Building a REALITY BREAKING Hyperloop Accelerator and other Satisfactory Hyper Tubes Tips!

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 503

  • @ImKibitz
    @ImKibitz  4 ปีที่แล้ว +55

    Checkout some of my other Satisfactory tips, guides, and tutorials!
    Playlist - th-cam.com/video/Jpq6skTLziU/w-d-xo.html

    • @alpertr2403
      @alpertr2403 4 ปีที่แล้ว +1

      Thanks

    • @thatscienceguy9458
      @thatscienceguy9458 4 ปีที่แล้ว

      Man I really really want to like your videos but damn your voice is grating on my ears. I know you are a very knowledgeable and seem like an awesome guy. Just can't deal with it especially the way you say hyper tubes. Sorry man just can't do it.

    • @Vatharian
      @Vatharian 4 ปีที่แล้ว

      Satisfactory bug report: Player after entering multiple hypertubes meets God.

    • @pst3432
      @pst3432 4 ปีที่แล้ว

      I commented that on an earlier video but in case you didn't see: You actually can sprint really fast just with the Exosuit
      .
      Well... actually not sprinting... but if you:
      1. Sprint (Shift)
      2. Boost (Ctrl)
      3. Slide (C) and then while holding those three
      4. Jump (Space)
      you can get quite speedy.
      Watch out not to get that FingerSPAGHETT but if you want, combine all that with the fastest Belt you have to get to SUPERSPEED in no time :)
      Keep up the good work, love ur vids :)

    • @captain_loeffel
      @captain_loeffel 4 ปีที่แล้ว

      Don't walk into the light! DON'T WALK INTO THE LIGHT!!

  • @mohammednajl5950
    @mohammednajl5950 4 ปีที่แล้ว +755

    **flashbacks to let’s game it out**

    • @rasmusuhrskov2795
      @rasmusuhrskov2795 4 ปีที่แล้ว +32

      Looked after this comment because i cant be the only one

    • @stranger_shadow
      @stranger_shadow 4 ปีที่แล้ว +3

      ikr

    • @jensonpreacher4772
      @jensonpreacher4772 4 ปีที่แล้ว +32

      lets game it out made this first and discovered the hyperloop glitch

    • @cozmo7266
      @cozmo7266 4 ปีที่แล้ว +2

      Yep

    • @captcrow1783
      @captcrow1783 4 ปีที่แล้ว +16

      I like how everyone let's Josh kill the game first before venturing into wrecking the graphics cards on their own cpus. They forgot he likes to rent space on NVIDIA Cloud Computing😎

  • @johnrtrucker
    @johnrtrucker 4 ปีที่แล้ว +206

    Never thought satisfactory would teach me how the cern particle accelerator works in Switzerland

  • @guardiangibbs2663
    @guardiangibbs2663 4 ปีที่แล้ว +213

    I like to run on a mark 5 belt into the hypertube.

  • @necrobard
    @necrobard 4 ปีที่แล้ว +559

    Kibitz: **Enters Reality Breaking Hypertube**
    Ralof: Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.

    • @karlakassia4125
      @karlakassia4125 4 ปีที่แล้ว +2

      necrobard lol

    • @trdrudedude6099
      @trdrudedude6099 4 ปีที่แล้ว +2

      just through space and realety into another game

    • @owlman145
      @owlman145 4 ปีที่แล้ว +7

      He should so use that to intro a new game he starts playing in the future (or end teaser). Like "we are going to try 50 mark 3 entrances" and boom, new game intro.

    • @johnrtrucker
      @johnrtrucker 4 ปีที่แล้ว +1

      This literally twists the fabric of space and time transporting you to not only an alternate reality but also back in time

    • @nox_luna
      @nox_luna 4 ปีที่แล้ว

      imagine the satisfactory engineer in skyrim, just industrialise the map lol.
      imagine the shit you could build with ebony/daedra hearts/dragonbone.......you know....besides armor and weapons....

  • @tzgaming207
    @tzgaming207 4 ปีที่แล้ว +198

    it would be cool if we had a speedometer for hypertube travel 🤔

    • @drewdebrocke2656
      @drewdebrocke2656 4 ปีที่แล้ว +6

      Awesome idea I wanna see that

    • @atomsorcerer8356
      @atomsorcerer8356 4 ปีที่แล้ว +12

      I mean, if you know the exact distance you move, and how quickly you move, you can work out how fast these things boost you.
      It’d just be a bit of a pain to do though

    • @thepeanut546
      @thepeanut546 4 ปีที่แล้ว +2

      Would be nice

    • @cybersteel8
      @cybersteel8 2 ปีที่แล้ว

      In this video it would just be pegged at the maximum XD Unless it was digital, then just 9999999999 lmao

  • @crazguykwan8955
    @crazguykwan8955 4 ปีที่แล้ว +37

    20:15 Kibitz saw a glimpse of the Food Court on top of the Space Elevator

  • @parkermccarthy4265
    @parkermccarthy4265 4 ปีที่แล้ว +119

    I wonder if the orb is something the devs added intentionally when you go that fast or if it's an actual glitch

    • @allistairhock9825
      @allistairhock9825 3 ปีที่แล้ว +20

      Glitch. Let’s Game It Out found that one. He got a different screen.

    • @lionllew6601
      @lionllew6601 2 ปีที่แล้ว +4

      I thought it was the status light from the last tube entrance.

  • @chrisbrinzo
    @chrisbrinzo 4 ปีที่แล้ว +33

    For the circular accelerators I always make multiple entrances on one side and leave the other side a solid tube.
    Having only one entrance and exit point makes them nearly 100% reliable.

    • @chaotea2042
      @chaotea2042 4 ปีที่แล้ว +2

      Thats a good plan. Takes longer to charge, but you get that relyability. Ill try this.

    • @chrisbrinzo
      @chrisbrinzo 4 ปีที่แล้ว

      @@louisdrouard9211 I usually do 4 to 6 entrances on one side and leave the other side a solid tube. Just have to do some trial and error with where the final entrance is for the destination tube.

    • @Conta_Minated
      @Conta_Minated 2 ปีที่แล้ว +4

      Or you could add multiple exits pointing in various directions to get a hyper tube randomizer. Want to travel, but you don’t know where you want to go? Try the randomizer!

  • @TGCPA
    @TGCPA 4 ปีที่แล้ว +112

    Kibtiz: "Don't watch if you just ate food."
    Me (On my 3rd slice of pizza): "...what?"

    • @Hot_spider
      @Hot_spider 4 หลายเดือนก่อน +3

      Bro no reply in 3 years!?! Damn this is funny 😂😂😂

  • @davidburroughs7068
    @davidburroughs7068 4 ปีที่แล้ว +10

    " .... at first I wasn't sure if I was dead, but every thing went black as if it was a tunnel, and there was this light may be out at one end, but honestly with out referends or any frame of references I'm not sure if the size of things ... so, I kept my eyes open for Zues and the other kids. In case... You know. But really cool definitely. Result, sure gonna have to try this again!

  • @camhissey
    @camhissey 4 ปีที่แล้ว +40

    Would’ve loved to see that final run with God mode to see what eventually loads!

    • @Nevir202
      @Nevir202 2 ปีที่แล้ว +2

      I'm assuming nothing? At that speed, even a slight tilt would still toss you off the map, into the void lol.

  • @moebelhausmann_4753
    @moebelhausmann_4753 4 ปีที่แล้ว +55

    He entered the Speedforce... outside of space and time

    • @drewdebrocke2656
      @drewdebrocke2656 4 ปีที่แล้ว +5

      My name is Barry Allen and I am the fastest man alive

    • @davidmartin5483
      @davidmartin5483 4 ปีที่แล้ว +4

      Be back in a Flash

    • @Exaspatial
      @Exaspatial 4 ปีที่แล้ว +1

      LoL

  • @jayzo
    @jayzo 4 ปีที่แล้ว +51

    with the loop design, what about adding a hypertube that runs around the outside and ejects you into the launcher so that even if you get ejected from the loop on the wrong side you get put into one that corrects it and takes you around half a turn to the correct place.

    • @Swippen
      @Swippen 4 ปีที่แล้ว +1

      Had the exact same thought.. Should be very reliable

    • @joaopedro1322
      @joaopedro1322 4 ปีที่แล้ว +1

      I thought about adding a hypertube that sends you in the same desired direction.

    • @jameslee2180
      @jameslee2180 4 ปีที่แล้ว +2

      Just close the loop on the back side, either add another boost section or tighten the space between exit and reentry.

  • @TeamPerilous
    @TeamPerilous 4 ปีที่แล้ว +10

    Moved so fast you went back in time to the first xbox turning on.

  • @zorrbock
    @zorrbock 4 ปีที่แล้ว +4

    Praise be the orb. That actually made me laugh. Great vid!

  • @leakyabstraction
    @leakyabstraction 4 ปีที่แล้ว +7

    What I'd also want to know is if it's possible to travel backwards with the normal hypertube setup that has multiple entrances to boost the speed. Because I guess the character would be crushed against the one-way booster entrances. Or, if we make them two-way, then we'd exit at a very high speed.

  • @TimothyTucker0
    @TimothyTucker0 2 ปีที่แล้ว +2

    I just had a thought for the how to get around the finicky nature of the hyper tube loops. On the other possible exit, the undesirable one, just make another entrance whose exit also points where you want to go.

  • @explosivebowels9088
    @explosivebowels9088 4 ปีที่แล้ว +7

    At first when I saw the green orb, I thought Kibs was joking and played the startup screen for the first x box haha:D

  • @thepeanut546
    @thepeanut546 4 ปีที่แล้ว +16

    When I saw these hyper tubes for the first time I was like:"dude,these are the vacuum delivery wents from portal 1 and 2!

    • @wta1518
      @wta1518 3 ปีที่แล้ว +3

      *Pneumatic Diversity Vents

  • @WookieJebus
    @WookieJebus 4 ปีที่แล้ว +5

    On the round cannon, I install a bypass tube. Straighten it out a bit so it putes you straight into the output and you're golden. Minor speed loss, but at least it's consistent

  • @xLAxDeathValley
    @xLAxDeathValley 4 ปีที่แล้ว +10

    Literally just got to a point playing this morning where I really need to explore far out and said to myself "man, I could really use a Kibitz hypertube launcher tutorial right about now" 😂. Thank you sir. Love the videos.

  • @rimorres
    @rimorres 4 ปีที่แล้ว +3

    Kibz, the circular launcher has a 90 degree offset so you'll exit 90 degrees from where you started. The 2-entrance version is incosistent because its offset by 180 degrees. I reckon a 4-entrance launcher is bigger but more reliable as every entrance is offset by 90.

  • @theneoangeles
    @theneoangeles 3 ปีที่แล้ว +1

    At 16:25 his pc was like: bro, stop that i'm dying!😵🤮

  • @boricle4509
    @boricle4509 4 ปีที่แล้ว +12

    Imagine doing the 20 hypertubes in vr
    Afterwards your headset is covered in puke

  • @DivinitasJanus
    @DivinitasJanus 4 ปีที่แล้ว +4

    6:30 Ok, I thought about running Hypertubes along my rail lines, since I'm going to have rail lines to major outposts, and now I've got to try this railgun method with a U-Jelly pad at the end.
    Scenic is for train rides.
    "OHGODSOMETHINGBORKED" is for railguns.

    • @elijinn5044
      @elijinn5044 2 ปีที่แล้ว

      I will definitely do the same thing! It sounds so fun!

  • @Xenowize1242
    @Xenowize1242 4 ปีที่แล้ว +2

    Thank you Kibitz, your videos have been monumentally helpful. Discovered this day 3 of quarantine in March, so it was the perfect time to start loooooong play sessions. This vid especially, was having a bit of trouble figuring out how to use them between my new Nuclear factory/power-plant and main factory. Anyways, thanks again - all the likes and subscribed.

  • @karjedav
    @karjedav 4 ปีที่แล้ว +6

    This is the most exciting and fascinating thing I've seen all week. And I haven't even finished watching the video.

  • @1110jesse
    @1110jesse 4 ปีที่แล้ว +2

    I actually did try out the loop the loop thing, but I only had 1 enterance in the circle. it takes longer to accelerate, but 100% guaranteed to exit the right time to fling you to next hypertube.

  • @MrSerjHater
    @MrSerjHater 4 ปีที่แล้ว +10

    And now im going to watch "the orb" video from Tomska

  • @FaethorFerenzcy
    @FaethorFerenzcy 4 ปีที่แล้ว +6

    I could have bet, that kib wakes up in skyrim short before the end of the video.

  • @xerfer
    @xerfer 4 ปีที่แล้ว +2

    When building small loops I do 3 steps next to each other from loop to where I want to go, then I space the loop 4 steps entrance to entrance, and 7 steps to the side. There is also a bigger loop you can build using 4 entrances, which gives a more consistent loop.
    You can also slow down if it goes too fast in the tubes, by clicking in S, to go back. But just click it now and then at the end and you wont die when shooting out of the tube.

  • @Easyflux
    @Easyflux 4 ปีที่แล้ว +6

    Did you know, you can turn around while inside a hypertube? Great for those accidental "sucktions" ;D

    • @anns666
      @anns666 4 ปีที่แล้ว

      Doesn't work in launcher, you will be Stuck inside

  • @ViniciusAmano
    @ViniciusAmano 4 ปีที่แล้ว +4

    that was amazin! hahaha so much fun! cheers dude, your channel is amazing

  • @regiets1
    @regiets1 4 ปีที่แล้ว +12

    I never thought in a game called "Satisfactory" that one could meet God, but of course Kibz would be the one to do it!

    • @Piotr08
      @Piotr08 4 ปีที่แล้ว +5

      I think Lets game it out did it first

    • @christopherfox7650
      @christopherfox7650 4 ปีที่แล้ว +2

      I think he when the speed of light so the game blacked out

  • @huffy737
    @huffy737 2 ปีที่แล้ว

    That end experiment! Lmao got the like for sure. I laughed so hard at the map travelling!

  • @AnInnocuousBlueCube
    @AnInnocuousBlueCube 4 ปีที่แล้ว +13

    "Hey, we're alive. That's cool."

  • @NuSpirit_
    @NuSpirit_ 4 ปีที่แล้ว +6

    I have a feeling like you experienced the black hole from Interstellar :D

  • @ceskil
    @ceskil 4 ปีที่แล้ว +3

    Have a question, let say we combine the straight booster theory and the centrifuge booster into one, by breaking the 2 semi circle tubes into 4 or 6 segments and see whether they add additional boost.
    And about the orb, I think, like the oscilloscope, the video card could not keep up with the map changes and drawn a dot or orb in the middle of the camera.

    • @first-last557
      @first-last557 4 ปีที่แล้ว +1

      So you're saying, if I bought 4 RTX 3090 cards, set them up with NVLink, and go into the faceripper 9000, it *might* render more than -1 frames?

  • @kmfnj
    @kmfnj 3 ปีที่แล้ว

    13:25 -- My guess: I'm going to laugh my ass off no matter what. 😂 GREAT video!

  • @jantolinek9888
    @jantolinek9888 4 ปีที่แล้ว +5

    how much effort has gone into this, like
    oh you know, I just made a hyper tube across the map
    nothing special :O

  • @cat_hq_1452
    @cat_hq_1452 4 ปีที่แล้ว +6

    I actually have a hypertube system with hypertubes connecting thru the whole map. I can go from one side to the other in like 30 seconds.

    • @allistairhock9825
      @allistairhock9825 3 ปีที่แล้ว +1

      If u do changing hyper tubes through the world you will break reality mod-less

  • @ghaleongamer
    @ghaleongamer 3 ปีที่แล้ว +1

    Been watching Season 4 and came across this vid. Well done BTW.
    It reminded me a bit of Mythbusters and I now picture it starting like....
    "Today on Satisfactory: Mythbusters, ImKibitz plays with hyper tubes and you won't believe the results."

  • @Ampestosamp
    @Ampestosamp 2 ปีที่แล้ว

    One friend of mine recomended me this channel, and told me you were actually investigating the hypertube boosters and launchers. I know this video is old, and i dont know if you already know it but, i conbined this mechanic whith the fact that you do not recieve damage with horizontal collitions and jelly pads to make eficient and usefull hypertube connections between my bases. I can show, if wanted some designs i have.
    Otherwise, thanks for that video, it was so much fun!

  • @bryonnoel4254
    @bryonnoel4254 ปีที่แล้ว +1

    Had the weird black screen happen to me on only 10 regular launchers. I had the launchers and exits as close as possible (cannot even see the tube). Guess is caused super fast acceleration. Made launchers with longer tubes and it acts more normal.

  • @moose_1349
    @moose_1349 4 ปีที่แล้ว +1

    Another good laugh for a rainy day. Thank Kibz

  • @ninjab952
    @ninjab952 4 ปีที่แล้ว +2

    nerd parade had a good video on making consistent hypertube accelerator circles that had 4 entries and 4 launch directions.

  • @JeffConklinNJ
    @JeffConklinNJ 4 ปีที่แล้ว +3

    This was a fun stream to watch... and great video now. As someone mentioned on Twitch, Nerd Parade has a great hyper tube launch system that seems to be very reliable. And smaller as well.

  • @deaghostyt2217
    @deaghostyt2217 2 ปีที่แล้ว +1

    while seeing the recs at 0.25 speed i noticed that you glich trough a green hyper-loop part, like the orb, you might glitch INSIDE the hyper loop, sadly its not that since its actually not the same texture BUT you glitch into the inside of hyper loop before watever the heel happen next

  • @haikarawalker6996
    @haikarawalker6996 4 ปีที่แล้ว +1

    Not sure if you knew this, but by hyperstacking (get it?) the booster system the tubes just snap your diddly darn neck, and you get to see the creation of the universe.

  • @jamessabins887
    @jamessabins887 4 ปีที่แล้ว +1

    This helps a lot. I have been playing periodically and just got hyper tubes.

  • @ChaosContrl
    @ChaosContrl ปีที่แล้ว +1

    16:12 FLYING AROUND AT THE SPEED OF SOUND~

  • @helpme165
    @helpme165 4 ปีที่แล้ว +6

    20:04 your going to the shadow realm jimbo

  • @nzoomed
    @nzoomed 4 ปีที่แล้ว +7

    I'd hate to think how many hours it took to build that hypertube all around the map!

    • @wta1518
      @wta1518 3 ปีที่แล้ว +4

      This is the person who built a 420 gigawatt nuclear power plant.

    • @nzoomed
      @nzoomed 3 ปีที่แล้ว

      @@wta1518 i know, I can't imagine how he even did that lol, this is a walk in the park compared to that lol

  • @nicholasgarrett9696
    @nicholasgarrett9696 2 ปีที่แล้ว

    One HUGE improvement I've made: I've made the cannon only consume power for any short few moments that I actually use any of my cannons. You can hook your cannon up to just a few Power Storages (1 - 10), more Power Storage = quicker charge. And then hook this system up to a Power Switch, and the Power Switch to your main power grid. (Do not hook cannon system to your main power grid, thats what the Power Switch is for). when you want to use the cannon, Power the Switch on for just a few seconds, then power it back off again and quickly enter the cannon. With enough Power Storage batteries (it doesnt take too many), you can quickly flick the Power Switch on and back off and have more than enough time than you need to enter and exit the cannon.
    Free cannon basically. Now you can make as many as you want and not fear power consumption at all. Your average hyper cannon WITHOUT power storage and an off switch would consume about 100-200MW/s constantly which quickly turns into thousands of MW/s in an efficient hyper cannon network.

  • @kernuba3916
    @kernuba3916 ปีที่แล้ว

    Thanks on how ot make these. I'm in the process of a major factory revamp and this will help before i start expanding out to the other biomes.

  • @aurongrande6141
    @aurongrande6141 4 ปีที่แล้ว +6

    Good thing my epilepsy isn't the photosensitive type, but I apreaciate the warning.

  • @DownwithEA1
    @DownwithEA1 4 ปีที่แล้ว +1

    This looks like a lot of fun to mess around with. Thanks!

  • @jefffairchild1854
    @jefffairchild1854 ปีที่แล้ว +1

    Mine is not working like this. It's not speeding me up even when I put 4 in a row. Did they remove the functionality of this?

  • @Heivang
    @Heivang 4 ปีที่แล้ว +1

    You made the Large Hadron Collider with the Mk3 boost tube. You made yourself into a God particle.

  • @real_architect_3ark841
    @real_architect_3ark841 4 ปีที่แล้ว +10

    I think coffee stain should see the last 3 minutes 😂😂😂

  • @yottawatt
    @yottawatt ปีที่แล้ว

    I started playing this game and i built my first hypertube canon. For some reason i got caught in a loop for 15 sec and i launched off the map. I saw similair things as he did at the end of this video, except i saw what looked like stars flying by me.

  • @ShadowVaria
    @ShadowVaria 4 ปีที่แล้ว +2

    This is the only topic I think I've seen both Kibitz and Let's Game it Out both do in Satisfactory, though while the latter did it because, well, that's what he does, Kibitz is using it practically. I hope it isn't patched in the future. That'd suuck.

    • @brodriguez11000
      @brodriguez11000 4 ปีที่แล้ว

      Hypertube and a steerable parachute.

  • @atomsorcerer8356
    @atomsorcerer8356 4 ปีที่แล้ว +2

    Okay now there’s two things i want to see someone try and do-
    1) Try to build a hypertube loop that won’t kick you out, and just see what happens.
    And 2) Try to build a hypertube launcher that accelerates you to the literal speed of light (just under 3 million meters per second)

    • @Magnetis0101
      @Magnetis0101 4 ปีที่แล้ว

      A graphic card cant process that much texture that fast without crashing.

    • @topgunsss1
      @topgunsss1 2 ปีที่แล้ว

      thats a lot of processing speed and i think most if not all computers would crash no where near that result lol, just a guess

  • @snspartan714al2
    @snspartan714al2 2 ปีที่แล้ว +1

    To fix the problem of it flinging you backwards on the loop maybe make an extra outer loop that is spaced out at the same distance as the launch portion so that it will still send you through the launcher

  • @nickohboy5365
    @nickohboy5365 ปีที่แล้ว +1

    I just built my world crosser using this video; they fixed the map so the ground is always loaded or something, then trees and other plants poof into existence. I am building a base to stop me from flying to my death outside the world's boarder. 16 entrances is too low as I couldn’t do 45° for the exit and the trees load in causing me to hit one, so I got 17 entrances shooting me clean across the map into a base I building to catch me; seems though I can phase through walls if I put the floor to close to where I land or a gate 5 blocks away from the wall behind it. Guess I need to use parachutes or jet packs now.

  • @toniodu371200
    @toniodu371200 2 ปีที่แล้ว

    i actually use the 10 cannon to boost with standard hypertube and a straight down on jelly to not die at the end, extremely reliable

  • @shiftednrifted
    @shiftednrifted 4 ปีที่แล้ว

    If you put two supports right next to each other, link them with tube, then delete the supports, the tube stays. You can then link the entrance to the tube, and that way you can go directly from entrance to entrance, no tubes between

  • @titledpie
    @titledpie 2 ปีที่แล้ว +1

    I built a yeet off the world cannon, but in a normal hyper tube, I’m going to tell what happens in a few minutes, need to get more rotors

    • @titledpie
      @titledpie 2 ปีที่แล้ว

      Result: AHHHHHHHHHHHHHHHHHHHHHH, AHHHHHHHHHHHHHHHHHHHH- phew I survived

  • @bryonnoel4254
    @bryonnoel4254 ปีที่แล้ว +1

    Perhaps the devs have teleportation in the Game and the game shows the green orb when the player is traveling over a certain speed during teleportation???

  • @unquestionable57
    @unquestionable57 3 ปีที่แล้ว

    Thanks for this crazy tests it’s fun

  • @DKuiper87
    @DKuiper87 4 ปีที่แล้ว +1

    Cool video, very inform... ALL GLORY TO HYPNO ORB

  • @crownedcrow7745
    @crownedcrow7745 4 ปีที่แล้ว +1

    The only acceptable way to watch 16:10-17:00 is with the audio muted and Sonic's green hill zone blaring in the background. Mario's star power theme is a reasonable substitute.

  • @MrMyrmex
    @MrMyrmex ปีที่แล้ว +1

    Kibitz met god and it was good. All praise the orb!

  • @TheBrothergreen
    @TheBrothergreen 2 ปีที่แล้ว

    If each launcher gives you speed, and when you leave, you get to keep that speed (eg if each hyper-tube entrance increases your speed by 50meters per second, then speed would increase LINEARLY, not exponentially. Also, Irreguardless isn't a word.

  • @Raulikien
    @Raulikien 4 ปีที่แล้ว +1

    For the loop hypertube, cant you just make a tube entrance on the wrong side that goes to the correct side to make it work 100% of the time?

  • @Liftium
    @Liftium 4 ปีที่แล้ว +2

    Kibitz, when building a loop launcher, have it near a wall, so when the game tries to launch you out the wrong side you bump off the wall and get back into the loop.

    • @allistairhock9825
      @allistairhock9825 3 ปีที่แล้ว +1

      He said your breaking reality so no

    • @Liftium
      @Liftium 3 ปีที่แล้ว

      @@allistairhock9825 Yes. Try it.

  • @MrAntiKnowledge
    @MrAntiKnowledge 3 ปีที่แล้ว +1

    Might have changed since the video, so small correction: If you die outside the map, the deathchest will spawn where you last touched solid ground.

  • @iamsushi1056
    @iamsushi1056 2 ปีที่แล้ว

    Going that fast would actually cause everything to turn black as it blueshifts light beyond the visible spectrum. If that’s the case, the Orb would be high energy waves at least, possibly gamma or higher.

  • @LunasFaruza
    @LunasFaruza 4 ปีที่แล้ว

    To avoid missing the target on the glitch loop, just put a semi circular hyper tube behind the loop as well.

  • @TheNefastor
    @TheNefastor 4 ปีที่แล้ว +2

    Channeling Tenacious D's "two kings" : Tube technology...

  • @birdflippin
    @birdflippin 4 ปีที่แล้ว

    Wouldn’t the looping launcher work better if you had a second entrance that just loops around to the actual launcher when you get shot out the wrong side? Hopefully that would remove some inconsistencies

  • @TheFinagle
    @TheFinagle 2 ปีที่แล้ว

    I feel like combining your consistent entry platform with the hyper loop accelerator would be a good match. Also once you get that consistent targeting on a 4 corner accelerator and have 4 entrances, 4 different destinations for low the energy cost of 80MW (4 for the loop, 4 for your speed setting tubes)

    • @TheFinagle
      @TheFinagle 2 ปีที่แล้ว

      Update I built these in my World and to get consistent entrance and distance I use a conveyor belt. one extra foundation, 4 meters of belt is all you need

  • @tyraelpl
    @tyraelpl 4 ปีที่แล้ว

    Kibitz's new hobby, building random giant hadron colliders in satisfactory.

  • @ath0rus
    @ath0rus 2 ปีที่แล้ว

    can confirm this still works in update 5. i also use it get some insane speed on my dune dessert highway (has hyper tube along the side)

  • @sir.johnbalman9877
    @sir.johnbalman9877 4 ปีที่แล้ว +1

    Mega project Idea Hyper tube coaster that goes across the whole map with boasters keeping speed

  • @Hippida
    @Hippida 4 ปีที่แล้ว

    If you are new to Satisfactory, I will say One Thing!
    There is nothing like getting actually lost in the map, because yes, its just that awesome.
    The map is so huge, the terrain so varied that Exploring is an actual thing in Satisfactory.
    There are even incentives to explore, beyond the fact that this map is hand crafted, Love has made this thing (and a few SEK ) You may find caves, ways to climb many of the highest peaks.
    You can spend hours just walking around in awe, and it will be just as much fun as building stuff, as long as you avoid the eastern middle part of the map, death resides there

  • @jeetaghara_official
    @jeetaghara_official 4 ปีที่แล้ว

    ohh man ...! loved it .... praise the orb

  • @morienbendinelli1554
    @morienbendinelli1554 4 ปีที่แล้ว +1

    "Particle accelerator"
    "Particle? Haha!! Hold my beer...."😂😂😂😂😂

  • @lostlama5394
    @lostlama5394 ปีที่แล้ว +1

    I was testing the hyper loops in experimental upd 8 and I also went into the shadow realm

  • @matthewdunstone4431
    @matthewdunstone4431 4 ปีที่แล้ว

    I mount the hyper tube entrance face down just above a jump pad. The pad gives me a kick as I enter. Makes for a consistent launch.

  • @ru5b
    @ru5b 4 ปีที่แล้ว +5

    BEHOLD THE [insert name here] YEETER

    • @wta1518
      @wta1518 3 ปีที่แล้ว

      FaceRipper 9000

  • @samwaterlord6888
    @samwaterlord6888 3 ปีที่แล้ว

    The video: don’t watch this while eating,
    Me scarfing down as many little Debbie treats as I can: bring it on

  • @2000YG
    @2000YG 2 ปีที่แล้ว

    The circular things remind me of the thing we had in physics class: a zyclotron. It accelerates electrons.

  • @kerbodynamicx472
    @kerbodynamicx472 4 ปีที่แล้ว

    The entrance is like a coilgun, and the tube is like Hyperloop
    For the stuff at 8:50, I call it a particle accelerator

  • @tovoklore6356
    @tovoklore6356 2 ปีที่แล้ว +1

    Decided to try my hand at this. In order to maximize consistency in input speed and angle into the cannon, I set one up so that a hyper tube spat me out on a conveyor which then fed me into the hyper tube cannon. The launch range still varies wildly. I'm not sure what else is affecting the launch range, but something must be.

  • @hydrus6782
    @hydrus6782 4 ปีที่แล้ว

    Breaking reality... Yup. Just another monday for Kibitz.

  • @raulsardeni2372
    @raulsardeni2372 ปีที่แล้ว +3

    the design is very human

  • @Fayanora
    @Fayanora 2 ปีที่แล้ว

    Hey would it be possible to plant those jelly things in front of hypertube exits and just kind of go exactly where you want on the map through the tubes, and the jelly thing will stop you from crashing into a wall and dying?

  • @WackoMcGoose
    @WackoMcGoose ปีที่แล้ว

    Survivability for those not at the jetpack stage yet: Enter a launcher at full health (this is important!) with the materials for a U-Jelly and a ton of power lines. Launch yourself _with hands off keyboard_ to ensure the trajectory is reproduceable. Land with _imminent destruction of Fiscit property_ (fall damage is capped at 97/100 HP). Build the U-Jelly at the exact spot you landed. Now start building power poles/lines all the way back to your base. Next time you launch, as long as you don't try to alter your midair trajectory (hands off keyboard once you enter!), the U-Jelly should perfectly catch your suborbital butt.