Faceware1.0 / Metahuman Head Motion Record & Playback - Part 1 (Recording)

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  • เผยแพร่เมื่อ 15 ต.ค. 2024
  • This video is Part 1 of a 2 part series showing how to easily record and playback head motion from Faceware Studio 1.0 to a Metahuman in Unreal Engine for virtual production.
    This video focuses on the recording of head motion streamed from Faceware Studio 1.0 into Unreal Engine on a Metahuman character. We'll look at setting the appropriate Animation Blueprints for the Body and Face for recording, using Take Recorder to record a performance animation, and then restoring the Metahuman actor to its original functionality.
    This series is continued in Part 2, where using the recorded for animation playback with head motion is shown:
    • Faceware1.0 / Metahuma...

ความคิดเห็น • 3

  • @LoganKehoePower
    @LoganKehoePower 2 ปีที่แล้ว

    holy shit thanks man, attaching the whole BP to the take recorder instead of the live link source worked for me!

  • @FeedingWolves
    @FeedingWolves 3 ปีที่แล้ว

    You are amazing! I am so using that trick where it records just the face in the properties in Take! Yay!!

    • @PixelProf
      @PixelProf  3 ปีที่แล้ว

      Thanks Gabriella! Happy to return the favor. I've learned quite a bit from your channel, too! :-)