CHANGES: rpc arguments must now be passed as strings ("call_local" rather than call_local at 31:50, as well as "any_peer" in following section) GIT REPO: github.com/devloglogan/MultiplayerFPSTutorial/tree/main
I thought my brain had expired. I updated to the new version and the new docs said NOTHING about where the call_local and any_peer arguments had gone. Thank you for restoring my sanity. Fantastic video by the way!!
@@bobiscomingforyou I think the MultiPlayerSynchronizer might help you with that, if you add AnimationPlayer:current_animation as the property. Similar to how it synchronizes the player position.
@@bobiscomingforyou Hey! Unfortunately, UPNP is not meant to be used for local multiplayer (playing on the same router) only remote multiplayer. So this method won't work if you all use the same router. Sorry for the confusion!
@@bobiscomingforyou For the record, you should still be a able to create a server and connect over the internet from what I understand, it would definitely be nice though to see what options Godot 4 has for LAN play because I miss that big time as well.
Dude, the way you go lightning fast on the video, straight to the point, is beautiful! 10/10 tutorial. This is what i call a good tutorial 👏 U deserve more subs.
its not rly a tuturial, just a showcase of what he did. it could be a tuturial for intermediate users but for beginners its too fast to know what hes doing and he doesnt rly explain it he just does it.
This tutorial is godlike. I clicked on this thinking "another long ass tutorial that probably is only the first part" and assumed that you already had all 3d an controllers. I NEVER THOUGHT that you were gonna do the WHOLE project in 1 video!!! now it amazed me cause is so short for all of the things you did. This tutorial is amazing as I could also learn things from your workflow as well. Godlike.
This is gold, man! Your 45 minutes tutorial leads to a 4 hours learning session on my end (including reading docs and such), which is amazing! Thanks for introducing us to all those features of Godot. It has probably been a lot of work putting all that together. I can only say, I want more :)
Yo real talk, we need more people like you making tutorials with insane quality such as this. I love how you do everything from scratch and cut straight to the point you are very underrated and I appreciate videos like this immensely. 👍
I cannot express how good this tutorial is. I love your style, man. 45 minutes passed like nothing. You write fast, and explain fast. I follow and understand everything without losing context or undertanding. I learned so much, so so much useful stuff. It would be too long to list how much. Useful blender shortcuts I didn't know, methods, godot features.... too much. We don't deserve you :)
straight and to the point. no silly intros, distracting personalities, MTV-style flash cutting, or loud noises. bravo! in and out and learned tons quickly as these tutorials ought to be.
I absolutely agree with the other comments, this is how you make a tutorial. Everything is made from scratch, the pace is quick yet effective, and personally I think the best part is that you verbally announce all hotkeys you are pressing as you press them. That is HUGE from the perspective of someone trying to learn. Repeatedly hearing the hotkey as you watch an action happen is the best way to memorize. Thank you so much for taking the time to make and share this video, I found it extremely helpful.
This is the genuinely and I mean it the best tutorial I have seen for multiplayer and Godot in general. You had a fast pace and didn't stay to stuck on one topic and knew when to slow down and explain something and when not too. Absolute legend.
That surprised me too. I was used to having my blender and fbx files together in my Godot project folders, knowing that Godot wouldn't care about the blender files. Then it started to import them. Surprise!
for anyone reading this, be extremely mindful of using raw .blend files in your projects! It is convenient, fast, and useful. But if either a Blender or Godot update makes changes that affects the filetypes, it breaks the integration you began to rely on. For prototyping and iteration it's good! Otherwise it is almost always better to bounce to .fbx or .gltf!
This man knows blender cause he deletes the default cube. But seriously, I’m excited to see your workflow. This must’ve taken awhile to make this tutorial, thanks
The only creator where I genuinely need to slow down the playback speed. I watch most other tutorial creators at like 1.25x minimum. This guy is perfectly straightforward and useful. I have paid money for tutorials that are useless compared to what you do in these videos. Good shit!
This is a great tutorial. EDIT: I had a question and the immediately got it answered by frickin around. It was setting the camera to the client instead of keeping it on the server. so you need to make sure the "current" is unchecked on the Camera3D.
Brutally amazing. I watched it all today and will be watching again while i put it into my project tomorrow. This is everything I could have hoped for and more!
Man when I saw the intro of the game i couldn't believe we are gunna create that whole thing in 45 mins! This was literally the best Godot tutorial i have seen. Keep it up bro you are amazing
I rarely come across tutorial that are that good that goes fast and straight to the point. we need more videos like this, man i never seen tutorials this well made. we really need more.
This is a fantastic tutorial, thank you. I realized that rotating the camera around yz instead of xy creates the feeling of stumbling around drunkenly, which I'm running with.
That you actually talk about how to connect players instead of just saying: "so yeah, once you manage your server-client connection stuff on your own..." is really helpful. Because almost no people go beyond the Godot implementation. Or it's in detail for API's like Steam's, but it's not really prototype friendly
This is a complete and really fast tutorial. You need a few hours to go through this well, but it is worth it. Thanks
ปีที่แล้ว +7
Although i have experience creating games and multiplayer stuff i really enjoyed watching this tutorial. Almost everything i expected is in there in a simple to understand form. Part 2 could be about advanced techniques like dead reckoning if it's meant to be played online and not only on a local network. Really nice!
The first lesson according to version 4, which explains and shows everything in detail! I would recommend adding it to the training materials of the Godot documentation! Thanks a lot!
@@itsPonkulz how??? to me its too god damn fast i cant change fast enough between my 2 monitor fast enough to see what currently happening and thats with 0.25 speed
I don't even use Godot, but god damn if this is not a great tutorial! Lightning fast and straight to the point! Also, that Blender macro felt like watching a speedrun, not a tutorial :D
Do you happen to know if it is a lot different in Godot3.5 or earlier version? I'm trying to ask if it's much more difficult or not if that makes this more clear.
@@shindig9000 not necessarily more difficult, just... less convenient. the synchronizer nodes do a lot of good work in reducing the boilerplate code you need to do for state updating between clients and rpcs work a little different. in 3.x rpc is a global level function where you feed a string representing the method you want to rpc, so rpc("method_name", arg1..). the fact that 4 does method_name().rpc() really does wonders for cutting down on the possible mistakes
Hey, I'm currently just remaking a game for my friends and I to play since the dev abandoned it quite a while ago, this is a great foundation, love to see what you make in the future.
I've started learning Godot a few days ago. I kept downsizing the scope of my first game, making it smaller and less fun, just to make sure I could finish it and have that crucial first sense of achievement. I had zero trouble following this! Now I feel confident that I can actually make a small co-op wave shooter to play with my friends and it'll probably take less time than the other ideas I've had, even the 2D ones. Also thanks for displaying all the keystrokes in Blender, lots of other tutorials miss that.
this video is a godsend my goodness. I had the pieces in front of me but could not for the life of me figure out how they went together, and the docs weren't helping much, whereas this made perfect sense from start to end
this is the best tutorial I have seen for multiplayer. I've tried to get multiplayer setup in the past with no luck - with this, I got a whole game together in a day. keep it up!
😂 I was thanking you for making the campfire turorial with big plans to learn the engine enough to make a first person shooter, and here you have a whole tutorial on actually making a working FPS with networking 😂😂😂😂... great stuff! I'll be sure to check this out next. 😊
I just want to say. Excellent job and pacing. your style is great for getting a good overview of the workflow for implementing specific things. I noticed on another video comment you said you tried to do "full-stack" tutorials and you've really managed to do this. Keep it up, it's great!
That backslash to continue in other line is new to me, i fell like i am seeing a speedrun lesson but its so clear that i learned a lot watching, do a isometric 3d game next
I have no plans to make a multiplayer game, but these types of tutorials have to be watched just to get a good idea of how these things work, very good tutorial 10/10
One thing to note: when I followed this tutorial, I had some flipped faces. It's an easy fix, object mode -> overlays -> face orientation to check. If there's any red faces, just extrude any planes into 3D objects, then control-N to recalculate normals. Not a huge issue for the level in the tutorial (my level had invisible faces when viewed from behind a face, but player couldn't see them), but will become an issue if anyone tries to follow this process, but make their own level. Godot discord couldn't help me, I had to ask the Blender folks.
Amazing tutorial, almost unbelievable how easy (basic) Networking has become in Godot 4! My only problem was, that I had to search for the blender3_path variable in the settings, when I finally noticed I was looking at the project instead of the editor settings.
Great tutorial video as a beginner to godot 4.0! also if you hold down Control while dragging in a node reference it`ll automatically do the @onready and variable declaration. Keep up the good work!
Believe it or not and I don't know whether it's partly because the Godot 4 devs have done such a good job with the multiplayer code as well, I think this is one of the best tutorials I've seen on making a multiplayer game code wise, credit where it's due. I think it's just because you're using proper real world examples instead of trying to talk about networking in the abstract constantly, it drove me mad trying to learn multiplayer this way for years now Godot 4 comes along with just a few lines of code and some nodes.
This IS HUGE for me. I can no longer use Roblox. As they ruined the platform, Cant use Unity. So I have to swap to Godot. This will make my game easy to make, as I wont have to sift through eons of documentation. Thank you SO MUCH!
You add the quit at 11:29 for totally normal reasons, but I just wanted to say, I found out a week or so ago by accident, when a game is running, F8 ends it. Amazing how quick and clean this is, why arent all tutors like this in Godot.
This is great, but, so packed with information 😅 It kind of contains everything but I needed to come back several times over to check on the pieces I hadn't understood how they worked yet.
CHANGES: rpc arguments must now be passed as strings ("call_local" rather than call_local at 31:50, as well as "any_peer" in following section)
GIT REPO: github.com/devloglogan/MultiplayerFPSTutorial/tree/main
I thought my brain had expired. I updated to the new version and the new docs said NOTHING about where the call_local and any_peer arguments had gone. Thank you for restoring my sanity. Fantastic video by the way!!
@@bobiscomingforyou I think the MultiPlayerSynchronizer might help you with that, if you add AnimationPlayer:current_animation as the property. Similar to how it synchronizes the player position.
@@bobiscomingforyou Layer is where the object is, the Mask setting is the layer it scans. So the Area3D now needs to have mask 2 enabled.
@@bobiscomingforyou Hey! Unfortunately, UPNP is not meant to be used for local multiplayer (playing on the same router) only remote multiplayer. So this method won't work if you all use the same router. Sorry for the confusion!
@@bobiscomingforyou For the record, you should still be a able to create a server and connect over the internet from what I understand, it would definitely be nice though to see what options Godot 4 has for LAN play because I miss that big time as well.
Dude, the way you go lightning fast on the video, straight to the point, is beautiful! 10/10 tutorial. This is what i call a good tutorial 👏
U deserve more subs.
i love randomly seeing my fellow hollow life pfps in the wild
its not rly a tuturial, just a showcase of what he did. it could be a tuturial for intermediate users but for beginners its too fast to know what hes doing and he doesnt rly explain it he just does it.
yes
This tutorial is godlike. I clicked on this thinking "another long ass tutorial that probably is only the first part" and assumed that you already had all 3d an controllers. I NEVER THOUGHT that you were gonna do the WHOLE project in 1 video!!! now it amazed me cause is so short for all of the things you did. This tutorial is amazing as I could also learn things from your workflow as well. Godlike.
The little box in the corner showing what your pressing is quite possibly the best thing I have seen a tutorial do ever.
This is gold, man! Your 45 minutes tutorial leads to a 4 hours learning session on my end (including reading docs and such), which is amazing! Thanks for introducing us to all those features of Godot. It has probably been a lot of work putting all that together. I can only say, I want more :)
Yo real talk, we need more people like you making tutorials with insane quality such as this. I love how you do everything from scratch and cut straight to the point you are very underrated and I appreciate videos like this immensely. 👍
This is one of the most impressive tutorials. Such speed and efficency. Impressed that you did an entire project in 45 mins WHILE explaining it all.
I cannot express how good this tutorial is. I love your style, man. 45 minutes passed like nothing. You write fast, and explain fast. I follow and understand everything without losing context or undertanding. I learned so much, so so much useful stuff. It would be too long to list how much. Useful blender shortcuts I didn't know, methods, godot features.... too much. We don't deserve you :)
straight and to the point. no silly intros, distracting personalities, MTV-style flash cutting, or loud noises. bravo! in and out and learned tons quickly as these tutorials ought to be.
it helps that his voice isn't annoying, doesn't have an accent, and has the mic volume turned up
i watched this in 1.5x speed and it was perfect
@@kahwigulum ??? they have an accent
@@ChrisD__ They mean a non-native accent, which makes the language harder to parse for listeners.
@@MoogieSRO what is a non native accent
@@MoogieSRO what is "native"? he has a pretty clear accent to me
I absolutely agree with the other comments, this is how you make a tutorial. Everything is made from scratch, the pace is quick yet effective, and personally I think the best part is that you verbally announce all hotkeys you are pressing as you press them. That is HUGE from the perspective of someone trying to learn. Repeatedly hearing the hotkey as you watch an action happen is the best way to memorize. Thank you so much for taking the time to make and share this video, I found it extremely helpful.
agreed
This is the genuinely and I mean it the best tutorial I have seen for multiplayer and Godot in general. You had a fast pace and didn't stay to stuck on one topic and knew when to slow down and explain something and when not too. Absolute legend.
No playlist of 10 minute videos Parts 1-12, no "download these starter files." You cover it all end-to-end, quickly and completely. Amazing job!
Direct import from Blender? That's brilliant, I'm genuinely surprised that a feature like that was added only in version 4
It's the best. Love just going to edit my projects blend file and not having to reimport anything manually.
@@DevLogLogan On that topic, I noticed the material overrides are reset when you edit the blend file. Is there a way to prevent that?
it kinda stopped working. unless someone knows different
That surprised me too. I was used to having my blender and fbx files together in my Godot project folders, knowing that Godot wouldn't care about the blender files. Then it started to import them. Surprise!
for anyone reading this, be extremely mindful of using raw .blend files in your projects! It is convenient, fast, and useful. But if either a Blender or Godot update makes changes that affects the filetypes, it breaks the integration you began to rely on.
For prototyping and iteration it's good!
Otherwise it is almost always better to bounce to .fbx or .gltf!
I love you don't waste people's time with unnecessary talk you directly go in .
This man knows blender cause he deletes the default cube. But seriously, I’m excited to see your workflow. This must’ve taken awhile to make this tutorial, thanks
...and then puts it back. Blender 101
I virtually never leave comments but I just want to say this is maybe the best tutorial I have ever seen for anything on youtube. Good job, genuinely.
The only creator where I genuinely need to slow down the playback speed. I watch most other tutorial creators at like 1.25x minimum. This guy is perfectly straightforward and useful. I have paid money for tutorials that are useless compared to what you do in these videos.
Good shit!
The amount of knowledge that this man throws in 45 minutes is INSANE. Thanks!
This is a great tutorial. EDIT: I had a question and the immediately got it answered by frickin around. It was setting the camera to the client instead of keeping it on the server. so you need to make sure the "current" is unchecked on the Camera3D.
Thanks!
just saved me arse brother
Brutally amazing. I watched it all today and will be watching again while i put it into my project tomorrow.
This is everything I could have hoped for and more!
Man when I saw the intro of the game i couldn't believe we are gunna create that whole thing in 45 mins! This was literally the best Godot tutorial i have seen. Keep it up bro you are amazing
I rarely come across tutorial that are that good that goes fast and straight to the point. we need more videos like this, man i never seen tutorials this well made. we really need more.
This is a fantastic tutorial, thank you. I realized that rotating the camera around yz instead of xy creates the feeling of stumbling around drunkenly, which I'm running with.
That you actually talk about how to connect players instead of just saying: "so yeah, once you manage your server-client connection stuff on your own..." is really helpful. Because almost no people go beyond the Godot implementation. Or it's in detail for API's like Steam's, but it's not really prototype friendly
I wish other ppl do the tutorials the way you do, man! Straight to the point, no redundacy, no useless waste of time.
Your style of making tutorials deserves an award. This is gold!
i love the speedrunning element in this tutorial 😂
(10/10 commentary was easy to follow)
This is a complete and really fast tutorial. You need a few hours to go through this well, but it is worth it. Thanks
Although i have experience creating games and multiplayer stuff i really enjoyed watching this tutorial. Almost everything i expected is in there in a simple to understand form. Part 2 could be about advanced techniques like dead reckoning if it's meant to be played online and not only on a local network. Really nice!
can u suggest me a tut to do that pls
The first lesson according to version 4, which explains and shows everything in detail! I would recommend adding it to the training materials of the Godot documentation! Thanks a lot!
Whoa, I gotta learn how to use Blender asap! Thanks for making this tutorial :)
You're quite welcome, Emi! Thanks for all you do for Godot and the community. :)
I actually learned Blender using this tutorial :D
@@itsPonkulz how??? to me its too god damn fast i cant change fast enough between my 2 monitor fast enough to see what currently happening and thats with 0.25 speed
I don't even use Godot, but god damn if this is not a great tutorial! Lightning fast and straight to the point! Also, that Blender macro felt like watching a speedrun, not a tutorial :D
always wanted to make a multiplayer in godot but it never worked right because it was too complex. now with godot 4 its so easy: you are the goat!!!
good lord the multiplayer tools in 4 are nice. those synchronizer and spawner nodes are so convenient
Do you happen to know if it is a lot different in Godot3.5 or earlier version?
I'm trying to ask if it's much more difficult or not if that makes this more clear.
@@shindig9000 not necessarily more difficult, just... less convenient. the synchronizer nodes do a lot of good work in reducing the boilerplate code you need to do for state updating between clients and rpcs work a little different. in 3.x rpc is a global level function where you feed a string representing the method you want to rpc, so rpc("method_name", arg1..). the fact that 4 does method_name().rpc() really does wonders for cutting down on the possible mistakes
Hey, I'm currently just remaking a game for my friends and I to play since the dev abandoned it quite a while ago, this is a great foundation, love to see what you make in the future.
Loving your videos - it's exactly the kind of info in the kind of format I'm looking for. I can't believe Godot makes networking that easy.
I've started learning Godot a few days ago. I kept downsizing the scope of my first game, making it smaller and less fun, just to make sure I could finish it and have that crucial first sense of achievement.
I had zero trouble following this! Now I feel confident that I can actually make a small co-op wave shooter to play with my friends and it'll probably take less time than the other ideas I've had, even the 2D ones.
Also thanks for displaying all the keystrokes in Blender, lots of other tutorials miss that.
I can't adequately convey my gratitude for your content. Your delivery is exceptional, blending speed and clarity in a way that few can achieve.
this video is a godsend my goodness. I had the pieces in front of me but could not for the life of me figure out how they went together, and the docs weren't helping much, whereas this made perfect sense from start to end
what this guy did in blender in 10 seconds was better than what i did in blender in my entire life lol
Awesome tutorial! Having written a handful of very nooby games for my kid with Godot (so I already knew the basics) this was a joy to follow :)
Can't express how appreciative I am of your content. Excellent delivery, quick and clear is a combo most can't nail.
The clicking noises are so satisfying
this is the best tutorial I have seen for multiplayer. I've tried to get multiplayer setup in the past with no luck - with this, I got a whole game together in a day. keep it up!
😂 I was thanking you for making the campfire turorial with big plans to learn the engine enough to make a first person shooter, and here you have a whole tutorial on actually making a working FPS with networking 😂😂😂😂... great stuff! I'll be sure to check this out next. 😊
bro anyone that can follow this tutorial without rewinding 60000 times is literally super human
I had no idea you could just drag a node into your code. Thank you for that, it's going to save so much time.
I just want to say. Excellent job and pacing. your style is great for getting a good overview of the workflow for implementing specific things.
I noticed on another video comment you said you tried to do "full-stack" tutorials and you've really managed to do this. Keep it up, it's great!
I fucking love you. This tutorial is so beautiful and MARGINS easier than unity. I love you so much
That backslash to continue in other line is new to me, i fell like i am seeing a speedrun lesson but its so clear that i learned a lot watching, do a isometric 3d game next
this is a great tutorial i have been using godot for about 2 years but only 2d. i wanted to get into 3d and this was the perfect tutorial 👍
that's a ton of useful information in a single video :D thanks!
i'm more of a unity person, but i'm sure the concepts will come in handy.
still a unity fan?
I have no plans to make a multiplayer game, but these types of tutorials have to be watched just to get a good idea of how these things work, very good tutorial 10/10
should do one with server authoratative movement, clientside prediction and server reconcilliation
I love your way of explaining, super fast but to the point and incremental. You have a new subscriber 😄
Sir, why are you such a legend? Please make more tutorials like this. Please.
One of the best tuts Ive ever seen. Love the planning that went into this allowing you to be straight to the point. Great work. :)
Amazing tutorial, had no idea about Godot and Blender but thanks to you now I do. Made a sword instead of a pistol and everything works like a charm!!
The guy speedruns game dev. Love this so much!
me: "Oh! that's just 45 min tutorial. nice, I'm gonna follow it quick"
* *proceed to take more than 20 min on first time stamp* *
I haven't used Godot yet, this is some of the simplest network synchronization I've ever seen. Super eager to try it out now!
One thing to note: when I followed this tutorial, I had some flipped faces. It's an easy fix, object mode -> overlays -> face orientation to check. If there's any red faces, just extrude any planes into 3D objects, then control-N to recalculate normals.
Not a huge issue for the level in the tutorial (my level had invisible faces when viewed from behind a face, but player couldn't see them), but will become an issue if anyone tries to follow this process, but make their own level. Godot discord couldn't help me, I had to ask the Blender folks.
Sheesh... My head is still spinning for how lightning fast you are there!
Amazing tutorial, almost unbelievable how easy (basic) Networking has become in Godot 4!
My only problem was, that I had to search for the blender3_path variable in the settings, when I finally noticed I was looking at the project instead of the editor settings.
This is easy... Suspiciously so...
HEY WORKS FOR ME!!! Thank you for the tutorial
is it me or did i have to watch it at 0.5 speed it was kinda fast but good tutorial this deserves more views i learnt a lot from it
I got a multiplayer game up and running super quick thanks to you.
Great tutorial video as a beginner to godot 4.0! also if you hold down Control while dragging in a node reference it`ll automatically do the @onready and variable declaration. Keep up the good work!
this is the best Online Multiplayer tutorial I've ever seen
Very good tutorial.
Nice to see huge improvements in Godot 4 multiplayer API.
Believe it or not and I don't know whether it's partly because the Godot 4 devs have done such a good job with the multiplayer code as well, I think this is one of the best tutorials I've seen on making a multiplayer game code wise, credit where it's due. I think it's just because you're using proper real world examples instead of trying to talk about networking in the abstract constantly, it drove me mad trying to learn multiplayer this way for years now Godot 4 comes along with just a few lines of code and some nodes.
I like the condensed no fuzz style. Great reference video.
This IS HUGE for me. I can no longer use Roblox. As they ruined the platform, Cant use Unity. So I have to swap to Godot. This will make my game easy to make, as I wont have to sift through eons of documentation. Thank you SO MUCH!
same here im moving from roblox but still need multiplayer
I came here for a Godot Tutorial... I left with blender knowledge! Love it!!!!!
You add the quit at 11:29 for totally normal reasons, but I just wanted to say, I found out a week or so ago by accident, when a game is running, F8 ends it.
Amazing how quick and clean this is, why arent all tutors like this in Godot.
WOW! This tutorial is just perfect. Easy to understand and fast. Thank you, buddy.
Yes! YES! This is exactly what I've been looking for! Thank you!
Multi-player programming is like whole different puzzle to solve.
little tips about the muzzle flash part, you can call the particle function and property from the pistol animation adding key in the animation track
Great videos! Condensed and packed with lots of goodies. Keep up the good work!
This video has been infinitely helpful for me in building my project. Thank you!
Finally someone that moves as a nice pace, this is great! Fantastic Tutorial!! :D Thank you!
Thank you for the tutorial, I like the way you explain, it is fast and easy to understand.
i love this tutorial, nice and fast no beating around the bush or needles expose.
No you didn't ! A complete tutorial for making a multiplayer FPS, thank you man and good work.
This is great, but, so packed with information 😅 It kind of contains everything but I needed to come back several times over to check on the pieces I hadn't understood how they worked yet.
This is a very good starting point for this kind of game! Thank you!
Thanks for your amazing tutorial ! I would love to see more examples tutorials like this !
Your speed for a tutorial is amazing!
i tried it in blender 4 and it worked well
Wtf? this man know everything about this engine and is soo straught forward.
Holy sh*t dude, you're like master level programming.
We live a generation where you can make a simple multiplayer game prototype in 45 minutes... pretty mind-blowing.
Man Godot has come a long way!
I was having so much problems with the damage over the net, Thanks a lot!
Thanks for taking the time to make these great tutorials. 👍
Amazing video, I like how clear and comprehensive it is!
Beautiful tutorial. On point and does not waste my time at all unlike others. Thank you!
Best of the best👏👏👏Subscribed!
I just got into godot transfering from unity, appreciate the tutorial im gonna try integrate this into my survival game
This guy is a master at blender shortcuts