You're a pretty good artist, I'm impressed with how quickly you drew that hand without it looking like a confusing mess, like when I try to draw hands that fast.
You should make a video explaining certain design elements of weapons that make them shine in their field of use, to help with designing fantasy weapons that might look unusual but could still have the core of a usable weapon.
Hey Skallagrim, I appreciate your knowledge and areas or expertise, this is a new sort of "area of unknown" for me. And to listen and have what seems to be an in depth understanding in any if your videos is something I thank you for.
"We don't want that." ... "Why?!~" This is why I love you guys. Also these are actually really well executed in PS. In my experience the pen tool is usually the most frustrating for, I guess, "non-artists" to acclimate to, so bravo.
+Hey2Jey Nah, Combo Bottle-Opener/Seatbelt-Cutter/Slingshot. You might ask "why do I need a seatbelt -cutter, I have a sword?" It's tacti-cool, do you need a reason?
A phallic pomel would act as q symbol of masculine power, but that isn't quite acceptable nowadays. This video is usefull for me, very usefull, because I am writing an epic fantasy novel, and I need functional weapons designs. Tnx, Skallagrim!
This has to be the most helpful, line for line tutorial i have come across. No jumps or time-lapse, very insightful for beginners (like myself) that do not touch PS all that much. Thank you and keep it up!
I work in the gaming industry in Japan, and the attitude toward weapon design here really saddens. Realism is almost avoided entirely and the more outlandish unrealistic the design the better. When every little anime girl can pick up a massive hammer 4 times their size and swing it around like a lollipop the weapons lose any real sense of strength or weight to them and all just start to feel hallow and unimpressive.
Yazuki Wolf it's a piece of fiction. You're allowed to have fun and make goofy, unrealistic designs as much as you want. Because normal weapons can be dull and boring. However, if in the right animator's hands, they(realistic weapons) can look just as cool as unrealistic ones.
Danial Yousaf it doesn't take a weapon genius to make a practical fantasy weapon people just don't want to put in the small extra bit of effort to make weapons actually usable
I don't get the spike thing being so popular... When I play games like Dark souls 2, etc... I like having just normal broadswords, katanas and so on, Having spikes on a weapon seems unpractical, unless it's a mace or flail... Although I'm by no means a weapons expert, not even close :P
there were designs of Longswords from the 15th century ( I think) where the pommel was a small spiked ball and the tips of the quillions were pointed into spikes. They were meant for when you used the pommel or when you grasped the blade and used it like a hammer. As far as I know no actual pieces exist though.
Spikes on swords are also ugly as hell. Beautiful fantasy longswords that are practical (in my opinion) would be Widow's Wail and Oathkeeper from Game of Thrones.
When designing a straight blade with out-poking features, it's easier to just design one half of it, then copy and flip horizontally/vertically. Perfect symmetry that way.
How about just picking up the drawings of the people and making a top best 5 and a top worst 5? That will be nice and you dont need a video for everyone :)
Could you make a video on spears/javelins/lances? Not sure if you have any knowledge on the subject but what makes a good one? Where should the weight balance be and where have they been used throughout history?
All of my designs are done in Autodesk 3DS MAYA. It's a professional tool with plentiful options, including textures(which I have learned only recently how to use them). In general, I prefer 3D design over anything 2D because it allows you to swiftly observe your design from multiple angles at once. Also; SKALLA GOT MAD PHOTOSHOP SKILLZ!!!
Could you perhaps make a review on Blackbeard's sword, from the 4th pirates of the Caribbean movie? And of course not the "magic" things it does, just the practicality of it's design, etc.
Please do much more of this. It's fun and kind of relaxing to watch, but it's still just as informative as your other content, if not even more practical.. Uh.. Yeah this. Please.
Skall I would like to thank you for this. I don't know why I never thought of using the pen tool to design weapons. This was very helpful thank you very much:)
man, thanks a lot for this kind of vids, it helps a lot. Even having my weapon enciclopaedias, it gets better the idea in action. Thanks again, man, keep doin' this kind of videos.
Quick tip. When you want to remove the handle on the end of the last anchor point you created, just hold the ALT key and click on the point itself. It's not required to retract the handle itself :)
When you were holding alt to bring in the handle, getting rid of the curve, it wasn't removing it completely. It's better to hold alt and click on the pen point, a little empty circle will appear next to your cursor if you are hovering over the right point. In Illustrator you can do the same thing without holding alt. Just a tip. :)
You should do a vid about some more rare weapons of today. The ones that were really only used in the middle ages. Like maces, Morning star's or a halberd. That'd be cool ty :)
There was a bladesmith I was following for a while who was talking about the use of geometry in designing historical swords. I'll see if I can find him again and share his name. He has a channel on TH-cam, as well.
One - albeit work heavy - option is to design the weapon in blender and then use a makehuman character to test how it can be held, maybe even animate some test movements. If you use that weapon in a drawing this can also inspire the pose (and of course you could do your rough composition in blender also giving you an idea of how the weapon would look in perspective).
Hey! I liked the video, as I can probably use some things you mentioned while modelling for Mount&Blade fantasy mods, but I think, that it would be much more useful if you made a video focused entirely on what NOT to do. For example, a lot of games, even those pretending to be realistic, have some very heavy weapons that would be completely unusable in real life because of their weight (e.g. those big great mauls of double-sided axes) or just because of poor chances to wound your opponent (for example, the area of impact of the axe can be too big). I know, that you are probably bombed by video commissions, but let that one take it's place in a queue. :)
If you're making sword illustrations then I suggest using Adobe Illustrator due to the vector graphics. If you're making sword photomanipulations based on other sword stocks (with layer masks and photo transformation tools) then photoshop is just for you.
No way! Thanks for this, I've got such a wonderful piece of folded steel that I'm going to start chopping up and grinding soon and this is the area I struggle with. Paint just wont cut it for the sort of design fidelity required, so before I grind it away I'll be sure to get Adobe from the pirate bay (other torrent sites are available...).
Really well done Skall. Actually doing some illustrations right now. I've always liked to add a more realistic flavor to my settings, characters and objects. Not absolutely necessary, I know, but it adds to the immersion of the viewer. Say, do you have a specific video about the criteria for a well designed sword? Thank you for the tutorial.
You can get a more symmetrical design if you draw the sword on either a vertical or horizontal axis rather than diagonally. You can rotate it afterwards. Before you add a stroke, I mean.
Go for inkscape for the basic shape, vectorial is more appropriate, you can even color code it without having to bother with pixels or resource consumption.
On the subject of blade colour, was or is it possible to make one with an unusual colour, or is that purely in the realm of high fantasy? And speaking of high fantasy, have you ever had a look at the artifact weapons of the tabletop RPG Exalted?
just found your video on dowel wielding and I see how it is unpractical and I can also see how I may be able to come up with a way for it to become practical in some situations but not very many p.s love the Channel bin learning a lot from it keep the videos coming 😃
dual wielding is not unpractical. Hollywood dualwielding is unpractical. for example, a warrior in a videogame or Film often swings one sword first, and then follows with the other Hand. thats stupid. a warrior who has a decent intellect, will attack with both at the same time. vor parry and attack at the same time. also he would nether use both weapons to parry one weapon of the opponent, because he would allow him to controll both swords.
I'm refering to where the guard dips down and almost connects with the pommel. Its essentially a d guard mixed with a crossguard. I imagine the purpose of it would be to strike with brass knuckle style. If they connected of course it would stronger. Would it need to? That depends on how thick the brass in that area is and what it'd be striking if anything at all. That being said I was more commenting on the look. That particular area just looks a little broken and stops the overall flow to my eye. Of course to each his own but that's just IMHO. I do like the little tip of the crossguard poking out in front and the overall design. Its just that one area where the nicely shaped pommel almost touches the thinner tip of the d guard. Just doesnt flow for me.
You could make a short video showcasing some of the designs people send you. You don't have to go into loads of detailed analysis, it would be interesting to see them.
Skall, would you consider to ever try to forge ya blade in a homemade forge or anything like that? I know that there are already plenty of videos like that but I think it would be interesting watching you try :)
honestly as a graphic designer myself, i'd prefer illustrator to create these images, especially because illustrator uses a vector format and therefor people the resolution is always high no matter how small a person shrinks the image. Also illustrator is designer for creating shapes and logos. I usually bring my work into Photoshop for final touches because using a brush tool with my tablet won't create annoying paths, and you can add the final "realistic" details at the end with the unique brushes Photoshop provides(or ones made by users-which I use more often than the presets)
Yeah, my soul reaper blade needs some changes. I made the mistake of having a sharp crescent moon on the pommel. But in the final form I am not sure to do. Just would be to front heavy.
***** You think blender's bad? Christ, I wanna see your reaction when trying to come to terms with Maya's UI... Not to mention the color scheme in the viewport giving me an epileptic fit every time I enter face mode...
If you are half-swording a greatsword with one hand between the two sets of quillons, where do you put your other hand; closer to the pommel or the larger set of quillons?
There is an option in Photoshop wich you can turn up for more "undo's". the more turned up the more steps you can go back with ctrl+alt+z. it's located under edit --> presets --> performance --> protocolobjects(set to max to go back up to 1000 steps) but this will take more RAM than with less objects Greetings Lukas of DenitivGaming
I have one question for *****: As a person who has expertise in both swordsmanship and firearms, do you believe that swords are still practical in modern warfare, in the world of guns? There are people saying "never bring a knife to a gun-fight", but what about swords?
I remember when I used to draw spikes on everything, and I mean everything, not just my swords but my space ships, my guns and even my buildings. I have, of course, learned now that basically all of my old designs could kill you, not just by the spikes though. :D
***** Have you tried Inkscape? I am sure Photoshop or Gimp have most the features that Inkscape does. But, with Inkscape the focus is drawing and manipulation of shapes, lines and curves. So, all the tools to do so are up front and easy to learn and use. It's a free program too, that acts as a nice aside program for specific things (has a few interesting filter effects as well in it).
If you want to design a weapon that is going to be manufactured, i'd suggest using Autodesk Inventor. It is pretty expensive (about $7000), but if you want to do a professional design, this is the way to do it. You can assign specific materials to parts of the design, and then Inventor will calculate overall weight, center of gravity and inertia matrix, so you will see how your sword will work in your hands. You can also apply force or pressure in any place on the sword's blade and test how will it bend and when it is going to break. I know that no one would spend $7000 just for fun, but if you are a mechanical engineer and work in Inventor, it's licence usually allows you to have another instance of the software on your home computer for training purposes (non commercial).
the plaque of the sword on the left of the screen in the intro thing is the same plaque used on the united cutlery Narsil. i know because i have one on my wall
There's a lot of call for more 'realism', or at least verisimilitude, in both prop design for movies and aesthetic design for games. Have you considered using your experience and understanding to provide work as a consultant for studios? I expect you'd do well. c:
I would use Illustrator for the path part, it handles vector graphics better (in my opinion) but it's way more functional, anyway you can always export it as illustrator path. It feels kind of weird though, seeing you making Photoshop tutorials lol
I really liked this video, thank you! Is there a way to either draw against a mirror in real time or to copy all the points, mirror them and combine them with the original ones (before you make it an image)?
***** are you considering procuring another zombietools blade in the future, they're bringing back their one handed longsword design, as well as bringing in a hand and a half longsword model.
If you're going to make a symmetrical weapon, I would suggest simply making a single half, duplicate the layer and flip the image. Makes your life easier.
hahahaha. While watching, I decided to look up pole arms for reference for a character of mine and what shows up but a picture of Skall with Khopesh in hand and a bunch of his swords on the floor. :)
Say you had a blade on a sword that was fairly thick in design.... would it be more efficient to just make the blade thinner and lighter or would that thing with the axe where a hole was added work?
I have a fantasy sword suggestion: the 3DMG sword from the anime Attack on Titan. all accusations of "hurr yur a weeaboo" and "its anime of course its going to be unrealistic" aside, i feel the sword *could* be useable in the circumstance its designed for.
I was just watching lotr and since i got hooked to your channel i cant control myself from analysing weapons in fantasy movies or games or whatever ... so my question would be (if you know that sword) is the uruk hai greatsword with two spikes at the end practical or just fancy looking useless fantasy stuff ... because to my mind you could use to to hook weapons or shields of your opponent
Honestly, when Skallagrim just nonchalantly drew a damn near perfect hand I was incredible impressed.
You're a pretty good artist, I'm impressed with how quickly you drew that hand without it looking like a confusing mess, like when I try to draw hands that fast.
if the guard has spikes penetrating your hand, at least the sword doesnt slip out of your hand, right? :D
It's like a cursed blade, instead of dark magic binding you to it, it's painful metal spikes!
But how can you unscrew the pommel if it's all spiky?
you don't. Your hand IS the pommel..
don't ask me how that works, I have no idea.
By the spikes
Then after about 5 minutes of fighting, your hand is all mangled and your fingers fall off and the sword inevitably falls out of your hand anyway! 😋
Damn you're good at making hands
JonScytheMan You haven't seen anything yet. ;)
You should make a video explaining certain design elements of weapons that make them shine in their field of use, to help with designing fantasy weapons that might look unusual but could still have the core of a usable weapon.
Hey Skallagrim, I appreciate your knowledge and areas or expertise, this is a new sort of "area of unknown" for me. And to listen and have what seems to be an in depth understanding in any if your videos is something I thank you for.
*****
Thanks for the positive feedback.
"We don't want that."
...
"Why?!~"
This is why I love you guys. Also these are actually really well executed in PS. In my experience the pen tool is usually the most frustrating for, I guess, "non-artists" to acclimate to, so bravo.
Thanks for the lesson. Didn't expect to learn photoshop drawing that is so much useful than actual tutorial videos.
Wouldn't a bottle opener pommle be super awesome tacti-cool?
+Hey2Jey you can't unscrew that and use it to end someone
+DonPatrono You could end a bottle cap rightly though. ^^
akahoshirezosama I...I didn't think about this
my god
could this be the solution of an age-old question?
DonPatrono
We can only hope. ^^
Maybe some swordsmith will make it happen, so brave warriors can end the terror of bottle caps everywhere. XD
+Hey2Jey Nah, Combo Bottle-Opener/Seatbelt-Cutter/Slingshot. You might ask "why do I need a seatbelt -cutter, I have a sword?" It's tacti-cool, do you need a reason?
A phallic pomel would act as q symbol of masculine power, but that isn't quite acceptable nowadays.
This video is usefull for me, very usefull, because I am writing an epic fantasy novel, and I need functional weapons designs. Tnx, Skallagrim!
Why don't you ask for his permission first?
+DayHeights maybe becaude I'm not going to copy the design of that sword?
I know I prematurely commented. Lol.
This has to be the most helpful, line for line tutorial i have come across. No jumps or time-lapse, very insightful for beginners (like myself) that do not touch PS all that much. Thank you and keep it up!
You sir, have done what every photoshop tutorial I've looked at couldn't, and that's how to use the pen tool! Thank you!
wow skall draws hands better than me and ive been drawing for years
I work in the gaming industry in Japan, and the attitude toward weapon design here really saddens. Realism is almost avoided entirely and the more outlandish unrealistic the design the better. When every little anime girl can pick up a massive hammer 4 times their size and swing it around like a lollipop the weapons lose any real sense of strength or weight to them and all just start to feel hallow and unimpressive.
+Yazuki Wolf Come to Sweden/Denmark/Norway/Finland You will find your realism
unless its junketsu no maria. swords work in that anime
Yazuki Wolf it's a piece of fiction. You're allowed to have fun and make goofy, unrealistic designs as much as you want. Because normal weapons can be dull and boring. However, if in the right animator's hands, they(realistic weapons) can look just as cool as unrealistic ones.
Danial Yousaf it doesn't take a weapon genius to make a practical fantasy weapon
people just don't want to put in the small extra bit of effort to make weapons actually usable
I don't get the spike thing being so popular...
When I play games like Dark souls 2, etc... I like having just normal broadswords, katanas and so on, Having spikes on a weapon seems unpractical, unless it's a mace or flail... Although I'm by no means a weapons expert, not even close :P
there were designs of Longswords from the 15th century ( I think) where the pommel was a small spiked ball and the tips of the quillions were pointed into spikes. They were meant for when you used the pommel or when you grasped the blade and used it like a hammer. As far as I know no actual pieces exist though.
Spikes on swords are also ugly as hell. Beautiful fantasy longswords that are practical (in my opinion) would be Widow's Wail and Oathkeeper from Game of Thrones.
yeah :P
Akilroth234 They aren't fantasy swords though, they're ultra-realistic and based off of historic designs.
+Sam Lemke *facepalm
They are fantasy swords dude. Deal with it.
When designing a straight blade with out-poking features, it's easier to just design one half of it, then copy and flip horizontally/vertically. Perfect symmetry that way.
How about just picking up the drawings of the people and making a top best 5 and a top worst 5? That will be nice and you dont need a video for everyone :)
Could you make a video on spears/javelins/lances? Not sure if you have any knowledge on the subject but what makes a good one? Where should the weight balance be and where have they been used throughout history?
You made it look so simple to use Photoshop. And THAT last piece you made holy moly that was nice.
I think it kinda' looked like the Claidheamh Mòr from TF2. If you don't know what i mean just google it.
All of my designs are done in Autodesk 3DS MAYA. It's a professional tool with plentiful options, including textures(which I have learned only recently how to use them). In general, I prefer 3D design over anything 2D because it allows you to swiftly observe your design from multiple angles at once.
Also; SKALLA GOT MAD PHOTOSHOP SKILLZ!!!
Could you perhaps make a review on Blackbeard's sword, from the 4th pirates of the Caribbean movie? And of course not the "magic" things it does, just the practicality of it's design, etc.
Thanks a lot man i'm glad i came here i want to learn more about how to make weapons and others stuffs in using photoshop...
This is just a sneaky way of teaching your audience how to use photoshop isnt it? I'm on to you buddy
You are really good at drawing hands fast.
Please do much more of this. It's fun and kind of relaxing to watch, but it's still just as informative as your other content, if not even more practical.. Uh.. Yeah this. Please.
Skall I would like to thank you for this. I don't know why I never thought of using the pen tool to design weapons. This was very helpful thank you very much:)
Very nice video, very calm and is a good change of pace to your usual videos.
Definitely entertaining to watch.
I'm so glad you included the music.
man, thanks a lot for this kind of vids, it helps a lot. Even having my weapon enciclopaedias, it gets better the idea in action.
Thanks again, man, keep doin' this kind of videos.
Quick tip. When you want to remove the handle on the end of the last anchor point you created, just hold the ALT key and click on the point itself. It's not required to retract the handle itself :)
When you were holding alt to bring in the handle, getting rid of the curve, it wasn't removing it completely. It's better to hold alt and click on the pen point, a little empty circle will appear next to your cursor if you are hovering over the right point. In Illustrator you can do the same thing without holding alt. Just a tip. :)
Mad hand drawing skillz.
//meanwhile I can draw a crooked line. ;u;)'''
I really like that music in the background. :D
Ikr satan singing
You should do a vid about some more rare weapons of today. The ones that were really only used in the middle ages. Like maces, Morning star's or a halberd. That'd be cool ty :)
There was a bladesmith I was following for a while who was talking about the use of geometry in designing historical swords. I'll see if I can find him again and share his name. He has a channel on TH-cam, as well.
One - albeit work heavy - option is to design the weapon in blender and then use a makehuman character to test how it can be held, maybe even animate some test movements. If you use that weapon in a drawing this can also inspire the pose (and of course you could do your rough composition in blender also giving you an idea of how the weapon would look in perspective).
I never thought I would be watching a Photoshop tutorial from you, awesome. XD
Hey! I liked the video, as I can probably use some things you mentioned while modelling for Mount&Blade fantasy mods, but I think, that it would be much more useful if you made a video focused entirely on what NOT to do. For example, a lot of games, even those pretending to be realistic, have some very heavy weapons that would be completely unusable in real life because of their weight (e.g. those big great mauls of double-sided axes) or just because of poor chances to wound your opponent (for example, the area of impact of the axe can be too big).
I know, that you are probably bombed by video commissions, but let that one take it's place in a queue. :)
Дмитрий Баскаков Yeah, my to-do list is loooong. But it's a good idea. :)
If you're making sword illustrations then I suggest using Adobe Illustrator due to the vector graphics. If you're making sword photomanipulations based on other sword stocks (with layer masks and photo transformation tools) then photoshop is just for you.
Hey, you should do a review of the game Chivalry, mainly the weapons. Telling us about the historical accuracy of the weapons and perhaps the combat.
You are really good! So glad I found your channel. Keep up the good work Skal!
Hey Skallagrim can you do one of those fantasy scrutinize thingies on the Frostmourne sword that the Lich King wields from Warcraft 3?
That Sword at the beginning left at the wall, gosh what a beauti..
greets from germany
wow your hand drawing is class.
No way! Thanks for this, I've got such a wonderful piece of folded steel that I'm going to start chopping up and grinding soon and this is the area I struggle with. Paint just wont cut it for the sort of design fidelity required, so before I grind it away I'll be sure to get Adobe from the pirate bay (other torrent sites are available...).
Really well done Skall.
Actually doing some illustrations right now. I've always liked to add a more realistic flavor to my settings, characters and objects. Not absolutely necessary, I know, but it adds to the immersion of the viewer.
Say, do you have a specific video about the criteria for a well designed sword?
Thank you for the tutorial.
You can get a more symmetrical design if you draw the sword on either a vertical or horizontal axis rather than diagonally. You can rotate it afterwards. Before you add a stroke, I mean.
Go for inkscape for the basic shape, vectorial is more appropriate, you can even color code it without having to bother with pixels or resource consumption.
these are some very useful photoshop info i didn't know about
Photoshop is da best! You're also really good at drawing hands
Another free alternative for vectors would be Inkscape. But the layer effects and tools of Photoshop are nicer for a fancy design.
I think creating another layer with a straight line to simply aid with symmetry might be a good idea too if you plan on it being symmetrical.
On the subject of blade colour, was or is it possible to make one with an unusual colour, or is that purely in the realm of high fantasy?
And speaking of high fantasy, have you ever had a look at the artifact weapons of the tabletop RPG Exalted?
just found your video on dowel wielding and I see how it is unpractical and I can also see how I may be able to come up with a way for it to become practical in some situations but not very many p.s love the Channel bin learning a lot from it keep the videos coming 😃
dual wielding is not unpractical. Hollywood dualwielding is unpractical. for example, a warrior in a videogame or Film often swings one sword first, and then follows with the other Hand. thats stupid. a warrior who has a decent intellect, will attack with both at the same time. vor parry and attack at the same time. also he would nether use both weapons to parry one weapon of the opponent, because he would allow him to controll both swords.
impractical*
Dowel wielding? Sounds like the Hung Sing stick form. Joking aside, I have to agree with Bladewolf on this one.
Skallagrim, I would like to know your opinion on the designs made by Weta Workshop, for movies like LOTR, Narnia...
I'm refering to where the guard dips down and almost connects with the pommel. Its essentially a d guard mixed with a crossguard. I imagine the purpose of it would be to strike with brass knuckle style. If they connected of course it would stronger. Would it need to? That depends on how thick the brass in that area is and what it'd be striking if anything at all. That being said I was more commenting on the look. That particular area just looks a little broken and stops the overall flow to my eye. Of course to each his own but that's just IMHO. I do like the little tip of the crossguard poking out in front and the overall design. Its just that one area where the nicely shaped pommel almost touches the thinner tip of the d guard. Just doesnt flow for me.
This is sorta like Bob Ross; they should give you a show on PBS.
Thx man i suck at drawing and wanted to make a fantasy design but didnt know where to go thx alot again
You could make a short video showcasing some of the designs people send you. You don't have to go into loads of detailed analysis, it would be interesting to see them.
Skall, would you consider to ever try to forge ya blade in a homemade forge or anything like that? I know that there are already plenty of videos like that but I think it would be interesting watching you try :)
Skalligram, can you do some videos on clay pidgeon shooting? I think it would be pretty dang cool.
honestly as a graphic designer myself, i'd prefer illustrator to create these images, especially because illustrator uses a vector format and therefor people the resolution is always high no matter how small a person shrinks the image. Also illustrator is designer for creating shapes and logos. I usually bring my work into Photoshop for final touches because using a brush tool with my tablet won't create annoying paths, and you can add the final "realistic" details at the end with the unique brushes Photoshop provides(or ones made by users-which I use more often than the presets)
Cara in the background "why?" I laughed so hard
and i also think the one next to the cabinet is the either limited or museum or something version of Anduril
Yeah, my soul reaper blade needs some changes. I made the mistake of having a sharp crescent moon on the pommel. But in the final form I am not sure to do. Just would be to front heavy.
Do it in blender i wana see you make 3rd weapons
make it in photoshop and just model after the sketch its a piece of cake.
do you expect him to make you a game at once? i think just a drawign sufficed for design.
curaxu
Agreed.
blender, what UI nightmare
***** You think blender's bad? Christ, I wanna see your reaction when trying to come to terms with Maya's UI... Not to mention the color scheme in the viewport giving me an epileptic fit every time I enter face mode...
Makes a video about designing weapons
Whole comment section is about hands
Those hands though...
If you are half-swording a greatsword with one hand between the two sets of quillons, where do you put your other hand; closer to the pommel or the larger set of quillons?
There is an option in Photoshop wich you can turn up for more "undo's". the more turned up the more steps you can go back with ctrl+alt+z.
it's located under edit --> presets --> performance --> protocolobjects(set to max to go back up to 1000 steps)
but this will take more RAM than with less objects
Greetings Lukas of DenitivGaming
Skallagrim, i don't know if you already done it. But i would like to watch a video of you talking about The Lord of The Rings weapons.
I have one question for *****:
As a person who has expertise in both swordsmanship and firearms, do you believe that swords are still practical in modern warfare, in the world of guns?
There are people saying "never bring a knife to a gun-fight", but what about swords?
I remember when I used to draw spikes on everything, and I mean everything, not just my swords but my space ships, my guns and even my buildings. I have, of course, learned now that basically all of my old designs could kill you, not just by the spikes though. :D
*****
Have you tried Inkscape? I am sure Photoshop or Gimp have most the features that Inkscape does. But, with Inkscape the focus is drawing and manipulation of shapes, lines and curves. So, all the tools to do so are up front and easy to learn and use. It's a free program too, that acts as a nice aside program for specific things (has a few interesting filter effects as well in it).
Cara's comment at 10:50 made me laugh. Either way, nice video. Too bad I pretty much suck at drawing and stuff like that.
If you want to design a weapon that is going to be manufactured, i'd suggest using Autodesk Inventor. It is pretty expensive (about $7000), but if you want to do a professional design, this is the way to do it. You can assign specific materials to parts of the design, and then Inventor will calculate overall weight, center of gravity and inertia matrix, so you will see how your sword will work in your hands. You can also apply force or pressure in any place on the sword's blade and test how will it bend and when it is going to break. I know that no one would spend $7000 just for fun, but if you are a mechanical engineer and work in Inventor, it's licence usually allows you to have another instance of the software on your home computer for training purposes (non commercial).
One more thing... I am not an Autodesk reseller and i don't want to sell Inventor to you :-)
the plaque of the sword on the left of the screen in the intro thing is the same plaque used on the united cutlery Narsil. i know because i have one on my wall
There's a lot of call for more 'realism', or at least verisimilitude, in both prop design for movies and aesthetic design for games. Have you considered using your experience and understanding to provide work as a consultant for studios? I expect you'd do well. c:
what i do for symetry is draw one half of whatever im drawing and then copy, paste, and reflect it, which makes it exactly symetrical
I would use Illustrator for the path part, it handles vector graphics better (in my opinion) but it's way more functional, anyway you can always export it as illustrator path. It feels kind of weird though, seeing you making Photoshop tutorials lol
Damn skall you are good at Photoshop
I know that it is an offtopic but is it a katar on the wall in the beginning? Could you make a demonstration/review on it?
I really liked this video, thank you!
Is there a way to either draw against a mirror in real time or to copy all the points, mirror them and combine them with the original ones (before you make it an image)?
I hope you can test out a badass ranseur or halberd soon.
***** are you considering procuring another zombietools blade in the future, they're bringing back their one handed longsword design, as well as bringing in a hand and a half longsword model.
If you're going to make a symmetrical weapon, I would suggest simply making a single half, duplicate the layer and flip the image. Makes your life easier.
Helpful and entertaining. Thanks!
Because I'm crazy (and as a tribute to medieval swordsmith's obsession with geometry) I like using a program called Geometer's Sketch Pad.
Drawing swords on Photoshop with Skallagrim
hahahaha. While watching, I decided to look up pole arms for reference for a character of mine and what shows up but a picture of Skall with Khopesh in hand and a bunch of his swords on the floor. :)
Who was the woman who walked in on you when you were making the dagger at the beginning?
really not that bad for drawing with mouse x3 *prefers to stick with his drawing tablet*
Say you had a blade on a sword that was fairly thick in design.... would it be more efficient to just make the blade thinner and lighter or would that thing with the axe where a hole was added work?
Any suggestions on legit drawing tablets? I would love to get my hands on one for digital illustration.
I have a fantasy sword suggestion: the 3DMG sword from the anime Attack on Titan. all accusations of "hurr yur a weeaboo" and "its anime of course its going to be unrealistic" aside, i feel the sword *could* be useable in the circumstance its designed for.
what was the background music?
I liked it.
I was just watching lotr and since i got hooked to your channel i cant control myself from analysing weapons in fantasy movies or games or whatever ... so my question would be (if you know that sword) is the uruk hai greatsword with two spikes at the end practical or just fancy looking useless fantasy stuff ... because to my mind you could use to to hook weapons or shields of your opponent
Are serrated edges on bladed weapons impractical for combat? They sure do make a weapon look nice and fancy, but are they of any benefit whatsoever?
Those hands are pretty good, especially since you seem to be drawing with a mouse!
Perhaps you can do some "speed art" Skallagrim?
what is that second sword from the bottom looks awesome, how much was it? ir where did you get it