@Xichen Wang Since you can't buff Door Gunners, that leaves you with no camo, and Savatar has amazing pierce anyway, and the range doesn't do anything since it can be anywhere. 302 is absolutely the way to go.
Derek Zhang you CAN buff door gunners. Give it permabrew, notice how the AMD particles never go away and the difference in popping. Though it’s impractical, you could use place 120 villages everywhere, or use 400 sub or 003 wizard. You just can’t renew buffs on them, like Overclock or 400 alchemist. Passive buffs will stick
Something else worthy to note about the x5x Heli ability: It gives the tower inside the ability to SEE OVER WALLS. Can help on maps like Hedge, Moon Landing, Spillway, High Finance or Another Brick.
@@pitchbright5960 I just tested both out Apache prime does way better in both situations buffed and unbuffed I honestly don't know how the commander did better
I think you're missing the potential of robo monkey. Think about it- the biggest weakness of it is it's stupid targeting. Having it on pursuit will allow the robo to constantly shoot down a straight line... that's insane
Dont underestimate 024 sniper as a door gunner, it actually works better with the shrapnel change since pursuit makes the shrapnel never miss. It's probably gotta be mortar that's actually most useless
Rohan S.A. Oh hi Rohan, surprised you’re not top comment. And I agree! That supreme grape spray since the cross path buff is madness. I also found out the super impractical X4X Ice as doorgunner. Portable ice water, but that’s kinda useless. Still looks cool.
There's a game breaking glitch where u can get infinite Marines. If u move a tower and then activate marine while it is being moved u will get stacked marines
You can pick up a sentry expert, so it will decide which turrets could be most useful, and place them where they're needed most. I just like the idea of letting the game play itself.
I personally like transforming tonic, because the ability lasts a heck-a-long time, and you can activate it right before to do massive amounts of damage to late-game rounds and stacked moabs.
I figured out his beginning intro. It is code. I went through all the episodes and hes actually being held captive and forced to make bloons content by NK. WE need to help him
Keep in mind for any of these. If you permabrew them and then move them, the Pbrew stays. Aaand you still have the special poperations as well which is really powerful and has most of the uptime
i always thought that a 2-2-2 sub would be incredibly strong, but with the door gunner the range given by the top path is no longer needed. so i wonder if a 0-2-4 sub is viable?
Absolutely. Sub's main issue is range, which is normally fixed by intel, but that leaves you with worse pierce and no lead poppage. As a Door Gunner, you don't have this problem.
A Monkey Has Fallen Into The Chocolate River In Candy Falls!Build The T5 Middle Path Heli Pilot!Hey You,Build That Heli Pilot! (In A Alternative Universe) A Monkey Has Fallen Into The River In Downstream!Build That Apache Prime! NOW BLAST AND BLAST HIM! Mission Passed! Monkey Sabotage
Can’t arcane spike see thru walls already? With long range, I t’s a pretty flexible tower. I wouldnt call it better than the 4-0-0 sub. Also can you rate a distraction bloonjitsu for me? I would think it’s a good combo. (Too poor and thrifty to buy the game)
@@overlord267 yeah but distraction may make regrow farms and arcane spike is good by itself but with the heli you can move it to attack specific things
@@overlord267 so I tested it out and it is good for stalling strategies but the damage is not that good in late game, but I compared it to the arcane spike and I like the arcane spike better in the heli
A 3-2-0 Buccaneer is pretty insane as well. The sheer volume of fire and coverage it offers is amazing for the cost, and you can swap it out for another tower later.
I disagree with 2, 4, and 5. There is no point having a cheap tower in combination with special poperations when it is so expensive. And even if you were going for a cheap tower or even a cheap water tower, go for a x 2 4 sub. That sub would be much better than a reactor for not too much more.
I think the point of the sub though was that it could decamo everything which can be useful against DDTs or other massive camo rounds like r78. But I agree that expensive is the way to go.
But the point in no sell is to not get the money back from selling... which you dont get the money back from sacrificing... so i wouldnt say its breaking chimps Its like saying the temple breaks chimps because it sacrifices towers around it
@@deletedchannel9711 its not really worth it though normally you would sacrifce farms because they would get sold anyways but normal towers might be better as they are
Chimps doesn't allow selling instead of only giving 0$. Which can be a problem, if you place a tower in a spot you want to place another tower later, or if you accidently created a regrow farm and now can't get rid of it because you can't sell towers. Which is where Adora sacrificing can come in handy.
4-2-0 druid was overlooked pretty hard. Really powerful bloon clearing with a huge AoE lightning + sending bloons back to start. Basically useless against moabs but you should have other solutions set for those. 0-2-4 sniper monkey is also pretty good and that's not even a joke since shrapnel shot splinters behind the target trajectory. Since heli stays in front it's a pretty strong bloon clear. Most effective on maps with straight paths.
I find 420 Tack to be stronger than 204, at least if you are lazy. The extra range really helps it out and the pierce. Some other cool things are 240 Buccaneer with its buffs this patch. If there are balloons on both sides it does shoot both ways even inside the Heli. My favorite though has to be a 042 Snowstorm Ice tower. Having that mobile blizzard to follow and slow balloons all round is just awesome. Just make sure your other towers can pop frozen, which the Heli itself cannot unless buffed.
As long as your not playing chimps not only is the dark champion one able to beat round 98 but if you farm half decently you will also have a legend of the knight for round 100 I think this might be a good impopable Strat ngl
A tech terror was my favorite thing to throw in as a door gunner. I miss this feature. (Is it still in the game? Edit: It still is!! I just forgot you needed to monkey knowledge it.
@McGrath Kids Yeah, but it costs nearly twice as much. Also Dark Champion dealt with 94, which is easier than 98 by a long shot, so that's an unfair test.
Also dark champion already as mobility that the sun avatar doesn’t so it won’t make as much of a difference to your game than if you pick sun avatar up
You can place land towers in the water wnd vice versa if you use arctic wind or pontoon then with the door gunner drop it on the pontoon or arctic wind water then sell the arctic wind or pontoon and it will drop in the water
3:16 while see the bomb and heli combo does have black and lead, it also has a little camo. The heli mid path which is used for door gunner will get the upgrade IFR, I forgot the real name of it. Point is. For x5x heli, you have to get the camo detection upgrade, so the heli does have camo. I just wonder if the door gunner can get camo detection from the heli when on door gunner. But I mainly wanted to point out that x5x heli used for door gunner will get camo detection. It’s x2x upgrade I think.
I just did that in the game I'm playing right now. I'm not sure if the buff is staying on the tower inside, but I'm currently on round 120, and it's going well.
dark champion can already go wherever he wants on the map. obviously this is better, but its not as massive of an improvement as it is for most other towers and its just not worth the opportunity cost imo. the best options would be towers with a lot of pierce to take advantage of having much easier access to straightaways and towers balanced around having a small range like overdrive and embrittlement.
Something he forgot to mention but I think is important is that you can buff towers with perma brew and ultra boost and those boosts will still take effect once you use the tower as a door gunner
if co-op one of the best things you can do with it is perma brew because you dont have to bye muti of them which each cost 51k money also you can send the money to your team to bye it right... worng you have emjoi to comuacat but you cant tell them what you want to use it for and it attacks in the heli too so if you get acid pool it helps out too thats why i think that that cambo is the best for co-op.
Have you tried 402 wizard? Also if you use a permabrew before picking up the tower it keeps the effect. Expensive but doable in a real game with very little farming
my main problem with this is that special popperations is just so expensive that in most cases you can't actually utilise this in a game with it actually being practical.
Tech terror? Keeping the tech terror directly in front of the Bloons will cause both hands to aim at the first bloon(coz the other arm's aim should be blocked by the Bloons in front.
I think the reason for the overdrive being 4th place is extremely unreasonable. I mean it is a downside, but its easily avoidable if you arent lazy to use follow mouse
Bloontonium reactor is buffed when you buy 4-0-2. 0-0-1 and 0-0-2 buff ballistic missile and bloontonium reactor. Video might just be out of date though. I dunno.
The Sun Terror was the big meme tower from BTD5; now, we have the *Sun Chinook* (and Chinook Terror)!!
Chinook Champion!
Chinook Avatar
The Vengeful Temple.
*THE TRUE VENGEFUL CHINOOK*
The Sun God Knockback can do pretty well, because it dont need range at all because of the pursuit of the 2-5-0 Heli Pilot
@Xichen Wang Since you can't buff Door Gunners, that leaves you with no camo, and Savatar has amazing pierce anyway, and the range doesn't do anything since it can be anywhere.
302 is absolutely the way to go.
@@red5t653 not if you have lots of money and spam 020 villages all over the map
Derek Zhang you CAN buff door gunners. Give it permabrew, notice how the AMD particles never go away and the difference in popping.
Though it’s impractical, you could use place 120 villages everywhere, or use 400 sub or 003 wizard.
You just can’t renew buffs on them, like Overclock or 400 alchemist. Passive buffs will stick
He uses middle path for pierce.
Etienne gives everyone camo detection too, so that’s always an option.
What about "the special poperations soldier"? Perhaps can you pick him up, and if so, does that make him permanent.
@Blabla Gaga illuminati*
Yeah it's big brain time
U cant
Tried already doesnt work with marine
Dosent work
Something else worthy to note about the x5x Heli ability: It gives the tower inside the ability to SEE OVER WALLS. Can help on maps like Hedge, Moon Landing, Spillway, High Finance or Another Brick.
It’s great if you want to use a sniper on maps that don’t support snipers well
I see the Apache Prime has some competition now
Bottom tier is better IMO I went to 160+ and bottom tier had 1 million more pops than top tier and I got that after top tier
@@pitchbright5960 You need to buff Apache prime its way better when you do
@@drsex5483 ok is it better buffed than bottom path buffed
@@pitchbright5960 I just tested both out Apache prime does way better in both situations buffed and unbuffed I honestly don't know how the commander did better
I think you're missing the potential of robo monkey. Think about it- the biggest weakness of it is it's stupid targeting. Having it on pursuit will allow the robo to constantly shoot down a straight line... that's insane
That's a big deal actually, robo is pretty strong and if you're essentially doubling the popping power, that could be pretty legit
i know this is like 2 years old l lol but i tested it and robo monkey is def better
@@narwolez5863 shut
Remember when tower defense games were defined by units that can’t move? Yeah me neither
Hhahaaaaaaaaa no.
the most useless door gunner: Sniper
Ryan Hsieh mortar??
Dont underestimate 024 sniper as a door gunner, it actually works better with the shrapnel change since pursuit makes the shrapnel never miss.
It's probably gotta be mortar that's actually most useless
When jombo made his joke about the 0-0-0 dart monkey being the best with heli, he should have done it with 0-0-0 sniper instead
@@overlord267 lol
On Maps where are obstacles Can be a door Gunner sniper Maybe be better than a normal sniper so i think Mortar is More useless
Have you checked out the 320 Bucc as a Door Gunner yet? Not great on pursuit, but a monster when manually controlled
Rohan S.A. Oh hi Rohan, surprised you’re not top comment.
And I agree! That supreme grape spray since the cross path buff is madness.
I also found out the super impractical X4X Ice as doorgunner. Portable ice water, but that’s kinda useless. Still looks cool.
There's a game breaking glitch where u can get infinite Marines. If u move a tower and then activate marine while it is being moved u will get stacked marines
I had another strange glitch with the tier 5 middle path heli
Do they stay forever? Or do they last as long as normal
@@kerrybarneyiii1202 they disappear but they will constantly be placed so you will always have a lot of marines
Lol 69 likes
@@n4b3r1us3 i ruin it
again!
You can pick up a sentry expert, so it will decide which turrets could be most useful, and place them where they're needed most.
I just like the idea of letting the game play itself.
I personally like transforming tonic, because the ability lasts a heck-a-long time, and you can activate it right before to do massive amounts of damage to late-game rounds and stacked moabs.
I figured out his beginning intro. It is code. I went through all the episodes and hes actually being held captive and forced to make bloons content by NK. WE need to help him
U serious how u know which order
Keep in mind for any of these. If you permabrew them and then move them, the Pbrew stays. Aaand you still have the special poperations as well which is really powerful and has most of the uptime
Imagine 4 avatars and special popperations in co op
Bailey Webb I would like to see him do that in a video soon
3:58 flex tape can probably fix that
i always thought that a 2-2-2 sub would be incredibly strong, but with the door gunner the range given by the top path is no longer needed. so i wonder if a 0-2-4 sub is viable?
Absolutely.
Sub's main issue is range, which is normally fixed by intel, but that leaves you with worse pierce and no lead poppage.
As a Door Gunner, you don't have this problem.
maybemint a 222 sub?? lol
Wish I had the monkey knowledge to tri-spec a tower...
Same dude imagine a 2-2-2 op tower
Imagine the new dark knight/champion (its ability)
And the door gunner MK
Gears will be less difficult
Well ISAB already did dark knight ABR
A Monkey Has Fallen Into The Chocolate River In Candy Falls!Build The T5 Middle Path Heli Pilot!Hey You,Build That Heli Pilot!
(In A Alternative Universe)
A Monkey Has Fallen Into The River In Downstream!Build That Apache Prime!
NOW BLAST AND BLAST HIM!
Mission Passed!
Monkey Sabotage
A man has fallen into bloons td 6
11:17 uh on btd6 they nerfed it to like 1000 not inf
Reactor has 1000 pierce, IIRC.
For most purposes that's practically infinite.
@@red5t653 oh my bad
70 is reactor
1000 is energizer
I have tested and in must say the arcane spike should be an honorable mention
Can’t arcane spike see thru walls already? With long range, I t’s a pretty flexible tower. I wouldnt call it better than the 4-0-0 sub.
Also can you rate a distraction bloonjitsu for me? I would think it’s a good combo. (Too poor and thrifty to buy the game)
@@overlord267 yeah but distraction may make regrow farms and arcane spike is good by itself but with the heli you can move it to attack specific things
@@overlord267 so I tested it out and it is good for stalling strategies but the damage is not that good in late game, but I compared it to the arcane spike and I like the arcane spike better in the heli
Nice to know. Thx guys
It already have alot of range. It could just be in a good spot. It can already see thru walls
3:17 0.2.0 heli has camo detection
He means the bomb tower
Monkey farmer and patrol points is always super funny to me, especially if you can get it in multiplayer
A 3-2-0 Buccaneer is pretty insane as well. The sheer volume of fire and coverage it offers is amazing for the cost, and you can swap it out for another tower later.
I'm just amazed at how a submarine can be carried in the air whilst being submerged underwater
Bloons is starting to go Doctor Strange status
SCIENCE!
I disagree with 2, 4, and 5. There is no point having a cheap tower in combination with special poperations when it is so expensive. And even if you were going for a cheap tower or even a cheap water tower, go for a x 2 4 sub. That sub would be much better than a reactor for not too much more.
Very true, I totally agree. If you're already spending 40k+ on a tower for support, you either need to use a much stronger one, or you're being dumb.
Snowstorm is also good for super ceramics
I think the point of the sub though was that it could decamo everything which can be useful against DDTs or other massive camo rounds like r78. But I agree that expensive is the way to go.
@@thekingofspeed8960 remember shimmer :v
Because I'm going to afford a Fifth tier heli by round 49
Just use Benjamin, lol.
I have just realized that Adora can break the "no-selling" rule of Chimps mode by using its sacrifice skill
But the point in no sell is to not get the money back from selling... which you dont get the money back from sacrificing... so i wouldnt say its breaking chimps
Its like saying the temple breaks chimps because it sacrifices towers around it
Yes but it's a way to remove your towers 😉
@@deletedchannel9711 its not really worth it though normally you would sacrifce farms because they would get sold anyways but normal towers might be better as they are
Chimps doesn't allow selling instead of only giving 0$.
Which can be a problem, if you place a tower in a spot you want to place another tower later, or if you accidently created a regrow farm and now can't get rid of it because you can't sell towers.
Which is where Adora sacrificing can come in handy.
4-2-0 druid was overlooked pretty hard. Really powerful bloon clearing with a huge AoE lightning + sending bloons back to start. Basically useless against moabs but you should have other solutions set for those.
0-2-4 sniper monkey is also pretty good and that's not even a joke since shrapnel shot splinters behind the target trajectory. Since heli stays in front it's a pretty strong bloon clear. Most effective on maps with straight paths.
Yeah, just drop the Marine from the special poperations, targeting strong, and you’re all set
I find 420 Tack to be stronger than 204, at least if you are lazy. The extra range really helps it out and the pierce. Some other cool things are 240 Buccaneer with its buffs this patch. If there are balloons on both sides it does shoot both ways even inside the Heli. My favorite though has to be a 042 Snowstorm Ice tower. Having that mobile blizzard to follow and slow balloons all round is just awesome. Just make sure your other towers can pop frozen, which the Heli itself cannot unless buffed.
As long as your not playing chimps not only is the dark champion one able to beat round 98 but if you farm half decently you will also have a legend of the knight for round 100 I think this might be a good impopable Strat ngl
pikapac22 a strong strat yes but for the 400000 ish that you’ll be spending on these towers you could build so much more that would be stronger.
Instead of the 4-0-0 Sub I expected a 0-2-4 Melee Sub
I was looking forward to it too, it would be nice to get rid of his biggest weakness
That's what I was thinking as well.
I've always used 0-2-4 Glue gunner. Pretty much slows down the whole map.
Dude that's actually genius. The Heli on pursuit will make sure the Glue Gunner is always where he needs to be.
I wish we could use the Energizer as a door-gunner, but sadly we can't.
:(
A tech terror was my favorite thing to throw in as a door gunner. I miss this feature. (Is it still in the game? Edit: It still is!! I just forgot you needed to monkey knowledge it.
I don’t agree with
Dark champ being
On number 3
@McGrath Kids Yeah, but it costs nearly twice as much.
Also Dark Champion dealt with 94, which is easier than 98 by a long shot, so that's an unfair test.
Also dark champion already as mobility that the sun avatar doesn’t so it won’t make as much of a difference to your game than if you pick sun avatar up
Derek Zhang no dark champion did 98 and sub avatar did 94
@@red5t653 94? You mean 98
Only because he is more expensive he thinks its weeker
haha this is actually a great video. I like how you dived into this. The door gunner is a cool and fun thing imo
You can place land towers in the water wnd vice versa if you use arctic wind or pontoon then with the door gunner drop it on the pontoon or arctic wind water then sell the arctic wind or pontoon and it will drop in the water
thx for the vid chris, im very excited to get this buff, only one level up left hehe
cleansing foam would be nice because you can put the foam wherever cammo balloons are
Dude. The boomer with the moab shove and the heli with the balloon shove could be a good duo too.
13:40 In Monkey Meadow, this combo can destroy a BAD and everything inside (with abilities) by themselves
“Later in the game we have to fight bigger, badder, Bloons” I see what you did there
3:16 while see the bomb and heli combo does have black and lead, it also has a little camo. The heli mid path which is used for door gunner will get the upgrade IFR, I forgot the real name of it. Point is. For x5x heli, you have to get the camo detection upgrade, so the heli does have camo. I just wonder if the door gunner can get camo detection from the heli when on door gunner. But I mainly wanted to point out that x5x heli used for door gunner will get camo detection. It’s x2x upgrade I think.
Door gunners will not receive any buffs or effects from the Heli.
That means no camo.
Thanks, just wasn’t sure
Imagine the door gunner having the permabrew on it
It’s a bit redundant if you ask me. You can just squeeze a permabrew in with support chinook
I just did that in the game I'm playing right now. I'm not sure if the buff is staying on the tower inside, but I'm currently on round 120, and it's going well.
If you get a snow storm you can blow back and freeze so maybe it is cool?
But still, knocking back and blowing together is better I guess
@@ihaventshoweredforayearbut247 but like in a regrow farm the freezing can help
The dark champion was the best
tier 5
actually you do have cammo detection cuz the midle path of the heli has camo detection
the only thing you can’t pop like that is cammo leads
the only way I can think of to get a 5th tier tower in the gunner is if you somehow make a frame perfect upgrade
dark champion can already go wherever he wants on the map. obviously this is better, but its not as massive of an improvement as it is for most other towers and its just not worth the opportunity cost imo. the best options would be towers with a lot of pierce to take advantage of having much easier access to straightaways and towers balanced around having a small range like overdrive and embrittlement.
...Say one wanted to have a Spactory Gunner, which would be the best?
4:40 its literally downdraft, but its op version of reactor sub.
The 0-0 dart monkey is isabs thing
(And the camo regrow red)
Then you don't belong here, shew!
Micro challenges r gonna be amazing
Something he forgot to mention but I think is important is that you can buff towers with perma brew and ultra boost and those boosts will still take effect once you use the tower as a door gunner
if co-op one of the best things you can do with it is perma brew because you dont have to bye muti of them which each cost 51k money also you can send the money to your team to bye it right... worng you have emjoi to comuacat but you cant tell them what you want to use it for and it attacks in the heli too so if you get acid pool it helps out too thats why i think that that cambo is the best for co-op.
4,x,x glue, persuit or follow mouse for mapwide creamic, regrow cleaning and choose a powerfull slow or more bloons per shot
Have you tried 402 wizard? Also if you use a permabrew before picking up the tower it keeps the effect. Expensive but doable in a real game with very little farming
000 Dart Monkey is undisputed #1
For anybody who plays this game, you can put a farmer as a door gunner and set it to patrol points to collect bananas
my main problem with this is that special popperations is just so expensive that in most cases you can't actually utilise this in a game with it actually being practical.
Honestly, a mobile glue Gunner sounds like it has the most potential. You don't need long lasting glue and it has map wide slowing
If you think about it, the chinok is just giving every tower it carrys infinite range.
thats what everyone think tbh...
Military monkeys: wait what
What about the top or middle path Spike factor wouldn't that be a op combo?
Tech terror? Keeping the tech terror directly in front of the Bloons will cause both hands to aim at the first bloon(coz the other arm's aim should be blocked by the Bloons in front.
I would say the 320 boat is the best as it actually benefits from being picked up
Does permabrew last when it gets picked up
Literally a video I searched for an hour ago and couldn't find
Honestly no cheap towers are useful because it raises their price by 30000 but don't increase their popping power at all just makes it global.
I haven’t used this tower in so long that I didn’t even know this ability existed
You can pick spike factory and spike factory work normal
This strat makes double hp moabs cry
Door gunner plus the dark champion can actually pop a reinforced BAD by itself if you constantly use the marine monkey ability
round 100 doesn’t need marine either
You should max overclock a sun avatar and then pick it up, or see if you can pickup on of those vengeful Temple sun avatar spawns
Chris what about permabrewing the door gunner before u pick up? Do they keep the buff??
Yes, and I'd assume Overclock works too.
Personally I prefer 320 Destroyer on Chinnook. They buffed it so it shoots 10 Grapes at a time, or 12 with MK
the best door gunner is sniper, literally it has double infinite range, how can you get something better
Make sure you village buff the helli sniper to get even bigger range!
Great vid and very useful, thank you
I like the 240 super in the chinook.
Additionally you can techbot the door gunner's ability I think
Try the 4-0-2 boomerang! It can solo round 63 easily while on the heli, it's pretty awesome.
You do have camo detection with a recursive cluster chinook, dont you?
Do you think you can overclock the tower that you are picking up?
Does boosting them with the alchemist before picking them up increase damage? Does using alchemist on the chopper pad boost the gunner also?
Does the tower that is being picked up keep the perms-brew buff?
It does keep perma brew
Can you pick up an aircraft carrier? The shield jokes would be lit
What is you techbot the ability?
What
Test it out then reply
@@devind7562 dont have the MK yet :(
@@JakeDaSnake610 when Bloons come in the range of the targeted tower then it does the ability
I think he means what if you used a tech bot on a tower, say a 240 super monkey, then picked up the tower with the door gunner
Can you use a tech bot on a middle path monkey before picking it up as a door gunner?
I think the reason for the overdrive being 4th place is extremely unreasonable. I mean it is a downside, but its easily avoidable if you arent lazy to use follow mouse
Or play on mobile like me, follow touch is just annoying to use
Cries in upper path banana farms.
Could you fit more on the map by using the door gunner?
How have I never used this or knew this!!
3-2-0 Buccaneer combo is rly 👌
Bloontonium reactor is buffed when you buy 4-0-2. 0-0-1 and 0-0-2 buff ballistic missile and bloontonium reactor.
Video might just be out of date though. I dunno.
Using 3-0-0 super for door gunner is strong AND cool a sun wifi beam coming from a helicopter thats cool
Curiosity, if you tech bot a Dark Knight or Champion, the game crashes.
Door Gunner + Full Automatic Riffle : *Gunship*
You know what's a shame? The door gunner doesn't give intel to subs. That would have been a fun interaction.
Using a tech bot will allow ability usage with door gunner strat. Sadly, you don't control the timing
Picking up heli pilots lol, pilotception
Techno terror has a price comparable to the sun avatar. Also, if you can afford special poperations you can probably afford techno terror.
would this be good with arcane spike