Here is a list of updates I have implemented after this video at the request of customers! You can also preview the config file here: github.com/Rqver/Dogs-CFG/blob/main/shared/sh_main.lua And language file here: github.com/Rqver/Dogs-CFG/blob/main/shared/sh_lang.lua - /dsearch player -> Lets you search the nearest player for a configurable list of items. The dog will alert if there is an item and notify you if there isn't. Supports ox_inventory, qb-inventory, ESX & your own custom logic. - /dsearch vehicle -> Lets you search the nearest vehicle for a configurable list of items. The dog will alert if there is an item and notify you if there isn't. Supports ox_inventory, qb-inventory & your own custom logic. - /dsearch drop -> Lets you search for the nearest dropped item on the ground using qb-inventory. The dog will make use of stairs/ramps etc exactly like tracking a player and will lead you to the drop. Can be setup to only work within a configurable radius. - Ability to add multiple dog peds to the config file and name them. If multiple peds are in the config, a configurable context menu will be opened to select the ped you would like. - Ability to change the default keybinds in the config file for each command. All keybinds are setup in FiveM Keybind settings, but the config option lets you change the default keybind. - Ability for developers to make the dog enter/exit a car. - Ability to configure the barking animation/style the dog uses. - Added an optional secondarySeat section to the vehicle configuration, will be used for the dog if the first seat is empty. - /dmenu -> Opens a customizable menu, dynamic context menu to perform nearly all dog-related actions. - /dscent -> Can be run next to a car and will give you the ID of and prompt you to start tracking the last person in a vehicle. Adds heaps to K9/Dog RP and making sure no one else enters a car/contaminates a scene to ensure the dog gets a 'clean track'.
hey, so i've been trying to get this k9 script in my server is there any way to remove the lead as we've tried using other scripts with leaches but it crashes the game for the player ?
You can run individual commands, use keybinds, or use the newly-added /dmenu that will show all dog options in one place. Keybinds and the menu are customizable and all commands are available in the README file for those that purchased the script!
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
Sí, el modelo de ped del perro se puede cambiar en el archivo de configuración. El perro pediátrico del vídeo no está incluido. (Google Translate Apologies)
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
Yes! Support for searching players and vehicles with ox_inventory comes standard, but all searching functions are included in an unlocked file so can be changed to suit your needs.
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
You cannot track or search AI peds, but all other functionality works! You can enable/disable whether or not AI peds can be targets for attacking in the config file.
Here is a list of updates I have implemented after this video at the request of customers!
You can also preview the config file here: github.com/Rqver/Dogs-CFG/blob/main/shared/sh_main.lua
And language file here: github.com/Rqver/Dogs-CFG/blob/main/shared/sh_lang.lua
- /dsearch player -> Lets you search the nearest player for a configurable list of items. The dog will alert if there is an item and notify you if there isn't. Supports ox_inventory, qb-inventory, ESX & your own custom logic.
- /dsearch vehicle -> Lets you search the nearest vehicle for a configurable list of items. The dog will alert if there is an item and notify you if there isn't. Supports ox_inventory, qb-inventory & your own custom logic.
- /dsearch drop -> Lets you search for the nearest dropped item on the ground using qb-inventory. The dog will make use of stairs/ramps etc exactly like tracking a player and will lead you to the drop. Can be setup to only work within a configurable radius.
- Ability to add multiple dog peds to the config file and name them. If multiple peds are in the config, a configurable context menu will be opened to select the ped you would like.
- Ability to change the default keybinds in the config file for each command. All keybinds are setup in FiveM Keybind settings, but the config option lets you change the default keybind.
- Ability for developers to make the dog enter/exit a car.
- Ability to configure the barking animation/style the dog uses.
- Added an optional secondarySeat section to the vehicle configuration, will be used for the dog if the first seat is empty.
- /dmenu -> Opens a customizable menu, dynamic context menu to perform nearly all dog-related actions.
- /dscent -> Can be run next to a car and will give you the ID of and prompt you to start tracking the last person in a vehicle. Adds heaps to K9/Dog RP and making sure no one else enters a car/contaminates a scene to ensure the dog gets a 'clean track'.
looks awesome! Is there an option in the config to turn off tracking request message? Most criminals are going to select no if so
Yep! The message can be turned off in the config file. You can view the full config file here: github.com/Rqver/Dogs-CFG/blob/main/shared/sh_main.lua
hey, so i've been trying to get this k9 script in my server is there any way to remove the lead as we've tried using other scripts with leaches but it crashes the game for the player ?
It is a command, fx. "sitting" & "Sparking" (/holding)? or what?
You can run individual commands, use keybinds, or use the newly-added /dmenu that will show all dog options in one place. Keybinds and the menu are customizable and all commands are available in the README file for those that purchased the script!
Amazing work
Does this k9 unit spots drugs ? or gives you a sign of drugs if someone is carrying them or in a vehicle or instance or a house ?
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
Consulta se puede cambiar la apariencia del perro?
Sí, el modelo de ped del perro se puede cambiar en el archivo de configuración. El perro pediátrico del vídeo no está incluido. (Google Translate Apologies)
Can you remove notifications for anyone but pd
I've replied to your ticket in Discord :)
would the dog be able to search player and there cars
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
Is this police dog script ox-inventory ready
Yes! Support for searching players and vehicles with ox_inventory comes standard, but all searching functions are included in an unlocked file so can be changed to suit your needs.
Can it sniff for drugs on players and cars?
Yes! Searching players is supported when using qb-inventory, ox_inventory, ESX & the option for your own logic. Vehicle searching is supported by ox_inventory, qb-inventory and the option for your own logic. You can also search/track drops on the ground nearby if you are using qb-inventory.
Looks amazing! Will it also attack players?
Yes! You can enable/disable whether or not you can attack AI in the config file, and players can always be attacked.
wont let me spawn dog
Hey mate, please use my Discord for support.
Does this work for AI PEDS
You cannot track or search AI peds, but all other functionality works! You can enable/disable whether or not AI peds can be targets for attacking in the config file.
@@Rqver-tj2zf thanks for the quick reply an great inform
tyfys