@@nosoupforyou8202 What's crazy is Saga is -- in my opinion -- the easiest start in the game lol. Free parrot gun, 3 very fertile farms right next to you so ez economy if you turtle for a bit (my highest turn income was 71k), and a blacksmith in the south. The hardest part is conquering Kyushu and after that it's the tedium of the AI never catching up technologically, and getting to Mushashi without a naval invasion. I just won a 166 turn Saga campaign and only lost 1 land battle in the entire campaign. I gave up on actually fighting the battles for the last 20 turns. They were still mostly recruiting levy troops and wooden canons... over 160 turns in! I had Armstrong guns before turn 50. I didn't even get the modern riles tech until the last 10 turns. Turned out I didn't even need it. That entire campaign was a slaughterfest for my artillery. I am a bit annoyed that I never got to test my military might against higher tech units though.
@@Pegarexucorn from my experience , saga is very in the start like everything you said ( even you have good income from trading with western ) , focus secure all areas around me was my first object , friend with satsuma ? Hell nah , then after take 2 small islands near by saga to increase extra income , I built at least 2 fleets full of iron armor ( 1 of my fleet have warrior class destroyed many ships ) moved along side with my land armies marching to the east until nothing on the map but after AI keep sending fleet to landing my home base I was like “you know what Imma build more ship to smash you” to protect any incoming D-day on my home base . Not gonna lie , elite infantry and forgeiner troops are the beast in every battles I played
Shogun 2 really was an example of CA at their best. Actually being able to observe the roads to predict where the reinforcements would logically come from. It always disappoints me that CA tries to lump this in with the saga trash.
You have to separate Shogun 2 and Fall of the samurai, they aren't even remotely similar in how they play. Units don't even speak Japanese in fall of the samurai
Why would they, once they got exposed to the glorious U.S. of A? Thousands of years of culture? Into the garbage it goes. Freedom and Big Macs for everyone. *Freedom not guaranteed.
I had a Katana Samurai unit get over 900 kills in a defensive siege by sending it around the outside to attack the enemy in the back while they were climbing the walls.
Shogun feels like one of the only games you can pull that off. If you did that in Rome, Med or Warhammer you'd normally get swarmed by a million other regiments lol
@@DIY_Miraclethe garrison light cav are the worst units an enemy bot army can face. That and Slavic bows with a replenishment ammo mod as well as the scattershot slingers. Jesus they do yeet low armor units.
Once, playing TW: Medieval II, I fought the initial Mongol invasion in a SIX HOUR battle. Though I destroyed their incoming waves time and again, they refused to break. I had one unit of Varangians that made over 2,000 kills, although only two Varangians actually survived to the battle's end. Epic!
Daimyo honor loss from looting caps out at -3 and you can get +3 by establishing vassals so if you manage it carefully you can zero out the penalty, maintain high honor (by buffing it with retainers and skills) and loot the entire map. Eventually you will have enough koku to use agents to buy off every enemy who comes near you and then you can stomp clans out with their own stacks.
A word of warning from an experience I’ve had on that map: if the AI is a bit more awake and has some halfway okay rifle units they can reach the position the cannons were in from the walls. If that happens you can redeploy to the smaller sloped hill to the east. That hill also elevates your infantry high enough that if they’re quality they can easily win in a shooting match against docked enemy infantry as they’re firing with a slight height advantage.
This makes me hunger for a TW game that spanned 1840 to 1880 with an Empire style scope for the map. Got the Mexican US war, Crimean war, This war, the US civil war, the Franco Prussian war, The Anglo Zulu war, and Indian Rebellion. So many conflicts that could become expansions and get more detail. That'd be awesome.
My record for kills in this game was an imported matchlock ashigaru unit with 1700 kills in an insane defensive siege against four attacking Mori armies as the Otomo. I think I may have been using Weierstrauss’ unit pack mod, though, and I know the castle I was defending was from Strongholds of the Samurai. The map was laid out such that all the attackers had to be funneled through a single bridge to reach the inner keep, and that bridge was flanked by a wall, upon which I rotated my matchlock units while my spearmen kept them pinned down. I could never have achieved those results in a normal vanilla game, but it was still incredible.
The highest kills I've ever managed with 1 unit was believe it or not, it was a Yari Ki during a siege which I used to charge into Climbing units, the units broke really fast so it ran them all down, by the end of it, it managed to get 1000 Kills.
Had one ashigaru with teppo getting almost 1000 kills in one battle. They had an accuracy upgrade and was standing on the wall while under them spear ashigaru was holding the line.
A little bit ago I had 2 Uesugi warrior monks get 950 and 850 kills by crunching an enemy reinforcement army against the border in a siege battle, very similar to this battle. Using battle cry and whistle shot they got wrecked pretty bad
This really was a disaster battle for the enemy, nothing they had could do much of anything against the line of guns except for the Shogetai, but even they couldn't to much against the well prepared ambush. Definitely a disaster battle for the AI and not Legend.
If the AI had been a player, they could have used the other troops as meat shields for the shogitai to allow them to rush in and prevent flanking fire. Pretty much a certain loss even so, but the shogitai would have had a chance to fight. The same applies to yari kachi, they too would have benefited from the levy infantry serving as meat shields. Yari kachi has the additional benefit of having access to rapid advance which would have aided to keep exposure to minimum after the first volleys were absorbed by the levy infantry.
@@bg3622 That, too, but I kept the presumption that as Legend had both local missile superiority and high ground, he could have forced the reinforcement fight before the castle troops could arrive by pushing out towards the reinforcements. Certainly much less neat and successful fight than what eventuated, but not a sandwich. The reinforcements spawn in a relatively bad position and aren't easily prepared for immediate contact, not that it would apply to AI commanded units anyway.
Man, this reminds me of a battle I played yesterday, where 4 Yugekitai held a whole army off in a mountain pass, while the rest of the force fought a second army. You get the enemy in any kind of tight space where they can't move fast, and every volley kills 30-40 men.
I hope the game goes on sale again soon, I just missed out on it. I had an old "Gold Edition" or something that included Rise of the Samurai, Fall of the Samurai, and the base game, but I guess at some point they split FotS off into its own thing. Ah, CA, please change as quickly as possible.
This was an awesome battle to see. In my own Saga campaign, I also used that lovely hill to rain artillery down upon my enemies. I really wanna know why the hell this guy did not take over Kyushu before moving on to the mainland tho. Like, look at those rebellions, my god.
One thing to note with sharpshooters: They can fire from woods without revealing themselves. There's a lot of cheese potential with this unit. They're also great at shooting at infantry docked at the walls, since they outrange most infantry.
Yesterday, a battle i fought the PC predicted a loss as well, but i fought it and my army lost barely any health AT ALL. All-Hero armies are damn powerful, even with the low-moral Skaven. On another battle, weirdly, i got told a total defeat, unless i bought exactly 4 "The Menace below"s... 5 would be a loss again... Total War Warhammer 3 doing crazy stuff... Though i think i remember seeing the same happening in one of your videos once too, Legend...
Auto resolve has always been bad for hero and single entity armies. Even if you win the auto resolve, it'll nuke the hp of all the hero units by 40-90% The menace below switching from victory to defeat after adding more uses has been a bug since the faction launched in wh2 as well.
Warhammer as the worse prediction over all some races are always determined to win it does stupid stuff all the time, back in the day if you where playing skaven you had to play every single combat since they always told you it a lose yet you destroy them
I had a similar scenario on this exact map, though with a second reinforcing army: one spawning at the bottom of the hill road and the other at the top on the flat ground behind the camp. I was able to rush the downhill road with 3 us marines, which held the first army alone while the rest of my army hit the units spawning on the flats. A single marine unit racked up 3,500 kills in that battle with barely 1/3 casualties.
I can already, with decent certainty, say that Legend predicted very well the direction where reinforcements are coming from. However, I would really love to see us both fail and have a catastrophic need to reposition his troops, but.... nah. We both know and I bet most of the seasoned S2 players know too that we are correct. Right now, I'd love to play some FotS, but I know I'd be bored in an hour or two. Still, nice memories and watching this one is worth my time. Immedit: A little bit different positioning that I would've chosen, but I'm certain this will work too. Close to 8mins I would've moved that one unit close to the edge of the map a bit forward to fire, but no real harm done. And yeah, that awesome hill position makes (especially AI) defender's position insanely difficult. It means the fortress is practically useless and at best one can hope to win in melee on the victory point. This map is garbage in that sense. (And AI can't use that position, which makes it defendable.)
hey legend thank you for these videos ive been sick so watching this is an excellent way to rest. Also its much easier to drift off to sleep when watching your videos because of no crazy sound effects or anything, it's usually very hard for me to go to sleep otherwise
Really this is the fault of the castle architect. Who thought it was a great idea to build their fortification next to the king of all hills? Battles like this make me wish the game allowed the enemy to surrender.
I think at this point, is it safe to say that Legend has officially earned the title "Hill Man"? Cause his love for high grounds (hill being the case) is contagious 😂.
FYI legend the daimyo honour and looting are totally compatable. Daimyo honour starts at 3 and go down by up to 3 if you loot (1 per city) so beyond 3 you can loot without penalty. You can get up to 3 honour by having the daimyos army win heroic victorys (fairly easy, especially if you cheese/deliberately remove units to make a fight "harder"). You can get a further 3 honour by establishing 3 vassals. This can be useful anyway if you do it in shitty provinces, although it does prevent you looting those cities. You can always reclaim them later :D You can also get some honour from research (1 or 2 honour?), 1 honour from general skills. There are random retainers (and the daimyos wife) that can give honour but that is more difficult. Is a daimyo gets an honour retainer as an option that is a good choice to take. The easy method is to loot 3 cities while also getting 3 heroic victories and you are fine. Anything more than 3 is not necessary, although it does go up to 6 (gives you +10 diplomacy per honour above 3). Once realm divide hits this is meaningless, so if you havent by then you should immediately start looting. 50k a city is waaaay too good to give up. You can also establish 3 vassals to make at 6 honour.
I've seen single entity WH2 units get over 2500 casualties in a battle and even a melee infantry rack up as much as 900 casualties before the battle is over (on hard, not VH). I've also gotten as much as 700 casualties with a single unit of cavalry before the end of a battle in Fall of the Samurai. Oh units can easily rack up kills in the chase part after you won so I think its only fair to talk about before the chase sequence or cavalry looks much better than it actually is. To see infantry in this game get 800 casualties is quite impressive.
For this map I usually take the right side hill. Its not as good as the main hill, but the main hill has an issue where if a unit like sharpshooters is on the wall, they might be able to shoot you. The right side allows you a direct shot to the castle gate so you can destroy reinforcements
I had a fort defense vs Tsu yesterday where a unit of rank 4 line infantry on the walls had 1235 kills and another had over 800. Others had hundreds. I lost two veteran yari ashigaru and one unit of line infantry, but defeated a huge army.
If you want to artifically get a huge kill count for yari ash, on a siege map place them at a gate the enemy will rout through in yari wall. Or in the corner they will rout to.
btw leaving some garrison instead of having a no taxed province for a turn is actually better financed wise . mid to late game tho . the levy inf is 92 or 82 gold and you will need 3 to 5 depending of your technology honor and building. so having a build up settlements that gives you 2k to 4k taxed for a turn will you give more money .
Not really a disaster battle... I've fought pretty much the same battle on the same map and put the cannons on that same hill. Guy is probably just a newer player because that campaign is a disaster.
I thought guard mode doesn't matter in terms of units rotating and moving forward to hit targets out of range? It only means they want charge after fleeing units they just fought. Especially if not in a locked formation.
My royal marines have 122 accuracey 💀Never got to use them unfortunately. I was waiting for the AI to recruit something other than levys, wooden canons, and line infantry. Never happened though. 166 turns in and I'm facing early game units lol.
Not really disaster battle, but kind of disaster campaign xD Being so broke, that you sell military access xD Also, who build this castle near a higher ground xD
whoever built that castle with those bluffs overlooking was an idiot, at the very least it could've been made into a fortified bastion to help, from that hill alone a good artillery battery could cover such a large area
The AI is so incredibly braindead in Shogun 2. Especially in FotS, the odds need to be so incredibly stacked against you for a battle to be difficult, and the AI is such a bad judge of how much force it needs to beat you, that I'm not sure I've lost a single land battle in it yet (yeah, I probably should play on a higher difficulty).
Yea, the mechanics are too simplified and they're over to quickly. Shame too, I really like the magic, unit variety and RPG elements of Warhammer. If CA hadn't been lazy and refined the mechanics from Shogun 2 - rather than do away with them - as a base everything else Warhammer could have been so awesome!
Legend, one question. You have said that the IA may attempt to sally out. But I have never seen that before. I trust you when you say it but its something I never experienced in my gameplays.
The ai will sally out and take down your unprotected artillery even if it means losing half of the unit in the process. Usually player artilleries are protected by other units so AI never bothered
Thank you for your answers but I have to say it. I have nearly 1 thousand hours of gameplay in Shogun 2 and never saw an AI sally out. Always took my archers near the walls alone to annhilate the defenders. I highly doubt that I will see such feat from the AI but it is good to know that it might be possible to happen.
@@Iacobus90 it’s happened to me my archers were surrounding the city and I left them out in the open and the 2 enemy generals sallied out. I bet u can cheese the ai too
Worst siege map for defenders, the attackers on the east side have two elevated hills that they can just rain down fire on the settlement and cannons can be level with the top level.
Yes, though it due less in part to the canister itself and more due to the fact that artillery tends to target the extreme left or right side of every unit. This tends to reduce its efficacy significantly. You'll note the same issue exists with Gatling guns as well.
@@righteousham thing is, i've seen units blob inside castles, and normal cannon would result in some 40-50 guys killed, while the canister would get waaay less, around 20-30. personally i just dont bother with it anymore. it was better implemented, and i can't believe i'm going to say this, in empire and napoleon. with it being used for short range devastating firepower
Just you two. Seemed to work just fine for me with my 80 accuracy Armstrong guns. Doesn't matter if they target the leftmost or rightmost part of a unit if they're all blobbed together which the AI tends to do. Have you tried buffing your artillery? Maybe with low ass accuracy it sucks, but I always go for a gunsmith and firing range so I don't have an issue.
The only time I ever got a unit killing over 1000 enemies is when I played the historical battles for fall of the samurai its the last one most of your army is on the other side of the map and you only have 3 units and your general on the other those 3 units combined killed more than 3000 enemies theyy run out of ammo after the third wave
"This battle wasn't so bad."
Enters the campaign map: "This is utterly fucked up."
But that's for real, pump up all military without any public order building support is a mess.
Yeah, this isn't a disaster battle, it's a disaster campaign.
from a disaster battle to a disaster campaign real quick 😂
When he not even secure all areas of south island but decided to conquering tosa island , I was like "wtf are you doing ?!"
@@nosoupforyou8202 What's crazy is Saga is -- in my opinion -- the easiest start in the game lol. Free parrot gun, 3 very fertile farms right next to you so ez economy if you turtle for a bit (my highest turn income was 71k), and a blacksmith in the south. The hardest part is conquering Kyushu and after that it's the tedium of the AI never catching up technologically, and getting to Mushashi without a naval invasion. I just won a 166 turn Saga campaign and only lost 1 land battle in the entire campaign. I gave up on actually fighting the battles for the last 20 turns. They were still mostly recruiting levy troops and wooden canons... over 160 turns in! I had Armstrong guns before turn 50. I didn't even get the modern riles tech until the last 10 turns. Turned out I didn't even need it. That entire campaign was a slaughterfest for my artillery. I am a bit annoyed that I never got to test my military might against higher tech units though.
@@Pegarexucorn from my experience , saga is very in the start like everything you said ( even you have good income from trading with western ) , focus secure all areas around me was my first object , friend with satsuma ? Hell nah , then after take 2 small islands near by saga to increase extra income , I built at least 2 fleets full of iron armor ( 1 of my fleet have warrior class destroyed many ships ) moved along side with my land armies marching to the east until nothing on the map but after AI keep sending fleet to landing my home base I was like “you know what Imma build more ship to smash you” to protect any incoming D-day on my home base . Not gonna lie , elite infantry and forgeiner troops are the beast in every battles I played
how are they even manage to do that bug my mind, shogun 2 is like the easiest total war game. cannon + musket + archer + cavalry = gg
Shogun 2 really was an example of CA at their best. Actually being able to observe the roads to predict where the reinforcements would logically come from. It always disappoints me that CA tries to lump this in with the saga trash.
ironically shogun2 doesnt have roads in field battles, even though fots has railroad/phone lines
You have to separate Shogun 2 and Fall of the samurai, they aren't even remotely similar in how they play. Units don't even speak Japanese in fall of the samurai
Why would they, once they got exposed to the glorious U.S. of A? Thousands of years of culture? Into the garbage it goes.
Freedom and Big Macs for everyone.
*Freedom not guaranteed.
@@srdjan455 I say, what what!
shut up weeb@@srdjan455
that battle was so satisfying to watch, the kill zone at the beginning and the hill to conquer all hills, really just a mountain at that point
I had a Katana Samurai unit get over 900 kills in a defensive siege by sending it around the outside to attack the enemy in the back while they were climbing the walls.
Shogun feels like one of the only games you can pull that off. If you did that in Rome, Med or Warhammer you'd normally get swarmed by a million other regiments lol
@@DIY_Miracle If you play western rome in attila that's pretty much how you win every single defensive battle
@@cigercihakan5558 Yeah true. Most garrisons (All that I know of) give you light cav of some sort to defend so you need to
@@DIY_Miraclethe garrison light cav are the worst units an enemy bot army can face. That and Slavic bows with a replenishment ammo mod as well as the scattershot slingers. Jesus they do yeet low armor units.
Few weeks ago I had a unit of Jugekitai gun over 1k - was crazy.
Once, playing TW: Medieval II, I fought the initial Mongol invasion in a SIX HOUR battle. Though I destroyed their incoming waves time and again, they refused to break. I had one unit of Varangians that made over 2,000 kills, although only two Varangians actually survived to the battle's end. Epic!
those guys definitely went to Valhalla
This map is every dream map in FoTS combined, high ground for Artillery barrage, best ambush point
Daimyo honor loss from looting caps out at -3 and you can get +3 by establishing vassals so if you manage it carefully you can zero out the penalty, maintain high honor (by buffing it with retainers and skills) and loot the entire map. Eventually you will have enough koku to use agents to buy off every enemy who comes near you and then you can stomp clans out with their own stacks.
A word of warning from an experience I’ve had on that map: if the AI is a bit more awake and has some halfway okay rifle units they can reach the position the cannons were in from the walls. If that happens you can redeploy to the smaller sloped hill to the east. That hill also elevates your infantry high enough that if they’re quality they can easily win in a shooting match against docked enemy infantry as they’re firing with a slight height advantage.
This makes me hunger for a TW game that spanned 1840 to 1880 with an Empire style scope for the map. Got the Mexican US war, Crimean war, This war, the US civil war, the Franco Prussian war, The Anglo Zulu war, and Indian Rebellion. So many conflicts that could become expansions and get more detail. That'd be awesome.
It should be called Total War: Napoleon III
A civil war TW would sell like hotcakes... if it weren't modern CA.
@@PG19871230 Napoleon would be 1800-1820 time frame.
@@Joshua-yf5mh I think he was joking about Napoleon III
Honourable mention: Austro-Prussian Brothers' War.
My record for kills in this game was an imported matchlock ashigaru unit with 1700 kills in an insane defensive siege against four attacking Mori armies as the Otomo.
I think I may have been using Weierstrauss’ unit pack mod, though, and I know the castle I was defending was from Strongholds of the Samurai. The map was laid out such that all the attackers had to be funneled through a single bridge to reach the inner keep, and that bridge was flanked by a wall, upon which I rotated my matchlock units while my spearmen kept them pinned down. I could never have achieved those results in a normal vanilla game, but it was still incredible.
Nice to see that you spotted the hill to put your artillery on. That map is so easy to siege because of it.
Enemy: "We are getting massacred, let's retreat!"
Also Enemy: *Proceeds to retreat straight into the enemy army and gets massacred anyway*
The highest kills I've ever managed with 1 unit was believe it or not, it was a Yari Ki during a siege which I used to charge into Climbing units, the units broke really fast so it ran them all down, by the end of it, it managed to get 1000 Kills.
seeing gun units without gold acuracy really grinds my gears-
I know right! lol
@@Weberkooks yes. I usually expand until Get a Smith and then that becomes my msom recruitment hub. I also usually Go from levys to "gard Infanterie"
Had one ashigaru with teppo getting almost 1000 kills in one battle. They had an accuracy upgrade and was standing on the wall while under them spear ashigaru was holding the line.
bots getting out of hand
I thought you meant the game, then scrolled down 😅
Out of hand bots getting
A little bit ago I had 2 Uesugi warrior monks get 950 and 850 kills by crunching an enemy reinforcement army against the border in a siege battle, very similar to this battle. Using battle cry and whistle shot they got wrecked pretty bad
This really was a disaster battle for the enemy, nothing they had could do much of anything against the line of guns except for the Shogetai, but even they couldn't to much against the well prepared ambush.
Definitely a disaster battle for the AI and not Legend.
If the AI had been a player, they could have used the other troops as meat shields for the shogitai to allow them to rush in and prevent flanking fire. Pretty much a certain loss even so, but the shogitai would have had a chance to fight. The same applies to yari kachi, they too would have benefited from the levy infantry serving as meat shields. Yari kachi has the additional benefit of having access to rapid advance which would have aided to keep exposure to minimum after the first volleys were absorbed by the levy infantry.
@@Teknokraatti They also could've not marched into the ambush, sallied out of the fort and sandwiched Legend's troops
@@bg3622 That, too, but I kept the presumption that as Legend had both local missile superiority and high ground, he could have forced the reinforcement fight before the castle troops could arrive by pushing out towards the reinforcements. Certainly much less neat and successful fight than what eventuated, but not a sandwich. The reinforcements spawn in a relatively bad position and aren't easily prepared for immediate contact, not that it would apply to AI commanded units anyway.
Man, this reminds me of a battle I played yesterday, where 4 Yugekitai held a whole army off in a mountain pass, while the rest of the force fought a second army. You get the enemy in any kind of tight space where they can't move fast, and every volley kills 30-40 men.
I hope the game goes on sale again soon, I just missed out on it. I had an old "Gold Edition" or something that included Rise of the Samurai, Fall of the Samurai, and the base game, but I guess at some point they split FotS off into its own thing.
Ah, CA, please change as quickly as possible.
You don't have to buy FotS again.
FoTS Always was stand alone
If you got Fall of the Samurai included, then you still have it. Just launch base game and it should be in the menu.
@@fr4ct1v09 I had it on a steam account that doesn't work anymore
This was an awesome battle to see. In my own Saga campaign, I also used that lovely hill to rain artillery down upon my enemies. I really wanna know why the hell this guy did not take over Kyushu before moving on to the mainland tho. Like, look at those rebellions, my god.
Tosa has a tendency of attacking you as Saga on Legendary in my limited (roughly 3-4 games?) experience
One thing to note with sharpshooters: They can fire from woods without revealing themselves. There's a lot of cheese potential with this unit. They're also great at shooting at infantry docked at the walls, since they outrange most infantry.
Yesterday, a battle i fought the PC predicted a loss as well, but i fought it and my army lost barely any health AT ALL. All-Hero armies are damn powerful, even with the low-moral Skaven.
On another battle, weirdly, i got told a total defeat, unless i bought exactly 4 "The Menace below"s... 5 would be a loss again... Total War Warhammer 3 doing crazy stuff...
Though i think i remember seeing the same happening in one of your videos once too, Legend...
Auto resolve has always been bad for hero and single entity armies. Even if you win the auto resolve, it'll nuke the hp of all the hero units by 40-90%
The menace below switching from victory to defeat after adding more uses has been a bug since the faction launched in wh2 as well.
@@azeon562 So i was right, i HAVE seen it before...
That really is a weird kind of bug too.
Warhammer as the worse prediction over all some races are always determined to win it does stupid stuff all the time, back in the day if you where playing skaven you had to play every single combat since they always told you it a lose yet you destroy them
I'm not locked in here with you, you're locked in here with me!
I loved how you can really hear Legend salivating when he sees the killpoint and the hill higher than the fortress, lol.
"Oh, it's a disaster battle all right... But not for me!" - Legend, possibly
The Legend bringing Legendary Content.
Everytime you feel stupid remember the architect of this fortification that thought: building a fort right beside a big hill is probably a good idea
when the battle is won, but the economy is loosing the war.
one of my favorite videos in recent years, keep it up!
I had a similar scenario on this exact map, though with a second reinforcing army: one spawning at the bottom of the hill road and the other at the top on the flat ground behind the camp. I was able to rush the downhill road with 3 us marines, which held the first army alone while the rest of my army hit the units spawning on the flats. A single marine unit racked up 3,500 kills in that battle with barely 1/3 casualties.
I can already, with decent certainty, say that Legend predicted very well the direction where reinforcements are coming from. However, I would really love to see us both fail and have a catastrophic need to reposition his troops, but.... nah. We both know and I bet most of the seasoned S2 players know too that we are correct. Right now, I'd love to play some FotS, but I know I'd be bored in an hour or two. Still, nice memories and watching this one is worth my time.
Immedit: A little bit different positioning that I would've chosen, but I'm certain this will work too.
Close to 8mins I would've moved that one unit close to the edge of the map a bit forward to fire, but no real harm done.
And yeah, that awesome hill position makes (especially AI) defender's position insanely difficult. It means the fortress is practically useless and at best one can hope to win in melee on the victory point. This map is garbage in that sense. (And AI can't use that position, which makes it defendable.)
I love how much Legend channels his inner Skaven in these FotS videos.
leave we hate that game
If you destroy a gate while a unit is passing up the ramp, they get blown up too. It's hilarious.
hey legend thank you for these videos ive been sick so watching this is an excellent way to rest. Also its much easier to drift off to sleep when watching your videos because of no crazy sound effects or anything, it's usually very hard for me to go to sleep otherwise
Really this is the fault of the castle architect. Who thought it was a great idea to build their fortification next to the king of all hills?
Battles like this make me wish the game allowed the enemy to surrender.
Judging by the small cosmetic tower there, its probably supposed to be defended by the besieged army but for some reason, they cant even spawn there
Built before anything could fire that far
Watching these videos always make me think way harder whenever I play total war
I wish tww3 would import more maps from older games because this map looks incredible
Turned from the war's biggest disaster to the war's biggest warcrime.
That hill art battery was epic!!!
A target-rich environment where you can't even miss is a rifleman's wet dream.
28:15 well of course you didnt see them. They are ninjas!
I think at this point, is it safe to say that Legend has officially earned the title "Hill Man"?
Cause his love for high grounds (hill being the case) is contagious 😂.
FYI legend the daimyo honour and looting are totally compatable. Daimyo honour starts at 3 and go down by up to 3 if you loot (1 per city) so beyond 3 you can loot without penalty.
You can get up to 3 honour by having the daimyos army win heroic victorys (fairly easy, especially if you cheese/deliberately remove units to make a fight "harder").
You can get a further 3 honour by establishing 3 vassals. This can be useful anyway if you do it in shitty provinces, although it does prevent you looting those cities. You can always reclaim them later :D
You can also get some honour from research (1 or 2 honour?), 1 honour from general skills. There are random retainers (and the daimyos wife) that can give honour but that is more difficult. Is a daimyo gets an honour retainer as an option that is a good choice to take.
The easy method is to loot 3 cities while also getting 3 heroic victories and you are fine. Anything more than 3 is not necessary, although it does go up to 6 (gives you +10 diplomacy per honour above 3). Once realm divide hits this is meaningless, so if you havent by then you should immediately start looting. 50k a city is waaaay too good to give up. You can also establish 3 vassals to make at 6 honour.
That 800 kill unit has the ptsd of an MG42 unit.
I've seen single entity WH2 units get over 2500 casualties in a battle and even a melee infantry rack up as much as 900 casualties before the battle is over (on hard, not VH). I've also gotten as much as 700 casualties with a single unit of cavalry before the end of a battle in Fall of the Samurai. Oh units can easily rack up kills in the chase part after you won so I think its only fair to talk about before the chase sequence or cavalry looks much better than it actually is. To see infantry in this game get 800 casualties is quite impressive.
Sharpshooters on the hill are great , arty can be janky up there . The 150 range you can almost take out everything with them
For this map I usually take the right side hill. Its not as good as the main hill, but the main hill has an issue where if a unit like sharpshooters is on the wall, they might be able to shoot you. The right side allows you a direct shot to the castle gate so you can destroy reinforcements
Distaster battle lol. First that killzone then a bonus hill for the hill-o-phile!
I had a fort defense vs Tsu yesterday where a unit of rank 4 line infantry on the walls had 1235 kills and another had over 800. Others had hundreds. I lost two veteran yari ashigaru and one unit of line infantry, but defeated a huge army.
If you want to artifically get a huge kill count for yari ash, on a siege map place them at a gate the enemy will rout through in yari wall. Or in the corner they will rout to.
Imagine being a soldier of the second group the moment they arrive in the slaughterfield.
When the UI gets turned off you know youre about to see some serious shit.
Battle of Fredericksburg. Shogun style. 😵
I always focus on getting cash and public order before going banzai across the map lol
btw leaving some garrison instead of having a no taxed province for a turn is actually better financed wise . mid to late game tho . the levy inf is 92 or 82 gold and you will need 3 to 5 depending of your technology honor and building. so having a build up settlements that gives you 2k to 4k taxed for a turn will you give more money .
I'm 166 turns in and they're 67 upkeep lol
I know one time my tosa riflemen got about 1400 kills. The At tends to be real dumb about a couple of units shooting at them from the tree line.
From disaster battle to disaster economy to disaster expansion, to disaster provinces to disaster campaign
20:1 kill ratio for anyone wondering
reinforcement zones can change if you deploy too close to a reinforcement zone? Jesus why do we not have this on warhammer 3
Not really a disaster battle... I've fought pretty much the same battle on the same map and put the cannons on that same hill. Guy is probably just a newer player because that campaign is a disaster.
Those poor horses. You can hear their screams
I thought guard mode doesn't matter in terms of units rotating and moving forward to hit targets out of range? It only means they want charge after fleeing units they just fought. Especially if not in a locked formation.
In FotS some units of elite line infantry such as guards or foreign Marines can rack up 1500+ kills in one single battle.
My royal marines have 122 accuracey 💀Never got to use them unfortunately. I was waiting for the AI to recruit something other than levys, wooden canons, and line infantry. Never happened though. 166 turns in and I'm facing early game units lol.
The true Disaster battle... Balancing the finances! :)
Really enjoying you shogun 2 content!
Not really disaster battle, but kind of disaster campaign xD Being so broke, that you sell military access xD
Also, who build this castle near a higher ground xD
whoever built that castle with those bluffs overlooking was an idiot, at the very least it could've been made into a fortified bastion to help, from that hill alone a good artillery battery could cover such a large area
The battles with a good or great ai or pair of ai would be amazing that battle would have been a pretty cool multiplayer battle a real disaster battle
The AI is so incredibly braindead in Shogun 2. Especially in FotS, the odds need to be so incredibly stacked against you for a battle to be difficult, and the AI is such a bad judge of how much force it needs to beat you, that I'm not sure I've lost a single land battle in it yet (yeah, I probably should play on a higher difficulty).
imagine going through years of ninja training only to die to spear levy...
That battle map 🤌👌
This is the Total War Saga I like
If only european cannons in vanilla were this useful
This was a saving your disaster campaign hidden behind a saving your disaster battle.
The overall “narratives“ of the battles found in this game are exceptional as compared to Warhammer
Yea, the mechanics are too simplified and they're over to quickly. Shame too, I really like the magic, unit variety and RPG elements of Warhammer. If CA hadn't been lazy and refined the mechanics from Shogun 2 - rather than do away with them - as a base everything else Warhammer could have been so awesome!
my old guard at waterloo 940 dead
the daimyo's honor was in the red wtf
Legend, one question. You have said that the IA may attempt to sally out. But I have never seen that before. I trust you when you say it but its something I never experienced in my gameplays.
IN SHOGUN THEY SOMETIMES COME OUT OF THE CITY
The ai will sally out and take down your unprotected artillery even if it means losing half of the unit in the process. Usually player artilleries are protected by other units so AI never bothered
Usually if you have range unit without guardian, the enemy cavalry will sally out and charge. Its rare tho
Thank you for your answers but I have to say it. I have nearly 1 thousand hours of gameplay in Shogun 2 and never saw an AI sally out. Always took my archers near the walls alone to annhilate the defenders. I highly doubt that I will see such feat from the AI but it is good to know that it might be possible to happen.
@@Iacobus90 it’s happened to me my archers were surrounding the city and I left them out in the open and the 2 enemy generals sallied out. I bet u can cheese the ai too
The hill community is satisfied
Worst siege map for defenders, the attackers on the east side have two elevated hills that they can just rain down fire on the settlement and cannons can be level with the top level.
am i the only one who finds the shrapnel shot in FotS just....shouldn't say bad, but....underwhelming? when compared to normal shot and explodes?
Yes, though it due less in part to the canister itself and more due to the fact that artillery tends to target the extreme left or right side of every unit. This tends to reduce its efficacy significantly. You'll note the same issue exists with Gatling guns as well.
@@righteousham thing is, i've seen units blob inside castles, and normal cannon would result in some 40-50 guys killed, while the canister would get waaay less, around 20-30. personally i just dont bother with it anymore. it was better implemented, and i can't believe i'm going to say this, in empire and napoleon. with it being used for short range devastating firepower
Just you two. Seemed to work just fine for me with my 80 accuracy Armstrong guns. Doesn't matter if they target the leftmost or rightmost part of a unit if they're all blobbed together which the AI tends to do. Have you tried buffing your artillery? Maybe with low ass accuracy it sucks, but I always go for a gunsmith and firing range so I don't have an issue.
always love your videos
Are anyone else having problem running the game? Everyone I tired to start a campaign it just crash does anyone have a solution for this?
all campaigns in shogun2 are crashing after few second of Loading, anyone know how to fix it? (No mods)
Quite the skaven battle
I am honestly shocked that the CPU doesn't just cheat with infinite ammo.
This was a secret skaven video
basically d day but a little older
The only time I ever got a unit killing over 1000 enemies is when I played the historical battles for fall of the samurai its the last one most of your army is on the other side of the map and you only have 3 units and your general on the other those 3 units combined killed more than 3000 enemies theyy run out of ammo after the third wave
17:55
'Disaster battle...'
17:00 Battle of Dien Bien Phu (1954)
I expected to see foreign marine units on a hill. Or katana samurai/shogitai in a defensive siege.
Who is this "Will" guy that you are always shooting at?
the campaign map is insane. my income is 12k in my campaign atm LOL
Holy heck.
He has nothing on my scout equite in attila that killed over 1300 mid and high tier enemies amd this doesn't count routing enemies
That was a catastrophe campaign.
2 10/10 hills