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My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ❤
@@33mavboy not when you build with iron and you constantly need to burn wood to get tons of coal to smelt. Also gets you enough cores for many smelters
@@jerrythelobster7 Not saying its not a smart idea, just there's 2 sides of gamers, the master farmers and then the gamers. Me and the people on my mates world and always had too many, 3 spawners in one area close by, in pvp you may need this culling method, would be huge to those players. I'm assuming you have too many cores after 10 minutes of running that thing. Would be nice if we can place those on tables and they have a orange glowy affect Nowdays we have a firestaff to make charcoal, bruh, not a fan of the mechanics haha
@@33mavboy well you can do it pretty early game when you still need a ton of coal for iron, silver, bm... and you dont need to connect 20, sometimes youre not lucky enough to have more flames together anywhere close so you can connect like 4-5, the cores are useful for portals and smelters, you run out quickly when you work on many projects :D but I understand, not for everybody, in some playthroughs I do this asap and in some I dont even build a farm in one swamp, I just come close and kill them.
5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.
oh man! really good point. I definitely should have mentioned this. yeah, you could really confuse yourself if accidently having a torch or workbench nearby
One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!
Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks
@@SpazzyjonesGaming you can actually do any color with hex codes, just type (or if you want to be very specific) and then write your text. You can also do italic or underline with and . Bold also sort of works, with , but I don't really see a difference. There are probably more modifiers
Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.
Addition to building on indestructible objects advice: For easier swamp exploration you can build a small safehouse on top of a crypt entrance - they are indestructible as well, and you can quickly build a small shack on top, with a workbench, campfire, a portal back home, and a chest to store excess loot. Just put the stairs high enough so that you can jump in but enemies can't.
Good one but if you've a portal... why building the other stuff? Chest for metal is something i get cause u can't port those... unless u change the world settings. Just port home to get the max rested buff or to repair your tools
@@SpazzyjonesGaming and some tools need an upgrade workbench/forge to repair them. I've one big base on an island where i raise the ground on a lvl that waves don't bother me anymore. At that lvl raiding monsters can't get you anymore. Sooo i don't build walls at all. I build towers to deal with drakes but the rest spawns in the water and can't reach me. Outside that base i just build Portal towers. No maintenance needed. Especially if you get whisp torches or dwarfen lanterns.
@@vadimblin Well you need a little shack to protect stuff from rain and archers. It would be mildly inconvenient if a stray arrow broke your portal that's already damaged from the rain. Also you need a workbench to repair walls.
2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.
Worth noting: Sleeping through the night resets the status of your tame and acclimating animals to "hungry", even if you just fed them. If they stay fed, unalerted, and within I think 60 meters of you for 30 cumulative minutes (equivalent to one full day-night cycle), a freshly trapped animal will become fully tame. Progress pauses if any of those conditions aren't met but the animals still eat every 10 minutes. Tldr: if you're taming critters, you probably want to pull that all-nighter. It saves food and gets you to a stable meat supply faster than if you're just out all day adventuring and then going to bed when you get back. And I'm also just that person who builds bases as close to multiple-biome junctions as possible so I can third-party all the nighttime inter-biome fighting lol.
Great vid as always! Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !
I’ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked
It's been a while since I played but I remember seeing a video about portals. IIRC the idea was using them in a way so you don't need a big portal room at your main base. You have one there named "Home" or whatever you like and used it like the blank portal you mentioned in the video, so the blank idea seems better. You have a second portal at your base that you rename to match your destination. I numbered my destination portals and marked them on the map to keep it simple. Then I always carried the materials to build a portal to return if I traveled away from the destination portal.
What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config. I did not know you could change the color of signs.
If the Ashlands doesn't have anything to keep you perpetually dry that seems a bit weird. I haven't gotten to it yet, I'm still in plains, so I wouldn't know, but that seems like the sort of thing it should have somewhere.
Oh it's a horror my missus does this, sometimes I copy the map, and open it and want to rip my eyes out, portals are resources, resources are dungeons but also sometimes resources, dungeons are portals but also sometimes dungeons
We split our markers into different symbols. If you right-click on them in the UI, you can hide specific symbols. I mostly just show the portal symbols and hide the rest until I need them. Looks way cleaner. I'm not 100% sure, but I remember you can also hide the cartography table so only your marks and discoveries are shown.
I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road
Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol. You don’t *need* 2 star, but they’re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up. As for surtling farms, in my adventures I’ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. It’s to the point now where the first set is about ready to respawn as I’m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but I’ll never run out of coal or surtling cores!
Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates. This will serve two functions: 1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world. 2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate. In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.
For portals I use a single hub at the elder altar that all link to portals with integer values across the map, then i have sub-portals that are numbered with decimals that link from a given integer portal to a nearby area for convenience, so i might have portal number 3 set to near bonemass, but portal number 3.1 links between bonemass and a nearby set of sunken crypts or something like that, so i don't have to build a huge hub and divide the map up into sub-areas (usually i use the integers for portals that exist on the same island)
You can also use hex codes for your chest naming. It's bray-zur, brah-zeer is something else entirely. You also sometimes have a "dream" if you sleep through the night!
Madness that you wouldn't use the pickaxe icon for mining-related resource nodes, but instead dungeons. Madness. Also, I'd recommend not using chests for wood, stone and the like - you can just place 50 in a stack, from under the Misc build menu. Great tip with the inverted stairs for defense!
Personally I always use dedicated chests for base resources. It takes way less space. We once had a lumber yard and we stacked the wood piles 3 high and took up as much room as the main building....we then put it all in a few large chests to make it more manageable. However, once we were able to basically stack stone piles inside of each other so we could have tens of thousands of stone in an extremely small foot print. It was great until we started building a stone fortress and ran out before we finished it.
The naming if portals can be confusing if you scattering them on the map instead i would recommend my method of namibg them. Name them after the biome you built them in and then add a number denoting of how many of this biom you have visited e.g. swamp1 for the first swamp you visited and so on. If you are building a second portal in one biome you add a number and then raise it so to stress the example of swamp 1 again you will call the second portal there swamp11, the third swamp12 this way your portal designations will be way clearer since the designation/location already tells you where to look instead of searching for a number on the map
Cool video! Sleeping through the night is great and all, but there are things to do at night and I would say that you shouldn’t sleep every night. Taming 2 star wolves is great and also, Fenring’s aren’t that hard :P
yeah totally fair. if your only motivation is survival than sleeping through the night is a great idea but if you want adventure! INTO THE NIGHT YOU GO
With surtling farms if you have multiple geysers in your spawning radius they will all start spawning surtlings which will increase the efficiency of the farm.
Thanks for these tips, the coloured sign is really cool! Also, I don't know if it's just me, but this video is pretty quiet, I had to turn up your video, and then got jumpscared when I went to watch someone else's video ^^
7:57 that is an easy one if you dont have the right tools yet, i was getting copper before i even had the first pickaxe and finewood before i even had the bronze axe. very handy that one
For copper mining after learning troll mining I will never go back to mine with a pickaxe, even with the node strategy. You can break down like 4 veins in 30 min and get enough copper for the entire playthrough
Also know, holding interact (E on PC) Unsure on Xbox when opening a chest will stack all items just like the stack all button, its shown on the chest tooltip but some people miss it!
Resources that you will want to stockpile: wood (for arrows and coal) Greaydwarf eyes (for some food/meads and portals) Boar meat and leather (sausages and leather scrap requirements for swamp gear, they arent used after swamp really) Surtling cores (you can get away with not having many but life will be much easier aside from just portals, you will do a stupid amount of smelting and coal as i said is almost always needed) Yellow mushrooms (stamina meads)
#8 No don't build a treehouse for a surtling farm. You will find geysers next to each other in the swamp. Just blop a portal down between the two(or more) with a name like "surtling1" Then you can always go back to that spot, spawn a bunch of surtlings for coal and be on your way. Quick, Easy, no wasted time standing in a treehouse doing nothing.
For teh Greydwarf farm, They make excellent BLOOD MAGIC farms. Summon your Skelebros in the pit and have them fight the greydwarfs. being a Mistland tier weapon, Greydwarfs are really no match for the Summoned Skelebros especially when you pop a bubble on the skelebros for added protection and blood magic grinding, than you can still yield the loot they drop
Well if you want two star wolves to tame for meat then staying up at night is what you want. Also sleeping at night will make metal, coal, and linen speed up in production when sleeping.
#18. Sleeping through the night is not the best strategy to avoid the night spawns or 2 stars when those spawns have items in them you need for crafting.
as someone who has had to deal with floating copper, what is the trick to making the entire thing pop? it doesn't just explode like in the video, it just floats there...
cooper is the most difficult one as sometimes it goes so deep it penetrates the bedrock and in that case its impossible to isolate the note completely from the ground. But yeah, the key is ensuring not a single piece is touching the ground
The geometry isn't perfect in the game. You can actually create floating structures because of this. Even if nothing is touching, something is close enough to the ground or a tree or something. Chip away the edges or the bottom and it should eventually break. I usually just mine the node itself as in a solo game you usually only need 1-2 nodes before you are getting iron anyways.
Nice video, i didn't know about inverted stairs, i'll have to try it out. Also weirdly giants rock blocks in the plains dont collapse even if dig under and nothing touch the ground, maybe its bugged.
Small suggestion: Videos shot during daylight are much better than those during night hours. Much better if we can seewhat you're talking about. 👀. Otherwise, great video+
I've perfected very highly hostile architecture trolls are one shot by my combo of spikes and they look amazing nah I'd rather repair em and look awesome. Thanks for the thought though.
I did not realize you could place map icons OFF the map. Also, it makes me so happy to see people properly utilizing trolls. I was pioneering that tech in early Valheim and was baffled by how many people never thought of it or outright rejected it because they wanted that trollhide armor (for...SOME reason, I dunno.) notably, the same techniques can be used on abominations in the swamp, stone golems in the mountains, Loxes in the plains and (I haven't actually tested but I'm fairly sure) seeker soldiers in the mistlands. The VALUE of these others is up for debate but anything that has good reach and some form of AOE slam can knock down trees and break rocks for you.
Yessir! it can be pretty beneficial. YES all of the big creatures are effectively excavators with their AOE damage. I recently discovered a big iron scrap pile in the Swamp while fighting an abomination. It completely unearthed it for me
Stone and wood are so easy to come by, I don't really see the point in wasting inventory space on the mats for a campfire tbh. Carrying multiple weapons at all times also seems like a waste of inventory space and weight capacity. I'll just use my axe when I'm running around normally or, when I'm going into a dangerous situation, I take the weapon(s) that specifically counter the enemies I'm about to encounter.
Its better to name your emergency portal SOS1 (or SOSAD where AD is your character initial)or such especiallyon a server so you can connect to it and not have other people's connecting to it
I see what you're saying. it could get complicated with multiple players. i think I'd go with something shorter for an emergency. Like, i could be "1" and my buddy could be "2" and so on. To each their own though!
Don't forget you can copy past things so you can have it copyed on your clipboard then control v as you open the hud but I guess that only works for PC players
Unrelated, but do you think that the blood weapons from Ashlands are viable compared to the other modifiers? I think that they should get a buff, but then again, I don't want them to overpowered.
no sweat. I think they're significantly worse than the root/lightning weapons sadly and agree they probably need a buff to compete with the other two. As it stand now I don't see any reason to craft a blood weapon :(
So many people on TH-cam pronounce brazier incorrect. They all seem to pronounce it like what a woman wears ("brah-zeer"). The lighting item is pronounced "bray-zhur." I understand the confusion since the spelling is the same. But still, stop lighting your bases with bras lol
Its kind of an engagement trick. I do know the correct way to pronounce it (that said, the way i do pronounce it is how it feels natural to me to be fair) and by saying it incorrectly you often increase engagement in videos with folks coming in to correct you. Plus, its kinda funny to mess up the pronunciations :p
@@SpazzyjonesGaming youre making yourself sound stupid and putting people off subscribing that way. Im going to dislike and report all your videos to counter act this stupidity.
@@SpazzyjonesGaming most poeple arent going to want to subscribe to someone who seems dumb or immature enough to replace the word of a tool they know with a word for underwear. youre shooting yourself in the foot for cheap comments that arent going to make up for loss of interest in your channel.
Did the Hildir's clothing get changed? On our last playthrough (probably 6 months ago) we used the Hildir's clothing for fishing when going after the more difficult fish as the stamina reduction helped a lot.
As far as I know it didn't change but I'm not certain. right now though I am pretty confident it doesn't work with the fishing rod as I originally thought it did and tested it for the video
I'm an Abyssal Knife player I'm in the swamp and I've only used my knife and bow But the bow is for hunting 😆 🤣 I think the knife shield dodge roll combo with stamina pots on hand and poison pots and frost pots is the way to go You'll be fine Haven't died yet and about to fight bonemasstard lol It's a fun fun challenge
I just dug up copper blob, made it not touch any other blob, and it didn't blow up, just hung there while i had to jump on it and break it piece by piece.
pairing portals is an absolute waste of resources. 1. have two at your base, one called "home" that never changes, and call the other "..." (this is your dynamic portal) 2. when you make a new portal near the Elder, you name it "home" 3. go through it to your base, rename "..." to "Elder" 4. go back through the "home" base portal portal and rename the "home" portal at the Elder to "Elder". 5. then, when you go back to base, you rename the base portal back to "..." ready to be renamed to any portal you wish to travel to. This method also minimises the need for multiple portals at your base, you can even build them back to back so it looks like one single double sided portal.
A few things: 1. They are weak to pierce damage (spears, arrows, atgeirs work best) 2. Further, they are weak in their heads so arrows to the face as an example do more damage than to the body. 3. If you have crafted a bronze atgeir, if you use the secondary spinning attack it staggers the troll which is a good way to beat them. 4. Lastly, use your dodge effectively. When you dodge you are briefly invincible so if you learn the timing of his attacks you can easily dodge them. Hope this helps!
As for me, only few tips may be really useful from this list: 1. Prepare Boss Fight arena. 2. Vfyfgt Inventory 3. Use reversed stairs 4. Prepare farms for different rsources. 5. Use marks on the map 6. Use REST buff. All other tips are not that important as tips, that you missed: 1. Build camps on new isles. Every time you explore, first, build a camp with campfire for buffs, and bed for respawn. There is nothing worse, dying on the Isle and be unable to return to your corpse and take your equipment. 2. Register Bed Spawn point when you return to your main base from the sailing. There is nothing worse than dying under Siege Event, and respawning somewhere on the isle without Meadows biome and inability to build simple Raft to return home. 3. Take several Pickaxes. Despite you can't mine Silver with Copper pickaxe, but you can mine dirt with copper pickaxe to save durability of Iron pickaxe to mine Silver. The same works with Copper mines. Use copper pickaxe to mine copper, and basic pickaxe to mine dirt. Despite it deals little damage to copper vien, it deals good with dirt, and you don't have to return home too often to repair it in Forge. 4. Don't get too close to the Plains biome on the ship. There may be small pieces of land above the sea that can spawn Deadly Stingers (forgot the name of flying mosquitos) that can kill you in one shot if you are scouting the map in poor armor. 5. Take few types of Arrows. They are needed in almost every biome. Fire arrow are good for: Forest - GreyDwarfes, Ghosts in Cavesm; Swamps - Ghosts at night, Living Tree (that with 3 or 4 legs); Mountains - WhereWolf Boss in Frost Cave that deals frost damage. Poison arrows are good vs living creatures, and Frost Arrows are good vs Water Wyrm. I would suggest to use Poison Bow and Damage Arrow (that has high damage), Fire arrow and Frost arrow for Wyrms or Big Goblins.
No, you dont want to waste times making resource farms. You find what you need as you play. For example, it takes 3/4 generations - like 10/12 days - to get a big enough boar farm to make a difference. You should already be getting close to getting your leather (you need less of anyway) from swamp tombs by then. I usually have a chest full of extra cores without dealing with sertlings at all, if I get caught in the woods at night I spend it clearing out tombs, come back with 20 at a time. No, you do not want to sleep through the night. Yes for the first couple of nights until you have a real weapon and armor. Once you have troll or copper armor and need a thistle run, you do this at night because you see them easier. Chop down meadow trees at night with that armor level because running into a 2 star boar or deer is a good thing. Even a star troll showing up should be OK with decent armor. Once you get the long boat, you hunt serpants at night. Once you have padded armor and are short on mountain resources, you go at night because 2 star wolves have 4 skins and the packs are bigger, you can get what you need in half a night instead of two days. This is good. Etc. Plus, you should be doing your gardening, cooking, chest stocking and smelting, letting things get done while you sleep an hour, if you have time to sleep at all.
Great video, it never occurred to me to create a map key and I didn't know about the starred enemies spawning at night. Just as a FYI, brazier is pronounced like /ˈbrāZHər/, which is different from brassiere /brəˈzir/.
For combat you basically just need sword/mace + shield. You parry the attack and then smack the enemy about. The game is very forgiving with parry timers.
I use a two portal system. one going out and a black one for coming home with a wall of signs showing all your destinations. No need for a whole room of portals when with a bit of organizing u can have all the functionality while using only one corner of your house.
I built a portal hub on a mistland island. This way i only have one portal at my base and a set of fixed ones aswell as a "flex" portal. This compromise lets me save time on frequently visited spots while still being flexible. Also the mistlands vibe makes it all super eerie and mystical which fits perfectly.
I've never been able to get the orevein to pop. are there any rules to it? like...don't damage the mineral at all? what if i can't dig deep enough to expose it's bottom?
copper veins are the most challenging IMO and its usually because they extend so deep that they're below bedrock (too deep to dig) and therefore you can't fully excavate them to pop. Thats probably the case here
@@SpazzyjonesGaming it might be. so just to confirm; in order to pop a vein, it MUST be fully exposed before any of it is damaged? I can't...excavate through it, and then "pop" the remainder?
@@TizonaAmanthia The ore cannot be touching any form of support to the ground. So basically, you dig a bowl around it. I do this with copper but cannot get silver to collapse in the air.
Sure is. It's definitely finicky though. Sometimes there can be a piece of it underground and concealed. Personally I never try copper node because their often submerged. Silver consistently works for me
@@SpazzyjonesGamingthat's basically the only reason someone would look for one 😂 Enough 2* wolves can solo most bosses, they are great sources of wolf meat for jerky and skewers, and they can also be used in afk grey dwarf spawner farms(lox and askvin can also be used). Hearths, braziers, and other sources of fire are only semi afk due to degradation factor and fuel.
I hope you learned something new!
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Are you aware there is a new buff added for comfort?
@@katd9451 i am yep. This video came before the ashlands update
My additional tip for surtling farms - you can build.little hallways with portals in different swamps to connect as many surtling spawners as you need and then simply afk while enabling autowalk. You constantly walk through portals so you activate all spawners again and again and again. Do it high up in the trees and close it off so you dont get destroyed by potential raids. Great video as always ❤
Woah thats a great tip! First I have heard of that one. Appreciate the kind words lobster!
that is lame
@@33mavboy not when you build with iron and you constantly need to burn wood to get tons of coal to smelt. Also gets you enough cores for many smelters
@@jerrythelobster7 Not saying its not a smart idea, just there's 2 sides of gamers, the master farmers and then the gamers. Me and the people on my mates world and always had too many, 3 spawners in one area close by, in pvp you may need this culling method, would be huge to those players. I'm assuming you have too many cores after 10 minutes of running that thing.
Would be nice if we can place those on tables and they have a orange glowy affect
Nowdays we have a firestaff to make charcoal, bruh, not a fan of the mechanics haha
@@33mavboy well you can do it pretty early game when you still need a ton of coal for iron, silver, bm... and you dont need to connect 20, sometimes youre not lucky enough to have more flames together anywhere close so you can connect like 4-5, the cores are useful for portals and smelters, you run out quickly when you work on many projects :D but I understand, not for everybody, in some playthroughs I do this asap and in some I dont even build a farm in one swamp, I just come close and kill them.
Tip 21: Activate Windows.
nevaaa
Pointless
Or install a Linux distro. Valheim runs natively on it very well.
Go to gh theres free keys in there @@SpazzyjonesGaming
@@botrmz breaks immersion when that text appears on a gaming session, you can activate it forever for like 5$
5:10 player base items that cause spawn suppression (workbenches, torches, portals, etc) will also stop the surtlings from spawning nearby, so when you're setting up your coal farm treehouse, make sure to place it far enough way that three surtlings continue to spawn every five minutes. I once had a farm that wasn't working until I found a stray unlit torch. Destroyed the torch, and the surtlings started spawning again.
oh man! really good point. I definitely should have mentioned this. yeah, you could really confuse yourself if accidently having a torch or workbench nearby
One building tip I discovered is that you can save space on chests by building them into the floor. just remove the floor tile, build half walls below the cavity, put a new floor tile below the half walls, and you can fill every inch of the space with side by side chests, which now act as a floor you can store items in. You can even place signs into the sidewall, allowing you to label the floor chests!
good one!
Changing the colors of signs is genuinely going to change my life since I like lighting my bases with graydwarf eyes and the black text doesn't show up well on them, thanks
heck ya! Its honestly a game changer! Enjoy
@@SpazzyjonesGaming Is it a mod ? this isnt work on my server :(
@@brannock5973 no not a mod! input a code like this: and then type the text for your sign. its a bit tricky to get used to
@@SpazzyjonesGaming you can actually do any color with hex codes, just type (or if you want to be very specific) and then write your text. You can also do italic or underline with and . Bold also sort of works, with , but I don't really see a difference. There are probably more modifiers
@@118Shadow118 you are correct!
Oh, 4 is actually really funny. My base is on a meadows island with one of those stone circles, and coincidentally, that exact spot is where I built my main portal hub just because I thought it'd look cool to have a bunch of portals between the giant stones.
haha that works out nicely. Just as the developers intended
Addition to building on indestructible objects advice: For easier swamp exploration you can build a small safehouse on top of a crypt entrance - they are indestructible as well, and you can quickly build a small shack on top, with a workbench, campfire, a portal back home, and a chest to store excess loot. Just put the stairs high enough so that you can jump in but enemies can't.
great one. I always build my portals on top of them
Good one but if you've a portal... why building the other stuff?
Chest for metal is something i get cause u can't port those... unless u change the world settings. Just port home to get the max rested buff or to repair your tools
@@vadimblin im with you. I just build a portal and portal home. its a lot of work maintaining multiple bases
@@SpazzyjonesGaming and some tools need an upgrade workbench/forge to repair them.
I've one big base on an island where i raise the ground on a lvl that waves don't bother me anymore. At that lvl raiding monsters can't get you anymore. Sooo i don't build walls at all.
I build towers to deal with drakes but the rest spawns in the water and can't reach me. Outside that base i just build Portal towers. No maintenance needed.
Especially if you get whisp torches or dwarfen lanterns.
@@vadimblin Well you need a little shack to protect stuff from rain and archers.
It would be mildly inconvenient if a stray arrow broke your portal that's already damaged from the rain. Also you need a workbench to repair walls.
2 different damage types is enough, so yo don't have to deal with mobs that immune to your attack. And bow+axe are essential anyway, so you may pick as primary weapon whatever you like and don't overcrowd your inv.
thats a good point. Having all 3 is likely just overkill
@jamescheddar4896 thats fair
I usually carry 6 weapons on me -.-
Worth noting: Sleeping through the night resets the status of your tame and acclimating animals to "hungry", even if you just fed them. If they stay fed, unalerted, and within I think 60 meters of you for 30 cumulative minutes (equivalent to one full day-night cycle), a freshly trapped animal will become fully tame. Progress pauses if any of those conditions aren't met but the animals still eat every 10 minutes.
Tldr: if you're taming critters, you probably want to pull that all-nighter. It saves food and gets you to a stable meat supply faster than if you're just out all day adventuring and then going to bed when you get back.
And I'm also just that person who builds bases as close to multiple-biome junctions as possible so I can third-party all the nighttime inter-biome fighting lol.
you are correct!
Great vid as always!
Note on Sertling farming. You can build a chain of portals to farms I.e. Sertling1 -> sertling2 -> sertling3 -> and so on. The farms feed the core requirement and if you always make the subsequent portal on your last farm, you can simply link another one when you find another flame spout. Also, the abundant cores make for excellent mass firework display with friends !
thanks man! good tip!
I’ve always used the first tip with my friends early game were we all spread out and look at different areas for burial chambers and the we go on a little campaign going through all of them that were marked
Nice. Yeah it's extra important to stay organized when rolling with multiple people
It's been a while since I played but I remember seeing a video about portals. IIRC the idea was using them in a way so you don't need a big portal room at your main base. You have one there named "Home" or whatever you like and used it like the blank portal you mentioned in the video, so the blank idea seems better. You have a second portal at your base that you rename to match your destination. I numbered my destination portals and marked them on the map to keep it simple. Then I always carried the materials to build a portal to return if I traveled away from the destination portal.
absolutely. that is another great strategy
What I do with the Greydwarf spawner is surround it with a bunch of campfires. If done right, they'll spawn and be unable to see the player. Then, when they wander over one, they take sneak damage. 0 star enemies usually die to the damage over time. It becomes even more efficient if you use V+ and the repair all nearby config.
I did not know you could change the color of signs.
good strategy! oh yeah, changing color sign is amazing!
Frost mead can counter your cold debuff if you don't have the gear yet. Really good in the swamps if you are hunting wraiths for chains or trophies.
Thats a good one surfer! The cold debuff is such a pain in the butt. We really need something to combat the wet debuff
@@SpazzyjonesGaming I agree
If the Ashlands doesn't have anything to keep you perpetually dry that seems a bit weird. I haven't gotten to it yet, I'm still in plains, so I wouldn't know, but that seems like the sort of thing it should have somewhere.
@@pumpkinpartysystem i agree
I heard the shield blocks rain so at least theres that
As a veteran,the cartography map can be a nightmare especially if you have that one friend who marks down everything!
oh man you're not wrong. my shared world with my friends is a bit of a nightmare
Oh it's a horror my missus does this, sometimes I copy the map, and open it and want to rip my eyes out, portals are resources, resources are dungeons but also sometimes resources, dungeons are portals but also sometimes dungeons
We split our markers into different symbols. If you right-click on them in the UI, you can hide specific symbols. I mostly just show the portal symbols and hide the rest until I need them. Looks way cleaner.
I'm not 100% sure, but I remember you can also hide the cartography table so only your marks and discoveries are shown.
@@Nexowl yes you can do that with cartography
@@georgysivtsov2233 I like using the portals for dungeons because i think it looks like a tombstone. I didn't learn it was a portal til just now lmao
I use the solid dot in the map for roads. Every path I make between builds I place a dot every time my character icon on the map is no longer cover by the previous dot. When you zoom out you will see it as a solid road
nice I like that idea
Never used braziers for greydwarf farms. I was able to find, tame and breed 2 star wolves before I ever found enough claws to make 5 braziers, plus I needed em for the Fenris armor. Bad luck with frost caves I guess, lol.
You don’t *need* 2 star, but they’re better of course. I bring 2 from my main base, set up a small breeding pen near the greydwarf farm (but far enough away to prevent aggro) and then push about 4-5 wolves into the pit. Then just sit back and watch the wolves go to town. The wolves usually aggro to the dwarfs before the dwarfs become aware, getting some sweet sweet sneak attack bonus damage. Either replace the wolves as they eventually die or chuck in some meat to keep em healed up.
As for surtling farms, in my adventures I’ve stumbled upon a few really nice swamps, 4 so far, that have anywhere from 4-6 surtling spawners in close proximity to each other. I set up a portal room at the first swamp, then just hop to each location, running the gauntlet and collecting drops as they spawn and perish in shallow water. It’s to the point now where the first set is about ready to respawn as I’m finishing with the last, allowing for a never ending coal/core loop. The biggest limitation is carry capacity, even with the belt I sometimes have to make 2 trips through the same swamp to collect all the drops, but I’ll never run out of coal or surtling cores!
I like the idea of having your wolves eat the greydwarfs!
Fenris hair is so hard to find, I don't think I'll ever get the fenris set :(
That map idea is fantastic! thank you
Edit: Okay that stair thing is mind blowing
glad you enjoyed my friend!
Best gate tip: You should always keep an unconnected gate at your base (I call mine "return"). Keep a single outbound gate per player to dial out to other gates.
This will serve two functions:
1) It allows you to keep a minimum number of gates in your base, only two if solo, while utilizing as many gates as you want in the rest of the world. Your outbound gate is the one you use to dial out to destination gates in the world.
2) If you ever get stranded, or end up running between gates in the world, or need to establish a new gate in your network, you can use the "return" gate.
In addition to numbering destination gates on the map, it's useful to put up a sign that you update with the number of total destination gates in your network.
God tip. I really like the idea of minimizing the portals. They can take a lot of space otherwise
You a Stargate fan, by any chance?
I didn't know the large stone circles were originally an idea for portals. I thought they looked neat so I... tend to build portals in them
it is cool!
For portals I use a single hub at the elder altar that all link to portals with integer values across the map, then i have sub-portals that are numbered with decimals that link from a given integer portal to a nearby area for convenience, so i might have portal number 3 set to near bonemass, but portal number 3.1 links between bonemass and a nearby set of sunken crypts or something like that, so i don't have to build a huge hub and divide the map up into sub-areas (usually i use the integers for portals that exist on the same island)
single hub is a great strategy and i always build under the elder spawn as well
That Triple defense looks great! Steps and Spikes... Looks good and would be great around Black Forest Towers.
true! yeah I think it looks pretty good. Fits together nicely
Wow one hour ago. You posted at the right time. I'm just about to jump back in after a long time. Great stuff.
Awesome! its a great time to be hopping back into Valheim with the Ashlands right around the corner!
You can also use hex codes for your chest naming. It's bray-zur, brah-zeer is something else entirely. You also sometimes have a "dream" if you sleep through the night!
Yes! hex codes are great. Yes... brah-zeer is definitely something very different haha
Madness that you wouldn't use the pickaxe icon for mining-related resource nodes, but instead dungeons. Madness.
Also, I'd recommend not using chests for wood, stone and the like - you can just place 50 in a stack, from under the Misc build menu.
Great tip with the inverted stairs for defense!
yeah, I often just default with the first icon for a lot of stuff. Yes good call with the stacks
Personally I always use dedicated chests for base resources. It takes way less space.
We once had a lumber yard and we stacked the wood piles 3 high and took up as much room as the main building....we then put it all in a few large chests to make it more manageable.
However, once we were able to basically stack stone piles inside of each other so we could have tens of thousands of stone in an extremely small foot print. It was great until we started building a stone fortress and ran out before we finished it.
The naming if portals can be confusing if you scattering them on the map instead i would recommend my method of namibg them. Name them after the biome you built them in and then add a number denoting of how many of this biom you have visited e.g. swamp1 for the first swamp you visited and so on. If you are building a second portal in one biome you add a number and then raise it so to stress the example of swamp 1 again you will call the second portal there swamp11, the third swamp12 this way your portal designations will be way clearer since the designation/location already tells you where to look instead of searching for a number on the map
thats a good convention. Many people seem to have their own methods for naming portals
nameless portals and resource farms was super helpful!!! thanks!
Nice! glad you found it helpful
Cool video! Sleeping through the night is great and all, but there are things to do at night and I would say that you shouldn’t sleep every night. Taming 2 star wolves is great and also, Fenring’s aren’t that hard :P
yeah totally fair. if your only motivation is survival than sleeping through the night is a great idea but if you want adventure! INTO THE NIGHT YOU GO
Don’t forget serpent hunting! Best done at night *and* during storms!
With surtling farms if you have multiple geysers in your spawning radius they will all start spawning surtlings which will increase the efficiency of the farm.
heck ya. That would be sweet. Might be hard to find though
Thanks for these tips, the coloured sign is really cool! Also, I don't know if it's just me, but this video is pretty quiet, I had to turn up your video, and then got jumpscared when I went to watch someone else's video ^^
No problem. Appreciate the feedback too. Ill pay attention to volume in the next one
7:57 that is an easy one if you dont have the right tools yet, i was getting copper before i even had the first pickaxe and finewood before i even had the bronze axe. very handy that one
agreed
Thank you, this helped me and my 2 friends a lot!
Im glad! you're welcome
For copper mining after learning troll mining I will never go back to mine with a pickaxe, even with the node strategy. You can break down like 4 veins in 30 min and get enough copper for the entire playthrough
its so good! so much more efficient
I love how you instantly refer to your thumbnail c:
thank you! I try to do that more in my videos! Its all about setting an expectation for the viewer and immediately meeting it in the video !
@@SpazzyjonesGaming Actual viewer quality
Some very nice tips, stuff i didnt even know worked, like 8:25
nice glad you enjoyed!
#5 is smart as hell, bonemass isn’t that hard normally but that makes him even easier.
it does help! glad you appreciated that one
Also know, holding interact (E on PC) Unsure on Xbox when opening a chest will stack all items just like the stack all button, its shown on the chest tooltip but some people miss it!
yes good call!
Great tips. Add, you can change your world settings before start.
nice! yes another good tip
Resources that you will want to stockpile:
wood (for arrows and coal)
Greaydwarf eyes (for some food/meads and portals)
Boar meat and leather (sausages and leather scrap requirements for swamp gear, they arent used after swamp really)
Surtling cores (you can get away with not having many but life will be much easier aside from just portals, you will do a stupid amount of smelting and coal as i said is almost always needed)
Yellow mushrooms (stamina meads)
absolutely
To deposit everything into a chest in one key, simply hold use on the chest and it auto deposits everything that is already in the chest.
yeah thats a good one
All colours are supported on signs if you use hex colour codes (same as HTML/CSS).
absolutely! i could do a whole dedicated video on sign colours. Tried to keep it simple for this one
#8 No don't build a treehouse for a surtling farm. You will find geysers next to each other in the swamp. Just blop a portal down between the two(or more) with a name like "surtling1" Then you can always go back to that spot, spawn a bunch of surtlings for coal and be on your way. Quick, Easy, no wasted time standing in a treehouse doing nothing.
this is another good strategy. Agreed
For teh Greydwarf farm, They make excellent BLOOD MAGIC farms. Summon your Skelebros in the pit and have them fight the greydwarfs. being a Mistland tier weapon, Greydwarfs are really no match for the Summoned Skelebros especially when you pop a bubble on the skelebros for added protection and blood magic grinding, than you can still yield the loot they drop
Very good point
Burial chambers have yellow mushrooms that respawn to go to back and loot.
good point.
@@SpazzyjonesGaming great video learned a bunch of cool things to try out!
we usually just put the sign on the chest or on the overlip of the shelves their put on, makes life easier.
i like that idea
To walk, press W
thank you
Well if you want two star wolves to tame for meat then staying up at night is what you want. Also sleeping at night will make metal, coal, and linen speed up in production when sleeping.
good tips
@SpazzyjonesGaming Thank you.
I love the 'Braziers= Brassieres' pronunciation. DOnt ever change it.
Hahah I'm just gonna let it ride
#18. Sleeping through the night is not the best strategy to avoid the night spawns or 2 stars when those spawns have items in them you need for crafting.
What? it is the perfect strategy to avoid them. If you don't want to avoid them then don't sleep
as someone who has had to deal with floating copper, what is the trick to making the entire thing pop? it doesn't just explode like in the video, it just floats there...
cooper is the most difficult one as sometimes it goes so deep it penetrates the bedrock and in that case its impossible to isolate the note completely from the ground. But yeah, the key is ensuring not a single piece is touching the ground
The geometry isn't perfect in the game. You can actually create floating structures because of this. Even if nothing is touching, something is close enough to the ground or a tree or something. Chip away the edges or the bottom and it should eventually break.
I usually just mine the node itself as in a solo game you usually only need 1-2 nodes before you are getting iron anyways.
Nice video, i didn't know about inverted stairs, i'll have to try it out.
Also weirdly giants rock blocks in the plains dont collapse even if dig under and nothing touch the ground, maybe its bugged.
glad you enjoyed! Yeah the giant rocks are bit inconsistent I found. Sometimes it works for me and other times it just wouldn't
Every time you open your map the cursor starts on your location, you can quickly tap m m after selecting your map marker for more precise marking.
Oooh that's a good one. I'll keep that in mind
Small suggestion: Videos shot during daylight are much better than those during night hours. Much better if we can seewhat you're talking about. 👀. Otherwise, great video+
Very good point! I'll definitely make sure I consider that in future videos. Thanks, friend
7:40 i prefer axes above swords.
Comparable damage, shield usage and woodcutting utility
oh wow. not many people like axes
I've perfected very highly hostile architecture trolls are one shot by my combo of spikes and they look amazing nah I'd rather repair em and look awesome. Thanks for the thought though.
I'd love to see that! no sweat
@@SpazzyjonesGaming I'll see what I can do I'm technically under NDA for ashlands do to that agreement could you explain that better for me possibly?
I did not realize you could place map icons OFF the map. Also, it makes me so happy to see people properly utilizing trolls. I was pioneering that tech in early Valheim and was baffled by how many people never thought of it or outright rejected it because they wanted that trollhide armor (for...SOME reason, I dunno.) notably, the same techniques can be used on abominations in the swamp, stone golems in the mountains, Loxes in the plains and (I haven't actually tested but I'm fairly sure) seeker soldiers in the mistlands. The VALUE of these others is up for debate but anything that has good reach and some form of AOE slam can knock down trees and break rocks for you.
Yessir! it can be pretty beneficial. YES all of the big creatures are effectively excavators with their AOE damage. I recently discovered a big iron scrap pile in the Swamp while fighting an abomination. It completely unearthed it for me
@@SpazzyjonesGaming I THINK you might be able to use fuling berserkers but I haven't tested them.
Stone and wood are so easy to come by, I don't really see the point in wasting inventory space on the mats for a campfire tbh. Carrying multiple weapons at all times also seems like a waste of inventory space and weight capacity. I'll just use my axe when I'm running around normally or, when I'm going into a dangerous situation, I take the weapon(s) that specifically counter the enemies I'm about to encounter.
thats fair. I respect these takes. Especially that of stone and wood. Makes completely sense to me
Brazier is pronounced "Bray-zhur" - I cackle every time you say it like brassiere.
I just can't get enough of them bras lolol
You can also install core wood on the floor to keep enemies from getting to you.
oooh thats a good one. Didn't know that
Sequentially numbered portals is a terrible idea, especially on a multiplayer server.
Interesting. Why do you say that?
There isn’t a way to personal lock a portal to a specific player, that is why
@@howardxu8050 I usually toss my initials in front of the number to help with that.
Its better to name your emergency portal SOS1 (or SOSAD where AD is your character initial)or such especiallyon a server so you can connect to it and not have other people's connecting to it
The whole point of the emergency portal is to place it and have it immediately linked back home without needing to tag it
But like I said if you are on a server with others you unnamed home portal will connect to theirs meaning your new portal will go no where
I see what you're saying. it could get complicated with multiple players. i think I'd go with something shorter for an emergency. Like, i could be "1" and my buddy could be "2" and so on. To each their own though!
Don't forget you can copy past things so you can have it copyed on your clipboard then control v as you open the hud but I guess that only works for PC players
@@angelicdragon9823 good tip hell ya!
I use the dot to mark dungeons and ore deposets campfire if there a large animal/food spawn and hammer if there something new in the distance
nice. the dot is a good one. I use the campfire FAR too much
Unrelated, but do you think that the blood weapons from Ashlands are viable compared to the other modifiers? I think that they should get a buff, but then again, I don't want them to overpowered.
no sweat. I think they're significantly worse than the root/lightning weapons sadly and agree they probably need a buff to compete with the other two. As it stand now I don't see any reason to craft a blood weapon :(
So many people on TH-cam pronounce brazier incorrect. They all seem to pronounce it like what a woman wears ("brah-zeer"). The lighting item is pronounced "bray-zhur." I understand the confusion since the spelling is the same. But still, stop lighting your bases with bras lol
Its kind of an engagement trick. I do know the correct way to pronounce it (that said, the way i do pronounce it is how it feels natural to me to be fair) and by saying it incorrectly you often increase engagement in videos with folks coming in to correct you. Plus, its kinda funny to mess up the pronunciations :p
@@SpazzyjonesGaming youre making yourself sound stupid and putting people off subscribing that way. Im going to dislike and report all your videos to counter act this stupidity.
@@SpazzyjonesGaming most poeple arent going to want to subscribe to someone who seems dumb or immature enough to replace the word of a tool they know with a word for underwear. youre shooting yourself in the foot for cheap comments that arent going to make up for loss of interest in your channel.
Did the Hildir's clothing get changed? On our last playthrough (probably 6 months ago) we used the Hildir's clothing for fishing when going after the more difficult fish as the stamina reduction helped a lot.
As far as I know it didn't change but I'm not certain. right now though I am pretty confident it doesn't work with the fishing rod as I originally thought it did and tested it for the video
I'm an Abyssal Knife player
I'm in the swamp and I've only used my knife and bow
But the bow is for hunting 😆 🤣
I think the knife shield dodge roll combo with stamina pots on hand and poison pots and frost pots is the way to go
You'll be fine
Haven't died yet and about to fight bonemasstard lol
It's a fun fun challenge
daggers are a blast!
@@SpazzyjonesGaming it wouldve been better if i had the silver dagger but i had to make due fighting turdmass with the iron club. its just faster
Don't throw away half the copper in the game. Just dig it up.
Yes good point
I just dug up copper blob, made it not touch any other blob, and it didn't blow up, just hung there while i had to jump on it and break it piece by piece.
i have found the copper nodes finnicky too
Holy shit i didn't know holding control takes the whole stack, thats such a good tip
Hell ya! Glad you learned something new
pairing portals is an absolute waste of resources.
1. have two at your base, one called "home" that never changes, and call the other "..." (this is your dynamic portal)
2. when you make a new portal near the Elder, you name it "home"
3. go through it to your base, rename "..." to "Elder"
4. go back through the "home" base portal portal and rename the "home" portal at the Elder to "Elder".
5. then, when you go back to base, you rename the base portal back to "..." ready to be renamed to any portal you wish to travel to.
This method also minimises the need for multiple portals at your base, you can even build them back to back so it looks like one single double sided portal.
Thanks for sharing!
i rather have my walls look nice than ugly
My walls are handsome Teme
@@SpazzyjonesGaming your walls look like my dead grandpas hairline
@@SpazzyjonesGamingthey look like ass
@@Frostenblitz heck ya
Wow amazing walls actually
Brasier (BRAY-zee-er): flamey lighting fixture. Brassiere (brah-ZEER): undergarment
yes
I thought the first one was "brayzher"
Great channel and helpful guide, thank you.
thanks michael! glad you enjoyed it
When I mark ore locations, I use "FE" for iron, "CU" for copper
I like that a lot. I might adopt that myself
Video so good no one commented there is Activate Windows in the bottom right corner
haha glad you enjoyed. my windows is now active on future videos :)
The "a" sound in brazier is a long a sound... A short a sound makes the word mean something else, such as an over the shoulder boulder holder... 🤷♂️
ya i got it wrong
I have a huge problem with the trolls... any pro tipps for that?
A few things:
1. They are weak to pierce damage (spears, arrows, atgeirs work best)
2. Further, they are weak in their heads so arrows to the face as an example do more damage than to the body.
3. If you have crafted a bronze atgeir, if you use the secondary spinning attack it staggers the troll which is a good way to beat them.
4. Lastly, use your dodge effectively. When you dodge you are briefly invincible so if you learn the timing of his attacks you can easily dodge them.
Hope this helps!
Update: Lava Lamp gives +1 comfort for a max of +19 and total 26mins of rested.
heck ya! more comfort the merrier!
o wow i remember this game from years ago, did it ever get finished?
not quite. They have added new biomes since and updated it a bunch. Only one more biome to be added before 1.0 release
STARRED VERSION OF WORLVES ONLY SHOW UP AT NIGHT? Ive been looking for them for fucking ages now fk
haha yep!
As for me, only few tips may be really useful from this list:
1. Prepare Boss Fight arena.
2. Vfyfgt Inventory
3. Use reversed stairs
4. Prepare farms for different rsources.
5. Use marks on the map
6. Use REST buff.
All other tips are not that important as tips, that you missed:
1. Build camps on new isles. Every time you explore, first, build a camp with campfire for buffs, and bed for respawn. There is nothing worse, dying on the Isle and be unable to return to your corpse and take your equipment.
2. Register Bed Spawn point when you return to your main base from the sailing. There is nothing worse than dying under Siege Event, and respawning somewhere on the isle without Meadows biome and inability to build simple Raft to return home.
3. Take several Pickaxes. Despite you can't mine Silver with Copper pickaxe, but you can mine dirt with copper pickaxe to save durability of Iron pickaxe to mine Silver. The same works with Copper mines. Use copper pickaxe to mine copper, and basic pickaxe to mine dirt. Despite it deals little damage to copper vien, it deals good with dirt, and you don't have to return home too often to repair it in Forge.
4. Don't get too close to the Plains biome on the ship. There may be small pieces of land above the sea that can spawn Deadly Stingers (forgot the name of flying mosquitos) that can kill you in one shot if you are scouting the map in poor armor.
5. Take few types of Arrows. They are needed in almost every biome. Fire arrow are good for: Forest - GreyDwarfes, Ghosts in Cavesm; Swamps - Ghosts at night, Living Tree (that with 3 or 4 legs); Mountains - WhereWolf Boss in Frost Cave that deals frost damage. Poison arrows are good vs living creatures, and Frost Arrows are good vs Water Wyrm. I would suggest to use Poison Bow and Damage Arrow (that has high damage), Fire arrow and Frost arrow for Wyrms or Big Goblins.
good tips
No, you dont want to waste times making resource farms. You find what you need as you play. For example, it takes 3/4 generations - like 10/12 days - to get a big enough boar farm to make a difference. You should already be getting close to getting your leather (you need less of anyway) from swamp tombs by then. I usually have a chest full of extra cores without dealing with sertlings at all, if I get caught in the woods at night I spend it clearing out tombs, come back with 20 at a time.
No, you do not want to sleep through the night. Yes for the first couple of nights until you have a real weapon and armor. Once you have troll or copper armor and need a thistle run, you do this at night because you see them easier. Chop down meadow trees at night with that armor level because running into a 2 star boar or deer is a good thing. Even a star troll showing up should be OK with decent armor.
Once you get the long boat, you hunt serpants at night.
Once you have padded armor and are short on mountain resources, you go at night because 2 star wolves have 4 skins and the packs are bigger, you can get what you need in half a night instead of two days. This is good. Etc.
Plus, you should be doing your gardening, cooking, chest stocking and smelting, letting things get done while you sleep an hour, if you have time to sleep at all.
I disagree with you but thats fine
Great video, it never occurred to me to create a map key and I didn't know about the starred enemies spawning at night. Just as a FYI, brazier is pronounced like /ˈbrāZHər/, which is different from brassiere /brəˈzir/.
Thanks man! glad you learned something new!.
I guess i am just a big fan of bras :P
does the stair tips works with fulling or lox?
it should work for everything
For combat you basically just need sword/mace + shield. You parry the attack and then smack the enemy about. The game is very forgiving with parry timers.
agreed
Use angry lox for quick deforestation :D
Hahah yeah there's a ton of creatures like the troll you can use. Abominations, fuling berserkers, loxes, seeker soldiers too
Great tips I wish I knew sooner!
thanks king!
I use a two portal system. one going out and a black one for coming home with a wall of signs showing all your destinations.
No need for a whole room of portals when with a bit of organizing u can have all the functionality while using only one corner of your house.
Nice yeah, i've heard of that concept. i think I have heard it called something like a 'universal' portal. Something like that.
I built a portal hub on a mistland island. This way i only have one portal at my base and a set of fixed ones aswell as a "flex" portal. This compromise lets me save time on frequently visited spots while still being flexible. Also the mistlands vibe makes it all super eerie and mystical which fits perfectly.
@@arminlutz8294 nice. i like this approach
I've never been able to get the orevein to pop. are there any rules to it? like...don't damage the mineral at all? what if i can't dig deep enough to expose it's bottom?
copper veins are the most challenging IMO and its usually because they extend so deep that they're below bedrock (too deep to dig) and therefore you can't fully excavate them to pop. Thats probably the case here
@@SpazzyjonesGaming it might be. so just to confirm; in order to pop a vein, it MUST be fully exposed before any of it is damaged? I can't...excavate through it, and then "pop" the remainder?
@@TizonaAmanthia The ore cannot be touching any form of support to the ground. So basically, you dig a bowl around it.
I do this with copper but cannot get silver to collapse in the air.
@@j_taylor I know i did that at one point. but wondering does it matter if you take any chips out of the ore deposit prior to "floating" it?
0:26 how did you have merchant locations?
I used 'dev commands' to reveal their locations. Basically a cheat
@@SpazzyjonesGaming ah ty for letting me know
Bro takes the time to reply to every comment. Respect 🫡
Thanks man! I do try!
Im not 100% clear, should i or should i not get my rested buff???
Mrbig! haha
Is popping resource nodes still a thing? I've tried to do it several times and it just never worked.
Sure is. It's definitely finicky though. Sometimes there can be a piece of it underground and concealed. Personally I never try copper node because their often submerged. Silver consistently works for me
@@SpazzyjonesGaming I'll give it another shot. Thanks!
Damn so the morgans in ashlands can now destroy stone pillars
yeah Morgens are a PROBLEM
Omg amazing thank you for the tips 🙏🏻
Xoxo you're so right
Yellow mushrooms in the chambers do replenish
Yes thats fair
Im overe here spending every night in the mountains looking for a 2 star wolf... one day..
SO rare! Are you planning on taming it?
@@SpazzyjonesGamingthat's basically the only reason someone would look for one 😂
Enough 2* wolves can solo most bosses, they are great sources of wolf meat for jerky and skewers, and they can also be used in afk grey dwarf spawner farms(lox and askvin can also be used). Hearths, braziers, and other sources of fire are only semi afk due to degradation factor and fuel.
@@cfateamleader 2 star wolves are OP
Ty very much for the tips !
Anytime!
while only a few named colors are supported, signs support millions of colors if you give it an exact hex code, e.g. color=#7FE3FF for a light blue
spot on yeah! any color is possible which is pretty sweet