You fool, you've left out the most relevant information. Moral Savant is clearly the best class for Felix because it has 4 extra swords on its back at all times. /s
i made him a mortal savant when i played on blind (BL) i now have him as my dancer (BE) because i wanted to troll around with him. im seriously surprised with how well he is doing
Not a bad idea really. A class that favors swords and reason and if you go up against an enemy Felix can't handle you just bring a buddy who can and give them two turns on them.
@@joho4430 I can't exactly undo aging 5 years and brushing my hair just comes naturally to me now thanks to Dorothea, but if it makes you feel better, I can use one of my old school pictures... Edit: Also, what do you mean by timeskip?
@@joho4430 > Mentions literally ageless characters Also, I do agree with you that her hair got worse with timeskip. But I also know that she's human, so will age.
I really think that Mortal Savant, whether the creators intended it or not, is meant to be an endgame MAGE class, not an endgame SWORD class. Most main mages don’t really care about their speed as much, and they can use the little boost in Strength to ease the weight burden of their spells. Especially helps for Marianne, who uses Black Magic and gets her relic weapon in the form of a relatively lightweight magic sword.
Unless you really want to use a levin sword, I don't think it's worth it. You could probably make a case for its upgraded 3 range being worth using on mages that lack 3 range capabilities, but that goes away as soon as you hit S rank in black magic anyway. The reasons why I consider levin sword the only viable way to run this class are numerous: 1. Physical and magic damage mixes often leave one of the two gimped. 2. More attack options are honestly just redundant. If you level reason and swords, that's damage and damage. Reason and faith is just better because that gets you some solid utility on top of your damage. It gives you character more they could potentially do. Even sword and bow is a better combination because they both at least scale off the same stat and cover relatively exclusive ranges, although I do think bow is the far superior choice over sword if you run close counter. 3. The requirements are really awkward. No, you don't need A in both, but getting the secondary up to C+ or higher, or whatever nets you a decent chance of getting the promotion is still a significant time investment 4. The alternatives are still better. Holy/dark knight are honestly just better magic focuses. You can still run mixed if you want. C lance isn't a huge investment for max promotion chance, and riding at least provides some benefits aside from damage. Swordmaster and assassin have significantly better speed, which sword users still need. Gremory is just a strong magic mixed class. Double magic uses really benefit your high end spells. Going back to Marianne, if Blutgang wasn't 1 range, I'd say you can justify this, but she's just way too frail to let within attack range of anything she can't finish off, and that makes her a liability.
Yeah I bad Felix as mortal savant and i switched to using a levin sword and it was hilarious watching him just point his sword at people at blowing then up.
@@RyanJW001mixes having one of the two stats being lesser is fine. The primary value in a mixed offensive unit is using magic vs high defense targets and weapons vs high res targets. For example a dark knight ingrid should be consistently be able to handle enemy casters barring mortal savants with her strength even when going entirely through the mage line in the path up. Magic domiant hybrids are generally preferable because of mages lower average hp and mages also noticeably benefiting from weight reduction of actually having a strength stat but it can still be handy to throw a spell at an armor every now and then. Even a enemy phase dimitri’s guaranteed crit can struggle to ohko an armor knight with killer weapons but a tome can get through them easily providing you are doubling. The problem with the hybrid classes is you really need them to be doubling so only the fastest units are worth considering them on. The whole oh look my mage has strength so now they can use their mid level stuff at full speed benefit don’t really matter if you have no speed. Ingrid in particular makes the best case for them. Also most units get very limited value out of faith later on. With how effective preventative options are healing just ain’t worth investing in cuz you shouldn’t be taking damage in the first place. And a lot of the time If you do take damage you are one rounded. Like yeah If you have a movement spell or even seraphim that’s worth considering. But otherwise it’d be better to either go after one off class skills ( darting blow on females that weren’t going through Pegasus for their natural class progress for example vantage on hubert master archer on slyvain cuz god his hit tends to suck otherwise on wyvern ) or battlion rank on everyone up until the rank they reach the battlion you want for them to either fix their stat flaws like getting slyvain a hit +30 battlion if he’s not going wyvern or for utility like impregnable wall or goddess dance.
I made him a mortal savant and he absolutely destroyed everything in his path. And when people tried to attack him, he was just like nope and dodged every attack. Unless you’re playing on Maddening, it’s not necessary to number crunch every little stat. I made most of my class decisions by what looked cool and fit the character’s story. And I beat the game on hard without losing a unit.
Old comment, but I actually made Felix a Mortal Savant on my Maddening playthrough and found it to be beneficial. He still doubled most enemies, and had access to Magic (which means he didn't need an armorslayer to deal with armored units), and had Thoron, for decent ranged attacks. I heard recently Mortal Savant isn't that great, so I'm trying to figure out if I made things harder or easier or myself now
@@jawwer00 just go Wyvern lord if you're male and use lances. The slight penalty to attack power is more than made up for in terms of speed and mobility
@@noreng9333 that line only comes around at advanced, and it forces you into axe usage, meaning characters like Lorenz will either be forced to suck ass or give up their whole identity.
Put everybody on a flying mount, even Dedue! Especially Dedue! I'm just hoping that we'll get a flying Magic user (Malig knight or Dark flyer) so we can put EVERYBODY on a flying mount. =D
@@lunarfloure if his garbo magic is considered a "boon" then what is the stuff he's actually good at considered? Because even with his hidden talent he sucks at magic. He's far better as a pure physical unit.
I’m doing a full mage run (can only use classes that can use magic) and Felix has been a godsend... a crit machine. I’m making him a mortal Savant since his base strength growth made his strength pretty good and going through mage and warlock allowed him to get a huge buff to his magic and gave him fiendish blow for further nuking Mortal Savant does suck a lot so don’t go down that path but if you are going to do it, go through mage to get fiendish blow
LinkKing7 Felix at chapter 10 came out as the fallowing Lv 20 Warlock Hp (36+5) Str 19 Mag (20+2) Dex 15 Spd 22 Luk 13 Def 12 Red 19 Cha 8 Skills: Reason lv 4 Fiendish Blow Black Magic Crit +10 Hp +5 Magic +2 Weapons: Iron Sword+ Steel Sword+ Killing Edge+ Levin Sword+ Critical Ring Aegis Shield Combat Arts: Sunder Grounder Draw Back Battalion: Jeralt’s Mercenaries Ranks: Sword B Reason A Faith D+ Authority D
LinkKing7 I am playing this on Hard Classic so this isn’t for Maddening (as with maddening you really can’t have any fun with builds), the whole point of the run was to make fun of how similar the school is to Hogwarts so all mages and using specific characters to represent Harry Potter characters (Ignatz for Harry, Sylvain for Ron, Felix for Draco, etc) with a few fill ins for space to make a roster So far the best characters are Felix, Lysithia, Dorothea, and Bernadetta as MVP surprisingly for being a nuke, healer, and tank (I got a lot of disgusting growths from her, Bernie Girl never lets me down lol)
Still wouldn’t recommend doing this unless you want a stupid challenge as it starts off rough but trivializes a lot of maps and makes others annoying (plus Draw Back is and Fiendish Blow is a must have on everyone) and this is definitely an option for some of these characters just not a good option But if someone is hellbent on making Mortal Savant Felix then at minimum put him in mage to mastery to get a few extra magic level ups and fiendish blow if not just build him fully down mage as you are very likely to get that mixed attacker build you want for Mortal Savant... it isn’t a great class (Swordmaster or War Master Felix is a thousand times better) but it’s not that bad and is a unique play style for a mage (crit machine that functions as a frontline unit)
I love assassin so much. They’re definitely worth movement buff items. Stealth is so busted with enemy phase units near him cus he can just do whatever he wants. Dimitri dedue are enemy phase units that work so great with him
bificommander unless ur the only unit enemies can target, enemies won’t target u. It’s busted if u have a tank/vantage unit near ur stealth unit cus then u just move around everywhere for free without worrying about enemies
What class rout did you do with her? Because I did her down the sword rout and that makes her a little underwhelming as a unit, not being able to finish a bunch of units. But, I do like mortal savant, because it's a middle ground between swords and magic.
@@christopherrobinson3857 I made Dorothea my dancer going through the mage class route. If you give her a levin sword, her important offensive stats are magic and charisma. Magic used for her spells and the normal attacks of the levin sword (honestly rarely used over the spells) and charisma for the Sword Dance weapon art which doesn't even need to use the levin sword. High might sword + Sword Dance + 53 charisma on Dorothea and she was one-shotting peeps with that move!
Assassin is probably a better sword use option. I'm doing my first run of Maddening on BL, and I'm going Brigand->Assassin to make him hit hard and speedy.
Actually doing this and i really think it's the best route alongside the wyvern knight route. But in the end, I use this route to make him an axe user, so i'm training him in melee and axe now that he's an assassin to end up warmaster. Like Felix op route => Brigand->Assassin->Warmaster->Wyvern lord once Warmaster is maxed (if you have time, need NG+)
Thought i should point out the whole attack range thing, since nobody seems to be talking about it. Magic attacks (and technically bows, but hes not hot with them) are his long range option, whether its a spell or the levin sword. Given that, it vastly changes the whole topic, as its not just a matter of stats, because positioning is vital in this game, and setting your range where you can't be counterattacked is a godsend.
I mean that's a very valid point for sure, but you can use the Levin Sword+ in any other sword class too. 4 uses of Thoron isn't really enough to justify the class IMO. You could hop him into MS for the mag boost and then back down, lose 2 magic, and keep the Swordfaire and he's still got the 1-3 range that way.
@@LinkKing7 That is also true. However, having the levin sword as his only ranged attack will quickly make it lose durability, so you better have lots of arcane crystals and spare cash. On top of that, the guy selling arcane crystals doesn't show up until halfway through part 2. Edit: corrected a typo
If you ever let Felix do any magic in maddening mode you would notice his Thoron hardly do any dmg to enemies...None of the males except Hubert can be a serious dps mage. Besides without MS's -5 speed Felix can be built to dodge everthing. You don't need to worry about counterattack bc no attack can actually hit him even in maddening
Wait, how is he "not hot" with bows? Sure, his only bonus Combat Art is Heavy Draw, but Curved Shot and/or a Longbow or Magic Bow is all you really need for extra range, especially as an Assassin with backup from a bulkier unit, taking that whole positioning point to task (also save an Ability slot on not needing Close Counter). What is he lacking to be good with Bows? You only need overkill with hit-rate at super long distance. What am I not seeing? Honestly, there's no such thing a character bad with Bows in this game, other than ones where having low Str makes it a pain to raise a weapon Skill. But a heavy hitter like Felix definitely doesn't have that issue.
So I tutored Felix in magic since he could have a talent for it. Figured why not. Made him a mage that could wield a sword and use magice and he was easily one of my best units. Mortal Savant was made for him in my BL run (my first run tbh). Loved it!
Ok so I had him as a mortal savant in my first playthrough with the blue lions and I agree that the magic use isn't worth the loss in speed. There are anti armor swords anyway like levin sword and armorslayer which are clutch with high speed. I will have to make him a dancer now just to try it recruiting him to black eagles.
I think part of the issue is that MOST Master Classes really shouldn't be taken at Level 30, and that's especially true with Mortal Savant. It's something you should class into only after you've exhausted your growth everywhere else. MS gives some nice utility to give a swordmaster/assassin options against heavy armor at a distance, but that's about it. It's a very niche element that you shouldn't be rushing for. About the only Master classes I'd say you'd want to rush into as soon as possible is Dark Knight, and Wyvern Lord/Falcon Knight. Even Holy Knight is one you'd want your healers to stay away from until they've mastered all the other prerequisite classes.
In my golden deer playthrough, I took him through swordmaster and only really used him as a mortal savant for the last two chapters I think. Same thing happened in blue lions. Maybe I was just lucky or maybe hardmode still isn't hard enough but he still had enough speed to consistently double by the time I promoted him to mortal savant. So in my opinion, if you get lucky with his speed, you are coming from swordmaster and haven't invested into other weapon or movement types, make him a mortal savant just for the +1 movement and clutch magic/healing situations. If you find he doesn't double, change him back. I felt I spent barely any time in the master classes for the growth modifiers to take effect. Only the base stats mattered. Also, Nezuko in the thumbnail is one way of getting views lol.
Same for me here except in GD only and on normal, but yeah he was fine there. Also lol, I click on this video to see if it’s bad to make him one early on in the game and I thought it was strange that Nezuko was on the thumbnail.
Currently at the end of part 1 of my BL maddening playthrough, here's my thoughts on everyone so far! Felix (Myrm > Thief > Assassin): He's performed fairly well thus far, and I believe I'll keep him in Assassin, because Stealth is actually very useful in maddening (once you learn what it actually does, anyway). Sunder and Wo Dao+ means never having to worry about doubling on PP, though choosing your targets carefully is important. Dimitri (Myrm > Lord > Paladin): I focused on his swords hard to pick up Windsweep as soon as possible, and it absolutely was worth it. Hands down the best combat art in the game (that's not locked to one class anyway.) Lord is absolutely the way to go, Charm seems like a small boost, but it can be the difference between a kill and a pissed off enemy with 3 hp and a murderline directed at Annette. Paladin was mostly to try to raise his def a bit, and for Canto. Dedue (Fighter > Brawler > Grappler): After a brief detour to master Brigand, Dedue is a phenomenal unit to send down this path. His speed is never going to be on the level of someone like Petra, but this allows him to make the most of what he has. His one-two punch art is your best friend here, giving up a guaranteed double, and more importantly denying the target a follow-up attack. That is assuming the target survives, anyway, because he hits like a greyhound bus, and is one of the only people who can reliably ORKO an enemy. Mastering Grappler for the three-hit Fierce Iron Fist is just icing on top. I've kept his Axes up too with the intent to go War Master eventually, but I'm not certain I need to. As it stands, he's hard to hit to begin with, and even if they do land a blow, his defense is massive anyway. Still, he remains deathly allergic to magic damage, moreso than even the armor path. Still, at least he's got a better shot of getting out of the way! Sylvain (Soldier > Cav > Paladin): Like Dimitri, Sylvain was focused hard into getting A-rank in a weapon for a sweet art. In his case, Swift Strikes is the payoff, and just like Dimitri, it's absolutely worthwhile. His Crest pairs well with Swift Strikes, with a good chance of boosting at least one of the hits, and a fair chance of boosting both. Unfortunately for me, I had a string of very poor level ups (something like 7 levels in a row without a strength growth, and a few without str, dex, or spd), and he started to fall behind. With the change to paladin boosting his base strength by 3 (embarassing...), and the addition of Lancefaire, he's starting to reliably ORKO enemies with swift strikes (sometimes even with just a training lance) but his dex and speed are still behind. Hopefully he turns the corner as a Dark Knight (with a Bolt Axe because it's badass) but we'll see how he looks at 30. Ingrid (Soldier > Pegasus > Paladin): If Sylvain was having a stat dry spell, Ingrid is a decade-long drought. Poor speed, poor dex, poor str, poor mag, weak def, luck and charm aren't even that good. Solid Res I guess, blanks most mages easily, but she struggles to put any damage on target. Pivot to Paladin was to help patch up her Str and Def, but honestly might not be worth it, even with Lancefaire she struggles. The utility of a flier with reposition is undeniable though, and hopefully a few good levels will get her back on track. Working on axes to shift into Wyvern Rider, still uncertain which flying master class she'll end up as. Annette (Monk > Mage > Warlock): Not much to say here. Her performance isn't as remarkable as I would like, but that's largely due to enemies having better crit avo in maddening. She's slow, and fragile, but packs a hell of a punch. Recover is useful to have if you can get it early, but hardly mandatory. She'll make an excellent gremory once again I expect. Mercedes (Monk > Priest > Bishop): Like Annette, she does one thing, and does it really well. Hands down the best healer in Three Houses. With access to Physic, Restore, and Fortify, and a strong magic growth to back give those spells extra reach, it's hard to imagine her doing anything else. Solid dancer candidate, the extra movement would be welcome, and her charm is quite good too. If you go that way, give her a C+ in swords, hand her a Levin Sword and she's good to be the all-in-one support of your dreams. Keep in mind though that Gremory, while coming much later and moving one space less, also gives you another two casts of fortify, and another five of Physic, which is really hard to turn down. Hence, why my dancer is someone else! Ashe: (Fighter > Brigand / Archer > Wyvern Rider): Busted class is busted, yes. Ashe however seems to take it to a whole other level. He's a mini barbarossa, happily either taking advantage of his great dex and access to Deadeye to snipe from afar, or closing in to crush skulls with an Axe. Shout-out to the Minibow+ on Ashe, which allows him to defend himself in melee without taking up a precious ability slot on Close Counter. Important to note that while the Minibow does lack effectiveness against fliers on its own, bow combat arts have that effectiveness built in, and will do effective damage even with a minibow. The lack of extended bow range is easily made up for by extra movement, canto, and flying. His def isn't spectacular, but he's got enough Str and Spd to double most average enemies while equipped with an iron shield. Byleth (Myrm > Merc > Assassin > Fortress Knight): Yes, this is a bit unusual. No, I don't recommend it. I wanted to recruit Ferdinand though, so I went for it. In truth, I felt like I had a gap in my team where a big armor unit should be, and decided to fill it. No clue what I'm going to do with Byleth going forward. Might stay armored, might just go for his unique class, might go back to Assassin. Hell, might go Great Knight just for the giggles. Who can say? Others: Recruited most of the rest of the school. Grondor grudge match is going to feel a bit lonely, but I can't bear the thought of having to kill Bernie again. Lysithea is my Dancer, the extra movement is most welcome, and her spell list is so immense she won't miss the double uses from Gremory. Lorenz was recruited for his paralogue, I haven't deployed him since. He's level 11 still (most of my group is 21+). Kinda want to see what the timeskip will do for him if anything. Ferdinand recruited because he's freakin' FERDINAND VON AEGIR, and also has Swift Strikes, but mostly because the paralogue with him and Lysithea is the only one I haven't done yet.
Just grind axes, fists and authority on Felix and make him a war master. Give him a high crit battalion and his unique shield and he'll be killing everything with training gauntlents. My Felix got RNG screwed hard but he's still carrying my ass hard on late maddening
Unless an unit is busted on both strength and magic there is no reason to make them an hybrid. A general rule for almost every jrpg: specialized character >>>>> jack of all trades. Balanced doesn't automatically mean good. Hybrid Robin and Corrin worked because they're op Bolt Axe Camilla worked because you had pair ups and tonics and meals to make her magic grow without a single level up and even then it is better to make her a Wyvern Lord after she gets trample Promoted Celica and Delthea worked as hybrids because attack stat was the same for physical and magic damage. But Three Houses is not like that, you are not going to bust Felix's magic that easily. Unless you want to make him look super badass, just go Assassin > Bow Knight/Wyvern
I've watched this a few times. Initially, I found the use of decimals to be superfluous; I now recognise it to be advantageous. I love these FE number crunching analyses videos.
My first Maddening run was with the Blue Lions. I made him a Mortal Savant and didn't have any issues. I gave him a Speed Ring and the Wo Dao+, and just let the enemies come to him. Levin Sword+ is also a good choice for armored units.
When I was using him, rather than even use an advanced class, I made him a monk until he mastered that. (Then made him a sword master for like 2 levels until he unlocked master classes). Feindish blow really helps him as a mortal savant.
@@coreenforcer6404 Guess that was a better solution. I thought he'd make the perfect dark mage not knowing that dark mages are shit. I had him end up as a mortal Savant with an upgraded Levin Sword. Problem was, he was pretty slow (mine didn't get past 23 speed, i blame the dark mage classes for that) and very brittle. He'd drop to the simplest of atatcks. But if he attacked, the enemy would be vaporized. At the end i still traded him out for Leonie who became probably the worst bow knight ever, because i had her go the cavalier route instead of the bow-route and was missing some vital accuracy. My first run was a bit.. uhm.. carried by a certain somewhat-mad prince and his trusty wall. (srsly, stuff Dedue on a horse, give him a holy water and he'll just plow everything down)
This is my personal routes for Felix: "The great crit.killer" -noble - fighter (boost bow, fist and axe equally) - brigand (fiendsh blow, or whatever that is, is fucking useful) - grappler (grind as much with this class or even you can stay in late game for this) - war master (give him, killer weapon, and prepare for those big juicy damage) "For a Otaku's felix dream" - Noble - Fighter (it's necessary that +2 streght) - Brigand (come on, +6 streght when you start the battle, is very helpful) - Swordmaster/assasin (if felix don't have struggle with the dex stat, make him swordmaster, give him his personal weapon, and prepare the astra, for do the biggest wet dream of felix's in being a sword demon, but, if you have some problems with dex and speed, quickly make him assasin, and give him some killer weapons, for some crits) "The hitman " - Noble - Fighter - Brigand - Assasin/Sniper (if felix got struggles with speed, make him assasin, same details in his otaku dreams path, but, if felix don't have problems with speed, make him quickly sniper, give him a killer bow, and prepare for that headshots) - (optional) Bow knight (the problems here, is that this class got a downgrade in terms of growths, and don't have Hunter Volley, but at least, the canto + range+, is a big deal, for Felix, specially if we considered that he doesn't have big defenses, if you don't equip his relic)
I have to say Mortal savant Felix was too slow in maddening but he ended up really well in Dex and black mag crit +20 came in clutch all the time and he killed tons of ppl with his magic lol I personally love making him and sylvain magic and physical users cuz I just like variety even if it's not optimal lol
MS Felix is a magic frontline, Annette is glass cannon, Mercedes is a global healer. Felix is only BL student how can take a hit and deal mag damage. With his relic, he survived Claude`s crit and follow up attack lol
Late comment, and I do like the analysis of Felix's typical endgame options, but I think there should've been an inclusion of movement and typical attack ranges, effort required to obtain said class, and skills to assess unit and class viability. It's not as big a deal in this comparison, but let's say we were looking at Ferdie and trying to choose between staying a Paladin or switching over to Great Knight, and I'll stick to just comparing these two classes on their own to keep this from going on forever (after looking back, this is long and I'm sorry). I'll be looking at HP, Str, Spd, Def, Res, and Mov as I think these are the most relevant stats. Dex/Skill stats have only affected hit and crit rates very minimally in past games, and though I haven't looked at Dex's impact for 3H, there are other ways to mitigate low hit rates. Same with luck "affecting many things" on a tiny scale. Charm pertains to Batallions and will be skipped over Paladin has 4 more Spd and 1 more Mov than Great Knight whereas GK has 2 HP, 1 Str, 5 Def, and 2 Res. By bases alone, GK looks like the better option because of a higher relevant base stat total, but 4 Spd is exactly the threshold of doubling an enemy unit which would otherwise have the same AS if Ferdie were a GK. Sure, the 1 Str can mitigate 1 weapon weight, but in terms of damage dealing, you can get more mileage out of 4 Spd and doubling more enemies than 1 Str. The Paladin also rewards faster play a bit more by giving Ferdie an extra point of Mov and Terrain Resistance which, though situational, allows him more options as to where to move (and Canto) to. If you wanted to go with slower play, then GK would be a pretty good option with it being able to take an additional 2 points of damage and decrease that intake by 5 and 2 for physical and magic damage. Paladin edges out for me because of the greater offensive capabilities and my playstyle not requiring to use every single point of health. Weapon attack ranges: both sport 1-2 range if you give Ferdie Javelins, Short Spears, Hand Axes, Short Axes, and/or Tomahawks at all times, but let's say we added Bow Knight to this comparison and kept Close Counter on him at all times. Ferdie has an effective 1-4 range with an option of 5 range on Player Phase with Curved Shot. Paladin has an attack range of 10, GK 9, and Bow Knight upwards of 13 if we're strictly using weapons each class is proficient in For effort to put in, Paladin only requires B Lances and B Riding whereas GK requires B+ Axes, A Armor, and B+ Riding. GK requires a lot more because you have to level up two different mobility ranks and only one of which can you level up regularly through battle. Because of this requirement alone, do I recommend Paladin over GK for optimized runs because that effort can be put into Ferdie's Authority rank or other units' ranks for them to meet certain thresholds sooner. As for the weapons, and let's say Ferdie was training in the opposite weapon (turning Paladin but using Axes. Turning GK but using Lances), C+ Lances is much easier to reach than B Axes just to reach minimum thresholds to promote into that class. Paladin wins here because of the lower weapon rank thresholds and not having to train two different mobility ranks. For skills, Paladin has Canto, Lancefaire, and Terrain Resistance and can learn Aegis. GK has Canto, Lancefaire, Axefaire, and can learn Defiant Def. Paladin doesn't have the higher damage options that GK options with having Axefaire and those Combat Arts available to that class since its Lancefaire dwarfs the Might differences between weapons of the same rank already but has safer movement options with Terrain Resistance. Now, there is a chance your Ferdie can be a GK with Aegis if he went down the Paladin line before GK, so a free Defiant Def is ok. But if he went Fortress Knight with Pavise before GK, Ferdie will be reducing magic damage by a much higher amount with Paladin/Aegis than GK/Pavise would. Also, Defiant Def isn't great since that would mean leaving Ferdie in that HP
I think you bring up a great point when it comes to “effort needed to class into”. That’s a nice metric to use to measure, and builds nicely into “do I even want to class into this early in the first place”. What I was mostly going for here was a targeted showcase of the stats and how much the vary for the most part, but I agree, the analysis could’ve been more in depth, which is why that’s being saved for the Advanced Classes video which is currently in production. This is actually meant as more of a quick branch out so that I can refer to it in that video without it taking up too much time there, if that makes sense. Didn’t mean to be stuff “missing” just more so a multi part series. Nevertheless I do appreciate large analysis comments like this because they can help add to and evolve my own thinking so thanks for leaving this!
@@LinkKing7 I'll be looking forward to the Advanced Classes video and I see what you're going for. I think that once that video is done, the finished products between the Master Class and Advanced Class videos will be pretty good baselines and guidelines for rating units along their suggested pathways as there's probably way more to cover than most games when rating classes and units, probably the most in the series rivaled MAYBE by Fates, though I can't speak from experience on Fates as I don't know much about optimizing in those games
I bullied him into that role on my GD run. I just wanted some giggles for my friend and that sword avo sounds delicious on paper...turns out that was the best decision ever! He became my tank!
It’s not a bad idea, it just turns out to be very....ok. In my BL run I went for Mortal Savant and the results we’re mixed. Having access to ranged attacks and anti armor weakness damage was sometimes useful, but what you end up with is just a weaker mage who’s slightly less squishy and melee unit who doesn’t hit as hard as you’d sometimes need. It’s a mixed bag.
I made my Anette into Mortal Savant. She still was deadly magic user but I never ever used sword with her. Really should have made her be a Dark Knight instead for movement. It was my first playthrough though, and on normal as well, I just wanted to try out as many classes as possible. My Felix ended as Assassin and was decent, although I mostly used him for Lockpick given abundance of mounted units I ended with. Still, as Assassin, he was vastly outclassed by Petra of Brigid, whom game made into incredibly scary avoid tank with high damage output.
It might have been because of new game plus but my Mortal Savant Felix wrecked house in the hard endgame. But at that point he was just using magic and rarely attacking with swords so he definitely wasn't optimized. It sucks that it has so many downfalls and no true route to get there but it is a super cool class design that looks awesome on almost all characters.
On one of my previous runs I went full on wizard Felix. By the end of the game he had mastered Monk, Mage, Dark Mage, Warlock, Dark Warlock, and Mortal Savant, and nothing else. You can tell I had him in magic classes the whole time. Guess what? He still had like 29 str and 23 mag anyway. I think level 35 or so. I also did the same thing with Sylvain, who managed to have more mag than str, but not by much.
Yeah, his magic growth isn't anything to write home about tbh. It's the class variables that'll slightly tweak the stats you have from the math I showed. Otherwise, units usually end up largely the same in most bases.
From the sound of it, my Felix from my first playthrough was pretty magic blessed. His strength magic and speed were all in the mid 30s in the end game, and with Fiendish Blow, his magic output was on par with if not slightly better than his sword damage. Mortal Savant isn’t a great class, I’m aware, but as far as who can pull it off, Felix is probably the best choice for it if you’re making yourself use one. That said, War Master Felix is the best Felix, and no one can tell me otherwise. Sniper Felix is also very underrated. I’d make him a Bow Knight, but having Gauntlets as a sub weapon is just too useful on him.
@@Xane875 If you're the type to prefer every unit ending in a different final class, keeping Felix in Grappler while a slower unit, or just a more Axe-focused unit (Dedue on Blue Lions route for instance), takes the War Master slot is not a bad idea either. Fierce Iron Fist can shred through anything two hits isn't enough for, it's essentially the real Astra of this game. And only needing C rank at most for Axes frees him up to have Bows (or still Swords, I guess) as his secondary weapon training.
@@Shalakor I don't really have any personal inclination to have just one unit per class. Granted, I generally go pretty heavy on recruitment, but even if I didn't, I wouldn't limit myself to one Warmaster just for the hell of it. I understand the merits of steel iron fist, but Crit +20 with Killer Knuckles+ is too juicy to ignore and gets the job done just as well, if not better than Steel Iron fist. And with Axefaire, Felix won't even need bows as a hand axe will get the job done just fine. His strength and speed will be stellar by that point anyway so the weight will be almost entirely mitigated. And with a consistent 60-70% crit, combined with Death Blow, either his personal skill or a battalion that boosts his physical damage by at least that much, and his crest ability, Felix of all people really doesn't need Steel Iron Fist. Other brawlers, sure, But Felix wants to be a Warmaster more.
@@Xane875 Oh, definitely, War Master is great and optimal, just adding to the list of good places to take him. Grappler is simply plenty to keep him strongly viable, but his best stopping at Advanced class goal is still Assassin to focus on damage dealing with the high Dex providing the crit fuel while under cover of Stealth, supported by a bulkier unit having his back on Enemy Phase.
its also worth mentioning that swordmaster has 1 less mv than assassin and savant. Its true that none of the sword classes are particularly good as well, and you don't *need* a sword unit. Having one means you can make use of the rare swords you get throughout the game. It's nice to be able to give Felix Thunderbrand, Sword of Zoltan, etc. Otherwise those weapons will just sit in your convoy and your other units will have to split all the rare axes and bows.
The best sword unit in the game is Catherine. Why? Remember her starting bases, now realize you can get those bases on a level 7 unit. She will then have tons of time to increase her flying and lance ranks to become a Falcon Knight.
@@fishyweeb4820 I'd agree, but she misses out on sword avoid +20, since she's not a student. Her base stats are also slightly worse, and her character growths before factoring in classes is slightly worse than Felix in strength and slightly worse than Petra in speed (though better in strength), so the class difference shouldn't be that big of a deal. Petra in general would make for a better evasive unit, but is less powerful. The only way she's taking out fortress knights is with an armorslayer. Dimitri is potentially more versatile with better Levin sword usage. Catherine's really good, but there are other equally good options.
@@alongwistfulsquiggle8440 If you give the dancer class to a combat unit just to use the skill, you are wasting the best class in the game. Catherine can be recruit with level 18 stats at level 7, far outstating anyone else at the time, making her ridiculously good for the entirety of part one. And the reason she is the best sword, she joins with A in swords, no training required. No other unit has that good a base, let alone at level 7.
@@fishyweeb4820 Doesn't dancer have terrible growths, though? Looking at Serenesforest (assuming it's accurate) you get +20 hp, -5 str, and -5 def/res. I remember turning Dorothea into one and she turned out terribly. For someone who tends toward overextending units (my fault, I know) dancers just don't seem that worth it when I can use that unit for other purposes. I do get what you're saying though. Catherine is pretty amazing.
I wanted to try mortal savant, and Felix was my guinea pig. His main weapon is the Levin sword, forged for 3 range. Mortal savant lets him have swordfaire and decent enough magic to use it. That said, he'd still probably be better off in assassin, but he's far from unusable
Getting ready to make Yuri a Mortal Savant, it will be my first time using the class. His natural speed growth is high enough to offset the speed penalty that comes with MS, not to mention his actual amazing spell list. Felix only having Thunder and Thoron is reason enough to just keep him in Sword Master. If you want him to have range, just give him a bow and equip curved shot.
The speed growth drop won’t hurt him that much but it depends if your Felix gets lucky with his magic growth on his way to mortal savant. His spell list is rather shallow with only Thunder and Thoron which can run out quickly since the class has no black magic x 2... If he ends up with low magic then just stick to Swordmaster.
That's why I used the stat averages in this case. Losing 6 or 7 speed and getting doubled by everything in maddening as a result is pretty big though tbh... But yeah, if you're RNG blessed, you can do whatever you want at that point.
Thanks, I was confused as to why Mortal Savant was bad, but this helps. Probably still going to use it, but now I know to feed him my speed ups instead of someone else if I do end up doing that.
Eitherway still going to rock my Avoidance Tank Mortal Savant Felix, +giving him training sword+ = good luck hitting him. then cleaning up with wo Dao/Killing Edge/Brave Sword = let the fun times roll.
Did mortal savant on my first maddening run blind on classic (though I didn't lose anyone) and it worked out great. The flexibility of magic as an option helped him to work better with other units and made it so that I was almost always able to get him to attack every turn. If you just look at raw stats you miss all the potential that is gained through being able to magic down things. Moreover, you can cover a lot of his faults through using boost items. You may think its a waste but I don't agree with the style of play most players do where they put all their eggs in one basket stat wise. At some point you don't need more of X stat because its already enough to oneshot.
I feel like it has something to do with the fact that three of the sword classes were put in the Advanced tier even though at least one more of them should've been made a Master class.
I plan on eventually doing a "recruit ALL the things" Casual/Classic goof-off run, using a triple-NG+ renown pool (and some pre-seeded mount/armor skills from other runs) to train every single character in their weaknesses only. Fortress Knight Linhardt and Manuela are already a thing in my GD route... can't wait 3:-D
Tbh while i enjoyed felix and the mortal savant class im gonna have to side with you on the issue of MS. While i like the extra magic boost it just doesnt compliment him to well in terms of pure speed and ability.
Paul Pablo not to mention he only learns thunder (8 uses) and thoron (4 uses) for just 12 magic uses smh. Just a forged levin sword is better. He even gets a magic combat art with gauntlets if you really want him to deal magic damage. I heard that maybe Vanguard class will be added, that would be great for him
I personally find unless your doing a gamic run keeping a character that's obviously going for a sertant class that class is best like bernadeta normally being a sniper or what not making a attack oriented char magic is asking for trouble on the harder settings but hey it maybe fun
mortal savant in main chapter mission. If you want to grind and level up, just switch back to other speed boosting classes so to make sure you get the speed you want. My Mortal Savant Marianne was a beast with great utility due to access to Physics and spells.
I did use mortal savant Felix and it's a bit lacking. He only had access to 2 offensive magic in Thoron and Thunder but since he is an extremely powerful character I simply gave him a Wu Doh Weapon and had him crit enemies to death. I never thought to make him a dancer though which benefits sword users but I gave that class to Annette because I needed Mercedes to heal everybody as a Gremory. Petra and Lysithia were my recruits so I leaned on Felix, Lysithia, and Petra on my Blue Lions route (Maddening). Ingrid was very good too because I made her an evasion wall with all her abilities favoring evasion like Defiant Evasion (+30 evasion when Hp
Haven’t tried Felix with Mortal Savant, but did with Ignatz recently; he was pretty ridiculous with crits. “Let me paint you a picture!” never got old. Speed was about 40-42 I believe, though he got several boosts. Mortal Savant is a fun class if just for the versatility. Ig’s had sword, bow, black and white magic, and even heals. Started calling him MacGyver.
Armor knight felix is a fun meme, giving him bulk and warping him into enemy lines and having him tank most physical attacks and having use a 1-2 range weapon is fun, plus it doesn't really affects his speed growth aside from class bases
The real question is, is Mortal Savant ever a good idea? High Strength, low magic screams "give me a bow" to me and not "teach me how to understand reason". Balanced growing characters like Ingrid or Lorenz also have better options (Falcon Knight and Dark Knight) and even then, you get the dancer way before Savant becomes an option and nothing outweighs the flexibility of dancer. Pretty sure the only good savant is Byleth, because they will have the appropriate skills from Enlightened One usually.
Mortal Savant on Ignatz I think has potential, he may not be the fastest but you get a fairly reliable ranged attacker who can harm any enemy, high res/flying enemies can eat Bow shots, while low res ones can get spells, just I haven't found a good path to take him down for the best possible ranged MS, I'm thinking a combination of Mage and Archer lines, maybe step into Mage for the mastery skill and Archer as the main choice if it is possible to do semi-conveniently, then focus on tutoring swords.
I never really gave much thought towards whether or not Felix should go MS or not. In every hard/classic playthrough I went ahead and made him one. I would go ahead and feed stat boosters to his magic, and I will say its rocky in the beginning. But near end game I feel like he thrives quite well. He eventually crits a ton of times with magic. Also its really niche to have magic cause extra attack range, effectiveness against armored foes, and ignoring the avoidance boost enemies get by hiding in the woods. But in the end it's your own save file so just do what you think is best. Mortal Savant is my favorite class in the game next to Falcon Knight
i went the dark mage route for felix on NG+. i bought my sword and reason skill and just focused on class skill mastery and build MS. lifetaker and fiendishblow is golden. the crit increase is yummy also finding the curse ashiya sword helps him alot too.
I have Felix as a war master in maddening. Mortal savant might be better for one big reason. Easier to level with heals and low damage magic. Felix struggles to level from 40+. All my hybrid magic users are in 50-60s from healing alone. My Mercedes is 65 with the highest defense as Gremacy. All she does is fortify x 4 every map. So in short, maybe stat wise is inferior long run, but hybrid classes can level faster on maddening
I did that on my first playthrough, along with Gremory. I wasn't warp cheesing, and the whole map was dead before running out of spells anyway, so I preferred the 1 extra move.
I tried making Lysithia a Mortal Savant on my first run, I even decided to bench Catherine in favor of letting Lysithia using Thunderbrand (a decision made because Catherine in this run was getting garbage level ups, having THREE of them without stat growths) I'm currently on my third/forth run (I had a save halfway through BE so I could play both routes without going through the entire first act) and I must say Motal Savant is her worst class. The fact that the class only offers Black Tomefair, which is useless for her, is such a bane that the class is hardly worth it. Her strength was okay at best... by the end I was just using her magic. In later runs I've tried both Dark and Holy Knight, and in both instances she has been infinitely more helpful. Ironically enough the Holy Knight has been more helpful for her by abusing Nosferatu. In my next run I plan on going Gremory, unless the gods of DLC bless us with a flying mage class.
I just gave my mortal savant Felix a evasion ring and he kinda just murdered everything and dodge everything On the subject of mortal savants I made dorothea into one in another one of my playthroughs mostly cause reason and sword were her goals for me during my run
Also, while higher Mag is nice and all, Assassin Felix using Levin Sword (and Magic Bow if you've been bringing that all the way up as your substitute for not having magic) benefits from his Crest effect, thus closing mostly of the gap a lot of the time. ...Honestly, all Mortal Savant has going for it is being the only class available to everyone that lets you use gauntlets and magic together without restriction, which is purely a for-fun setup to aim for. And, once again, Dancer is the easier route to take for achieving said feat.
I had Felix go down the monk -> dark mage -> dark bishoph -> mortal savant route. He ended up with roughly 30 Magic on level 36 or so, (forgot the dex and attack, i'm afraid but they were significantly lower) and somewhat around 23 speed (i got the feeling, additional to the horrible class, he got speed screwed in my run). His defenses were.. not very existant and had low hp most likely due to the magic route i took with him. He was quite adept at killing things as long as they didn't hit back. But the issue was, he kept getting doubled, ofc didn't double himself except some very slow enemies. He couldn't tank anything, be it physical or magical and his avoid wasn't even mediocre. So i had to keep him save in all enemy phases and could only kill one or maby two (if danced for) enemies and then be a sitting duck again. Also he doesn't learn many spells and is mostly stuck with thunder and Thoron. You even loose the double amount of spells (which he would desperately need) as Mortal Savant. All in all, i'm glad i did it once, but never again. Neyt time i'll make him a dancer or just stuff him on a wyvern. Nearly everybody is good as a wyvern after all. =P
Being able to Thoron saved my bacon (on hard) too many times. It's not so much about raw stats, but positioning and making the difference between being able to hit something safely, cast a healing spell on a dying unit, or take an action other than move at all. Whenever I switched back to swordmaster (to master the class during side battles) I always felt at a disadvantage. Of course, maybe I just needed to give him a levin sword instead.
Just put your Felix into dark bishop, and if possible dark knight, (dancer works wonders too) if you want your Felix to be able to wield magic but keep being able to use a sword. Running magic on Felix is fun but it becomes even more fun when you use Felix on NG+ as a brawler with life strike. MS is just a BEEG OOF for speed growth. I really hope we get new master sword classes (or any new classes really) in the future DLC.
I'm here because today, out of the blue, with investment only in swords and not being anywhere near anyone being able to become a mortal savant, Felix suddenly asked to learn magic to become a mortal savant. Maybe it's because for some reason my Felix has been getting high magic gains despite the fact that I was trying to build him into a sword master.
Mortal Savant Felix is a bad idea, but the class isn't that bad for people like Dorothea, Lysithea or Constance because of their combat arts (Soulblade/Hexblade)
I don't love this class but I don't think it's bad. I sent Dorothea through it, though she is a heavily magic focused character. but for my first blue lions run i sent Felix down the mage path when I saw the reason budding talent, and he ended with mortal savant. He did really well for me. I always play on Hard in fE games btw
There's also a personal preference of most spells just not having enough uses without a magic x2 use class skill. I thought MS was bad as soon as i tested it, as it often just couldn't double, got hit more frequently, and just plain took more damage per hit. Otherwise reliable dodge tanks got floored while in MS, and the magic enablement just isn't enough to salvage those middle of the road stats.
I made my Felix a Mortal Savant 2x in my Golden Deer and my Blue Lions Run. In GD he was mediocer Statwise yes, but I thought yes Maybe a bit RNG screwed, so I made it again in BL and this time over mage base classes first and he ended up 37/37 Str&Mag on Lv40 which was really good(yeah a bit more luck was also in) And 34/36 on Dex and than Spd Department. But I am think of putting him in the War master Class for my BE Run because this time I really want him to be Physical only. My Question only remains, should go through the Grapple or the Warrior Classline?
If you want Wrath, which is kinda situational and not great for Felix, you can go Warrior, otherwise the Grappler line has better growth boosts overall if you want that instead.
Dude you should try talking about mortals savant Edelgard it's one of the only classes that she can take advantage of her magic list and her sword learning advantage
I tried Felix as Mortal Savant since he seemed pretty well built for it and while he didn't suffer tremendously, being only on Hard difficulty, I can't imagine using the class again unless they decide to update it, on him or anyone else for that matter. While a few master classes really stand out as amazing, not many seem all that much worth investing in the skills needed to unlock them. Being as most of them are somewhat hybridized, it's probably just easier to have a few Paladins with Reposition to give your slower units extra movement. Yeah, I know Paladin has a bunch of skills involved in unlocking it too but there's a lot more units in the game that are geared toward using that class than a lot of the master classes. Or ya know, just Exploit Wyvern Lords until they inevitably nerf them; cause that's always a winning strategy right now.
I honestly kept him as a Swordsmaster. What I did is just grind his Reason to make him a Dark Mage & Dark Bishop to give him the Poison Strike & Lifetaker skills. I have him use Levin Swords+, Wo Daos+, Aura Knuckles + with his Aegis Shield. He’s a threat to any opponent in his way.
You fool, you've left out the most relevant information. Moral Savant is clearly the best class for Felix because it has 4 extra swords on its back at all times. /s
As anime would definitely tell us, the more weapons you have, the more powerful you are!
And belts.
Lots and lots of belts
Four times as effective
Everybody knows the proper build is a Faith-based Mortal Savant Felix. That way he has the power of god and anime on his side.
@@dawk7 yes
Making Felix a mortal savant: Broke
Making Felix your dancer: W O K E
It takes two to tango my man!
Ferdinand and Felix are the best dancers
i made him a mortal savant when i played on blind (BL)
i now have him as my dancer (BE) because i wanted to troll around with him. im seriously surprised with how well he is doing
Not a bad idea really. A class that favors swords and reason and if you go up against an enemy Felix can't handle you just bring a buddy who can and give them two turns on them.
I did both of those things in different play throughs lmao
I am Ferdinand Von Aegir!
thank you Ferdinand Von Aegir, very cool
Aight
HOLY SHIT YOURE RIGHT🤩
Like him or hate him, this man spits straight facts right here
I mean, you're not wrong.
Broke: keeping Felix sword master cause it's better
Woke: keeping Felix sword master cause of his sick outfit post timeskip
This is what I did in my Blue Lions run
NG+
hyper woke: making him a dancer so he could give sylvain a lap dance
This is literally the only reason I did this too. I mean his character design is perfect for it.
risingdusk You could also just, you know, use the unit appearance changer thing to make him always wear that outfit even in battle
"Teach me your sword tEcHnIqUe" he said, only to pick up magic instead?! The nerve...
Bernadetta von Varley how dare you use pre time skip picture. We all know here hair got worse, so how dare thee
@@joho4430 I can't exactly undo aging 5 years and brushing my hair just comes naturally to me now thanks to Dorothea, but if it makes you feel better, I can use one of my old school pictures...
Edit: Also, what do you mean by timeskip?
Bernadetta von Varley flayn rhea and seteth did it, and you have a crest of one of the four saints. Figure it out
@@joho4430 > Mentions literally ageless characters
Also, I do agree with you that her hair got worse with timeskip. But I also know that she's human, so will age.
“Dad? What’s a timeskip”
My name is Lorenz Hellmann Gloucester.
You will want to remember it.
We talked about Dancer Felix here, but I DID have Dancer Lorenz in my GD playthrough ;)
Lorenz Hellmann Gloucester no the fuck I won’t
Lorenz, why you and Sylvain share the same values?
Sylvain is better
Peak. Three. Houses
I really think that Mortal Savant, whether the creators intended it or not, is meant to be an endgame MAGE class, not an endgame SWORD class. Most main mages don’t really care about their speed as much, and they can use the little boost in Strength to ease the weight burden of their spells. Especially helps for Marianne, who uses Black Magic and gets her relic weapon in the form of a relatively lightweight magic sword.
Unless you really want to use a levin sword, I don't think it's worth it. You could probably make a case for its upgraded 3 range being worth using on mages that lack 3 range capabilities, but that goes away as soon as you hit S rank in black magic anyway. The reasons why I consider levin sword the only viable way to run this class are numerous:
1. Physical and magic damage mixes often leave one of the two gimped.
2. More attack options are honestly just redundant. If you level reason and swords, that's damage and damage. Reason and faith is just better because that gets you some solid utility on top of your damage. It gives you character more they could potentially do. Even sword and bow is a better combination because they both at least scale off the same stat and cover relatively exclusive ranges, although I do think bow is the far superior choice over sword if you run close counter.
3. The requirements are really awkward. No, you don't need A in both, but getting the secondary up to C+ or higher, or whatever nets you a decent chance of getting the promotion is still a significant time investment
4. The alternatives are still better. Holy/dark knight are honestly just better magic focuses. You can still run mixed if you want. C lance isn't a huge investment for max promotion chance, and riding at least provides some benefits aside from damage. Swordmaster and assassin have significantly better speed, which sword users still need. Gremory is just a strong magic mixed class. Double magic uses really benefit your high end spells.
Going back to Marianne, if Blutgang wasn't 1 range, I'd say you can justify this, but she's just way too frail to let within attack range of anything she can't finish off, and that makes her a liability.
@@RyanJW001 I beleive her sword skill is 1-2 range but I'm not sure.
Yeah I bad Felix as mortal savant and i switched to using a levin sword and it was hilarious watching him just point his sword at people at blowing then up.
@@RyanJW001mixes having one of the two stats being lesser is fine. The primary value in a mixed offensive unit is using magic vs high defense targets and weapons vs high res targets. For example a dark knight ingrid should be consistently be able to handle enemy casters barring mortal savants with her strength even when going entirely through the mage line in the path up. Magic domiant hybrids are generally preferable because of mages lower average hp and mages also noticeably benefiting from weight reduction of actually having a strength stat but it can still be handy to throw a spell at an armor every now and then. Even a enemy phase dimitri’s guaranteed crit can struggle to ohko an armor knight with killer weapons but a tome can get through them easily providing you are doubling. The problem with the hybrid classes is you really need them to be doubling so only the fastest units are worth considering them on. The whole oh look my mage has strength so now they can use their mid level stuff at full speed benefit don’t really matter if you have no speed. Ingrid in particular makes the best case for them. Also most units get very limited value out of faith later on. With how effective preventative options are healing just ain’t worth investing in cuz you shouldn’t be taking damage in the first place. And a lot of the time If you do take damage you are one rounded. Like yeah If you have a movement spell or even seraphim that’s worth considering. But otherwise it’d be better to either go after one off class skills ( darting blow on females that weren’t going through Pegasus for their natural class progress for example vantage on hubert master archer on slyvain cuz god his hit tends to suck otherwise on wyvern ) or battlion rank on everyone up until the rank they reach the battlion you want for them to either fix their stat flaws like getting slyvain a hit +30 battlion if he’s not going wyvern or for utility like impregnable wall or goddess dance.
I made him a mortal savant and he absolutely destroyed everything in his path. And when people tried to attack him, he was just like nope and dodged every attack. Unless you’re playing on Maddening, it’s not necessary to number crunch every little stat. I made most of my class decisions by what looked cool and fit the character’s story. And I beat the game on hard without losing a unit.
That’s why I made Catherine a mortal savant on my GD run. She somehow passed with like 33%
Old comment, but I actually made Felix a Mortal Savant on my Maddening playthrough and found it to be beneficial. He still doubled most enemies, and had access to Magic (which means he didn't need an armorslayer to deal with armored units), and had Thoron, for decent ranged attacks. I heard recently Mortal Savant isn't that great, so I'm trying to figure out if I made things harder or easier or myself now
Finally I found somone who plays the game for fun and not math
same my first run i put everyone in what looked cool or wasnt normal ( ingrid in nortal savant, hilda in armor which is apparently normal but lol)
I honestly think its possible to make any character good in any class so it doesn't really matter to much unless your on maddening from what It seems
I'm just sitting here hoping one of the DLC master classes gives some love to sword types.
YUP. Sorely needed!
or a female war master class
Cries in lance infantry
For real, any non female lance specialist is forced to peg itself in the ass with a speed penalty.
@@jawwer00 just go Wyvern lord if you're male and use lances. The slight penalty to attack power is more than made up for in terms of speed and mobility
@@noreng9333 that line only comes around at advanced, and it forces you into axe usage, meaning characters like Lorenz will either be forced to suck ass or give up their whole identity.
0:05 , I read bear as boar, and that made too much sense considering this video is about Felix
LOL
Put him on a Wyvern and all is solved
El Classico solution for everything
Kronoken War Master is also a good class.
Put everybody on a flying mount, even Dedue! Especially Dedue!
I'm just hoping that we'll get a flying Magic user (Malig knight or Dark flyer) so we can put EVERYBODY on a flying mount. =D
@@Aurirang NPC Archers will be like: "is it a free real estate?"
Lol I want to have all the different classes though
He can Naruto run
He can cast Kirin and Chidori
Why would NOT think it’s viable👀
I like yo profile pic
I knew sasuke was a mortal savant the whole time, but what about naruto? Lol
And he uses Hanssighns
Pfp
I feel mortal savant is his canonical class.
probably not, he has a bane in reason.
@@SeamanGod but that’s bane becomes a Boone with his hidden talent
@@lunarfloure if his garbo magic is considered a "boon" then what is the stuff he's actually good at considered? Because even with his hidden talent he sucks at magic. He's far better as a pure physical unit.
I’m doing a full mage run (can only use classes that can use magic) and Felix has been a godsend... a crit machine. I’m making him a mortal Savant since his base strength growth made his strength pretty good and going through mage and warlock allowed him to get a huge buff to his magic and gave him fiendish blow for further nuking
Mortal Savant does suck a lot so don’t go down that path but if you are going to do it, go through mage to get fiendish blow
I'd assume that just make him very average in most of his stats? What's yours looking like stat wise right now?
LinkKing7 Felix at chapter 10 came out as the fallowing
Lv 20
Warlock
Hp (36+5)
Str 19
Mag (20+2)
Dex 15
Spd 22
Luk 13
Def 12
Red 19
Cha 8
Skills:
Reason lv 4
Fiendish Blow
Black Magic Crit +10
Hp +5
Magic +2
Weapons:
Iron Sword+
Steel Sword+
Killing Edge+
Levin Sword+
Critical Ring
Aegis Shield
Combat Arts:
Sunder
Grounder
Draw Back
Battalion:
Jeralt’s Mercenaries
Ranks:
Sword B
Reason A
Faith D+
Authority D
LinkKing7 I am playing this on Hard Classic so this isn’t for Maddening (as with maddening you really can’t have any fun with builds), the whole point of the run was to make fun of how similar the school is to Hogwarts so all mages and using specific characters to represent Harry Potter characters (Ignatz for Harry, Sylvain for Ron, Felix for Draco, etc) with a few fill ins for space to make a roster
So far the best characters are Felix, Lysithia, Dorothea, and Bernadetta as MVP surprisingly for being a nuke, healer, and tank (I got a lot of disgusting growths from her, Bernie Girl never lets me down lol)
Still wouldn’t recommend doing this unless you want a stupid challenge as it starts off rough but trivializes a lot of maps and makes others annoying (plus Draw Back is and Fiendish Blow is a must have on everyone) and this is definitely an option for some of these characters just not a good option
But if someone is hellbent on making Mortal Savant Felix then at minimum put him in mage to mastery to get a few extra magic level ups and fiendish blow if not just build him fully down mage as you are very likely to get that mixed attacker build you want for Mortal Savant... it isn’t a great class (Swordmaster or War Master Felix is a thousand times better) but it’s not that bad and is a unique play style for a mage (crit machine that functions as a frontline unit)
Magic run actually sounds really fun i really like magic
I love assassin so much. They’re definitely worth movement buff items. Stealth is so busted with enemy phase units near him cus he can just do whatever he wants. Dimitri dedue are enemy phase units that work so great with him
Yup, they're pretty much a Master class tbh
People also overlook the unimpeded movement in forest tiles! Can come in handy at times!
What exactly does Stealth do?
bificommander unless ur the only unit enemies can target, enemies won’t target u. It’s busted if u have a tank/vantage unit near ur stealth unit cus then u just move around everywhere for free without worrying about enemies
@@ffttossenz Thanks
Dorothea could also be used as a mortal savant, she doesn’t even need to use normal swords she can use levin swords
lysithea as well but shes already the best mage so no real need but can
What class rout did you do with her? Because I did her down the sword rout and that makes her a little underwhelming as a unit, not being able to finish a bunch of units. But, I do like mortal savant, because it's a middle ground between swords and magic.
I didn’t actually use her like that, I used her as an offensive dancer, or atleast a hybrid between support and offensive unit
@@christopherrobinson3857 I made Dorothea my dancer going through the mage class route. If you give her a levin sword, her important offensive stats are magic and charisma. Magic used for her spells and the normal attacks of the levin sword (honestly rarely used over the spells) and charisma for the Sword Dance weapon art which doesn't even need to use the levin sword. High might sword + Sword Dance + 53 charisma on Dorothea and she was one-shotting peeps with that move!
I was planning on making her a mortal savant but then she got dancer and it was just better
I look at Mercedes and think to myself... How can I get this girl on a dragon?
Woah, phrasing
A bad dragon?
By ordering one online.
top ten questions man could not answer
top ten questions man will continue to debate until end of time
I'd really like a Duelist Master Class for Felix. Imagine the guy with a rapier in one hand, a parrying dagger in the other. Would be SO cash.
I'd like to add that War Master Felix is sexy as hell. Definitely worth it.
Zant 41 when is he not
Assassin is probably a better sword use option. I'm doing my first run of Maddening on BL, and I'm going Brigand->Assassin to make him hit hard and speedy.
Sounds interesting, keep me updated on how that pans out!
Actually doing this and i really think it's the best route alongside the wyvern knight route. But in the end, I use this route to make him an axe user, so i'm training him in melee and axe now that he's an assassin to end up warmaster.
Like
Felix op route => Brigand->Assassin->Warmaster->Wyvern lord once Warmaster is maxed (if you have time, need NG+)
Guile's Theme goes with everything.
LMAO, I was waiting for someone to say that! It really does tbh
Hanneman is the best Mortal Savant because he looks absolutely ridiculous in the outfit.
Now I need to go check that one out lmao
Thought i should point out the whole attack range thing, since nobody seems to be talking about it.
Magic attacks (and technically bows, but hes not hot with them) are his long range option, whether its a spell or the levin sword. Given that, it vastly changes the whole topic, as its not just a matter of stats, because positioning is vital in this game, and setting your range where you can't be counterattacked is a godsend.
I mean that's a very valid point for sure, but you can use the Levin Sword+ in any other sword class too. 4 uses of Thoron isn't really enough to justify the class IMO. You could hop him into MS for the mag boost and then back down, lose 2 magic, and keep the Swordfaire and he's still got the 1-3 range that way.
@@LinkKing7 That is also true. However, having the levin sword as his only ranged attack will quickly make it lose durability, so you better have lots of arcane crystals and spare cash. On top of that, the guy selling arcane crystals doesn't show up until halfway through part 2.
Edit: corrected a typo
If you ever let Felix do any magic in maddening mode you would notice his Thoron hardly do any dmg to enemies...None of the males except Hubert can be a serious dps mage. Besides without MS's -5 speed Felix can be built to dodge everthing. You don't need to worry about counterattack bc no attack can actually hit him even in maddening
Wait, how is he "not hot" with bows? Sure, his only bonus Combat Art is Heavy Draw, but Curved Shot and/or a Longbow or Magic Bow is all you really need for extra range, especially as an Assassin with backup from a bulkier unit, taking that whole positioning point to task (also save an Ability slot on not needing Close Counter). What is he lacking to be good with Bows? You only need overkill with hit-rate at super long distance. What am I not seeing? Honestly, there's no such thing a character bad with Bows in this game, other than ones where having low Str makes it a pain to raise a weapon Skill. But a heavy hitter like Felix definitely doesn't have that issue.
Just give him a bow it’s working for me
So I tutored Felix in magic since he could have a talent for it. Figured why not. Made him a mage that could wield a sword and use magice and he was easily one of my best units. Mortal Savant was made for him in my BL run (my first run tbh). Loved it!
Ok so I had him as a mortal savant in my first playthrough with the blue lions and I agree that the magic use isn't worth the loss in speed. There are anti armor swords anyway like levin sword and armorslayer which are clutch with high speed. I will have to make him a dancer now just to try it recruiting him to black eagles.
The Nezuko picture is pretty funny now that we know Annette's VA is playing her in the English dub
Why does Nezuko even need a VA? lol
I think part of the issue is that MOST Master Classes really shouldn't be taken at Level 30, and that's especially true with Mortal Savant. It's something you should class into only after you've exhausted your growth everywhere else. MS gives some nice utility to give a swordmaster/assassin options against heavy armor at a distance, but that's about it. It's a very niche element that you shouldn't be rushing for.
About the only Master classes I'd say you'd want to rush into as soon as possible is Dark Knight, and Wyvern Lord/Falcon Knight. Even Holy Knight is one you'd want your healers to stay away from until they've mastered all the other prerequisite classes.
That's why there called master classes. I did screw that up a bit on my first playthrough, but I will fix that mistake on the next one.
In my golden deer playthrough, I took him through swordmaster and only really used him as a mortal savant for the last two chapters I think. Same thing happened in blue lions.
Maybe I was just lucky or maybe hardmode still isn't hard enough but he still had enough speed to consistently double by the time I promoted him to mortal savant.
So in my opinion, if you get lucky with his speed, you are coming from swordmaster and haven't invested into other weapon or movement types, make him a mortal savant just for the +1 movement and clutch magic/healing situations.
If you find he doesn't double, change him back. I felt I spent barely any time in the master classes for the growth modifiers to take effect. Only the base stats mattered.
Also, Nezuko in the thumbnail is one way of getting views lol.
Same for me here except in GD only and on normal, but yeah he was fine there. Also lol, I click on this video to see if it’s bad to make him one early on in the game and I thought it was strange that Nezuko was on the thumbnail.
Currently at the end of part 1 of my BL maddening playthrough, here's my thoughts on everyone so far!
Felix (Myrm > Thief > Assassin): He's performed fairly well thus far, and I believe I'll keep him in Assassin, because Stealth is actually very useful in maddening (once you learn what it actually does, anyway). Sunder and Wo Dao+ means never having to worry about doubling on PP, though choosing your targets carefully is important.
Dimitri (Myrm > Lord > Paladin): I focused on his swords hard to pick up Windsweep as soon as possible, and it absolutely was worth it. Hands down the best combat art in the game (that's not locked to one class anyway.) Lord is absolutely the way to go, Charm seems like a small boost, but it can be the difference between a kill and a pissed off enemy with 3 hp and a murderline directed at Annette. Paladin was mostly to try to raise his def a bit, and for Canto.
Dedue (Fighter > Brawler > Grappler): After a brief detour to master Brigand, Dedue is a phenomenal unit to send down this path. His speed is never going to be on the level of someone like Petra, but this allows him to make the most of what he has. His one-two punch art is your best friend here, giving up a guaranteed double, and more importantly denying the target a follow-up attack. That is assuming the target survives, anyway, because he hits like a greyhound bus, and is one of the only people who can reliably ORKO an enemy. Mastering Grappler for the three-hit Fierce Iron Fist is just icing on top. I've kept his Axes up too with the intent to go War Master eventually, but I'm not certain I need to. As it stands, he's hard to hit to begin with, and even if they do land a blow, his defense is massive anyway. Still, he remains deathly allergic to magic damage, moreso than even the armor path. Still, at least he's got a better shot of getting out of the way!
Sylvain (Soldier > Cav > Paladin): Like Dimitri, Sylvain was focused hard into getting A-rank in a weapon for a sweet art. In his case, Swift Strikes is the payoff, and just like Dimitri, it's absolutely worthwhile. His Crest pairs well with Swift Strikes, with a good chance of boosting at least one of the hits, and a fair chance of boosting both. Unfortunately for me, I had a string of very poor level ups (something like 7 levels in a row without a strength growth, and a few without str, dex, or spd), and he started to fall behind. With the change to paladin boosting his base strength by 3 (embarassing...), and the addition of Lancefaire, he's starting to reliably ORKO enemies with swift strikes (sometimes even with just a training lance) but his dex and speed are still behind. Hopefully he turns the corner as a Dark Knight (with a Bolt Axe because it's badass) but we'll see how he looks at 30.
Ingrid (Soldier > Pegasus > Paladin): If Sylvain was having a stat dry spell, Ingrid is a decade-long drought. Poor speed, poor dex, poor str, poor mag, weak def, luck and charm aren't even that good. Solid Res I guess, blanks most mages easily, but she struggles to put any damage on target. Pivot to Paladin was to help patch up her Str and Def, but honestly might not be worth it, even with Lancefaire she struggles. The utility of a flier with reposition is undeniable though, and hopefully a few good levels will get her back on track. Working on axes to shift into Wyvern Rider, still uncertain which flying master class she'll end up as.
Annette (Monk > Mage > Warlock): Not much to say here. Her performance isn't as remarkable as I would like, but that's largely due to enemies having better crit avo in maddening. She's slow, and fragile, but packs a hell of a punch. Recover is useful to have if you can get it early, but hardly mandatory. She'll make an excellent gremory once again I expect.
Mercedes (Monk > Priest > Bishop): Like Annette, she does one thing, and does it really well. Hands down the best healer in Three Houses. With access to Physic, Restore, and Fortify, and a strong magic growth to back give those spells extra reach, it's hard to imagine her doing anything else. Solid dancer candidate, the extra movement would be welcome, and her charm is quite good too. If you go that way, give her a C+ in swords, hand her a Levin Sword and she's good to be the all-in-one support of your dreams. Keep in mind though that Gremory, while coming much later and moving one space less, also gives you another two casts of fortify, and another five of Physic, which is really hard to turn down. Hence, why my dancer is someone else!
Ashe: (Fighter > Brigand / Archer > Wyvern Rider): Busted class is busted, yes. Ashe however seems to take it to a whole other level. He's a mini barbarossa, happily either taking advantage of his great dex and access to Deadeye to snipe from afar, or closing in to crush skulls with an Axe. Shout-out to the Minibow+ on Ashe, which allows him to defend himself in melee without taking up a precious ability slot on Close Counter. Important to note that while the Minibow does lack effectiveness against fliers on its own, bow combat arts have that effectiveness built in, and will do effective damage even with a minibow. The lack of extended bow range is easily made up for by extra movement, canto, and flying. His def isn't spectacular, but he's got enough Str and Spd to double most average enemies while equipped with an iron shield.
Byleth (Myrm > Merc > Assassin > Fortress Knight): Yes, this is a bit unusual. No, I don't recommend it. I wanted to recruit Ferdinand though, so I went for it. In truth, I felt like I had a gap in my team where a big armor unit should be, and decided to fill it. No clue what I'm going to do with Byleth going forward. Might stay armored, might just go for his unique class, might go back to Assassin. Hell, might go Great Knight just for the giggles. Who can say?
Others: Recruited most of the rest of the school. Grondor grudge match is going to feel a bit lonely, but I can't bear the thought of having to kill Bernie again. Lysithea is my Dancer, the extra movement is most welcome, and her spell list is so immense she won't miss the double uses from Gremory. Lorenz was recruited for his paralogue, I haven't deployed him since. He's level 11 still (most of my group is 21+). Kinda want to see what the timeskip will do for him if anything. Ferdinand recruited because he's freakin' FERDINAND VON AEGIR, and also has Swift Strikes, but mostly because the paralogue with him and Lysithea is the only one I haven't done yet.
"do what you want, and have some REAL fun with this excellent game!"
oh thank god, I don't have to comment
...wait...
Just grind axes, fists and authority on Felix and make him a war master. Give him a high crit battalion and his unique shield and he'll be killing everything with training gauntlents. My Felix got RNG screwed hard but he's still carrying my ass hard on late maddening
Unless an unit is busted on both strength and magic there is no reason to make them an hybrid.
A general rule for almost every jrpg: specialized character >>>>> jack of all trades. Balanced doesn't automatically mean good.
Hybrid Robin and Corrin worked because they're op
Bolt Axe Camilla worked because you had pair ups and tonics and meals to make her magic grow without a single level up and even then it is better to make her a Wyvern Lord after she gets trample
Promoted Celica and Delthea worked as hybrids because attack stat was the same for physical and magic damage.
But Three Houses is not like that, you are not going to bust Felix's magic that easily. Unless you want to make him look super badass, just go Assassin > Bow Knight/Wyvern
I agree, specialized units will always be better than someone who just does everything "ok"
I've watched this a few times. Initially, I found the use of decimals to be superfluous; I now recognise it to be advantageous.
I love these FE number crunching analyses videos.
My first Maddening run was with the Blue Lions. I made him a Mortal Savant and didn't have any issues. I gave him a Speed Ring and the Wo Dao+, and just let the enemies come to him. Levin Sword+ is also a good choice for armored units.
"While you were playing around, I was studying the blade to become a Mortal Savant !" - Edgelord Felix Adrestian Year 1000
Year 1000? The game takes place in 1180&1185
Someone let me know that this class was kinda bad.....so I made sure all of my units became mortal savants. I now have a savant army
Felix and Owain would have a party, especially if Felix was a Mortal Sevant XD
Their swords hands tho~
I made Felix a mortal savant for no reason other than I liked seeing him bounce around
When I was using him, rather than even use an advanced class, I made him a monk until he mastered that. (Then made him a sword master for like 2 levels until he unlocked master classes). Feindish blow really helps him as a mortal savant.
He is at level 37 right now, has 28 str, 20 mag, 26 dex, 32 spd.
@@coreenforcer6404 Guess that was a better solution. I thought he'd make the perfect dark mage not knowing that dark mages are shit. I had him end up as a mortal Savant with an upgraded Levin Sword. Problem was, he was pretty slow (mine didn't get past 23 speed, i blame the dark mage classes for that) and very brittle. He'd drop to the simplest of atatcks. But if he attacked, the enemy would be vaporized. At the end i still traded him out for Leonie who became probably the worst bow knight ever, because i had her go the cavalier route instead of the bow-route and was missing some vital accuracy.
My first run was a bit.. uhm.. carried by a certain somewhat-mad prince and his trusty wall. (srsly, stuff Dedue on a horse, give him a holy water and he'll just plow everything down)
This is my personal routes for Felix:
"The great crit.killer"
-noble
- fighter (boost bow, fist and axe equally)
- brigand (fiendsh blow, or whatever that is, is fucking useful)
- grappler (grind as much with this class or even you can stay in late game for this)
- war master (give him, killer weapon, and prepare for those big juicy damage)
"For a Otaku's felix dream"
- Noble
- Fighter (it's necessary that +2 streght)
- Brigand (come on, +6 streght when you start the battle, is very helpful)
- Swordmaster/assasin (if felix don't have struggle with the dex stat, make him swordmaster, give him his personal weapon, and prepare the astra, for do the biggest wet dream of felix's in being a sword demon, but, if you have some problems with dex and speed, quickly make him assasin, and give him some killer weapons, for some crits)
"The hitman "
- Noble
- Fighter
- Brigand
- Assasin/Sniper (if felix got struggles with speed, make him assasin, same details in his otaku dreams path, but, if felix don't have problems with speed, make him quickly sniper, give him a killer bow, and prepare for that headshots)
- (optional) Bow knight (the problems here, is that this class got a downgrade in terms of growths, and don't have Hunter Volley, but at least, the canto + range+, is a big deal, for Felix, specially if we considered that he doesn't have big defenses, if you don't equip his relic)
Nice
I have to say Mortal savant Felix was too slow in maddening but he ended up really well in Dex and black mag crit +20 came in clutch all the time and he killed tons of ppl with his magic lol
I personally love making him and sylvain magic and physical users cuz I just like variety even if it's not optimal lol
I know mortal savant is a middle of the road class for anyone that it's a possibility for, but sometimes that's exactly what people want.
MS Felix is a magic frontline, Annette is glass cannon, Mercedes is a global healer. Felix is only BL student how can take a hit and deal mag damage. With his relic, he survived Claude`s crit and follow up attack lol
Late comment, and I do like the analysis of Felix's typical endgame options, but I think there should've been an inclusion of movement and typical attack ranges, effort required to obtain said class, and skills to assess unit and class viability. It's not as big a deal in this comparison, but let's say we were looking at Ferdie and trying to choose between staying a Paladin or switching over to Great Knight, and I'll stick to just comparing these two classes on their own to keep this from going on forever (after looking back, this is long and I'm sorry). I'll be looking at HP, Str, Spd, Def, Res, and Mov as I think these are the most relevant stats. Dex/Skill stats have only affected hit and crit rates very minimally in past games, and though I haven't looked at Dex's impact for 3H, there are other ways to mitigate low hit rates. Same with luck "affecting many things" on a tiny scale. Charm pertains to Batallions and will be skipped over
Paladin has 4 more Spd and 1 more Mov than Great Knight whereas GK has 2 HP, 1 Str, 5 Def, and 2 Res. By bases alone, GK looks like the better option because of a higher relevant base stat total, but 4 Spd is exactly the threshold of doubling an enemy unit which would otherwise have the same AS if Ferdie were a GK. Sure, the 1 Str can mitigate 1 weapon weight, but in terms of damage dealing, you can get more mileage out of 4 Spd and doubling more enemies than 1 Str. The Paladin also rewards faster play a bit more by giving Ferdie an extra point of Mov and Terrain Resistance which, though situational, allows him more options as to where to move (and Canto) to. If you wanted to go with slower play, then GK would be a pretty good option with it being able to take an additional 2 points of damage and decrease that intake by 5 and 2 for physical and magic damage. Paladin edges out for me because of the greater offensive capabilities and my playstyle not requiring to use every single point of health.
Weapon attack ranges: both sport 1-2 range if you give Ferdie Javelins, Short Spears, Hand Axes, Short Axes, and/or Tomahawks at all times, but let's say we added Bow Knight to this comparison and kept Close Counter on him at all times. Ferdie has an effective 1-4 range with an option of 5 range on Player Phase with Curved Shot. Paladin has an attack range of 10, GK 9, and Bow Knight upwards of 13 if we're strictly using weapons each class is proficient in
For effort to put in, Paladin only requires B Lances and B Riding whereas GK requires B+ Axes, A Armor, and B+ Riding. GK requires a lot more because you have to level up two different mobility ranks and only one of which can you level up regularly through battle. Because of this requirement alone, do I recommend Paladin over GK for optimized runs because that effort can be put into Ferdie's Authority rank or other units' ranks for them to meet certain thresholds sooner. As for the weapons, and let's say Ferdie was training in the opposite weapon (turning Paladin but using Axes. Turning GK but using Lances), C+ Lances is much easier to reach than B Axes just to reach minimum thresholds to promote into that class. Paladin wins here because of the lower weapon rank thresholds and not having to train two different mobility ranks.
For skills, Paladin has Canto, Lancefaire, and Terrain Resistance and can learn Aegis. GK has Canto, Lancefaire, Axefaire, and can learn Defiant Def. Paladin doesn't have the higher damage options that GK options with having Axefaire and those Combat Arts available to that class since its Lancefaire dwarfs the Might differences between weapons of the same rank already but has safer movement options with Terrain Resistance. Now, there is a chance your Ferdie can be a GK with Aegis if he went down the Paladin line before GK, so a free Defiant Def is ok. But if he went Fortress Knight with Pavise before GK, Ferdie will be reducing magic damage by a much higher amount with Paladin/Aegis than GK/Pavise would. Also, Defiant Def isn't great since that would mean leaving Ferdie in that HP
I think you bring up a great point when it comes to “effort needed to class into”. That’s a nice metric to use to measure, and builds nicely into “do I even want to class into this early in the first place”.
What I was mostly going for here was a targeted showcase of the stats and how much the vary for the most part, but I agree, the analysis could’ve been more in depth, which is why that’s being saved for the Advanced Classes video which is currently in production. This is actually meant as more of a quick branch out so that I can refer to it in that video without it taking up too much time there, if that makes sense.
Didn’t mean to be stuff “missing” just more so a multi part series. Nevertheless I do appreciate large analysis comments like this because they can help add to and evolve my own thinking so thanks for leaving this!
@@LinkKing7 I'll be looking forward to the Advanced Classes video and I see what you're going for. I think that once that video is done, the finished products between the Master Class and Advanced Class videos will be pretty good baselines and guidelines for rating units along their suggested pathways as there's probably way more to cover than most games when rating classes and units, probably the most in the series rivaled MAYBE by Fates, though I can't speak from experience on Fates as I don't know much about optimizing in those games
Dancer Felix is actually really decent but its so worth it for sword avoid 20+ even without making him a dancer
Secret sleeper IMO
I bullied him into that role on my GD run. I just wanted some giggles for my friend and that sword avo sounds delicious on paper...turns out that was the best decision ever! He became my tank!
Felix way to good to make him a dancer but thats my opinion
Why would you make a dancer do anything other than dancing
@@domc8089
Because you don't always need to dance
It’s not a bad idea, it just turns out to be very....ok. In my BL run I went for Mortal Savant and the results we’re mixed. Having access to ranged attacks and anti armor weakness damage was sometimes useful, but what you end up with is just a weaker mage who’s slightly less squishy and melee unit who doesn’t hit as hard as you’d sometimes need. It’s a mixed bag.
An unexpected video that I didn't expect
I made my Anette into Mortal Savant. She still was deadly magic user but I never ever used sword with her. Really should have made her be a Dark Knight instead for movement. It was my first playthrough though, and on normal as well, I just wanted to try out as many classes as possible. My Felix ended as Assassin and was decent, although I mostly used him for Lockpick given abundance of mounted units I ended with. Still, as Assassin, he was vastly outclassed by Petra of Brigid, whom game made into incredibly scary avoid tank with high damage output.
I like magic, so I make him a mage. Once he gets fiendish blow and I’ve tutored him in brawling, I go to Mortal Savant 😤
Julian Es El Mejor Or add a net adjutant with fiendish bow. I believe that is the fastest way to get the skill.
It might have been because of new game plus but my Mortal Savant Felix wrecked house in the hard endgame. But at that point he was just using magic and rarely attacking with swords so he definitely wasn't optimized. It sucks that it has so many downfalls and no true route to get there but it is a super cool class design that looks awesome on almost all characters.
I appreciate the well made content. Keep on keepin on.
On one of my previous runs I went full on wizard Felix. By the end of the game he had mastered Monk, Mage, Dark Mage, Warlock, Dark Warlock, and Mortal Savant, and nothing else.
You can tell I had him in magic classes the whole time. Guess what? He still had like 29 str and 23 mag anyway. I think level 35 or so.
I also did the same thing with Sylvain, who managed to have more mag than str, but not by much.
Yeah, his magic growth isn't anything to write home about tbh. It's the class variables that'll slightly tweak the stats you have from the math I showed. Otherwise, units usually end up largely the same in most bases.
From the sound of it, my Felix from my first playthrough was pretty magic blessed. His strength magic and speed were all in the mid 30s in the end game, and with Fiendish Blow, his magic output was on par with if not slightly better than his sword damage. Mortal Savant isn’t a great class, I’m aware, but as far as who can pull it off, Felix is probably the best choice for it if you’re making yourself use one.
That said, War Master Felix is the best Felix, and no one can tell me otherwise. Sniper Felix is also very underrated. I’d make him a Bow Knight, but having Gauntlets as a sub weapon is just too useful on him.
@@Xane875 If you're the type to prefer every unit ending in a different final class, keeping Felix in Grappler while a slower unit, or just a more Axe-focused unit (Dedue on Blue Lions route for instance), takes the War Master slot is not a bad idea either. Fierce Iron Fist can shred through anything two hits isn't enough for, it's essentially the real Astra of this game. And only needing C rank at most for Axes frees him up to have Bows (or still Swords, I guess) as his secondary weapon training.
@@Shalakor I don't really have any personal inclination to have just one unit per class. Granted, I generally go pretty heavy on recruitment, but even if I didn't, I wouldn't limit myself to one Warmaster just for the hell of it. I understand the merits of steel iron fist, but Crit +20 with Killer Knuckles+ is too juicy to ignore and gets the job done just as well, if not better than Steel Iron fist. And with Axefaire, Felix won't even need bows as a hand axe will get the job done just fine. His strength and speed will be stellar by that point anyway so the weight will be almost entirely mitigated. And with a consistent 60-70% crit, combined with Death Blow, either his personal skill or a battalion that boosts his physical damage by at least that much, and his crest ability, Felix of all people really doesn't need Steel Iron Fist. Other brawlers, sure, But Felix wants to be a Warmaster more.
@@Xane875 Oh, definitely, War Master is great and optimal, just adding to the list of good places to take him. Grappler is simply plenty to keep him strongly viable, but his best stopping at Advanced class goal is still Assassin to focus on damage dealing with the high Dex providing the crit fuel while under cover of Stealth, supported by a bulkier unit having his back on Enemy Phase.
Mortal Savant. The Devil May Cry 2 of the Master Class. Just like Dante's outfit in DMC 2 all we can say about the MS is that it looks cool.
Preach
and dont forget you have to train him in reason when he could be pumping his sword skill even higher
its also worth mentioning that swordmaster has 1 less mv than assassin and savant. Its true that none of the sword classes are particularly good as well, and you don't *need* a sword unit. Having one means you can make use of the rare swords you get throughout the game. It's nice to be able to give Felix Thunderbrand, Sword of Zoltan, etc. Otherwise those weapons will just sit in your convoy and your other units will have to split all the rare axes and bows.
True, my own Felix went down Wyvern Lord tbh
The best sword unit in the game is Catherine. Why? Remember her starting bases, now realize you can get those bases on a level 7 unit. She will then have tons of time to increase her flying and lance ranks to become a Falcon Knight.
@@fishyweeb4820 I'd agree, but she misses out on sword avoid +20, since she's not a student. Her base stats are also slightly worse, and her character growths before factoring in classes is slightly worse than Felix in strength and slightly worse than Petra in speed (though better in strength), so the class difference shouldn't be that big of a deal. Petra in general would make for a better evasive unit, but is less powerful. The only way she's taking out fortress knights is with an armorslayer. Dimitri is potentially more versatile with better Levin sword usage. Catherine's really good, but there are other equally good options.
@@alongwistfulsquiggle8440 If you give the dancer class to a combat unit just to use the skill, you are wasting the best class in the game. Catherine can be recruit with level 18 stats at level 7, far outstating anyone else at the time, making her ridiculously good for the entirety of part one. And the reason she is the best sword, she joins with A in swords, no training required. No other unit has that good a base, let alone at level 7.
@@fishyweeb4820 Doesn't dancer have terrible growths, though? Looking at Serenesforest (assuming it's accurate) you get +20 hp, -5 str, and -5 def/res. I remember turning Dorothea into one and she turned out terribly. For someone who tends toward overextending units (my fault, I know) dancers just don't seem that worth it when I can use that unit for other purposes. I do get what you're saying though. Catherine is pretty amazing.
I wanted to try mortal savant, and Felix was my guinea pig. His main weapon is the Levin sword, forged for 3 range. Mortal savant lets him have swordfaire and decent enough magic to use it. That said, he'd still probably be better off in assassin, but he's far from unusable
Give him gauntlets and see him either crit or crest on every one of those four hits. If he even needs four.
Yes!! I screamed on the inside when you said make Felix a dancer! I feel like none of my friends listen to me when I say that!
I actually made my first Felix and archer and he is really good at that since his str/dex/speed are all really good but his def/res is only kinda ok.
Getting ready to make Yuri a Mortal Savant, it will be my first time using the class. His natural speed growth is high enough to offset the speed penalty that comes with MS, not to mention his actual amazing spell list. Felix only having Thunder and Thoron is reason enough to just keep him in Sword Master. If you want him to have range, just give him a bow and equip curved shot.
The speed growth drop won’t hurt him that much but it depends if your Felix gets lucky with his magic growth on his way to mortal savant. His spell list is rather shallow with only Thunder and Thoron which can run out quickly since the class has no black magic x 2... If he ends up with low magic then just stick to Swordmaster.
That's why I used the stat averages in this case. Losing 6 or 7 speed and getting doubled by everything in maddening as a result is pretty big though tbh... But yeah, if you're RNG blessed, you can do whatever you want at that point.
Thanks, I was confused as to why Mortal Savant was bad, but this helps. Probably still going to use it, but now I know to feed him my speed ups instead of someone else if I do end up doing that.
Mortal Savant looks cool. Good enough reason for me to use it (especially on the ladies).
Just made him a dark knight, good growths and he gets enough movement to actually fight
I've consistely had mortal savant Felix in all three playthrouhs and he's been in my top 4 units each time
Eitherway still going to rock my Avoidance Tank Mortal Savant Felix, +giving him training sword+ = good luck hitting him.
then cleaning up with wo Dao/Killing Edge/Brave Sword = let the fun times roll.
Nah, I'm good with every unit being wyvern lord. Makes the game look so funny
Praying for more Master Classes with DLC but right now, imo Assassin is best class for Felix
waterlegend72 Idk, maybe. But War Master Felix is pretty strong
Thinking about doing a seven samurai run. A mix of swordmasters and savants
Did mortal savant on my first maddening run blind on classic (though I didn't lose anyone) and it worked out great. The flexibility of magic as an option helped him to work better with other units and made it so that I was almost always able to get him to attack every turn. If you just look at raw stats you miss all the potential that is gained through being able to magic down things. Moreover, you can cover a lot of his faults through using boost items. You may think its a waste but I don't agree with the style of play most players do where they put all their eggs in one basket stat wise. At some point you don't need more of X stat because its already enough to oneshot.
with all of this, we legit need a fighting game for Fire Emblem!!! also what's up with Mortal Savant being the only master class???
I feel like it has something to do with the fact that three of the sword classes were put in the Advanced tier even though at least one more of them should've been made a Master class.
...smash brothers
When I get the game, I'm going to do one playthrough just picking all the classes at random.
I plan on eventually doing a "recruit ALL the things" Casual/Classic goof-off run, using a triple-NG+ renown pool (and some pre-seeded mount/armor skills from other runs) to train every single character in their weaknesses only. Fortress Knight Linhardt and Manuela are already a thing in my GD route... can't wait 3:-D
Tbh while i enjoyed felix and the mortal savant class im gonna have to side with you on the issue of MS. While i like the extra magic boost it just doesnt compliment him to well in terms of pure speed and ability.
Paul Pablo not to mention he only learns thunder (8 uses) and thoron (4 uses) for just 12 magic uses smh. Just a forged levin sword is better. He even gets a magic combat art with gauntlets if you really want him to deal magic damage. I heard that maybe Vanguard class will be added, that would be great for him
I personally find unless your doing a gamic run keeping a character that's obviously going for a sertant class that class is best like bernadeta normally being a sniper or what not making a attack oriented char magic is asking for trouble on the harder settings but hey it maybe fun
mortal savant in main chapter mission. If you want to grind and level up, just switch back to other speed boosting classes so to make sure you get the speed you want.
My Mortal Savant Marianne was a beast with great utility due to access to Physics and spells.
I did use mortal savant Felix and it's a bit lacking. He only had access to 2 offensive magic in Thoron and Thunder but since he is an extremely powerful character I simply gave him a Wu Doh Weapon and had him crit enemies to death. I never thought to make him a dancer though which benefits sword users but I gave that class to Annette because I needed Mercedes to heal everybody as a Gremory. Petra and Lysithia were my recruits so I leaned on Felix, Lysithia, and Petra on my Blue Lions route (Maddening). Ingrid was very good too because I made her an evasion wall with all her abilities favoring evasion like Defiant Evasion (+30 evasion when Hp
Haven’t tried Felix with Mortal Savant, but did with Ignatz recently; he was pretty ridiculous with crits. “Let me paint you a picture!” never got old. Speed was about 40-42 I believe, though he got several boosts. Mortal Savant is a fun class if just for the versatility. Ig’s had sword, bow, black and white magic, and even heals. Started calling him MacGyver.
Armor knight felix is a fun meme, giving him bulk and warping him into enemy lines and having him tank most physical attacks and having use a 1-2 range weapon is fun, plus it doesn't really affects his speed growth aside from class bases
The real question is, is Mortal Savant ever a good idea? High Strength, low magic screams "give me a bow" to me and not "teach me how to understand reason". Balanced growing characters like Ingrid or Lorenz also have better options (Falcon Knight and Dark Knight) and even then, you get the dancer way before Savant becomes an option and nothing outweighs the flexibility of dancer.
Pretty sure the only good savant is Byleth, because they will have the appropriate skills from Enlightened One usually.
Mortal Savant on Ignatz I think has potential, he may not be the fastest but you get a fairly reliable ranged attacker who can harm any enemy, high res/flying enemies can eat Bow shots, while low res ones can get spells, just I haven't found a good path to take him down for the best possible ranged MS, I'm thinking a combination of Mage and Archer lines, maybe step into Mage for the mastery skill and Archer as the main choice if it is possible to do semi-conveniently, then focus on tutoring swords.
I did that once on hard it was funny, it wouldn't go super well on maddening though
I never really gave much thought towards whether or not Felix should go MS or not. In every hard/classic playthrough I went ahead and made him one. I would go ahead and feed stat boosters to his magic, and I will say its rocky in the beginning. But near end game I feel like he thrives quite well. He eventually crits a ton of times with magic. Also its really niche to have magic cause extra attack range, effectiveness against armored foes, and ignoring the avoidance boost enemies get by hiding in the woods.
But in the end it's your own save file so just do what you think is best. Mortal Savant is my favorite class in the game next to Falcon Knight
i went the dark mage route for felix on NG+. i bought my sword and reason skill and just focused on class skill mastery and build MS. lifetaker and fiendishblow is golden. the crit increase is yummy also finding the curse ashiya sword helps him alot too.
I have Felix as a war master in maddening. Mortal savant might be better for one big reason. Easier to level with heals and low damage magic. Felix struggles to level from 40+. All my hybrid magic users are in 50-60s from healing alone. My Mercedes is 65 with the highest defense as Gremacy. All she does is fortify x 4 every map.
So in short, maybe stat wise is inferior long run, but hybrid classes can level faster on maddening
broke: making felix mortal savant
woke: making LYSITHEA mortal savant
I did that on my first playthrough, along with Gremory. I wasn't warp cheesing, and the whole map was dead before running out of spells anyway, so I preferred the 1 extra move.
I tried making Lysithia a Mortal Savant on my first run, I even decided to bench Catherine in favor of letting Lysithia using Thunderbrand (a decision made because Catherine in this run was getting garbage level ups, having THREE of them without stat growths)
I'm currently on my third/forth run (I had a save halfway through BE so I could play both routes without going through the entire first act) and I must say Motal Savant is her worst class.
The fact that the class only offers Black Tomefair, which is useless for her, is such a bane that the class is hardly worth it. Her strength was okay at best... by the end I was just using her magic.
In later runs I've tried both Dark and Holy Knight, and in both instances she has been infinitely more helpful. Ironically enough the Holy Knight has been more helpful for her by abusing Nosferatu.
In my next run I plan on going Gremory, unless the gods of DLC bless us with a flying mage class.
I just gave my mortal savant Felix a evasion ring and he kinda just murdered everything and dodge everything
On the subject of mortal savants I made dorothea into one in another one of my playthroughs mostly cause reason and sword were her goals for me during my run
Also, while higher Mag is nice and all, Assassin Felix using Levin Sword (and Magic Bow if you've been bringing that all the way up as your substitute for not having magic) benefits from his Crest effect, thus closing mostly of the gap a lot of the time. ...Honestly, all Mortal Savant has going for it is being the only class available to everyone that lets you use gauntlets and magic together without restriction, which is purely a for-fun setup to aim for. And, once again, Dancer is the easier route to take for achieving said feat.
I had Felix go down the monk -> dark mage -> dark bishoph -> mortal savant route. He ended up with roughly 30 Magic on level 36 or so, (forgot the dex and attack, i'm afraid but they were significantly lower) and somewhat around 23 speed (i got the feeling, additional to the horrible class, he got speed screwed in my run). His defenses were.. not very existant and had low hp most likely due to the magic route i took with him. He was quite adept at killing things as long as they didn't hit back. But the issue was, he kept getting doubled, ofc didn't double himself except some very slow enemies. He couldn't tank anything, be it physical or magical and his avoid wasn't even mediocre. So i had to keep him save in all enemy phases and could only kill one or maby two (if danced for) enemies and then be a sitting duck again. Also he doesn't learn many spells and is mostly stuck with thunder and Thoron. You even loose the double amount of spells (which he would desperately need) as Mortal Savant.
All in all, i'm glad i did it once, but never again. Neyt time i'll make him a dancer or just stuff him on a wyvern. Nearly everybody is good as a wyvern after all. =P
Being able to Thoron saved my bacon (on hard) too many times. It's not so much about raw stats, but positioning and making the difference between being able to hit something safely, cast a healing spell on a dying unit, or take an action other than move at all. Whenever I switched back to swordmaster (to master the class during side battles) I always felt at a disadvantage.
Of course, maybe I just needed to give him a levin sword instead.
Just put your Felix into dark bishop, and if possible dark knight, (dancer works wonders too) if you want your Felix to be able to wield magic but keep being able to use a sword. Running magic on Felix is fun but it becomes even more fun when you use Felix on NG+ as a brawler with life strike. MS is just a BEEG OOF for speed growth. I really hope we get new master sword classes (or any new classes really) in the future DLC.
I'm here because today, out of the blue, with investment only in swords and not being anywhere near anyone being able to become a mortal savant, Felix suddenly asked to learn magic to become a mortal savant. Maybe it's because for some reason my Felix has been getting high magic gains despite the fact that I was trying to build him into a sword master.
Really cool video. Thanks for breaking it down
Sure thing!
Mortal Savant Felix is a bad idea, but the class isn't that bad for people like Dorothea, Lysithea or Constance because of their combat arts (Soulblade/Hexblade)
TL;DW: Yes, Mortal Savant is the worst Master Class in the game and literally no unit is fit to be one lmao
Actually a certain emperor is great in it
I made Lysithea a Mortal Savant, and she did pretty well.
@@Kami_Chaos Right Lysithea, Edelgard and Marianne do well in it. Dorothea it ok in it but better as a dancer.
@@Kami_Chaos Even Lysithea is a bad idea because you can get extra movement as a dark knight or an extra warp as a gremory.
@@nathanharris8896 I know, I've done both classes with her. I only did Mortal Savant because I wanted to. And it worked.
I don't love this class but I don't think it's bad. I sent Dorothea through it, though she is a heavily magic focused character. but for my first blue lions run i sent Felix down the mage path when I saw the reason budding talent, and he ended with mortal savant. He did really well for me. I always play on Hard in fE games btw
There's also a personal preference of most spells just not having enough uses without a magic x2 use class skill. I thought MS was bad as soon as i tested it, as it often just couldn't double, got hit more frequently, and just plain took more damage per hit. Otherwise reliable dodge tanks got floored while in MS, and the magic enablement just isn't enough to salvage those middle of the road stats.
I made my Felix a Mortal Savant 2x in my Golden Deer and my Blue Lions Run. In GD he was mediocer Statwise yes, but I thought yes Maybe a bit RNG screwed, so I made it again in BL and this time over mage base classes first and he ended up 37/37 Str&Mag on Lv40 which was really good(yeah a bit more luck was also in)
And 34/36 on Dex and than Spd Department. But I am think of putting him in the War master Class for my BE Run because this time I really want him to be Physical only.
My Question only remains, should go through the Grapple or the Warrior Classline?
Shouri BlazeBlue train him in axes early on for the mastery skill of death blow on brigand.
If you want Wrath, which is kinda situational and not great for Felix, you can go Warrior, otherwise the Grappler line has better growth boosts overall if you want that instead.
LinkKing7 what I usually do is go from fighter to brigand to brawler to war master.
Dude you should try talking about mortals savant Edelgard it's one of the only classes that she can take advantage of her magic list and her sword learning advantage
I tried Felix as Mortal Savant since he seemed pretty well built for it and while he didn't suffer tremendously, being only on Hard difficulty, I can't imagine using the class again unless they decide to update it, on him or anyone else for that matter. While a few master classes really stand out as amazing, not many seem all that much worth investing in the skills needed to unlock them. Being as most of them are somewhat hybridized, it's probably just easier to have a few Paladins with Reposition to give your slower units extra movement. Yeah, I know Paladin has a bunch of skills involved in unlocking it too but there's a lot more units in the game that are geared toward using that class than a lot of the master classes. Or ya know, just Exploit Wyvern Lords until they inevitably nerf them; cause that's always a winning strategy right now.
I honestly kept him as a Swordsmaster. What I did is just grind his Reason to make him a Dark Mage & Dark Bishop to give him the Poison Strike & Lifetaker skills. I have him use Levin Swords+, Wo Daos+, Aura Knuckles + with his Aegis Shield. He’s a threat to any opponent in his way.