For the hanger doors , it looks like you can add 2 more in the vertically in the empty space to create a seal. I've used that in the past on a few of my ships to create larger openings
Those hangar doors won't close all the way because you have an odd number of blocks between them. They extend 2 full blocks, not 2.5. The only way to make them close all the way is to move one side over by one block or put another hangar door 90° offset and in-between. I hope that made sense. Even mods, as someone else suggested, won't fill that void if you have an odd number of blocks between them. Ganymede Tech hangar doors are translucent blue, more heavily armored than vanilla, come in lengths up to 10 (I believe) vs 2 with vanilla, and they're airtight when open or closed. They also weigh significantly more than vanilla. There's also Armored Hangar Doors by HarbingerAce that extend out to 10 blocks. They're not translucent, but they are more heavily armored than vanilla.
When I was on the pre-commission crew for the USS Portland we had to wear hard hats whenever we were on the ship while it was being built. Maybe you should do the same. Might use less clones.
27:56 on toll bar on the right A-gravity is Artificial and P-gravity is planet gravity 1.0G is normal 2g is double also the circle is your horizon and the plus marker in that circle shows direction of your active travel,, like other say tho check overlap go to the menu that to the right of you inventory screen find the info tab then find one that says show gravity then go to you grav gens check the show on hud box then play with zones
(4,426 hours played still ALOT i have not messed with cuz Coding) plan out/test in separate game not as creative but use admin tool turn on creative and make blue print then paste.. basically you need a 2 or 4 block opening also ANY block that has a mount point that touches another mount point can get merged to one if using a merge block aka you can get crafty using angle blocks + pistons/hinges MUST have pistons/hinge limits set PERFECT or you get phantom force/Klang = explode or ship drift or out right hyper spin... also advise gyro mods and speed mod just makes it more fun 110 m/s = 246 MPH real space craft is about bla bla relative to size/weight is 7868 m/s or 17,600 mph min.. keen cant do that/wont cuz voxel loading get funky and you may pass thought and asteroid or it loads around you but that really in my plays don't happen till your going 10K-20Km/s pass though object is at 30K+ ship length and object length mater there only relevant when making launch weapons from location to location if you do mod speed NEVER get out of seat unless speed is less than 300-400 m/s and yes faster things hit the more dmg they do had a 1 heavy block going 8k made voxel hole bigger than nuke can add planet defense by adding atmospheric mods aka go to fast burn up that happens at about 500-800m/s modders make this game keen bores/nerfs it.. NOTE any thing on a different grid can not be blue printed so any thing on the end of pistons and hinges will not show up those need to be remade by hand or set up a factory to make still need to move and merge into place.... o hay try this make sure of the alignment is correct (nipple on hinge is - side or down but put male small hinge peace in the female large hinge best for making ball turrets use gats only cus small grind has limits as to what can pass in kk that ends my all over the place info rant.. on to season 2
non-moded hangar doors take up 3 spaces the placed block + 2 blocks for door sooo your center would need to be a 2 block even not a a one block mid even if you went with a mod right now you would need to do an off set all in all normal hangar kissing doors need 4 block open you have 5 quick fix you lose size but put a center block from one end to the other bam doors seal on that
For the hanger doors , it looks like you can add 2 more in the vertically in the empty space to create a seal. I've used that in the past on a few of my ships to create larger openings
Great idea, thank you!
double a-grav is why you keep taking extra fall damage
ok, you spotted it
Haha yeah, I was so confused at first.
Those hangar doors won't close all the way because you have an odd number of blocks between them. They extend 2 full blocks, not 2.5. The only way to make them close all the way is to move one side over by one block or put another hangar door 90° offset and in-between. I hope that made sense. Even mods, as someone else suggested, won't fill that void if you have an odd number of blocks between them.
Ganymede Tech hangar doors are translucent blue, more heavily armored than vanilla, come in lengths up to 10 (I believe) vs 2 with vanilla, and they're airtight when open or closed. They also weigh significantly more than vanilla. There's also Armored Hangar Doors by HarbingerAce that extend out to 10 blocks. They're not translucent, but they are more heavily armored than vanilla.
Great information, thank you!
There are hanger door mods you can use. So if you really want to keep your hanger on the keel(bottom) you can.
Hmmm. I kinda want the one that puts a blue forcefield that you can fly in and out of without needing to open.
When I was on the pre-commission crew for the USS Portland we had to wear hard hats whenever we were on the ship while it was being built. Maybe you should do the same. Might use less clones.
🤣😂☠️😂🤣
Forward is the bow. Aft is the stern. Port is left. Starboard is right.
Thank you!
Bow = Shoots forward
Stern = Howard has progressed backwards over the years
Port = as many letters as Left
Starboard = the other one. 👌
Haha this is great! That you.
You'll have to adjust the range on the gravity generators so they don't overlap. Also the paint challenge sounds dope
Thank you!
Looking good brother....
Thank you!
27:56 on toll bar on the right A-gravity is Artificial and P-gravity is planet gravity 1.0G is normal 2g is double also the circle is your horizon and the plus marker in that circle shows direction of your active travel,, like other say tho check overlap go to the menu that to the right of you inventory screen find the info tab then find one that says show gravity then go to you grav gens check the show on hud box then play with zones
Thank you!
(4,426 hours played still ALOT i have not messed with cuz Coding) plan out/test in separate game not as creative but use admin tool turn on creative and make blue print then paste.. basically you need a 2 or 4 block opening also ANY block that has a mount point that touches another mount point can get merged to one if using a merge block aka you can get crafty using angle blocks + pistons/hinges MUST have pistons/hinge limits set PERFECT or you get phantom force/Klang = explode or ship drift or out right hyper spin... also advise gyro mods and speed mod just makes it more fun 110 m/s = 246 MPH real space craft is about bla bla relative to size/weight is 7868 m/s or 17,600 mph min.. keen cant do that/wont cuz voxel loading get funky and you may pass thought and asteroid or it loads around you but that really in my plays don't happen till your going 10K-20Km/s pass though object is at 30K+ ship length and object length mater there only relevant when making launch weapons from location to location if you do mod speed NEVER get out of seat unless speed is less than 300-400 m/s and yes faster things hit the more dmg they do had a 1 heavy block going 8k made voxel hole bigger than nuke can add planet defense by adding atmospheric mods aka go to fast burn up that happens at about 500-800m/s modders make this game keen bores/nerfs it.. NOTE any thing on a different grid can not be blue printed so any thing on the end of pistons and hinges will not show up those need to be remade by hand or set up a factory to make still need to move and merge into place.... o hay try this make sure of the alignment is correct (nipple on hinge is - side or down but put male small hinge peace in the female large hinge best for making ball turrets use gats only cus small grind has limits as to what can pass in kk that ends my all over the place info rant.. on to season 2
So much good information in here, I need to reread this a few times haha
non-moded hangar doors take up 3 spaces the placed block + 2 blocks for door sooo your center would need to be a 2 block even not a a one block mid even if you went with a mod right now you would need to do an off set all in all normal hangar kissing doors need 4 block open you have 5 quick fix you lose size but put a center block from one end to the other bam doors seal on that
Interesting, thank you. I may have questions.