How I Make CG Eyes in Blender

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 206

  • @sczottb
    @sczottb 2 ปีที่แล้ว +5

    This inspires me to be much less terrible at 3D art. Your skillset makes me cry.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +5

      make art. don't cry.

  • @tomoyaogawa4485
    @tomoyaogawa4485 2 ปีที่แล้ว +29

    Thank you so much for sharing all of your helpful knowledge with us on your channel. You are honestly a golden treasure in the 3D community. 🙇🏻‍♂️

  • @BrianLife
    @BrianLife 2 ปีที่แล้ว +1

    Great, thanks for the video. Happy you’re learning Blender! It’s amazing and you will adapt quick from maya. You will Love it! I’ve been learning non stop for 5 months and skills are Leveled up!

  • @maverickstout25
    @maverickstout25 2 ปีที่แล้ว +9

    hey man, seriously thank you for making one in blender for us plebs, I very much look up to you sir, thank you for your time and effort.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      You got it. Hope it helps

  • @kenshobuq7105
    @kenshobuq7105 2 ปีที่แล้ว +21

    If the iris is not visible because cornea is not transparent, go to render properties, turn on screen space reflections and check refraction on, then go to material properties in settings turn on screen space reflections. This solved it for me, hope this helps.

  • @Tarnusillo
    @Tarnusillo 2 ปีที่แล้ว +6

    Amazing video as ever ! I would love to see a series of how you would make a character in Blender. That is my wish list. As always amazing job!

  • @Mocorn
    @Mocorn 2 ปีที่แล้ว +3

    Hey Jay. This is the best eye I've seen when looking around lately and I'm very intrigued by your setup which allows procedural changes to the eye colour and such. I must admit that this is slightly above my level currently but this is very exciting indeed. The fires of creativity has officially been lit and it is time to experiment :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Sweet! Copy the graph in blender and play around

  • @kaludgo5811
    @kaludgo5811 2 ปีที่แล้ว +1

    man u're really the goat. Thanks for all the content

  • @Stillenacht3D
    @Stillenacht3D 2 ปีที่แล้ว +29

    Thank you for making this video! And in Blender no less. A quick tip to zero out values is hitting alt g on the selected item. That way you don't need to go through the x y and z transforms. Again thank you and your videos have been a huge help!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      great thanks for the tip

  • @commanderdante3185
    @commanderdante3185 2 ปีที่แล้ว +5

    In blender you could also put a shape key on the iris to control sizes.

  • @mattgoldsworthy3278
    @mattgoldsworthy3278 2 ปีที่แล้ว +1

    Your channel is so good man, I've learned so much.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Love to hear that. Keep making stuff 💪

  • @ashxrr_
    @ashxrr_ 2 ปีที่แล้ว +1

    Yes please, THANK YOU! Im just starting to learn blender and I know this will be good from the one and only!

  • @izzak6189
    @izzak6189 2 ปีที่แล้ว +1

    The fact that this is the coolest most realistic eye ive seen on youtube and you keep mentioning how bad it looks up close is mind boggling. I guess im not keen enough to realism yet because this looks Ace to me

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you like it. I clearly think it’s good enough but there’s always room for improvement

  • @zhulikkulik
    @zhulikkulik 2 ปีที่แล้ว +5

    Thanks for an awesome overview of your approach, I've learnt a lot of new information about anatomy and modelling ideas :)
    Idk why, but I feel like I have to say that you don't need to manually zero loc/rot/scale in blender. It's Alt+G/Alt+R/Alt+S if you didn't apply transformation. Also you can click&drag to select multiple fields like XYZ rot/pos/scale and put the same number in each one simultaneously.
    Just hurts me for some reason when I see people manually doing things that have shortcuts :D

  • @ariap4381
    @ariap4381 2 ปีที่แล้ว +2

    thank you jhill! this helped me alot in blender yho

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Happy to hear it

  • @ernestoaragon87
    @ernestoaragon87 2 ปีที่แล้ว +1

    You helped me to finally figure out out to finish off my character for my upcoming short film by adding the transitional mesh around the eyes. Thanks so much!!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad to hear it!

  • @xrx2023
    @xrx2023 2 ปีที่แล้ว +4

    Skin details in blender next please

  • @hamatoshamatos7048
    @hamatoshamatos7048 2 ปีที่แล้ว

    seriously how do you manage to understand so much softwares in same time? thanks for the tuto

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Everything does similar things more or less. After using software for a while, things get easier

  • @afrotron
    @afrotron 2 ปีที่แล้ว +4

    Switch to gpu for faster viewport rendering

  • @sicdrift97
    @sicdrift97 2 ปีที่แล้ว

    thanks Jay! great technique with the eye!

  • @3DdomTV5733
    @3DdomTV5733 2 ปีที่แล้ว +1

    Again, thank you for your awesome content. It goes a long way.

  • @itisanniebelle
    @itisanniebelle ปีที่แล้ว +1

    hi, i tried to find the patreon for the zbrush eye texture painting and i wasn't able to find it? have you moved it? thanks for sharing the tutorial!

  • @TruckerChaser
    @TruckerChaser 2 ปีที่แล้ว +1

    Please where I can download this project Eye ? Thank you very much

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      I Posted it for the Character Art Team Members of the Channel

  • @RobbieTilton
    @RobbieTilton 2 ปีที่แล้ว

    incredibly helpful and interesting technique. thx for showing it in blender!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      glad you found it helpful

  • @ArtjbdkaSDAS
    @ArtjbdkaSDAS 2 ปีที่แล้ว +1

    Thanks!!! please make more videos in Blender, you are a great inspiration for me.

  • @davidtikwa423
    @davidtikwa423 ปีที่แล้ว

    would love to see your blendshape tutorials and how to sculpt from scratch as in the process from a basemesh to dynameshing/zremeshing and what not

  • @nocs13
    @nocs13 2 ปีที่แล้ว +1

    blender user please recommend how should I smooth subdivided points without change base points position? I beg u.

  • @Rodgzart
    @Rodgzart 2 ปีที่แล้ว

    Thanks a lot Jay! Rn I’m doing a project with your recent series and it’s going great, definitely gonna use this eyes process!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Looking forward to seeing it!

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 ปีที่แล้ว +1

    I like it so much channel so nice your channel is My favorite channel I like so much😘😘😘

  • @3d.bubble
    @3d.bubble 8 หลายเดือนก่อน

    should I need to bake all the procedural texture from blender to be able to import it in maya?

  • @ももんが-p1x
    @ももんが-p1x 2 ปีที่แล้ว +1

    Thank you for making this great video! I can make eyes while having fun! But I cannot reproduce this because I do not understand the "Separate XYZ" node. Can someone please give me some hints about iris node?

  • @grahamulax
    @grahamulax 2 ปีที่แล้ว

    Thannnnnk you man! Eyes were always hard for me to get but you broke it down really simplistic and I was overthinking waaaaay too much.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      sweet, glad you found it helpful

  • @M_k-zi3tn
    @M_k-zi3tn 2 ปีที่แล้ว

    Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!

  • @daddorocket
    @daddorocket 2 ปีที่แล้ว

    Thanks for this. Love your stuff.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you like it!

  • @J-PSmoke
    @J-PSmoke 2 ปีที่แล้ว

    I thank you from the bottom of my heart for sharing your experiences, advice and skills. They help me every day to focus on what I really want. Thanks J! you are a great person and a great artist

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Thank you for the comment and happy to hear my videos are helping you. Keep it up!

  • @anj4721
    @anj4721 2 ปีที่แล้ว +2

    Huge thanks for share your knowledge with us. Can you bring us a fully render tutorial? :)

  • @MG_3D
    @MG_3D 2 ปีที่แล้ว

    Hey J, I just realized when you showed that old pic from your original eye tutorial...I learned how to make eyes from your old EYE video! I didn't know you were him.., if you know what I mean. Great work bTW on your channel. Love it.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you for watching both videos :) I’m glad it helped

  • @roselyon131
    @roselyon131 5 หลายเดือนก่อน

    Best color ramp system I've found, but the whole thing renders pink no matter what I do with it.

    • @artofjhill
      @artofjhill  5 หลายเดือนก่อน +1

      Pink means broken texture path I think? Missing textures essentially

    • @umtoque42
      @umtoque42 23 วันที่ผ่านมา

      eu resolvi isso, no word a imagem que ele colocou nao esta nas pastas, entao é so muda-la para uma que voce tenha

  • @Azzazel_
    @Azzazel_ 8 หลายเดือนก่อน

    What's the point of doing a procedural eye that only can be used inside blender, or there are ways to bake all that colour, information in to textures?

  • @xtam55
    @xtam55 2 ปีที่แล้ว

    Yo J! Glad to see you and your tutorial again! I think it's a nice way to share scene of your project. If you done with that Demo Girl, maybe, you want to share the whole project for patrons? With meshes, textures, lighting, rendering setup and etc. How do you thimk? Is it makes sence? And as always, thank you for your videos too much!

  • @cgundlach
    @cgundlach 2 ปีที่แล้ว +1

    This is awesome stuff, dude! Do you rig your own characters? If so, I would love to see a video on your rigging workflow.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you! I do not. I do some basic stuff but for anything serious I look for a pro rigger

  • @elektrokills4694
    @elektrokills4694 2 ปีที่แล้ว

    As always amazing video, can't wait to build my portfolio one day with all of your tips and tricks, Thank you very much!

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 ปีที่แล้ว

    Jay I love your work, I might even love you and I definitely love these immensely insightful videos you constantly make, THANK YOU!!!!!😍😍😍😘😘😘

  • @vladtainapopa3417
    @vladtainapopa3417 11 หลายเดือนก่อน +1

    Thanks J! I have a question though. When I open the eye scene in blender everything is rendered bright pink. Why exactly does that happen?

    • @Norio_Taniguchi
      @Norio_Taniguchi 9 หลายเดือนก่อน

      You are missing the HDRI files

  • @ankitsmith7308
    @ankitsmith7308 2 ปีที่แล้ว +15

    You could also use adaptive subdivision, so when zooming into the eye, the mesh resolution increases automatically.

    • @z-beeblebrox
      @z-beeblebrox 2 ปีที่แล้ว +2

      Just be careful with adaptive subdivision - I'd recommend putting dicing higher than 1, because you're gonna put your computer through its paces calculating a pixel perfect subd, and especially if you have more than one object using adaptive mode, you're gonna run out of VRAM fast if you don't really relax your dicing. This is different from the wait time on the render (tho it impacts that too) because Blender uses your ram allocation to calculate dicing and eats through it pretty fast. So even if you're prepared for a long render, you still probably don't want dicing at 1.

  • @Solo_3d
    @Solo_3d ปีที่แล้ว +1

    J how are you! J i have a question about tear line blending. You have no sharp edges there. Can you do the same with arnold? My geo not intersecting but i have very shard edge… i did some alpha mask but no idea how to blend it properly..
    thank you man!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Hey! Yea I’m both I use a ramp for the opacity. So it’s opaque in the center of the geo but feathers off in both directions

    • @Solo_3d
      @Solo_3d ปีที่แล้ว

      @@artofjhill thanks a lot man!!! U the best!!!

  • @szymi3126
    @szymi3126 2 ปีที่แล้ว

    Great content as usual ;D

  • @blomma4304
    @blomma4304 2 ปีที่แล้ว

    What exactly is the difference between offline rendering, path trace rendering and online game rendering eyes ?
    i love your tutorials, you are a really good teacher

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Hey there. Offline rendering is a more accurate simulation so light is refracting and the mesh can have actual form detail and lots of polygons. In real-time you need to make things much faster so you’d use tricks like parallax and normal mapping instead. Can’t do light refracting and in real time yet

    • @blomma4304
      @blomma4304 2 ปีที่แล้ว

      @@artofjhill oh okay, I see. But could I still bake the final result from this tutorial on to a low poly model ?

  • @alexsuarezmoreno759
    @alexsuarezmoreno759 2 ปีที่แล้ว

    Thanks Jay, I love your videos!!
    could you do this tutorial fir maya or substance??

  • @VPMedia2k
    @VPMedia2k 2 ปีที่แล้ว +3

    More Blender Videos please!

  • @Scott_George
    @Scott_George 2 ปีที่แล้ว

    I love your videos and the way you explain

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Happy to hear that and I hope they help

  • @marcioferreira5360
    @marcioferreira5360 2 ปีที่แล้ว +1

    how would you make the hair and skin in blender ?

  • @jono8326
    @jono8326 2 ปีที่แล้ว

    Thanks for sharing again!

  • @EnderElectrics
    @EnderElectrics 2 ปีที่แล้ว

    Great CGEye!

  • @martinrago2825
    @martinrago2825 2 ปีที่แล้ว +11

    I love your work dude! These series are really appreciated. Would you please make one of how to do better hair in Blender?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +7

      Thanks. I wish I knew. Hair is one of the weakest things about Blender. Waiting for that update

    • @xanzuls
      @xanzuls 2 ปีที่แล้ว +1

      @@artofjhill What about now? It got new hair workflow

  • @Bimilmagic
    @Bimilmagic 3 หลายเดือนก่อน

    Theres this add on called tiny eye and I am curious if there is a way to import it to UE5 anyone have any idea if it is possible? And if yes, how?

  • @nickydeduck255
    @nickydeduck255 2 ปีที่แล้ว

    J Hill on Blender??!? let's goooooooooo

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Don’t tell anyone 🤫

  • @dndstudio3796
    @dndstudio3796 2 ปีที่แล้ว

    Thank you, this is so helpful for a beginner like me😊😊😊

  • @folksyme
    @folksyme 2 ปีที่แล้ว

    Amazing videos.
    Will it be possible to create a video on how to approach a character likeness especially understanding the features from a reference and recreating that in Zbrush with accurate proportions ?

  • @EddieGraphicDesigner
    @EddieGraphicDesigner 2 ปีที่แล้ว

    how do you made the wet eyelid? (sorry, I can see in the video)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      It’s a mesh with its own material. Water. Ramp to fade. Noise to breakup and add form

  • @milkbread5036
    @milkbread5036 ปีที่แล้ว

    thank you so much!

  • @elvismorellidigitalvisuala6211
    @elvismorellidigitalvisuala6211 9 หลายเดือนก่อน

    Can you do a tutorial to how to make this in unreal?
    Metahumans base eyes looks fake...

  • @randallwhiteis
    @randallwhiteis 2 ปีที่แล้ว

    He's doing it! He's learning blender. It won't be long now!!

  • @johnbenjamingalzote2846
    @johnbenjamingalzote2846 2 ปีที่แล้ว +45

    Thanks jay, i hope you can make a realistic skin in blender too. Is it possible in blender to make it realistic skin? like arnold in maya? Thanks in advance i always waiting for your video bro😊🙏

    • @electronicinfection
      @electronicinfection 2 ปีที่แล้ว +6

      That would be a great video.

    • @0780-b1r
      @0780-b1r 2 ปีที่แล้ว

      Maybe this tutorial can help you: th-cam.com/video/B3TnEMoNIr4/w-d-xo.html

    • @lunarscapes6016
      @lunarscapes6016 ปีที่แล้ว +3

      Look up Chris Jones. Not really a tutorial, but he has like literally the most realistic skin ever rendered in Blender on a vintage 2008 laptop.

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว +5

    Hey J! why don't you start Twitch streaming? it'll be a good idea, whenever you're working, just work live, and you don't need to respond to chat and all to avoid the disturbance, you just keep working and we guys can watch it live 😄

  • @petecoleman3443
    @petecoleman3443 2 ปีที่แล้ว +2

    Gotta get Blender in the title so people actually click on a 30 minute video about CG eyeballs haha.

  • @neoxgaming5429
    @neoxgaming5429 ปีที่แล้ว

    Hey bro can you please tell me about you're full setup for blender work

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      It doesn’t matter

    • @neoxgaming5429
      @neoxgaming5429 ปีที่แล้ว

      @@artofjhill actually bro I started learning blender now so I need a nice pen tablet in which I can make things that's why I want to know what you use

  • @sanjayk2444
    @sanjayk2444 2 ปีที่แล้ว

    Hey J, really good content bro. Can we get a tutorial on marmoset toolbag skin setup, you got really well setup material on marmoset toolbag. Thank you

  • @mercurysmith563
    @mercurysmith563 2 ปีที่แล้ว

    The concept of the iris being detached is a bit different to me, as you mention it is more commonly done as a ball in a ball. I'm trying to figure out which comes first, kind of a chicken or the egg dilema. Is the iris part sit inside the cornea/ball or, is it sitting on top of the ball? I know its me but the more I try to catch what it is doing the more it flips back and forth which comes first. I pulled up one of your base meshes I purchased to see if there was a clue there, then remembered it wasn't in that. I looked back at some of your tutorials but your old eye tutorial is the ball-in-a-ball method.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      The iris is inside. There is the usual ball but the cornea is made see through with a circular ramp texture. This allows the adjustment of that size which is how much iris you see

    • @mercurysmith563
      @mercurysmith563 2 ปีที่แล้ว

      @@artofjhill Thanks! It was becoming one of those optical illusion drawings, "it's an old woman...no wait, it's a young girl, no now it's the old woman again"

  • @vssjinx
    @vssjinx ปีที่แล้ว

    Where do I get the eye from ?

  • @richelsonrichard
    @richelsonrichard 2 ปีที่แล้ว

    thank you for this video. Keep making this type of video for us. I love that ! Ohhh..... good ps5 hahaha !

  • @vedanttiwari6287
    @vedanttiwari6287 2 ปีที่แล้ว

    Do you think we should all switch to blender? I really love arnold but would like to try blender too

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +3

      Try it but I don’t see a need to “switch” and stop using Arnold. Arnold is still great

  • @df6597
    @df6597 2 ปีที่แล้ว

    You mentioned this method isn't for real-time. Is it a matter of additional steps for real-time, or is the process entirely different? I'm not looking for a detailed how to, that would probably take too much of your time, but if I could get some ideas of what to search for, maybe what I need already exists. Thanks in advance, love your work!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      it's very different how it works and how the materials and textures are made. Usually for real time you'd use a single mesh and do most in one shader that uses parallax mapping and a normal map to fake the look of depth and detail at all angles

  • @GauravKumar-vy4hg
    @GauravKumar-vy4hg 2 ปีที่แล้ว

    I last question:- I have seen many artist they make eye movement open and close.. but I don't get it how they retopolize eye when it's open because that part is stucked inside when we open our eye and it get flat when we close.. how they do it..?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      you could model it closed then open it

  • @Wenedi
    @Wenedi ปีที่แล้ว

    Is the parallax effect achieved through the shape of the outer mesh itself?
    I wonder if it would work similarly in ue5 or if using the height map method would be the only way 🤔

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      The light bending is because of the round cornea shape but in real-time rendering we use a graphics tech bisque called “parallax” that fakes that light bending. It really just fakes depth and creates an illusion that looks good enough for eyes

  • @cristophermora4177
    @cristophermora4177 4 หลายเดือนก่อน

    9:15 for actual process

  • @ahmedjamal7412
    @ahmedjamal7412 2 ปีที่แล้ว

    Awesome as usual, but I noticed, you are using cpu rendering in blender?! Why not gpuuu?? Or both?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      This was recorded before I got 3.1 which enabled GPU for me

    • @ahmedjamal7412
      @ahmedjamal7412 2 ปีที่แล้ว

      @@artofjhill thank you for replying ♥️, pls make more with blender for us and test gpu rendering with cycles X and optix denoiser, it's waaay waaay cleaner and faster, this exist since blender 2.9 I think

  • @LifeHacker8
    @LifeHacker8 2 ปีที่แล้ว

    A small request for all 3d tutorial channels. Please add your system specs in the description :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      It doesn’t matter really unless the topic is performance. This was done on an iMac Pro 10 core

    • @LifeHacker8
      @LifeHacker8 2 ปีที่แล้ว

      @@artofjhill ohh, that's why I was thinking using Cycles on CPU 😅😅

  • @cozz-g24
    @cozz-g24 2 ปีที่แล้ว

    This is what I want

  • @GauravKumar-vy4hg
    @GauravKumar-vy4hg 2 ปีที่แล้ว

    How can u transfer blender node material to maya ?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      You can’t, you build one in each

  • @EMY.sr.
    @EMY.sr. 2 ปีที่แล้ว

    Thank you

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Np. I hope it helps

  • @BrianLife
    @BrianLife 2 ปีที่แล้ว

    Yes! You’re in Blender.

  • @DisturbedMS26
    @DisturbedMS26 2 ปีที่แล้ว

    Hi Jay. I noticed that you're using macOS to run Zbrush, Maya etc. I've been wanting to replace my desktop for a new M1 Macbook for my work which is mostly Zbrush, Maya, Painter, Photoshop etc.
    Since you're already using these software on macOS, just wanted to ask if its worth it and how good or bad is the performance as compared to a windows machine.
    Love your content

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Thanks. It’s still early for Apple silicone so software isn’t as optimized as it can be. Most things are comparable but an Nvidia RTX card does have big benefits in a lot of the softwares which is only available on windows. I love Mac OS though

  • @umarcga7823
    @umarcga7823 2 ปีที่แล้ว

    Well, Eye ball Shape and Modeling matter a lot.... Well to begin with, 3D modeling is the first key step for realism, and hands down the most important of all the processes.... Eye ball are not sphere shape or even spherical (by sphere shape I mean perfect sphere and by spherical I mean roughly a shpere).. they are spheroid . making them right will make the eye movement realistic.. eye animation would be easy... though rigging would become hard.....

  • @Nico-jy1wd
    @Nico-jy1wd 2 ปีที่แล้ว

    hello did you study to become a 3d artist because i want to become a 3d artist too but i don't know if i need to study game design or what i have to do it would be nice if you answer me or make a video about it

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      If you want to do 3d art then you would study that. No need to study game design to do 3d art

  • @endizero
    @endizero ปีที่แล้ว

    how about make eye in substance designer . can it ?

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Yea it totally can. I just get tools and substances people better than me make for that

  • @spandanghosh9503
    @spandanghosh9503 2 ปีที่แล้ว

    Hey J, i am having some issues regarding rendering eyes in Arnold where my caruncle looks very much separated from the sclera. Do you have any suggestions on how to overcome that. Maybe explain the sss combine thingy a bit.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Put the same name for both meshes in the SS Set name
      docs.arnoldrenderer.com/plugins/servlet/mobile?contentId=40665787#content/view/40665787

  • @valtaoi1586
    @valtaoi1586 ปีที่แล้ว

    Can you make video on game ready character sculpting or creature sculpting using multiresolution modifier in blender. Plz there is hardly a good video on youtube. Plz make a video🙏😕

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      I haven’t heard if anyone sculpting a game character with blender. Not saying it isn’t possible but I for sure wouldn’t know how to teach that

  • @vikramvicky7583
    @vikramvicky7583 2 ปีที่แล้ว

    Can u make it in maya ?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Yea, I originally did

  • @skatehansen
    @skatehansen 2 ปีที่แล้ว +2

    I've been using 3ds max for years now, but started learning blender last year. I love it so far, except the shadow issues on low-mid poly spheres and stuff. (u can see it in the eye too, lower left at 22.40, ) So, I'm always still rendering in max/arnold. There are some workarounds, so not that bad tho.

  • @shanesimms1043
    @shanesimms1043 2 ปีที่แล้ว

    I have set up my tear line in a similar way to yours, but I'm getting a very dark shadow underneath it. I've tried ray switching to transparency but no shadow looks wrong as well. Curious how you get around this issue; do you use caustics or something? Or am I doing something stupid?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Idk I didn’t change any settings. Are you using cycles? Ray gracing it as a glass material should just work

    • @shanesimms1043
      @shanesimms1043 2 ปีที่แล้ว

      @@artofjhill Thanks for replying! I am using Cycles and using a glass BSDF. I'll try using the Principled BSDF instead as I just noticed that's what you're using - should have checked that before posting.
      I love your channel btw!

  • @drowned3795
    @drowned3795 2 ปีที่แล้ว

    thanks a lot

  • @jeptoph6584
    @jeptoph6584 2 ปีที่แล้ว

    thank you very very much.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Np I hope it helps

  • @EkipaDaneks
    @EkipaDaneks ปีที่แล้ว

    steve jobs got that roblox men face

  • @Avidi
    @Avidi 2 ปีที่แล้ว

    Great video👍🏻👍🏻👍🏻

  • @_casg
    @_casg 2 ปีที่แล้ว

    Finna do eye surgery animation

  • @razor191919
    @razor191919 2 ปีที่แล้ว +2

    Great video and all, but it really feels as though you're just repeating yourself a third time before showing... Seems like the video could have been edited down to 15 minutes or so

  • @eugenekrutoy1475
    @eugenekrutoy1475 ปีที่แล้ว

    my fast computer froze when I switched to render((

  • @vegillito
    @vegillito 2 ปีที่แล้ว

    For us poly poor game dev dudes, how do we create a good texture map from this. Tried some solutions but lost much of the color strength.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      For games you’d just make an image texture. Usually a photo and painted on. Check out unreal engine documentation

  • @juanp.5364
    @juanp.5364 2 ปีที่แล้ว

    🔥🔥🔥