In this video i try to find out how many mario kart 64 track si could drive on with a real life regular car. Sorry Ive been gone for so long im sooo back though
Yep. I think it was the first track i’ve ever played in a Mario Kart game. I remember I was on a school bus and a middle schooler let me play on her 3DS.
Banshee Boardwalk would scare me in more than just cars suspension not being able to handle the drops. If the boardwalk is that dilapidated and is falling apart, one drop could put you through the boards and into the ocean.
1:59 The bananas don't immediately make you slip because if you either brake (or I think even just letting go of accelerate) then you can avoid the spin out altogether.
This game is a bit janky and unfinished, but thats why we love it so much. So many chances for shortcuts and taking advantage of the game's mechanics. Also multiplayer antics really make up for the dull nature of the some of these tracks like Wario Stadium
The reason why Yoshi's Valley doesn't show the positions is because of all the branching paths so it's hard for the game to tell who's in which position. Also, I disagree about it being drivable simply because that wooden bridge towards the end would absolutely snap the second a full sized vehicle drove over it. Also kinda disagree on Sherbert Land being drivable because I feel like there's no way a vehicle would be able to drive over the ice without slipping all over the place and falling into the water.
I’m going to be brutally honest with you. That gameplay hurt to watch. Especially since you didn’t really know about some of the gameplay mechanics for this Mario Kart like the banana peel thing.
Awesome job on this series! Moo Moo Meadows is one of my favourite tracks, so that was much appreciated. Was it obvious? Yes. Did I still want confirmation? Also yes.
In my opinion, the original version of N64 Rainbow Road is the worst Rainbow Road, it's just too long with too few dangers, and you can't even fall off the course through normal means, it's just far too easy for a main final track
You remind me of a old youtuber, he made similar-ish videos if you know of the youtuber I am talking about or if this rings bells with anyone in the comment section, please reply to me.
Welllllll hate to be that guy but those moles will do carnage if the "regular" car if a ford focus it would tear up the radiator suspension and other miscellaneous things and don't get me started on what compacted snow can do to a car
Passing frappe snowland with a jump a car would not survive. But saying no becouse how wide real life cars are to other tracks. You clearly have no clie how wide a gokart is. A real life car is not kuch wider dan 2/2 and a half go kart
6:25 I was just trying to comprehend what happened here.
Silly fact about the banana delay: if you slow down before you start spinning after hitting a banana, you can prevent the spinout all together
Yep, and it even works in Mario Kart: Super Circuit on GBA
How many of these tracks could be drove by a subway sandwich?
LOL
Yoshi Valley can be argued whether it is possible or not because just like DK Jungle Parkway there is a very narrow bridge you have to cross
Quality over quantity, as long as you try to make good videos I don’t care how long it takes.
2:32 It has been remade in Mario Kart 7.
Yep. I think it was the first track i’ve ever played in a Mario Kart game. I remember I was on a school bus and a middle schooler let me play on her 3DS.
Also, if you brake wile sliping, you can save yourself
Banshee Boardwalk would scare me in more than just cars suspension not being able to handle the drops. If the boardwalk is that dilapidated and is falling apart, one drop could put you through the boards and into the ocean.
Koopa Troopa beach has been remade in Mario Kart 7
Mario Kart Tour as well
1:59 The bananas don't immediately make you slip because if you either brake (or I think even just letting go of accelerate) then you can avoid the spin out altogether.
Of you break when the wiggeling before the spin out happens with a banana just break and you won't spin out
Fun Fact: that spinout delay when hitting a banana while going straight is actually a buffer period so you can cancel out the spinout by breaking
maybe the toad’s turnpike cars are just hired to drive around throughout the race and aren’t going anywhere
This game is a bit janky and unfinished, but thats why we love it so much. So many chances for shortcuts and taking advantage of the game's mechanics. Also multiplayer antics really make up for the dull nature of the some of these tracks like Wario Stadium
Can't wait for the original Super mario kart version of this series!
Your videos are delightful and you do a good job; you should feel good! You deserve all the subscribers you've earned. Thanks for everything you do!
Loving these videos❤
Toad's Turnpike in Extra would be a bit dicey
As a person who has played Mario Kart 64 since I was 4, it's interesting to about it from the perspective of someone who has never played it before.
They're using coconuts! They've got an unlimited supply of coconuts and they're flinging them at you!
I wanna see you do other racing games too such as Crash Team Racing.
The banana peel delay would make me cry
Or you just break and wont spin out at all. But most people don't know that (there is even a small animation so it was intended)
The reason why Yoshi's Valley doesn't show the positions is because of all the branching paths so it's hard for the game to tell who's in which position. Also, I disagree about it being drivable simply because that wooden bridge towards the end would absolutely snap the second a full sized vehicle drove over it. Also kinda disagree on Sherbert Land being drivable because I feel like there's no way a vehicle would be able to drive over the ice without slipping all over the place and falling into the water.
Take your time, it's okay :)
Nice video
I don't think Yoshi Valley would be possible, the bridge at the end is too narrow.
Nice vid!
Gopher guys? That monty mole
I’m going to be brutally honest with you. That gameplay hurt to watch. Especially since you didn’t really know about some of the gameplay mechanics for this Mario Kart like the banana peel thing.
wait... if these courses can't be driven by actual cars... then how the heck can GO-KARTS drive on them and be fine??
Awesome job on this series! Moo Moo Meadows is one of my favourite tracks, so that was much appreciated. Was it obvious? Yes. Did I still want confirmation? Also yes.
In my opinion, the original version of N64 Rainbow Road is the worst Rainbow Road, it's just too long with too few dangers, and you can't even fall off the course through normal means, it's just far too easy for a main final track
Koopa troopa beach was in mario kart 7
02:35 it has been remade in Mario Kart 7
Geem Boi Advenced next
You remind me of a old youtuber, he made similar-ish videos if you know of the youtuber I am talking about or if this rings bells with anyone in the comment section, please reply to me.
Welllllll hate to be that guy but those moles will do carnage if the "regular" car if a ford focus it would tear up the radiator suspension and other miscellaneous things and don't get me started on what compacted snow can do to a car
How many maps could you watch
I mean ofc every map but on which map would you actually see anything yk
Are you asking which laps would actually be fun to watch a race on, NASCAR style, from bleachers?
None I can't afford a car.
All of them if you're not a coward
The mercedes benz can go on every track apparently
At least a mini version can
Koopa Troopa Beach is in 7.
Go wash your mouth about joshis valley. It's a great gimmic that you don't know your position. By far the best track jn the game
solve my riddles
Passing frappe snowland with a jump a car would not survive.
But saying no becouse how wide real life cars are to other tracks. You clearly have no clie how wide a gokart is. A real life car is not kuch wider dan 2/2 and a half go kart
Counterpoint against the enemies: I bring a rocket launcher