The alchemy sonic bomb thing’s primary function is actually to make small monsters flee from a given area for a certain amount of time, it’s capability as a sonic bomb comes second
More precisely Alchemy Sonic Bomb when popped will make small monsters in the area despawn and will not spawn for a time, very useful if you want gather in the stuff in the area without them harassing you, or just not in the mood to deal with tanky small mons like Iopreys or Apceros it functions exactly like Ultrasonic Horn support move from your Palico/Prowler
@@sugoha_2548 see! Im still learning new things! I had no idea about that one. Which is gonna be useful since Im going to replay through GU with some friends now that Wilds is announced. Thanks for the reply, late or not. Cheers!
@@traemaze8905 cheers and happy hunting ! I learnt that one pretty recently lol while watching a speedrun on youtube 😅. I just got back to MHGU and world like 2 month ago after a 3 years break and now I'm addicted again !
Alchemy Lance is pretty cool and wierd. Ultimate Tank Lance, since it can start the block animation about 1/3 faster than normal after attacking. Might not seem like much, but its the only way I was able to solo Hyper Lagiacrus as a lance/and Gunlance striker/guild main that refuses to abuse evasion since I WANT to use the shield.
Alchemy Sonic Bombs will also scare off all of the small monsters in an area. Still not a big deal, but it's nice if the bullfango are giving you a hard time.
Gonna take this moment to talk about my personal favourite alchemy SNS set Full Bloodbath + Bloodbath SnS + talisman with prolong SP. Bloodbath X gets you the skill composed. This increases the rate in which the alchemy barrel charges as well as the hunter arts. With the bloodbath SNS your arts will charge faster anyway. The set has Attack up L and Evasion+2, which means you have extra attack power and defensive capabilities outside of your shield, letting you roll out of your barrel easily to avoid damage. Now you can spam arts which by extension means you constantly helping teammates with SP. It's just a very comfy set. Highly recommend.
Also I can add that if getting Bloodbath X set seems to complicated, you could also go for the Master Set, have Composed; Hero's Talisman; Divine Blessing and Ruthlessness ("Critical Eye +2" and "Weakness Exploit.") this set also have some slots so you could get like 1 0 2 other skills like Stun Resistance, very comfy with alchemy
I try to use sns with alchemy for so long,but It sucks cause your combo Is halved in half! With other Styles you can make the basic combo with 6 hits,in alchemy you can make only 3 hits!!! It loses a lot of dps!!
Something that can alleviate the stress of combining is to turn on L-Stick running in the options. It changes your L-Stick press input to a macro that both sheathes your weapon and causes you to automatically run as long as you're holding a direction on the L-Stick. The main benefit to it is that you can run while you have the menu open, which can help you remain more mobile while combining. Another upside if you're running Valor is that you can hold Valor stance while the menu is open. I use this all the time.
Jeah there is literaly no (real) moveset difference between alchemie and guild style. unless youre trying to do a status hammer build, youre never going to use the spinn anyways (maybe youd use it sometimes on diablos horns or something since it cant bounce of but its still so situational that it really dosnt make a difference).
Finally someone acknowledges the fun of using Alchemy style, I personally started using it in late G-rank and I loved it, it became one of my favourite styles to use mainly Alchemy SnS and Alchemy SA, its just an endless amount of fun if played correctly.
SP mark III with wide range +2 and immunizers is for the G1 - G5 deviants and EX ones( Hyper Gold & Silver Raths drive me NUTS!! I have Recover speed +2 to keep ME in a hunt...). I use LBG & Gunlance for Alchemy...(Evade Extender for LBG and Guard +2/Guard up/Artillery +15 for Gypceros GL and mind's eye,since it has 66 poison for toxic strikes and FAST GL cooldown.)
I have been playing alchemy style for over 3 years now, and had tried all 90 weapon styles (includinding 6 types of cats) at least once, practiced 82 of them for at least 10hrs each, and I am so happy to see a youtuber in the west covers Alchemy style in general. I love Alchemy style so much that I even give an alchemy related name to a new character and playing it mainly with Alchemy style to promote it in multiplayer. There are too much I would like to share, here are just some of my opinions and experience on the style: *TLDR: Despite of the in game description, Alchemy style stands out the most as the "hunter art maniac style" out of all 6 styles, and suprisingly it is not as supportive as guild, aerial, and sometimes even valor style, except for a speacial case I will mention below.* In practice, Alchemy style has a much higher hunter art gain rate compare to Striker style, which ironically, is introduced as a "hunter art oriented style" in the weapon style menu. 1)alchemy cheer and alchemy whetstone: As you mentioned, Alchemy cheer can insta-refill a big portion of the gauge of an just expired durational hunter art like the chaos oil, which makes Alchemy style to have the highest uptime for durational hunter arts, and it actually affects everyone in the entire zone. But on top of that, the Alchemy whetstone gives a 1.3x hunter art gain boost (for reference, the hunter art drink only gives you a 1.1x boost, and the branded Striker style hunter art boost is an underwhelming 1.05x, which means it has no effect on hunter arts that takes less than 21 hits to fill up), and this bonus also applies to the refilling amount of Alchemy cheer! Moreover, the alchemy system act as an amplifier to the armor skills "item use up" and "composed": "item use up" boosts item effective duration by 1.5x, which applies to the hunter art boosting effects of alchemy whetstone, hunter art drinks, and even the "protective polish" effect here, which means exclusively for alchemy style, "item use up" practically helps maintaining sharpness and greatly boosting hunter art gain rate at the same time. The other armor skill "composed" boosts alchemy gauge, hunter art gauge and also the refilling amount of alchemy cheer; what it does to the alchemy gauge is that it shortens the amount of time to refill 1 grid of the gauge by 5sec from 50sec. it is not a % modifier, but a fix value reduction, meaning that for example if the time taken for you to generate the entire alchemy gauge is reduced from the original value of 4m10s to 3min by landing a lot of alchemy gauge boosting attacks, "composed" will further reduce it to [3min-(10x5sec)]=2min10sec, an almost 50% boost to the alchemy gauge charging time (alchemy booster works the same too)! In this case, "composed" gives you 50% more Alchemy cheers for every hunts that each of them has a 1.15x larger refilling amount, and 1.15x faster hunter art gauge charging rate through usual means all at the same time. All of these effects combined together making Alchemy style users capable of spamming hunter arts as frequent as, or sometimes more frequent than spaming silk bind moves in rise! 2)movesets: many of the weapon in alchemy style has movesets that charges hunter art gauge faster than Striker style in practice. Some movesets are even designed for sniping hyper body parts, which gives 3x hunter art recharging bonus (e.g. insta-refilling all 3 of your hunter arts with just 1 gunlance fullburst on a hyper bodypart). BTW: So what is the selling point of Striker in mhgu when it is no longer the style with the fastest hunter art charging rate, like the in game description suggested? For many weapon types Striker is now mostly a middle ground between hunter art usage and DPS, or as a stepping stone for potential hunter art lovers transitioning into the less straight forward Alchemy style. Another thing I would like to mention is that you may overlooked the power of SPIII, which IMO it is probably one of the key feature of the alchemy style. It heals the affected hunter 1 HP per second (6 free life powder for every 5min) and is stackable with the red health bar recovery speed, which I assume, is designed to complement with the style introduced alongside with the Alchemy style, the Valor style, by negating the health lost from valor evade of your valor style teamates, so that they will not always having a large chunk of health missing in a hunt, which in other words, SPIII is practically equivalent to "adding 100+ defense points" or "adding tens of max HP" to a Valor user, which immediately sounds like a much bigger deal, right? To the alchemy style user themselves, they can now ignore drinking potions as long as their remaining health is not low or going to get 1-hit-kill, which means getting hit no longer always wasting you 10~20sec to "sheathing>running around untill it is safe to use a potion>flexing>run backs to the monster" while you can be still aggressive without the worries of getting low. There are many more I want to cover, but I am getting tired typing this comment lol. I am glad that you are having a great time with alchemy style, and since you mentioned that Longsword is your first and most played weapon, *I highly recommend you to check out Alchemy LS, where it is completely possible to spam the spirit blade combo for the entire hunt except only the first 4~6 hits for filling up your spirit gauge the first time!* It is great with blunt crystal beard LS, as by spaming spirit combo all of your attacks does not bounce off the monster and the very low hit-lag of green sharpness allows you to land more attacks on the monster which charges up you hunter art and alchemy gauge even faster, the weapon itself also charges hunter arts 1.2x faster and provides 25 defense and has 10% crit, a very well rounded blunt LS. EDIT: please note that the blunt Alchemy LS playstyle is not compatible with Alchemy whetstone. You can use other LS for a more "ordinary" Alchemy playstyle. EDIT2: Trivia: the base power of Alchemy Cheer is 350MV, and the max power is 350x1.3x1.15x1.1=576MV (for reference Unhinged Spirit III has a gauge size of 580MV), where the Deviant weapon modifier (1.2x) doesn't apply for Alchemy cheer.
Alright, you convinced me. I'll admit, I never tried alchemy but as a fellow SnS player, I must at least give it a fair shot after a great and simple explanation video like this.
Alchemy SnS, Alchemy Switch Axe, and my personal favorite Alchemy Gunlance are all phenomenal weapons. I’m sure there are other good Alchemh weapons I have yet to try.
alchemy switch axe is just perma sp mode because 3 sp arts that can just feed each other and keep your sword mode always up for mad damage its soooooo good
Alchemy Great Sword is pretty Awesome too if you really liked how the weapon played way back when since you really only lose the strong charge however since the thing does big damage your gauge fills stupid quick so it's something to consider. It's also a hit a run weapon already and you kinda have to play alchemy like that anyways so it just fits beautifully imo
Not only is it good it’s also viable, and there’s nothing in monster hunter that feels the same as shooting down a flying monster with an alchemy fireball.
Gen U was my first Monster Hunter game and I barely knew a thing so I choose the Alchemy style since it sounded cool and I had no idea what it did. This video helped me learn more about what Alchemy style does and I think I'm gonna give it another go when I come back to Gen U in the future.
Another great video!! I've always thought Disposable Earplugs were a pretty cool idea, so it was pretty surprising to discover they're actually in GU without me realizing it. Also didn't really understand how SP worked until now, so that's helpful. Alchemy doesn't seem like my speed, but at least it's less enigmatic now.
I've been a barrel boy since the beginning, and it's been very nice. I've always gravitated toward wide-range healer builds anyway, so the Remedy just made those builds even better. I also mained hammer so the whole moveset restriction downside never bothered me.
When I was playing GU the only Alchemy one I was trying out was Gunlance, faster recharge for Wyvernsfire, useful for full burst, 3 Hunter arts making the most use out of GL's HA's, Alchemy whetstones make sharping better etc When I play again could try out the other weapons as it
Alchemy sns was like my favorite style of play because I could keep high up time on chaos oil 3 as well as applying health regen to myself and others by staggering my other 2 low cooldown hunter arts, so fun. That and aerial gendrome sns because I can switch between spamming mounts and applying paralyze and keep the monster stun locked pretty much.
thanks rad, i've been thinking of cheesing MHGU while using alchemy because it looked the most gimicky of all the hunter styles and i like playing the gimicky playstyle, but i wasn't sure if it was viable in solo (playing mhxx on 3ds, kinda difficult to find players). you summed it up pretty well, and helped in pointing out things i didn't notice during the few hours i spent on the game. thanks again :D
I remember when my friend convinced me to to try gen ult. I was a sns and db main at this point so I grabbed my sns and my friend introduced styles. I played alchemy as my first then went to striker and aerial but always felt wierd about it and went back to alchemy. I've now completed the game as a sns/db alchemy user
Oh man I had a blast with Sword and Shield Alchemy style. I played support with a friend feeding him (Gunlance) Wetstones and cheer. SOOOOOO many arts.
Unrelated but I've been learning greatsword in rise high rank and I have to say, you guys that play this weapon, I salute you, I'm horrible with it and cost my team a hunt
It was easier pre-world, imo, as the way monsters turned back then made them easier to predict. But an easy and effective playstyle is using draw attacks (without charging) when you get an opening, sheathing and running around until you get another opening and then using charge attacks when the monster is down or otherwise not moving. A bit harder/riskier is using the shoulder tackle and the adamant charge slash to armor through monster attacks and strike back with charge attacks. And hardest is predicting where the monster will be a couple of seconds in the future and charging your attacks to hit where it will be rather than where it is. Naturally you'll use all of these throughout a hunt, but practicing them in order can help you get better. A bonus of the first style is that it naturally includes a focus on dodging and observing the monster over attacking, which is a good tool for mastering that fight with any weapon.
@@cruzerion Just here to say this is extremely good GS advice, it basically mirrors my own progress with the weapon. Once I stopped trying to land huge hits, and focused on evasion and cheap shots, without even realizing it I was learning ranges and timing etc, and before I knew it I was executing well-timed charge slashes etc. I was trying to start at the end, but starting at the beginning is how you learn the rest of the move set, and when to cancel out vs stand your ground, etc. ...etc.
Great video! I learned a few new things which always nice. My thoughts on Alchemy is that it's an underappreciated function-over-form kind of hunting style. That's not a bad thing, but oftentimes it's not as exciting as the other options we have available.
I, personally, found Alchemy LBG to be the most fun for this style. With Rapid Up & the unique Alchemy Bullets (that's always rapid fire), you will be doing a surprising amount of support & damage, especially since all of the LBG arts are fairly useful. I've tried using Alchemy style with other weapons, & it just doesn't synergize as well (aside from SnS, but that's not really my kind of weapon). Alchemy is severely underrated, despite being dubbed the "meme style".
Alchemy IG is my go to, when leaning on or off the gimmick. The shifted moveset is unironically a good shift in game plan for the weapon. It also allows Bug Majuer to shine as it builds A LOT of HA and Alchemy gauge. Literal beast of a combination. Bug Blow is good enough as an sp art, freeing it up from being absolute evasion/readiness.
Shake, shake, shake... Shake, shake, shake! Shake your barrel! Seems worth giving a shot! I wasn't aware of each of the SP effects like faster item use on Guild Style before this!
Ah I see another alchemy user. Great for sleep bombing especially with the fire balls. Though only gripe is it takes some weapons attack away which is unfortunate but other than that enjoying the G rank with it
i am actually farming a set for Alchemy sword and shield, with grinder to lock my sharpness on the max with the Alchemy whetstone and insight to just spam the Hunter arts of course eating for Felyne polisher to speed up the whetstone use
I might have the perfect set for you then if you dont mind the hellish grind... i use the hellblade glavenus set with evasion on the talisman and the basic brachydios sns. It adds a nice puple sharpness and 30 blast to its great 340 raw plus grinder, fast sharpening and protection as a bonus
Used to love playing para status SnS, with things like the trap master as well to put them down faster. Was really fun to use alongside my friends to lock the monster down and provide teamwide buffs
sleep bomb sns set w alchemy because of the big nuke wake up from the alchemy barrel is satisfying in ways you cant describe plus more inv room thanks to not needing certain things while using alchemy style
It’s super cool to see how this makes for more realistic hunting in a way. The way you are boosting and buffing in order to best manage these giant beasts feels like what someone would have to do in real life if faced with such a threat
Alchemy also brings us the weirdest interpretation of a weapon in the series, Alchemy Switch Axe. This style will unbind your A attacks in Axe mode, your X attacks in Sword mode and the R button to switch between the modes altogether. Now X is your axe button and A is the sword button and the weapon will switch automatically mid combo when it uses a viable switching move. Shockingly though this style really works because with the whetstone and cheer you can stay in Demon mode forever and always have energy charge up before your sword energy runs out allowing you to output absurd damage with 1 button
Alchemy is a good style if your weapon can survive the gimping changes, IE do not touch this style if you're a Great Sword, Gunlance or Bow main. This style is really recommended for Switch Axe and Alchemy Switch Axe is one of the strongest styles in the game and recommended for Charge Blade and Hammer. The other weapons can all function with Alchemy style just fine but aside from this top and bottom 3 the other styles likely just have a better option available to them but they can make this style work. Also if you want to experience the most plate juggling gameplay ever in the series Alchemy Hunting Horn will probably physically hurt your brain to make it function.
From what little I played of GU I found Alchemy SA actually really fun. Being able to seamlessly go back and forth between Axe and Sword attacks based on my attack button input.
I decided to start playing CB and went with Alchemy after catching some of the streams. I got kinda lucky picking CB to try it since it's one of the least affected by the limits of Alchemy style (I really enjoy instantly putting the weapon away with barrel and not having to properly time the double slash). I love it in any setting, solo or party. It's so interesting and who doesn't love spamming arts? I jam out the extra phial art and use the lightsaber. That thing gets pretty big.
The sonic bomb from alchemy is not a replacement for normal sonic bomb but to banish pesky small monsters. Like the small ludroth or remobra. Even vespoid. Like a tear gass but sonic. Dung bomb but max level. Good for gathering. Pop one and they will run away no meter where you blast it
I absolutely LOVE Alchemy Switch Axe and i use it a lot with great results. The moveset becomes so good to use and i can basically maintain Demon Riot active for the entire hunt, not to mention that SP lvl 4 is amazing during online play. A simple Absolute Evasion (which recharges pretty quickly) apply all those buffs to the entire party, its super handy.
Rolling with your weapon out and pressing R+Y will instantly sheathe and whip out your alchemy barrel, as long as you have a charge. I just learned this for switch axe, not sure if other alchemy weapons can do this
In my experience in hunsterverse The old one was a guy with a Greatsword obliterating the monsters while ranking up the newbies A shotout to my man,taking me to a Diablos hunt when i had nothing but leather armor and iron longsword
This video has some funny timing, I started a new playthrough with a friend yesterday and I have kind of neglected Alchemy over Valor in my previous playthrough so I personally went with charge blade alchemy style and after doing some hunts with it I realize just how cool it is and just how much utility it provides for you and your team. Definitely excited to play more of it myself and go through the entire game with it!
ngl alchemy feels super underwhelming in GU with basically every weapon having a style that turns you into god (and spoiler alert it's not alchemy for any of them except maybe switch axe), but if the alchemy barrel was in like freedom unite or P3rd this shit would be crazy
I have a few alchemy builds myself. Alchemy Gunlance with Normal/Long 5 has actually been pretty strong. The community has long slept on a lot of the crazy potential outside of the widely considered GU meta. Glad to see someone showing alternative and effective/fun ways to play. Now I'm just waiting for someone to show off how busted valor IG is with Bug Majorie, cuz I ain't editing any videos.
I'm honestly surprised that no one who commented on here(that I saw, I could easily have missed someone bringing up what I'm about to say) mentioned the fact that the Light Bowgun has arguably the most to gain from the Alchemy Hunting Style. Unlike every other weapon(from what I've seen), the Light Bowgun loses nothing to gain a potential source of endless helpful ammo in addition to all the other amazing benefits of the Alchemy Style.
Alchemy style was my favorite, especially for the Switch Axe. I was worried about the simplified controls for SA that Alchemy uses, but it felt good and was way more intuitive than I expected.
I really wish a modern MonHun used the Style/Arts system. It adds so much versatility, and it’s fun to try them all out for your weapon. Until then MHGU will be my favorite. That, and the huge amount of content that will probably never be matched
I think this video could have added a little advanced pro-tip for alchemy users: Except for SnS, pressing R+Y in the middle of a dodge roll with your weapon unsheathed instantly sheathes the weapon and pulls out the alchemy barrel regardless of what item on the wheel you were on. I know some people have trouble with alchemy because they must sheathe their weapon then navigate to the barrel to use it in middle of battle but with that single advanced technique this entry barrier is instantly negated. There might be an alternative method of activation for SnS but I think it does not work because R+Y is already used on SnS to use items with the weapon unsheathed.
I main alchemy lbg, the main thing is it's very easy to back off and use the barrel and mainly using evasion artes which are quick to come back quickly and work really nicely. And the health regen allows peak performance to stay active and remove some potion downtime from dps.
Alchemy Switch Axe is a party, and one of the best ways to get into the weapon, as it’s reduced moveset actually is quite effective, simple, and intuitive. I highly encourage any to try it!
Back then in MHXX before MHRise released I played Alchemy style with Hunting Horn and wide range to give friends and randoms the moste comfy, support experience possible. This set, style und weaponcombination was so busy and fun to play with. It is still my fav. version of Hunting Horn (Alchemy HH)
Man, watching this video really makes me want to go back to GU and pick up alchemy swax again! Even barring the impressive utility of the barrel, the absolute fluidity of the weapon was the push I needed to get hooked on the weapon (and Rise has of course helped me hold on to that hook)! That said, many of your views on the different alchemy items have certainly made me curious to try them out!
The think with Alchemy sonic bomb is that is useful to makes small monsters flee similar to Ultrasonic Horn from the Palico, something normal sonic bombs cannot do. Useful to get rid of those pesky bullfango during gathering quest =D
When I played through GU with a friend my main weapons were alchemy gunlance and sword and shield. I can’t remember my justification bar the amazingly fun hunter arts but gunlance was surprisingly very effective with alchemy for us duoing grank
too be honest years ago i never saw alchemy style as fun looking since you had to use the barrel. but after watching this video its definitely interesting and looks so much fun!!!!
I actually started GU recently and have been loving the Alchemy style since! This video has really helped me a lot with stuff I missed/looked over but probably shouldn't have. Like, all the other styles especially aerial and valour are cool but something about Alchemy sings to my need to play like I do the hunting horn in World and Rise.
used to play with aerial and adept styles, Now I'm a certificied alchemy GS. Very fun andthe buffs are godsend in a dragged out fight and if there aren't any godhorns around. Whenever i used to dodge with adept style I would worry about getting hit by another attack right after exiting immune stage, now I just hold my ground blocking until monsters change targets or do a different move. With guard up and stamina regen I had much much less worries about getting damaged.
Alchemy swax is awesome. Loved it in GU. It simplifies the weapon mechanics a lot freeing you up to pay more attention to the barrel. Also being able to use 3 HA is great because swax has a lot of good HA. Man watching this makes me wanna jump back into GU lol.
Kinda glad I stumbled upon this vid I could never wrap my head around this style because I fail to understand what some things did (like how slick is a super crafting boost) but I think I can make heads or tails of it now
So, something you didn't mention is that how long SP state lasts depends on the art and if you have the skill Prolong SP. Generally, those arts that charge faster have shorter SP states, but it's not always consistent. And Prolong SP just extends the current length of time for the SP state for the art. That's why most Alchemy Experts like myself use 2 to 3 arts to have them overlap and keep the SP state going, especially when it reaches Level 4. If anyone want to put their Alchemy skills to the test, I am currently doing a challenge I created called the Alchemy Master Challenge, and I have needed help in the challenge, but's it's a very interesting challenge that makes the most of the Alchemy Barrel and the SP Levels. If anyone wants a link to the challenge, let me know.
Alchemy lance was one of my first sets I went through gen ultimate with. No regrets! Also I try to hand out earplugs and whetstones to my party when the monster runs to help them out.
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No.
The alchemy sonic bomb thing’s primary function is actually to make small monsters flee from a given area for a certain amount of time, it’s capability as a sonic bomb comes second
WAIT! A sonic bomb makes small monsters run?! Thats awesome I didnt know that was a thing. I can finally get some safety from Bulfango
More precisely Alchemy Sonic Bomb when popped will make small monsters in the area despawn and will not spawn for a time, very useful if you want gather in the stuff in the area without them harassing you, or just not in the mood to deal with tanky small mons like Iopreys or Apceros
it functions exactly like Ultrasonic Horn support move from your Palico/Prowler
@@traemaze8905late to the party but dung bombs make small monsters flee aswell if you throm it on them directly
@@sugoha_2548 see! Im still learning new things! I had no idea about that one. Which is gonna be useful since Im going to replay through GU with some friends now that Wilds is announced. Thanks for the reply, late or not. Cheers!
@@traemaze8905 cheers and happy hunting ! I learnt that one pretty recently lol while watching a speedrun on youtube 😅. I just got back to MHGU and world like 2 month ago after a 3 years break and now I'm addicted again !
Alchemy Lance is pretty cool and wierd. Ultimate Tank Lance, since it can start the block animation about 1/3 faster than normal after attacking. Might not seem like much, but its the only way I was able to solo Hyper Lagiacrus as a lance/and Gunlance striker/guild main that refuses to abuse evasion since I WANT to use the shield.
you can also go into your full combo from the shield poke, which is lovely.
@@Joe-fi7il Wow, I might try out alchemy lance then. Going from a poke into a combo is one of the main reasons why I play gunlance
@@johanneswolbert3821 you can go into full burst from guard poke in alchemy style.
Alchemy Sonic Bombs will also scare off all of the small monsters in an area. Still not a big deal, but it's nice if the bullfango are giving you a hard time.
Gonna take this moment to talk about my personal favourite alchemy SNS set
Full Bloodbath + Bloodbath SnS + talisman with prolong SP.
Bloodbath X gets you the skill composed. This increases the rate in which the alchemy barrel charges as well as the hunter arts. With the bloodbath SNS your arts will charge faster anyway. The set has Attack up L and Evasion+2, which means you have extra attack power and defensive capabilities outside of your shield, letting you roll out of your barrel easily to avoid damage. Now you can spam arts which by extension means you constantly helping teammates with SP.
It's just a very comfy set. Highly recommend.
Also I can add that if getting Bloodbath X set seems to complicated, you could also go for the Master Set, have Composed; Hero's Talisman; Divine Blessing and Ruthlessness ("Critical Eye +2" and "Weakness Exploit.") this set also have some slots so you could get like 1 0 2 other skills like Stun Resistance, very comfy with alchemy
I love you both
I try to use sns with alchemy for so long,but It sucks cause your combo Is halved in half!
With other Styles you can make the basic combo with 6 hits,in alchemy you can make only 3 hits!!! It loses a lot of dps!!
@phazon69 You can still do a 5 or 6 hit combo out of blocking or after an evasion so its not that bad
Something that can alleviate the stress of combining is to turn on L-Stick running in the options. It changes your L-Stick press input to a macro that both sheathes your weapon and causes you to automatically run as long as you're holding a direction on the L-Stick.
The main benefit to it is that you can run while you have the menu open, which can help you remain more mobile while combining. Another upside if you're running Valor is that you can hold Valor stance while the menu is open. I use this all the time.
You've taught me something new, thank you very much!
Alchemy hammer removing the spinning move has to make it the best alchemy weapon by far. No major sacrifice
Agreed.
Without that move, the hammer becomes so much much more swift and consistent.
Jeah there is literaly no (real) moveset difference between alchemie and guild style. unless youre trying to do a status hammer build, youre never going to use the spinn anyways (maybe youd use it sometimes on diablos horns or something since it cant bounce of but its still so situational that it really dosnt make a difference).
Also, golf swing to charge combo is slower. Not too much of a sacrifice.
I know right!
Finally someone acknowledges the fun of using Alchemy style, I personally started using it in late G-rank and I loved it, it became one of my favourite styles to use mainly Alchemy SnS and Alchemy SA, its just an endless amount of fun if played correctly.
Alchemy is amazing in multiplayer, once you learn how SP works you get those health regens all the time.
SP mark III with wide range +2 and immunizers is for the G1 - G5 deviants and EX ones( Hyper Gold & Silver Raths drive me NUTS!! I have Recover speed +2 to keep ME in a hunt...). I use LBG & Gunlance for Alchemy...(Evade Extender for LBG and Guard +2/Guard up/Artillery +15 for Gypceros GL and mind's eye,since it has 66 poison for toxic strikes and FAST GL cooldown.)
I have been playing alchemy style for over 3 years now, and had tried all 90 weapon styles (includinding 6 types of cats) at least once, practiced 82 of them for at least 10hrs each, and I am so happy to see a youtuber in the west covers Alchemy style in general. I love Alchemy style so much that I even give an alchemy related name to a new character and playing it mainly with Alchemy style to promote it in multiplayer.
There are too much I would like to share, here are just some of my opinions and experience on the style:
*TLDR: Despite of the in game description, Alchemy style stands out the most as the "hunter art maniac style" out of all 6 styles, and suprisingly it is not as supportive as guild, aerial, and sometimes even valor style, except for a speacial case I will mention below.*
In practice, Alchemy style has a much higher hunter art gain rate compare to Striker style, which ironically, is introduced as a "hunter art oriented style" in the weapon style menu.
1)alchemy cheer and alchemy whetstone:
As you mentioned, Alchemy cheer can insta-refill a big portion of the gauge of an just expired durational hunter art like the chaos oil, which makes Alchemy style to have the highest uptime for durational hunter arts, and it actually affects everyone in the entire zone. But on top of that, the Alchemy whetstone gives a 1.3x hunter art gain boost (for reference, the hunter art drink only gives you a 1.1x boost, and the branded Striker style hunter art boost is an underwhelming 1.05x, which means it has no effect on hunter arts that takes less than 21 hits to fill up), and this bonus also applies to the refilling amount of Alchemy cheer! Moreover, the alchemy system act as an amplifier to the armor skills "item use up" and "composed": "item use up" boosts item effective duration by 1.5x, which applies to the hunter art boosting effects of alchemy whetstone, hunter art drinks, and even the "protective polish" effect here, which means exclusively for alchemy style, "item use up" practically helps maintaining sharpness and greatly boosting hunter art gain rate at the same time. The other armor skill "composed" boosts alchemy gauge, hunter art gauge and also the refilling amount of alchemy cheer; what it does to the alchemy gauge is that it shortens the amount of time to refill 1 grid of the gauge by 5sec from 50sec. it is not a % modifier, but a fix value reduction, meaning that for example if the time taken for you to generate the entire alchemy gauge is reduced from the original value of 4m10s to 3min by landing a lot of alchemy gauge boosting attacks, "composed" will further reduce it to [3min-(10x5sec)]=2min10sec, an almost 50% boost to the alchemy gauge charging time (alchemy booster works the same too)! In this case, "composed" gives you 50% more Alchemy cheers for every hunts that each of them has a 1.15x larger refilling amount, and 1.15x faster hunter art gauge charging rate through usual means all at the same time. All of these effects combined together making Alchemy style users capable of spamming hunter arts as frequent as, or sometimes more frequent than spaming silk bind moves in rise!
2)movesets: many of the weapon in alchemy style has movesets that charges hunter art gauge faster than Striker style in practice. Some movesets are even designed for sniping hyper body parts, which gives 3x hunter art recharging bonus (e.g. insta-refilling all 3 of your hunter arts with just 1 gunlance fullburst on a hyper bodypart).
BTW: So what is the selling point of Striker in mhgu when it is no longer the style with the fastest hunter art charging rate, like the in game description suggested? For many weapon types Striker is now mostly a middle ground between hunter art usage and DPS, or as a stepping stone for potential hunter art lovers transitioning into the less straight forward Alchemy style.
Another thing I would like to mention is that you may overlooked the power of SPIII, which IMO it is probably one of the key feature of the alchemy style. It heals the affected hunter 1 HP per second (6 free life powder for every 5min) and is stackable with the red health bar recovery speed, which I assume, is designed to complement with the style introduced alongside with the Alchemy style, the Valor style, by negating the health lost from valor evade of your valor style teamates, so that they will not always having a large chunk of health missing in a hunt, which in other words, SPIII is practically equivalent to "adding 100+ defense points" or "adding tens of max HP" to a Valor user, which immediately sounds like a much bigger deal, right? To the alchemy style user themselves, they can now ignore drinking potions as long as their remaining health is not low or going to get 1-hit-kill, which means getting hit no longer always wasting you 10~20sec to "sheathing>running around untill it is safe to use a potion>flexing>run backs to the monster" while you can be still aggressive without the worries of getting low.
There are many more I want to cover, but I am getting tired typing this comment lol. I am glad that you are having a great time with alchemy style, and since you mentioned that Longsword is your first and most played weapon, *I highly recommend you to check out Alchemy LS, where it is completely possible to spam the spirit blade combo for the entire hunt except only the first 4~6 hits for filling up your spirit gauge the first time!* It is great with blunt crystal beard LS, as by spaming spirit combo all of your attacks does not bounce off the monster and the very low hit-lag of green sharpness allows you to land more attacks on the monster which charges up you hunter art and alchemy gauge even faster, the weapon itself also charges hunter arts 1.2x faster and provides 25 defense and has 10% crit, a very well rounded blunt LS. EDIT: please note that the blunt Alchemy LS playstyle is not compatible with Alchemy whetstone. You can use other LS for a more "ordinary" Alchemy playstyle.
EDIT2: Trivia: the base power of Alchemy Cheer is 350MV, and the max power is 350x1.3x1.15x1.1=576MV (for reference Unhinged Spirit III has a gauge size of 580MV), where the Deviant weapon modifier (1.2x) doesn't apply for Alchemy cheer.
Beautiful comment, thank you! I might play alchemy style if i get my hands on a switch
You have singlehandedly convinced me to give it a try. This sounds awesome and thanks for typing all that out!
you own alchemy style
Thanks for this!
legend
I stuck to Guild Style for my entire playtime but I'm glad GU is still getting attention. Thank you.
I felt that, best to go with what'cha know.
Alright, you convinced me. I'll admit, I never tried alchemy but as a fellow SnS player, I must at least give it a fair shot after a great and simple explanation video like this.
Alchemy SnS, Alchemy Switch Axe, and my personal favorite Alchemy Gunlance are all phenomenal weapons. I’m sure there are other good Alchemh weapons I have yet to try.
alchemy switch axe is just perma sp mode because 3 sp arts that can just feed each other and keep your sword mode always up for mad damage
its soooooo good
Alchemy Great Sword is pretty Awesome too if you really liked how the weapon played way back when since you really only lose the strong charge however since the thing does big damage your gauge fills stupid quick so it's something to consider. It's also a hit a run weapon already and you kinda have to play alchemy like that anyways so it just fits beautifully imo
Not only is it good it’s also viable, and there’s nothing in monster hunter that feels the same as shooting down a flying monster with an alchemy fireball.
I get competitive history/how good was vibes from this, outside of the weapon vids, I would like to see more metagame how good vids like this
Maybe I will, actually had a good video idea for how to get into previous games in the series as well
Gen U was my first Monster Hunter game and I barely knew a thing so I choose the Alchemy style since it sounded cool and I had no idea what it did. This video helped me learn more about what Alchemy style does and I think I'm gonna give it another go when I come back to Gen U in the future.
Another great video!!
I've always thought Disposable Earplugs were a pretty cool idea, so it was pretty surprising to discover they're actually in GU without me realizing it. Also didn't really understand how SP worked until now, so that's helpful.
Alchemy doesn't seem like my speed, but at least it's less enigmatic now.
Glad you enjoyed!
FINALLY PEOPLE WILL START USING ALCHEMY MORE ITS SO GOOD
I did g4 valstrax urgent with 4 alchemy great swords that we couldn't charge because it was April fool's. It was surprisingly effective
I've been a barrel boy since the beginning, and it's been very nice. I've always gravitated toward wide-range healer builds anyway, so the Remedy just made those builds even better. I also mained hammer so the whole moveset restriction downside never bothered me.
I always thought that Alchemy and SnS made sense. I can use items without putting my weapon away and maybe meme a bit
Alch SnS and SA were my favorites. Despite playing since MH I've never like LS...but Alch LS made it rather fun.
When I was playing GU the only Alchemy one I was trying out was Gunlance, faster recharge for Wyvernsfire, useful for full burst, 3 Hunter arts making the most use out of GL's HA's, Alchemy whetstones make sharping better etc
When I play again could try out the other weapons as it
I played an insane amount of Alchemy Bow in XX and it was by far the most fun I'd had in ages with monhun, shit's goated
Oh My God !
Finally !
Finally somebody understand the power of Alchemy style !
Dude, this video SINGLE HANDEDLY made me play SnS alchemy and I LOVE IT
Alchemy sns was like my favorite style of play because I could keep high up time on chaos oil 3 as well as applying health regen to myself and others by staggering my other 2 low cooldown hunter arts, so fun. That and aerial gendrome sns because I can switch between spamming mounts and applying paralyze and keep the monster stun locked pretty much.
thanks rad, i've been thinking of cheesing MHGU while using alchemy because it looked the most gimicky of all the hunter styles and i like playing the gimicky playstyle, but i wasn't sure if it was viable in solo (playing mhxx on 3ds, kinda difficult to find players). you summed it up pretty well, and helped in pointing out things i didn't notice during the few hours i spent on the game. thanks again :D
I remember when my friend convinced me to to try gen ult. I was a sns and db main at this point so I grabbed my sns and my friend introduced styles. I played alchemy as my first then went to striker and aerial but always felt wierd about it and went back to alchemy. I've now completed the game as a sns/db alchemy user
Nice! Love to see more coverage of Alchemy Style, wonder if anyone else knows if Alchemy used to be an armor skill in the older games lol
Oh man I had a blast with Sword and Shield Alchemy style. I played support with a friend feeding him (Gunlance) Wetstones and cheer. SOOOOOO many arts.
Unrelated but I've been learning greatsword in rise high rank and I have to say, you guys that play this weapon, I salute you, I'm horrible with it and cost my team a hunt
It's all about timing. If it helps, try going for a hit-and-run type style.
It was easier pre-world, imo, as the way monsters turned back then made them easier to predict. But an easy and effective playstyle is using draw attacks (without charging) when you get an opening, sheathing and running around until you get another opening and then using charge attacks when the monster is down or otherwise not moving. A bit harder/riskier is using the shoulder tackle and the adamant charge slash to armor through monster attacks and strike back with charge attacks. And hardest is predicting where the monster will be a couple of seconds in the future and charging your attacks to hit where it will be rather than where it is. Naturally you'll use all of these throughout a hunt, but practicing them in order can help you get better.
A bonus of the first style is that it naturally includes a focus on dodging and observing the monster over attacking, which is a good tool for mastering that fight with any weapon.
@@cruzerion Just here to say this is extremely good GS advice, it basically mirrors my own progress with the weapon.
Once I stopped trying to land huge hits, and focused on evasion and cheap shots, without even realizing it I was learning ranges and timing etc, and before I knew it I was executing well-timed charge slashes etc. I was trying to start at the end, but starting at the beginning is how you learn the rest of the move set, and when to cancel out vs stand your ground, etc.
...etc.
When u do this is when you become a true GS player. Welcome brother!
Okay you convinced me, the next time I play generations ultimate I'm going to switch to alchemy style. Great video.
I think I used Alchemy once in GU. I heard HH is great with it.
Alchemy is just hunting horn but for every weapon and I love it.
S&S alchemy is super fun in a full party
Great video! I learned a few new things which always nice. My thoughts on Alchemy is that it's an underappreciated function-over-form kind of hunting style. That's not a bad thing, but oftentimes it's not as exciting as the other options we have available.
this is legit one of the greatest thumbnails i've seen in a while LOL, i love it
I, personally, found Alchemy LBG to be the most fun for this style. With Rapid Up & the unique Alchemy Bullets (that's always rapid fire), you will be doing a surprising amount of support & damage, especially since all of the LBG arts are fairly useful.
I've tried using Alchemy style with other weapons, & it just doesn't synergize as well (aside from SnS, but that's not really my kind of weapon).
Alchemy is severely underrated, despite being dubbed the "meme style".
It has also has high comedy value as you shake your big barrel while a godzilla thrashes in the background.
I got a lot of respect for alchemy players that know all this stuff. I’m pretty simple myself so guild or valor styles are usually my go to
Alchemy IG is my go to, when leaning on or off the gimmick. The shifted moveset is unironically a good shift in game plan for the weapon. It also allows Bug Majuer to shine as it builds A LOT of HA and Alchemy gauge. Literal beast of a combination. Bug Blow is good enough as an sp art, freeing it up from being absolute evasion/readiness.
Thanks for reping Alchemy style! Been a user since I started GU. Love it!
Shake, shake, shake... Shake, shake, shake! Shake your barrel!
Seems worth giving a shot! I wasn't aware of each of the SP effects like faster item use on Guild Style before this!
Ah I see another alchemy user. Great for sleep bombing especially with the fire balls. Though only gripe is it takes some weapons attack away which is unfortunate but other than that enjoying the G rank with it
Bruh that intro...
I wasn't ready to relive that
i am actually farming a set for Alchemy sword and shield, with grinder to lock my sharpness on the max with the Alchemy whetstone and insight to just spam the Hunter arts
of course eating for Felyne polisher to speed up the whetstone use
Oh i never thought about grinder, thats sounds good
I might have the perfect set for you then if you dont mind the hellish grind... i use the hellblade glavenus set with evasion on the talisman and the basic brachydios sns. It adds a nice puple sharpness and 30 blast to its great 340 raw plus grinder, fast sharpening and protection as a bonus
That settles it.... Alchemy Swaxe. TY for the review Rad! Sick coverage!
Any time man
Used to love playing para status SnS, with things like the trap master as well to put them down faster. Was really fun to use alongside my friends to lock the monster down and provide teamwide buffs
sleep bomb sns set w alchemy because of the big nuke wake up from the alchemy barrel is satisfying in ways you cant describe
plus more inv room thanks to not needing certain things while using alchemy style
Me too!!❤
It’s super cool to see how this makes for more realistic hunting in a way. The way you are boosting and buffing in order to best manage these giant beasts feels like what someone would have to do in real life if faced with such a threat
what i love most about alchemy is the passive sp boost u get like the regeneration
3:42 sharpening with a whetstone with chaos oil on for shame
Alchemy also brings us the weirdest interpretation of a weapon in the series, Alchemy Switch Axe. This style will unbind your A attacks in Axe mode, your X attacks in Sword mode and the R button to switch between the modes altogether. Now X is your axe button and A is the sword button and the weapon will switch automatically mid combo when it uses a viable switching move.
Shockingly though this style really works because with the whetstone and cheer you can stay in Demon mode forever and always have energy charge up before your sword energy runs out allowing you to output absurd damage with 1 button
Alchemy is a good style if your weapon can survive the gimping changes, IE do not touch this style if you're a Great Sword, Gunlance or Bow main. This style is really recommended for Switch Axe and Alchemy Switch Axe is one of the strongest styles in the game and recommended for Charge Blade and Hammer. The other weapons can all function with Alchemy style just fine but aside from this top and bottom 3 the other styles likely just have a better option available to them but they can make this style work. Also if you want to experience the most plate juggling gameplay ever in the series Alchemy Hunting Horn will probably physically hurt your brain to make it function.
Equivalent exchange: I feed comments, you get engagement
Low tier god alchemy style, oh yeah baby
From what little I played of GU I found Alchemy SA actually really fun. Being able to seamlessly go back and forth between Axe and Sword attacks based on my attack button input.
I decided to start playing CB and went with Alchemy after catching some of the streams. I got kinda lucky picking CB to try it since it's one of the least affected by the limits of Alchemy style (I really enjoy instantly putting the weapon away with barrel and not having to properly time the double slash).
I love it in any setting, solo or party. It's so interesting and who doesn't love spamming arts? I jam out the extra phial art and use the lightsaber. That thing gets pretty big.
I salute you fellow Alchemy Charge Blade main
The sonic bomb from alchemy is not a replacement for normal sonic bomb but to banish pesky small monsters. Like the small ludroth or remobra. Even vespoid. Like a tear gass but sonic. Dung bomb but max level. Good for gathering. Pop one and they will run away no meter where you blast it
I absolutely LOVE Alchemy Switch Axe and i use it a lot with great results. The moveset becomes so good to use and i can basically maintain Demon Riot active for the entire hunt, not to mention that SP lvl 4 is amazing during online play. A simple Absolute Evasion (which recharges pretty quickly) apply all those buffs to the entire party, its super handy.
man, alchemy style seems fun, would have never guessed
use it with hunter art drink
Rolling with your weapon out and pressing R+Y will instantly sheathe and whip out your alchemy barrel, as long as you have a charge. I just learned this for switch axe, not sure if other alchemy weapons can do this
Yeah it does!
Alchemy Hunting Horn is the new "Carry the Newbies through all of the game" set I swear
In my experience in hunsterverse
The old one was a guy with a Greatsword obliterating the monsters while ranking up the newbies
A shotout to my man,taking me to a Diablos hunt when i had nothing but leather armor and iron longsword
@@KaibaSeto. Goddamn that sounds busted
I think it would be cool if the alchemy barrel mechanic was brought back and flushed out into its own new weapon type.
Wake up babe, new superRad video just dropped
This video has some funny timing, I started a new playthrough with a friend yesterday and I have kind of neglected Alchemy over Valor in my previous playthrough so I personally went with charge blade alchemy style and after doing some hunts with it I realize just how cool it is and just how much utility it provides for you and your team. Definitely excited to play more of it myself and go through the entire game with it!
As an alchemy horn dude myself, this video makes me happy.
ngl alchemy feels super underwhelming in GU with basically every weapon having a style that turns you into god (and spoiler alert it's not alchemy for any of them except maybe switch axe), but if the alchemy barrel was in like freedom unite or P3rd this shit would be crazy
As a person who recently discovered the arcane ways of the Alchemy Charge Blade, I agree.
I have a few alchemy builds myself. Alchemy Gunlance with Normal/Long 5 has actually been pretty strong. The community has long slept on a lot of the crazy potential outside of the widely considered GU meta. Glad to see someone showing alternative and effective/fun ways to play.
Now I'm just waiting for someone to show off how busted valor IG is with Bug Majorie, cuz I ain't editing any videos.
I'm honestly surprised that no one who commented on here(that I saw, I could easily have missed someone bringing up what I'm about to say) mentioned the fact that the Light Bowgun has arguably the most to gain from the Alchemy Hunting Style. Unlike every other weapon(from what I've seen), the Light Bowgun loses nothing to gain a potential source of endless helpful ammo in addition to all the other amazing benefits of the Alchemy Style.
I must also thank SuperRADLemon for making this video and altering the way I use the Alchemy Style for the better. So thank you, SuperRADLemon! 🙂
Alchemy style was my favorite, especially for the Switch Axe. I was worried about the simplified controls for SA that Alchemy uses, but it felt good and was way more intuitive than I expected.
I really wish a modern MonHun used the Style/Arts system. It adds so much versatility, and it’s fun to try them all out for your weapon.
Until then MHGU will be my favorite. That, and the huge amount of content that will probably never be matched
I spent high rank to grank with my alchemy swaxe. Much love for Alchemy ❤️
OMG seriously!? THIS is how I learn about the Fatalis Spyro mod?
I think this video could have added a little advanced pro-tip for alchemy users:
Except for SnS, pressing R+Y in the middle of a dodge roll with your weapon unsheathed instantly sheathes the weapon and pulls out the alchemy barrel regardless of what item on the wheel you were on.
I know some people have trouble with alchemy because they must sheathe their weapon then navigate to the barrel to use it in middle of battle but with that single advanced technique this entry barrier is instantly negated. There might be an alternative method of activation for SnS but I think it does not work because R+Y is already used on SnS to use items with the weapon unsheathed.
I main alchemy lbg, the main thing is it's very easy to back off and use the barrel and mainly using evasion artes which are quick to come back quickly and work really nicely. And the health regen allows peak performance to stay active and remove some potion downtime from dps.
someone else hunting with Alchemie Hunting Horn most of the time? love it!
Alchemy Switch Axe is a party, and one of the best ways to get into the weapon, as it’s reduced moveset actually is quite effective, simple, and intuitive. I highly encourage any to try it!
Alchemy Charge Blade is so fun. Its moveset changes aren't big, and having 3 arts is super useful for CA.
gu is one of my favorite game in the series. definitely gonna try alchemy for my next run through it
Back then in MHXX before MHRise released I played Alchemy style with Hunting Horn and wide range to give friends and randoms the moste comfy, support experience possible. This set, style und weaponcombination was so busy and fun to play with.
It is still my fav. version of Hunting Horn (Alchemy HH)
Man, watching this video really makes me want to go back to GU and pick up alchemy swax again! Even barring the impressive utility of the barrel, the absolute fluidity of the weapon was the push I needed to get hooked on the weapon (and Rise has of course helped me hold on to that hook)! That said, many of your views on the different alchemy items have certainly made me curious to try them out!
Alchemy switch axe is quite literally my favourite because it literally allows you to swap between forms by button mashing XD
Also 3 hunter arts!
Alchemy was really solid on Swax as well , aerial with Steve(Seregious) weapons was also really fun
Alchemy bazooka go brrr
It's a lot of fun indeed
whoa, mhgu content in this day and age!? Nice! Thanks for showin some love to an underused style
The think with Alchemy sonic bomb is that is useful to makes small monsters flee similar to Ultrasonic Horn from the Palico, something normal sonic bombs cannot do. Useful to get rid of those pesky bullfango during gathering quest =D
When I played through GU with a friend my main weapons were alchemy gunlance and sword and shield. I can’t remember my justification bar the amazingly fun hunter arts but gunlance was surprisingly very effective with alchemy for us duoing grank
too be honest years ago i never saw alchemy style as fun looking since you had to use the barrel. but after watching this video its definitely interesting and looks so much fun!!!!
I actually started GU recently and have been loving the Alchemy style since! This video has really helped me a lot with stuff I missed/looked over but probably shouldn't have. Like, all the other styles especially aerial and valour are cool but something about Alchemy sings to my need to play like I do the hunting horn in World and Rise.
Alchemy switchaxe is incredible because it doesn't really lose any moves
bushido / perfect guard and perfect dodge to counter is my main style and i m addicted
That thumbnail art goes crazy
When preparation on MH mattered
used to play with aerial and adept styles, Now I'm a certificied alchemy GS. Very fun andthe buffs are godsend in a dragged out fight and if there aren't any godhorns around. Whenever i used to dodge with adept style I would worry about getting hit by another attack right after exiting immune stage, now I just hold my ground blocking until monsters change targets or do a different move. With guard up and stamina regen I had much much less worries about getting damaged.
Alchemy swax is awesome. Loved it in GU. It simplifies the weapon mechanics a lot freeing you up to pay more attention to the barrel. Also being able to use 3 HA is great because swax has a lot of good HA. Man watching this makes me wanna jump back into GU lol.
Kinda glad I stumbled upon this vid
I could never wrap my head around this style because I fail to understand what some things did (like how slick is a super crafting boost) but I think I can make heads or tails of it now
So, something you didn't mention is that how long SP state lasts depends on the art and if you have the skill Prolong SP. Generally, those arts that charge faster have shorter SP states, but it's not always consistent. And Prolong SP just extends the current length of time for the SP state for the art. That's why most Alchemy Experts like myself use 2 to 3 arts to have them overlap and keep the SP state going, especially when it reaches Level 4. If anyone want to put their Alchemy skills to the test, I am currently doing a challenge I created called the Alchemy Master Challenge, and I have needed help in the challenge, but's it's a very interesting challenge that makes the most of the Alchemy Barrel and the SP Levels. If anyone wants a link to the challenge, let me know.
Alchemy lance was one of my first sets I went through gen ultimate with. No regrets! Also I try to hand out earplugs and whetstones to my party when the monster runs to help them out.
Remember the principal of equivalent exchange when playing alchemy style!