For Context, this Addon Only works with Transform Channel [Locaiton, Rotation, Scale] (Not Any Attribute), because in the background it is setting up Action Constraint This Addon Does Work on Object, you can actually drive things in object, it just works better in bones because when action constraint is turned on on an object, the pivot is wierd, while the same problem is not bones
Hell yeah! I wanted something like this ever since I learned Maya back last summer. I'm so happy this is a thing. Granted, some people said it only works on Rigs and transforms, but that is significantly better than what we had before. I hope it gets better over time.
got it last week, its amazing, cant believe that concept isnt default in blender, its so obvious that its soo necessary for most animations
For Context, this Addon Only works with Transform Channel [Locaiton, Rotation, Scale] (Not Any Attribute), because in the background it is setting up Action Constraint
This Addon Does Work on Object, you can actually drive things in object, it just works better in bones because when action constraint is turned on on an object, the pivot is wierd, while the same problem is not bones
Hell yeah!
I wanted something like this ever since I learned Maya back last summer.
I'm so happy this is a thing.
Granted, some people said it only works on Rigs and transforms, but that is significantly better than what we had before.
I hope it gets better over time.
This needs to be a native solution.
Very cool, hopefully this will become a standard in Blender soon
Does Set Driven key work with Blendshapes/Morphs/Shapes?
it currently works with bones
In Maya it does, hopefully this is part of the coming updates in the future for blender.
That's been in Modo(†) for like 10 years
cool, I think all 3D animation software should have this natively, but unfortunately Modo is being discontinued.
Knowing this makes it more frustrating to use Blender.
maya still best in animation as how it was for last 30 years.
or that price tag, it better damn well deliver...
Blender’s rigging tools are one of its weakest points. The devs readily admit this.
Too complicated... Idk why but open source software are always complicated
hehe 3D Software in general is Complicated hehe...
agreed - forced me to move to c4d
Welcome to any professional software kid…
@@bananaear23c4d is pay to a play and way less reliable
been waiting thiis for ever since move over from Maya!