There are a lot of questions on the ship imo, (the new price bump on the IC Assault isn't helping either). The Roof is a big one, I can deal with the lack of tractors but the roof is a big deal for repairing damaged vehicles. a damaged Tonk needs to get tractored back by an MPU-T or SRV its not going up a ramp imo.
The combination of retractable roof, tractor beams, and planet landing capability makes this a very interesting option for unloading rhe large Hull series ships. Ferrying 1500 SCU from a Hull C to a planets surface might be a major role for it
I really do hope that the roof can be opened, considering how identical the roof looks it would be strange to have it locked. It's effectiveness is still limited by a lack of tractor beams.
The Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. I just pulled the trigger on the Ironclad standard ed. w/1536 SCU ... That's a lot of Furys. I had a Galaxy W/Cargo mod. CCU from my Caterpillar that was the exact amount needed. I figured Armored and 1,500ish SCU, if I do several lucrative runs and Boom a Galaxy or about anything in no time. It's the same size as the Liberator or Galaxy, give or take a couple meters it's all good. I took Inforunners advice a long time ago ... Melt the small ships except 1 or 2 and get a good size large or something bigger and work down/up. IMO Ironclad Standard is the right ship for that strategy for me, esspecally once we get 3 or more systems ingame.
If you plan to carry a Vulture with the Ironclad, prepare to lose most of the cargo space. A Prospector will take up less space but you will still sacrifice cargo room for the ship.
There seems to be a fault in the brochure of the assault version. There 2 manned size 3 turrets depicted on the concept art but there's only one listed. I've counted 8 turrets in total together with the interior one, but only 7 listed on the brochure. Anybody else seen this?
I can see the Ironclad working quite well with the Liberator actually. Not as a competitor, but is a complement. The Assault can theoretically drop off an entire Tank troop, alongside a Platoon of Infantry while the Liberator can bring a small unit of fighters. Additional Ground vehicles, Medical Pisces for rapid response medical aid. A pair of Vulcan Repair ships for armoured recovery and resupply. The Base Ironclad on the other hand can take on salvage from Vultures or mined ore from a Prospector/Expanse combo that were transported long range by the Liberator. I don't think it so much "Steps on" other ships, as aids them.
The Drake Ironclad Standard: Another Org Ship that's basically a "Pirate Repository" in space. It can handle Hull 'C' size Cargo Containers. Take a couple of Corsairs and a couple of Cutty Blacks taking down their prey, the Ironclad can come in and hoover up the Cargo!! You can even see scenarios where this ship can tractor in and 'capture' smaller ships and you can pillage at your leisure (giving that internal turret a use) and that 'Secure Area'(Brig) can hold your prisoners/hostages/slaves. The Ironclad takes Pirating to a whole new level!! Pirate Orgs will love this ship!
What I really want is the command module which separates to have a tractor beam on it so that we can load and unload cargo and then re attach to main body like p52 snub in RSI andromeda.
Now that they figure out what a good cargo ship is, it would be nice to see something like the connie with the lowering platforms, but with the twist that you stack your boxes on the "lifts" and it sort of folds the boxes in if that makes sense. So it'd be similarly easy to loading a hull series, but with internal cargo
when you read the fine print about the repair bay and component fabrication, it only states for vehicles nothing more so i think it's only gonna fabricate really small ground vehicle components. not ships
I feel like the ironclad assault can fill the roll that the BMM first was built for blockade running. The power to push through, roll out some defense vehicles while unloading cargo for a customer. I feel they can both do that, but I feel like maybe the assault has a better chance at holding the LZ while they unload where the base Ironclad needs to unload then get out. The assault is a blockade runner that turns into it's own beachhead, while the base is get in, drop off, get out if you can.
Star Citizen's to the CRASSUS ARMOURED ASSAULT TRANSPORT (all caps, every time) - I actually DO think that roof will open, but I don't think that'll mean landing in that space will be easy or quick. Moving cargo? Oh yes. Totally agreed we need that question answered, but it won't change my view on how either should be used. I'd also really want to know how viable the command module will be, because on the Cat, it was supposed to be a pretty good runabout, but now they're basically saying it's "just an escape pod." Knowing which of those is true will be pretty important - like you say, you can basically drop this thing and have it become a base, or even build one, while the command module goes off and does other things (maybe even bring in Cat bodies with more stuff for the base, rinse, repeat). But...if that thing only has short range, that's not as viable. You could still do it, but not as useful as in my head.
Couldn't resist and melted my Gatac Railen to cover a CCU to a fatterpillar. I liked the idea of the railen, but doing massive cargo runs sounds a lot more lucrative.
Secretly I'm expecting the Railen to get a pretty big price hike. It seems like too reasonable a deal for an Alien ship. I'm probably not that interested in adding the Railen to my fleet but let's see what it does to the CCU game.
@@Accuracy158 yeah, I agree on that one. I had planned on being a patient man and getting a hell of deal on an alien cargo ship in the long run...but overall I felt the Ironclad was a safer bet
I think we need the roof to open and tractor beams back for the assault as I think thats an integral part of the ship and makes it alot easier to recover and repair ground vehicles
I imagine the Assault being used for race support too. Specially with the refuel, repair and fabrication capabilities. At least for ground race support if that roof doesn´t open. But I hope it does xD You could fit so many vehicles and spare components and also fix them all up during the commercial break. lol
I think it opens and has tractor beams, they can simply limit repairs to ground vehicles only not ships, it’ll be easy for them to gate fence that functionality without ruining the Ironclad Assault and making it a vastly inferior ship to the base with only a niche set of uses. As things stand, the Assault is the one provided that retractable roof and tractor beams are there, if not.. I’ll be going with the base and melting the Assault OC I picked up yesterday.
CIG would really benefit from more connected pocket ships like the connies/serenety. Imagine two connected drake versions of the argo cargo with tracter beams.
Great video, good talk you had. Is the assault a convertible? Can you only manufacture size 0 components? Can you put up goals or hoops in the hangar? Why are there so many jumpseats? Do we bring 30+ NPC mercs into combat in a few years? Or is the Ironclad Assault an AI ship, built to engage player bases, like a bigger cutty steel? Makes me want to become a mission designer for CIG. This could be awesome gameplay. "The forest is moving.." ironclad assault appears. CIG could have this as a raid vehicle, where all our base that belongs to us as, was under attack in X DAYS and Y HOURS. You could then do missions to push the timer further along (to have the attack at a time when it suits your RL needs), further more set up defenses or relocate and get your friends together. If the enemy is too strong, you would relocate like in GALACTICA or the Rebellion.
Ironclad assault needs a tractor beam at the main door and one inside, next to internal turret, just to rearrange damaged vehicles, and pull them into repair shop.
If you can’t open the hangar roof on the assault then what is the point of the command deck above it? I think the roof DOES open and they just failed to mention it in the concept.
Logistics logistics logistics. With new inventory and personal hangers if you want to move landing zones or systems.....you gonna need something to move stuff with ...this is that ship.
Not sure if it was mentioned but the pilot of both variants has access to 4x size 5 missile launchers, in addition to its other weaponry and tankiness. So it's not going to knock out a Perseus, but it's not going to be too bad for the fights it it starts.
How about the Ironclap Frontier medium basebuilder. The bottom opens instead of the top, allowing for small and medium basebuilding (3d printing or place entire building modules), half of the large bay area is storage for materials or modules and the other half is the bottom opening construction bay. Same guns and armor as the Fatta'pillar plus a bottom large tractor beam (where one of the assault Ironclap's turrets is) to assist construction.
would like to know the interrior dimensions of the cargo bay, to see what we can land in it. A nova is 5m tall and it has room to spare above its head so many of the 7m tall ships we have can fit inside the cargo hold but would like to know for sure.
Once the full cargo patch goes in as well as battery usage. Will the large hand tractor be able to move a tank or larger in and out of the front door of a Assault to get it into the repair area? Would have been nice to just open the roof and use a ship based tractor beam or MPUV-T to get it in....
No one is going to keep the assault if the roof doesn't open. also, can the size 2 tractor beam move a nova tank? if it can the regular Ironclad can just open its top and tractor beam the tonks out the top instead of the front.
If i had the coin to buy this, my credit card would b on fire from the speed at which id use it! Not the greatest fan of drake astatic but this is a 10 in looks for me
The Assaault's price bump makes me feel like the M2 will be going up in price soon. :\ Not wanting the brig means pass for me. As Paul says, I'm guessing a better hauler comes along. One that doesn't have a strange lockup. Motivation not to melt but, my M2 probably has another destiny.
Is it just me or is the ironclad the ship from the squadron 42 video that was in the hanger and we only seen the back of the ship?? Love the ironclad looks sick as! Can’t wait for the Q&A to make my choice
It isn't, as the number of engines and layout don't match (On a line, with no smaller ones, instead of stacked in the ironclad). The style of that ship is also more Crusader than Drake.
I just want to know why CIG is pushing the ground assault so much. Not only with the Ironclad Assault, but the M2, Valkyrie, all the drop ships, and all of the assault ground vehicles. Then they place so many rock on the planets and moons that you can drive 20m and not hit one. Then you have major power discrepancies between ships and ground vehicles. They seem to be really pushing for a ground assault that currently is not viable nor even being talked about . What scares me is when CIG tries to force ground assault gameplay either through gimmicks or forced gameplay.
@@FieldHoodGaming The repair station is in the back of the cargo bay, that's why the Assault loses 400 SCU of cargo. The 34 jump seats are above the front ramp, since the Assault does not have the secure storage area there.
The Ironclad Assault: Another Org Ship, for that 'D' Day landing/Saving Private Ryan role play scenario. A Military Ship for the Military minded. Military Orgs will love this ship!
I can see the Ironclad Assault being sold to the UUE as a landing/support ship for titan suits. Seats for the titan suit pilots, space for cargo, and means for repairing them. And I doubt they will do it but in regards to the Ironclad's Assaults roof not retracting, I hope they turn it in a landing pad (doubt it but Im hoping).
You totally miss the point of the iron clad it will open, it will shoot ballista missiles in space through the front and buccaneers will fly out of it and ursa med will allow for med bed so it is almost a freaking polaris... This ship btw was my idea had it in spectrum as a suggestion. They just made it bigger... Thevidea is to turn the cargo in a better modular system than the actual modularity... And remember my words as I sugested, they will add the modules for the argo npuv so its modules will enrich all cargo ships with this idea.
BESIDES THE BUMMER OF THE UNDERHANDED PRICE CHANGE THE DAY AFTER IT'S INTRODUCTION...... WHY IS NOBODY BRINGING UP THE IDEA OF IT BEING A RACER/RACING TEAM'S MOBILE GARAGE OR, A BOUNTY HUNTER(BATMAN) OPERATING IN A CITY OR DISTRO-HUB WITH ALL THEIR GADGETS AND VEHICLES BACK AT THEIR IRONCLAD(BATCAVE), NOT TO MENTION HOW AWESOME IT COULD BE FOR "HIGHWAY MEN" ROVING AROUND IN BANDS OF DRAGON FLYS LIKE BEES FROM A HIVE. IT FEELS LIKE MY FANTASY FOR THIS GAME IS COMING TRUE WITH A VEHICLE THAT SUPPORTS GROUND/FPS GAMEPLAY LIKE THIS.
This was the comment I was looking for before commenting, I think this is the best support vehicle for a ground racing team, multiple vehicle carrying a full crew and a repair and rearm facility and component fabricator to replace burned out components. It’s great! Glad I wasn’t the only one thinking this
@@junior-fj8ud agreed, but with less maintenance costs and probably less hands required than what's needed for capital class. but you're right honestly forgot about it. currently cheaper and would get more out of it for that profession
The Ironclad has me questioning my love for the Banu Merchantman. Sure it has 1300 less SCU, but with how CIG has been talking about their approach to Capitals being extremely expensive, rare, and hard to use makes me wonder if having a smaller cargo ship will be better. Follow that up with the question of "When" we might see the BMM in game. With the ISC mentioning how the Ironclad will help them build the Kraken I can't see the BMM coming out until they get the Kraken Privateer going since their Bazaar/shop mechanic will be so related. I also don't think either will be coming out until Quantum(Quanta? can't remember) is flushed out to create the living economy. Otherwise it'll be quite difficult to encourage players to come buy stuff on your ship, let alone manning the shops. This ship also showed the weaknesses of current cargo ships. I used to think the C2 was fantastic but seeing THREE tractor beam turrets on the Ironclad makes it completely pointless unless you're a big fan of Crusader or care about large ground vehicles. Tractor beams have been so integral for me moving cargo that having large or ship based ones simplifies so much and makes me feel silly for going back and forth with my multi-tool to load a C2. I just can't decide with this ship. I'm not normally a fan of Drake ships, but when it makes me question half of my ships it really puts my fleet in perspective.
The base variant is excellent. It's a lot of usable space for the price range. I can see it being one of the most useful ships in the game. The Assault is a huge miss. It's better value than the M2, but that ship was bad value anyway. Ground vehicles suck. Spending over $500 to do ground assaults with tanks is pointless. The fantasy just doesn't happen in game.
The more I learn about the IronClad, the happier I am with the Liberator. The language for the Assault mentions that the fabrications are for ground vehicles . It’s not a base builder.
I think people thinking between the 2 is missing the third option. Land with an Ironclad Assault AND a Liberator. Then you have ground vehicles, some air support and the advantages of both.
I'm not sure I agree. I realize they're not specifying the assault not having an overhead door, but I doubt it's going to lose it's party trick. This thing is going to combat base building game play.
@@jedi_drifter2988 I think you are getting confused, the OP is saying this ship will be good for assaulting bases built by ships like the pioneer and so on. The OP is NOT saying it can build bases, just that it could be effective at attacking them.
Caterpillar not armored? It was literally stated by CIG that it has "more armour than any other cargo ship in it's class". Now, to be fair, i have yet to understand what "class" the Cat is into,
Even if the door on top doesn't open on the assault, component fabrication could be expanded for a ton of different uses. You could fabricate replacement parts for another ship in the fleet and transport them out the main door, you could fill up the inside with racing vehicles or racing snubs that can fit through the front door and use the fabrication to maintain the racing modules and haul your racing ships from event to event. Hell, you might even be able to fabricate drones and such to replace lost drones on other ships, or fabricate small arms and ammo for soldiers to re-equip once they've respawned in the nursa you've parked in the vehicle bay during a dropship invasion, creating a large loop of respawning and re-arming soldiers streaming out of the dropship until the fabricator runs out of materials. My main curiosity is whether fabricators will be able to produce projectile ammo to keep your non-laser guns stocked while on deep-space expeditions where you won't find a shop to resupply at, as well as med pens, flight suits, and helmets. If they come out with a ground-based refinery vehicle that you could park inside next to your nursa and ROCs, and a method to fabricate food and water (Mule Variant Taco Truck anyone? The Drake Angus?) then you could venture into the black and never need to come back, which would be awesome. Question for thought: What do you think about the endeavor bio domes currently being the only method of player-produced food that we have confirmed? Should there be other vehicles capable of growing or fabricating food and water, and what would that look like? Cutlass Green with hydroponic racks? Ice mining for gathering and processing drinkable water? Moisture condensers that collect water from the atmosphere/gas nebula and bottle it? Or is all of this unnecessary because we'll just visit a med bed on the nursa and get a quick saline injection to fully restore our food and water gauges (which works, but is kinda boring).
If they added a ramp to the front of the caterpillar and removed the bulkheads between the cargo modules then that would be a massive increase in useability for it. Would retain a lot of the hype of the ironclad
So sad they took away the doors and tractor beam. Kills it for me. Loosing 500 Cargo and those things are not worth the month. It should be the same price if you lose those vs the normal ironclad .
Not opening the cargo roof its as dumb as it can get, "oh you got a mercedes AMG? Well now you cant open the doors cuz the engine is bigger"... like really????
"For its size it's not the best cargo ship." Huh?! This honestly makes no sense to me. Ignoring the fact that AFAIK there's literally no other ship with 1500ish SCU of cargo space (Hull D is about 1K), the Ironclad literally has everything you'd ever want from a cargo ship.
The Ironclad Assault is now $10 more at $535.
Yeah, I noticed this as well. I picked up two assault ccu's yesterday that are already worth $10 more each.
Not cool CIG
Yup. Didn't see that coming. Securing CCUs in buyback is not what it used to be...
CIG bring scumbags is starting to be the norm...
@@Winterx69 yeah these asshole deleted all of my pre 2020 ccus because they didn't adjust with price
There are a lot of questions on the ship imo, (the new price bump on the IC Assault isn't helping either).
The Roof is a big one, I can deal with the lack of tractors but the roof is a big deal for repairing damaged vehicles. a damaged Tonk needs to get tractored back by an MPU-T or SRV its not going up a ramp imo.
The combination of retractable roof, tractor beams, and planet landing capability makes this a very interesting option for unloading rhe large Hull series ships. Ferrying 1500 SCU from a Hull C to a planets surface might be a major role for it
I really do hope that the roof can be opened, considering how identical the roof looks it would be strange to have it locked.
It's effectiveness is still limited by a lack of tractor beams.
The Ironclad is probably the best all-rounder ship, Cargo, pocket carrier, Salvage/Mining mothership, search rescue and so much more. The secure cargo room looks like an armory/brig to me . This is one of the most flexible ships, as far as gameplay loops. I just pulled the trigger on the Ironclad standard ed. w/1536 SCU ... That's a lot of Furys. I had a Galaxy W/Cargo mod. CCU from my Caterpillar that was the exact amount needed. I figured Armored and 1,500ish SCU, if I do several lucrative runs and Boom a Galaxy or about anything in no time. It's the same size as the Liberator or Galaxy, give or take a couple meters it's all good. I took Inforunners advice a long time ago ... Melt the small ships except 1 or 2 and get a good size large or something bigger and work down/up. IMO Ironclad Standard is the right ship for that strategy for me, esspecally once we get 3 or more systems ingame.
Also the manufacturing/repair is for ground vehicle parts size 0 not base building
If you plan to carry a Vulture with the Ironclad, prepare to lose most of the cargo space. A Prospector will take up less space but you will still sacrifice cargo room for the ship.
@@user-bh6hi6cr5h Perhaps 2/3 to one that still leaves 3-500 SCU
A real “Jack of all trades, Master of none” This fits the DRAKE lore and motto so well “Like a glove”!
There seems to be a fault in the brochure of the assault version. There 2 manned size 3 turrets depicted on the concept art but there's only one listed. I've counted 8 turrets in total together with the interior one, but only 7 listed on the brochure. Anybody else seen this?
I can see the Ironclad working quite well with the Liberator actually. Not as a competitor, but is a complement.
The Assault can theoretically drop off an entire Tank troop, alongside a Platoon of Infantry while the Liberator can bring a small unit of fighters. Additional Ground vehicles, Medical Pisces for rapid response medical aid. A pair of Vulcan Repair ships for armoured recovery and resupply.
The Base Ironclad on the other hand can take on salvage from Vultures or mined ore from a Prospector/Expanse combo that were transported long range by the Liberator.
I don't think it so much "Steps on" other ships, as aids them.
They raised the price of the CCU ironclad Assault.
yup, it’s $535 now. glad I got a ccu yesterday for $5 when it was $525.
I know! We all had a $10 off coupon, haha!
The Drake Ironclad Standard: Another Org Ship that's basically a "Pirate Repository" in space. It can handle Hull 'C' size Cargo Containers. Take a couple of Corsairs and a couple of Cutty Blacks taking down their prey, the Ironclad can come in and hoover up the Cargo!! You can even see scenarios where this ship can tractor in and 'capture' smaller ships and you can pillage at your leisure (giving that internal turret a use) and that 'Secure Area'(Brig) can hold your prisoners/hostages/slaves. The Ironclad takes Pirating to a whole new level!! Pirate Orgs will love this ship!
What I really want is the command module which separates to have a tractor beam on it so that we can load and unload cargo and then re attach to main body like p52 snub in RSI andromeda.
💯
Thank you, i needed this episode, i can't decide, but i love the ship!
Now that they figure out what a good cargo ship is, it would be nice to see something like the connie with the lowering platforms, but with the twist that you stack your boxes on the "lifts" and it sort of folds the boxes in if that makes sense. So it'd be similarly easy to loading a hull series, but with internal cargo
I wish the Assault had 1 front facing tractor beam that could point into the hold to recover broken vehicles and get them to the repair bay.
I didn't even consider that 🤔🤔
The roof on the Assault is marked with 3 different cargo bay numbered access points, of course it opens.
when comparing the exterior of the two ships they are identical visually except from the new turret on the assault so chances are its a typo.
when you read the fine print about the repair bay and component fabrication, it only states for vehicles nothing more so i think it's only gonna fabricate really small ground vehicle components. not ships
We need an Ironclad / Assault Q&A badly.
Paul: “every Drake is a cutlass”
Me: that’s why I love Drake
I feel like the ironclad assault can fill the roll that the BMM first was built for blockade running. The power to push through, roll out some defense vehicles while unloading cargo for a customer. I feel they can both do that, but I feel like maybe the assault has a better chance at holding the LZ while they unload where the base Ironclad needs to unload then get out. The assault is a blockade runner that turns into it's own beachhead, while the base is get in, drop off, get out if you can.
Star Citizen's to the CRASSUS ARMOURED ASSAULT TRANSPORT (all caps, every time) - I actually DO think that roof will open, but I don't think that'll mean landing in that space will be easy or quick. Moving cargo? Oh yes. Totally agreed we need that question answered, but it won't change my view on how either should be used.
I'd also really want to know how viable the command module will be, because on the Cat, it was supposed to be a pretty good runabout, but now they're basically saying it's "just an escape pod." Knowing which of those is true will be pretty important - like you say, you can basically drop this thing and have it become a base, or even build one, while the command module goes off and does other things (maybe even bring in Cat bodies with more stuff for the base, rinse, repeat).
But...if that thing only has short range, that's not as viable. You could still do it, but not as useful as in my head.
Couldn't resist and melted my Gatac Railen to cover a CCU to a fatterpillar. I liked the idea of the railen, but doing massive cargo runs sounds a lot more lucrative.
Railen is going to be zero fun to load/unload with exterior cargo stuck in those tiny pods. You made a good choice.
@@CraigPaschang yeah...I bought it for the looks...but the more I thought about it over the years the less sense it made.
Secretly I'm expecting the Railen to get a pretty big price hike. It seems like too reasonable a deal for an Alien ship. I'm probably not that interested in adding the Railen to my fleet but let's see what it does to the CCU game.
@@Accuracy158 yeah, I agree on that one. I had planned on being a patient man and getting a hell of deal on an alien cargo ship in the long run...but overall I felt the Ironclad was a safer bet
I think we need the roof to open and tractor beams back for the assault as I think thats an integral part of the ship and makes it alot easier to recover and repair ground vehicles
Drake: Our ships don't come with spare parts, they are spare parts!
I imagine the Assault being used for race support too. Specially with the refuel, repair and fabrication capabilities. At least for ground race support if that roof doesn´t open. But I hope it does xD
You could fit so many vehicles and spare components and also fix them all up during the commercial break. lol
I do think the roof will open but not have the tractor beams on the Assault
I think it opens and has tractor beams, they can simply limit repairs to ground vehicles only not ships, it’ll be easy for them to gate fence that functionality without ruining the Ironclad Assault and making it a vastly inferior ship to the base with only a niche set of uses. As things stand, the Assault is the one provided that retractable roof and tractor beams are there, if not.. I’ll be going with the base and melting the Assault OC I picked up yesterday.
CIG would really benefit from more connected pocket ships like the connies/serenety. Imagine two connected drake versions of the argo cargo with tracter beams.
Awesome take, great content!
Great video, good talk you had. Is the assault a convertible? Can you only manufacture size 0 components? Can you put up goals or hoops in the hangar? Why are there so many jumpseats? Do we bring 30+ NPC mercs into combat in a few years?
Or is the Ironclad Assault an AI ship, built to engage player bases, like a bigger cutty steel? Makes me want to become a mission designer for CIG.
This could be awesome gameplay. "The forest is moving.." ironclad assault appears. CIG could have this as a raid vehicle, where all our base that belongs to us as, was under attack in X DAYS and Y HOURS. You could then do missions to push the timer further along (to have the attack at a time when it suits your RL needs), further more set up defenses or relocate and get your friends together. If the enemy is too strong, you would relocate like in GALACTICA or the Rebellion.
Ironclad assault needs a tractor beam at the main door and one inside, next to internal turret, just to rearrange damaged vehicles, and pull them into repair shop.
If you can’t open the hangar roof on the assault then what is the point of the command deck above it? I think the roof DOES open and they just failed to mention it in the concept.
Logistics logistics logistics. With new inventory and personal hangers if you want to move landing zones or systems.....you gonna need something to move stuff with ...this is that ship.
The thing I don't hear anyone talking about yet is that both have a remote S2 turret that is INTERNAL. :-)
The crucible can land fighters* so it might be the same size, or bigger than this ship. Once the Crucible is made, the metrics will get adjusted.
Kraken = ship transport from system to system. Fatterpillar = vehicle transport for players across systems
Drake really is the king of general role ships.
If these were made by Aegis they'd be priced at $700+
Not sure if it was mentioned but the pilot of both variants has access to 4x size 5 missile launchers, in addition to its other weaponry and tankiness. So it's not going to knock out a Perseus, but it's not going to be too bad for the fights it it starts.
How about the Ironclap Frontier medium basebuilder. The bottom opens instead of the top, allowing for small and medium basebuilding (3d printing or place entire building modules), half of the large bay area is storage for materials or modules and the other half is the bottom opening construction bay. Same guns and armor as the Fatta'pillar plus a bottom large tractor beam (where one of the assault Ironclap's turrets is) to assist construction.
would like to know the interrior dimensions of the cargo bay, to see what we can land in it. A nova is 5m tall and it has room to spare above its head so many of the 7m tall ships we have can fit inside the cargo hold but would like to know for sure.
I upgraded from the Caterpillar cause it's also the loaner for this 🤩
I’m curious if you could top load 2 tanks inside while in space and then go planet side and shootynmcscooty while it’s flying around with ramp down
Looks to me this is perfect for establishing your land claim.
I love Drake! I love Ironclad! I absolutely ❤️ hobo in training! Did I say I love Drake?
LCVP of star citizen!
Once the full cargo patch goes in as well as battery usage. Will the large hand tractor be able to move a tank or larger in and out of the front door of a Assault to get it into the repair area? Would have been nice to just open the roof and use a ship based tractor beam or MPUV-T to get it in....
im guessing that the ironclad assault could also reclaim derelict ground vehicles and fix them up then resell them
But we don't "know that" yet. You have a very good, well-reasoned guess.
A good question, what good is the command bridge overlooking the cargo bay on the ironclad assault variant? I still love the Drake aesthetic.
I picked up assault hoping i can park a ship on top of the cargo canopy🤞
yo the assault would be good for blockade running with the extra guns and armor now that I think about it.
Betting that the Assault isn't supposed to have the roof access; but wondering about an SRV in the base ironclad as useful.
No one is going to keep the assault if the roof doesn't open. also, can the size 2 tractor beam move a nova tank? if it can the regular Ironclad can just open its top and tractor beam the tonks out the top instead of the front.
a refinery like the galaxy but u can print box like the reclaimer
Ironclad Assault would be great for a racing team
it would be a lot easier to load the damaged tanks into the Assault if it had a drop-top like the ironchad.
I bought Ironclad and Ironclad Assault
i'll get one in game. Earn down is a way of life.
SC staff have stated that the top cargo door will open in the assault.
there is no comment of CIG staff stating that on spectrum
where was that said?
@@IronPhysik It was asked in the Star Citizen Discord #-help
@@RiseUpFightForRight
the user Zorgh is not a CIG employee, he is a twitch streamer that is as clueless about the roof as anyone else
@@IronPhysik Oh, sorry.
If i had the coin to buy this, my credit card would b on fire from the speed at which id use it! Not the greatest fan of drake astatic but this is a 10 in looks for me
The Assaault's price bump makes me feel like the M2 will be going up in price soon. :\
Not wanting the brig means pass for me. As Paul says, I'm guessing a better hauler comes along. One that doesn't have a strange lockup.
Motivation not to melt but, my M2 probably has another destiny.
Is it just me or is the ironclad the ship from the squadron 42 video that was in the hanger and we only seen the back of the ship?? Love the ironclad looks sick as! Can’t wait for the Q&A to make my choice
It isn't, as the number of engines and layout don't match (On a line, with no smaller ones, instead of stacked in the ironclad). The style of that ship is also more Crusader than Drake.
@@-JustHuman- ahhhh okay thanks haven’t gone back to look but it came to mind. 😊👍🏻
Both Variants have top cargo doors...difference is base variant has x2 external Tractor beams.
how you know that
I just want to know why CIG is pushing the ground assault so much. Not only with the Ironclad Assault, but the M2, Valkyrie, all the drop ships, and all of the assault ground vehicles. Then they place so many rock on the planets and moons that you can drive 20m and not hit one. Then you have major power discrepancies between ships and ground vehicles. They seem to be really pushing for a ground assault that currently is not viable nor even being talked about . What scares me is when CIG tries to force ground assault gameplay either through gimmicks or forced gameplay.
I mean could just be for base assault gameplay with base building on the horizon (10 years out)
Its the ground version of the Liberator, but has no jump seats. Seem that the range of operations is smaller.
The Assault has 34 jump seats.
@@jedi_drifter2988 interesting. where? Also, where does the repair station go?
@@FieldHoodGaming The repair station is in the back of the cargo bay, that's why the Assault loses 400 SCU of cargo. The 34 jump seats are above the front ramp, since the Assault does not have the secure storage area there.
@@jedi_drifter2988 Thanks you. I was having trouble understanding the assault version.
The Ironclad Assault: Another Org Ship, for that 'D' Day landing/Saving Private Ryan role play scenario. A Military Ship for the Military minded. Military Orgs will love this ship!
I can see the Ironclad Assault being sold to the UUE as a landing/support ship for titan suits. Seats for the titan suit pilots, space for cargo, and means for repairing them.
And I doubt they will do it but in regards to the Ironclad's Assaults roof not retracting, I hope they turn it in a landing pad (doubt it but Im hoping).
You totally miss the point of the iron clad it will open, it will shoot ballista missiles in space through the front and buccaneers will fly out of it and ursa med will allow for med bed so it is almost a freaking polaris... This ship btw was my idea had it in spectrum as a suggestion. They just made it bigger... Thevidea is to turn the cargo in a better modular system than the actual modularity... And remember my words as I sugested, they will add the modules for the argo npuv so its modules will enrich all cargo ships with this idea.
“True wisdom emerges from knowing that you know nothing.”
Then what is the Control Room for?
BESIDES THE BUMMER OF THE UNDERHANDED PRICE CHANGE THE DAY AFTER IT'S INTRODUCTION...... WHY IS NOBODY BRINGING UP THE IDEA OF IT BEING A RACER/RACING TEAM'S MOBILE GARAGE OR, A BOUNTY HUNTER(BATMAN) OPERATING IN A CITY OR DISTRO-HUB WITH ALL THEIR GADGETS AND VEHICLES BACK AT THEIR IRONCLAD(BATCAVE), NOT TO MENTION HOW AWESOME IT COULD BE FOR "HIGHWAY MEN" ROVING AROUND IN BANDS OF DRAGON FLYS LIKE BEES FROM A HIVE. IT FEELS LIKE MY FANTASY FOR THIS GAME IS COMING TRUE WITH A VEHICLE THAT SUPPORTS GROUND/FPS GAMEPLAY LIKE THIS.
I think the Crucible will work better as a mobile garage for a racing team.
This was the comment I was looking for before commenting, I think this is the best support vehicle for a ground racing team, multiple vehicle carrying a full crew and a repair and rearm facility and component fabricator to replace burned out components. It’s great! Glad I wasn’t the only one thinking this
@@junior-fj8ud agreed, but with less maintenance costs and probably less hands required than what's needed for capital class. but you're right honestly forgot about it. currently cheaper and would get more out of it for that profession
@@hutitch2647 excactly i keep thinking of being like a "pit" area like in racing
WHY ARE YOU YELLING AT US?!!!!!!
If the Assault will not have the retractable roof, the command bridge will make no sense.
Will this have capital class components?
The Ironclad has me questioning my love for the Banu Merchantman. Sure it has 1300 less SCU, but with how CIG has been talking about their approach to Capitals being extremely expensive, rare, and hard to use makes me wonder if having a smaller cargo ship will be better. Follow that up with the question of "When" we might see the BMM in game. With the ISC mentioning how the Ironclad will help them build the Kraken I can't see the BMM coming out until they get the Kraken Privateer going since their Bazaar/shop mechanic will be so related. I also don't think either will be coming out until Quantum(Quanta? can't remember) is flushed out to create the living economy. Otherwise it'll be quite difficult to encourage players to come buy stuff on your ship, let alone manning the shops.
This ship also showed the weaknesses of current cargo ships. I used to think the C2 was fantastic but seeing THREE tractor beam turrets on the Ironclad makes it completely pointless unless you're a big fan of Crusader or care about large ground vehicles. Tractor beams have been so integral for me moving cargo that having large or ship based ones simplifies so much and makes me feel silly for going back and forth with my multi-tool to load a C2.
I just can't decide with this ship. I'm not normally a fan of Drake ships, but when it makes me question half of my ships it really puts my fleet in perspective.
Sadly today they surprised everyone and increased the price of the Ironclad Assault by $10. So now getting both of the CCU's costs you $25.
Should I concider it if I own a BMM?
We don't want the roof/doors opening on the assault, it would make the cargo variant pointless.
The base variant is excellent. It's a lot of usable space for the price range. I can see it being one of the most useful ships in the game.
The Assault is a huge miss. It's better value than the M2, but that ship was bad value anyway. Ground vehicles suck. Spending over $500 to do ground assaults with tanks is pointless. The fantasy just doesn't happen in game.
Kinda baffled by the planetary assault version because this thing probably handles like a brick in atmosphere
The more I learn about the IronClad, the happier I am with the Liberator.
The language for the Assault mentions that the fabrications are for ground vehicles . It’s not a base builder.
I think people thinking between the 2 is missing the third option. Land with an Ironclad Assault AND a Liberator. Then you have ground vehicles, some air support and the advantages of both.
so its another Anvile Crusible type, but worse in repairs, better in cargo🤯
I'm not sure I agree. I realize they're not specifying the assault not having an overhead door, but I doubt it's going to lose it's party trick. This thing is going to combat base building game play.
The manufacturing/repair is for ground vehicle parts size 0 not base building
@@jedi_drifter2988 combat meaning counter that game play. Thanks
@@Wh1terider The Q&A will tell us more
@@jedi_drifter2988 I think you are getting confused, the OP is saying this ship will be good for assaulting bases built by ships like the pioneer and so on. The OP is NOT saying it can build bases, just that it could be effective at attacking them.
@@zenks8826 correct
Caterpillar not armored? It was literally stated by CIG that it has "more armour than any other cargo ship in it's class".
Now, to be fair, i have yet to understand what "class" the Cat is into,
Will Ballista fit in RRR bay? o7
Even if the door on top doesn't open on the assault, component fabrication could be expanded for a ton of different uses. You could fabricate replacement parts for another ship in the fleet and transport them out the main door, you could fill up the inside with racing vehicles or racing snubs that can fit through the front door and use the fabrication to maintain the racing modules and haul your racing ships from event to event. Hell, you might even be able to fabricate drones and such to replace lost drones on other ships, or fabricate small arms and ammo for soldiers to re-equip once they've respawned in the nursa you've parked in the vehicle bay during a dropship invasion, creating a large loop of respawning and re-arming soldiers streaming out of the dropship until the fabricator runs out of materials.
My main curiosity is whether fabricators will be able to produce projectile ammo to keep your non-laser guns stocked while on deep-space expeditions where you won't find a shop to resupply at, as well as med pens, flight suits, and helmets. If they come out with a ground-based refinery vehicle that you could park inside next to your nursa and ROCs, and a method to fabricate food and water (Mule Variant Taco Truck anyone? The Drake Angus?) then you could venture into the black and never need to come back, which would be awesome.
Question for thought: What do you think about the endeavor bio domes currently being the only method of player-produced food that we have confirmed? Should there be other vehicles capable of growing or fabricating food and water, and what would that look like? Cutlass Green with hydroponic racks? Ice mining for gathering and processing drinkable water? Moisture condensers that collect water from the atmosphere/gas nebula and bottle it? Or is all of this unnecessary because we'll just visit a med bed on the nursa and get a quick saline injection to fully restore our food and water gauges (which works, but is kinda boring).
I hope CIG answer my question for the Assault about the repair bay and whether this is the first ship that can accommodate titan suits.
Not a fan of the front wings that currently, when landed, appear to block the front turrets.
I think the Ironclad raises more questions about the Cat & its role now then it does about itself.
You would think the skins would be swapped between these two though....
They increased price of assault to 535.
fill the iron clad with merlins
Yet another floating brick, At least it will keep the cargo safe for everyone shooting it down
If they added a ramp to the front of the caterpillar and removed the bulkheads between the cargo modules then that would be a massive increase in useability for it. Would retain a lot of the hype of the ironclad
So sad they took away the doors and tractor beam. Kills it for me. Loosing 500 Cargo and those things are not worth the month. It should be the same price if you lose those vs the normal ironclad .
Red Alert Mobile War Factory
It says component building not base building. I think you guys are stretching it too much.
if they said it opens it opens and why would you start drama for drama sack
Not opening the cargo roof its as dumb as it can get, "oh you got a mercedes AMG? Well now you cant open the doors cuz the engine is bigger"... like really????
lol, at first min they are wrong multiple times... i dont think they know difference much between some roles...
"For its size it's not the best cargo ship." Huh?! This honestly makes no sense to me. Ignoring the fact that AFAIK there's literally no other ship with 1500ish SCU of cargo space (Hull D is about 1K), the Ironclad literally has everything you'd ever want from a cargo ship.
The Hull D holds 20,736 SCU. Even the BMM holds 2,880 SCU
not sure what you mean?
- Caterpillar : 576 SCU
- C2: 672
- Ironclad: 1100 - 1500 SCU
- HULL C : 4608 SCU
- Hull D (based on current info) 20 736 SCU
Oh execute..how wrong you were :)))
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