with different lighting scenarios.

  • @IllusionSync
    @IllusionSync 8 หลายเดือนก่อน +1

    It was a great tutorial @koshdigital. But, I have a little doubt, what if we want to select multiple objects and change color of all at once. how is it possible?

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      Thank you. Simply attach multiple mesh and set materials to all of them. Let me know how it goes. If you are stuck, we can do video call.

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      Watch my new tutorial Interactive 3d objects materials cameras in UE | object configurator UE5 | Unreal Engine 5 Tutorial
      th-cam.com/video/Ja4xj9DyYyc/w-d-xo.html

  • @andyesgrove
    @andyesgrove 4 หลายเดือนก่อน +1

    i had a similar issue to others re clicking the sphere and enabled the mouse click which now brings up the buttons.... however i can't seem to click on them and nothing happens

    • @koshdigital
      @koshdigital  4 หลายเดือนก่อน

      Did you drag the blueprint into the scene. Delete the sphere first and then drag the blueprint.

  • @LocNgVIZ
    @LocNgVIZ 3 หลายเดือนก่อน +3

    7:42. How did you can use click when you press play??? I try to apply your way but can't see everything happened when press Play

    • @koshdigital
      @koshdigital  3 หลายเดือนก่อน

      Did you drag the blueprint to the scene.???

    • @atvisualization
      @atvisualization 2 หลายเดือนก่อน

      same situation here. i can't use click when I press play. my mouse just rotated my view.

  • @nikadatuashvili2306
    @nikadatuashvili2306 7 หลายเดือนก่อน +1

    Thanks for clear tutorial SUBED, first if anyone is wandering how to close widget after choosing mats : add 2 notes 'on released' for both buttoms and link them separatly to 'remove all widgets'.
    Koshdigital i have problem i want to do this to other bpmesh, did everything as on sphere but at the end i can't copy 'on clicked' nodes . . . please help or maybe make other video, also is it possible to make widget more beautiful like it to spawn several spheres with different materials and choose from there. because on widget you can only add image texture not 3d mesh with material.

    • @koshdigital
      @koshdigital  7 หลายเดือนก่อน

      Hi thanks. I didn't want to make the video longer. Logic is the same.
      Like you have asked for switching geometries, I did a quick video as well using the pre built templates.
      Interactive 3d objects materials cameras in UE | object configurator UE5 | Unreal Engine 5 Tutorial
      th-cam.com/video/Ja4xj9DyYyc/w-d-xo.html

  • @Prez3D
    @Prez3D 10 หลายเดือนก่อน +1

    I'd love to use this for automotive configurator. How would I change geometry with this, not only materials?

    • @koshdigital
      @koshdigital  10 หลายเดือนก่อน +1

      Yes that is something which I wanted to make a video. I will soon. It's pretty much the similar approach but few more steps to be done. Please keep watching

    • @Prez3D
      @Prez3D 10 หลายเดือนก่อน +1

      When I play my car configurator nothing pops up. How do I connect existing geometry like car body so that clicking it triggers the paint menu? It's a bit confusing. @@koshdigital​

    • @koshdigital
      @koshdigital  10 หลายเดือนก่อน

      did you add the car body as a static mesh? also make sure, the material id of the car body and assign it accordingly with the material configurator.

  • @rushanksavant314
    @rushanksavant314 5 หลายเดือนก่อน +1

    thanks a lot for the tutorial

    • @koshdigital
      @koshdigital  5 หลายเดือนก่อน

      You are welcome! Please keep supporting

  • @zatlanibrahim5438
    @zatlanibrahim5438 ปีที่แล้ว +1

    Thank you so much for the tutorial so in order to apply it for a table for eg I must put the BP of the table in the scene, and erase the static mesh of it (that was present before this) ?

    • @koshdigital
      @koshdigital  ปีที่แล้ว +2

      Yes. That's correct. You can simply right click on the existing one and replace them with the new one you created. Or simply drag the new one and delete the old one.
      Logic is, you are triggering an actor to perform some action. So for that the actor must be present in the scene.

    • @zatlanibrahim5438
      @zatlanibrahim5438 ปีที่แล้ว +1

      @@koshdigital you're awesome, I liked the way you explained that in ur video at first saying "so there's 3 actions to perform" makes it easier to understand the sequence of level variants-widgets apperance-bp ! your tutorial just saved me ! thx you got a new sub

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      thank you for the kind words @zatlan Ibrahim . appreciate it. I am glad it helped. keep supporting brother. thank you once again

  • @MauroMan_
    @MauroMan_ 6 หลายเดือนก่อน +2

    how can you avoid the blinking or flickering screen .. in UE5 ? ..I see in your case too

    • @koshdigital
      @koshdigital  6 หลายเดือนก่อน

      Oh yes. In my case I did screen record on low frame rate. That is why you see screen flickers.

  • @rvrelaxation775
    @rvrelaxation775 ปีที่แล้ว +1

    very helpful tutorial.I can't open LevelVarientSets editor by doubble clicking!!!.Can you please guide me?thanks

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Is it? it does open when you double click. Thats it. May be try to reset your user interface to default. may be it is getting docked somewhere.

  • @Avaricumstudios
    @Avaricumstudios 6 หลายเดือนก่อน +1

    Hello,I have a mesh with different materials and I would like all of them to be interactive, do I create a widget blueprint for each one of them and then add it to the scene?

    • @koshdigital
      @koshdigital  6 หลายเดือนก่อน

      No. Just add the materials based on it's IDs. That's it

  • @ramaswamymanipal4195
    @ramaswamymanipal4195 8 หลายเดือนก่อน +1

    It is very very Nice. How to do this in VR?

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      I will try to upload a tutorial soon

  • @pedroamm7
    @pedroamm7 ปีที่แล้ว +1

    Wonderful tutorial!!!, thankful!! but, I´ve followed the tutorialas it is, but the widget menu no appear when i press the sphere...do anyone know how to fix it? thank you very muchhhh in advance

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      thank you for the comment. the logic is this.
      - Create a level
      - Create a player controller (at the mouse interface, tick show mouse cursor, enable click events, enable touch events)
      - Create game mode and apply the player controller in its player controller class (you can do this in the project world settings while playing)
      - Create level variant for materials and add relevant meshes on to it
      - Create widget with necessary buttons, apply relevant level variant sets in it
      - Create blueprints, apply respective static mesh & widget class in it.
      The above steps can get the interaction works perfectly.

    • @pedroamm7
      @pedroamm7 ปีที่แล้ว +1

      @@koshdigital Thankssss, adding a player controller and game mode as you said, works all perfectly! thanks!!

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      great : 😊

  • @zapgamingpro8983
    @zapgamingpro8983 11 หลายเดือนก่อน +2

    Hello.. When i click play and click my mesh it just starts moving the camera view.. the widget does not pop up.. tried everything in y
    our video..what could be the issue?

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน

      Did you try to read the comments. I remember someone else was having this issue. Please check and let me know

  • @nasimaktar1702
    @nasimaktar1702 11 หลายเดือนก่อน +1

    the blueprint wokrs any project like games or something or only in archviz ??

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน

      I didn't try in games. May be when I get time.

  • @marcomazzanti3197
    @marcomazzanti3197 10 หลายเดือนก่อน +1

    What template and game mode are you using? I can't see the mouse in viewport when I'm in play

    • @koshdigital
      @koshdigital  10 หลายเดือนก่อน +1

      I use a basic template. For mouse to be visible, you need to create player controller, and at the mouse interface, tick show mouse cursor and enable click events. Try this and let me know how it goes

  • @mcdctv368
    @mcdctv368 หลายเดือนก่อน +2

    question what template you used? I followed exactly the same with your tutorial, but it doesn't work me.

    • @koshdigital
      @koshdigital  หลายเดือนก่อน

      Basic arch template. Where did you get stuck? Explain, may be I could try to help.

    • @mcdctv368
      @mcdctv368 หลายเดือนก่อน +1

      @@koshdigital thank you for the reply, upon playing not showing any button for material changes. basically widget is not working. anyway i am using latest version of unreal.

    • @ivanh730
      @ivanh730 หลายเดือนก่อน +1

      @@koshdigital Hello, thank you for this video. I also have issue with the mouse click, it doesnt do anything. Please advise how to fix

    • @koshdigital
      @koshdigital  หลายเดือนก่อน

      Did u drag the blueprint and variant manager into the scene?

    • @koshdigital
      @koshdigital  หลายเดือนก่อน

      Enable mouse click events. If you follow my other replies, I have detailedly explained

  • @cyrilkommu810
    @cyrilkommu810 6 หลายเดือนก่อน +1

    Hey buddy can you help me out
    I couldn’t get the mouse pointer on material

    • @koshdigital
      @koshdigital  6 หลายเดือนก่อน

      Just turn on the mouse cursor. I think this was discussed earlier in the comments section. If u are stuck.. Let me know

  • @victorbinotti5943
    @victorbinotti5943 11 หลายเดือนก่อน +1

    How to place the mouse arrow on the screen?

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน

      tick the checkbox for “Show Mouse Cursor” node.

  • @kelvin240390
    @kelvin240390 7 หลายเดือนก่อน +1

    Hey Bro. I have a problem. When I started the play Game, I could not see the cursor to click over the geometry. I do not know why. Could you help me?

    • @koshdigital
      @koshdigital  7 หลายเดือนก่อน +1

      Tick the "show mouse cursor" at the mouse interface in blueprint. It should work. Let me know if you are stuck again.

  • @mailenreal847
    @mailenreal847 8 หลายเดือนก่อน +1

    hi! i need help. I just read all the coments and solutions but I am stucked. I need or a tutorial with screenshots or a more detailed solution please! I just followed all the steps but they didnt funcion when I play the game, the click dont apper and nothing happens

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      Hi where have you got stuck? It's a simple process though

  • @rvrelaxation775
    @rvrelaxation775 ปีที่แล้ว +1

    I also tried right click and edit option

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      strange. do the trick which I mentioned earlier. try to reset the workspace user interface.

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      it didn't work?

  • @deeptobhattacharyya3249
    @deeptobhattacharyya3249 2 หลายเดือนก่อน +1

    how did you get cursor in the game

    • @koshdigital
      @koshdigital  2 หลายเดือนก่อน

      Enable cursor visible.

  • @ManjuM-g9i
    @ManjuM-g9i ปีที่แล้ว +1

    Is kitchen material are 3d model or 360 degree images??

  • @tamtamy483
    @tamtamy483 ปีที่แล้ว +1

    Merci + archviz Unreal please👍

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Thanks please keep supporting

  • @sudhakarprabhu585
    @sudhakarprabhu585 ปีที่แล้ว +1

    Hi @koshdigital. I followed the steps to the dot, but when I press play, I am not getting the mouse in the scene to click on the mesh. Can you tell me where I am going wrong?

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      You need to enable click mouse events. Please read the comments section. You will find the solution

  • @francodintino1975
    @francodintino1975 ปีที่แล้ว +1

    I'm doing a project for VR, and I need to do the "bake lighting ". What would this blueprints function be like but with bake lighting "? no lumen,

    • @koshdigital
      @koshdigital  ปีที่แล้ว +2

      Lumen is a fully dynamic global illumination system. so no baked lighting with Lumen. If you need to use baked lighting, it requires different setup. Honestly I need to try this.

    • @francodintino1975
      @francodintino1975 ปีที่แล้ว +1

      @@koshdigital "First, thank you for responding! Is what we see in the video using Lumen?"

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      yes it is using lumen. I kinda used it to demonstrate quickly for YT viewers

  • @ravnOne65
    @ravnOne65 ปีที่แล้ว

    You are the king man.

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      thanks a Lott . please keep supporting

  • @kelvin240390
    @kelvin240390 7 หลายเดือนก่อน +1

    I can not clicked on the sphera! i do not why

    • @koshdigital
      @koshdigital  7 หลายเดือนก่อน

      Make sure u drag the blueprint onto the scene and variant manager as well. It needs to detect these on the scene in order to work

  • @AsmitaAher-bj4ee
    @AsmitaAher-bj4ee 17 วันที่ผ่านมา +1

    I did same as everything you did...still its not working

    • @koshdigital
      @koshdigital  17 วันที่ผ่านมา

      Did you drag the blueprint into the scene? Please read other comments, I have addressed it before for some.

  • @animatorshiv
    @animatorshiv ปีที่แล้ว +1

    hi, for me it's working in editor but when I export and build the package in Windows this doesn't work there.. buttons are visible but it doesn't change matarial on click :(

    • @animatorshiv
      @animatorshiv ปีที่แล้ว

      Project is eporting without error there is not any error in red and orange color in log but when i saw carefully white text there is something - "Invalidate: All Widgets triggered. All widgets were invalidated"

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Probably validation issue. I need to check on this. I haven't encountered this issue. Could you please share screenshot?

  • @karl9456
    @karl9456 ปีที่แล้ว +1

    @koshdigital is there a way to make this button work in VR? Does the "on clicked" need to be something else or would I have to do more script editing? I'm a novice and tried some solutions but I can't get the widget button to pop up in VR.

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      Honestly I haven't tried this on VR. I Need to try. I will once I try.

    • @karl9456
      @karl9456 ปีที่แล้ว +1

      @@koshdigital Thank you very much for the video and feedback in the comments. It really helps out while learning UE5.

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      thanks a lot @ H. Badger really appreciate your kind words and support. I will try to upload more of UE videos in the coming weeks.

  • @violentpixelation5486
    @violentpixelation5486 ปีที่แล้ว +1

    🔥

  • @KADstudioArchitect
    @KADstudioArchitect 4 หลายเดือนก่อน +1

    I done that all on third person template, what should I do get rid of mannequin (I done) but able to click with mouse?

    • @koshdigital
      @koshdigital  4 หลายเดือนก่อน +1

      Such interior animations, most people don't prefer third person template. Anyhow.
      My understanding is that you need to edit the third person template BP, just remove the character and keep only the camera. When you do that, you will end up having a template thats pretty much like first person template.
      Honestly I need to try it out myself to give you a proper advice on this.

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 ปีที่แล้ว +1

    unfortunally this tutorial is incomplete, i means the last part when try the materials clicked on the BPspehere you never said in the tutorial how you make to camera dont move , either how exactly works rollout to appears the widget . i made and follow same steps literaly but does not work propertly , so if yo can explain by tutorial certanly be better for whole people wants to learn how to make interactive materials click on mesh .
    appreciate if can helps peoples doesnt know how to fix or end the steps . thank you

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      I tried to keep the focus on creating interactive materials. Otherwise the video would be very long. May be I should do series. I will think about it. Thanks a lot

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      sorry I missed replying. I will try to make another video and upload step by step soon.

  • @cristiancalugaru2678
    @cristiancalugaru2678 ปีที่แล้ว +2

    I`m sorry but it`s not working. I did`it three times and didn`t manage to make it work. Also i enabled the turn on mouse click events in player controller settings and nothing :((

    • @cristiancalugaru2678
      @cristiancalugaru2678 ปีที่แล้ว +3

      i am clicking on the object and the widgent is not apearing

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Are you using the same player controller and game mode in the project settings.?

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      you need to add "create widget" node and in the "class", input your widget name correctly. and also add "add to viewport" node in order to add it to the viewport.

    • @cristiancalugaru2678
      @cristiancalugaru2678 ปีที่แล้ว +1

      @@koshdigital i`m sorry, i`m a newbie. I have a empty scene. Can you please elaborate the part with the player controller and game mode. Sorry :(

    • @koshdigital
      @koshdigital  ปีที่แล้ว +1

      - Create a new player controller & at the mouse interface, tick show mouse cursor, enable click events, enable touch events.
      - Now apply the player controller in its player controller class (in the project world settings)

  • @Quinotico
    @Quinotico ปีที่แล้ว +1

    You are super AWESOME!!

    • @koshdigital
      @koshdigital  ปีที่แล้ว

      Thank you, Please keep supporting

    • @koshdigital
      @koshdigital  8 หลายเดือนก่อน

      thanks a ton

  • @nasimaktar1702
    @nasimaktar1702 11 หลายเดือนก่อน

    i tired but not working can you please help me..

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน

      What did you try? BP? The logic is the same. It should work.

    • @nasimaktar1702
      @nasimaktar1702 11 หลายเดือนก่อน

      @@koshdigital yes I created bp but it didn't work

    • @koshdigital
      @koshdigital  11 หลายเดือนก่อน

      can you show screenshot ?

  • @azarelthecreator7098
    @azarelthecreator7098 3 หลายเดือนก่อน +1

    You move way to fast for an instruction video. Stop assuming everyone can follow along at your pace. While some of us can keep up with this pace because we understand the software anyone new and learning will have to go back constantly and rewatch what you do because you do it to fast.

    • @koshdigital
      @koshdigital  3 หลายเดือนก่อน

      Thanks for showing your concerns. I intend to do quick videos and when I get time, I will try to do long format videos. Thanks