that is extremely fucking clever. it's instant because it's not powered; it's UNpowered. the unpowering happens instantly across the board bc it's all affected by the same update, and unpowering it triggers the observers to recharge it, so it's ready to fire again the next tick. it's a lil self-charging capacitor! wow.
So after a lot of testing because I was having loads of issues getting this to work correctly I've concluded that the information given at 5:14 isn't entirly correct. Moving in the +Z Direction of travel with the observers output as described in the video, which is the direction the rails want to snap correctly, only is true in the North to South orientation. When placing the rails in an East to West orientation, the rails naturally want to snap in the opposite direction, making the observer output point in the -X direction of travel. So again to simplify, when oriented East to West the observer output points West and the rails easily snap together, and when oriented in the North to South direction the Observer output points South and the rails easily snap together. Otherwise you'd need to use the mirrored assembly method which is a major pain in the ass if you're covering any kind of real distance with your instant wires. Hope this helps anyone that was struggling to make this work correctly like I was. Because once you figure it out this is an amazing way of sending a signal of a long distance. Thanks so much to Kahyxen for uploading, I've tried the end budding method several times without any success, but this method once I ironed out the wrinkles is sooo much easier!
1:21 something i did for a different instant dropper line was have a gap between each observer, while going directly into the droppers. this will power 2 at once an requires less observers while accomplishing the same task
for anyone looking for this in 1.19.3+ (until mc updates rail order again or something) - i've found you need to change the build instructions for positive to negative, and negative to positive
Building this in 1.19.4 the positive and negative build steps seemed to be the opposite from described in the video, at least in the Z direction, but it does still work
I needed some sort of long-range redstone for my railroad and this had been perfect in theory until... I needed it to bend(in an L shape). After fiddling with this for a while, apparently this is extremely simple. You just... bend it. Build two of these, connect until they touch, that's it. Also, this is probably said in the video, you can bend the rails up or down as you need. They still update instantly as if they are a single straight wire (I guess they are) I did this in 1.20.1 fabric
Wow this is awesome! I've been testing with ur instant wire as a switch for a farm of mine in a creative backup of my survival world and it's so nice that it's.. well, instant! Thank you for making this :D
I've discovered a way to break this instant wire, that being said it's still one of the nicest ones I've ever used and the situation it breaks in isn't really a typical situation. If you place a downwards facing observer and then some dust on top on the front section (the direction the horizontal observer faces) at least 1 block away from the observer it will break, this also sometimes breaks it with rails in place of dust but not in all positions. My guess is that the observers stop powering the rails but haven't gotten to the portion of the tick where they come off cooldown and then the dust/rail de-powering updates them again causing them to turn off without the observers triggering again. You can somewhat mitigate this by tiling the repeaters every 9 blocks instead of 17 but you will still have this behavior at one of the ends. Near as I can tell though, the only way to get in between the part of the tick where the observer turns off and it comes on cooldown is with another observer that's triggered by the line causing an update in just the wrong order, so it's only a tiny caveat.
Thanks for the info When I first made this video, I still barely understood the instant-wire. Since its release, I've come to understand it better and found why and how it breaks, and how to use it better. Also I've figured out how to pigmen proof pumpkin based chunk loaders btw
thank you for this, the redstone wire, torch, and piston method seemed archaic to me and i dont like to use redstone dust for anything other than comparators
Truly an amazing invention. However the normal single observer instant wires are also self repairing and can be updated anywhere in 2 out of the 4 directions. This new design is also a lot taller which is a significant downside that you did not mention.
Well this won't replace the other types of instant-wire, it's just another tool for redstoners to use. I've always had difficulty with other types of instant-wire. The 4gt wire always seems to clock a few times at the opposite end of the tail, and the 6gt wire always ends up breaking on me. This design is actually only 4 blocks tall, 1 block taller than the 4gt wire from 2no2name which is 3 blocks tall. Of course nothing will beat the 2 block tall 6gt wire, but I don't like using something so fragile. Also the upside of this wire is that it's incredibally robust, never clocks, and is extremely easy to build corrners. Also the only way that I have found it breaking is when you have such a long line that it suppresses itself.
Hello, I am trying to build this, approximately 1000 blocks long. Do I need to have all chunks along the entire wire loaded for it to work? Or just the chunks at input/output? Or is what I’m doing simply not feasible?
For some reason I can't get it to work along the Z axis while in X axis it works just fine (even when I manage to assemble the rails correctly the observers just seem to turn into a redstone clock instead of a wire)
Sorry im a bit of a noob with instant wires how would it work if you’re trying to send a signal into unloaded chunks? Would you need a chunk loader somewhere along the line or is it just not possible?
Just to tell, with the newer versions and i can not say from wich one on, this does not work anymore. Or at least not in the Java Version. If you try to activate it like shown in the tutorial from positive to negative it will only flicker heavy between on and off but not staying in a permanent on state using the observers. The Basic thing with the levers still works though.
It still works. If you're having issues with multi module setups, alternate between powered rails and activator rails for adjacent modules, or increase the distance per module to above 10 blocks
How do you actually draw power from it? I set one up and the only way I could see to draw power from it was with an Observer, which then causes it to update endlessly in a loop. How do you output the power for use in other Redstone contraptions?
Is it possible to pulse the wire every 4gt? I'm trying to make comparator wire with 5hz throughput but I can't figure out how to get this instant wire to pulse that quickly. The only way I've been able to get it to pulse that fast is with an observer detecting a lever rapidly flicking on and off. Maybe I could use a 0-tick pulse generator to update it?
It's a little annoying, but the only way I know how to clock it at 4gt is with pistons. If you look at the 50s mark, you'll see an example, the parallel to serial transcoder.
@@Kahyxen I see, that's very helpful! After some testing, it seems you don't need the observers to detect when the piston heads move, you can simply place the pistons directly next to the instant wire to update it. In fact, by placing the piston base next to the rails, the delay is the same on the rising and falling edge of a signal. So for my comparator wire, I can simply place a line of 15 pistons being powered by redstone dust to send a pulse whenever the signal changes. This allows the signal to easily be under-clocked for pulses longer than 4gt as well, as pulses are only sent when the signal changes.
How does it work? What is going on mechanically in the game? It's completely stock, right? Would it be considered a bug? I am very curious as to the mechanics of how it works (which I was not able to glean from the video).
Well the destination needs to be in loaded chunks, and you could end up with some update suppression if the line in 1000+ blocks long. If you're building rail instant-wire that long though you're going to need an instant piston repeater regardless of which instant-wire rail line you use.
@@NopeDK Since rails update from the farthest rail to the closes, this results in it being proccessed in a weird way. The game has to remember to update the closer rail, but before it can do that, it notifies the adjacent rail, which will do the same thing too. So basically the updates occur recursively. So if you imagine a long rail line, and "( )" being the notation for an update. A single rail will have ( ) 9 rails = ((((((((( ))))))))) If you have 40 rails (((((((((((((((((((((((((((((((((((((((( )))))))))))))))))))))))))))))))))))))))) So the longer the line or rails, the larger the stack in the computer becomes. Eventually it gets so large that the game gives up, and decides not to update. This results in a phenominon called update suppression. There are some ways to mitigate this If you use a T-intersection of 2 rail branches = ((( (( ))+(( )) ))), the branches breaks up the update into smaller sections. Or you could use a piston repeater = ((((( ))))) + ((((( ))))) + ((((( ))))) + ((((( ))))) The most basic piston repeater is a sticky piston facing up, with a slime blocks then a redstone block, but this is 6gt reset I think.
@@joshuadelaughter Yeah, no. Bedrock lacks any way of being able to bud anything, because budding is born through quasi connectivity which was never introduced to bedrocks redstone
Ok, I’m still a noob at technical minecraft. What are the uses of instant wire? What types of machines/farms you can make with this that would make it worth the effort? Thanks in advance.
This ignores game tick speed so extending the length never has to be delayed this makes longer lines of redstone easy to sync. If i press a button and its connected to 2 of these and one is much longer itll still update at the very same tick this pretty mich removes the struggle of timing alot of mechanisms, but if i used conventional redstone to make a long line like torch binary or repeaters it would be out of sync
I tried building it in 1.20.4 and depending on the direction it either just blinks or stays permanently powered even when updated, is there some other parameter not mentioned in the video that causes this?
you alway trigger it no matter if the block next to the wire is air or other stuf lol? as long u would power a block next to the powerd rails. 1.20.2 dident test a othe Version
Does this still work or not, i cant seem to place the rails in the correct way. wheni place the bottom one that the observer is outputting too it connects with the rail above while it isnt in the video idk why?
I am getting just weird behavior with this. I have 4 exact same lines next to each other and only one of them is working correctly. It seems very location dependent in the world
not location dependent, but extremely sensitive to nearby block updates, so have several lines running next to each other wont work, as they just cycle updating each other. A min of 1 block space is required between runs so they dont interfere with each other.
okay how did you not have that bottom rail be ascending? ive been trying to re create this in a test world for a min and cant figure it out am just missing something simple? lol thanks
I'm having issues placing the rails in the correct direction even after following your instructions. I know this vid is a year old so I was curious if this build doesn't work in 19.3 or if there is a different way to accomplish this.
This isn't a really good implimentation, but the concept is sound. imgur.com/a/UOXGoPy Basically use budded pistons and dust cut off. Beware the player input bug which will create a 1gt offset if you directly update the instant line
The update order changed, and it's easier to place the rails. pre 1.14 would update the bottom oberver first, then the sides. 1.14+ updates the side then bottom. 1.14+ takes into account the dirrection the player faces when placing rails.
It can be used to make dropper lines which transmit items instantly, or instant comparator wire which can send a signal strength quickly over long distances. It's also useful for making circuits with low latency, such as inputs/outputs for a redstone computer.
Not really, each module self buds, so it tends to work it self out as you're building it. If not, sending a single update through one dirrection will prime everything.
i have a local server running carpet and some other mods. But the instant wire seems to be directional in this case, i don't know why. I think some mod just patches it. I have c2me, carpet extra, carpet fixes, chunky, fabric carpet, ferritecore, krypton, lazydfu, lithium, servercore and starlight. Wich one should i remove/edit?
this might honestly be one of the most powerful discoveries in redstone of the modern age
Apparently item shadowing takes the first place, although I aggre, this might be the second place
@Xeknown true, it was such a cool mechanic, luckily there are already mods that "fix" it back
that is extremely fucking clever. it's instant because it's not powered; it's UNpowered. the unpowering happens instantly across the board bc it's all affected by the same update, and unpowering it triggers the observers to recharge it, so it's ready to fire again the next tick. it's a lil self-charging capacitor! wow.
this instant wire is so robust, it even works with the new rail update order!
So after a lot of testing because I was having loads of issues getting this to work correctly I've concluded that the information given at 5:14 isn't entirly correct.
Moving in the +Z Direction of travel with the observers output as described in the video, which is the direction the rails want to snap correctly, only is true in the North to South orientation. When placing the rails in an East to West orientation, the rails naturally want to snap in the opposite direction, making the observer output point in the -X direction of travel.
So again to simplify, when oriented East to West the observer output points West and the rails easily snap together, and when oriented in the North to South direction the Observer output points South and the rails easily snap together. Otherwise you'd need to use the mirrored assembly method which is a major pain in the ass if you're covering any kind of real distance with your instant wires.
Hope this helps anyone that was struggling to make this work correctly like I was. Because once you figure it out this is an amazing way of sending a signal of a long distance.
Thanks so much to Kahyxen for uploading, I've tried the end budding method several times without any success, but this method once I ironed out the wrinkles is sooo much easier!
Thanks I was confused why I couldn't get it working
Note for myself for future reference:
How to build it starts at 5:04 and inversed at 5:33
*Live Long And Prosper 🖖🏻*
1:21 something i did for a different instant dropper line was have a gap between each observer, while going directly into the droppers. this will power 2 at once an requires less observers while accomplishing the same task
for anyone looking for this in 1.19.3+ (until mc updates rail order again or something) - i've found you need to change the build instructions for positive to negative, and negative to positive
DUDE this is insane I’ve needed this for sooo looong
It is very pog
Building this in 1.19.4 the positive and negative build steps seemed to be the opposite from described in the video, at least in the Z direction, but it does still work
Bro... this is revolutionary! Incredible work!!
The instant data transfer is incredible, but the fact that it works both ways is just mindblowing.
Minecraft technical players never cease to amaze me , the level of ingenuity and creativity is truly spectacular.
I needed some sort of long-range redstone for my railroad and this had been perfect in theory until... I needed it to bend(in an L shape). After fiddling with this for a while, apparently this is extremely simple. You just... bend it. Build two of these, connect until they touch, that's it. Also, this is probably said in the video, you can bend the rails up or down as you need. They still update instantly as if they are a single straight wire (I guess they are) I did this in 1.20.1 fabric
Wow this is awesome! I've been testing with ur instant wire as a switch for a farm of mine in a creative backup of my survival world and it's so nice that it's.. well, instant! Thank you for making this :D
Rail diodes are too powerful!!!
oh look what i found
Finally, a budded rail wire worth using in survival!
This is going to be really, really useful, thanks a lot, amazing design !
really smart concept!
I've discovered a way to break this instant wire, that being said it's still one of the nicest ones I've ever used and the situation it breaks in isn't really a typical situation.
If you place a downwards facing observer and then some dust on top on the front section (the direction the horizontal observer faces) at least 1 block away from the observer it will break, this also sometimes breaks it with rails in place of dust but not in all positions. My guess is that the observers stop powering the rails but haven't gotten to the portion of the tick where they come off cooldown and then the dust/rail de-powering updates them again causing them to turn off without the observers triggering again. You can somewhat mitigate this by tiling the repeaters every 9 blocks instead of 17 but you will still have this behavior at one of the ends.
Near as I can tell though, the only way to get in between the part of the tick where the observer turns off and it comes on cooldown is with another observer that's triggered by the line causing an update in just the wrong order, so it's only a tiny caveat.
Thanks for the info
When I first made this video, I still barely understood the instant-wire. Since its release, I've come to understand it better and found why and how it breaks, and how to use it better.
Also I've figured out how to pigmen proof pumpkin based chunk loaders btw
@@Kahyxen Pumpkin based???
This design is so good and this video explains it so well.. just fantastic
thank you for this, the redstone wire, torch, and piston method seemed archaic to me and i dont like to use redstone dust for anything other than comparators
I use this every where. It should be considered a redstone standard.
Really cool stuff! used it in an iron farm of all things, will be sure to credit and link to you when i’m done with the video :)
This works in 1.20.4 (with 1.21 data pack). I built mine in the more difficult direction and the instructions work as stated.
It has been super useful for me, thanks you so much
"quantum computing isn't possible in a real-world scenerio"
The real world scenerio:
real chads use locational dust instant wires
I just use dico and sydney's standard one. I didn't even know there was a locational dust instant wire :)
@@imonocleman6045 it was meme
@@inspectortalon k
yeah I was doing a bit of comedy
i doubt there would be any instant wire can beat this, this design max out in every aspect
just tried, the way those budded rail don't want to be turn off just insane
Very cool stuff, thanks for sharing!
Awesome instant wire, very cool Kahyxen :)
Truly an amazing invention. However the normal single observer instant wires are also self repairing and can be updated anywhere in 2 out of the 4 directions. This new design is also a lot taller which is a significant downside that you did not mention.
Well this won't replace the other types of instant-wire, it's just another tool for redstoners to use.
I've always had difficulty with other types of instant-wire. The 4gt wire always seems to clock a few times at the opposite end of the tail, and the 6gt wire always ends up breaking on me. This design is actually only 4 blocks tall, 1 block taller than the 4gt wire from 2no2name which is 3 blocks tall. Of course nothing will beat the 2 block tall 6gt wire, but I don't like using something so fragile.
Also the upside of this wire is that it's incredibally robust, never clocks, and is extremely easy to build corrners. Also the only way that I have found it breaking is when you have such a long line that it suppresses itself.
Finally we can have computers that don't tale like 60 hours tp process
Hello, I am trying to build this, approximately 1000 blocks long. Do I need to have all chunks along the entire wire loaded for it to work? Or just the chunks at input/output? Or is what I’m doing simply not feasible?
You would need all chunks loaded, so you would need to have a chunk loader every (I think) 3 chunks
Smart
Wow! I'm very impressed.
This is really smart! since it's 1 wide, is it also tileable?
No, it's still 2 wide tileable. The rails are budded, meaning adjacent rails will update the wire.
The advantage of this design is in how robust it is
@@Kahyxen Nice. I'll probably use this instead of dico and sydneys
@@imonocleman6045 what is a dico & Sydney instant line
@@justluke0001 th-cam.com/video/l5kSVJnWpgw/w-d-xo.html
I was just using that one before I saw the one Kahyxen made
Nice work man!
Great man! Well done!
honestly amazing
I'm using this for a mechanism but I need it to go up vertically, it's making it a bit complicated xD
For some reason I can't get it to work along the Z axis while in X axis it works just fine (even when I manage to assemble the rails correctly the observers just seem to turn into a redstone clock instead of a wire)
Sorry im a bit of a noob with instant wires how would it work if you’re trying to send a signal into unloaded chunks? Would you need a chunk loader somewhere along the line or is it just not possible?
You will need to build chunk loaders as no instant-wire works in unloaded chunks in 1.16.5
Just to tell, with the newer versions and i can not say from wich one on, this does not work anymore. Or at least not in the Java Version. If you try to activate it like shown in the tutorial from positive to negative it will only flicker heavy between on and off but not staying in a permanent on state using the observers. The Basic thing with the levers still works though.
It still works. If you're having issues with multi module setups, alternate between powered rails and activator rails for adjacent modules, or increase the distance per module to above 10 blocks
Has anyone gotten this to work in 1.21.1? It seems like it only works from positive X to negative X now.
underrated
cool design!
Is there any way to tile this? Mine keeps clocking.
How do you actually draw power from it? I set one up and the only way I could see to draw power from it was with an Observer, which then causes it to update endlessly in a loop. How do you output the power for use in other Redstone contraptions?
I had the exact same problem so I guess it just doesn't work anymore.
How to put rails like that the lower one always connects to the one diagonal 3:26
I showed how to do it at 5:02
Is there a way to connect chunk loaders along this instant wire so that it can send signals across extremely far distances?
Is it possible to pulse the wire every 4gt? I'm trying to make comparator wire with 5hz throughput but I can't figure out how to get this instant wire to pulse that quickly. The only way I've been able to get it to pulse that fast is with an observer detecting a lever rapidly flicking on and off. Maybe I could use a 0-tick pulse generator to update it?
It's a little annoying, but the only way I know how to clock it at 4gt is with pistons. If you look at the 50s mark, you'll see an example, the parallel to serial transcoder.
@@Kahyxen I see, that's very helpful! After some testing, it seems you don't need the observers to detect when the piston heads move, you can simply place the pistons directly next to the instant wire to update it. In fact, by placing the piston base next to the rails, the delay is the same on the rising and falling edge of a signal. So for my comparator wire, I can simply place a line of 15 pistons being powered by redstone dust to send a pulse whenever the signal changes. This allows the signal to easily be under-clocked for pulses longer than 4gt as well, as pulses are only sent when the signal changes.
How does it work? What is going on mechanically in the game? It's completely stock, right? Would it be considered a bug? I am very curious as to the mechanics of how it works (which I was not able to glean from the video).
Real cool dude
@kahyxen wondering if there is a vertical instant wire solution that you recommend?
use walls and a piston (im extremely late)
So… this is perfect for enderpearl stasis chambers?
Well the destination needs to be in loaded chunks, and you could end up with some update suppression if the line in 1000+ blocks long. If you're building rail instant-wire that long though you're going to need an instant piston repeater regardless of which instant-wire rail line you use.
@@Kahyxen Do you mind explaining what the instant piston repeater is and why it would be needed for long runs of instant wire?
@@NopeDK Since rails update from the farthest rail to the closes, this results in it being proccessed in a weird way. The game has to remember to update the closer rail, but before it can do that, it notifies the adjacent rail, which will do the same thing too. So basically the updates occur recursively.
So if you imagine a long rail line, and "( )" being the notation for an update.
A single rail will have ( )
9 rails = ((((((((( )))))))))
If you have 40 rails (((((((((((((((((((((((((((((((((((((((( ))))))))))))))))))))))))))))))))))))))))
So the longer the line or rails, the larger the stack in the computer becomes. Eventually it gets so large that the game gives up, and decides not to update. This results in a phenominon called update suppression.
There are some ways to mitigate this
If you use a T-intersection of 2 rail branches = ((( (( ))+(( )) ))), the branches breaks up the update into smaller sections.
Or you could use a piston repeater = ((((( ))))) + ((((( ))))) + ((((( ))))) + ((((( )))))
The most basic piston repeater is a sticky piston facing up, with a slime blocks then a redstone block, but this is 6gt reset I think.
Unfortunately, I'm experiencing some lag spikes with this instant wire design. Anyone else?
Hi. I'm extremely late, but is there a way to invert such signal?
Dumb question but does it work in Bedrock?
To answer my own question, no, no it does not. Big surprise.
@@joshuadelaughter Yeah, no. Bedrock lacks any way of being able to bud anything, because budding is born through quasi connectivity which was never introduced to bedrocks redstone
yoooo i dont have to make piston wires anymore!!!!!!!
Ok, I’m still a noob at technical minecraft. What are the uses of instant wire? What types of machines/farms you can make with this that would make it worth the effort? Thanks in advance.
This ignores game tick speed so extending the length never has to be delayed this makes longer lines of redstone easy to sync. If i press a button and its connected to 2 of these and one is much longer itll still update at the very same tick this pretty mich removes the struggle of timing alot of mechanisms, but if i used conventional redstone to make a long line like torch binary or repeaters it would be out of sync
then we need to start wondering how are you gonna make these to logig gates for a truly instant redstone computer
pi314159265358978 made an instant 8 bit adder using pistons a while ago. Rails are much nicer than pistons though, a lot less laggy
I tried building it in 1.20.4 and depending on the direction it either just blinks or stays permanently powered even when updated, is there some other parameter not mentioned in the video that causes this?
In 1.19 they changed the way that rails work to fix update suppression. I'd assume this fix breaks this mechanic
you alway trigger it no matter if the block next to the wire is air or other stuf lol? as long u would power a block next to the powerd rails. 1.20.2 dident test a othe Version
Does this still work or not, i cant seem to place the rails in the correct way. wheni place the bottom one that the observer is outputting too it connects with the rail above while it isnt in the video idk why?
follow that steps at 5:35
Awesome job
I am getting just weird behavior with this. I have 4 exact same lines next to each other and only one of them is working correctly. It seems very location dependent in the world
not location dependent, but extremely sensitive to nearby block updates, so have several lines running next to each other wont work, as they just cycle updating each other. A min of 1 block space is required between runs so they dont interfere with each other.
why these videos are so underrated :/
Can it be used for update suppression?
okay how did you not have that bottom rail be ascending? ive been trying to re create this in a test world for a min and cant figure it out am just missing something simple? lol thanks
I explained how to do it at 5:15. Theres 2 different ways of doing it, depending on which direction its facing
I'm having issues placing the rails in the correct direction even after following your instructions. I know this vid is a year old so I was curious if this build doesn't work in 19.3 or if there is a different way to accomplish this.
Do you have discord?
@@Kahyxen I do have discord
is there any way i can take an instant output from this instead of using an observer?
This isn't a really good implimentation, but the concept is sound. imgur.com/a/UOXGoPy
Basically use budded pistons and dust cut off.
Beware the player input bug which will create a 1gt offset if you directly update the instant line
@@Kahyxen thanks ill give it a go
Awesome!
Awesome stuff! could i ask why this is 1.14+?
The update order changed, and it's easier to place the rails.
pre 1.14 would update the bottom oberver first, then the sides. 1.14+ updates the side then bottom.
1.14+ takes into account the dirrection the player faces when placing rails.
@@Kahyxen i see, thanks!
yeah but what do i need a instant wire for?
It can be used to make dropper lines which transmit items instantly, or instant comparator wire which can send a signal strength quickly over long distances. It's also useful for making circuits with low latency, such as inputs/outputs for a redstone computer.
would love to see this concept somehow incorporated into redstone computers, making them probably 50x more powerful
has a way to make it a bit vertical?
You can use fence but only at 5 hz and lower.
you are the best bro
It's not working for me.
Are you a mobile player? It works differently for me
Are you a mobile player? It works differently for me
How could this be useful in making farm?
Ooh nice
10/10
Nice!
5:02
Are u singaporean?
Doesn't work on bedrock edition, though.
I CANT DO THE RAIL AAAAAAAAAAA
You still have to bud all the rails tho right?
Not really, each module self buds, so it tends to work it self out as you're building it. If not, sending a single update through one dirrection will prime everything.
@@Kahyxen oh nvm you are right.
i have a local server running carpet and some other mods. But the instant wire seems to be directional in this case, i don't know why. I think some mod just patches it. I have c2me, carpet extra, carpet fixes, chunky, fabric carpet, ferritecore, krypton, lazydfu, lithium, servercore and starlight. Wich one should i remove/edit?
how does one make this? also can you whip up a design that goes straight upwards
dont work anymore
It still works. Are you sure you have the rails setup right?
Telekeniesis be like: