@@RyanKingArt yeah you can just switch cameras in the timeline as long as you bind the intended one to the keyframe. No need for all the extra blender jitsu. Still really like all of your procedural material tutorials though.
Man im mostly doing models for roblox games and you are the best shader i know. So roblox studio uses fbx and obj import formats. Is there any way to have the materials, colours, lights etc. In obj a d fbx formats? It'd be very helpful
No need to create a marker first, just pressing CTRL+B creates a marker and binds it to the current camera. Thank you for your tutorials !
Ahh I didn't know that. Thanks for sharing!
@@RyanKingArt yeah you can just switch cameras in the timeline as long as you bind the intended one to the keyframe. No need for all the extra blender jitsu.
Still really like all of your procedural material tutorials though.
I like these short ways of learning, I'm able to retain knowledge.
Cool 👍
Quick and very great !
thanks
Absolute perfect timing 🎉
Cool! 👍 😎
You always are the best 🙏🙏🙏
thanks
Awesome!
man u have no idea hw ive wanted you to do this one. thank you
hope it helped! 👍
I was quire literally about to Google this, much appreciated
glad it helped!
Thanks so much
you're welcome!
Quick and concise. Thanks :)
You're welcome!
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its super useful for me, i needed some way to render a multi shot scene during night time, thanks bro!
extremely helpful, you are the best!
Thanks, glad it was helpful!
You are on top sir Thnk u so much ❤❤
Thanks very much,
You are welcome!
Fantastic. Thank you sir
Thank you, helped me so much!
glad it helped!
Love this! perfect
Thanks for these videos, super helpful
Good tip for making different camera angle in one scene. Nice
you are best
thanks
Brilliant video. Thanks for sharing. Can you morph between cameras?. IE soft motion rather than switch
Can you also duplicate those binded markers?
The hell have I've been doing for the past 4 years of Blender? I just kept moving the camera and changing the keyframe to constant 💀
Is "k" a new shortcut for keyframe, I thought it was "i". Or is it because you were over the timeline?
The vse switch is more intuitive but takes longer to setup. It should be a key frame or at least a simple python script to execute. I might write one😅
Blender me animation with texture glft ya fbx how to export please explain sir ya setting
More complicated than i expected. I assumed you could just keyframe the camera in the scene menu but that doesn't seem to be a thing 💀
Okey
Man im mostly doing models for roblox games and you are the best shader i know. So roblox studio uses fbx and obj import formats. Is there any way to have the materials, colours, lights etc. In obj a d fbx formats? It'd be very helpful
man please respond
I am ashamed to admit I have let my blender icon get digital dust and not clicked for far too long. Need to jump back into creating blends.
tactical comment :)
thanks
Ok
BUMP
👍
Please my reply sir