Custom Master Buttons - UI - Unreal Engine 5 Tutorial [UE5]

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 30

  • @OVERKLOC
    @OVERKLOC 6 หลายเดือนก่อน +3

    Exactly what I needed!! Thank you!
    For anyone else that might run into the same issue as me... I did a ton of styling work with the button component within a CommonUI widget blueprint but then had issues with On Button Base Clicked because of the button in the blueprint, On Button Base Hovered worked or when replacing the button component with an overlay then On Button Base Clicked worked but this event dispatch was the perfect fix... It allowed me to create a generic button component that I could use in a parent interface without the need to restyle and throw away all my graph logic
    Can't thank you enough

  • @nathanieljames1531
    @nathanieljames1531 2 หลายเดือนก่อน +1

    This is the best tutorial I have found on this!

  • @Homan99
    @Homan99 หลายเดือนก่อน +1

    Giving a like just for that nice intro

  • @olegklaus
    @olegklaus 6 หลายเดือนก่อน +1

    Fantastic tutorial, thank you very much, works great!

  • @barakmenachen289
    @barakmenachen289 8 หลายเดือนก่อน +1

    Another amazing tutorial!

  • @diliupg
    @diliupg 4 หลายเดือนก่อน

    Very good tutorial! Thanks!

  • @tokkyor
    @tokkyor ปีที่แล้ว +1

    Usefull, Clear, Concise

  • @peterjohnson8570
    @peterjohnson8570 10 หลายเดือนก่อน

    Good stuff! Though missed opportunity to mention CommonUI, CommonButton, and CommonButtonStyles...

  • @tamerdrop
    @tamerdrop ปีที่แล้ว +2

    This is great. Thanks so much:)

  • @HixxyDubz
    @HixxyDubz 8 หลายเดือนก่อน +1

    at 12:00 my text block does not show up in the Variables list, how do i get it to show there please?

  • @miguelpradow
    @miguelpradow ปีที่แล้ว +1

    Nice tutorial. Thanks!!

  • @cursedbishstudio
    @cursedbishstudio 10 หลายเดือนก่อน +1

    Do you know how to use a button "on clicked" with right mouse button not just the left please?

    • @NiceShadow
      @NiceShadow  10 หลายเดือนก่อน

      I'm not sure if it works with a button but in your widget you can add an override function. I think it's called like On Mouse Button Down where you can check if the key is right button. Spcifically for the on clicked, you can also use On mouse button up

  • @decorix
    @decorix 4 หลายเดือนก่อน

    thanks so much... question. I have noticed my buttons are to large... Is there any
    way to group all the buttons together and scale them down?

    • @NiceShadow
      @NiceShadow  4 หลายเดือนก่อน +1

      You're welcome! You can either reduce the width/height of the size box in the button widget.
      If you want to make a group of buttons smaller it makes sense to put them together in a vertical or horizontal box or any box that can contain several widget chidren. Then you can put it in a scale box which you can set to the user specific scale mode.

  • @S0LOW_
    @S0LOW_ ปีที่แล้ว +1

    thank you helped a lot

  • @HugoCortell
    @HugoCortell 6 หลายเดือนก่อน

    Dear NiceShadow, is there any way to make the font size dynamic? In Unity it is possible to make it so that the font size is as high as it can fit within the object bounds, this is very useful when handling translation, as even short word will inevitably become the size of a light novel when translated into German.
    I have also noticed that text does not automatically wrap around when it gets out of bounds, even if there is space below. Can anything be done about that?
    Kind regards,
    Hugo Cortell

  • @1AnimeFinder
    @1AnimeFinder 7 หลายเดือนก่อน

    how do u add a Overlay to the Custom Buttons

  • @akyuui
    @akyuui ปีที่แล้ว +1

    thank you, i didn't know the engine could handle the events for the dispatchers automatically after i turn the widget into a variable, always used to manually subscribe to them

  • @JokedShorts
    @JokedShorts 9 หลายเดือนก่อน

    Oh I forgot how you put the animation folder in to the widget how do you do that?

    • @NiceShadow
      @NiceShadow  9 หลายเดือนก่อน

      You should be able to add it if you click at the very top on window and then tick it

    • @JokedShorts
      @JokedShorts 8 หลายเดือนก่อน

      @@NiceShadow oh thanks

    • @JokedShorts
      @JokedShorts 8 หลายเดือนก่อน

      Oh sorry one more thing how do i pin the animation bar to the widget?

  • @roydash5657
    @roydash5657 ปีที่แล้ว +1

    Please I am really needs your help. If you making this tutorial I will so grateful for you and supported you! Please..
    You can make a tutorial about a character from the ground picking up some weapons and using them. Different weapons sword, pistol and axe. Two hand weapons uses my character. And each weapon will have its own animation without the inventory system, but each weapon will be activated with buttons. For example the Q button of the gun and the R button of the ax and the T button of the Hammer to attack. Like in Bloodborne, dmc and dark souls

    • @NiceShadow
      @NiceShadow  ปีที่แล้ว

      Hey, I'm not a 3D artist or animator. So most of that you mentioned here is also for me difficult to do

    • @roydash5657
      @roydash5657 ปีที่แล้ว +1

      @@NiceShadow please forgive me. I am really so sorry

    • @NiceShadow
      @NiceShadow  ปีที่แล้ว +1

      @@roydash5657 all fine

    • @roydash5657
      @roydash5657 ปีที่แล้ว

      @@NiceShadow thank you for understanding me

  • @kostya6249
    @kostya6249 7 หลายเดือนก่อน

    Clickbait video, the author doesn't actually show how to make buttons like the ones in the ad image.

    • @NiceShadow
      @NiceShadow  7 หลายเดือนก่อน +2

      The tutorial is not about how to create a good looking button. It is about creating "master buttons" which focuses on the technical aspect. Of course it is a bit clickbait but it's potentially possible to create such a button.