Hi Aaron, I am currently in navy nuke school, it I refreshing to see actual navy guys like you or Jingles play this game. It certainly makes some of the other guys look like absolute novices. I keep watching your playthroughs of this game in eager anticipation of its release.
Good luck on your career met submariners on the frank cable...I'm a merchant mariner.... so I tip my hat off to nuke technicians... I'm playing the game now beef my battleship to 160 knots lol
Hey jive I don't know if this is intentional but it seems that when ordering air units in formation you have to click on the formation off the formation list because other wise you always order a single unit in the air wing.
Only Jive can have as much money in Jane's books as he has in monitors and other electronic equipment. He just needs an actual 1990's sonar system next to him.
One question 32:41 why do you/why does Jive put the Sonarbuoyes in a straight line? Wouldn't putting them in a irregular zig zag be more beneficial, to ensure better angles for triangulation, so contact is less likely to be inline with detecting buoyes?
My first military flight was in an S-3 as a Midshipman in 1980. The following summer, I got to ride along on the USS Ethan Allen for a few weeks. SALT Treaty had turned it into a "Slow Attack" sub by that point, so all the missile equipment had been removed by then, and they had a really nice gym on board where the launch controls had been!
Assuming they modeled this, The mistake you made with the RAC5 was that you were flying tangent to their radar, essentially "notching" it making you harder to detect. Once they picked you up, you flew directly away making you much easier to detect due to the doppler effect. Lowering your altitude by 1/2 adjusting your heading to stay close to tangent but moving slightly away would have been a safer move. (again, assuming that's modeled in the game)
at about 59 mins you are firing radar guided missiles. Not sure if it is modeled in the game but likely what is happening is the target is notched to the radar source being the F-14 (semi-active missile Fox-1). The bear would flare chaff also so the chaff would easily confuse a target that has a green doppler profile. Fox-3 active homing missiles would be less susceptible to this but alert the target that they have been fired on sooner. Would be interesting to know if they are modeling that into the game though. Also altitude is your friend Air combat. The missiles would have greater range at higher altitude. Most CAPs sit at or around FL60 unless they are responding to something. They adjust from there depending on the engagement and requirement.
He requested 1 launch of a Phoenix, so rather correctly, the pilot got high and fast to increase the range of it against the designated target. The opfor aircraft wouldn't get an RWR hit until the 54 goes pitbull if they're engaging it with TWS
Hi Aaron! Refreshing to see a real navy guy play the game, awesome to hear about your experience in the navy! Just a heads up: Optimal cruise and loiter altitudes are way higher than one might think, should be around 25-35k @ 0.5 Mach for loiter, or .8 Mach for range-cruise
As an Oregonian, I had the privilege of going aboard the USS Blueback, who’s role in the film is a little disputed (I was told she was the ship filmed during the emergency breach, but Wikipedia informs me otherwise) but whatever, she’s there at OMSI for everyone to visit!
I work on Blueback, I'll clarify for you. The sub that did the emergency blow and shot out of the water in the film was USS Houston; an LA-class sub. Blueback's role in the film is all of 4 seconds. It's at about the 28 minute mark when Capt. Ramius is talking to his crew. He mentions going to Havana, Cuba and there's a shot of 3 sailors looking at the camera. That was in Blueback's torpedo room. Those sailors were Blueback sailors paid $50 each, had their heads shaved, and dressed in Soviet naval uniforms. If you blink, you miss it. There were more scenes filmed in her torpedo room for the movie, but they got cut.
This is quite concerning considering we're less that 2 weeks from early access. The RTB bug is a game stopper and the Database is still all messed up. Most of the Soviet long range SAM should not be able to engage sea skimming target (SA-N-3, SA-N-6) which should leaves only the medium range SA-N-7 on the Sovremenny and all the SA-N-9 short range launcher on the varies ships.
Hi mate. Just one tip: If you go on OBS, select your webcam and move its frame up a tad, the lower frame border will match the lower bar in the game (where you see the speed and depth). That way your setup still looks good while keeping relevant information visible for viewers
As the game is based on real technology, a lot of your viewers are much further ahead of what's happening than you might think. Sometimes maybe even ahead of you 😁
It is great to see you in action once again, Aaron. I thought Cold Waters was difficult enough, but Sea Power ...... wow!!! I think Sea Power might be just the right sim to hop aboard after "graduating" from Cold Waters. Just a thought, how about come up with a "mirror" version of the Hunt for Red October? (i.e., A US boomer trying to defect to the Soviet Union and the US Navy is on hot pursuit. 🤣) I liked the way you have explained Soviet missile tech in the middle of this episode. Folks who are interested in the early US-Soviet arms race, I recommend "Target America: The Soviet Union and the Strategic Arms Race" by Steven Zaloga. It provides a decent overview of early Soviet strategic nuclear, bomber, missile, and sub programs. As for why the Soviets did not put together their own AEGIS, I think this might have something to do with Soviets lagging behind in computers and internet. For example, in case of the US, the groundwork of what would eventually become the internet as we know was laid out by university computer science departments with decent civil-military and public-private relations. In other words, horizontal integration made it possible for the US to leap ahead in computer and internet by a considerable margin. By contrast, the Soviet/Russian tendency towards top-down and bureaucratically feudal power structure hampered its own computer and internet research. To make matters worse, civil-military relations was not great in the Soviet Union. For instance, the Soviet military liked the idea of internet, but only for itself. and attacked cybernetic specialists who were proponent of single dual-use nationwide network and several of them were sacked.
I hope the devs watched this. They could implement small things here and there that are simulator realistic that would help separate Sea Power greatly from its predecessors and add a lot of value for players.
Jive why you bring you no distance between the missile and the f14 cap?? 😂 You send this poor dude in to the cold sea. I hope you have a hot cup of coffee for this pilot!!
I retired as a sonarman in 2001 after 24 years at age 41. I retired at 50 and now relaxing. Nice to see you hear Arron and i hope this game gets better and better. Any chance you can share your scenario on the Sea Power workshop.
Good point Wojtekoa. With the salvo option does the operator need to select the number of missiles? Or does the computer decide how many are launched? I'm looking forward to working with other operators on this when the game releases.
I've been an airplane nerd since I was little, I've played dozens of different aircraft based games and sims, and I was an aircraft maintainer in the Air Force, and yet I'd never even heard of the RA5C before. Embarrassing.
For an experienced person, you sure do keep making small mistakes. You keep targeting those Helo with AM-54's but your tomcats are out of it. You also keep wondering what your units are doing. It would only take you a couple of seconds to look at the status of the unit beside the loadouts of your units. It literally tells you the amount of ammunitions left. And for the love of god, read the contact numbers and verify it with the status if the unit is engaging the target you want. You can also pin the circle on the ship. The circle keeps moving with the ship as long as it's detected. Besides that, GG's.
Both the AIM7 and AIM54A are semi active radar homing. They require constant missile guidance otherwise they go dumb. Not sure if they’re modeled correctly in sea power though. AIM54C was the first fire and forget missile variant.
From what I remember with a few conversations I've had a F-14 Rio, this is not quite true. As Aaron explains in the video, the AIM-54A uses the radar from the tomcat (Usually in TWS mode) to track its intended target until the terminal phase. At this point the AIM-54A "Goes Pitbull" and activates its onboard radar (about 11 miles from the target, directing itself onto the target.
@@luked7525correct, the difference is that the A model if it lost guidance prior to terminal phase it would not activate its own on board radar, and was essentially a wasted shot. So the A model was essentially a Fox1, with a time limited Fox3 mode terminal phase, providing some advantage that the launching plane could go cold defensively, or be free to engage targets on other radar vectors. The C model was designed to still use guidance from the launching aircraft for the majority of the flight, but should guidance be lost, it would activate its own radar and do its best to still engage the previously designated target, even if the parameters are not the best, it wasn't really a good fire and forgot missile unless well within the engagement envelope (short range shots).
I'm assuming you knew the EA6 weren't jamming the ships when you started the A6 strike as they were too far away, they need to be inside the purple cone...when being jammed you'll see the sunburst symbol beside the enemy icon. Also, Engage With > AGM-84 > Salvo 4 would've done what you wanted there ;) Also, don't use weapons free, they will ignore any commands and try to fire any and all weapons. Stick with weapons tight and salvo fire and you're much better off.
We would never use a flight callsign of Raygun, It's a 3-1 term that means I am locking someone but don't know who they are. IE "Eagle 14, Raygun" , "Falcon 41 Buddy Spike"
Jive's battlestation is pretty amazing. I think I liked watching the first 3:24 more than anything. Can we get a vid of Jive doing a playthrough from that vantage point? Tactical nasal spray and all? THAT STOPWATCH
If the enemy helicopters were indeed coming to attack the Delta - how did they know where it was? No helo's were down there to drop sono-buoys. Delta's are not that noisy. Enemy sub in the area?
Hi guys aquestion if i may? i am not pleading poverty but for an EA title it is not cheap does anyone know if the developer has a good track record. Thanks very much.
You're lucky that the Soviets didn't send a flight of Backfires down with Bear-D snoopers. You were low on Cap and maybe knew from the scenario that they wouldn't do that?
Hi Aaron, I am currently in navy nuke school, it I refreshing to see actual navy guys like you or Jingles play this game. It certainly makes some of the other guys look like absolute novices. I keep watching your playthroughs of this game in eager anticipation of its release.
@carrier-buff nice to hear. Good luck. I'm reading a book right now called 3 knots to nowhere about a cold war submariner nuke guy.
Good luck on your career met submariners on the frank cable...I'm a merchant mariner.... so I tip my hat off to nuke technicians... I'm playing the game now beef my battleship to 160 knots lol
Yay. Jive is back baby
"Ryan, some things in here don't react well to bullets."
If I remember correctly, it went more like "Ryan, shum thingsh in here don't react well to bullitsh"
@@charlesdamian4485 Yeah, like me. I don't react well to bullets.
Aaron your a national treasure thank you for you submarine content
I spent so many hours playing Harpoon as a teenager in the 90s. I'm looking forward to this.
Glad this content is back.. kinda missed cold waters.. but sea power is a new level up from it
Good video mate.. looks like a fun one.
Found you back. Missed you man.
Hope retirement is treating you fine
One of the sharpest intros to a stream I've ever seen, nice one.
Jive! I watched your cold water vids! Glad you are back with this new game, I love it!
Ayyyy!!! The Nimitz! One of my old ships.
Yes!!! Just found your 2nd channel!
Hey jive I don't know if this is intentional but it seems that when ordering air units in formation you have to click on the formation off the formation list because other wise you always order a single unit in the air wing.
This game looks awesome. I love watching you play scenarios on this... super in depth and complex.
Only Jive can have as much money in Jane's books as he has in monitors and other electronic equipment. He just needs an actual 1990's sonar system next to him.
Who says he doesn’t? 😉
I believe he would need a bigger house@@tomwilson1006
One question 32:41 why do you/why does Jive put the Sonarbuoyes in a straight line?
Wouldn't putting them in a irregular zig zag be more beneficial, to ensure better angles for triangulation, so contact is less likely to be inline with detecting buoyes?
My first military flight was in an S-3 as a Midshipman in 1980. The following summer, I got to ride along on the USS Ethan Allen for a few weeks. SALT Treaty had turned it into a "Slow Attack" sub by that point, so all the missile equipment had been removed by then, and they had a really nice gym on board where the launch controls had been!
Assuming they modeled this, The mistake you made with the RAC5 was that you were flying tangent to their radar, essentially "notching" it making you harder to detect. Once they picked you up, you flew directly away making you much easier to detect due to the doppler effect. Lowering your altitude by 1/2 adjusting your heading to stay close to tangent but moving slightly away would have been a safer move. (again, assuming that's modeled in the game)
NEED. MORE. SEA POWER. STREAMS. FROM. AARON!
Thank you very much for this awesome stream
at about 59 mins you are firing radar guided missiles. Not sure if it is modeled in the game but likely what is happening is the target is notched to the radar source being the F-14 (semi-active missile Fox-1). The bear would flare chaff also so the chaff would easily confuse a target that has a green doppler profile. Fox-3 active homing missiles would be less susceptible to this but alert the target that they have been fired on sooner. Would be interesting to know if they are modeling that into the game though. Also altitude is your friend Air combat. The missiles would have greater range at higher altitude. Most CAPs sit at or around FL60 unless they are responding to something. They adjust from there depending on the engagement and requirement.
He requested 1 launch of a Phoenix, so rather correctly, the pilot got high and fast to increase the range of it against the designated target. The opfor aircraft wouldn't get an RWR hit until the 54 goes pitbull if they're engaging it with TWS
Hi Aaron! Refreshing to see a real navy guy play the game, awesome to hear about your experience in the navy! Just a heads up: Optimal cruise and loiter altitudes are way higher than one might think, should be around 25-35k @ 0.5 Mach for loiter, or .8 Mach for range-cruise
> Name the Radar Big Bulge
> Please take us seriously
The radar missiles going after flares is most likely due to the enemy using a preset program of a flare/chaff mixture
One ping only.
Vasili. One ping only, please.
As an Oregonian, I had the privilege of going aboard the USS Blueback, who’s role in the film is a little disputed (I was told she was the ship filmed during the emergency breach, but Wikipedia informs me otherwise) but whatever, she’s there at OMSI for everyone to visit!
I work on Blueback, I'll clarify for you. The sub that did the emergency blow and shot out of the water in the film was USS Houston; an LA-class sub. Blueback's role in the film is all of 4 seconds. It's at about the 28 minute mark when Capt. Ramius is talking to his crew. He mentions going to Havana, Cuba and there's a shot of 3 sailors looking at the camera. That was in Blueback's torpedo room. Those sailors were Blueback sailors paid $50 each, had their heads shaved, and dressed in Soviet naval uniforms. If you blink, you miss it. There were more scenes filmed in her torpedo room for the movie, but they got cut.
“Personally, I'd give us one chance in three.”
This is quite concerning considering we're less that 2 weeks from early access. The RTB bug is a game stopper and the Database is still all messed up. Most of the Soviet long range SAM should not be able to engage sea skimming target (SA-N-3, SA-N-6) which should leaves only the medium range SA-N-7 on the Sovremenny and all the SA-N-9 short range launcher on the varies ships.
Hi mate. Just one tip: If you go on OBS, select your webcam and move its frame up a tad, the lower frame border will match the lower bar in the game (where you see the speed and depth). That way your setup still looks good while keeping relevant information visible for viewers
I would absolutely buy the patches if you make them Aaron! All praise the mighty bandana chair!
Jive, the reason the F14 went that high to launch the Phoenix is because you get greater range out of it high and fast
I just hit play and all my brain hears is Basil Poledouris and Pavorati.
As the game is based on real technology, a lot of your viewers are much further ahead of what's happening than you might think. Sometimes maybe even ahead of you 😁
Anti-Ship missiles that go into pop-up should switch to a 'mass-proximity' targeting method so they don't go after chaff
It is great to see you in action once again, Aaron. I thought Cold Waters was difficult enough, but Sea Power ...... wow!!! I think Sea Power might be just the right sim to hop aboard after "graduating" from Cold Waters. Just a thought, how about come up with a "mirror" version of the Hunt for Red October? (i.e., A US boomer trying to defect to the Soviet Union and the US Navy is on hot pursuit. 🤣) I liked the way you have explained Soviet missile tech in the middle of this episode. Folks who are interested in the early US-Soviet arms race, I recommend "Target America: The Soviet Union and the Strategic Arms Race" by Steven Zaloga. It provides a decent overview of early Soviet strategic nuclear, bomber, missile, and sub programs. As for why the Soviets did not put together their own AEGIS, I think this might have something to do with Soviets lagging behind in computers and internet. For example, in case of the US, the groundwork of what would eventually become the internet as we know was laid out by university computer science departments with decent civil-military and public-private relations. In other words, horizontal integration made it possible for the US to leap ahead in computer and internet by a considerable margin. By contrast, the Soviet/Russian tendency towards top-down and bureaucratically feudal power structure hampered its own computer and internet research. To make matters worse, civil-military relations was not great in the Soviet Union. For instance, the Soviet military liked the idea of internet, but only for itself. and attacked cybernetic specialists who were proponent of single dual-use nationwide network and several of them were sacked.
I hope the devs watched this. They could implement small things here and there that are simulator realistic that would help separate Sea Power greatly from its predecessors and add a lot of value for players.
Way to go, Dallas!
"the Ruskey's don't take a dump without a plan"
Jive why you bring you no distance between the missile and the f14 cap?? 😂 You send this poor dude in to the cold sea. I hope you have a hot cup of coffee for this pilot!!
I retired as a sonarman in 2001 after 24 years at age 41. I retired at 50 and now relaxing. Nice to see you hear Arron and i hope this game gets better and better. Any chance you can share your scenario on the Sea Power workshop.
Jive buddy clicking 16 times does not order 16 missle launches. There's a reason why they have a salvo optio for multiple weapon launches.
Good point Wojtekoa. With the salvo option does the operator need to select the number of missiles? Or does the computer decide how many are launched? I'm looking forward to working with other operators on this when the game releases.
Cant wait for hunt for the blue September to come out in 3088
I've been an airplane nerd since I was little, I've played dozens of different aircraft based games and sims, and I was an aircraft maintainer in the Air Force, and yet I'd never even heard of the RA5C before. Embarrassing.
Good Stuff So Far-Good Luck to All.
Chief USN/USCG Retired
For an experienced person, you sure do keep making small mistakes. You keep targeting those Helo with AM-54's but your tomcats are out of it. You also keep wondering what your units are doing. It would only take you a couple of seconds to look at the status of the unit beside the loadouts of your units. It literally tells you the amount of ammunitions left. And for the love of god, read the contact numbers and verify it with the status if the unit is engaging the target you want. You can also pin the circle on the ship. The circle keeps moving with the ship as long as it's detected.
Besides that, GG's.
Link for intro song?
Wait, if the enemy formation did 12 knots, how is that full speed?
Hey, Jive! is this a Tyhoon or a Delta?
Typhoon isn't in game yet.
Both the AIM7 and AIM54A are semi active radar homing. They require constant missile guidance otherwise they go dumb. Not sure if they’re modeled correctly in sea power though. AIM54C was the first fire and forget missile variant.
From what I remember with a few conversations I've had a F-14 Rio, this is not quite true. As Aaron explains in the video, the AIM-54A uses the radar from the tomcat (Usually in TWS mode) to track its intended target until the terminal phase. At this point the AIM-54A "Goes Pitbull" and activates its onboard radar (about 11 miles from the target, directing itself onto the target.
@@luked7525correct, the difference is that the A model if it lost guidance prior to terminal phase it would not activate its own on board radar, and was essentially a wasted shot. So the A model was essentially a Fox1, with a time limited Fox3 mode terminal phase, providing some advantage that the launching plane could go cold defensively, or be free to engage targets on other radar vectors.
The C model was designed to still use guidance from the launching aircraft for the majority of the flight, but should guidance be lost, it would activate its own radar and do its best to still engage the previously designated target, even if the parameters are not the best, it wasn't really a good fire and forgot missile unless well within the engagement envelope (short range shots).
why no enemy CAP? Counter Air/
Strikes?
The intro music that was playing while you were setting up the stream was awesome.
What is that?
Ditto. Love the intro music. Artist?
Found it!
It is «Endless Night» by «Karl Casey»
I used the AHA Music service to identify it.
Who's Stanley?
I'm assuming you knew the EA6 weren't jamming the ships when you started the A6 strike as they were too far away, they need to be inside the purple cone...when being jammed you'll see the sunburst symbol beside the enemy icon. Also, Engage With > AGM-84 > Salvo 4 would've done what you wanted there ;)
Also, don't use weapons free, they will ignore any commands and try to fire any and all weapons. Stick with weapons tight and salvo fire and you're much better off.
Oh snap he's gone pro gamer. How long has this been your desk setup, Jive?
anyone else notice the signal flags?
We would never use a flight callsign of Raygun, It's a 3-1 term that means I am locking someone but don't know who they are. IE "Eagle 14, Raygun" , "Falcon 41 Buddy Spike"
That's a game dev issue.
I think Jive needs more monitors.
Couldn't the Dallas hear the Soviet fleet via passive sonar?
Jive's battlestation is pretty amazing. I think I liked watching the first 3:24 more than anything. Can we get a vid of Jive doing a playthrough from that vantage point? Tactical nasal spray and all? THAT STOPWATCH
I'd buy a patch, if you're selling sir!
Synth wave gold.
If the enemy helicopters were indeed coming to attack the Delta - how did they know where it was? No helo's were down there to drop sono-buoys. Delta's are not that noisy. Enemy sub in the area?
Hi guys aquestion if i may? i am not pleading poverty but for an EA title it is not cheap does anyone know if the developer has a good track record. Thanks very much.
Better RED than DEAD!
I'm still trying to get VA benefits.
You're lucky that the Soviets didn't send a flight of Backfires down with Bear-D snoopers. You were low on Cap and maybe knew from the scenario that they wouldn't do that?
$3million per Harpoon...
I cringe alot lol
1983 was a bad year in the Cold War.
How did I know another Janes guy. Love the reference guides there.
use salvo fire!!!!!!
b52 slow when low - 55000 better
Some BS scenario ROE, it’s not even faithful in the slightest to the movie, not to mention the book, both of which are BS themselves.
*gets their popcorn and sits with hubby to watch*