Jeff is a legend and will always be one. When I was still in secondary school (mid 80's)and there was some money raising event going on that was being promoted heavily by Blue Peter, me and my two best mates wanted to take part, so we decided to play computer games non-stop for 24 hours during the school Saturday open day and into Sunday. We figured we'd need plenty of games for this endeavour, so we wrote letters to a few of the companies asking for copies of their games. Not only did Jeff's mum write us a letter back, they included a copy of every game they had done at that point in time and also included a few quid for our cause. I have never forgotten that simple act of kindness. Jeff you and your mum are legends forever. Thank you. We alongside the C64 had a couple of BBC micros with games like Planetoid and Sabre wulf as well. Polybius is cracking fun and highly recommended. Thank you for the video.
My claim to fame, LoL, is I once saw Yak the Hairy at a computer show in Olympia way back in the late 80s. He's a legend! Ancipital I seem to remember a type in version of one level from a magazine? Could be wrong - long time ago.
I disassembled the Revenge of the Mutant Camels when I was 17 years old and found there is cheat mode if you type "goats" in the intro screen and you can jump levels using the space bar :-)
I've always been a keen follower of Jeff's games back from the days of the Vic-20 with the stunning Matrix which was imo better than the C64 to his current output on the PC. The brilliant and updated Gridrunner to his current shooter Moose Life. I wish he'd do an updated Defender game again, I'd assume it might happen at some point.
Mama Llama was in Zzap Issue 1, at the same time Minter had his column in the magazine. He positioned himself in a different space, it wasn’t exactly so valuable or unique after all. many of the games were poor derivative versions of games elsewhere and were ridiculously hard, or by design unplayable. His brand didn’t appeal to me then, and it doesn’t now. i appreciate your video as a well produced play through so we don’t have to.
Attack of the Mutant Camels - I know this may seem petty, but I never liked this game simply for the fact that it used camels instead of AT-ATs. I have no particular affection for livestock and using them in place of machines was an instant turnoff for me. I disliked many of his other games for the same reason. Hovver Bovver - I almost liked this game, but the stupid dog was ALWAYS what ended my games. Every single time it would get in front of me and I'd end up accidentally hitting it with the mower. ARGH!
@@2000DC I can understand if he wanted to make the dog limited use so that you can't rely on it all the time, but I'd rather have it wander around randomly, instead of always trying to get in your way.
Are you joking jeff coded space invaders on a 1k zx80 ,when you can do that come back and comment I was his friend back when he first started he was amazing at coding ,you seem to have confused coding at the time back then with game programming that came later with big software teams each working on separate parts of a game
@@spud1252 Without wishing to sound an obnoxious prat, I am a C64 coder myself - check out my YT channel. I think if you were his friend you can't really comment objectively on his coding abilities. I would say not one of his games was close to the finesse shown by his contemporary, the late, great Archer Maclean, in Dropzone.
Jeff is a legend and will always be one. When I was still in secondary school (mid 80's)and there was some money raising event going on that was being promoted heavily by Blue Peter, me and my two best mates wanted to take part, so we decided to play computer games non-stop for 24 hours during the school Saturday open day and into Sunday. We figured we'd need plenty of games for this endeavour, so we wrote letters to a few of the companies asking for copies of their games. Not only did Jeff's mum write us a letter back, they included a copy of every game they had done at that point in time and also included a few quid for our cause. I have never forgotten that simple act of kindness. Jeff you and your mum are legends forever. Thank you. We alongside the C64 had a couple of BBC micros with games like Planetoid and Sabre wulf as well. Polybius is cracking fun and highly recommended. Thank you for the video.
What a great story, thanks for sharing!
My claim to fame, LoL, is I once saw Yak the Hairy at a computer show in Olympia way back in the late 80s.
He's a legend!
Ancipital I seem to remember a type in version of one level from a magazine?
Could be wrong - long time ago.
Great channel! Very happy to have found it mate 😃👍
Thanks, glad you enjoy it! 👍
I disassembled the Revenge of the Mutant Camels when I was 17 years old and found there is cheat mode if you type "goats" in the intro screen and you can jump levels using the space bar :-)
I'll need to give that a try!
Great watch buddy. Really enjoyed this one and some brilliant games I'll need to give a go 🏴👌😎
Thanks Stewie, you'll have fun with them 👍
@@2000DC love recommendations like this, ones I've never played and on the good old micros 🏴😀🍺
@@StewiesRetroGaming Check out Matrix on the Vic-20, brutal but way better than the C64 version 👍
The vic20 versions of these games feel different as they draw the graphics differently, so the hit detection is sometimes better on it.
Metagalactic Llamas was more playable on the VIC-20. The smaller screen meant the game play was easier and less frustrating.
I've always been a keen follower of Jeff's games back from the days of the Vic-20 with the stunning Matrix which was imo better than the C64 to his current output on the PC. The brilliant and updated Gridrunner to his current shooter Moose Life.
I wish he'd do an updated Defender game again, I'd assume it might happen at some point.
We can hope, until then we can always play Resogun on the PS4 or Vita.
Interesting ideas. Thanks.
I met Jeff once
Mama Llama was in Zzap Issue 1, at the same time Minter had his column in the magazine. He positioned himself in a different space, it wasn’t exactly so valuable or unique after all. many of the games were poor derivative versions of games elsewhere and were ridiculously hard, or by design unplayable. His brand didn’t appeal to me then, and it doesn’t now. i appreciate your video as a well produced play through so we don’t have to.
While I'm a fan of his work, I think it's telling that the games rarely feature in top 50 or 100 lists of C64 games.
Polybius? hu?
th-cam.com/video/f2_99AzjlrU/w-d-xo.html
He made his interpretation of what the mythical Polybius game might look like.
Attack of the Mutant Camels - I know this may seem petty, but I never liked this game simply for the fact that it used camels instead of AT-ATs. I have no particular affection for livestock and using them in place of machines was an instant turnoff for me. I disliked many of his other games for the same reason.
Hovver Bovver - I almost liked this game, but the stupid dog was ALWAYS what ended my games. Every single time it would get in front of me and I'd end up accidentally hitting it with the mower. ARGH!
The dog does get annoying, it really needs a mechanic to refill the meter on it
@@2000DC I can understand if he wanted to make the dog limited use so that you can't rely on it all the time, but I'd rather have it wander around randomly, instead of always trying to get in your way.
He was an average coder and hideous graphician, and his games have not stood the test of time well.
The branding is important, eh. He's a proper character,but I didn't play his games for too long.
Are you joking jeff coded space invaders on a 1k zx80 ,when you can do that come back and comment
I was his friend back when he first started he was amazing at coding ,you seem to have confused coding at the time back then with game programming that came later with big software teams each working on separate parts of a game
@@spud1252 Without wishing to sound an obnoxious prat, I am a C64 coder myself - check out my YT channel. I think if you were his friend you can't really comment objectively on his coding abilities. I would say not one of his games was close to the finesse shown by his contemporary, the late, great Archer Maclean, in Dropzone.