I like the idea of nora being a former lawyer negotiating an armistice. It would be neato if nate being a war vet could negotiate a ceasefire through different means or shows of force.
@@CDTypholI get what you’re saying and you’re right that is a opinion a lot of people seem to hold for Nate. But in this instance I think it actually makes sense. Because convincing people was literally Nora’s job😄. She can be great at combat but lore wise that’s not what she trained in. Nate like the veterans you mentioned doesn’t have a to be a killing machine and can also be persuasive but lore wise the only thing he was trained in was war in a time where civilization was literally tearing itself apart pushing closer to the brink. The was more brutal and callous than ever not only to its enemies but it’s neighbors and even it’s own citizens prior to the Great War. Alaska was literally the two only remaining superpowers in the world giving everything to win because losing could mean the end of their society while the other survives. Losing was not an option which is why one side was losing the nukes started dropping. So that’s where Nate’s skills lie. He can have others but the ones for brutal combat and killing are the ones that he honed to survive. While Nora solely honed her persuasive skills. I know it wouldn’t be accepted by many of those that played the game but I actually enjoy lore affecting gameplay so to me it would’ve been cool to see an ending tied to that like what was mentioned. But also to even see a cap or a higher ceiling on certain special skills depending on whether you chose Nate or Nora. Because no matter what they look like or what you name them their lore stays the same. So it would been cool if Nate’s Charisma capped out at like 8 out of 10 while Nora’s strength or other attribute most tied to combat capped out at 8 out of 10. So it makes you choose which character fits your playstyle and acknowledge their backstory instead of essentially having them be the exact same person.
Synth Maxson: You are forbidden to set foot on the Prydwen. (17 seconds later...) Very well, Return to the Prydwen. Me: Got to love the scripting. Nice Job as usual!
Reminds me of the in-depth character building romance dialog. "How are things between us?" "At least you're not rain." "That is all" What a great couple.
I’ve always wanted the Institute redirected into helping the commonwealth they have so much technology this is the ending I’ve always wanted to help the Commonwealth for the greater good they could provide so much
Agreed! Honestly think of some of the potential. Ghouls could get synth replica of their original bodies, then with Doctor Amari's help, transfer their brains into the new bodies. Or heck if Virgil could cure one strain of FEV, he could do it with all the strains later on, as well as work towards curing Ghouls.
How it should have been to begin with. Really, the Sole Survivor ends up such a pivotal part of each faction, leader of two, that not being able to form some truce doesn't make sense.
@@toromontana8290 Yeah, they make all faction peace an option on the Island. But it's not a vanilla Commonwealth option and it doesn't make much sense. Like, why not have every other faction benefitting in some way from Institute innovation?
@@chrispowers3317 It's no easy peace though. The Far Harbor peace (if you choose that option) involves some unsavory tactics, much like the real world. There are also opportunities for it to backfire.
@@chrispowers3317 I wrote my own ending of Fallout 4 in the same fashion. It's not everyone gets together to sing kumbaya. To make peace with the BoS you either have to replace Maxson with a synth (much like world powers put in puppet leaders in smaller nations) or completely destroy the Prydwen and THEN maybe have peace with the West Coast Brotherhood if you agree to allow their inspectors inside the Institute and basically let the BoS control your synth program. Peace with the Railroad involves equal rights for synths which involves the massacre of a good chunk of the Directorate. Parallels can be drawn with other real world events.
Now that I see this I annpyed that replacing Maxson was not an option in the vanilla game. Isn't replacing people with synths the institute's specialty? This makes so much more sense strategically.
Maxon very rarely leaves the prydwen which is heavily guarded and has an EM field preventing synths from relaying on. The only times he ever leaves is during blind betrayal and the fight against the institute. I’m surprised the institute didn’t make a synth of a brotherhood soldier and use them to assassinate him. I mean they unknowingly accomplished that with paladin danse
I honestly think they should have revealed that Danse wasn't the synth but Maxon instead. *Used his authority to change the records around to hide himself* But as a courser who went rouge, took his own chip out to prevent being tracked, killed the real Maxon to use the Brotherhood to not only attack the Institute but also take over the wasteland.
This was originally part of a wider Westworld inspired mod where you roleplay a Gen-4 synth, but I have since split them off into two mods. The second part will be available a bit later.
This is how the game should have ended. With Synths being free and the Institute actively rebuilding the commonwealth, Boston would be on its way to being the new NCR
The brotherhood and minutemen should have been the other. The minutemen forming colonies using brotherhood tech for food and water. The two militaries work together, and when the minutemen find technology or run into something they can't handle they use flares to call in brotherhood troops. Together they storm the institute and rebuild the commonwealth
Ya know what I think this is why the world is so dam stupid every one want to be the one in power why are the people standing for war and allowing all of it to happen it needs to end war is horrible for people and dose nothing but inpower the oppresser human life is the world's true value not power over the people. The world needs peace 🙏 not more war.
I came across your video and I never knew you could side with all factions even the institute. I have seen other videos which only showed 3 out of 4 saved. I love it and I'm in middle of a survival play through with this ending.
another alternative I would like to see would be to use synth to replace key members of the institute then call a vote to free the synth. you could use synth from Arcadia to replace them a side quest. I'm sure some synth would sacrifice to free others.
Love how both Maxon’s easily go back on what they just said: Normal Maxon: Synth’s are abominations and must be destroyed (one second later), fine, you may live. Synth Maxon: never show your face on the prydwen ever again (speech check) very well, return to the prydwen.
I’ve played it with the vault 111 beginning (The one where you play as a random sanctuary resident). It worked fine, but maybe there would be pre-war stuff that would break your role playing as someone born to the wasteland.
How is get to Desdemona before the BOS hit them? after the Directorate meeting the Bald Synth will come up to me with the warning then the institute get hit by the BOS. When I reach Desdemona to warn her that Father wants me to Kill her she will endup saying to me to step up my operation with Z41 synth, then when I wanted to ask her again she kept saying to me to assist Tinker with the red glare???
How do I replace the real elder maxon for synth elder maxon without destroying the ship and how do I get him to follow me and how do I get that quest when one of the scientist tell you on the microphone about the brotherhood when you went to the door
Hey so I’m really excited to play this mod, but I’ve encounter a bug, where I was at the part where the brother hood invaded and then and I can’t surpass Sean as director, I was hoping anyone could help? I tried saving and reloading but that didn’t work
@@toromontana8290 do start a new game and don’t do the brotherhood quest line? Sounds simple enough I don’t like them any way, thanks man super excited for this, it should have been a vanilla option but thanks to our lovely modding community
@@Musthavebeenyourimagination You do need to reach the point where you meet Elder Maxson if you want to replace him with a synth. Progressing to Mass Fusion with the BoS will just make you hostile with the Institute.
@@toromontana8290 see I did I got to the par where I met Macon, then I got bored and installed the mod it could just be a new game bug cause I never start a new game and always corrupt a save, so I’ll try that
Unless it's explicitly stated otherwise in Fallout 5 or 6 or whatever, my canon ending is this: - Nora (female) Sole Survivor - Shaun was saved using the FEV but stepped down as Director and faked his death after realizing what was done (this opens up the possibility of reintroducing him in a quest mod even centuries after the Fallout 4 events) - The Institute was not destroyed, but reformed - The Railroad backed down from the original plan of destroying the Institute, preferring instead to let their agent Nora complete their agenda as Director - Nora convinced the Directorate to surrender by overriding the Institute security measures and teleporting a large number of Minutemen troops to occupy the Institute - While synths had equal rights, the Gen-3 synth program was shut down with no new synths being produced, the Institute went back to using purely mechanical Gen-2 synths - The Brotherhood abandoned its Commonwealth campaign against the Institute after Nora killed Maxson and replaced him with a synth (later the Brotherhood had a new Elder, but one on friendly terms with the Institute) - The Institute opened up trade and friendlier relations with the Commonwealth, most of it now under the Minutemen banner - At some point Nora started to become a ghoul and appointed Patriot as the new Director (Liam Binet) and Desdemona as General - Nora and Shaun have been traveling the former USA since
@@toromontana8290 hey man this is really cool I’m gonna get a pc soon and I will use this as my first playthrough ending. A couple questions tho. 1. Are you still able to interact with the BoS in anyway? 2. Whose flags are at diamond city and who patrols DC and the commonwealth? 3. Does this mod affect any of the DLCs like interactions or endings? This in a very well done mod, thank you!!!
I think your right but as it ensures the survival of all 4 factions as you can be peaceful with the brotherhood and railroad, and in the end you would likely take the synth child of Shaun too, I believe father programmed all the institute knowledge into him so one day he could rebuild the institute.
I personally haven't seen him use any outfit mods that were exclusive. And if you're talking about the outfit in the thumbnail it looks like VTAW's Loba, for that just google VTAW's workshop, it's on LL.
@@JustAnotherGuy22 I think TH-cam keeps deleting my reply because I include a video link in it. In his "Maul new badass super mutant - sim settlement walden..." video I know the top is from v-neck but where are the jeans from ?
I really need to know right now if there are any major or even minor issues with this mod because I LOVE Fallout 4 (all games really) and this mod is literally THE best ending IMO. I recently installed it but I haven't gotten the courser chip yet to start the Institute quests because I'm currently doing side quests for Companion affinities. So I really want to know beforehand if I should be aware of certain things going into this mod (there hasn't been ANY glitches or crashes btw so the mod doesn't seem to be effecting the game even though I didn't technically start it yet).
OMG!!! I was just debating whether to install this for my new playthrough! Please someone tell me if this works on a Male PC, all i see on the mod page and here are Female PC.
@@toromontana8290 Thanks for the reply. Started new game with project Valkyrie and depravity already though. Guess I'll have to save this for another time.
@@toromontana8290 OK I reached the airship down quest and then just nothing happened I don’t nothings in the inventory that’s not an answer how the hell do you get it?
Not sure if anyone can help but I downloaded this mod and have been playing it but come to an issue. the part where Airship down starts, there is no option for "There's gotta be another way". I am not sure what to do to get it to appear.
Just a few questions does this allow for all 4 factions to be friendly?. Also I just did mass fusion and am enemies of the brotherhood. How do I fix that?
This is what should have been for a pacifist build, Destroy all factions for a Violent build, and for the normal storyline is choose one. Nuka cola should had a Raider Boss choice, Far Harbor choice, and a Mechanist choice.
Ive always wondered can you use the Brotherhood to wipe out the Railroad? Also can you use the railroad to wipe out the brothehood while working with the institute?
I always get confused with this mod because the instructions say "meet with Maxson or you will not get this to work" - but you meet him before you get a quest telling you to meet with him, so which meeting is essential? Because the second meeting (show no mercy) changes other quest outcomes.
Yo it tripped me out when the westworld theme started playing because that's what I've got set as my main menu replacer. I was like, woah how the fuck did they know?
Dumb question. Could i do the minutemen occupy the institute option if i convince li to leave for the brotherhood? Or does it lock me out because shes not involved in the directory meeting?
I have a question and a bit of an issue. I chose all the right dialogue options but for some reason the Railroad was hostile the moment I stepped foot into the church. Is this a potential mod issue or did I miss something. Note that I did progress somewhat far into the RR questline and it might have had something to do with Amazing Follower Tweaks or SIM Settlements maybe. I'm also using the mod that improves the Minutemen. Any tips? EDIT, Nevermind I see what I did wrong. I never bothered even talking with Liam Binet, I thought it was just an unimportant side quest. What's even more sad is I deleted all those saves up until the point of Hunter/Hunted. Ooff. 😝😝
I had this same problem except I actually DID talk to Liam and what not. I didn’t finish his side quest (maybe that’s the issue) but I still at least talked to him. Lol.
IN ADDITION TO THE PATRIOT, THE SUBWAY HAD ANOTHER SECRET MISSION CALLED THE PANTHEON, BUT WHICH THE MEETING NEVER FINISHED, WHICH SHOULD HAVE A DIFFERENT OUTCOME OF THE FINALE WITH MORE IMMERSED DETAILS OF THESE MISSIONS AND THE OUTCOME FOR EVERYONE, BUT FOR SOME REASON THEIR IDEAS AND NOT BEING TOLD, ONLY THE NAMES MISSION PANTHEON REMAINED FROM IT
It’s the missing ending we never got. Though it’s clearly cut and pasted together, maybe new dialogues made with AI could be made to make the progression more linear and smooth.
I know my response to father going "Misguided notions led to countless acts of violence" Would be "Then what do you call all the killing of innocent HUMAN lives on the surface, and the replacement of some of them by synths? If the institute is working to help people, why aren't they sharing their knowledge, using synths as a safe go between."
sounds good and i got the mod aswel i just either havent figuurd out how to unlock the peace dialog or my mod isnt working,can i get some tips as to how you get to unlock this dialog? update i think i figuurd it out now,i didnt realize this dialog was so far towards the end of the game.
If you reach the point in Undercover Underground where you have to warn Desdemona of the impending Brotherhood assault AT THE SAME TIME as when you have to either kill her or spare her, and you choose to spare her as per this mod, EXPECT THE BROTHERHOOD TO BE PISSY LOSERS if you also choose to spare them in the end. Literally everybody's comments aboard the Prydwyn are "We lost two squads... to the Railroad?" I don't think that would be the case if you held off on Undercover Underground and instead faked the Railroad's deaths and solely continued with the Institute alternative ending. I just thought this would be helpful for any other synth sympathizers out there who incorrectly thought this mod would incorporate the initial breakout plan seamlessly into the subversion of the institute and synth-switcharoo of the Brotherhood. Now good ol' Paladin Brandis is dead by my hand and everybody aboard the Prydwyn is whinging over my regretful actions. Ah well. Still a good mod.
Institute and Railroad should of been allies. If Brotherhood of steel and Minutemen can why not Railroad and Institute or Institute and NUKA World Raiders Or Raiders and Gunners Together.
It's not impacted as there have always been a good number of choices there. You're the Director and you can choose to leave the Far Harbor synths alone. Or you can be a hypocrite and recall them.
That brotherhood armistice agreement might as well read keep the gen three synthetic tech a secret share it with us but don't make anything better then what we have that's a classic brotherhood long con intel gathering mission
My only gripe with this mod is the voice acting for sentinel hill. I know this is a mod but I don’t know, the way she talks doesn’t seem like it fits into the fallout setting.
Seriously did the devs just run out of time? Why wasnt these options put into the game? Being able to establish coexistence between the factions would have been great personally i dont feel any of the factions deserve to be destroyed. The railroad are relatively harmless. The brotherhood simply needs new leadership who are open minded they act more like a cult under maxsons leadership.
I like the idea of nora being a former lawyer negotiating an armistice. It would be neato if nate being a war vet could negotiate a ceasefire through different means or shows of force.
and that would tie in with the second chapter of Sim settlements 2 Gunner Outbreak.
he literally has a nuclear submarine at his disposal
Why does everyone think that just because Nate is a war veteran it means he is a bloodthirsty psychopath not capable of negotiation?
@My_pfp_beats_all_dog_breeds. So? Soldiers who came back from Iran, Afghanistan, Vietnam, etc didn't become psychopaths once they returned to society.
@@CDTypholI get what you’re saying and you’re right that is a opinion a lot of people seem to hold for Nate. But in this instance I think it actually makes sense. Because convincing people was literally Nora’s job😄. She can be great at combat but lore wise that’s not what she trained in. Nate like the veterans you mentioned doesn’t have a to be a killing machine and can also be persuasive but lore wise the only thing he was trained in was war in a time where civilization was literally tearing itself apart pushing closer to the brink. The was more brutal and callous than ever not only to its enemies but it’s neighbors and even it’s own citizens prior to the Great War. Alaska was literally the two only remaining superpowers in the world giving everything to win because losing could mean the end of their society while the other survives. Losing was not an option which is why one side was losing the nukes started dropping.
So that’s where Nate’s skills lie. He can have others but the ones for brutal combat and killing are the ones that he honed to survive. While Nora solely honed her persuasive skills.
I know it wouldn’t be accepted by many of those that played the game but I actually enjoy lore affecting gameplay so to me it would’ve been cool to see an ending tied to that like what was mentioned. But also to even see a cap or a higher ceiling on certain special skills depending on whether you chose Nate or Nora. Because no matter what they look like or what you name them their lore stays the same. So it would been cool if Nate’s Charisma capped out at like 8 out of 10 while Nora’s strength or other attribute most tied to combat capped out at 8 out of 10. So it makes you choose which character fits your playstyle and acknowledge their backstory instead of essentially having them be the exact same person.
Synth Maxson: You are forbidden to set foot on the Prydwen. (17 seconds later...) Very well, Return to the Prydwen. Me: Got to love the scripting. Nice Job as usual!
Nora is very persuasive lol.
Hey, it’s just like vanilla Fallout 4.
Reminds me of the in-depth character building romance dialog.
"How are things between us?"
"At least you're not rain."
"That is all"
What a great couple.
I’ve always wanted the Institute redirected into helping the commonwealth they have so much technology this is the ending I’ve always wanted to help the Commonwealth for the greater good they could provide so much
me too, and i was so pissed when i chose instute ending that everyone hated me after
Well its mostly because of the Project Valkyrie Mod ;) . Saadly it only Exists on PC as far as i know.
And they have free healthcare to 😂
Agreed! Honestly think of some of the potential.
Ghouls could get synth replica of their original bodies, then with Doctor Amari's help, transfer their brains into the new bodies.
Or heck if Virgil could cure one strain of FEV, he could do it with all the strains later on, as well as work towards curing Ghouls.
@@electrobob992 I always thought the courser program could stay and they could help out the commonwealth as skilled agents under new programming
How it should have been to begin with. Really, the Sole Survivor ends up such a pivotal part of each faction, leader of two, that not being able to form some truce doesn't make sense.
They kinda fixed that in Far Harbor with the new story but they should have expanded vanilla too.
@@toromontana8290 Yeah, they make all faction peace an option on the Island. But it's not a vanilla Commonwealth option and it doesn't make much sense. Like, why not have every other faction benefitting in some way from Institute innovation?
Based on my experience with reality, not being able to achieve peace makes perfect sense.
@@chrispowers3317 It's no easy peace though.
The Far Harbor peace (if you choose that option) involves some unsavory tactics, much like the real world.
There are also opportunities for it to backfire.
@@chrispowers3317 I wrote my own ending of Fallout 4 in the same fashion. It's not everyone gets together to sing kumbaya.
To make peace with the BoS you either have to replace Maxson with a synth (much like world powers put in puppet leaders in smaller nations) or completely destroy the Prydwen and THEN maybe have peace with the West Coast Brotherhood if you agree to allow their inspectors inside the Institute and basically let the BoS control your synth program.
Peace with the Railroad involves equal rights for synths which involves the massacre of a good chunk of the Directorate. Parallels can be drawn with other real world events.
"The Institute has been a festering boil on the ass of humanity" AHAHAHAHA
This should have been in the base game I love this!
Man, this should be canon.
The mods keep getting better.
Wish that you could tell more people that the institute is good now and there was more after completion stuff but besides that really cool experience
I wanted to keep it short and solid, but if other modders want to expand my ending (make a mod of my mod) I'm not against the idea.
Now that I see this I annpyed that replacing Maxson was not an option in the vanilla game. Isn't replacing people with synths the institute's specialty? This makes so much more sense strategically.
Maxon very rarely leaves the prydwen which is heavily guarded and has an EM field preventing synths from relaying on. The only times he ever leaves is during blind betrayal and the fight against the institute.
I’m surprised the institute didn’t make a synth of a brotherhood soldier and use them to assassinate him. I mean they unknowingly accomplished that with paladin danse
I honestly think they should have revealed that Danse wasn't the synth but Maxon instead. *Used his authority to change the records around to hide himself*
But as a courser who went rouge, took his own chip out to prevent being tracked, killed the real Maxon to use the Brotherhood to not only attack the Institute but also take over the wasteland.
@@electrobob992 that could have explained Maxson's apparent cybernetics.
#MakeTheInstituteGreatAgain
This will be a better alternative for my new character, thanks :))
The "Westworld" theme playing in the background was fitting.
This was originally part of a wider Westworld inspired mod where you roleplay a Gen-4 synth, but I have since split them off into two mods. The second part will be available a bit later.
This is how the game should have ended. With Synths being free and the Institute actively rebuilding the commonwealth, Boston would be on its way to being the new NCR
The brotherhood and minutemen should have been the other. The minutemen forming colonies using brotherhood tech for food and water. The two militaries work together, and when the minutemen find technology or run into something they can't handle they use flares to call in brotherhood troops. Together they storm the institute and rebuild the commonwealth
Bruh I tried doing this w/o realizing it wasn’t in base game so I basically just wasted 3 days in survival for nothing
Ya know what I think this is why the world is so dam stupid every one want to be the one in power why are the people standing for war and allowing all of it to happen it needs to end war is horrible for people and dose nothing but inpower the oppresser human life is the world's true value not power over the people. The world needs peace 🙏 not more war.
If this how everything is done then the raiders have the right idea
21:14
The Institute wants the same thing you do
*Literal nuclear explosion in background*
That dialog with Liam and Allie will only fire after Shaun's done and you become the Director. :))
After the mass fusion quest ?
@@guilhermecolombocontiro7885 www.nexusmods.com/fallout4/mods/50975?tab=description
Do you need to finish the vanilla institute story for that?
I have no idea how your system runs so smooth with so many mods.
It usually doesn’t lmao
14:02 dear GOD this woman speaks like a power point presentation.
I came across your video and I never knew you could side with all factions even the institute. I have seen other videos which only showed 3 out of 4 saved. I love it and I'm in middle of a survival play through with this ending.
It’s not vanilla, unfortunately. This is a mod.
Wow, this ending seems awesome! I really like it! Also, the other mods used in this make the game look so pretty! 😍
another alternative I would like to see would be to use synth to replace key members of the institute then call a vote to free the synth. you could use synth from Arcadia to replace them a side quest. I'm sure some synth would sacrifice to free others.
did u message any mod authors to get this one going im semi interested
@@HowDawgg I did not.
Love how both Maxon’s easily go back on what they just said:
Normal Maxon: Synth’s are abominations and must be destroyed (one second later), fine, you may live.
Synth Maxon: never show your face on the prydwen ever again (speech check) very well, return to the prydwen.
Indeed, but try to see this from my perspective.
Saw this mod on nexus and was wondering if I should download. Seems like a good idea :)
You should
11:35 "this is it." *wobbles*
You read my mind, I was actually thinking of trying this mod out.
I'd recommend not using any quest-related cheats on this one as it can confuse the algorithm a lot.
what about "SKK Fast..." mods to speed up the process a bit?
Yay another upload
I saw the title and thought this has to be the best mod I've seen in ages. I'm torn between watching it ot adding it to my mod list for my next play
Wonder how this mod works with Start Me Up? Hope it's compatible
I’ve played it with the vault 111 beginning (The one where you play as a random sanctuary resident). It worked fine, but maybe there would be pre-war stuff that would break your role playing as someone born to the wasteland.
what mod do you use for weapons on your back?
Classic Holstered Weapons
How is get to Desdemona before the BOS hit them? after the Directorate meeting the Bald Synth will come up to me with the warning then the institute get hit by the BOS. When I reach Desdemona to warn her that Father wants me to Kill her she will endup saying to me to step up my operation with Z41 synth, then when I wanted to ask her again she kept saying to me to assist Tinker with the red glare???
How do I replace the real elder maxon for synth elder maxon without destroying the ship and how do I get him to follow me and how do I get that quest when one of the scientist tell you on the microphone about the brotherhood when you went to the door
Just started a new playthrough and was thinking on how to do it differently. This should help :)
i could never get this mod to work for some reason, it just doesnt give me the options
What do you mean it doesn't give you the options? Care to elaborate?
Hey so I’m really excited to play this mod, but I’ve encounter a bug, where I was at the part where the brother hood invaded and then and I can’t surpass Sean as director, I was hoping anyone could help? I tried saving and reloading but that didn’t work
It's not a bug, if you do the BoS questline you can't reform the Institute.
@@toromontana8290 do start a new game and don’t do the brotherhood quest line? Sounds simple enough I don’t like them any way, thanks man super excited for this, it should have been a vanilla option but thanks to our lovely modding community
@@Musthavebeenyourimagination You do need to reach the point where you meet Elder Maxson if you want to replace him with a synth.
Progressing to Mass Fusion with the BoS will just make you hostile with the Institute.
@@toromontana8290 see I did I got to the par where I met Macon, then I got bored and installed the mod it could just be a new game bug cause I never start a new game and always corrupt a save, so I’ll try that
@@Musthavebeenyourimagination did it work?
i love the institute mainly the concept of teleportation and the expandable robots shame the most likely canon ending is the minutemen ending
If they want to avoid the issue of which ending was canon, they can simply not mention the Institute again in Fallout 5.
Unless it's explicitly stated otherwise in Fallout 5 or 6 or whatever, my canon ending is this:
- Nora (female) Sole Survivor
- Shaun was saved using the FEV but stepped down as Director and faked his death after realizing what was done (this opens up the possibility of reintroducing him in a quest mod even centuries after the Fallout 4 events)
- The Institute was not destroyed, but reformed
- The Railroad backed down from the original plan of destroying the Institute, preferring instead to let their agent Nora complete their agenda as Director
- Nora convinced the Directorate to surrender by overriding the Institute security measures and teleporting a large number of Minutemen troops to occupy the Institute
- While synths had equal rights, the Gen-3 synth program was shut down with no new synths being produced, the Institute went back to using purely mechanical Gen-2 synths
- The Brotherhood abandoned its Commonwealth campaign against the Institute after Nora killed Maxson and replaced him with a synth (later the Brotherhood had a new Elder, but one on friendly terms with the Institute)
- The Institute opened up trade and friendlier relations with the Commonwealth, most of it now under the Minutemen banner
- At some point Nora started to become a ghoul and appointed Patriot as the new Director (Liam Binet) and Desdemona as General
- Nora and Shaun have been traveling the former USA since
This is the basis for the quest mods I'll be making.
@@toromontana8290 hey man this is really cool I’m gonna get a pc soon and I will use this as my first playthrough ending.
A couple questions tho.
1. Are you still able to interact with the BoS in anyway?
2. Whose flags are at diamond city and who patrols DC and the commonwealth?
3. Does this mod affect any of the DLCs like interactions or endings?
This in a very well done mod, thank you!!!
I think your right but as it ensures the survival of all 4 factions as you can be peaceful with the brotherhood and railroad, and in the end you would likely take the synth child of Shaun too, I believe father programmed all the institute knowledge into him so one day he could rebuild the institute.
Does anyone know like where I need to be in terms of quest progression to do this?
Do i need to do the quests in any specific way? , like i just arrived at the institute can i do brotherhood quests? Or ignore them?
Why does Shaun's room sound like an empty auditorium?
So a really important question. Do you use exclusive mods ? Because some of the outfits you use I can't find in your modlist for example.
I personally haven't seen him use any outfit mods that were exclusive. And if you're talking about the outfit in the thumbnail it looks like VTAW's Loba, for that just google VTAW's workshop, it's on LL.
@@JustAnotherGuy22 I think TH-cam keeps deleting my reply because I include a video link in it. In his "Maul new badass super mutant - sim settlement walden..." video I know the top is from v-neck but where are the jeans from ?
@@ladytwintrix8516 I haven't had the time to look, but if I were to guess it might have been made by lazman, VTAW, or Jmenaru.
What mod are you using that lets you order courses to attack? Seems pretty cool
Thats not a mod, you get a sinth companion when you side with the institute
I have always wanted this possibility. Dear God I need this mod
Wow what an amazing mod
I really need to know right now if there are any major or even minor issues with this mod because I LOVE Fallout 4 (all games really) and this mod is literally THE best ending IMO.
I recently installed it but I haven't gotten the courser chip yet to start the Institute quests because I'm currently doing side quests for Companion affinities. So I really want to know beforehand if I should be aware of certain things going into this mod (there hasn't been ANY glitches or crashes btw so the mod doesn't seem to be effecting the game even though I didn't technically start it yet).
OMG!!! I was just debating whether to install this for my new playthrough! Please someone tell me if this works on a Male PC, all i see on the mod page and here are Female PC.
Male has dialog too.
@@toromontana8290 Thanks for the reply. Started new game with project Valkyrie and depravity already though. Guess I'll have to save this for another time.
How do i get this medium device to lure elder maxon?
You have to reach the "Airship Down" quest.
@@toromontana8290 OK I reached the airship down quest and then just nothing happened I don’t nothings in the inventory that’s not an answer how the hell do you get it?
@@stormwolfStreams you got it? xd
Not sure if anyone can help but I downloaded this mod and have been playing it but come to an issue. the part where Airship down starts, there is no option for "There's gotta be another way". I am not sure what to do to get it to appear.
11:35 Maxsynth go BRRRRR!
How do I start this quest?
Just a few questions does this allow for all 4 factions to be friendly?.
Also I just did mass fusion and am enemies of the brotherhood. How do I fix that?
Don't think there is a way without a cheat mod that can make them neutral.
This is what should have been for a pacifist build, Destroy all factions for a Violent build, and for the normal storyline is choose one.
Nuka cola should had a Raider Boss choice, Far Harbor choice, and a Mechanist choice.
What armor mod is that in the screen right before clicking the video. Shows a institue armor.
Do I need to do the Liam Binet bit before all of this?
Ive always wondered can you use the Brotherhood to wipe out the Railroad?
Also can you use the railroad to wipe out the brothehood while working with the institute?
I always get confused with this mod because the instructions say "meet with Maxson or you will not get this to work" - but you meet him before you get a quest telling you to meet with him, so which meeting is essential?
Because the second meeting (show no mercy) changes other quest outcomes.
can someone please tell me from wich mod that heart BPM and "breathometer" comes from ?
Yo it tripped me out when the westworld theme started playing because that's what I've got set as my main menu replacer. I was like, woah how the fuck did they know?
Dumb question.
Could i do the minutemen occupy the institute option if i convince li to leave for the brotherhood? Or does it lock me out because shes not involved in the directory meeting?
I have a question and a bit of an issue. I chose all the right dialogue options but for some reason the Railroad was hostile the moment I stepped foot into the church. Is this a potential mod issue or did I miss something. Note that I did progress somewhat far into the RR questline and it might have had something to do with Amazing Follower Tweaks or SIM Settlements maybe. I'm also using the mod that improves the Minutemen. Any tips?
EDIT, Nevermind I see what I did wrong. I never bothered even talking with Liam Binet, I thought it was just an unimportant side quest. What's even more sad is I deleted all those saves up until the point of Hunter/Hunted. Ooff. 😝😝
I had this same problem except I actually DID talk to Liam and what not. I didn’t finish his side quest (maybe that’s the issue) but I still at least talked to him. Lol.
I figured out my issue too. I forgot I had X6-88 with me and that’s why the Railroad instantly turned hostile. Lol.
IN ADDITION TO THE PATRIOT, THE SUBWAY HAD ANOTHER SECRET MISSION CALLED THE PANTHEON, BUT WHICH THE MEETING NEVER FINISHED, WHICH SHOULD HAVE A DIFFERENT OUTCOME OF THE FINALE WITH MORE IMMERSED DETAILS OF THESE MISSIONS AND THE OUTCOME FOR EVERYONE, BUT FOR SOME REASON THEIR IDEAS AND NOT BEING TOLD, ONLY THE NAMES MISSION PANTHEON REMAINED FROM IT
Dont know why all mods arent allowed on ps4
God I miss legit RPG Fallout
Do I have to start a new game for this to work because it's not working for me
how did you get your mod to work?
Very nice, I have wanted an ending to reform the institute.
We can make the institute great again. Amazing speech
It’s the missing ending we never got. Though it’s clearly cut and pasted together, maybe new dialogues made with AI could be made to make the progression more linear and smooth.
How do you become leader?
I know my response to father going "Misguided notions led to countless acts of violence"
Would be "Then what do you call all the killing of innocent HUMAN lives on the surface, and the replacement of some of them by synths? If the institute is working to help people, why aren't they sharing their knowledge, using synths as a safe go between."
10:29 I am sorry, what?😂 Actually, i thought about that many times. We could replace Maxson with a synth, like Tektus.
How did you start the mutually assured armistice mission. Im currently stuck.
6:46 Love the DBH style speech prompts
What the mod call to have the gun on her back?
Are you still able to collect tech quest and become sentinel in this mod for the BoS? Just curious. Thanks
sounds good and i got the mod aswel i just either havent figuurd out how to unlock the peace dialog or my mod isnt working,can i get some tips as to how you get to unlock this dialog?
update i think i figuurd it out now,i didnt realize this dialog was so far towards the end of the game.
If you reach the point in Undercover Underground where you have to warn Desdemona of the impending Brotherhood assault AT THE SAME TIME as when you have to either kill her or spare her, and you choose to spare her as per this mod, EXPECT THE BROTHERHOOD TO BE PISSY LOSERS if you also choose to spare them in the end. Literally everybody's comments aboard the Prydwyn are "We lost two squads... to the Railroad?"
I don't think that would be the case if you held off on Undercover Underground and instead faked the Railroad's deaths and solely continued with the Institute alternative ending.
I just thought this would be helpful for any other synth sympathizers out there who incorrectly thought this mod would incorporate the initial breakout plan seamlessly into the subversion of the institute and synth-switcharoo of the Brotherhood.
Now good ol' Paladin Brandis is dead by my hand and everybody aboard the Prydwyn is whinging over my regretful actions. Ah well. Still a good mod.
is this mod work with for Father Companion and is this work for male sole survivor
What about the Gen 2 synths?
I know this is three years old but PLEASE tell me the mod for the outfit you use in the title
The institute and the railroad vs the brotherhood would’ve been a cool ending. Fighting the common enemy.
17:10
Huh... So that's where all those nameless settlers in our settlements come from?
I don't feel bad for spawning settlers via cheats holodisk now
What’s you pc part list
Ik im fairly late, and someone may have already asked this and I just haven’t found it. but if I may ask what is the UI mod(s) your using?
And uh I forgot to add I’m on Xbox but link or help appreciated 👍
is that Fallout 76 quest UI?
I wish the updates would include visible weapon holders like fallout New Vegas. I love seeing my weapons on my character.
Institute and Railroad should of been allies.
If Brotherhood of steel and Minutemen can why not Railroad and Institute or Institute and NUKA World Raiders Or Raiders and Gunners Together.
Dios esa escena de ella tirando el cigarro para luego decirte
"Y que vas hacer ahora"
Cine 🗿
How is far harbour handled with this mod if at all?
It's not impacted as there have always been a good number of choices there.
You're the Director and you can choose to leave the Far Harbor synths alone. Or you can be a hypocrite and recall them.
This dude has over 400 mods
That brotherhood armistice agreement might as well read keep the gen three synthetic tech a secret share it with us but don't make anything better then what we have that's a classic brotherhood long con intel gathering mission
My only gripe with this mod is the voice acting for sentinel hill. I know this is a mod but I don’t know, the way she talks doesn’t seem like it fits into the fallout setting.
Seriously did the devs just run out of time? Why wasnt these options put into the game? Being able to establish coexistence between the factions would have been great personally i dont feel any of the factions deserve to be destroyed. The railroad are relatively harmless. The brotherhood simply needs new leadership who are open minded they act more like a cult under maxsons leadership.
Better ending: Let me kill PAM as proof I destroyed the RR.
Desdemona: Fine and thank you! That's one evil robot
How do I get this modification? I use sony 4
I love the Vault theme from Fallout 1 and 2
11:11 Nice move there 👍 🥵
Best way to leave the 3rd floor. Gets old going down the spiral, hey maybe a mod called slip-an-slide huh?
How make that ending, White missions you make for that ending ?
does the normal game without mods allows this?
are you by any change using a wabbjack modlist to make the game look like this?
I think synths are people but a few kinds of synths aren't like the model ones and 2s