7 years feels a lot shorter when you decide to wait for the game to come out of Early Access, forget about it entirely, and only realise you already own it when you try and buy it after seeing a new trailer... Just checked under steam account details > purchase history, and I bought the game on 11th November 2013... I had to google to find out that the game was initially available in early-access on 23rd October 2013. StarForge.... a 'game' I supported at the beginning of early access, both for the game itself and also when early access as a concept was new to me (8th July 2013) and that was so bad, it almost put me off early-access for good. Thank you to the Space Engineers devs and supporters, for what looks like a much better way of doing it.
It's been great watching the game grow over the past 6 years I've been playing it. There's still nothing out there that does what space engineers does with a physics sandbox 😃 Also, whoever did the editing on this one did a great job 👍
that is true, modded blocks are things keen are very... keen ;) on using, infact several blocks that have been added in recent updates were originally mods the keen asked the mod maker if they can put in the base game, though with some added touches to match with everything else.
@@Beric87 The mod support is great if not always easy for the mod creatores. Last I checked those modded armour blocks did not have the same level of optimisations as none modded ones. All the sides are always rendered unlike the base game ones. Maybe that has changed.
@@jackie32 I think that's a very good thing. Updates can break mods and there are many abandoned mods on the workshop already. Integrating them into the base game basically means they have official support.
I can’t believe that’s it’s been 7 years I still remember see the trailer and being so amazed of all the things you could do. Thank you for all the laughs and most of all the amazing memories
I saw this video in my steam news feed, and realised I'd definitely heard of the game before, so I went straight back to steam to buy it. And discovered I already own it. And learnt from Google that I click my steam avatar at the top right of the store page > account details > purchase history, then ctrl-f to discover I bought it in November 2013, less than 3 weeks after it was first available on Steam in Early Access. Then I realised this video was in my feed because I owned the game already... I'll have to play it this weekend... I'm in the middle of RDR2, Cyberpunk, AC:O, BL3, NMS, and Death Stranding. I can't remember a time like this for amazing games.
It's funny how they are now capitalising on mods people created. For example, more armour blocks mod which they have now released as a paid DLC. Keen Thieving House!
@@taurox5846 its not a part of the DLC. if you look at the blocks, you would see that they lack the DLC tag. all blocks that could possibly effect gameplay were released without being walled behind DLC. Keen has the best DLC policy that I know of.
@@taurox5846 Serval things wrong this this tho, though i get the intention. 1- keen dosen't just "take" mods to put in the game. The first mod that was put in the game was the fighter cockpit, which had a very high level of detail for a mod at the time. The mod author was aproached by keen and given permission to add it within the game. Same happened with every single other modded block that was implemented, as long as the mod itself wasn't too distant from its eventual in game implementation 2- Block which carry new core features or are structural blocks are never DLC. Only cosmetic blocks are. Moreover, keen definitly aproved the fact that, you know, relevant mods are STILL THERE. If you, for example, don't want to use the DLC that adds the industrial cockpit, use the rover cockpit which is pretty similar, and do it for free. I would like keep to focus more on making the DLCs about new mechanics and core gameplay changes, but so far everything they have done is a more than welcome addition to the game
I'd just like to say that this game has changed my life, it brought me into PC gaming, helped me find a proper group of people to play games with online, and helped me through some pretty tough times. And I'd just like to say thanks, for everything.
this ame chamged my life the bad way i expected so much and get only the frustration of being alone on servers and looted during disconection or all my tunnel filled no mention to restarts i had be more smart to play solo at least i had build things
One day in 2013 my friend send me a steam link of a video of a game, I watched it and saw ship torned with simulated impact. The next day my friend send me "have you seen the video I sent you?" I was playing the game already Still to this day this is my favorite game of all and am still playing SE. Looking forward to the next updates :)
@@rot_studios I couldn't play on planets at all when they first came out, now my new computer struggles because of either my creations being too big physic heavy and number of mods being too much :3
7 years of clang, constant fandangling and endless fun. Thank you keen, thank you space engineers. To whatever the future may hold for this brilliant game
i atempted to enjoy it during 500h long and never reached to make a flying thing on survival servers this game is the same level of fruustration that arma3
@@omnianti0 If you have trouble building in survival, build in space or with a faction. I personally dislike building on planets because you have to plan
I'm actually ashamed to say I've owned the game since November 2013, less than a month after it was initially available on Steam Early Access, and I've got a total of 6 hours' played, having last played the game in December 2016. I'm really looking forward to finally playing this game properly, and I just noticed loads of dlc content updates available that I'll be paying for to support the devs, regardless off what they contain. Thanks to the Devs and all the supporters who actually helped over the years and didn't just buy the game at the start and then only realise the own it when they tried to buy it again, 7 years later... ¬.¬
@@michamandziejewicz4185 300-400 m/s is no problem for the game to handle. 400-500 can sometimes cause problems and at over 500 m/s the collision detection will fail almost every time.
@@megapro125 its not even about that, there's just something about travelling 1000m/s a through space or faster just getting to your destination faster
maybee this game hasnt workt perfect all the time but i have always trusted in the devs that they fixed issues and they always have. this game will always have a special place in my heart, not only for the gameplay but also the great developers behind it. played about 270 hours now and loved every second.
This video lacks one thing : Marek commenting on how much SE has evolved over time to satisfy *the need to create*. Best.. engineering wishes for 2021, space engineers :)
same here, I played during the free weekend it had a long time ago, I wanted to make and hyperion ship from startcraft, but it barely passed as a chair
This game came so much further than I thought possible back in October of 2013 and I would have called BS if you told me back then all that's now in the game. From a simple creative sandbox where smashing "small" ships melted my computer, to now where my friends and I can smash massive ships together and only loose half our frames. It sits as my most played game on Steam. Thanks Keen.
This is the only early access game where I feel like my investments have paid off. The first few years were slow, but as groundwork was laid, development has become exponentially faster, and content is being added at a tremendous rate! It seems the developers and the amazing community have become symbiotic in the game's progress, and I couldn't be happier! Keep it up!
I've watched this game for 5? years now, only got the pc to play it about 2 years ago. Still my all time most favourite game, and also the one i've played the most on. Thank you keen.
@@jamesyoung8861 What was the total mass of your friend ship, and did it have gravity? With blistering white-hot humour like that, I'll be inundated with people wanting to be my friend any second now...
Oh, but "KeEn HaSnTt DoNe _AnYtHiNg_ WiTh SpAcE eNgInEeRs!!!!!" Except for maybe... *gestures at everything* _ALL THIS!!!!_ Seriously, though, Keen, thank you for 6 years and 2,991.4 hours of fun and enjoyment. Here's to many more! Edit: I don't exactly remember where I first heard about Space Engineers. All I really remember is thinking that, "This game has so much potential and looks amazing!" And I bought it without really knowing what I was getting myself into. That was back in early December of 2014. Assemblers and Refineries had just come out (they didn't even function yet, they were just set pieces). The time of weekly updates, potentially even before the time of XocPuns lol And I can't believe what an amazing game this has become over the past 6 years. Thank you guys for all your hard work thus far, and I hope it continues! But, PLEASE, y'all gotta get issue #2 of the comic going, guys; I'm waiting with baited breath over here! Edit 2: minor corrections
tbf think of the entire games that werent even conceived of in 2013 which are now released. i think i mustve bough se in like 2014. over the years i played it quite a bit, but i never really found my fun with it idk
I will say, as much as I love SE, I would personally like to see them put SE on hold for now and work on an SE2. more specifically, recreate/port over everything from SE to a new engine that would ideally have fewer bugs and hopefully be optimized enough to support more than 16 players on a server.
I remember gathering a whole bunch of friends to play Space Engineers when it came out, and all we did was drill asteroids for hours to make a base inside. The game has come a long way! Awesome vid on the evolution of the game. One of my favorite titles and go to game. I wonder what the next few years will look like 👍.
This game made me get a pc that could actually run it and gave me awesome memories along the way. Sadly most of my friends don't play it with me at least with the same passion for it.
It's hard to believe it's been seven years already. I've been enjoying space engineers since it first cropped up on steam, and now I can say with satisfaction that the game has been with me for almost a third of my entire life. I continue to be impressed by the creations of KSH, the modding community, the SE youtubers and everyone else engaged with this game. Back when I first picked it up, I thought this would be another 1-month burner game that I would abandon, but it's sat proudly at the top of my most-played list for years now, and I don't think it will change. I look forward to all the things this game will continue to bring in the future, and I look forward to growing alongside it, and tracing its development with my own. This game has truly become a companion to me, and I wouldn't have it any other way.
I still remember buying the game, downloading it with my crappy internet, and then not being able to play it with more than 5fps because I only had a crappy laptop. I waited for two or three years until I finally got a gaming PC and SE was one of the first things I played on it. Now it is my second most played steam game. Even if I don't agree with everything Keen did and often thought that you should have gone further with the changes in your updates, I don't think that any other game (except for maybe Minecraft) gave me more long term enjoyment than SE.
Dear developers, I would very much like in the new year, and I think not only me, but many, to see large servers in our favorite game, at least for 100-200 people!
This has been an Amazing 7 years of Space Engineers! I’ve been along for the whole ride and never been disappointed. Props to KSH to sticking with it for all these years.
Whatever Keen does next I really hope more thought goes into the multiplayer. Space Engineers had so much potential for crazy multiplayer scenarios, but got bogged down by the engine and server issues. By the time Keen started really looking into the problems, around 2018 I believe, the game was already out living its lifespan. I hope optimization comes first.
One if my favorite creation in SE back in the first 1-2 years was a simulated orbit system using gravgens and stones, And i also remember using accelerated stones as a weapon
I just LOVE the music for this game and its trailers its absolutely astonishing and you need to make more! Literarily bought miner wars 2081 because of it and will continue to buy DLC for this amazing game because it deserves more support
After buying this game 6 years ago, From being 11 again everytime i play to the constant love to the community. This game has been amazing to have thousands of hours marked. And I truly thank you for the fun over the years ! Nothing can top the feeling of being in school thinking of the next ship youre going to build when you get home.!
Remember my first PvP server... -20 people Max -400km wide world -16 asteroids max -No GPS, Oxygen, H2O, Planets, Jump Drives -0.4 simspeed with 16 people on a server was considered Optimal And now look at it...,we've come a long way...
Friend decided to buy me the game in early December and I'm absolutely hooked. Not only has the game come a long way, but with the last year of updates, it's picking up speed! Can't wait to see where this goes!
This game well above anything else at the moment! Great montage and footage! Sometimes space gets lonely on your own. Trying to convince more of my friends to play this!
I can remember when the planets were announced and I was ecstatic! This video really demonstrates how far this game has come. Definitely, without a doubt, an underrated and obscure masterpiece!
Oh shit! Same for me. I also discovered some other yt channels through HOC's drive for water in KSP. That really was a long time ago! Played SE for 3600 hours since then. Best buy of a game I ever did.
Time goes by so fast. Space Engineers made such an impact on so many Players and Creators over the years. It's incredible what a stunning Community Space Engineers has created. I'm interested what the next chapter will bring us.
I remember when planets we're not in the game. I remember my first ships. Evolution is the nature of the game, as it has been for my Republic. From simple and non survival craft, to the complex survival ready ships, trucks, and aircraft that have roamed far and wide, I have grown as this game has grown. Evolution is Space Engineers' nature, as it is the nature of every Engineer who wanders it's planets, moons, and asteroids. Let us step into the new year with even more to come, and may our designs advance further to give justice to this art we all call Space Engineers'.
Ah yes! I remeber running into a few uploads from Sage back then of some Star Trek replicas. Then he did a video with LSG where they both built a half of a ship with a big wall down the middle ao they couldn't see what the other was designing. I couldn't grab my wallet fast enough lol. The progress over the years is quite amazing
I remember when Space Engineers came out, I was busy with all the other titles at the time and thought I'd like to try that. Years went by and kept seeing it on the Steam Store front. I eventually caved and bought it in like 2019. Its fun and challenging.
wonderful game, It was the best £8 pound plus ALL the DLC'S I EVER SPENT , i have definatly had my monies worth, and then some.i waited 25 years for a game where i could build my own ships, and create incredible battle scenarios, plz lets have longer sloping armour, the players would love this.
Ive been with this game for a such long time and im so happy that ive done so. This is a amazing game that i will always cherish. Thank you Keen Software House.
Sounds like you just haven't played on a good server then yet. I've been able to experience the majority of this video in game over the last 6 years that I've been playing by finding a few good active private servers and playing regularly. I run my own server now with a group of about 15-20 active regularly and we get into all kinds of shenanigans and large battles together.
@@omnianti0 We don't play creative, survival with 5x refinery speed, 3x assembler speed (1x efficiency), 1x every else. That's how I learned to play way back so anything higher on inventory and costs feels cheaty. We avoid most of that unfortunate BS by it being a private server and everyone on it being pretty chill overall. We're in it to build together and test out battles and designs, but we don't ever do any offline raids on each other's main bases, only ships and side stations. That's why I said though, you have to find a good private one with a respectable group, my experiences on public were mostly the same as yours unless I was active basically 18 hours a day.
@@MasterLollipop ok i feel he game straight at it is at first i was greed for the planetside2 mmo experience in voxel world was so fool since i dont have made friend and its not possible to play otherwise i will play solo offline at least i will not more have the cons and the pro was inconsitants this game is definitivelly too slow for multi
7 years and still nothing in the game to work towards. No purpose to build ships except for miners and maybe welders/grinders. The "tech tree" doesn't deserve that name and is just a tacked on afterthought. As much as I love this game, it just lacks something. You just keep adding mostly cosmetic stuff and the game just stays in a sandbox limbo (nothing wrong with a sandbox experience, but that's what creative mode is for). It's more like "Space Roleplayers" than Space Engineers. There's very little to engineer. Anyway, congratulations and happy birthday. Keep going.
Does the next chapter involve actual game fixes or just more bug releasing patches? Been playing since early 2014 and performance wise this game has somehow managed to perform worse then it used to! On top of the rampant workshop thieve issues!
The single-player performance is actually quite amazing, a year or so ago they made it free to try for a day, and not only was the loading screen over 20 minutes long but once it loaded it was a surprise to get anything over 30fps. I finally bought the game recently and the loading is nearly instant and even in 20k+ PCU fights I easily get 60fps. While the servers aren't the best it's certainly very decent as long as there's not a major battle going on. Also to be fair I did get a new PC but also the physics and graphics have been greatly improved, the game used to look like plastic ships and playdoh armor
Keep up the good work 👍. When I was young I always made awesome spaceships from lego, I was really good at it. Now I'm kind off too old for it but I'm glad I can still do it in space engineers.
7 years of disappointment. I supported you with the full price of the game. In return I didn't get the promised product for 5 years and for the next 2 years I heard that I have to pay the second amount if I want to have a product closer to the expectation although still lacking many key and basic aspects that make the game very slow and discouraging to fight, which is still poorly designed. I don't understand why so many artificial positive comments here, but I guess. On the forum, such comments were also unrealistic fanatical praise. Every comment criticizing the new content was deleted together with the user. I wonder if this is still practiced. I wanted this game so much to be successful. The profession is painful, but space engineers became an inspiration for many emerging games with a large potential, including dual universe.
I hear you, mate. Keen just won't allow anyone to criticise them. How could we, mere plebes, tell great developers of GoodAI that they are not doing something good. It's just that fans are blind to all the problems game has (same story happens right now with Cyberpunk, btw). They are happy with all those scraps of gameplay.
@@artsq1550 Unfortunately, but it is true. However, I think that Cyberpunk 2077 has fanatical fans and also many fanatical hejters. So the situation is different than in the case of space engineer. Especially since the current version of cyberpunk has been created for 4 years, with a huge rebuilding of the plot 2 years ago and was finally released in a hurry with cut-out content and mechanics that could not be prepared for the premiere. There is a chance that it will be added and fixed in time. Meanwhile, the space engineers are a game that has stopped in development and all that was done was to add irrelevant things ignoring the voices of the players. Now it's even worse, because useful content is sold as expensive DLC. For a person who bought a beta version it is a spit in the face. Survival mode is completely unbalanced. My last game was 9 hours of tedious digging and hiding in the hole from other players in order to tediously build basic blocks. After 9 hours cheater entered the server and made all special blocks on the server explode. This is not how the game should look like. The initial construction should be much easier and faster. The player should have at his disposal robots that in time would automate the extraction of raw materials and construction of buildings and vehicles from the player's schematic list. The driving model is still not playable, causing damage to the vehicle after a few minutes of driving in rough terrain. Flying in the atmosphere does not have its own areodynamic mechanics. Weapons have no sense. Only explosive weapons should destroy blocks. Kinetic weapons should pierce them (if they have the right caliber) destroy the blocks inside. The vehicle should be able to quickly repair in a specially built sphere with a repair field. Collision model is incorrect, inflicting too much damage on small collisions and completely fail to cope with large collisions of massive objects. In survival mode there is quickly nothing to do, no target. Why explore the planet if you can't find anything on them? Why build a fortification when they can't effectively defend against other players, and every loss of a block is very painful. These are not things that are difficult to fix, but the creators don't want to hear about the disadvantages of the game. They prefer to live the lie that everyone loves their little broken game. And this is probably the biggest difference between cyberpunk and engineers. CDPR has reacted very strongly to the reception of the game and this will have a very big impact on further development of the company. KeenSWH, on the other hand, ignores the criticism, burying it under artificial praise, which they probably write themselves.
I still remember staying up until 4 building ships and preparing for battles, and being hyped for the planet update. I've been here for 6 years and am fully prepared for 6 more
I have invested more than 3600hrs in this game since May 2014, mostly testing and building stuff in creative, but also survival. It's like LEGO with unlimited parts in space! You just can't beat that.
We're Nearing the 10 year mark. I got the game not long ago but have followed the whole game through youtube. Amazing how far this community has come since then.
7 years feels a lot shorter when you’re having fun.
I agree
What 7 years? Feels like yesterday I got the game
what the hell...2015 was when planets were introduced?....it feels like it was yesterday...
7 years feels a lot shorter when you decide to wait for the game to come out of Early Access, forget about it entirely, and only realise you already own it when you try and buy it after seeing a new trailer...
Just checked under steam account details > purchase history, and I bought the game on 11th November 2013... I had to google to find out that the game was initially available in early-access on 23rd October 2013.
StarForge.... a 'game' I supported at the beginning of early access, both for the game itself and also when early access as a concept was new to me (8th July 2013) and that was so bad, it almost put me off early-access for good.
Thank you to the Space Engineers devs and supporters, for what looks like a much better way of doing it.
@@rarespetrusamartean5433 I know...
It's been great watching the game grow over the past 6 years I've been playing it. There's still nothing out there that does what space engineers does with a physics sandbox 😃
Also, whoever did the editing on this one did a great job 👍
Splitsieeee, big fan!
I agree with both of your points
Game would be nowhere as big without its community content creators and youtubers. Special shoutouts to you, LSG, captain jack, and all the others!
We agree with you on both points, Splitsie. The editing is great for this video.
heeey you also did that picture-mosaic in your finale video...
It's still hilarious to me that the Logo loading clip uses workshop slopes that aren't in the base game.
Saids it all doesn't it.
I always thought it was Keen's nod towards the amazing mods you can play with. The last update brought some sorely sought-after blocks as well.
that is true, modded blocks are things keen are very... keen ;) on using, infact several blocks that have been added in recent updates were originally mods the keen asked the mod maker if they can put in the base game, though with some added touches to match with everything else.
@@Beric87 The mod support is great if not always easy for the mod creatores. Last I checked those modded armour blocks did not have the same level of optimisations as none modded ones. All the sides are always rendered unlike the base game ones. Maybe that has changed.
@@jackie32 I think that's a very good thing. Updates can break mods and there are many abandoned mods on the workshop already. Integrating them into the base game basically means they have official support.
I can’t believe that’s it’s been 7 years I still remember see the trailer and being so amazed of all the things you could do. Thank you for all the laughs and most of all the amazing memories
I still remember when the planets update dropped, and that one update right before that made loading like 100x faster to help with the planets
wait... "the next chapter"? excited to see what that is about.
same bro, its gonna be epic as hell
Maybe pvp or pve? New/reworked mecanics? New mechanisms or machinery? I dont know but im exited
Weapons
more skins...
gonna be 1 new block a fucking skins......updates have been omega shit lately, the last one was the worst of them
It's been seven years since I got the game? Still miss the new block every Thursday
to be fair they have released several much higher quality blocks in bulk in the recent updates
I saw this video in my steam news feed, and realised I'd definitely heard of the game before, so I went straight back to steam to buy it.
And discovered I already own it. And learnt from Google that I click my steam avatar at the top right of the store page > account details > purchase history, then ctrl-f to discover I bought it in November 2013, less than 3 weeks after it was first available on Steam in Early Access.
Then I realised this video was in my feed because I owned the game already...
I'll have to play it this weekend... I'm in the middle of RDR2, Cyberpunk, AC:O, BL3, NMS, and Death Stranding. I can't remember a time like this for amazing games.
@@droplifter3435 Not knowing what games do you have is... strange
Next chapter:
Releasing all the blocks required to build the logo in vanilla!
Lol
It's funny how they are now capitalising on mods people created. For example, more armour blocks mod which they have now released as a paid DLC. Keen Thieving House!
@@taurox5846 its not a part of the DLC. if you look at the blocks, you would see that they lack the DLC tag. all blocks that could possibly effect gameplay were released without being walled behind DLC. Keen has the best DLC policy that I know of.
@@taurox5846 DLC blocks are just for esthetics
@@taurox5846 Serval things wrong this this tho, though i get the intention.
1- keen dosen't just "take" mods to put in the game. The first mod that was put in the game was the fighter cockpit, which had a very high level of detail for a mod at the time. The mod author was aproached by keen and given permission to add it within the game. Same happened with every single other modded block that was implemented, as long as the mod itself wasn't too distant from its eventual in game implementation
2- Block which carry new core features or are structural blocks are never DLC. Only cosmetic blocks are. Moreover, keen definitly aproved the fact that, you know, relevant mods are STILL THERE. If you, for example, don't want to use the DLC that adds the industrial cockpit, use the rover cockpit which is pretty similar, and do it for free.
I would like keep to focus more on making the DLCs about new mechanics and core gameplay changes, but so far everything they have done is a more than welcome addition to the game
I'd just like to say that this game has changed my life, it brought me into PC gaming, helped me find a proper group of people to play games with online, and helped me through some pretty tough times.
And I'd just like to say thanks, for everything.
this ame chamged my life the bad way
i expected so much and get only the frustration of being alone on servers and looted during disconection or all my tunnel filled
no mention to restarts
i had be more smart to play solo at least i had build things
same
Gaming gave me the best friends I've ever had.
One day in 2013 my friend send me a steam link of a video of a game, I watched it and saw ship torned with simulated impact. The next day my friend send me "have you seen the video I sent you?"
I was playing the game already
Still to this day this is my favorite game of all and am still playing SE. Looking forward to the next updates :)
you mean the cosmetic dlc lol
Basically how I got into the game too... unfortunately my PC really struggled running it back then XD
@@rot_studios I couldn't play on planets at all when they first came out, now my new computer struggles because of either my creations being too big physic heavy and number of mods being too much :3
7 years of clang, constant fandangling and endless fun. Thank you keen, thank you space engineers. To whatever the future may hold for this brilliant game
i atempted to enjoy it during 500h long and never reached to make a flying thing on survival servers
this game is the same level of fruustration that arma3
@@omnianti0 If you have trouble building in survival, build in space or with a faction. I personally dislike building on planets because you have to plan
I've been playing since 2014. Love you guys, best pr and community interaction from any company I've ever seen
I'm actually ashamed to say I've owned the game since November 2013, less than a month after it was initially available on Steam Early Access, and I've got a total of 6 hours' played, having last played the game in December 2016.
I'm really looking forward to finally playing this game properly, and I just noticed loads of dlc content updates available that I'll be paying for to support the devs, regardless off what they contain.
Thanks to the Devs and all the supporters who actually helped over the years and didn't just buy the game at the start and then only realise the own it when they tried to buy it again, 7 years later... ¬.¬
Agreed. I've also been around Space Engineers since 2014 as well. Shame I couldn't get it sooner when it released. lol
Hard to believe that the planets were added so long ago. Time truly flies at a constant 110 m/s =)
Unless u got mods :3
@@robbay8610 then it cruises at a nice and high speed of 300,000,000 m/s
@@michamandziejewicz4185 *press w to teleport*
@@michamandziejewicz4185 300-400 m/s is no problem for the game to handle. 400-500 can sometimes cause problems and at over 500 m/s the collision detection will fail almost every time.
@@megapro125 its not even about that, there's just something about travelling 1000m/s a through space or faster just getting to your destination faster
There's certainly been a lot of progress these past 7 years. I'm happy to have been here from the first, here's to many more to follow.
😄
Has there really though?
Bedrock COMET... aka Dead Space.
( it's a monolith )
And yet it ain’t on ps4
maybee this game hasnt workt perfect all the time but i have always trusted in the devs that they fixed issues and they always have. this game will always have a special place in my heart, not only for the gameplay but also the great developers behind it. played about 270 hours now and loved every second.
This video lacks one thing : Marek commenting on how much SE has evolved over time to satisfy *the need to create*. Best.. engineering wishes for 2021, space engineers :)
Thank you :) you too
marek is retired as for evidence the dlc s
Still remember how bad my first ship design was
same here, I played during the free weekend it had a long time ago, I wanted to make and hyperion ship from startcraft, but it barely passed as a chair
@@frostfire703 nice XD
happy new year
@@BesteresPT happy new year to you too
Everyone has their first cubeship
The worst part about mine is I put mine on the workshop right after. Still is on there today LMFAO.
This game came so much further than I thought possible back in October of 2013 and I would have called BS if you told me back then all that's now in the game. From a simple creative sandbox where smashing "small" ships melted my computer, to now where my friends and I can smash massive ships together and only loose half our frames. It sits as my most played game on Steam. Thanks Keen.
/)
@@adolfodef Now there's something else from the past. /)
7 years and still unoptimized
And a hige thanks to all modders. You are the reason why im still playing this game.
Yeah, cuz it certainly isn't the devs anymore.
This is the only early access game where I feel like my investments have paid off.
The first few years were slow, but as groundwork was laid, development has become exponentially faster, and content is being added at a tremendous rate! It seems the developers and the amazing community have become symbiotic in the game's progress, and I couldn't be happier! Keep it up!
I've watched this game for 5? years now, only got the pc to play it about 2 years ago. Still my all time most favourite game, and also the one i've played the most on. Thank you keen.
This was nostalgic, But sadly I didn't have any friends to share this with.
Runkie you have the fellow engineers here
space engineers is the only game i have ever forged a long lasting friend ship in.
Same here. I’ve built so many ships for a fleet I’ll never get to use :,(
@@jamesyoung8861 What was the total mass of your friend ship, and did it have gravity?
With blistering white-hot humour like that, I'll be inundated with people wanting to be my friend any second now...
Oh, but "KeEn HaSnTt DoNe _AnYtHiNg_ WiTh SpAcE eNgInEeRs!!!!!" Except for maybe... *gestures at everything* _ALL THIS!!!!_
Seriously, though, Keen, thank you for 6 years and 2,991.4 hours of fun and enjoyment. Here's to many more!
Edit: I don't exactly remember where I first heard about Space Engineers. All I really remember is thinking that, "This game has so much potential and looks amazing!" And I bought it without really knowing what I was getting myself into. That was back in early December of 2014. Assemblers and Refineries had just come out (they didn't even function yet, they were just set pieces). The time of weekly updates, potentially even before the time of XocPuns lol And I can't believe what an amazing game this has become over the past 6 years. Thank you guys for all your hard work thus far, and I hope it continues! But, PLEASE, y'all gotta get issue #2 of the comic going, guys; I'm waiting with baited breath over here! Edit 2: minor corrections
I'm still waiting for more turrets, the tank tracks at 2:50, guns and and increased block limit series x
tbf think of the entire games that werent even conceived of in 2013 which are now released.
i think i mustve bough se in like 2014. over the years i played it quite a bit, but i never really found my fun with it idk
I will say, as much as I love SE, I would personally like to see them put SE on hold for now and work on an SE2. more specifically, recreate/port over everything from SE to a new engine that would ideally have fewer bugs and hopefully be optimized enough to support more than 16 players on a server.
@@haydentenno9821 if and when these are added they will be a $20 dlc
@@haydentenno9821 The tank treads are built from small armor blocks and rotors. They're not something to "be released".
Thank-you KSH ! You did a great job ! I am looking forward for your next creations. :)
Then the question arise: What is the next chapter...
That makes me wonder if they're about to announce... Space Engineers 2?
water from water mod
I really hope they will add real sonar/radar to the game
@@FoXuissa probaly not.
@@dustblazing67 hope not. I don't want my PC to start burning. :P
Here we are, on the day before Automatrons release. It is amazing to think how much SE has changed over the years
And now it’s changed even more, and with the 10th anniversary this october!!!!
I remember gathering a whole bunch of friends to play Space Engineers when it came out, and all we did was drill asteroids for hours to make a base inside. The game has come a long way! Awesome vid on the evolution of the game. One of my favorite titles and go to game. I wonder what the next few years will look like 👍.
your videos have been improving a lot 🙂
happy new year
All hail Clang! 7 years strong and still the greatest dev community! Great job KeenSWH.
This game made me get a pc that could actually run it and gave me awesome memories along the way. Sadly most of my friends don't play it with me at least with the same passion for it.
It's hard to believe it's been seven years already. I've been enjoying space engineers since it first cropped up on steam, and now I can say with satisfaction that the game has been with me for almost a third of my entire life. I continue to be impressed by the creations of KSH, the modding community, the SE youtubers and everyone else engaged with this game. Back when I first picked it up, I thought this would be another 1-month burner game that I would abandon, but it's sat proudly at the top of my most-played list for years now, and I don't think it will change. I look forward to all the things this game will continue to bring in the future, and I look forward to growing alongside it, and tracing its development with my own. This game has truly become a companion to me, and I wouldn't have it any other way.
I still remember buying the game, downloading it with my crappy internet, and then not being able to play it with more than 5fps because I only had a crappy laptop. I waited for two or three years until I finally got a gaming PC and SE was one of the first things I played on it. Now it is my second most played steam game.
Even if I don't agree with everything Keen did and often thought that you should have gone further with the changes in your updates, I don't think that any other game (except for maybe Minecraft) gave me more long term enjoyment than SE.
Dear developers, I would very much like in the new year, and I think not only me, but many, to see large servers in our favorite game, at least for 100-200 people!
Seven years! I only been playing since 2017 but this game has changed so much since then and has grown so well, absolutely amazing game
Смотришь это видео и чувствуешь себя стариком)
with love from Russia)
This has been an Amazing 7 years of Space Engineers! I’ve been along for the whole ride and never been disappointed. Props to KSH to sticking with it for all these years.
Its crazy to think how little has changed from 2014
Man Space Engineers honestly was one of the deciding factors in me getting a pc
Whatever Keen does next I really hope more thought goes into the multiplayer. Space Engineers had so much potential for crazy multiplayer scenarios, but got bogged down by the engine and server issues. By the time Keen started really looking into the problems, around 2018 I believe, the game was already out living its lifespan. I hope optimization comes first.
This game is so incredibly good. Would love to see those slopes from the keen software logo in the actual game
One if my favorite creation in SE back in the first 1-2 years was a simulated orbit system using gravgens and stones,
And i also remember using accelerated stones as a weapon
I just LOVE the music for this game and its trailers its absolutely astonishing and you need to make more!
Literarily bought miner wars 2081 because of it and will continue to buy DLC for this amazing game because it deserves more support
I've loved this game ever since I got it in 2013 and I still love put 1000 hrs into it, keep up the good work Keen Softwar House😁😊😍
This is one of these games that just a simple new video from the devs gives you the good feels
After buying this game 6 years ago, From being 11 again everytime i play to the constant love to the community. This game has been amazing to have thousands of hours marked. And I truly thank you for the fun over the years ! Nothing can top the feeling of being in school thinking of the next ship youre going to build when you get home.!
Happy 7th anniversary, been supporting this game since year 1.
Remember my first PvP server...
-20 people Max
-400km wide world
-16 asteroids max
-No GPS, Oxygen, H2O, Planets, Jump Drives
-0.4 simspeed with 16 people on a server was considered Optimal
And now look at it...,we've come a long way...
What a great ride its been.
Happy new year!
Friend decided to buy me the game in early December and I'm absolutely hooked. Not only has the game come a long way, but with the last year of updates, it's picking up speed! Can't wait to see where this goes!
This game well above anything else at the moment! Great montage and footage! Sometimes space gets lonely on your own. Trying to convince more of my friends to play this!
1032 hours into the game and still having lots of fun. So many more projects planned!
ALL PRAISE BE CLANG AND HIS MERCILESS RULE OVER OUR WORLD AND MANY MORE
I can remember when the planets were announced and I was ecstatic! This video really demonstrates how far this game has come. Definitely, without a doubt, an underrated and obscure masterpiece!
so thankfull for finding this game back when i did, such an amazing game and community.
11/2/2013 my buddy gifted me Space Engineers... it has had it's ups and downs.. on my third PC now since i got SE... LOVE the game! own all dlc's ;)
2020 part: *plays
Me: wait, when did I click into a Star Citizen vídeo
nothing comparable
Fantastic game, one of my favourites. Thanks for 6 years of pure creation and absolute fun. Looking forward for what's next.
it took them 7 years to bring the ladders back! Im so happy they managed tho xD
Started playing a week ago, already loving it
You'll hate it soon
I only just bought this game and I love it already. I just hope for 7 more years, because I just got here 😂
So very late to the party! Only 7 weeks in, but thoroughly addictive and great fun. Looking forward to following the development.
i remember first dicovering the game through HOCGaming's 3 engineers series. so long ago
Oh shit! Same for me. I also discovered some other yt channels through HOC's drive for water in KSP. That really was a long time ago!
Played SE for 3600 hours since then. Best buy of a game I ever did.
I love you Keen! You have given me one of my favorite games of all times!
I'm basically a real engineer now, thanks Keen!
Day 2 at new engineering job, when the boss comes to ask why everything is on fire:
"Klang?"
Time goes by so fast. Space Engineers made such an impact on so many Players and Creators over the years. It's incredible what a stunning Community Space Engineers has created. I'm interested what the next chapter will bring us.
Not a single shot of that lonely engineer standing in what was his/her 200 hour base that got deleted while he was on holiday in the real world!
I remember when planets we're not in the game. I remember my first ships. Evolution is the nature of the game, as it has been for my Republic. From simple and non survival craft, to the complex survival ready ships, trucks, and aircraft that have roamed far and wide, I have grown as this game has grown. Evolution is Space Engineers' nature, as it is the nature of every Engineer who wanders it's planets, moons, and asteroids. Let us step into the new year with even more to come, and may our designs advance further to give justice to this art we all call Space Engineers'.
Happy new year to all space engineers out there! Need to create!
Flattered to see bits of my video in this.
@@SqueegyMackoy Nice to see you again! I remember your video very much. That was one of the greatest moments in SE history.
Ah yes! I remeber running into a few uploads from Sage back then of some Star Trek replicas. Then he did a video with LSG where they both built a half of a ship with a big wall down the middle ao they couldn't see what the other was designing.
I couldn't grab my wallet fast enough lol. The progress over the years is quite amazing
7 years of clang claiming my ships
at least you got ships
Were they gud
Or like deflated spagehtti
@@carterhermansson7368 they were bricks with details, now they are all detailed bricks
@@net343 oof mine were ugly
I remember when Space Engineers came out, I was busy with all the other titles at the time and thought I'd like to try that. Years went by and kept seeing it on the Steam Store front. I eventually caved and bought it in like 2019. Its fun and challenging.
I played an unhealthy amount in high school thank you.
wonderful game, It was the best £8 pound plus ALL the DLC'S I EVER SPENT , i have definatly had my monies worth, and then some.i waited 25 years for a game where i could build my own ships, and create incredible battle scenarios, plz lets have longer sloping armour, the players would love this.
Very nice... but we need a optimisation of graphics and physics
I only found it this year and it's a fantastic game! Thank you all!
Happy new year and may your code never break :)
again
Ive been with this game for a such long time and im so happy that ive done so. This is a amazing game that i will always cherish. Thank you Keen Software House.
Huh. Guess which is the first game I played this year.
😀
I just got this game, and I’m amazed at its scale.
As cool as this all looks, it is not even close to eing representative of the game itself.
Sounds like you just haven't played on a good server then yet. I've been able to experience the majority of this video in game over the last 6 years that I've been playing by finding a few good active private servers and playing regularly. I run my own server now with a group of about 15-20 active regularly and we get into all kinds of shenanigans and large battles together.
@@MasterLollipop creative i guess
i just experimented endless start of survival with my tunnel filled the next day or my base totally deconstructed
@@omnianti0 We don't play creative, survival with 5x refinery speed, 3x assembler speed (1x efficiency), 1x every else. That's how I learned to play way back so anything higher on inventory and costs feels cheaty. We avoid most of that unfortunate BS by it being a private server and everyone on it being pretty chill overall. We're in it to build together and test out battles and designs, but we don't ever do any offline raids on each other's main bases, only ships and side stations. That's why I said though, you have to find a good private one with a respectable group, my experiences on public were mostly the same as yours unless I was active basically 18 hours a day.
@@MasterLollipop ok i feel he game straight at it is
at first i was greed for the planetside2 mmo experience in voxel world
was so fool
since i dont have made friend and its not possible to play otherwise i will play solo offline at least i will not more have the cons and the pro was inconsitants
this game is definitivelly too slow for multi
Looking forward to 2021 with Keen Software! Hope to see what you've got cooking for this year!
And it took you seven years to add those angles lol
This video shows, why Space Engineers is still the game with the most time played in my steam library
Nice representation of everything this game *_isn't_*
I've had the same exact thoughts
SE is the adventure of my life - I love you, thank you!
6 Years offline then forced online in the 7th if you want the content you paid for.
Thank you for providing us with so much fun, wonder and for sparking our creativity
7 years and still nothing in the game to work towards. No purpose to build ships except for miners and maybe welders/grinders. The "tech tree" doesn't deserve that name and is just a tacked on afterthought. As much as I love this game, it just lacks something. You just keep adding mostly cosmetic stuff and the game just stays in a sandbox limbo (nothing wrong with a sandbox experience, but that's what creative mode is for). It's more like "Space Roleplayers" than Space Engineers. There's very little to engineer.
Anyway, congratulations and happy birthday. Keep going.
I only started playing a few mounths ago, but it’s been an awesome experience. I can’t wait for more.
Does the next chapter involve actual game fixes or just more bug releasing patches?
Been playing since early 2014 and performance wise this game has somehow managed to perform worse then it used to! On top of the rampant workshop thieve issues!
The single-player performance is actually quite amazing, a year or so ago they made it free to try for a day, and not only was the loading screen over 20 minutes long but once it loaded it was a surprise to get anything over 30fps. I finally bought the game recently and the loading is nearly instant and even in 20k+ PCU fights I easily get 60fps. While the servers aren't the best it's certainly very decent as long as there's not a major battle going on.
Also to be fair I did get a new PC but also the physics and graphics have been greatly improved, the game used to look like plastic ships and playdoh armor
are u talking about empyrion galagtic survival
cause space engineers runs way better than it used to
Keep up the good work 👍. When I was young I always made awesome spaceships from lego, I was really good at it. Now I'm kind off too old for it but I'm glad I can still do it in space engineers.
7 years of disappointment. I supported you with the full price of the game. In return I didn't get the promised product for 5 years and for the next 2 years I heard that I have to pay the second amount if I want to have a product closer to the expectation although still lacking many key and basic aspects that make the game very slow and discouraging to fight, which is still poorly designed.
I don't understand why so many artificial positive comments here, but I guess. On the forum, such comments were also unrealistic fanatical praise. Every comment criticizing the new content was deleted together with the user.
I wonder if this is still practiced.
I wanted this game so much to be successful. The profession is painful, but space engineers became an inspiration for many emerging games with a large potential, including dual universe.
I hear you, mate. Keen just won't allow anyone to criticise them. How could we, mere plebes, tell great developers of GoodAI that they are not doing something good.
It's just that fans are blind to all the problems game has (same story happens right now with Cyberpunk, btw). They are happy with all those scraps of gameplay.
@@artsq1550 Unfortunately, but it is true. However, I think that Cyberpunk 2077 has fanatical fans and also many fanatical hejters. So the situation is different than in the case of space engineer. Especially since the current version of cyberpunk has been created for 4 years, with a huge rebuilding of the plot 2 years ago and was finally released in a hurry with cut-out content and mechanics that could not be prepared for the premiere. There is a chance that it will be added and fixed in time. Meanwhile, the space engineers are a game that has stopped in development and all that was done was to add irrelevant things ignoring the voices of the players. Now it's even worse, because useful content is sold as expensive DLC. For a person who bought a beta version it is a spit in the face. Survival mode is completely unbalanced. My last game was 9 hours of tedious digging and hiding in the hole from other players in order to tediously build basic blocks. After 9 hours cheater entered the server and made all special blocks on the server explode.
This is not how the game should look like. The initial construction should be much easier and faster. The player should have at his disposal robots that in time would automate the extraction of raw materials and construction of buildings and vehicles from the player's schematic list. The driving model is still not playable, causing damage to the vehicle after a few minutes of driving in rough terrain. Flying in the atmosphere does not have its own areodynamic mechanics. Weapons have no sense. Only explosive weapons should destroy blocks. Kinetic weapons should pierce them (if they have the right caliber) destroy the blocks inside. The vehicle should be able to quickly repair in a specially built sphere with a repair field. Collision model is incorrect, inflicting too much damage on small collisions and completely fail to cope with large collisions of massive objects. In survival mode there is quickly nothing to do, no target. Why explore the planet if you can't find anything on them? Why build a fortification when they can't effectively defend against other players, and every loss of a block is very painful.
These are not things that are difficult to fix, but the creators don't want to hear about the disadvantages of the game. They prefer to live the lie that everyone loves their little broken game.
And this is probably the biggest difference between cyberpunk and engineers. CDPR has reacted very strongly to the reception of the game and this will have a very big impact on further development of the company. KeenSWH, on the other hand, ignores the criticism, burying it under artificial praise, which they probably write themselves.
@@orkako I agree with you. But we're minority here.
It was the best of times, and it was the worst of times. I don't regret a single one of my over 3500 hours in this game. 10/10 , would Clang again.
First
To 7 more and beyond! 🚀
no just no
This past year has been nothing but DLC after DLC to support. . . them making more DLC .-.
Yep
I still remember staying up until 4 building ships and preparing for battles, and being hyped for the planet update. I've been here for 6 years and am fully prepared for 6 more
I have invested more than 3600hrs in this game since May 2014, mostly testing and building stuff in creative, but also survival.
It's like LEGO with unlimited parts in space! You just can't beat that.
We're Nearing the 10 year mark. I got the game not long ago but have followed the whole game through youtube. Amazing how far this community has come since then.
Been thinking laying since frostbite and damn have I learned a lot and caused random Klang explosions that I still have no explanation for
This game is fucking awesome. One of the best physics ever made. This was the only game that really made me feel in space