imagine if they could mod the feature of the zone closing and make a BR in v rising , instead of full wipe just make random weapons and armor loot across all map with the closing zone until the last man standing, no crafting just survival of the fittest quick 30-60 min matches etc ..
I guess we'll have to agree to disagree on the weapons and how they look. I liked #2 the most and #3 the least. LOL I completely agree with your assessment of the divided groups of PvE, PvE, and Solo Players. I wish the arena/dueling was around sooner. If this was out when 1.0 came out, I probably woulda tried PvP earlier.
The weapon fusion is one of a few exact feedbacks I gave in the Beta for 1.0 and discussed in the discord for it way back 😂. I just knew it would be way too many layers of RNG for most. At least now we can take one layer off, and once you find something you have been wanting, you know you can make use of it! Ever since 1.0 hit live, more and more people have been feeling similarly. 😎
Yeah, really just some way to control it is a good idea. Fusion I think is the best way, since it means every weapon drop is another relevant opportunity to get closer to a perfect weapon. Being able to actually work for it instead of having to get a 1 in a 100 million chance is a good change
Is the duel system for pve too? That is very nice. I would add some sort of "currency" or reward from duels, at least cosmetics as an incentive to duel other people
My idea for specific legendary weapons would be certain bosses. Like how Dracula has his own area they could make beating a super strong boss give you said weapon. Like beating a buffed up Simon could give the Morning Star. Have the bosses use the weapon we are trying to get.
i like how a few days back you posted a video about the game's state and they release this 👁👁which means you should make more and they'll update quicker XD
I'm fairly new to V rising, but I would like to see more high % blood mobs in the world. I don't mind looking for them, but I feel like they are pretty scarce. Other than that keep up the dope content 💯
Honestly, irradiant gruel is very painful haha. If they made it less annoying to use, that might be a solution to the issue. Not sure if needed though.
are they? I was playing for like a week or so and had all 100% blood types possible. It went to a point where i dont just hunt for 100% blood type, but for a specific mob with that type. Like a male punisher scholar (that has a whip). Or a sectant draculin. From what i've seen playing solo on my server (may be different for online), is that mobs do not respawn on their own. So you kinda have to kill everything you see, so they respawn with new blood. Maybe that's why i have no problems finding good blood. As i murder everything on my way
If they ever ran out of map space, You could bring a time travel portal or something into a later or earlier version of the map, like Dracula had a time machine or something (i think there was something about that in Castlevania series on netflix if I weren't mistaken)
@@terribletimmy2 I will remain hopeful for more content after this update, btw are they adding unique item drops ? Besides those cosmetics for the weapons? that could actually spice up some late game loop maybe, speaking of which, If they can figure it out, ruins was a nice addition to a loop idea for starters
Does it sounds very crazy to think that, I rather remove the legendary weapons and instead, use the forge fusion to play around the stats? I mean, yes, it is pretty annoying to farm 1500 shards (a really high number btw) and pray to get a legendary weapon (had to rol like 10 times for fucking thousand storms), but on the other hand, I really enjoy some of the combos you can make with the artifact weapons, is just I don't really like some of the stats of those However, I would really appreciate if they do the same for jewels, 240 shards for a random effects WITH random stats is just insane, and then you can go to arena and choose the effect you want with max stat, is just ridiculous
The jewel effects alone are going to be SUCH a nice change. Absolutely cannot wait for that. I think the fusion forge will be the perfect middle ground for these weapons. You'll be able to slowly craft the "perfect" legendary, while also going for those artifact weapons when you want them.
Pretty solid changes but it still doesn't address the huge stat gap that purple/legos offer. This only makes it so the gatekeepers can fusion forge and get further ahead lol. I just feel like the duel and arena addition would have drastically helped keep the population they once had. Will remain somewhat hopeful though
Idk. In the image for the fusion forge, its 2 crafted weapons, not just the shards. These purple weapons are expensive to craft, so now youll need to farm 3 to 5 purple shards at minimum to get your ideal statlines, then spend extra hours farming gold and silver and blood crystal etc. Its cool that you can do it but i dont think it will be a 'reasonable amount of time' as you suggest. Unless im just misunderstanding and you can fuse shards
True, but as it stands now, it is, in all practicality, impossible to get a perfect weapon that isn't an artifact. This at least makes it possible to get one
If you guys have been wanting a fresh new way to play, and dont mind pve with PvP arenas like inside this update, give The 1% a try. It’s a modded rpg pve server, with events, V Blood familiars.
I think it would be good if the "fusion forge" was available for blue LEGOS not just purples. That and the fusions should have some sort of a cost to it not just item's themselves.
Would be nice for blues for sure. Not too sure on the fusion cost, since you're already having to spend stygian shards on a second weapon shard until you get the stats you want, and then Mats for a Dark Silver weapon+Sanguine weapon+3 Onyx tears to make that item before merging it.
I think weapons would be nice for sure. We already had a "teaser" for a dagger in the gloomrot patch that didn't seem to make it into 1.0, however the dagger the enemy in this dev update they shared seems like the same type of dagger, so that may be something we'll get. Spells would be good as well since it could make for some very interesting meta changes and ways to play. I think balancing the existing stuff would be very important first and foremost. I also want to see the amulets we have revisited. Some are overwhelmingly better than others
I love the legendarys but I rarely get them instead of when I do the tier 2 rifts i get more books then anything but i already have everything learned so theres no point in getting the books or scrolls. But the legendary say for reaper I dont use summoning i wish i could change the spell effect on the legendary
I don't feel that as a PVE player I will ever play on a PVP server. The loss of time investment when failing a raid defense is too big of a divide to cross. I might enjoy dueling on a PVE from time to time though.
Most people on PvP servers live out of their Lockbox, making losing raids not an issue until you're so far into the game that you can just send servants to get stuff back. There's also the strat of using mats on decorations if you're not going to be online during raid hours. The only things you're actually losing is potions etc, which aren't really that difficult to get back
There’s a sweet modded sever with pve and only arenas for PvP. No seiges or losing your loot while farming. It’s called the 1% and is usually 1-3 on the NA population
I gamedevelopper soul is hurt. You can't see the bigger picture if you are involve with the game. PvP is not accessible, there are no build or synergie in coop. Everyone runs every weapon. That brings the game a street fighter level of commitment just to do pvp. The current 1k player that still plays needs to be forgotten and if you want more people playing you need to lower the amount a practice it takes to have fun. Unless they limit the number of weapons this game will not recover.
Eh, I actually disagree. PvP is accessible for anyone interested in trying. People just assume that it will take them 6 months of learning to get good at it, but in reality it's not nearly that hard
The weapons share cds so you're only realistically using 2 weapons at a time anyway. Most people just have a go too combo where you're pushing like 4 buttons it's really not hard.
True but also this is only the first dev update. They usually give multiple updates with leaks and details between updates. Unless they decide that 1.1 will be a very minor update, you can expect to see way more than this
-most of the % players of V rising are offline PvE players -of all the online PvE player base only a % of them will try to pvp with duel and arena, and only a % of them will like it and a even lesser % will decide to join a pvp server after - the % of the PvE players join PvP server are gonna to face a lot of pvp veterans and people used anyway to pvp -only a % of those who joined a PvP server will keep play after getting killed while farming, let alone if they get raided. It already work like this since 2 years -you will probably can count with your fingers the players coming from PvE left in PvP servers Long story short, that's a waste of resources that they could for example invest into fix damn raids or balance patches. We already have V arena that doesn't rely on a single server population, pvp servers as you know dies super fast anyways. Only thing that's good for, is for community server in which admin will organize duel or clan tournament events. That are like few worldwide
Get what you're saying, but I actually disagree. Most recent server I played on was "noob friendly" and people set up their own dueling arenas in their castles. Within a month or 2 of playing, they went from being trash at PvP, to solid players. I've also had a bunch of people tell me they were originally scared to PvP, but tried it and enjoyed it so much that they are never going back. This change will only bridge the gap. Also, nowhere did they say these were the only changes they're making
You have very much missed the point it seems. Dueling and Arenas aren't turning anything into a "sweatlord playground" This change doesn't affect PvE in any way if you don't want it to. Simply refuse to duel or fight in an arena. For those PvE players who ARE interested in trying PvP, this gives them a gateway to that world without feeling like they're going to get stomped by the sweatlords you think inhabit PvP servers.
@terribletimmy2 The game will have 5k players for the fourth time after a month or two, mark my words. I'm convinced that devs are out of touch at this point. It seems that they don't know how to improve replayability and retain a healthy playerbase. I'm not a PVE player btw. Also, sweatlords are important for the ecosystem. The problem is that if they don't give players ways to fit in or to express themselves then the sweatlords will make the rest quit. So, listening to your advice is actually a bad idea.
@@Miuacc-xr7dt I would argue that PvP is one of the least impactful reasons that the population dips in this game. The lack of dev communication, updates, and interest the devs generate for PvE replayability are the biggest reasons the pop falls off. They created a game that's designed around the concept of server wipes, but then don't add content or generate interest in playing wipes. Also, the best way for them to give less experienced players ways to "fit in" with PvP is done with these exact changes listed in this Dev Update. Many people nervous to play PvP currently just refuse to even try all together due to the veteran players. This change gives them the ability to dip their toes into the PvP scene with zero risks instead of just jumping into the deep end feet first. It also gives at least some kind of reason for PvP players to give PvE communities a try if they know they are still able to Duel etc What other changes could they make to the game that would be a better option for PvP introduction than Arenas and Duels?
@@terribletimmy2 You're capable and well spoken Timmy but you're too stuck in the "meta". You represent a very small percentage of the playerbase and that's the reason your advice is not what the game actually needs. However that doesn't mean that it's not important and also you're important for the ecosystem. The game just lacks direction. So, to make it clear.. your advice and takes are good and logical but they're not what the game needs to explode in popularity and make the players stick around. I have ideas but I'm too lazy to go deeper by myself. Perhaps we can talk about them and possibly make a video about it? Not even gonna ask for credit, just doing it out of love for the game.
Timmy so good to see your videos again bud! hope youre well!
Thanks! You too!
a really good video, listening to it while doing chill stuff in my castle
Best way to do it. Throw it on in the background while you toil away
Real interesting analysis on the arena and new area teases.
I nerd out hard on map changes. If you enjoy speculation and theorycraft with tiny pixelated images, you're in the right place
Bro. I love your content. Please make more videos.
But if you're having a hard time IRL then I hope you'll get thru that and my prayers are with you.
imagine if they could mod the feature of the zone closing and make a BR in v rising , instead of full wipe just make random weapons and armor loot across all map with the closing zone until the last man standing, no crafting just survival of the fittest quick 30-60 min matches etc ..
Another great reason we need mod support!
Basically, it's the old dark and darker but in v rising lol.
you mean battlerite royale? hahahaha
Very good analysis. Everything in the update seems interesting and I'm really looking forward to it!
I guess we'll have to agree to disagree on the weapons and how they look. I liked #2 the most and #3 the least. LOL I completely agree with your assessment of the divided groups of PvE, PvE, and Solo Players. I wish the arena/dueling was around sooner. If this was out when 1.0 came out, I probably woulda tried PvP earlier.
Haha yeah the other ones would probably stand out more.
And better late than never I guess on the dueling
The weapon fusion is one of a few exact feedbacks I gave in the Beta for 1.0 and discussed in the discord for it way back 😂. I just knew it would be way too many layers of RNG for most. At least now we can take one layer off, and once you find something you have been wanting, you know you can make use of it!
Ever since 1.0 hit live, more and more people have been feeling similarly. 😎
Yeah, really just some way to control it is a good idea.
Fusion I think is the best way, since it means every weapon drop is another relevant opportunity to get closer to a perfect weapon.
Being able to actually work for it instead of having to get a 1 in a 100 million chance is a good change
@terribletimmy2 exactly what I was saying! 😁 gonna make the whole experience into the last few acts so much better.
Heyy Timmy glad to see a new vid love the content as always!!
I really love PVE can experience PVP this so fun,!! gland they finally come up with this,
Is the duel system for pve too? That is very nice. I would add some sort of "currency" or reward from duels, at least cosmetics as an incentive to duel other people
I like the Duel and Arena content. Maybeit will make me come back to VRising
i Loveeee this game is hard and cool, great videos Timmy
My idea for specific legendary weapons would be certain bosses. Like how Dracula has his own area they could make beating a super strong boss give you said weapon. Like beating a buffed up Simon could give the Morning Star. Have the bosses use the weapon we are trying to get.
Def could be interesting to have boss-specific loot drops
🙌 Timmy knows best
i like how a few days back you posted a video about the game's state and they release this 👁👁which means you should make more and they'll update quicker XD
hahaha more updates would be nice for sure.
I'm fairly new to V rising, but I would like to see more high % blood mobs in the world. I don't mind looking for them, but I feel like they are pretty scarce. Other than that keep up the dope content 💯
Honestly, irradiant gruel is very painful haha. If they made it less annoying to use, that might be a solution to the issue. Not sure if needed though.
are they? I was playing for like a week or so and had all 100% blood types possible. It went to a point where i dont just hunt for 100% blood type, but for a specific mob with that type.
Like a male punisher scholar (that has a whip). Or a sectant draculin.
From what i've seen playing solo on my server (may be different for online), is that mobs do not respawn on their own. So you kinda have to kill everything you see, so they respawn with new blood.
Maybe that's why i have no problems finding good blood. As i murder everything on my way
@@terribletimmy2 I had 3 98 rogue and they turn on 99 everytime
One advantage to solo play is no one can yoink the high % mobs
Yeah, it's always a struggle. I swear the 35% chance is a lie haha
I fall into the solo play scenarios.
I'm mostly interested in the new area on the map.
Definitely the highlight for me. Hoping they also spruce up Mortium
@terribletimmy2 Mortium. Yes. Totally agree, sir.
If they ever ran out of map space, You could bring a time travel portal or something into a later or earlier version of the map, like Dracula had a time machine or something (i think there was something about that in Castlevania series on netflix if I weren't mistaken)
True. They could also make new maps and regions as well, although I don't foresee them doing that personally
@@terribletimmy2 I will remain hopeful for more content after this update, btw are they adding unique item drops ? Besides those cosmetics for the weapons? that could actually spice up some late game loop maybe, speaking of which, If they can figure it out, ruins was a nice addition to a loop idea for starters
Does it sounds very crazy to think that, I rather remove the legendary weapons and instead, use the forge fusion to play around the stats? I mean, yes, it is pretty annoying to farm 1500 shards (a really high number btw) and pray to get a legendary weapon (had to rol like 10 times for fucking thousand storms), but on the other hand, I really enjoy some of the combos you can make with the artifact weapons, is just I don't really like some of the stats of those
However, I would really appreciate if they do the same for jewels, 240 shards for a random effects WITH random stats is just insane, and then you can go to arena and choose the effect you want with max stat, is just ridiculous
The jewel effects alone are going to be SUCH a nice change. Absolutely cannot wait for that.
I think the fusion forge will be the perfect middle ground for these weapons. You'll be able to slowly craft the "perfect" legendary, while also going for those artifact weapons when you want them.
Pretty solid changes but it still doesn't address the huge stat gap that purple/legos offer. This only makes it so the gatekeepers can fusion forge and get further ahead lol. I just feel like the duel and arena addition would have drastically helped keep the population they once had. Will remain somewhat hopeful though
Yeah if they can make the update big enough to pull people back, then it may stay alive a little longer.
Idk. In the image for the fusion forge, its 2 crafted weapons, not just the shards. These purple weapons are expensive to craft, so now youll need to farm 3 to 5 purple shards at minimum to get your ideal statlines, then spend extra hours farming gold and silver and blood crystal etc. Its cool that you can do it but i dont think it will be a 'reasonable amount of time' as you suggest. Unless im just misunderstanding and you can fuse shards
True, but as it stands now, it is, in all practicality, impossible to get a perfect weapon that isn't an artifact. This at least makes it possible to get one
If you guys have been wanting a fresh new way to play, and dont mind pve with PvP arenas like inside this update, give The 1% a try. It’s a modded rpg pve server, with events, V Blood familiars.
Whats it called?
Saw the server around. May take a look
It's called "The 1%"
I think it would be good if the "fusion forge" was available for blue LEGOS not just purples. That and the fusions should have some sort of a cost to it not just item's themselves.
Would be nice for blues for sure.
Not too sure on the fusion cost, since you're already having to spend stygian shards on a second weapon shard until you get the stats you want, and then Mats for a Dark Silver weapon+Sanguine weapon+3 Onyx tears to make that item before merging it.
@@terribletimmy2 I am just thinking Blood Essence, reason being I always end up with a small mountain that I don't need starting about Early mid game.
Do you think they should add more weapons and spells?
I think weapons would be nice for sure. We already had a "teaser" for a dagger in the gloomrot patch that didn't seem to make it into 1.0, however the dagger the enemy in this dev update they shared seems like the same type of dagger, so that may be something we'll get.
Spells would be good as well since it could make for some very interesting meta changes and ways to play.
I think balancing the existing stuff would be very important first and foremost. I also want to see the amulets we have revisited. Some are overwhelmingly better than others
@terribletimmy2 I always use the green one for the move speed
i would be liking some moba style battle ground, that would last around 1 hour. with base building and ganking
Map editor and mod support would be perfect for this game, and it would allow us to make game modes like this
I love the legendarys but I rarely get them instead of when I do the tier 2 rifts i get more books then anything but i already have everything learned so theres no point in getting the books or scrolls. But the legendary say for reaper I dont use summoning i wish i could change the spell effect on the legendary
Yeah some of the effects I wish I could change. If they introduce less RNG, then that could make room for more artifact weapons
I don't feel that as a PVE player I will ever play on a PVP server. The loss of time investment when failing a raid defense is too big of a divide to cross. I might enjoy dueling on a PVE from time to time though.
Most people on PvP servers live out of their Lockbox, making losing raids not an issue until you're so far into the game that you can just send servants to get stuff back.
There's also the strat of using mats on decorations if you're not going to be online during raid hours.
The only things you're actually losing is potions etc, which aren't really that difficult to get back
There’s a sweet modded sever with pve and only arenas for PvP. No seiges or losing your loot while farming. It’s called the 1% and is usually 1-3 on the NA population
Is 1.1 release date known already?
Not yet. I HOPE it's earlier than may 2025, but they have generally updated the game with a major update once a year
@@terribletimmy2 does not look like a big update, hoping earlier than may
Agree for sure, although historically we get multiple dev update posts before an update happens
I gamedevelopper soul is hurt. You can't see the bigger picture if you are involve with the game. PvP is not accessible, there are no build or synergie in coop. Everyone runs every weapon. That brings the game a street fighter level of commitment just to do pvp.
The current 1k player that still plays needs to be forgotten and if you want more people playing you need to lower the amount a practice it takes to have fun. Unless they limit the number of weapons this game will not recover.
Eh, I actually disagree. PvP is accessible for anyone interested in trying.
People just assume that it will take them 6 months of learning to get good at it, but in reality it's not nearly that hard
The weapons share cds so you're only realistically using 2 weapons at a time anyway. Most people just have a go too combo where you're pushing like 4 buttons it's really not hard.
its ok, fair point.
I mean, this is nice, but I don't think it would change the state of the game as dramatically as needed imho
True but also this is only the first dev update. They usually give multiple updates with leaks and details between updates.
Unless they decide that 1.1 will be a very minor update, you can expect to see way more than this
@@terribletimmy2 Fingers crossed!
-most of the % players of V rising are offline PvE players
-of all the online PvE player base only a % of them will try to pvp with duel and arena, and only a % of them will like it and a even lesser % will decide to join a pvp server after
- the % of the PvE players join PvP server are gonna to face a lot of pvp veterans and people used anyway to pvp
-only a % of those who joined a PvP server will keep play after getting killed while farming, let alone if they get raided. It already work like this since 2 years
-you will probably can count with your fingers the players coming from PvE left in PvP servers
Long story short, that's a waste of resources that they could for example invest into fix damn raids or balance patches. We already have V arena that doesn't rely on a single server population, pvp servers as you know dies super fast anyways.
Only thing that's good for, is for community server in which admin will organize duel or clan tournament events. That are like few worldwide
i dont think so, the game need a safe was to enjoy pvp
Get what you're saying, but I actually disagree. Most recent server I played on was "noob friendly" and people set up their own dueling arenas in their castles.
Within a month or 2 of playing, they went from being trash at PvP, to solid players.
I've also had a bunch of people tell me they were originally scared to PvP, but tried it and enjoyed it so much that they are never going back.
This change will only bridge the gap.
Also, nowhere did they say these were the only changes they're making
Terrible Timmy with the terrible takes. Turning the game into a sweatlord playground smells like a dead game after a month once again
You have very much missed the point it seems. Dueling and Arenas aren't turning anything into a "sweatlord playground"
This change doesn't affect PvE in any way if you don't want it to. Simply refuse to duel or fight in an arena.
For those PvE players who ARE interested in trying PvP, this gives them a gateway to that world without feeling like they're going to get stomped by the sweatlords you think inhabit PvP servers.
@terribletimmy2 The game will have 5k players for the fourth time after a month or two, mark my words. I'm convinced that devs are out of touch at this point. It seems that they don't know how to improve replayability and retain a healthy playerbase. I'm not a PVE player btw. Also, sweatlords are important for the ecosystem. The problem is that if they don't give players ways to fit in or to express themselves then the sweatlords will make the rest quit. So, listening to your advice is actually a bad idea.
@@Miuacc-xr7dt I would argue that PvP is one of the least impactful reasons that the population dips in this game. The lack of dev communication, updates, and interest the devs generate for PvE replayability are the biggest reasons the pop falls off. They created a game that's designed around the concept of server wipes, but then don't add content or generate interest in playing wipes.
Also, the best way for them to give less experienced players ways to "fit in" with PvP is done with these exact changes listed in this Dev Update. Many people nervous to play PvP currently just refuse to even try all together due to the veteran players. This change gives them the ability to dip their toes into the PvP scene with zero risks instead of just jumping into the deep end feet first. It also gives at least some kind of reason for PvP players to give PvE communities a try if they know they are still able to Duel etc
What other changes could they make to the game that would be a better option for PvP introduction than Arenas and Duels?
@@terribletimmy2 You're capable and well spoken Timmy but you're too stuck in the "meta". You represent a very small percentage of the playerbase and that's the reason your advice is not what the game actually needs. However that doesn't mean that it's not important and also you're important for the ecosystem. The game just lacks direction. So, to make it clear.. your advice and takes are good and logical but they're not what the game needs to explode in popularity and make the players stick around. I have ideas but I'm too lazy to go deeper by myself. Perhaps we can talk about them and possibly make a video about it? Not even gonna ask for credit, just doing it out of love for the game.
Removing randomness sounds like the worst idea I have ever heard.
I disagree. If you play a lot of runs, the RNG is terrible
If you play the game a single time, it won't matter to you anyway.