Notation police here. At 4:32 notation is missing a DR between the M spin knuckle and S.HP Also you might wanna differentiate between drive rush (DR) out of parry and drive rush cancel (DRC) out of cancellable normals, e.g. S.HP>DRC>B.HK>DR>S.HP Awesome combo vid tho, great stuff Aka. Looks like I got some labbing to do!
thank you for the feedback awesome. yeah man I really appreciate it next time I will drop a combo guide (probably when there actually is going to be a balance patch or rashid release) I will keep all of those things in mind thanks a lot
This is my-go video. The combo's start simple, allowing me to learn the easy stuff before moving on to the more advanced bits. Cammy's SF4 theme is also a bonus!
2:32 I struggled with this, until I realized you don't need to walk back, just WAIT until the opponent falls on his knees and then do HP. If you do it too soon before he falls on his knees then he isn't thrown in the air and the super won't connect!
Now this is a great combo video! Notation, easy bnb's, no fancy bs combos that won't work in a match for most of us. I did have one question, what's the best combo to do when you DI at the corner that doesn't require Drive Rush? It would be nice to know a good DR-less combo and also a reset/setup combo as well.
@@IsraelAvina punk is goated no doubt, but akaraien is putting the education out there also akaraien's work on hooligan applications is actually new stuff that we haven't seen punk do (yet)
Amazing video, good combos that can be done in matches and don't require you to have three hands. Notation in the video as well so just pause and read how to do the combo.
Any tips on how to cancel charged h dp into level 3 consistently? I have no problem with cancelling into it from other moves, but the charge makes it really difficult somehow
You essentially need to do it while its charging. It comes out as soon as the dp hits. So, dp, hold kick, and as soon as you input it, super immediately while holding
@mokuuu don't know why the other guy is saying do super motion immediately. When you're charging, there's a lot of time for you to do the double QCF, and there's a bit of delay/break in there. You just have to get used to timing it so that the end of your directional inputs plus punch aligns with the DP coming out. But to answer your question, yes, you do the motion while holding kick.
At 0:32 how do you switch sides with H Hooligan > H Dive kick? Whenever I do H Hooligan it never switches sides. Are you sure it's not L Hooligan or M Hooligan or am I just not getting the timing down right?
I'm a noob to the series, and I'm having a hard time understanding how you do H charged DP> Level 3 Super. How do you do this exactly? I'm on stick if it matters.
Hey man SF6 newbie here. I come from smash melee and I'm learning these bnbs. Question, at 1:01 when doing s.hp to charged dp cancel to lv3, why is it that the combo does 4700 when I can do s.hp to lv3 and do 4800 with two moves instead of three? I'm missing something on how the game calculates combo dmg right? Why practice the harder execution route when the easier variation of that does 100 more dmg. Can anyone explain thanks.
@@wildtejasxd its your shoryuken to hadoken cancel motion. just dont let go of HK until level 3 comes out. shoryuken notations: SRK, DP, FDF, 626 fireball: D DF F, 236
The only content creator who put the effort to include notations.
Thx a lot man
Thanks for sharing those combos. I’m learning a lot with every detailed video which you have made. 🎉
Great to hear!
What does charged DP mean?
Charged DP is charged dragon punch. You hold the kick button down instead of just pressing the button. It becomes an OD without using the meter.
I miss so much the classic theme and the electric guitar that I play it on spotify while on training. Thanks for all this amazing stuff to work on.
Chammy is mommy ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️
Notation police here.
At 4:32 notation is missing a DR between the M spin knuckle and S.HP
Also you might wanna differentiate between drive rush (DR) out of parry and drive rush cancel (DRC) out of cancellable normals, e.g. S.HP>DRC>B.HK>DR>S.HP
Awesome combo vid tho, great stuff Aka. Looks like I got some labbing to do!
thank you for the feedback awesome. yeah man I really appreciate it next time I will drop a combo guide (probably when there actually is going to be a balance patch or rashid release) I will keep all of those things in mind thanks a lot
Nice music track choices, especially the second one
Sick combos, thanks for putting this together!
This is my-go video. The combo's start simple, allowing me to learn the easy stuff before moving on to the more advanced bits. Cammy's SF4 theme is also a bonus!
Needed this so damn much. Appreciate it bro!
Oh, man. Cammy combos along with the classic OCRemix theme? Fantastic.
2:32 I struggled with this, until I realized you don't need to walk back, just WAIT until the opponent falls on his knees and then do HP. If you do it too soon before he falls on his knees then he isn't thrown in the air and the super won't connect!
proper video. good shit!
Good combos, some notes are wrong like at 0:17 is S.Lk not C.Lk. at 1:.17 is C.MP the second move.
Hey man. Thanks for all the content. Im new to the fighting games and picked cammy to main ajd these videos really help me a lot!
These are amazing i just bought the game yesterday and have been wanting to learn cammy thanks!!
Now this is a great combo video! Notation, easy bnb's, no fancy bs combos that won't work in a match for most of us. I did have one question, what's the best combo to do when you DI at the corner that doesn't require Drive Rush? It would be nice to know a good DR-less combo and also a reset/setup combo as well.
I am interested in knowing this
Akaraien single handedly developing the cammy meta
Punk apparently doesn't exist lolol
@@IsraelAvina punk is goated no doubt, but akaraien is putting the education out there
also akaraien's work on hooligan applications is actually new stuff that we haven't seen punk do (yet)
for sure, hooligan all the way
What meta? All I see in rank is Ken spam
4:42 that music sync
Thanks for the video! Will you please do a video explaining some of the terms you use? For example charged DP or Oki. Thanks
Nice content bro
Amazing video, good combos that can be done in matches and don't require you to have three hands. Notation in the video as well so just pause and read how to do the combo.
Any tips on how to cancel charged h dp into level 3 consistently? I have no problem with cancelling into it from other moves, but the charge makes it really difficult somehow
hold kick during it idk why the fuck it makes it easier but it does
@@Akaraien so just don't let go of kick and buffer super with punch?
@@mokuuu exactly, this is my method as well. input DP, keep holding the kick while you perform the super
You essentially need to do it while its charging. It comes out as soon as the dp hits. So, dp, hold kick, and as soon as you input it, super immediately while holding
@mokuuu don't know why the other guy is saying do super motion immediately. When you're charging, there's a lot of time for you to do the double QCF, and there's a bit of delay/break in there. You just have to get used to timing it so that the end of your directional inputs plus punch aligns with the DP coming out. But to answer your question, yes, you do the motion while holding kick.
At 0:32 how do you switch sides with H Hooligan > H Dive kick? Whenever I do H Hooligan it never switches sides. Are you sure it's not L Hooligan or M Hooligan or am I just not getting the timing down right?
What's the name of the track in video? At around 3:50
I'm a noob to the series, and I'm having a hard time understanding how you do H charged DP> Level 3 Super. How do you do this exactly? I'm on stick if it matters.
playing on ps5 now, which controller should I buy . I found the analog is not for me
Thanks a lot for this man. You became one of my favorite players 🫡
I appreciate it
It would be nice to see only the optimal combos in each subsections. Why choose a combo that does less damage if you use the same starter?
I would say carry and side swap maybe. You want to put people into the corner. it limits their options making easier reads.
@1:19 you messed up the combo notation.
1:51
Hey man SF6 newbie here. I come from smash melee and I'm learning these bnbs. Question, at 1:01 when doing s.hp to charged dp cancel to lv3, why is it that the combo does 4700 when I can do s.hp to lv3 and do 4800 with two moves instead of three? I'm missing something on how the game calculates combo dmg right? Why practice the harder execution route when the easier variation of that does 100 more dmg. Can anyone explain thanks.
i think it’s bcz someone can stop u from doing the lvl 3 so u dp so tye lvl3 is more safe i could be wrong tho
All I want to say is..... Damn capgods please add jukebox!!
0:34
Song?
any tips how to do the charged h dp to level 3?
just dont let go of hk. f df f (hold hk) d df f P
What
@@comatosegroove
@@wildtejasxd its your shoryuken to hadoken cancel motion. just dont let go of HK until level 3 comes out.
shoryuken notations: SRK, DP, FDF, 626
fireball: D DF F, 236
2:11 , 4:53
This shit is so difficult lmao
2:10
now tell me which ones to use.
i got some training to do, yikes
My Cammy combo Video💙👇🏾
th-cam.com/video/WIOX65vohsc/w-d-xo.html
2-10