Pixel Prof
Pixel Prof
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LiveLink Camera Tracking in Unreal Engine with Vicon and DCS
This in-studio video shares a walkthrough covering how to setup a DCS lens encoding system with a manual lens on a Blackmagic Studio Camera and then use LiveLink in Unreal Engine to apply Vicon Tracking Data along with Lens data from the DCS system onto a camera in an Unreal Engine scene for use in virtual production.
This video is a continuation from a previously posted video showing how to setup and calibrate video camera tracking with a Vicon Motion Capture system. Here is a direct link to the previous video:
th-cam.com/video/6UVlATisJG8/w-d-xo.htmlsi=VntUgnN32KdOmemS
มุมมอง: 833

วีดีโอ

Using "Auto Skeleton" in Vicon Shogun Post for better mocap
มุมมอง 248หลายเดือนก่อน
This video demonstrates how to use the Auto Skeleton feature in Vicon's Shogun Post software to improve motion capture results in scenarios where the standard Range of Motion calibration in Shogun Live has left distortions in some parts of solving setup.
Art Directing Color Variation in Unreal 5.5 Motion Design Cloners
มุมมอง 475หลายเดือนก่อน
This video shows how you can art direct color pallets used in randomizing the color of clones generated by Unreal Engine 5.5 Motion Design's Cloner tool.
Rename LOTS of Actors at Once in Unreal Engine 5.5 Motion Design
มุมมอง 257หลายเดือนก่อน
This short video shows how you can rename LOTS of actors at once using the Batch Rename tool in Unreal Engine 5.5's Motion Design Outliner.
Using Older/"Obsolete" Assets with FAB
มุมมอง 263หลายเดือนก่อน
This video shows how you can use the FAB plugin in Unreal Engine 5.5 to add old, "obsolete" assets to a newer project, even if the assets are not listed as compatible with new versions of UE5.
Editing Skeletal Meshes in Unreal Engine 5
มุมมอง 1.6Kหลายเดือนก่อน
This video shows how to edit the skeleton of an existing skeletal mesh in Unreal Engine 5 using UE5's Skeletal Editing Tools plugin. In this example, we add joints to a free F/A-18C (available free on FAB) and add functionality for folding wings and articulated launch bar that didn't come included with the asset from FAB.
Unreal Engine 5.5 Motion Design Countdown Clock
มุมมอง 599หลายเดือนก่อน
This short video shows how to easily create a 3D Countdown clock using Unreal Engine 5.5's Motion Design plugin tools.
Sub-Layer Transition Logic in Unreal Engine 5.5 Motion Design
มุมมอง 7672 หลายเดือนก่อน
This video tutorial demonstrates how to use the Sub-Layer transition logic features new to Unreal Engine 5.5 Motion Design. This feature allows for the creation of motion graphics template levels that can selectively update portions of their layouts during transitions, leaving unchanged areas unaffected during Rundown page transitions.
Quick Tip: Default Frame Rate for Motion Design Projects in Unreal Engine 5.5
มุมมอง 3462 หลายเดือนก่อน
This quick tip video shows where you can find and change the setting for the default frame rate for Motion Design animation in UE5.5
Fixing "Auto" Retargeting Issues in Unreal Engine 5.5
มุมมอง 1.8K2 หลายเดือนก่อน
This video shows workflow for addressing issues that can be encountered in Unreal Engine when Auto Retargeting doesn't really do the "Auto" part so well. By generating retargeting assets and making logical adjustments to the source and target regarting poses, what initially looks like a very problematic retarget can be made quite effective.
Creating a Motion Design Project in Unreal Engine 5.5
มุมมอง 9162 หลายเดือนก่อน
This video is part of a series for beginners showing how to create a new project in UE 5.5 configured for Motion Design work. In addition to setting up the blank project and plugins, this also shows how to add a free set of material assets that can be used when creating motion graphics elements.
Install Unreal Engine on a PC
มุมมอง 2562 หลายเดือนก่อน
Just a quick video showing how to install Unreal Engine. The screen captures are from a Mac, but the install process described is for a PC.
Broadcast Transition Logic in Unreal 5.5 (For Beginners)
มุมมอง 8062 หลายเดือนก่อน
This video, intended for beginners, is a step by step demonstration on how to setup a simple lower thirds broadcast graphic template using the Transition Logic features of UE5.5's Motion Design plugin.
Dynamic Materials in Unreal Engine 5.5
มุมมอง 1.5K2 หลายเดือนก่อน
This quick-tip video shows how to use Dynamic Materials in Unreal 5.5 (should also work in 5.4 ...and maybe.. in 5.3?) Dynamic Materials allow a single material instance to have lots of different looks in a single level, without the need to create duplicate instance assets in the Content Browser. This is particularly useful in Motion Design so template levels can be configured to use different ...
Animate Metahumans Using an Audio File in Unreal Engine 5.5
มุมมอง 11K2 หลายเดือนก่อน
Animate Metahumans Using an Audio File in Unreal Engine 5.5
NDI Alpha Channel with Motion Design in Unreal 5.5
มุมมอง 1.8K3 หลายเดือนก่อน
NDI Alpha Channel with Motion Design in Unreal 5.5
Native NDI Output in Unreal Engine 5.5
มุมมอง 3K3 หลายเดือนก่อน
Native NDI Output in Unreal Engine 5.5
Installing Unreal Engine 5 on a Mac
มุมมอง 7K4 หลายเดือนก่อน
Installing Unreal Engine 5 on a Mac
Triggering Different Sequences in Unreal Engine
มุมมอง 6944 หลายเดือนก่อน
Triggering Different Sequences in Unreal Engine
Free Movella Mocap Asssets: Retargeting in Unreal 5.4
มุมมอง 6594 หลายเดือนก่อน
Free Movella Mocap Asssets: Retargeting in Unreal 5.4
Create Custom Metahuman Template Project in Unreal Engine
มุมมอง 6304 หลายเดือนก่อน
Create Custom Metahuman Template Project in Unreal Engine
SIGGRAPH 2024 - Revopoint 3D Handheld Scanners
มุมมอง 2534 หลายเดือนก่อน
SIGGRAPH 2024 - Revopoint 3D Handheld Scanners
SIGGRAPH 2024 - Move4D Volumetric Capture System
มุมมอง 5085 หลายเดือนก่อน
SIGGRAPH 2024 - Move4D Volumetric Capture System
SIGGRAPH 2024 - Machine Learning & USD Tools in Nuke and Katana with The Foundry's Christy Anzelmo
มุมมอง 2615 หลายเดือนก่อน
SIGGRAPH 2024 - Machine Learning & USD Tools in Nuke and Katana with The Foundry's Christy Anzelmo
SIGGRAPH 2024 - What's a SIGGRAPH?
มุมมอง 1475 หลายเดือนก่อน
SIGGRAPH 2024 - What's a SIGGRAPH?
SIGGRAPH 2024 - ArcEye/Sony Volumetric Capture System
มุมมอง 5715 หลายเดือนก่อน
SIGGRAPH 2024 - ArcEye/Sony Volumetric Capture System
SIGGRAPH 2024 - New LookingGlass "Holographic" Displays
มุมมอง 4995 หลายเดือนก่อน
SIGGRAPH 2024 - New LookingGlass "Holographic" Displays
SIGGRAPH 2024 - Vicon Performance Capture
มุมมอง 2495 หลายเดือนก่อน
SIGGRAPH 2024 - Vicon Performance Capture
SIGGRAPH2024 - How Manus Mocap Gloves Work
มุมมอง 3965 หลายเดือนก่อน
SIGGRAPH2024 - How Manus Mocap Gloves Work
SIGGRAPH 2024 - Kickoff
มุมมอง 6265 หลายเดือนก่อน
SIGGRAPH 2024 - Kickoff

ความคิดเห็น

  • @mauscraftMC
    @mauscraftMC วันที่ผ่านมา

    hey im trying to kind of create a stage with cameras and stage light an all the other tings so im using the previs sample but now even with the NDI media plugin enabled the "capture media" doesnt pop up under "Window" , "Virtual Production" there is only "Live Link"

  • @soopa112
    @soopa112 วันที่ผ่านมา

    이거보고 고쳤다 개추ㅋㅋ

  • @Revs_Of_F1
    @Revs_Of_F1 2 วันที่ผ่านมา

    Happy New Year Pixel Prof, hoping you’re well. I’ve been frequenting the channel wondering if you’re going to be adding some follow up to this and NDI with 5.5?

  • @DavidEarle
    @DavidEarle 3 วันที่ผ่านมา

    Thank you very much, this let me keep going on a course I was about to stall out on.

  • @thehamburgergod5543
    @thehamburgergod5543 7 วันที่ผ่านมา

    Thank you so much, life saver!

  • @jacofield
    @jacofield 7 วันที่ผ่านมา

    Awesome

  • @jatinderarora2261
    @jatinderarora2261 7 วันที่ผ่านมา

    Thanks for sharing the awesome tutorial. Very helpful. Is it possible to add expressions from pose library or something similar on top of lip sync ?

  • @neiljamessloan
    @neiljamessloan 9 วันที่ผ่านมา

    With respect, it would have been helpful to demonstrate to beginners how to rotate the sphere. Otherwise, it's kinda frustrating to have to go digging into that element of your demonstration to achieve the effect. Thx

    • @PixelProf
      @PixelProf 9 วันที่ผ่านมา

      Fair. In the new year, I’m hoping to get going on new sets of videos for beginners as well as other videos for more experienced users. The changes between the 5.4 and 5.5 versions of Motion Design warrant new videos anyway. In the meantime, enjoy the holidays and New Year’s and feel free to share any other suggestions or requests in the comments so I can prioritize future topics based on questions. Have fun!

    • @neiljamessloan
      @neiljamessloan 8 วันที่ผ่านมา

      @@PixelProf Thx for the reply. So can you enlighten this UE5 MD beginner on how the sphere is rotated within motion design please? As per your video example :) Thx

  • @Chino_Phoy
    @Chino_Phoy 10 วันที่ผ่านมา

    This is incredible!

  • @JDARRASVP
    @JDARRASVP 14 วันที่ผ่านมา

    Great, thanks a lot !

  • @archcast5550
    @archcast5550 14 วันที่ผ่านมา

    This will make metahuman sdk obsolete

  • @SkepticMinds1
    @SkepticMinds1 15 วันที่ผ่านมา

    Is there a way to keep the Niagra Activated after the Sequence has ended? For example, like a light switch but after the sequence turns it on. I would want it to stay on, I have tried activated the Niagara through Event Triggers in Sequencer, But nothing happens, this part is frying my brain, hahah but your tutorial works fine. Thanks a bunch.

  • @温祥君
    @温祥君 15 วันที่ผ่านมา

    hi,I designed an animation using UE5's Motion Design, but the subtitles become blurry when they move. Could it be a settings issue? th-cam.com/video/Y-DVwT01naQ/w-d-xo.html

  • @silver10188
    @silver10188 17 วันที่ผ่านมา

    Virtual Studio is for Windows I read in its details, are there similar projects that support Mac?

    • @PixelProf
      @PixelProf 16 วันที่ผ่านมา

      @@silver10188 If you combine the Automotive Materials and add in the two, free “Modular Sci-fi Season Starter Bundles” you’ll have a LOT of great materials and meshes to work with for motion graphics. Here are links to the sci-fi bundles… “Season 1”: www.fab.com/listings/86913335-3c75-42bf-8404-54fe9d9d7396 “Season 2”: www.fab.com/listings/cb3c4494-4060-4a80-b079-e46936cb8dd0

  • @dwaynarang500
    @dwaynarang500 18 วันที่ผ่านมา

    Do you know how to use the Continue feature/button? I imagine its for playing a sequence with multiple markers, like A, B, C etc, instead of just the A marker they use for the change transition. I can't figure out the transition logic to make it work though.

  • @lerodeurdunord7295
    @lerodeurdunord7295 18 วันที่ผ่านมา

    Fast and easy, very clear. Thx so much for this efficiency.

  • @valarts2774
    @valarts2774 22 วันที่ผ่านมา

    What method or tool do you use for the live keying?

    • @PixelProf
      @PixelProf 22 วันที่ผ่านมา

      These days I prefer to use a Blackmagic Ultimatte, but for this video, I was using this approach to keying within Unreal: th-cam.com/video/eXXvN4w7Lm4/w-d-xo.html

  • @PierreLeCann
    @PierreLeCann 22 วันที่ผ่านมา

    Thx a lot for this ? By any chance, do you know if it’s possible to apply these effectors to an already existing object? Similar to the "Fracture" object in Cinema 4D. For example, if we take an already fractured statue, can we use an effector to reduce the size of the fragments in certain areas?

    • @PixelProf
      @PixelProf 20 วันที่ผ่านมา

      Cool idea, but these effectors are only setup to work with Cloners specifically. My guess is that there may be a way create some kind of influence-er blueprint actor that could influence a Chaos or Niagara sim (Cloners themselves are really Niagara under the hood) to do something like this, but I haven’t dig into Chaos or Niagara yet.

  • @flipperpitstudio
    @flipperpitstudio 25 วันที่ผ่านมา

    Many thanks! Just followed your exact instructs and it worked perfectly! Cheers! 😁🙏

  • @misfitfounders
    @misfitfounders 26 วันที่ผ่านมา

    what version of UE are you using? I find that Blackmagic Media Output only works with 5.2 and lower. Tried 5.3 up to 5.5 and the output send via SDI is only the first frame of the camera actor. Moving the camera around in UE does not move it over SDI. Settings are identical to yours. So wondering if this demo is run on UE 5.3 or higher

    • @PixelProf
      @PixelProf 26 วันที่ผ่านมา

      I’ve used BlackMagic SDI output with UE 5.4 and 5.5. Just using the one that is installed standard by default with the engine. Used with Quad 2, Duo 2 and SDI 4k versions of the Decklink. Have you checked that you’re on the latest BMD Desktop software and firmware for the boards?

    • @misfitfounders
      @misfitfounders 26 วันที่ผ่านมา

      @@PixelProf Yep latest software and firmware. Unsure what's going on. Tried to output media capture to disk and can see the camera movement in the stored PNGs so the media capture works fine. I also tried playing videos over the SDI out and works, and camera feed works fine in UE4.2 and lower. All tried on a clean project each time. So seems there's something wrong with the BMDMedia plugin communicating properly with the decklink 8k in UE 5.3 and up. I could only find one forum post on this with no replies. Super strange

    • @misfitfounders
      @misfitfounders 26 วันที่ผ่านมา

      Oh wow, so you mentioning firmware got me thinking and I unsinstalled latest Desktop Video 14.3 and installed the one before, 14.2.1 and that did the trick! I can now get a proper feed output from latest UE 5.5. Seems there's an issue in 14.3

  • @ImtiazAli-in7gk
    @ImtiazAli-in7gk 26 วันที่ผ่านมา

    how to export it from creator to UE5 its exporting a file that will no importing or supported to UE

    • @PixelProf
      @PixelProf 26 วันที่ผ่านมา

      @@ImtiazAli-in7gk You’ll use the Quixel Bridge window inside Unreal Engine to bring the MH into your project. This video shows an older version of the process using an external-to-engine version of Bridge, but today, Bridge is built into the engine and can be opened within Unreal Engine through the Window menu…. th-cam.com/video/W7HAXCSFXO8/w-d-xo.html

  • @gophrettepower7936
    @gophrettepower7936 27 วันที่ผ่านมา

    Hi, Really fresh tuto here. Question... I'm new in Unreal Engine and the Marketplace was remove from de EPIK App. So, how can I download materials and objets now?

    • @PixelProf
      @PixelProf 26 วันที่ผ่านมา

      You can still use the Library page of the Epic Launcher, and also, you can install the Fab plugin to the engine (you can find it in the Library page of the Launcher by searching the “Fab Library” section at the bottom of the page under your projects). The Fab plugin allows you to bring assets into your project directly from Fab’s cloud server without leaving the editor.

    • @gophrettepower7936
      @gophrettepower7936 26 วันที่ผ่านมา

      @@PixelProf Thanks and keep going!!!

  • @OriginRow
    @OriginRow 27 วันที่ผ่านมา

    Sounds like I don't need source version of UE

    • @PixelProf
      @PixelProf 26 วันที่ผ่านมา

      Correct. This should work without downloading the full engine source from GitHub.

  • @DanieKozisek
    @DanieKozisek 29 วันที่ผ่านมา

    In my case i had to accept license by using terminal. sudo xcodebuild -license then i hit enter and wrote accept and enter Now you should be good to go

  • @renderraj
    @renderraj 29 วันที่ผ่านมา

    Wonderfully explained !!! There aren't much tutorials about TL out there. Thank you so much for making this. 😊

  • @JayceeeFilmVfx
    @JayceeeFilmVfx หลายเดือนก่อน

    Thanks for this Nick! :)

  • @GameScape-m9e
    @GameScape-m9e หลายเดือนก่อน

    Please make a full detail video of exporting in sequence properly. I have been trying to do so but it is not working well. I seriously need help. Kindly consider this comment

  • @GameScape-m9e
    @GameScape-m9e หลายเดือนก่อน

    Please make a full detail video of exporting in sequence properly. I have been trying to do so but it is not working well. I seriously need help. Kindly consider this comment

  • @RichardBleßmann
    @RichardBleßmann หลายเดือนก่อน

    Hello, Is there any update on how to bind the analog event in UE5.4? I'm still struggling haha

  • @shingAMarie
    @shingAMarie หลายเดือนก่อน

    I don't understand how you made the only talking animation the upperbody and the sitting part the only on the lower body. for example lets say i had multiple animations in upperbody. How does a bone blend pick which animation to play. Or is UE incapable of this.

    • @PixelProf
      @PixelProf หลายเดือนก่อน

      Here's a link to the full play list this video is part of. If you follow from the beginning, you'll see how to choose, edit and blend between different animations on Unreal's sequencer timeline. Hope this helps..... th-cam.com/play/PLWXvQZSGgrsPWelT3eigO5UGjyVF405iw.html&si=Ah9Ex4pNzmmwefi1

    • @shingAMarie
      @shingAMarie หลายเดือนก่อน

      @ okay thanks for letting me know

  • @pmstudio5655
    @pmstudio5655 หลายเดือนก่อน

    Wow. All i know is output camera view from cg elememt output. And but by using that way. The viewport lost lumen on my compositing live view. I hopefully this media capture work with lumen when i try later

  • @Ameer-c4p
    @Ameer-c4p หลายเดือนก่อน

    hey! Was wondering what FPS I should expexct in a blank / template project on UE5 with Mac? (I have Macbook Air M1 with 16gb Ram). Unity is soooo much smoother than UE5

  • @binyaminbass
    @binyaminbass หลายเดือนก่อน

    I am having trouble with the hand. I watched your hand retargetting video and it didn't address my issue. The issue is with the thumb metacarpal. The source has it flat with the other metacarpals, all on the same xy plane. The target has the thumb metacarpal pointing a little downwards. I don't see any way to adjust the rotation of the individual metacarpals; they are all controlled by the hand bone. Is there a way to fix this?

    • @PixelProf
      @PixelProf หลายเดือนก่อน

      Maybe skip the metacarpals in the IK rigs that are used by the retargeting rig. This Should result in the metacarpals just following the hand motion.

  • @ManmadeMediaLLCAurora
    @ManmadeMediaLLCAurora หลายเดือนก่อน

    Thanks for sharing! I just tested this and for whatever reason I can't get my alpha to take. Is there some magic sauce to check on in project settings that I'm not seeing? any guidance would be greatly appreciated.

  • @comicipedia
    @comicipedia หลายเดือนก่อน

    Really useful video, saved me a big headache

  • @CineWorldvfx
    @CineWorldvfx หลายเดือนก่อน

    Good demo 👍

  • @chiya_mohammed
    @chiya_mohammed หลายเดือนก่อน

    Thanks… we need more tutorial.🎉🎉🎉

  • @leafar77
    @leafar77 หลายเดือนก่อน

    wich plugin is needed for that ? thats not Vanilla Unreal

    • @PixelProf
      @PixelProf หลายเดือนก่อน

      No plugin needed. It's "vanilla Unreal" in at least versions 5.4 and 5.5. It works with Static Meshes and Skeletal meshes, but it the button doesn't appear for Motion Design dynamic shapes/geo and may not appear for other dynamic assets and actors.

    • @leafar77
      @leafar77 หลายเดือนก่อน

      @@PixelProf weird , dont have that in 5.5 - no matter what static mesh /material inst

    • @PixelProf
      @PixelProf หลายเดือนก่อน

      UPDATE! ... Activate the "Virtual Production Utilities" plugin (included in UE 5.4 & 5.5) if you're not seeing this option. (I didn't realize this was being activated on my new projects )

    • @leafar77
      @leafar77 หลายเดือนก่อน

      @@PixelProf Ahhh ! now it works - thanks

    • @SkyBuild25
      @SkyBuild25 28 วันที่ผ่านมา

      @@PixelProf or add the virtual camera plugin

  • @v.l.2819
    @v.l.2819 หลายเดือนก่อน

    Any idea why the raytracing option doesn't even appear on my setting projects ? I am on Unreal engine 5.5.0, M1 MAX

    • @shrimpkins
      @shrimpkins หลายเดือนก่อน

      yes, it's not supported on mac yet; but i found a video of an architect who apparently got it working with this emulator called crossover [by codeweavers]. video is below, but tech support at crossover told me you still need a high-end machine to make it run, and he didn't know if there might be any glitches. luckily, the team at unreal is trying to get a mac version of raytracing [what they call path tracing] released soon, hopefully next year. by the way, if you buy crossover before midnight tonight, you can get a sizable cyber monday discount! and the good news is, you don't need to install windows at all. it doesn't work for everything, but not bad for the $22 discount price. if you don't decide to buy it today, you can do a 2-week free trial to see how you like it; but then no discount later. i'm getting a new M4 Pro tomorrow, so i don't know if it's gonna work on mine yet, but if you want, i'll keep you in the loop on what happens... th-cam.com/video/0qjEGMFkenQ/w-d-xo.html

  • @ArtStiefel
    @ArtStiefel หลายเดือนก่อน

    Thanks for showcasing all the incredible work! 🐉🐉🐉🐉🐉

  • @OriginRow
    @OriginRow หลายเดือนก่อน

    What about linux users ? How can I make it on .sh (Shellscript) since ubuntu don't work with .bat as far as I know. Is it the same code to follow up on .sh too

  • @twobird7529
    @twobird7529 หลายเดือนก่อน

    For some reason when I select a body part to rotate or translate nothing happens. I have "body part" selected and the body part isn't pinned.....any idea why I can't move anything?

  • @outtoplay
    @outtoplay หลายเดือนก่อน

    Terrific! You're research and time to work this out are much appreciated.

  • @CinematographyDatabase
    @CinematographyDatabase หลายเดือนก่อน

    I tried tried using this but I never got the new skeleton applied in Shogun live.

    • @PixelProf
      @PixelProf หลายเดือนก่อน

      It works, pretty much the same as with Shogun Post. Used it a few times now and it's helpful since that means you don't have to re-apply the auto skeleton to all the takes in post after you've already got it "built-in" to all the takes once it's been loaded into Live.

  • @onethingeverything
    @onethingeverything หลายเดือนก่อน

    Thank you! Very helpful!

  • @parsaforoozmand8936
    @parsaforoozmand8936 หลายเดือนก่อน

    Awesome, thanks

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 หลายเดือนก่อน

    Thx a lot ✌🏻✌🏻✌🏻

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 หลายเดือนก่อน

    Thx a lot 👍🏻👍🏻👍🏻

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 หลายเดือนก่อน

    Thx a lot ✌🏻✌🏻✌🏻

  • @Elnaz_Heydari_22
    @Elnaz_Heydari_22 หลายเดือนก่อน

    Thx a lot ✌🏻✌🏻✌🏻