“Hey, guys. Scott here. I’m slowly dying and in extreme pain, but it’s nothing compared to the agony of not explaining how completely wrong you are.” I swear, nobody cares about this game more than Scott.
@@Skylingale He is basically Allergic to everything including his cats and has issues with his nasal passages due to it, It has been a while since he explained it so Im not 100% sure on all the details.
Idea for a video if you're still feeling down. Punch a basic script into a text-to-speech generator. Make facial emotions along with it. Bam you're talking without talking.
I think it's a little ridiculous that you can reuse Boons over and over again. They should either be 1-2 time use, or else have the totem break when the killer stomps it. Then it would be reasonable for Boons to have a lot of strength, because they're risky like Hex totems.
i would be 100% fine with boons as is if i could just break the totem. I don't see why a killer shouldn't be able to break the totem. If a survivor blessed my hex, then killers should be able to break it so no one gets their perk usage anymore
Youre forgetting that resuing the boons isn't instant and that youre commiting 16 seconds that couldve gone to a gen basically giving the killer free pressure. The problems with boons is that it stacks with other boons. Boons are basically medkits you seen ingame, this just medkits with extra steps that waste time i seriously dont get why people want to nerf this to the ground.
i do like the time investment aspect of boon totems, i notice in games where survivors are way too focused on keeping their boons up the gens go way slower. i think there's a few things they could do to boons to make them a much more fun part of the game besides toning down the numbers. 1. should boon totems really be 28m? every time they brought up the concept i imagined it being a much smaller space around the totem affected, like 10-15m tops. 28m is way too big 2. if a survivor wants to bless a hex totem, they should have to choose between cleansing the totem and destroying it, or blessing it *alongside* the hex. totems being able to be hexed and blessed at the same time would introduce a really fun risk/reward element to the mechanic. maybe when that happens the killer would also be able to destroy their own totem if they really need to get rid of the boon? both sides would be able to make that choice. with the right tweaks i do think boons will be a great part of the game, i really hope BHVR is able to see where they fucked up here though. we'll see!
gens go slower but the killer has to put in just as much time relative to how much they have to do their job to get rid of them. there wont be any difference, either the killer wastes time to equalize and get rid of the boons or they have to deal with everybody being able to auto-heal near instantly. BHVR wont see jack, they'll just go on and pat themselves on the back for pandering to the survivors.
I thought about how it made lots of perks now forms of sabotage, and thought about either making cleansing something always necessary, but instead of breaking the totem it allows it to be booned. Or, after a boon is cleansed that totem cannot be booned again, but still can be cleansed and broken to allow for inner strength to work.
there's no controversy, it's literally op the way it is now. If it were only for solo survivors it would be fine but swf would makes these boons unbearable
Honestly, I think with a boon change that limits how spammable they are, Circle of Healing itself doesn't need to be changed, because a single Circle of Healing is not a problem if you can make it go away for good. This game's ability to endlessly stack heaing however, is a problem, and a problem that COH has made incredibly clear because healing perks were not balanced around being boosted by 100% by a teammate's perk. WGLF + a teammate's Circle of Healing = a 4 second pickup. That's so fast that Victor can down someone, that person can be picked up and the person that Victor downed can kick him before his post-hit cooldown is even complete. And that's 2 perks, across 16 perks that Survivors have, that don't even need to be on the same guy. And all of these stack with any other healing perks/medkits on top. There needs to be a global hard cap on how fast a health state can be healed. There is no circumstance where you need to heal a health state at faster than 100% (so 8 seconds for 1 health state) so that should be the cap. Circle of Healing and We'll Make It would get you to the cap by themselves but no further. Gen regression perks are designed to not play well together for the most part (e.g. you can't Pop or Oppression a generator affected by Ruin or Deadlock). It's time for injury regression to be treated the same way.
This is basically exactly what i thought. 8 second cap, bhvr can make all the strong healing perks they want as long as they put a minimum time requirement on a health state. 8 seconds or even 6 seconds if you wanna be crazy survivor sided about it. Its really not that hard of a concept to figure out. Then survicors can get nice things without them getting out of hand.
A healing cap would just feel so bad though. What's the point of even bringing the perks if you can't get good value from them? There are better ways to deal with it then capping healing speed.
Those are all good points. I agree. Maybe also increasing the time to reapply the blessing. First time it's 14 seconds then increases by 7 seconds each time it gets snuffed. So 14/21/28/35/42 maybe something like that to give killers more of a reason to destroy them instead of trying to bare through it knowing if you destroy it it'll be back in only 14 seconds?
that actually sounds like a doable change that would maybe fix the problem to an extent, but ontop of that I do think that it needs to still not be as good as a medkit and slow down the healing to around 50% bonus as scott suggested
really good idea, would honestly really balance out the infinite usage! kinda like self care with how you *can* keep healing over and over but it's not worth it past a certain amount. ik i wouldn't mind survivors spending a minute on a totem as killer lmao >:)
I agree. And they should give killer Hexes the same treatment, albeit shorter overall time, because of how important time is to the killer. It's kind of ridiculous that a whole team of survivors could run renewable totem perks with only gaps of downtime when the killer's totem perk basically translates to a dead perk slot from early-game onwards without sacricifing an additional slot for some kind of "totem protective" perk like undying or ToTH. They could simply nerf/rework undying, and then make Hex totems renewable similar to boons.
@Graydon Would also be cool if they added a similar perk for killer to reapply a hex after 15 second with compounding debuff of +8 seconds or something. This gives some incentive for survivors to still cleanse instead of only boon, whilst still hurting the killer with a large time sink to reapply the hex so as not to be op.
The boons really need to be like hexes, or maybe a little worse than hex perks. Ruin is a strong perk but you run the risk of it being cleansed. Sometimes within the first 30 seconds of a game. Survivors get to choose where and when to put boons, and they have unlimited uses of it. Shits just crazy op. Having a strong/decent boon effect is fine imo, but you should only get one use out of it.
Yeeeeeeep, big hag player here so I'm used to totem spots when I'm on survivor, and we were on Coldwind, I happened to find ruin, undying, and the killers devour within less than a minute no small game, no totem finding perk lmao.
Its insane that Boons are stronger than hexes when theyre one of 16 survivor perks in a match, vs a hex being 1 of 4 killer perks. Its mind boggling how unbalanced it is.
and then it gets snuffed and then the use is gone and then nobody decides to run it because of the setup and then it just becomes a perk like buckle up. good idea
To be fair, i always like scotts content and feel he is fair even when i disagree with his opinion. That video was misleading, he didnt show survivor perks, explained that they were in the affected area of 3 boons, state that this is just an example of how fast you could heal. Scott obviously wouldnt keep hitting the same person if that was an actual in game scenario but the video did make it seem like the one perk was without any setup was gonna break the game.
After 2 days of playing on the ptb, both as Killer and Survivor I honestly think how they currently work is good. The 2 changes I would do at this time are cap Circle of Healing at 100% (so med kits or other healing perks like Botany don't stack) and when your Boon totem gets destroyed there is a 60 seconds cooldown before u can bless another totem again
I mean I honestly feel like there should be a cap on how many times you can reset it, like 2 maybe 3 chances to get a good spot but after that you can’t replace it. Because people keep complaining about the time it takes it set up the perk but they have to realize that it only takes 1 survivor 16 seconds to activate a field that can buff all 4 survivors at the same time. And those survivors don’t even have to have the perk.
@@silkysalamander1661 what if you can replace infinite times so long as it hasn't been destroyed and you are only moving from one totem to another. And you only have a 2-3 replacements when destroyed by the killer Also the amount of replacements could scale with the level of the perk perhaps?
i personally think just making the effects not stack would be much simpler. make them able to compete with meta survivor perks without getting completely gutted. it's super easy to locate boon totems, they're noisy as heck. this way when you go to heal in a boon totem zone you just heal at normal self care speed instead of healing at medkit speed or faster, because you just happen to be in the radius of two or more boon totems
@@jth_printed_designs reducing the radius of the boon like that would make it pointless to use. just make it so the boon effect doesn't stack with other instances of the boon perk lmao
I don't think that they do stack in terms of how fast you heal. I think they just intersect making it so that you can't simply take out one boon totem right next to you to stop it because there's 1-3 more which stretch into the same zone and by the time you go to stomp out another one, they've replaced it already.
@@blasterman1000 No, the healing speeds actually stack. That's why you can have four intersecting and suddenly you heal faster than the killer can down. It's also not that easy to replace a boon, it takes 15 seconds, and generally if the killer is wise enough they won't let you do that. Undying also pretty much tells you where people are blessing totems too, due to revealing auras of people near dull totems.
So basically my point is, it wouldn't be as much of an issue if the healing speeds didn't stack with each other. I'm pretty sure that's the reason why people heal at medkit speed rather than self-care speed, getting a speed boost on top of the other totem allowing you to even self-heal in the first place. Also the nerf to Thrill Of The Hunt is a weird choice by the devs lmao no one used that perk anyway
@@ThePockyGremlin No, that's just it. It doesn't stack the effect. Part of the effect of circle of healing is that survivors can heal themselves without a medkit *and* they heal at twice the speed. That's default. Base healing speed takes 16 seconds, self care is half so it takes 32. That being said, Self care *the perk* includes a 50% penalty for healing yourself without a medkit, Circle of Healing does not include this penalty. That means that the time it takes for one person to heal themselves within a circle of healing is 8 seconds. If people were to double heal, this goes down to 4. The problem stated with intersecting circles of healing isn't that it makes the healing even faster, the problem is that if you have 3 different totems on a small map that all apply the aura to the same area then disabling the boon totem closest does nothing, meanwhile if the survivors want to just stack together inside the aura, it's literally impossible to down them and pick them up because they can double heal so fast. (I mean, that bonus healing from circle of healing doesn't even count whether or not they took something like botany knowledge or leader) The problem about the intersection is that turning off the nearest boon totem still leaves 2-3 of them which could be affecting the same area, so turning off the closest one won't help, meanwhile they'd simply go and replace it while you go hunt down the other ones.
this should not even be a discussion. OMG. How some people can be so blind and think that thats fair? Just the fact that that is on the PTB shows that the devs HAVE NO FUCKING IDEA WHAT THEYRE DOING. Seriously, im just wishing all the worst for dbd right now.. It was about time they knew what to do with the game and if after 5 years they still dont, im done. I'll be playing survivor only and hope queue times get stratospherical
Survivor: Cleanses killers totem & destroys perk Killer: Gets rid of boom totem, but cannot destroy survivors perk as the totem can be re-booned as many times as the survivor wants
Personally, I think Boon Totems should either be a one-time use or, alternatively, destroyed boon totems can’t be reignited. Survivors already get the major advantage of not only picking *where* their totem will be set up, which is one of the biggest disadvantages Hexes have to deal with-but, on top of that, they get to pick *when* it becomes active. Meaning, a Killer can’t preemptively look for and destroy Boons, like Survivors can with, say, Ruin. That’s already a big strategic advantage, and I don’t think making it unlimited is a healthy direction for the boon perks as a category. If you want to make it multiple use, create a new perk for it-something like a Survivor’s version of Undying, where an additional perk slot needs to be dedicated to protecting / preserving that specific Boon perk. As said, alternatively, make it so destroyed Boon totems can’t be repaired. It’d make using Boon totems more of a resource, like pallets, that need to be more intelligently used rather than just repeatedly remade. It would also make frustrating locations more difficult to abuse since they can’t be salvaged over and over again. Yet, it wouldn’t limit Survivors’ use of them; if only one survivor has a Boon perk, they basically get 7 uses, otherwise, those 7 uses need to be shared between 2 to 4 other survivors who also have other Boons.
Idk if this is sarcasm or not, but Huntress definitely doesnt need an overheat. Shes a pretty well balanced killer outside of Iri head. And honestly I just think iri head should just have the same parameters as noed, movement speed included. Is that still incredibly strong? Yes, but it would give the survivors a fighting chance.
@@saliva1305 if it was changed in the ptb, then I'll have to see what you mean. If it wasnt changed, it's still too strong. And I'm speaking as someone who mostly plays huntress. Granted, I dont have quite the amount of hours as a large portion of the player base, I think I'm sitting around 600-700 hrs, but if you can down somebody, reload immediately and down another, it's too strong. I dont think they should completely remove it, but it shouldnt be available at the start of the match.
I could see a killer perk that makes the ability to destroy totems for some kind of bonus, maybe you gain a token for every broken totem like small game, but with some advantage to the killer. Then they will have the choice to remove totems as well, but I'm not sure we want to balance on the reliance of running one specific perk
They should just make the perk like a regular hex totem perk. You only get to place one per game and only difference is you get to choose where you put it. Make it less audible like a regular hex and take like an extra second or two to cleanse from the killer's perspective. Maybe even make it like self-care without the speed penalty, and then change it so it does not affect med-kit healing speeds? Something along those lines seems more balanced to me then what i've been seeing from the videos. Could you imagine four survivors running this perk with an unlimited amount of uses? pretty nuts if you ask me aha
Easy fix: don't let the effects of boon totems stack when they're both in range of each other and decrease range from 28 m to 22/24 m Fact is, the 'invincible survivor' thing was a result of both full builds and multiple healing speed increases from boons stacking; it was a product of the map.
I never say this sort of thing cuz I play both sides, mainly killer yes. But only people who consider themselves survivor mains think boons are fine as is.
Basically. Medkits are the strongest item(overall), this New Perk(with just one survivor) gives you(and everyone else) that item, plus(basically) two perks, It also stacks and can be used and reused ad infinitum. Also If you stack It with healing perks and medkits, you can hold the game hostage, similar to old Soul Guard.
Idea how to fix this perk: Bonus heal only applies to healing without a medkit (maybe bring down bonus speed to 75% not too necesarry) and give the killer the ability to destroy the Blessed Dull totems entirely (kind of a good nerf to NOED as well now that I think about it).
As boons sit the survivors own totems, since they decide when/if they want to break them. killers get a limited number of uses of their hexes or they have to earn/activate the effect by doing a task first. This is by design and survivors need that same limitation. I think the boons either need stacks that burn on each use (have a minimum and know the maximum per survivor, say a base of 2 per boon perk they have, which is still a lot if they choose to stack the perks. more so as these perks continue to be released)... or to keep it super simple, leave it as is but let the killer break the totem when they snuff it out, giving both sides one chance to use each totem for a crazy effect before they're all gone. In either case killers wont be getting their dreaded NOED as often once these boons go live, since it cannot activate on a totem that is currently blessed. Testing this in the PTB quickly showed that the risk/reward of totems just went too heavily in favor of the survivors in exchange for a few seconds of blessing the totem as soon as the killer is distracted again. FREE INVISIBLE MED KITS FOR EVERYONE! I play both sides and I think boons are a really neat idea that will shake up the meta a lot, but it cant go live with the currently insane overlapping potential it has on top of the fact that no killer can counter it without wasting a ton of their time just crossing the map and snuffing them out over and over. Sorry this was a long one. Friends and I have just been thinking this over a lot. LOL
i put a circle of healing at the bottom of temple of purgation in that maze of walls, it never got cleansed and all you had to do was run to the middle of the map to fully heal, its a little too easy to do
The survivor could receive a bonus with a negative modify per boon. Give multiple boons diminishing returns? They could do that for how many times you've placed the blessing as well.
Medkits at the end of the day are still gonna be a lot more problematic than CoH (as they've always been), and deserved to be looked at way more since it doesn't take a perk slot while CoH does. The way I look at it, if someone takes CoH instead of just a yellow medkit with bandages that's one less DS/UB/Iron Will/BT/etc. which is just a less optimal build, especially since on average you usually only need like one or two heals per match. Now CoH and all the other healing perks stacking for ludicrously fast heal speeds (along with separate CoH totems stacking on top of each other) and the range of boons are definitely a problem, but CoH on its own definitely isn't imo.
One way could be that the healing speed is reduced to self care speed. Another could be that whenever you wanna reset a boon it takes longer. Like first time 15 sec, second time 20, third time 25 and so on. At some point you have a massive disadvantage of setting up boons.
My concern is boon totems replace hexed totems and can be blessed repeatedly. Not to mention that both can be placed on the same totem. If used by teams of swf large areas of maps can be made safe healing and no auras or scratch marks.
Here is what I have found. (TL;DR boons counter NOED, possibly Undying in a rare use-case, but do not counter Undying normally, and do not counter hexes that activate upon cleansing, such as Haunted grounds. Boons are, overall, much stronger perks than Hex perks.) The Boon can be applied to a hex perk and overwrite it. Snuffing the boon will not bring the hex back. The hex is cleansed, but the killer doesn't receive a notification of the cleansing other than their perk's light going out. Boons and Cleanse effects Thrill of the Hunt does slow Boon application speed. When a boon is applied to overwrite Haunted Ground, the HG effect DOES apply. When Undying is in play, a Boon applied to a hex totem will overwrite Undying, leaving the implied second hex in play. I did not test Retribution, but I believe it is safe to assume, based on everything I have verified through testing, that it would also trigger upon application of a Boon. Boons and NOED If the only totem(s) on the map are active Boon totems at the time when NOED would usually trigger, NOED does not come into play. Snuffing a Boon after NOED would have triggered will not bring NOED into play. Boons effectively hard-counter NOED. While I think applying a Boon to a hex triggering any cleanse-effect from the Hex (TotH, HG, Undying, Retribution) is ABSOLUTEY fair, given the strength of Boons, I do NOT think it is fair that a boon can overwrite a hex, but a hex cannot overwrite a boon. I also think that Boons overwriting hexes is probably a bit too strong and should be balanced by either not being able to apply a Boon to a Hex totem at all, OR snuffing the Boon brings the Hex back, OR snuffing the Boon destroys the totem to prevent its further use. I know that anything that looks like a defense of NOED is a dangerous thing in this community, but I also think it's pretty dumb that the boon is SO strong that it can overwrite any Hex and also CANNOT be overwritten by a hex. NOED should overwrite a Boon when it comes into play. This also begs the question of interactions with Undying and Boons. I think it will be argued that this is a "SO UNLIKELY IT WILL NEVER HAPPEN" scenario, but we all know SWF exists. Anyone who's ever played killer has run into a SWF kill-squad. This is absolutely something that could easily happen. Not every match. Maybe not even every one in ten. But it is absolutely possible. Killer brings Ruin/Undying. Four inactive totems get Blessed with a Boon, and then the survivors kill off the final hex totem through normal cleansing. Two hexes are effectively cleansed at once. Boons potentially a hard counter for Undying? Granted, a squad that finds all five totems fast enough for this situation to happen probably would have had ruin/undying out of the game rather quickly, anyway. Your mileage may vary.
Also the Boonj Totems stack, so if you're in the middle of the "venn diagram" you get 200% healing, and more with more overlapping totems (cough cough Dead Dawg, The Game, Swamp)
I feel like 50% would be bad, personally i wouldnt touch the perk if it was any less than 75% because then at this point were back to why bring self care just use a med kit
Leaving reblessing and cooldowns aside, what if they keep the speed boost to active healing but made the self-healing part a slow passive regen ? That would force survivors to stay in place for a while (need to stay in range of totem to actually heal on your own), especcially if you tie the regen to not running (like exhaustion), not interacting or standing still.
I already run across the map just for a brown medkit in a random chest I opened at the start, now BHVR made it easier for everyone by giving us infinite medkits in a circle that you can see from across the map
they should change the whole boon totem thing so that the ability applies to generators that are being worked on, the effect is broke when the killer kicks it and the gen starts regressing.. means the killer can still apply pressure on survivors and the objective but survivors still have a decent perk.. can also make 3 gen situations interesting for both sides
They should make diminishing returns on heals, if it goes above 100% (8s heal) it makes the rest of the bonus percentage and divides it by 4. So in a case where you have Boon: CoH, We'll Make It, Desperate Measures, and Botany which would currently at full power give you 289% (around 2s I think?) It would give you 147.25% (around 6s I think) which is fast, but not faster than a basic attack
Hur dur I can't interpret things so I'm going to cry, I swear some people just can't comprehend things at all, I don't even play the game that much anymore but I still get where you are coming from and I play so much more survivor than killer.
Haven’t watched the video yet, but Scott I hope you the best wishes and such. Also the title wasn’t misleading, if anything the people who said that are kinda dumb.
This is how I would fix it: 1. Overlapping boon totems don’t stack with each other. 2. Hexes cannot be blessed. Survivors must start from a dull totem. 3. To compensate for the above, add a few more dull totems to the map so that the killer cannot completely deny boon perks by occupying all the totems with full hex builds. (The numbers on some totem-based perks such as Thrill of the Hunt, Small Game, and Counterforce may need to be adjusted accordingly.) 4. When the killer snuffs a boon totem, the totem is destroyed and cannot be used again by either side.
Honestly, I think they should make it so when the killer stomps it the entity blocks it off from survivors for a set amount of time making it so they cant just immediately put it back when killer leaves the area. This will also allow survivors to still use it on that totem in the game eventually. (Incase of wanting it used in a 3 gen area etc.)
What about what it is now but only if you apply it to a hex. But when it is applied to a full totem it is half the healing speed. That way we bless the hexed totem and took over its power but if the killer goes and snuffs it out (taking their time away) it decreases in power. Because even if you apply it back to the same totem it is a dull totem after it’s been snuffed
So why not add the same skillcheck action for blessing like for the yellow glyphs? If you fail you have to wait 5 sec for the next try. Now it takes some skill to bless the totem and its not to borring, but also you can lose a lot of time when you fail and stick to it.
Boons should destroy the totem if they're removed, since if a totem is blessed, it pretty much might as well have been cleansed anyway, so cucking yourself out of NOED isn't really more of a problem than if Survivors just did bones normally
they JUST have to make it to where each survivor with a boon totem perk or perks can light only 1 totem each. these are basically hexes for survivors with a trade off of you can choose where to place it vs for killer where you PRAY TO THE ENTITY to place it somewhere NOT near a gen. yes it takes the killer 1 second and it is easier to find but its effects atm are INSANE, plus you can stack them and it applies to the whole team. and you can cleanse/make a hex into a boon totem and the killer still loses the hex. 1 life boon totems per survivor and change the numbers around would make this MUCH more fair
Its self care in a corner, but at normal speed or additional speed with a medkit + anyone else there gets 100% healing speed bonus. Being limited to an area doesnt really matter when survivors want to be in a safe position to heal.
I think Circle of Healing should heal you like Solidarity or a Syringe, slowly recovering your health states (dying to injured or injured to healthy, also does mending) while you do other things within the radius. Scratch the Self Care ability. This would give you the benefit of increasing your healing speed (since it would be like another survivor healing you) while also not outmoding perks like Self-Care, but instead creating synergies with them.
My idea for nerfs: Placing on a hex takes both the time of the hex cleanse and the bless. When broken the perk will have a 120 sec cool down. Can only be placed once until it is broken. Reduce range to 24m or 20m. And maybe if that's somehow not enough reduce the healing by 25%.
To me the Shadow-step may be worse than the Circle of Healing. I get a lot of information from aura reading perks like BBQ and Chili. I basically decide where I need to go after hooking someone based on the auras of the remaining survivors Yeah, sometimes I down and hook the survivor right beside where I need to be, but I gotta flip a coin on which generator the survivors are working on if I don't see their auras. There are tons of perks besides BBQ and Chili like Nurse's Calling, I'm All Ears, Bitter Murmur, Retribution, Undying, not to mention all the Killer addons. Say good-bye to Scratched Mirror Myers and All- Seeing Blood Wraith, and those are just the tip of the iceberg. There definitely needs to be some sort of cooldown after their cleansed before they can be relit. I think the dev's were pretty generous to allow them to be relit at all. It's not like I get to light my Ruin on a new totem if the survivors bust it, not since the Undying nerf.
Just remove the selfcare option from the perk and change the radius for eg or any other option, like it ignores sloppy butcher while you are in radius and can heal without the penatly or make it so you always heal at minimum 100% speed, so 16s and no perk debuff or even selfcare will prevent that.
circle of healing also essentially makes 3-gens survivor advantageous as you can plop it down in the 3-gen and be completely safe, which makes something that was once killer-favored survivor-favored
I love the concept of circle of healing, the only thing I don't like is that you can use it even if you don't have self care or a medkit, with a perk this strong it needs to have something to hold it down. But thats just me.
Also making survivors look for totems to use the perk will mean your killer hex totems will be found way more easily/more often indirectly nerfing hexs (especially when the survivor first comes out)
I would say bringing insidious and knowing where a boon totem is at you could possibly bait survivors if you know they are injured but if they have coms probably not a good idea to just wait but idk this new season I have mixxed feels on. Love ur vids as always keep it up
The thing here is that, yes the perk is strong but we don't know what future killer perks there will be that might be able to counter it. This is what we need to keep in mind here. Future killer perks might have a say.
hope you feel better soon, i don’t think the perk itself is going to be as strong as you think it will be but i do think they should make each totem only usable once or each perk only usable once i think it’s too strong to be reusable and instead of nerfing heal speed just make it a one time thing.
Honestly most important thing to me is to make them one time use only, but for each totem. So the killer also has that mentality of knowing, if he kicked totems 5 times they are gone for good and the survivors can't do anything about it anymore. Also keeps games from being dragged out making it survivor sided with a safe place to go to all game long
Bro you spoke your mind its what you decided to express, fuck the idiots who are hating dont give them any attention or apologize in any way. You do you.
It's definitely broken, if it goes live in the fashion it is now. It wouldn't surprise me if overall queues end of being longer because fewer killers want to play.
@@maikuosu1719 LOL the only reason i liked boons was because it counters the hit n run wraith playstyle. I think Scott made a video about it like two weeks ago
I think the easiest solution Is to make it the case that when a boon is destroyed, so is the totem. Also, hexes should have to be double blessed. To balance this, make them a bit harder for the killer to find and quicker to bless for the survivors
Each survivor should just get it for one use. And can't have it stack. So the boons can be used 4 times the whole match, so now they have to actually be resourceful on where they place it, and when to place it, and wonder if the killer will scuff it immediately, or not. And when they bless a hex, it should take 4-6 more seconds longer since it's a hex after all.
What if they change it so each time you heal near the boon perk it had a cool down so it can't be spammed by that I mean for each individual survivior so they can't just heal over and over
Idea to make healing circle more fair, I think shadowstep is fine. Honestly I like the boon totem mechanic so I dont think they should change how they work. And honestly the time it takes to bless is fine, and the killer breaking it so fast is also fine. Its so easy to find as killer any ways so I dont think limiting how many times you can bless a totem is exactly the best way to nerf healing circle, plus that would nerf all boons and not just the really strong ones. I think being able to heal yourself without selfcare or a medkit is fine and I think healing others is fine. In that Scott Jund clip where he cant get a down in the boon radius is unfair, so the way to nerf that is possibly by making it so that 2 people cant heal 1 person. Or maybe the effects dont apply when you are in the killers terror radius. They could also drop the healing speed from 100% to like 75%. These ideas I have may not be good, but I dont want them to nerf healing circle so much that its not nice to run, and then the meta still never changes. idk. Maybe there could be a cooldown after any kind of heal... maybe a cooldown of 20 seconds. Any heal action u do, so i can heal myself and then i cant heal myslef again or anyone else in the boon totems range before 20 seconds is up. or maybe 30 seconds.
Scott go rest bro, we'll be here waiting when you feel better
This, take it easy!
@@bagelSC07 For what have you summoned me? Am I to assist the recovery of this mortal?
This
@@takeiteasy35472 yes, heal scott now 🔫😠
Fr
“Hey, guys. Scott here. I’m slowly dying and in extreme pain, but it’s nothing compared to the agony of not explaining how completely wrong you are.” I swear, nobody cares about this game more than Scott.
Just built different
some people just arent gonna let stupid people get away with being stupid
Wait what's wrong with him?
@@Skylingale He is basically Allergic to everything including his cats and has issues with his nasal passages due to it, It has been a while since he explained it so Im not 100% sure on all the details.
This feel like me when I just want to prove that I’m better at a game than my friends
Idea for a video if you're still feeling down. Punch a basic script into a text-to-speech generator. Make facial emotions along with it. Bam you're talking without talking.
That would be hilarious.
Oh shit, Hey Max Box, didn’t know you played dbd
He's not a robot tho, that's Otz
I would watch that
YOOO, Its the guy who used LMAObox in TF2. Whats up Max?
I think it's a little ridiculous that you can reuse Boons over and over again. They should either be 1-2 time use, or else have the totem break when the killer stomps it. Then it would be reasonable for Boons to have a lot of strength, because they're risky like Hex totems.
or maybe a Cooldowm
yeah its rediculous that killers, who the entity favors, can only use a hex once on their own while survivors are given the ability to spam them
i would be 100% fine with boons as is if i could just break the totem. I don't see why a killer shouldn't be able to break the totem. If a survivor blessed my hex, then killers should be able to break it so no one gets their perk usage anymore
@@blargminton lol, killers hexes are alot stronger than a medkit heal hex and distortion w no scratchmarks in a tiny area
Youre forgetting that resuing the boons isn't instant and that youre commiting 16 seconds that couldve gone to a gen basically giving the killer free pressure. The problems with boons is that it stacks with other boons. Boons are basically medkits you seen ingame, this just medkits with extra steps that waste time i seriously dont get why people want to nerf this to the ground.
Scott making multiple videos of him saying “I won’t make another video until I feel better” is paying off
“Some people get pissed off at me”
Completely replaceable with
“I posted something online”
Don’t take it too hard. I thought the point came through.
Posting your opinion on the internet is worse than mass genocide to some people lol
i do like the time investment aspect of boon totems, i notice in games where survivors are way too focused on keeping their boons up the gens go way slower. i think there's a few things they could do to boons to make them a much more fun part of the game besides toning down the numbers.
1. should boon totems really be 28m? every time they brought up the concept i imagined it being a much smaller space around the totem affected, like 10-15m tops. 28m is way too big
2. if a survivor wants to bless a hex totem, they should have to choose between cleansing the totem and destroying it, or blessing it *alongside* the hex. totems being able to be hexed and blessed at the same time would introduce a really fun risk/reward element to the mechanic. maybe when that happens the killer would also be able to destroy their own totem if they really need to get rid of the boon? both sides would be able to make that choice.
with the right tweaks i do think boons will be a great part of the game, i really hope BHVR is able to see where they fucked up here though. we'll see!
gens go slower but the killer has to put in just as much time relative to how much they have to do their job to get rid of them. there wont be any difference, either the killer wastes time to equalize and get rid of the boons or they have to deal with everybody being able to auto-heal near instantly.
BHVR wont see jack, they'll just go on and pat themselves on the back for pandering to the survivors.
I thought about how it made lots of perks now forms of sabotage, and thought about either making cleansing something always necessary, but instead of breaking the totem it allows it to be booned. Or, after a boon is cleansed that totem cannot be booned again, but still can be cleansed and broken to allow for inner strength to work.
I still can't believe the totems are unlimited lmao, WITH 28m distance. It should have been 10-15 meters to begin with.
Now imagine sweaty swf
Then you have normal gen prog while ONE guy blesses
I cant wait for all of this to go live without any changes despite the controversy
lmao exactly
there's no controversy, it's literally op the way it is now. If it were only for solo survivors it would be fine but swf would makes these boons unbearable
and I cant wait for nobody to run this perk after 2 weeks and go back to the same DS, Unbreakable, DH, BT
@@grandchamp12345 yeah playing killer against swf including boons sounds like hell personally
@@grandchamp12345 dont you just love swf? always ruining the fun for everyone?
Honestly, I think with a boon change that limits how spammable they are, Circle of Healing itself doesn't need to be changed, because a single Circle of Healing is not a problem if you can make it go away for good.
This game's ability to endlessly stack heaing however, is a problem, and a problem that COH has made incredibly clear because healing perks were not balanced around being boosted by 100% by a teammate's perk.
WGLF + a teammate's Circle of Healing = a 4 second pickup. That's so fast that Victor can down someone, that person can be picked up and the person that Victor downed can kick him before his post-hit cooldown is even complete. And that's 2 perks, across 16 perks that Survivors have, that don't even need to be on the same guy. And all of these stack with any other healing perks/medkits on top.
There needs to be a global hard cap on how fast a health state can be healed. There is no circumstance where you need to heal a health state at faster than 100% (so 8 seconds for 1 health state) so that should be the cap. Circle of Healing and We'll Make It would get you to the cap by themselves but no further.
Gen regression perks are designed to not play well together for the most part (e.g. you can't Pop or Oppression a generator affected by Ruin or Deadlock). It's time for injury regression to be treated the same way.
oh cool
the devs indirectly fucked the twins again
Exactly. Its the wombo combo of having it last indefinitely and how strong it is makes it just completely broken
yo hey i just wanna say that i really love your videos, bush
This is basically exactly what i thought. 8 second cap, bhvr can make all the strong healing perks they want as long as they put a minimum time requirement on a health state. 8 seconds or even 6 seconds if you wanna be crazy survivor sided about it. Its really not that hard of a concept to figure out. Then survicors can get nice things without them getting out of hand.
A healing cap would just feel so bad though. What's the point of even bringing the perks if you can't get good value from them? There are better ways to deal with it then capping healing speed.
Scott is already healed up because he has circle of healing in his house.
Circle and go the hell asleep you mean 😂I
Circle of healing is mending Scott faster than the surgeon can slide him up.
Those are all good points. I agree. Maybe also increasing the time to reapply the blessing. First time it's 14 seconds then increases by 7 seconds each time it gets snuffed. So 14/21/28/35/42 maybe something like that to give killers more of a reason to destroy them instead of trying to bare through it knowing if you destroy it it'll be back in only 14 seconds?
My favorite idea so far to fix totems.
that actually sounds like a doable change that would maybe fix the problem to an extent, but ontop of that I do think that it needs to still not be as good as a medkit and slow down the healing to around 50% bonus as scott suggested
really good idea, would honestly really balance out the infinite usage! kinda like self care with how you *can* keep healing over and over but it's not worth it past a certain amount. ik i wouldn't mind survivors spending a minute on a totem as killer lmao >:)
I agree. And they should give killer Hexes the same treatment, albeit shorter overall time, because of how important time is to the killer.
It's kind of ridiculous that a whole team of survivors could run renewable totem perks with only gaps of downtime when the killer's totem perk basically translates to a dead perk slot from early-game onwards without sacricifing an additional slot for some kind of "totem protective" perk like undying or ToTH.
They could simply nerf/rework undying, and then make Hex totems renewable similar to boons.
@Graydon Would also be cool if they added a similar perk for killer to reapply a hex after 15 second with compounding debuff of +8 seconds or something. This gives some incentive for survivors to still cleanse instead of only boon, whilst still hurting the killer with a large time sink to reapply the hex so as not to be op.
The boons really need to be like hexes, or maybe a little worse than hex perks. Ruin is a strong perk but you run the risk of it being cleansed. Sometimes within the first 30 seconds of a game. Survivors get to choose where and when to put boons, and they have unlimited uses of it. Shits just crazy op. Having a strong/decent boon effect is fine imo, but you should only get one use out of it.
Yeeeeeeep, big hag player here so I'm used to totem spots when I'm on survivor, and we were on Coldwind, I happened to find ruin, undying, and the killers devour within less than a minute no small game, no totem finding perk lmao.
Its insane that Boons are stronger than hexes when theyre one of 16 survivor perks in a match, vs a hex being 1 of 4 killer perks.
Its mind boggling how unbalanced it is.
It should either be crazy strong and only 1 use or weaker than it is now but you can rebless
and then it gets snuffed and then the use is gone and then nobody decides to run it because of the setup and then it just becomes a perk like buckle up. good idea
@@MangaRat expect there's possibly four separate totems around the map that have a good effect whether it's healing or whatever else
If my dear sweet distortion can only get 3 tokens, then this is ludacris.
Well tbh, it’s important for everyone to realize that not every title can be taken at face value when you’re looking around TH-cam.
Common sense ain’t so common nowadays scott, you gotta be deadly specific so people don’t misconstrue your statements
if people watched the vid then they'd be fine. little babies in this new day and age
To be fair, i always like scotts content and feel he is fair even when i disagree with his opinion. That video was misleading, he didnt show survivor perks, explained that they were in the affected area of 3 boons, state that this is just an example of how fast you could heal. Scott obviously wouldnt keep hitting the same person if that was an actual in game scenario but the video did make it seem like the one perk was without any setup was gonna break the game.
The biggest problem is that survivors can bless over and over again the totems
I agree, or allow the killer to break a totem
After 2 days of playing on the ptb, both as Killer and Survivor I honestly think how they currently work is good. The 2 changes I would do at this time are cap Circle of Healing at 100% (so med kits or other healing perks like Botany don't stack) and when your Boon totem gets destroyed there is a 60 seconds cooldown before u can bless another totem again
Seems reasonable
I mean I honestly feel like there should be a cap on how many times you can reset it, like 2 maybe 3 chances to get a good spot but after that you can’t replace it. Because people keep complaining about the time it takes it set up the perk but they have to realize that it only takes 1 survivor 16 seconds to activate a field that can buff all 4 survivors at the same time. And those survivors don’t even have to have the perk.
@@silkysalamander1661 what if you can replace infinite times so long as it hasn't been destroyed and you are only moving from one totem to another. And you only have a 2-3 replacements when destroyed by the killer
Also the amount of replacements could scale with the level of the perk perhaps?
They should make it to where it takes double the amount of time to bless every time it gets snuffed (as well as the 100 percent cap
i personally think just making the effects not stack would be much simpler. make them able to compete with meta survivor perks without getting completely gutted. it's super easy to locate boon totems, they're noisy as heck. this way when you go to heal in a boon totem zone you just heal at normal self care speed instead of healing at medkit speed or faster, because you just happen to be in the radius of two or more boon totems
@@jth_printed_designs reducing the radius of the boon like that would make it pointless to use. just make it so the boon effect doesn't stack with other instances of the boon perk lmao
I don't think that they do stack in terms of how fast you heal. I think they just intersect making it so that you can't simply take out one boon totem right next to you to stop it because there's 1-3 more which stretch into the same zone and by the time you go to stomp out another one, they've replaced it already.
@@blasterman1000 No, the healing speeds actually stack. That's why you can have four intersecting and suddenly you heal faster than the killer can down.
It's also not that easy to replace a boon, it takes 15 seconds, and generally if the killer is wise enough they won't let you do that.
Undying also pretty much tells you where people are blessing totems too, due to revealing auras of people near dull totems.
So basically my point is, it wouldn't be as much of an issue if the healing speeds didn't stack with each other. I'm pretty sure that's the reason why people heal at medkit speed rather than self-care speed, getting a speed boost on top of the other totem allowing you to even self-heal in the first place.
Also the nerf to Thrill Of The Hunt is a weird choice by the devs lmao no one used that perk anyway
@@ThePockyGremlin No, that's just it. It doesn't stack the effect. Part of the effect of circle of healing is that survivors can heal themselves without a medkit *and* they heal at twice the speed. That's default. Base healing speed takes 16 seconds, self care is half so it takes 32. That being said, Self care *the perk* includes a 50% penalty for healing yourself without a medkit, Circle of Healing does not include this penalty. That means that the time it takes for one person to heal themselves within a circle of healing is 8 seconds. If people were to double heal, this goes down to 4.
The problem stated with intersecting circles of healing isn't that it makes the healing even faster, the problem is that if you have 3 different totems on a small map that all apply the aura to the same area then disabling the boon totem closest does nothing, meanwhile if the survivors want to just stack together inside the aura, it's literally impossible to down them and pick them up because they can double heal so fast. (I mean, that bonus healing from circle of healing doesn't even count whether or not they took something like botany knowledge or leader)
The problem about the intersection is that turning off the nearest boon totem still leaves 2-3 of them which could be affecting the same area, so turning off the closest one won't help, meanwhile they'd simply go and replace it while you go hunt down the other ones.
Dude go to bed! That's the only (circle of) healing you need to be worried about right now.
Alright I get your point but hear me out, nerf Billy
Behavior: “we heard about the boon totems being a little strong so we decided to remove hex totems”
@@sirisaac6225 "We heard about the stacking of healing from Boon Totems, so we've decided to reduce the number of totems that spawn in a map."
@@sirisaac6225 "We heard your frustrations about Undying, so we turned it into a Survivor exclusive Boon-Totem perk and reverted the changes."
imo changing the range to be very small with circle of healing so u have to be very near the totem to heal as a risk reward would fix it
this should not even be a discussion. OMG. How some people can be so blind and think that thats fair? Just the fact that that is on the PTB shows that the devs HAVE NO FUCKING IDEA WHAT THEYRE DOING. Seriously, im just wishing all the worst for dbd right now.. It was about time they knew what to do with the game and if after 5 years they still dont, im done. I'll be playing survivor only and hope queue times get stratospherical
Survivor: Cleanses killers totem & destroys perk
Killer: Gets rid of boom totem, but cannot destroy survivors perk as the totem can be re-booned as many times as the survivor wants
If this shit goes live as it is, I'm not playing anything other than Plague until it gets nerfed.
Haha good plan but as soon as every single survivor main starts complaint about plague she’ll be nerfed before the boons
I do love scott saying: no thoughts, brain empty
Personally, I think Boon Totems should either be a one-time use or, alternatively, destroyed boon totems can’t be reignited.
Survivors already get the major advantage of not only picking *where* their totem will be set up, which is one of the biggest disadvantages Hexes have to deal with-but, on top of that, they get to pick *when* it becomes active. Meaning, a Killer can’t preemptively look for and destroy Boons, like Survivors can with, say, Ruin. That’s already a big strategic advantage, and I don’t think making it unlimited is a healthy direction for the boon perks as a category.
If you want to make it multiple use, create a new perk for it-something like a Survivor’s version of Undying, where an additional perk slot needs to be dedicated to protecting / preserving that specific Boon perk.
As said, alternatively, make it so destroyed Boon totems can’t be repaired. It’d make using Boon totems more of a resource, like pallets, that need to be more intelligently used rather than just repeatedly remade. It would also make frustrating locations more difficult to abuse since they can’t be salvaged over and over again. Yet, it wouldn’t limit Survivors’ use of them; if only one survivor has a Boon perk, they basically get 7 uses, otherwise, those 7 uses need to be shared between 2 to 4 other survivors who also have other Boons.
This is by far the best explanation I've seen covering the time efficiency aspect of circle of healing.
You make a compelling argument, but overheat huntress when?
Different nerf coming; when you refuel at a locker, you cant refill from there again
Idk if this is sarcasm or not, but Huntress definitely doesnt need an overheat. Shes a pretty well balanced killer outside of Iri head. And honestly I just think iri head should just have the same parameters as noed, movement speed included. Is that still incredibly strong? Yes, but it would give the survivors a fighting chance.
@@Sickticious iri head isnt op anymore
@@saliva1305 if it was changed in the ptb, then I'll have to see what you mean. If it wasnt changed, it's still too strong. And I'm speaking as someone who mostly plays huntress. Granted, I dont have quite the amount of hours as a large portion of the player base, I think I'm sitting around 600-700 hrs, but if you can down somebody, reload immediately and down another, it's too strong.
I dont think they should completely remove it, but it shouldnt be available at the start of the match.
@@saliva1305 Its still dumb tho
I could see a killer perk that makes the ability to destroy totems for some kind of bonus, maybe you gain a token for every broken totem like small game, but with some advantage to the killer. Then they will have the choice to remove totems as well, but I'm not sure we want to balance on the reliance of running one specific perk
I knew you where coming back. I'm betting you'll be back tomorrow and the day after that lol
and the next day, and the next day, and the next day
@@geradtappan7505 Aahhh. It’s just not worth it. ITS JUST NOT WORTH IT. Goodbye everyone. I’ll be seeing you all in therapy.
They should just make the perk like a regular hex totem perk. You only get to place one per game and only difference is you get to choose where you put it. Make it less audible like a regular hex and take like an extra second or two to cleanse from the killer's perspective. Maybe even make it like self-care without the speed penalty, and then change it so it does not affect med-kit healing speeds? Something along those lines seems more balanced to me then what i've been seeing from the videos. Could you imagine four survivors running this perk with an unlimited amount of uses? pretty nuts if you ask me aha
You posted the video, and we came.
But hope you recover well from the surgery!
Easy fix: don't let the effects of boon totems stack when they're both in range of each other and decrease range from 28 m to 22/24 m
Fact is, the 'invincible survivor' thing was a result of both full builds and multiple healing speed increases from boons stacking; it was a product of the map.
I liked the survivor in the B-roll that instantly dcd when you stood still in front of the hook for literally 4 seconds
I never say this sort of thing cuz I play both sides, mainly killer yes. But only people who consider themselves survivor mains think boons are fine as is.
Basically. Medkits are the strongest item(overall), this New Perk(with just one survivor) gives you(and everyone else) that item, plus(basically) two perks, It also stacks and can be used and reused ad infinitum. Also If you stack It with healing perks and medkits, you can hold the game hostage, similar to old Soul Guard.
Who else was paying attention to endgame chat rather than Scott when he was talking?
Idea how to fix this perk: Bonus heal only applies to healing without a medkit (maybe bring down bonus speed to 75% not too necesarry) and give the killer the ability to destroy the Blessed Dull totems entirely (kind of a good nerf to NOED as well now that I think about it).
I have some high respect for your commitment to clearing things up dude.
As boons sit the survivors own totems, since they decide when/if they want to break them. killers get a limited number of uses of their hexes or they have to earn/activate the effect by doing a task first. This is by design and survivors need that same limitation.
I think the boons either need stacks that burn on each use (have a minimum and know the maximum per survivor, say a base of 2 per boon perk they have, which is still a lot if they choose to stack the perks. more so as these perks continue to be released)... or to keep it super simple, leave it as is but let the killer break the totem when they snuff it out, giving both sides one chance to use each totem for a crazy effect before they're all gone. In either case killers wont be getting their dreaded NOED as often once these boons go live, since it cannot activate on a totem that is currently blessed.
Testing this in the PTB quickly showed that the risk/reward of totems just went too heavily in favor of the survivors in exchange for a few seconds of blessing the totem as soon as the killer is distracted again. FREE INVISIBLE MED KITS FOR EVERYONE!
I play both sides and I think boons are a really neat idea that will shake up the meta a lot, but it cant go live with the currently insane overlapping potential it has on top of the fact that no killer can counter it without wasting a ton of their time just crossing the map and snuffing them out over and over.
Sorry this was a long one. Friends and I have just been thinking this over a lot. LOL
i put a circle of healing at the bottom of temple of purgation in that maze of walls, it never got cleansed and all you had to do was run to the middle of the map to fully heal, its a little too easy to do
Yeah the range is crazy big
The survivor could receive a bonus with a negative modify per boon. Give multiple boons diminishing returns? They could do that for how many times you've placed the blessing as well.
Rest your face Scotland
Medkits at the end of the day are still gonna be a lot more problematic than CoH (as they've always been), and deserved to be looked at way more since it doesn't take a perk slot while CoH does. The way I look at it, if someone takes CoH instead of just a yellow medkit with bandages that's one less DS/UB/Iron Will/BT/etc. which is just a less optimal build, especially since on average you usually only need like one or two heals per match.
Now CoH and all the other healing perks stacking for ludicrously fast heal speeds (along with separate CoH totems stacking on top of each other) and the range of boons are definitely a problem, but CoH on its own definitely isn't imo.
@Scott =
Totally seprate note; that "Rocko's modern life" jumper is awesome. What a hit of nostalgia from the good old 90s cartoons era🖒
One way could be that the healing speed is reduced to self care speed. Another could be that whenever you wanna reset a boon it takes longer. Like first time 15 sec, second time 20, third time 25 and so on. At some point you have a massive disadvantage of setting up boons.
Scott: I should rest I just had surgery
Scott's inner will to debate: *NO*
Yeah let's give survivors hex totems, but call them boons, but actually last all game. Holy shit it's genius.
Give this guy a raise
My concern is boon totems replace hexed totems and can be blessed repeatedly. Not to mention that both can be placed on the same totem. If used by teams of swf large areas of maps can be made safe healing and no auras or scratch marks.
Here is what I have found. (TL;DR boons counter NOED, possibly Undying in a rare use-case, but do not counter Undying normally, and do not counter hexes that activate upon cleansing, such as Haunted grounds. Boons are, overall, much stronger perks than Hex perks.)
The Boon can be applied to a hex perk and overwrite it.
Snuffing the boon will not bring the hex back. The hex is cleansed, but the killer doesn't receive a notification of the cleansing other than their perk's light going out.
Boons and Cleanse effects
Thrill of the Hunt does slow Boon application speed.
When a boon is applied to overwrite Haunted Ground, the HG effect DOES apply.
When Undying is in play, a Boon applied to a hex totem will overwrite Undying, leaving the implied second hex in play.
I did not test Retribution, but I believe it is safe to assume, based on everything I have verified through testing, that it would also trigger upon application of a Boon.
Boons and NOED
If the only totem(s) on the map are active Boon totems at the time when NOED would usually trigger, NOED does not come into play. Snuffing a Boon after NOED would have triggered will not bring NOED into play. Boons effectively hard-counter NOED.
While I think applying a Boon to a hex triggering any cleanse-effect from the Hex (TotH, HG, Undying, Retribution) is ABSOLUTEY fair, given the strength of Boons, I do NOT think it is fair that a boon can overwrite a hex, but a hex cannot overwrite a boon. I also think that Boons overwriting hexes is probably a bit too strong and should be balanced by either not being able to apply a Boon to a Hex totem at all, OR snuffing the Boon brings the Hex back, OR snuffing the Boon destroys the totem to prevent its further use.
I know that anything that looks like a defense of NOED is a dangerous thing in this community, but I also think it's pretty dumb that the boon is SO strong that it can overwrite any Hex and also CANNOT be overwritten by a hex. NOED should overwrite a Boon when it comes into play.
This also begs the question of interactions with Undying and Boons. I think it will be argued that this is a "SO UNLIKELY IT WILL NEVER HAPPEN" scenario, but we all know SWF exists. Anyone who's ever played killer has run into a SWF kill-squad. This is absolutely something that could easily happen. Not every match. Maybe not even every one in ten. But it is absolutely possible. Killer brings Ruin/Undying. Four inactive totems get Blessed with a Boon, and then the survivors kill off the final hex totem through normal cleansing. Two hexes are effectively cleansed at once. Boons potentially a hard counter for Undying? Granted, a squad that finds all five totems fast enough for this situation to happen probably would have had ruin/undying out of the game rather quickly, anyway. Your mileage may vary.
Also the Boonj Totems stack, so if you're in the middle of the "venn diagram" you get 200% healing, and more with more overlapping totems (cough cough Dead Dawg, The Game, Swamp)
You clearly didn't pay attention!
@@imazikeen8517 Probably not!
You're a machine man, still out here keeping us informed when you're meant to be resting. Hope you feel better soon :)
A good idea for a boon totem would be faster wiggle speed while in range when a killer picks you up
I feel like 50% would be bad, personally i wouldnt touch the perk if it was any less than 75% because then at this point were back to why bring self care just use a med kit
Leaving reblessing and cooldowns aside, what if they keep the speed boost to active healing but made the self-healing part a slow passive regen ? That would force survivors to stay in place for a while (need to stay in range of totem to actually heal on your own), especcially if you tie the regen to not running (like exhaustion), not interacting or standing still.
I already run across the map just for a brown medkit in a random chest I opened at the start, now BHVR made it easier for everyone by giving us infinite medkits in a circle that you can see from across the map
they should change the whole boon totem thing so that the ability applies to generators that are being worked on, the effect is broke when the killer kicks it and the gen starts regressing.. means the killer can still apply pressure on survivors and the objective but survivors still have a decent perk.. can also make 3 gen situations interesting for both sides
They should make diminishing returns on heals, if it goes above 100% (8s heal) it makes the rest of the bonus percentage and divides it by 4.
So in a case where you have Boon: CoH, We'll Make It, Desperate Measures, and Botany which would currently at full power give you 289% (around 2s I think?) It would give you 147.25% (around 6s I think) which is fast, but not faster than a basic attack
Hur dur I can't interpret things so I'm going to cry, I swear some people just can't comprehend things at all, I don't even play the game that much anymore but I still get where you are coming from and I play so much more survivor than killer.
Haven’t watched the video yet, but Scott I hope you the best wishes and such. Also the title wasn’t misleading, if anything the people who said that are kinda dumb.
This is how I would fix it:
1. Overlapping boon totems don’t stack with each other.
2. Hexes cannot be blessed. Survivors must start from a dull totem.
3. To compensate for the above, add a few more dull totems to the map so that the killer cannot completely deny boon perks by occupying all the totems with full hex builds. (The numbers on some totem-based perks such as Thrill of the Hunt, Small Game, and Counterforce may need to be adjusted accordingly.)
4. When the killer snuffs a boon totem, the totem is destroyed and cannot be used again by either side.
Give the perk 1 use per match per player or have a lengthy cooldown once the killer kicks the totem (120-180 sec maybe) and then it might be good.
Remember when inner strength was a decent perk that requires the same set up time and has a limited use... yeah this perk is fine
Honestly, I think they should make it so when the killer stomps it the entity blocks it off from survivors for a set amount of time making it so they cant just immediately put it back when killer leaves the area. This will also allow survivors to still use it on that totem in the game eventually. (Incase of wanting it used in a 3 gen area etc.)
Don't forget the fact that it allows you to destroy hexes without actually giving the killer a notification
What about what it is now but only if you apply it to a hex. But when it is applied to a full totem it is half the healing speed. That way we bless the hexed totem and took over its power but if the killer goes and snuffs it out (taking their time away) it decreases in power. Because even if you apply it back to the same totem it is a dull totem after it’s been snuffed
There needs to be some finite limit to the number of times it can be re-lit
So why not add the same skillcheck action for blessing like for the yellow glyphs? If you fail you have to wait 5 sec for the next try. Now it takes some skill to bless the totem and its not to borring, but also you can lose a lot of time when you fail and stick to it.
Boons should destroy the totem if they're removed, since if a totem is blessed, it pretty much might as well have been cleansed anyway, so cucking yourself out of NOED isn't really more of a problem than if Survivors just did bones normally
If the boon is destroyed once its kicked, then the killer shouldn't be able to hear it. Otherwise, the entire perk is useless.
@@LilythVT that's a good point, and one i didn't realize, as i haven't played the PTB, but i completely agree
they JUST have to make it to where each survivor with a boon totem perk or perks can light only 1 totem each. these are basically hexes for survivors with a trade off of you can choose where to place it vs for killer where you PRAY TO THE ENTITY to place it somewhere NOT near a gen. yes it takes the killer 1 second and it is easier to find but its effects atm are INSANE, plus you can stack them and it applies to the whole team. and you can cleanse/make a hex into a boon totem and the killer still loses the hex.
1 life boon totems per survivor and change the numbers around would make this MUCH more fair
Its self care in a corner, but at normal speed or additional speed with a medkit + anyone else there gets 100% healing speed bonus. Being limited to an area doesnt really matter when survivors want to be in a safe position to heal.
I think Circle of Healing should heal you like Solidarity or a Syringe, slowly recovering your health states (dying to injured or injured to healthy, also does mending) while you do other things within the radius. Scratch the Self Care ability. This would give you the benefit of increasing your healing speed (since it would be like another survivor healing you) while also not outmoding perks like Self-Care, but instead creating synergies with them.
My idea for nerfs:
Placing on a hex takes both the time of the hex cleanse and the bless.
When broken the perk will have a 120 sec cool down.
Can only be placed once until it is broken.
Reduce range to 24m or 20m.
And maybe if that's somehow not enough reduce the healing by 25%.
I really can't imagine how BHVR thought this was balanced. Even for them this is bad
game was never about balance, its more or less fair-enough..
To me the Shadow-step may be worse than the Circle of Healing. I get a lot of information from aura reading perks like BBQ and Chili. I basically decide where I need to go after hooking someone based on the auras of the remaining survivors Yeah, sometimes I down and hook the survivor right beside where I need to be, but I gotta flip a coin on which generator the survivors are working on if I don't see their auras. There are tons of perks besides BBQ and Chili like Nurse's Calling, I'm All Ears, Bitter Murmur, Retribution, Undying, not to mention all the Killer addons. Say good-bye to Scratched Mirror Myers and All- Seeing Blood Wraith, and those are just the tip of the iceberg. There definitely needs to be some sort of cooldown after their cleansed before they can be relit. I think the dev's were pretty generous to allow them to be relit at all. It's not like I get to light my Ruin on a new totem if the survivors bust it, not since the Undying nerf.
Just remove the selfcare option from the perk and change the radius for eg or any other option, like it ignores sloppy butcher while you are in radius and can heal without the penatly or make it so you always heal at minimum 100% speed, so 16s and no perk debuff or even selfcare will prevent that.
also in the original video scott posted, at least zubat had botany which id assume stacks with circle of healing
everything stacks with it, even itself. You can get heals off in about a second
circle of healing also essentially makes 3-gens survivor advantageous as you can plop it down in the 3-gen and be completely safe, which makes something that was once killer-favored survivor-favored
I love the concept of circle of healing, the only thing I don't like is that you can use it even if you don't have self care or a medkit, with a perk this strong it needs to have something to hold it down. But thats just me.
I’m glad you’re feeling good enough to record videos atleast Scott!
Just want to say I respect walking back and taking responsibility for what you said.
i thought of circle of healing existing didnt let scott sleep comfortably
Also making survivors look for totems to use the perk will mean your killer hex totems will be found way more easily/more often indirectly nerfing hexs (especially when the survivor first comes out)
There can only be one boon totem location at a time. Survivors can stack on a totem, but they can't have multiple totems activated
I would say bringing insidious and knowing where a boon totem is at you could possibly bait survivors if you know they are injured but if they have coms probably not a good idea to just wait but idk this new season I have mixxed feels on. Love ur vids as always keep it up
The thing here is that, yes the perk is strong but we don't know what future killer perks there will be that might be able to counter it. This is what we need to keep in mind here. Future killer perks might have a say.
hope you feel better soon, i don’t think the perk itself is going to be as strong as you think it will be but i do think they should make each totem only usable once or each perk only usable once i think it’s too strong to be reusable and instead of nerfing heal speed just make it a one time thing.
Honestly most important thing to me is to make them one time use only, but for each totem. So the killer also has that mentality of knowing, if he kicked totems 5 times they are gone for good and the survivors can't do anything about it anymore. Also keeps games from being dragged out making it survivor sided with a safe place to go to all game long
Bro you spoke your mind its what you decided to express, fuck the idiots who are hating dont give them any attention or apologize in any way. You do you.
It's definitely broken, if it goes live in the fashion it is now. It wouldn't surprise me if overall queues end of being longer because fewer killers want to play.
As a hit and run wraith I might need to pick up a new killer or just play survivor.
@@maikuosu1719 Hit and run wraiths are the most boring type of killer to go against lmao
@@maikuosu1719 LOL the only reason i liked boons was because it counters the hit n run wraith playstyle. I think Scott made a video about it like two weeks ago
@@farmboy805 Shut up with this "boring" nonsense. It's a playstyle, nobody has to care what playstyle you find "fun".
@@richardfitzwell4618 Nor do they have to "shut up"..... Opinions!
hope you're getting some well-deserved rest!
You got it man. You make good stuff here
Boons should require tokens, which you can only get from like completing gens, safe unhooks and by giving the killer the bags.
I think the easiest solution Is to make it the case that when a boon is destroyed, so is the totem. Also, hexes should have to be double blessed. To balance this, make them a bit harder for the killer to find and quicker to bless for the survivors
Each survivor should just get it for one use. And can't have it stack. So the boons can be used 4 times the whole match, so now they have to actually be resourceful on where they place it, and when to place it, and wonder if the killer will scuff it immediately, or not. And when they bless a hex, it should take 4-6 more seconds longer since it's a hex after all.
What if they change it so each time you heal near the boon perk it had a cool down so it can't be spammed by that I mean for each individual survivior so they can't just heal over and over
Idea to make healing circle more fair, I think shadowstep is fine.
Honestly I like the boon totem mechanic so I dont think they should change how they work. And honestly the time it takes to bless is fine, and the killer breaking it so fast is also fine. Its so easy to find as killer any ways so I dont think limiting how many times you can bless a totem is exactly the best way to nerf healing circle, plus that would nerf all boons and not just the really strong ones. I think being able to heal yourself without selfcare or a medkit is fine and I think healing others is fine. In that Scott Jund clip where he cant get a down in the boon radius is unfair, so the way to nerf that is possibly by making it so that 2 people cant heal 1 person. Or maybe the effects dont apply when you are in the killers terror radius. They could also drop the healing speed from 100% to like 75%. These ideas I have may not be good, but I dont want them to nerf healing circle so much that its not nice to run, and then the meta still never changes. idk. Maybe there could be a cooldown after any kind of heal... maybe a cooldown of 20 seconds.
Any heal action u do, so i can heal myself and then i cant heal myslef again or anyone else in the boon totems range before 20 seconds is up. or maybe 30 seconds.
Damn it, Scott! If you were an infallible robot like Botzdarva this would never happen!
only thing i have to say is that i cant w8 for VHS game and hopefully i will finally replace dbd
As a survivor main I approve :) Great video