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BierTier - German Engineer
United States
เข้าร่วมเมื่อ 2 ก.ย. 2021
German Efficiency meets Real-Life Engineer...
How to start EFFICIENTLY into RAIL ROUTE V1.0!
How to start EFFICIENTLY into RAIL ROUTE V1.0!
มุมมอง: 2 696
วีดีโอ
MECHANICAL FILTERS: A German Engineer explains ONI
มุมมอง 21Kปีที่แล้ว
MECHANICAL FILTERS: A German Engineer explains ONI
INFINITE STORAGES V2.0: A German Engineer explains ONI
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INFINITE STORAGES V2.0: A German Engineer explains ONI
COOLING an entire SWAMP PLANETOID ❄️ | LP2-EP37 | ONI
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TAMING METAL VOLCANOES V3.0: A German Engineer explains ONI
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GEOTUNERS & REFINED PHOSPHORUS: A German Engineer explains ONI
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HEAT DELETION & LIQUID LOCKS: A German Engineer explains ONI
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HEAT DELETION & LIQUID LOCKS: A German Engineer explains ONI
How can a HYDRA create 120 TONS of SWAMP OXYGEN?! 🤨 | LP2-EP35 | ONI
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How can a HYDRA create 120 TONS of SWAMP OXYGEN?! 🤨 | LP2-EP35 | ONI
SPOM vs. HYDRA: A German Engineer explains ONI
มุมมอง 96Kปีที่แล้ว
SPOM vs. HYDRA: A German Engineer explains ONI
How to Power a SWAMP PLANETOID with NATURAL GAS! 🤔 | LP2-EP34 | ONI
มุมมอง 5Kปีที่แล้ว
How to Power a SWAMP PLANETOID with NATURAL GAS! 🤔 | LP2-EP34 | ONI
DISASTERS on a SWAMP PLANETOID! 😫 | LP2-EP33 | ONI
มุมมอง 3Kปีที่แล้ว
DISASTERS on a SWAMP PLANETOID! 😫 | LP2-EP33 | ONI
Are ROVERS capable of COLONIZING PLANETOIDS? | LP2-EP32 | ONI
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How a WRECKED SATELLITE powers a INTERPLANETARY LAUNCHER | LP2-EP31 | ONI
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Can a GERMAN ENGINEER TERRAFORM this Wasteland?
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ROCKET ENGINES: A German Engineer explains ONI
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Preparing a VOLCANO TAMER in -100°C | LP2-EP30 | ONI
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EFFICIENT BASE OPTIMIZATION | LP2-EP29 | ONI
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STEAM VENT TAMER Tutorial | LP2-EP28 | ONI
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STEAM VENT TAMER Tutorial | LP2-EP28 | ONI
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50 DUPES for 50 CYCLES! - Oxygen Not Included Challenge - Part 3 Finale
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50 DUPES for 50 CYCLES! - Oxygen Not Included Challenge - Part 2
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How to get an INFINITE STORAGE without POWER - ESCHER WATERFALL! (LP2-EP21) Oxygen Not Included
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I put your stream recordings on to help me go to sleep but after a tense hour of you almost dying I had to switch to a different vod. This session is far too stressful to fall asleep to 😅
The gunk freezing on the Ceres/Blasted Ceres map start is the trickiest part! Through testing I realised a few things you might be interested in knowing: -Gunk in the outhouse takes a bit of time to freeze, so if the dupes empty it right away, it's generally safe. The problem comes with the dupes going to sleep mode right after using the outhouse, so I changed the schedule in early game to have work time in between rest time and sleep time, to allow them to empty outhouses first and then sleep. - Gunk stored in the apothecary won't change temp, so as long as your dupes transfer it from the outhouses quickly, you are safe from it freezing. It's only when it's left on the ground too long that it can freeze. - Once gunk in the apothecary reaches 80kg or more, it will separate out that 80kg and trigger a request for a dupe to come and create a balm. That 80kg will start to drop in temp due to the surroundings slowly and eventually freeze if left, so you want to make sure they have a high priority and complete the creation of balm quickly. The rest of the gunk that didn't get separated from the 80kg request will continue to remain at the same temp and won't freeze. Essentially you're sort of safe if you rush apothecary and ensure its set to make balm at a high priority and also setting outhouse cleaning at a high priority and adding in some work time between your rest time and sleep time. This gives you a bit of breathing room early game until you can set up an area that's warmer and can handle the gunk without freezing.
Those are some good insights, thank you! Was definitely a massive issue in my first run. This time, I just rushed the gunk extractor and bottle filler instead. Seems to be a different method to get over the same hurdle!
Saw this in another video explaining the concept. You took it to the next level. Thank you for that. Game changing idea. Absolutely amazing!
That's great to hear, thank you! Glad I can help :)
FINALLY BIER TIME !!!!!! sorry i missed the live stream no WiFi unfortunately over the weekend
Hell yeah! Uff, a whole weekend not internet sucks, lol
@BierTier very much so lol
FYI Can give Bupes duplicates of the same booster to increase their skill. When you got the researching booster from the pod, you could have given it to your researcher to increase their attribute from +5 to +10 Boosters is the only way they get better at a skill, so cramming them full of the main skill they are doing make them faster at it.
Was going to say - I figured out you can give the same boosters to stack up the skill points which is nice!
I’m aware that you can do that… But just subconsciously 😂 I know, but I don’t do it for some reason. It’s a mechanic that my brain refuses to accept for some reason🙈 Thank you for making me aware, I should definitely utilize this a hell of a lot more, precisely the way you are describing it!
Aloha.. Was fun :))
Thank you, same here! Enjoyed hanging with you guys a lot!
For some reason the side by side version is saying outside stable? Thank you I love your videos!
Looking forward to the next run. Thanks
Next run coming tomorrow :)
why do you limit yourself with spacefarer module space just melt the walls and build at your wish!!!!
Oh boy i sure hope my 100t infinite gaz chlorine doesnt break 😅. (Thanks man i was having serious problems with storing water from a salt geyser.
Haha, I hope so too :D Glad I could help :)
this setup needs lots of priming as you put it ! good thing is it doesnt require much power but i rather filter using element detection sensor and two shutoffs and not gates!!!! try it! much easier just consumes space!!!
You can completely ignore germs. Bionic dupes are immune to even zombie spores!
I don't think they are immune, I think they can get infected by airborne germs if they inhale them while filling their tanks. Or am I wrong on that one?
Please do more this game video. Very helpful!
I learned this lesson. What messes up your calculations is that bionic dupes don't exhale CO2 either so alveo vera's grow a lot slower as well and are not as good at oxygen early game as regular dupes. I realised that with the ice liquefier you can build an electrolyser and dupes will handfeed an electrolyser manually. I just made sure to trap the hydrogen above and pump it into a generator that was charging batteries and I had early oxygen a lot easier than I thought (you don't need to create any pools or pumps etc - I would recommend doing this if you try it again. It took ages to heat up the area due to it being ceres and was enough time to set up a proper spom. The other thing I learned was that ceres is not nice to gunk. I ended up getting any ice liquefier mod that lets you melt gunk in the liquefier otherwise you get stock on that for so long.
Shouldn't the alternative tiktok be called something like "bingbong" or "beepboop" since tiktok is a sound?
I would agree 😂
Its called red note cause it's designed after mao's red book shoulda paid attention in history class
How are you queueing up research?!
I use a mod called “Research Queue”. Just hold shift while clicking with this mod and it Queues Research for you!
Research queue is great mod wish it was in the game be a great quality of life upgrade
That was fun in a tragic sort of way 😊
I agree, haha 😆
This is the first time I see someone explain it clearly 🙏 thank you so much
That's great to hear, thank you :)
just 'snip' this out...yea doesn't work like that in survival without mods
Your opinion suddenly has an American accent 🤣🤣 Love it!
im learning about the game thank you!
I don't know if you discussed it in a different video but why conduction panels in the volcano tamer? I thought radiant pipes were more effective, or at least thats what I've heard.
For this kind of Tamer, the Conduction Panels are great because they are easy to use and do everything you need. All you are trying to accomplish is to keep the Steam Turbines below 100C. Radiant pipes with a liquid are more effective, but cost more and take more time/effort to set the system up for really no gain. So my metal volcano tamer works perfectly with the panels and makes it more user friendly at the same time!
@@BierTier Awesome thanks! I don't really understand conduction panels yet, they seem like they should be really effective but everyone says they are really bad.
@Banksy_Collective They are not bad. They are less effective if they are not in a vacuum, which is the case in the tamer in most if not all cases. But again, still works like a charm!
seems it doesn't work after last DLC - iron volcano melted steel rails during first eruption before water turned to steam. Need some adjustment
The issue with the aquatuner, not the automation wire, has something to do with the free update because i had the same issue but i don't own the Bionic DLC. It keeps breaking at the exact same place like yours and i even broke the whole darn thing up and build it again with the same result.
I guess we will find out in the next stream, we have a couple Aluminum volcanoes that we desperately need to tame… If it happens again, it’s the DLC. If not, it was the wire 😊
Love the new splash screen. Bier in the woods, nice!
Thank you 😊 I’m super happy about it and there is more to come to put some life into the streams 😊
Those radiant pipe snakes are so wasteful. You're causing new people to struggle for metals. You only need long snakes in things like sour gas boilers or regolith melters where the temperature differences are several hundred degrees. Lol, 1 oxygen pump isn't going to supply 20+ dupes. More like 5 dupes. Not even that in practice since digging and starting up atmo suits also costs oxygen. I clicked on this to learn why people like the hydra so much. I don't think you touched on that "vs" very much. I guess it's the infinite storage? But infinite storage is just resources you paid for but have not benefited from. Is there any other benefit?
Hey, there is a mod where you can relocate stuff you normally can't move
Im getting overpessure on infinite gas taking gas into the square
Played hundreds of hours but learned something new watching this. Id love to see a more advanced tutorial around red points...
OMG thank you, this is amazing! I am trying to make a pump start when there is less than four vertical tiles of water in the tank so it doesn't overflow, sadly the liquid sensor can't go higher than 2000 kg ambient pressure, so I'm not sure how to make it, I'll fiddle around with the gates see what happens.
I've yet to see a cool slush geyser in any of the asteroids I've inhabited. All very hot vents in every single asteroid, so this doesn't even make sense without an aquatuner.
Sorry, commented too early.. I would like to know why all of you TH-camrs use Celsius instead of Fahrenheit. Are none of you from American schools? I have a great handle on all of this, so I don't really need the temp settings, but I always have to convert Celcius or temporarily change the in-game settings when I did need to know. Why anyone uses Celcius for these types of figures when Fahrenheit works so much better and more accurate, I do not know. Also, I don't hear one mention of how much water you added to this super-sized steam box.. Of course, I can figure it up, but it seems like a big oversight for such an important detail. Thanks for the video.. Very nice.
We use Celcius, because Celcius is used in basically all countries but the US. It is also a scientific unit used by most large companies, scientific research organizations and even NASA. It is also generally easier to use and understand with the boiling point of water being 100C and the freezing point being 0C. Something easy to imagine for anyone. It is really the worldwide standard, just the US lags behind. The amount of steam is ~50kg per tile for basically any steam chamber!
@@BierTier I just remember not knowing how to figure up how much water to add for steam/tile.. these days I just use an injection and relief port through the ST return if I want more or less steam, but a beginner has serious issues with how much water to add for steam/tile. Really just messing with you about the Fahrenheit/Celcius deal. I know very well why Celcius is used; for simplicity, mainly, but also because of how wide-spread it has been taught and used over Fahrenheit. Has nothing to do with anyone lagging behind. Fahrenheit has a far broader range for accuracy, but unless you know it well and have the intellect to make sense of it, it is definitely not for simple minds. Considering your channel is "German Engineering", I would expect Fahrenheit over Celcius. Thanks for your reply.. The ONI tutorials have always been very much appreciated. Without them, the vast majority of players wouldn't make it very far.
I’m certain that there is not a single German Engineer using Fahrenheit for anything 😂 And Celsius have decimals just like Fahrenheit for a reason, the accuracy argument is a fallacy. Fahrenheit are more precise, but not more accurate. That is a big difference! On the topic of how to measure how much water for steam/tile: Take the total area of your steam chamber(for example: 10tiles wide by 3tiles high = 30tiles). Multiply the desired amount of steam with that area(50kgx30tiles = 1500kg). Divide that by your width(1500kg/10tiles = 150kg/tile). Add water before starting up the Aquatuner until the bottom 10 tiles have reached 150kg/tile of Water. Water converts to steam 1:1: Easy math that can be done within seconds and never has to be touched again, as long as no steam escapes 😊
$3K for video revenue but you make 80 times on engineering? That would be $240K a year.
Yeah, the live math was slightly off. ~50x is still far, very far away in video revenue though
Thanks! A thoroughly entertaining video and the perfect accompaniment to my own ONI gaming.
That's awesome, I'm glad you are enjoying my content with the new DLC :)
Hey, ich habe gerade erst so richtig mit ONI angefangen und baue nach, was ich bei dir so finde und bin dir dafür unendlich dankbar dafür!!! Hilfst du auch nach 3 Jahren noch einem Noob? Mein Watersieve geht kaputt, überhitzt, Rohr blockiert. Ich weiß nicht was zu tun ist :( zu viel Wasser? Zu wenig Wasser?
Servus! Ich helfe immer gerne, aber es ist schwer zu sagen warum es ueberhitzt ohne mehr Informationen. Ich habe einen Discord Server, auf dem man Screenshots und sonstiges posten kann. Dort helfe ich gerne und auch viele andere, derzeit haben wir ueber 540 Mitglieder. Hier ist der Link falls du intressiert bist, dort wird dir garantiert mit allen Fragen geholfen :) discord.com/invite/Cv5mPZFwup
terra astroid does not have changeable starting traits (or does it?) you changed metal rich and the other on an different, nearby asteroid. at least thats whats writen on the left side or is that what you ment, i am confused
It does have changeable traits, but not all are available. I haven't played Terra in so long that I totally forgot about that, lol. Like Geoactive is not available for example.
@@BierTier No, Terra does not have changeable traits. It says "no traits". You changed the traits for the nearby radioactive swamp asteroid.
Thank you!
Me me Techzilla
one more question, instead of the filter and meter valve, the "mechanical filter" couldn't be an option?
The mechanical filter would be an option instead of the filter, but the metering valve is needed to control the exact amount of liquid being dropped on the tile by the pump. That is highly important, so no liquid ever leaves that tile and comes into contact with the Niobium!
with the tile under the left part of the pump as a thungstene pressure plate ( or hydro sensor to not mess with the insulation line under) couldn't that be used to turn of the pump instead of a manual switch? iirc that one would not melt Edit: I'm dumb, forgot about overheat temp, don't mind that one!
Haha, it happens, no worries :)
At 7:40:00 the water density in the infinite storage is moving around, and when the volume in the square hits a minimum it allows rads through.
one thing to note oxylite is twice as good as fertilizer, ie fertilizer:fuel is 1kg:1kg oxylite:fuel is 1kg:2kg
Very true, the ratio is indeed 2:1 for fertilizer/oxylite!
BierTier Dolphin Engineer!
Haha :D :D
Again, still making my thorough, but at 6:20:00 I'm pretty sure the issue is that dupes can't pass each other in the tube so if someone is coming up they can't jump in to go down. Thus, the pole to go down.
Still making my way through the series, but this is why I tend to avoid super-long shafts. If you drop something it won't land all the way down. That said, at this point I think I'd end up building an autosweeper to bring the meal lice back.
i like how you explained how it works but can you also post a video of you building it because its easier to follow when building because here its more difficult to understand evreything. great video tho!
I have built that tamer in several of my Let's Play videos and basically all of my Livestreams. The Videos and Vod's can all be found on my channel, especially in the Vod's you get a live, step by step building instruction in many different "real-game" situations like restricted space, or really cold/hot environments :)
Rimworld should be taught in schools, and be made a requirement for any kind of career-oriented civil servant. Rimworld, FTL, Zomboid, Banished, Factorio... you make it past the first 100 hours of play? you *get to try* the admission test of whatever career you pick.
Haha, I fully agree :D
Sorry i missed the live Bier. Just washed to comment on automating the AETN, pretty sure you can put a door under it to disable it.
Yes, the doors would be a very good solution!
This comment contains nine words consisting of at least three symbols.
I always make stuff really compact and at least in spaced out ive never needed the top part of the SPOMs, I just make the bottom of the half rod and then throw in some generators
Same! I usually never build the top part but just add the power output to my main power supply and add the produced hydrogen to my main storage. I just wanted to show a way to build a "real" self-powered Oxygen machine :)
@@BierTier I also started only building in a big tower, because I can dig out the map then use automation to pick it up, its a bit rediculous but it works out in the end when you can use auto sweepers to pick up the whole map
There's an old engineering additive "if it looks stupid but it works, t's not stupid"
I couldn’t agree more!