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I don’t understand why you keep saying they need to bring back. No don’t bring back, they need to advance. It’s been 10 Years since GTA five and like 15 16 years since GTA four. everything should be more lifelike and realistic, but not to the point of no fun. I think red dead redemption two is almost perfect, except for the fact they never finished it
yeah, i'm worried that they'll double down on it and put it in GTA 6's single player too. Imagine that you can't buy the nicest cars without paying real money
1 thing I want is more interaction with the world. I wanna be able to do what I did in RDR2. Sit on cliffs, at tables and around campfires. Let us sit on benches, walls, let us lean against cars, let us open the boots by hand not just with the car keys, that sort of stuff.
i think these things that you said will all be there in gta 6 bcz it uses rage 9 while rdr2 used rage 8. whatever you seen in rdr2 will be there in gta 6, used as base model and upscaling it with realistic textures. even rage 9 has lot of features that rage 8 doesnt. also rage 9 competes with ue5. so graphics will be a banger.
i just want to buy something to eat again, damnit! including visiting a restaurant, maybe even as part of a nice mission where i need to plot something...
Also, though not everyone may agree, they could add optional poses your character could make via interaction menu - such as sit down or lie down on the ground. Also, an alternative photo mode detached from the phone camera would give much greater photo potential for players showing the game's beauty.
Def agree that was easily the best aspect of rdr2 hell id buy the first one full price and reolau it if they released a remaster with rdr2s world interactions lol
Small point but essential to mention. They have to remove the endless indestructible little things. Like how can i destroy some lamposts but not light poles. It really takes away from the fun. Also they definitely have to remove the Ai which deliberately crashes into you. That is really annoying.
@@DarkSpaceStudiosdont worry they will, the hype for gta 6 is at its peak rn. I think the only thing that could beat this hype is the release of the game.
So true! Especially small hip-high walls and fences, that enough force from a vehicle should knock down instantaneously. I want them to make the gravity of vehicles more realistic. All vehicles seem to have very similar weight in gta 5. Even the biggest trucks feel as light as a sedan. Imagine being able to drive through a whole shop if you’re going fast enough with a truck or something
I would really like to see the concept of 'store closures' in GTA 6. The store closes at night... then you rob it! It's more realistic and adds a whole new dynamic to existing interiors
My biggest pet peeve with the game is how light the cars are. A delivery truck filled with $1m in product bounces around like it is delivering helium. And cars that spin around the opposite direction when you hit something.
I found it impressive how in the leak it looked like robbing stores have became its own mini-game, and you can choose to rob civilians who are hostages one by one, how to treat them, and there's a timer to show when the cops arrive, I love these types of gameplay improvements and just adding details and making it more interesting, reminds me of GTA IV and how different and improved it looked compared to San Andreas, not that this means GTA 6 will be great but it surpassed expectations for me
99.99999% it will only be in single player. Doubt they'd let us have that much fun in online. If they do have it online the little pay it gives will be nerfed even more
and that also shows more enterable locations will be available, restaurants are coming back, a detail I liked in that waffle house robbery is the way you can interact with the environment chairs rotate if you bump into them, you can make hostages stand up or on their knees, and it apparently shows you how much time you have until the cops come, speaking of cops they don't rush in blasting as you still got hostages, they seem to be more advanced.
My favourite one is that you can go prone. This will make the game so different to any other gta. Such as avoiding getting run over by a car by going prone underneath it
I agree with everything, but... Let me flip my car. Yeah, maybe not the way it is now, but let me call a mechanic to flip it or something. It happens way too often.
In a game that’s entirely based on getting from point a to point b over and over, I don’t want to completely lose a fully functioning vehicle/fail a mission/etc. because the physics weren’t in my favor. I get some of these changes, but a good portion of them felt like “We want the ultimate real life simulator” and that’s just not fun. As much as I love GTA IV over GTA V/Online, I’ve never once complained that I get to keep using a flipped car in GTA V.
@@runarvollanI watch his videos and he said a few times that he did play it.And so did I, great game but, no checkpoints and not being able to flip a car is not good.Remember that too much realism kills the game
@@0902_you actually can flip your car in gta 4, it’s just much harder than 5. To do this, you need to keep the analog stick pressed toward the direction that your car is flipping and there’s like a 90% chance it’ll go on it’s wheels.
I don't want a bigger map, just a more dense one. To me, there's no purpose to have an open world if you can't access any of it, specially when you're only able to be there during a mission that allows you to be there. It makes the city feel like an aquarium, just a cool landscape that you can't interact. Even if the map got smaller, I'd be a lot happier if I could enter every bar, every store, interact with random people that leave their houses open (or even break in and rob them). Making a big map for the sake of it is really sad and kills any drive for exploration; Mad Max, a game that is 90% of in a desert, gave a meaning to every structure it has. See a ship half sunken into the sand? See a cave? The top of a church? Every single one of them have something there: Maybe a car body, some ammo, a history about the people that lived there, and it made seeing all those places really meaningful, cause you'd know they exist for a purpose other than "to build a landscape". I hope GTA 6 is going to be a good game.
I don't agree with map expansions. Map is THE identity of each Gta game, having a map expansion years later will be changing the game's identity. I also don't agree with unflippable cars, it was very annoying in the previous games to lose your car that way, especially in the 3d universe where they would explode and sometimes kill you or ally in a mission. If being able to flip them is too childish then a middle ground would be to get outside and continously tap a button quickly to flip the car over with hands, that feature was used alot in rdr2.
On the subject of Euphoria Physics, I think part of the reason they were scaled back was because of the original 360/PS3 release having performance issues, as noted in build comments, and so they had to remove tons of objects and other stuff to get it running at an acceptable frame rate
@@pedinhuh16 They definitely could have, but considering the other work they had to do in the span of a year, I can see why they didn't want to do play testing for the Euphoria Physics stuff on top of making new models, making 100's of first person animations, etc
I so hate this dated, misinformed, lying crap about the Euphoria Physics in V. 1.) It was already implemented in IV, RDR, Max Payne 3 way before GTA V. Had no performance issues whatsoever when it happened. Why would GTA V be so special that they need to downgrade it? 2.) It has been proven that was a lie. When modding the physicstask.meta file in both the PS3 and Xbox 360s RPF files. When changed the behaviors of the physics entirety. (Max Payne 3 Euphoria can be achieved threw modding the physicstask.meta and naturalmotion behaviors.) 3.) They most probably downgraded it for testing of early Online mode. In both GTA IV and RDR multiplayer one of the most annoying things was get rag dolled and not being able to move and do any type of action etc. So they downgraded just for that. Same goes for the shooting, driving, and combat downgrade for convenience for Online mode.
@@checkmate5336 I didn't say it was the only reason it was downgraded, just one of them. GTA V is much bigger in scope than previous Rockstar games, and we already know that performance was an issue in early builds
Something I'd like to see: better character animations and better control. Oftentimes, the controls feel "slippery" and just trying to hit that tiny sweet spot in that detection sphere can be maddening. When you are able to finally find that magic pixel to trigger the interaction, the animation is often slow and clunky. A bit of refinement here would be much welcomed.
I doubt it, R* love realism, god forbid my character to hurry the fuck up and open the safe while being peppered by bullet from a guy that just spawn. RDR2 prove that they cater to the "easily immersed" crowd
There should be a vehicle vehicle settings. Easy for arcade physics and Advanced for a more realistic physics. This will cater everybody from beginners to people longing for a challenge. Personally, I would like manual transmission implementation.
Proper and fair platform support. Engagement with the community. Listening to the community. Events from start to finish. Giving us a reason to come back to the game even after years.
Listening to the community should be limited though Like, there's some stupid shit one part of the community wants and the other one doesn't, making huge part of the community unsatisfied anyway Only major things regarding "how to not fuck everything up"
it was great having so many aircraft in GTA 5, but only having the main airport and two small airfields really limits the flying possibilities, especially given those smaller airfields aren't big enough to take aircraft bigger than the titan. The military base would help but the wanted level and instant rockets really rule it out. we just need a big map with more plane friendly landing areas.
Facts bro. I would also like a comercial aviation expansion, not only the 747’s we found in gta 4/5. Imagine spotting in an airport with so much variety 😮
Fantastic work as always! The editing, topics, and TGG's inclusion we're all great choices. Those GTA parody ads were on point as well! They really captured their look & feel. Imo, you should work on a complementary video to this series, that highlights what Rockstar should learn from their previous games in GTA VI - "The DNA of GTA VI" - that or a more personal video expressing your thoughts/expectations based on every real report & leak we've received for GTA VI. I can't wait for this next era for the entire community!
The sad thing is that on original release the car damage was basically like iv but they kept nerfing it with updates. Reduced it heavily in “next gen” and now dlc cars are physically unable to deform because they don’t bother to program it.
A thing they should add back imo is just bars, restaurant and some fun venues! Why play Tennis if they made a table tennis game?? Some fun drinking activities story wise could end up in a drunken heist that somehow goes from bad to worse to barely escaping! Those party clubs could also be moved to online, to just vibe in a have fun with a couple friend. I’d love to see pool and bowling again, with Roman having won a bowling championship as a trophy Easter egg. Rockstar games is very good in story writing, seen in GTA4 and more recently in RDR2. But they are even better at setting the vibes in their immersive game world.
i agree, Although people can't do much with an IP alone it's still something that Rockstar could sort out with very simple steps but alas that is what happens with Peer to Peer connections@@acorn8773
I'm sorry but I don't share the same opinion with the driving. I prefer it that way. Hell, even I hope they make it more arcade in GTA 6. Easy drifts and easy loop holes is what make it fun. And in the end, that's what a videogame should be, fun.
10:00 it wasnt made for GTA+, such an act is justified by the fact that those 180 cut cars did not have any value from the players and no one bought them, now after they were cut they began to appear in the Auto Club and in Simon's car showroom as a car for sale and became more significant for the GTA online community
I want GTA 6 to fix their traffic system. In GTA 5 people kept hitting you every time you was standing in front of the traffic which was annoying. I think Rockstar should make it where they actually go around you instead of hitting you. I also think Rockstar should add on to that by adding Traffic Jams in the game to make it more realistic and immerse because in GTA 5 it felt unrealistic.
@@Sebeth-yc5hn I don't hate GTA 5. GTA 5 was a good game and still is. All I was doing was recommending things that Rockstar should fix from GTA 5 in GTA 6 like traffic just because someone is recommending something to fix in A video game does not not necessary mean they hate the game. It means to make a bit better. All games will have something to fix. Even the less buggiest games.
Add the ability to use Boat/PWC trailers. Also add the ability to unload/ reload a Jetski/boat back onto the trailer once done so we can drive to the next spot and unload. GTA V only had the ability to unload but not reload onto trailer.
12:59 If GTA Online has apartments and properties, then it is bound to have loading screens or at least transition screens when entering player-owned buildings. Because when you think about it, different players will own the same apartment. So there is no other solution than to teleport players to separate instances to make them feel "at home" instead of having them share the same apartment with 20 other players. Only the solo part of the game will be a seamless open world, that I have no doubt about.
I have a lot of things I want/don't want. A more open mission design - don't fail the mission for walking 2 steps off the pre-determined path. Don't half-ass the single player to prioritize the online mode. 2-player co-op would work well with this bonnie and clyde thing they seem to be going for. Shark cards are as certain as death or taxes, but worst case scenario is, they're implementing it in single player as well Do not overuse previous characters, if you have someone from 4 or 5 return, give them a reason to be in Vice city. Luis Lopez might fit in nicely, with the nightclub scene. Just hope they won't kill him off a minute later. References to Vice City. Tommy's hawaiian shirt, something resembling the vercetti estate, or even homages to actors that have died. If there are multiple cities, don't start the game in Vice City. Arriving there should be a major milestone that had some build up.
100% agree with the points made on physics and vehicle handling & damage models. I prefer V's gunplay though. Another thing I want them to focus on is making the players feel like human beings moving, like RDR2 did. Moving the player has weight, no strafing and rolling around like a cartoon character. V is far too arcady. I feel like they're going to follow the V model unfortunately, because it made them insane amounts of money.
I personally liked gun combat in IV much more, for me it had "weight" into it, even tho GTA V is maybe much better..."the best not always mean better for me". I also liked GTA IV car and player physics and of course damage much more.
Rockstar should stop breaking your stealth if you're seen by a cop/guard for 0.5 seconds that you then headshot with a silenced weapon. How do these guards have the time to notify the rest of the guards that are on the other side of the map? It's just impossible to do stealth unless the mission is specifically designed for it.
Detailed vehicle interiors need to be in gta 6, they started that in gta online and i must say its quite impressive, its not to the extreme but it does it well.
Whatever GTA 6 will take form, DO NOT ship the single player and online together! Leave the 2 games as separated entities, it will make for better management and better security. Remember when gamers in single player can be pulled into an online session? That wouldn't have happened if the 2 games are separated. Another reason: I do not mod GTA V, because every time I put even the most harmless of mod in, just 1 mod, the online mode won't boot because it is DRM checking if the game files have been altered or not. If single player is a separated game, it will be a lot more mod friendly. And when I play single player, I just want to play alone, no need for social club bullshit to be in the game.
With all due respect if they change anything major about the driving systems from GTA V to GTA VI I will loose my mind, even after playing GTA IV over countless hours I can't stand the driving system in that game, there are examples of games that are not realistic enough and then on the opposite end there are games that are too realistic, GTA IV is on the opposite end when it comes to driving.
The probability of these things being true in GTA 6: Suggestion 1: Nope. Take two are not the type of people to not take advantage of kids wanting to get fictional currency. Suggestion 2: Nope. Same reason as suggestion 1. Suggestion 3: Kind of. Im sure it can be realistic for some time, but eventually it will probably turn into oppressor mark II’s again. Suggestion 4: Probably. After all, rockstar now knows that we were all mad after the gta v DLC’s were leaked. Suggestion 5: well, then invite only servers would either be gone or be taking a lot of money from take two. Suggestion 6: maybe. If rockstar gets rich enough to not care. Suggestion 7: well they did say the map would be bigger i suppose, but i dont think they would care. Suggestion 8. I dont think rockstar would care enough Suggestion 9: maybe they could make a new physics system Suggestion 10: again as said in suggestion 1, take two want more money. I know there is more but maybe later i will update this list
Shouder switching! After you play more shooting games you realize how lackluster is GTA shooting mechanics. Also they should make the bullet come out of the gun, and not from the middle of the screen
What game do you have that’s better than GTA? Who’s giving you money to produce a game on this scale? Devs and workers? You’re asking for so much yet aren’t anywhere on the investor list. In fact the things you’re asking for is pushing GTA to be more realistic when GTA was never made to simulate real life. It was meant to mimick it and make it more fun. You have to get out of the mindset of “more realistic and less fun”. Nobody wants to play a realistic game as most people get bored with them and it’s been proven.
If they're going to continue with the weapon wheel, then I actually wouldn't mind if the next GTA game continued RDR2's vehicle/animal weapon storage mechanic... but it needs to be streamlined in certain areas and expanded in others. Imagine how important taking a car would be if you selected the weapons you want to bring and stashed them in your car. I wouldn't limit you to only 4 slots like in RDR2, but give you slots for melee, 2 pistols for a chance of dual wielding, a heavy slot for things like LMGs and RPGs exclusively being in one slot, snipers and rifles in one, and shotguns in one slot. What I'd absolutely do with a car stash is you would carefully pick and choose which weapons you want to bring with you and stash them in your car and inversely put your guns back into your safe house stash (I'd make it so that all safe houses share the same stash like in RDR2 to make things easier). In your garage, you'd be given sub-menus that allow you to swap weapons quickly and pick which car gets which weapons. If the car explodes or is abandoned, it's gone forever, and would really emphasize the importance of maintaining your vehicle and fighting for your weapons like they're a resource. I was never a fan of GTA V and RDR's weapon wheel system and preferred dedicated slots for different weapon types with only the option you've selected. I know that this might annoy some people, so if this isn't something that the majority of people would want, then I'd go back to the 3d era/ GTA 4-style weapon wheel system. I would be pretty annoyed if we have to rebuy the weapons again, so I'd still have a gun locker room that you'd have to go back to to swap out weapons for the ones you want to switch to. However, if you did drop a weapon that you owned for another, I'd make it so that you'd actually lose the gun for good should you leave it to the side.
I don't think they will ever do this, but going back to how the older games did cheat codes in single-player, so it can make the game unique, not everyone has a PC to add mods to spice up the game
I think they should also expand the "creator mode" so you can create more stuff than just races/deathmatches/captures/survivals/stunt jobs Like maybe custom missions. Ofc you can't have custom assets unless you play modded PC version, in which you can only play it in singleplayer or i suppose listen server if everyone has the assets aswell but you can't play it in actual online if you used assets that didn't exist in the base game.
Excellent video. Hope the execs at R* see this. They really should develop a new IP for all the futuristic and global scale gameplay. They could make something awesome without trashing their flagship universe.
I disagree with car damage and euphoria physics. It just adds useless stuff that makes driving difficult, movement too slow, and decreases a car's durability.
I would like seeing dual wield weapons in gta 6 like in san andreas I missed that feature and should be a feature in gta 6 how nice it is to have this as well different/new combat skills like san andreas where you beat 3 different coaches in gyms and you learn new moves I hope that will return in gta 6
We need more mysteries like the mount chilliad symbols. They really help to keep the community alive and interested in discovering and discussing the game
11:15 - I actually think RDR2 has the most advanced, realistic fist-fighting mechanics I have ever seen in any games I played, so I'd be happy if they just directly ported it over from RDR2. Some additional proposed features: allow the character to assume various poses (as long as they're not too over the top), such as to sit down or lie down on the ground. And this would greatly be complemented by an expanded photo mode feature not dependent on the phone camera so you could make shots featuring the player character at different angles that would greatly enable players to show off the game world's beauty. Obviously, the phone camera should still be there as an option too.
Facts especially for open world games..a npc can actually kick your ass too if you're not careful lmao..sometimes I just go around fighting people acting like im a anime villain or something 😂
I have no doubt in my mind that 2K will implement every micro transaction tactic in GTA 6's online mode and hopefully it won't bleed into the single player.
One thing I would definitely like to see changed in GTA 6 is the inventory, I'm tired of players running around with mini guns and then pulling out a rocket launcher and then a 50 cal rifle and then sticky bombs and then a flare gun and then another machine gun, it breaks all immersion when fighting like that, even in single player it just feels cartoony, I would like to see an inventory system similar to Red Dead Redemption 2 where you have to manage with a few guns and explosives rather than an entire military Arsenal in your back pocket. They could even make it where you have to go to the back of your personal vehicle and get different weapons out of the trunk, that would incentivize keeping your vehicle nice and not blown up
Agree, thats probably my 1# wish too. I am optimistic its gonna be that way, since thats what it was like in Read Dead 2. I think cars will hold your weapons in the trunk like horses did in RDR2.
I hope GTA 6 implements a gore system just like in RDR2 if not like the last of us. The incorporation of dismemberments, real-time blood physics, and detailed bullet wounds would not only enhance the realism of the game but also contribute to a more immersive and engaging experience.
@@octm1 It'll break the game, for sure because all the woke groups will lose their fucking minds over this. The "Jack Thompson wannabes" and soccer moms will have a fucking field day.
Can't wait to see how well or not so well this video ends up aging. Also, is there some kind of hive mind about being able to flip your car in this game or something? I haven't played GTA V in years, but the car flipping thing was a 100% optional mechanic wasn't it? Or can you just not get out of a flipped over car? Cause if you can, there's literally nothing stopping you from abandoning your car if you happen to flip it over. Nothing forces you to flip it back upright. The only thing this mechanic necessarily ruins is mission conditions, but at least in single-player you can force yourself to restart from checkpoint. Online, maybe not so much, but that's online. As for in-air car control, my suggestion would be to add a moderate delay between when all of the vehicle's wheels leave the ground and when the player can start influencing the vehicle's behavior in the air. This will better combat last-second accidental air inputs for the people that don't wish to engage with the mechanic but want to be able to influence how the car behaves in the air BEFORE take-off by just learning how the physics work, while also still allowing the people that enjoy that mechanic to still engage with it without outright having to add an on/off switch for it in the game.
"I don't want to be able to rotate my car midair. It's so childish" No fun is allowed now I see. But seriously it's a video game. Yeah some parts should be a little more realistic like car damage but being able to twist your car around is not only fun it spawned an entire community of trickers that would be erased if you make the vehicles impossible to do anything interesting with
Thank you guys for mentioning gtaIV physics and driving physics finally a content creator shines a light on how watered down gtaV truly is compared to its predecessor gtaIV was an absolute masterpiece WAY ahead of it’s time and gtaV was a slap to the face of people who loved the product rockstar was previously known for And an honorable mention gtaIV is the reason I still have an Xbox 360 so I can still play gtaIV online since it was discontinued on pc
13:00 there is a very good reason for that, it's simply impossible to have no loading into interiors if 30 players in a session can own the same property. It is a pretty bad argument with no thought behind it among others in this video...
Definitely would love a change to the npc ai to make the world feel more immersive seriously I still find rdr2 to have the best npc ai in any game like they feel like real people and an improvement to enemy ai where you wouldn’t get shredded in half a second with a pistol
for gta 6 online there should only be one type of currency, in rdr2 online there is two types dollars and gold, i found the gold currency unncessary and really annoying to grind for, if they add in an extra currency that is like gold its just another way to make the game a headache for grinders or people who don't want to spend money on shark cards
Better planes/helicopters is something I'd really like to see. I'm not asking for flight simulator level realism here, but something at least barely realistic enough that I can suspend my disbelief. Like, please Rockstar, don't have airliners that fly like stunt planes, or pop apart like a plastic toy model when the engine clips a sign.
@@MannyRiberaOriginalWar thunder lmao...as a matter of fact, Even GTA SA had better planes than GTA 5 lmao. Planes in GTA 5 are slow, and weak. not to mention, not very agile. Even fighter planes take ages to do simple Barrel rolls or Turns. Planes are garbage in GTA 5
If they still want to add and explorer all that futuristic stuff, it could at least be a new IP, then we’d have the full Past + Present + Future set from Rockstar. The Doomsday Heist would be been cool in its own right if it weren’t awkwardly shoehorned into the GTA V world.
Rockstar is losing themselves no midnight club no single player dlcs and etc i fully agree with dark space here rockstar once supported mods and they made gta san andreas mod friendly as well sad to see them turning this way hopefully gta 6 will fix this otherwise i lost my trust to rockstar
I REALLY want a GTA game where you start off as a police officer. The first mission is you and a few other cop cars chasing down a criminal. After a while it's only you chasing the criminal and you mange to trap him in a corner. You point your gun and as you are about to shoot or arrest him, you realize it's an old acquaintance and you let him go. After that he starts calling you and involving you in the criminal world as you work both sides as a cop and criminal.
I agree with about 50% of your ideas. I think shark cards are a good option for people who don't have hours of free time to grind but want the newest supercar. They just need to fix there there pricing and costs - both in game and real life. I also really enjoy the futuristic vehicles sometimes but wish there was an option to join a session with or without them.
You know, you all complain that companies use micro transactions in their games and that "gamers should vote with their wallets". What you're failing to understand here is that gamers HAVE voted with their wallets and they KEEP choosing the micro transactions. If there wasn't any monetary intensive then they would've been removed a long time ago. You need to understand that the billion dollar corporation doesn't need a handy little guide to understand how to make a game more fun. Their job is not to create a fun game, it's to create an alluring product that you want to buy (GTA V), and one that you will keep spending money on (GTA O). It's the exact same concept with every other product in existence, you make more money with returning customers. I also think it's really silly to boil something down like "rockstar didn't make anymore GTA games because of shark cards" as if that's how game development actually works. Ah yes the previously established billion dollar corporation with shareholders and stock prices to appease has made MORE billions, they will now stop all development and work on the live service because they're EVIL AND WANT MONEY (they are and they do, they're a business it's their only job). What's probably happened in light of the recent leaks is that they've been testing and working on new games but nothing will get the attention of the public that isn't a brand new super game with a million hours of garbage to do and it doesn't help that everyone's expectations for it are that of the coming of Christ. TL;DR: shark cards will not be going away because rockstar is a company that has to make money and they stopped making games because you all want big super games.
I'd like to see more of an RPG-ish approach, a lot more freedom in what I can do, not just prescribed linear stories. These worlds are realistic, large, detailed, it's a pity not to exploit them in a better way.
I know it's a dumb request that no one cares about but, what if car seats would actually deform as our characters sit in. Technically a squeaking sound for this leather deformation is already in GTA V when you sit in a car, that dynamic soft material logic would also allow clothes to behave the same. Just Imagine your blue jeans realistically deforming as you crouch instead of the cheap texture stretches we have.
Terrible takes from Dark Space on this video. I get where they are coming from, but I play games to have fun, not to crash cars like it was real life. Also, Shark Cards make the game possible. Just don't buy them if you don't like them. I personally enjoy the grind, but I wouldn't want people who don't completely locked out of content. It's such an odd, boomerish way of looking at it.
One thing I've wanted in a GTA game for a while is advanced freeroam robberies. GTA V had those money truck robberies, and you can rob stores in GTA V story mode, but it was barely anything. Red Dead Redemption 2 did this pretty well with train robberies and store robberies, but those weren't much, and you still couldn't rob banks and other stuff like that in Freeroam.
One more point : GTAVI SHOULD NOT have wokeness & virtue signalling like many recent big AAA games. GTA has always been a satire & made fun of each & every group. They should never pander to a certain group's feelings just cuz they might get offended & try to cancel Rockstar. Also GTA shouldn't become a tool for these groups to further their political agenda. We can already see how that ends for companies like Budlight,Target,Disney, Netflix etc. The game, it's writing & the player experience will be totally ruined if it has woke nonsense & woke agenda.
@@doctorrobert1339 Bruh, when the streets of London have more pride flags than the British ones and the police are arresting people over 'offensive' internet posts you gotta understand that the bias is real.
GTA has always been a political game, it has always made fun of people in a light-hearted manner that doesn't take itself seriously. Nobody will want to "cancel" rockstar because their jokes don't consist of hating minorities and wanting to say the n word. If minorities are the butt of your jokes, maybe give some thought into how other people are affected by your actions instead of crying about the "woke mob" on social media.
I would like to see a more refined weapon customization/inventory system It would be cool to have a CoD-gunsmith-esque system and a RDR2-style weapon carrying system If NPCs reacted differently based on what you were carrying that would be so cool
I definitely wanna be able to flip my car whether in the air or on land! Imagine buying an expensive car or finding a really rare car and then having to abondon it or working really hard to flip it back! 😊 I also prefer GTA V driving mechanics over GTA IV's!
I remember in GTA IV, you could duck by pressing one of the stick buttons on controller. The only time you could do that in gta v was ducking behind some walls. ALSO, My own idea for addon to the car flipping when you land upside down: Make it possible to use a tow truck or other device to flip a car. They do that in real life with tow trucks all the time.
I want the Euphoria physics with the RDR2 brutality of gun wounds. The Glock and the Mac10 need to come back too. And on-the-fly equipping of silencers and other weapon mods.
Well as I'm not playing GTA VI when it comes out, I fear they may have a potential of creating something different to Shark Cards. Possibly with the current day equivalent. Like Credits or something along those lines.
Agree with everything you said but expecting they will ditch Shark cards is just unimaginable. I bet they’ll introduce Megalodon cards of something like that.
Driving physics are problem in GTA V, but maybe they should go Spider-Man 2 way with swinging, I am talking about driving assist. Go up, it is more arcade, lower you go, harder and more realistic it gets.
‘Futuristic’ vehicles I think would be ok in gta 6 Oppressor mk1- bc it’s kinda cool Jet pack- bc of San Andreas Jet powered Lotus Exige- those exist irl and r fun Everything else should not make a return
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The GTA 6 Trailer will be coming out within a week or so! Join my discord to be apart of the journey, and help us find hidden details!
THEY NEED TO DO AWAY WITH ONLINE AND FOCUS ON STORY MODE ONLY!
I don’t understand why you keep saying they need to bring back. No don’t bring back, they need to advance. It’s been 10 Years since GTA five and like 15 16 years since GTA four. everything should be more lifelike and realistic, but not to the point of no fun. I think red dead redemption two is almost perfect, except for the fact they never finished it
Agreed 👍
war thunder isn't free, you are going to use money on that game. it's not a question of if, it's when
@@SirusFIN not for me, I never spend money on games like that. I just goof off in them
GTA 6 not having shark cards is as likely as Take-Two becoming a nonprofit
🤣🤣🤣
🤣 lmao
Exactly 🤣🤣
yeah, i'm worried that they'll double down on it and put it in GTA 6's single player too. Imagine that you can't buy the nicest cars without paying real money
cant wait for the always-online singleplayer mode! /s
1 thing I want is more interaction with the world. I wanna be able to do what I did in RDR2. Sit on cliffs, at tables and around campfires. Let us sit on benches, walls, let us lean against cars, let us open the boots by hand not just with the car keys, that sort of stuff.
i think these things that you said will all be there in gta 6 bcz it uses rage 9 while rdr2 used rage 8. whatever you seen in rdr2 will be there in gta 6, used as base model and upscaling it with realistic textures. even rage 9 has lot of features that rage 8 doesnt. also rage 9 competes with ue5. so graphics will be a banger.
@@n30n2d3 you're banking a lot on something we haven't even seen anything on yet.
i just want to buy something to eat again, damnit! including visiting a restaurant, maybe even as part of a nice mission where i need to plot something...
Also, though not everyone may agree, they could add optional poses your character could make via interaction menu - such as sit down or lie down on the ground.
Also, an alternative photo mode detached from the phone camera would give much greater photo potential for players showing the game's beauty.
Def agree that was easily the best aspect of rdr2 hell id buy the first one full price and reolau it if they released a remaster with rdr2s world interactions lol
Small point but essential to mention. They have to remove the endless indestructible little things. Like how can i destroy some lamposts but not light poles. It really takes away from the fun.
Also they definitely have to remove the Ai which deliberately crashes into you. That is really annoying.
Great point!
@@DarkSpaceStudiosthank you! BTW the next part of this video will be coming out before GTA 6 trailer?
@@ababa9668 I will probably come out after due to my hectic schedule currently. Hopefully people like this video enough to warrant the second half!
@@DarkSpaceStudiosdont worry they will, the hype for gta 6 is at its peak rn. I think the only thing that could beat this hype is the release of the game.
So true!
Especially small hip-high walls and fences, that enough force from a vehicle should knock down instantaneously.
I want them to make the gravity of vehicles more realistic. All vehicles seem to have very similar weight in gta 5. Even the biggest trucks feel as light as a sedan. Imagine being able to drive through a whole shop if you’re going fast enough with a truck or something
I would really like to see the concept of 'store closures' in GTA 6. The store closes at night... then you rob it! It's more realistic and adds a whole new dynamic to existing interiors
Could make a good use of the "shoplifting" feature in the day. It makes no sense how in online you can only shoplift right in front of the cashier
@@AleTitanshoplift thing is in story mode as well
It’s probably happening
Rdr2 featured stores closing themselves at night
My biggest pet peeve with the game is how light the cars are. A delivery truck filled with $1m in product bounces around like it is delivering helium. And cars that spin around the opposite direction when you hit something.
I found it impressive how in the leak it looked like robbing stores have became its own mini-game, and you can choose to rob civilians who are hostages one by one, how to treat them, and there's a timer to show when the cops arrive, I love these types of gameplay improvements and just adding details and making it more interesting, reminds me of GTA IV and how different and improved it looked compared to San Andreas, not that this means GTA 6 will be great but it surpassed expectations for me
Imo gta 5 was lacking in the open world. Seeing the random event list in gta 6 sparked my adventure playstyle
99.99999% it will only be in single player. Doubt they'd let us have that much fun in online. If they do have it online the little pay it gives will be nerfed even more
and that also shows more enterable locations will be available, restaurants are coming back, a detail I liked in that waffle house robbery is the way you can interact with the environment chairs rotate if you bump into them, you can make hostages stand up or on their knees, and it apparently shows you how much time you have until the cops come, speaking of cops they don't rush in blasting as you still got hostages, they seem to be more advanced.
My favourite one is that you can go prone. This will make the game so different to any other gta. Such as avoiding getting run over by a car by going prone underneath it
I agree with everything, but... Let me flip my car. Yeah, maybe not the way it is now, but let me call a mechanic to flip it or something. It happens way too often.
In a game that’s entirely based on getting from point a to point b over and over, I don’t want to completely lose a fully functioning vehicle/fail a mission/etc. because the physics weren’t in my favor. I get some of these changes, but a good portion of them felt like “We want the ultimate real life simulator” and that’s just not fun. As much as I love GTA IV over GTA V/Online, I’ve never once complained that I get to keep using a flipped car in GTA V.
the way it is now is great and unless they can enhance it then I'm perfectly okay with it
So you never played IV?
@@runarvollanI watch his videos and he said a few times that he did play it.And so did I, great game but, no checkpoints and not being able to flip a car is not good.Remember that too much realism kills the game
@@0902_you actually can flip your car in gta 4, it’s just much harder than 5.
To do this, you need to keep the analog stick pressed toward the direction that your car is flipping and there’s like a 90% chance it’ll go on it’s wheels.
I don't want a bigger map, just a more dense one. To me, there's no purpose to have an open world if you can't access any of it, specially when you're only able to be there during a mission that allows you to be there. It makes the city feel like an aquarium, just a cool landscape that you can't interact. Even if the map got smaller, I'd be a lot happier if I could enter every bar, every store, interact with random people that leave their houses open (or even break in and rob them).
Making a big map for the sake of it is really sad and kills any drive for exploration; Mad Max, a game that is 90% of in a desert, gave a meaning to every structure it has. See a ship half sunken into the sand? See a cave? The top of a church? Every single one of them have something there: Maybe a car body, some ammo, a history about the people that lived there, and it made seeing all those places really meaningful, cause you'd know they exist for a purpose other than "to build a landscape".
I hope GTA 6 is going to be a good game.
According to the leak a few days ago around 70% of the buildings in the map will have interiors
Mad Max mentioned, based comment👍
I don't agree with map expansions. Map is THE identity of each Gta game, having a map expansion years later will be changing the game's identity.
I also don't agree with unflippable cars, it was very annoying in the previous games to lose your car that way, especially in the 3d universe where they would explode and sometimes kill you or ally in a mission. If being able to flip them is too childish then a middle ground would be to get outside and continously tap a button quickly to flip the car over with hands, that feature was used alot in rdr2.
Nah, it should be how it was in GTA IV. You flip a car, it wont explode however it wont magically flip over either.
On the subject of Euphoria Physics, I think part of the reason they were scaled back was because of the original 360/PS3 release having performance issues, as noted in build comments, and so they had to remove tons of objects and other stuff to get it running at an acceptable frame rate
And they could have brought it all back for the PS4, X1 and PC versions of the game, but didn't.
@@pedinhuh16 They definitely could have, but considering the other work they had to do in the span of a year, I can see why they didn't want to do play testing for the Euphoria Physics stuff on top of making new models, making 100's of first person animations, etc
I so hate this dated, misinformed, lying crap about the Euphoria Physics in V.
1.) It was already implemented in IV, RDR, Max Payne 3 way before GTA V. Had no performance issues whatsoever when it happened. Why would GTA V be so special that they need to downgrade it?
2.) It has been proven that was a lie. When modding the physicstask.meta file in both the PS3 and Xbox 360s RPF files. When changed the behaviors of the physics entirety. (Max Payne 3 Euphoria can be achieved threw modding the physicstask.meta and naturalmotion behaviors.)
3.) They most probably downgraded it for testing of early Online mode. In both GTA IV and RDR multiplayer one of the most annoying things was get rag dolled and not being able to move and do any type of action etc. So they downgraded just for that. Same goes for the shooting, driving, and combat downgrade for convenience for Online mode.
@@checkmate5336 I didn't say it was the only reason it was downgraded, just one of them. GTA V is much bigger in scope than previous Rockstar games, and we already know that performance was an issue in early builds
@@Kono_Dio-Da Because of trees my guy. Rockstar never knew how optimize their vegatation. The beta builds were filled to the brim with em.
Rockstar : "Instructions not clear, so we will include everything you mentioned"
The fact that Ned Luke was attacked by modders in online really shows that they don’t have the best safety
Something I'd like to see: better character animations and better control.
Oftentimes, the controls feel "slippery" and just trying to hit that tiny sweet spot in that detection sphere can be maddening. When you are able to finally find that magic pixel to trigger the interaction, the animation is often slow and clunky. A bit of refinement here would be much welcomed.
I doubt it, R* love realism, god forbid my character to hurry the fuck up and open the safe while being peppered by bullet from a guy that just spawn. RDR2 prove that they cater to the "easily immersed" crowd
There should be a vehicle vehicle settings.
Easy for arcade physics and Advanced for a more realistic physics.
This will cater everybody from beginners to people longing for a challenge.
Personally, I would like manual transmission implementation.
Manual transmission mods exist for GTA V though
Proper and fair platform support.
Engagement with the community.
Listening to the community.
Events from start to finish.
Giving us a reason to come back to the game even after years.
Listening to the community should be limited though
Like, there's some stupid shit one part of the community wants and the other one doesn't, making huge part of the community unsatisfied anyway
Only major things regarding "how to not fuck everything up"
Rockstar: don't worry DarkSpace we know just what you want, Whale Cards.
Gator Cards
it was great having so many aircraft in GTA 5, but only having the main airport and two small airfields really limits the flying possibilities, especially given those smaller airfields aren't big enough to take aircraft bigger than the titan. The military base would help but the wanted level and instant rockets really rule it out. we just need a big map with more plane friendly landing areas.
From the leaks of the new map it looks like there was 8 airstrips, 3 of which look like major airports
Facts bro. I would also like a comercial aviation expansion, not only the 747’s we found in gta 4/5. Imagine spotting in an airport with so much variety 😮
Fantastic work as always! The editing, topics, and TGG's inclusion we're all great choices. Those GTA parody ads were on point as well! They really captured their look & feel.
Imo, you should work on a complementary video to this series, that highlights what Rockstar should learn from their previous games in GTA VI - "The DNA of GTA VI" - that or a more personal video expressing your thoughts/expectations based on every real report & leak we've received for GTA VI.
I can't wait for this next era for the entire community!
Great ideas, thank you for them and for your feedback !
The sad thing is that on original release the car damage was basically like iv but they kept nerfing it with updates. Reduced it heavily in “next gen” and now dlc cars are physically unable to deform because they don’t bother to program it.
A thing they should add back imo is just bars, restaurant and some fun venues!
Why play Tennis if they made a table tennis game??
Some fun drinking activities story wise could end up in a drunken heist that somehow goes from bad to worse to barely escaping!
Those party clubs could also be moved to online, to just vibe in a have fun with a couple friend.
I’d love to see pool and bowling again, with Roman having won a bowling championship as a trophy Easter egg.
Rockstar games is very good in story writing, seen in GTA4 and more recently in RDR2.
But they are even better at setting the vibes in their immersive game world.
Some of them are somewhat acceptable but leaving IP addresses unprotected and available to modders is a big no no.
Didn't expect to see you here but true.
So VPN's ain't shyt or what?
@@grimyGobIinVPN shouldnt be required to safely play a game
i agree, Although people can't do much with an IP alone it's still something that Rockstar could sort out with very simple steps but alas that is what happens with Peer to Peer connections@@acorn8773
I'm sorry but I don't share the same opinion with the driving. I prefer it that way. Hell, even I hope they make it more arcade in GTA 6. Easy drifts and easy loop holes is what make it fun. And in the end, that's what a videogame should be, fun.
I respect it! Haha
I agree, cars just getting stuck when they flip over would be really annoying, especially in online
*Rockstar Games when they see the list of things we don't want to see in GTA Online* "Noted." *Throws that part in the bin*
10:00 it wasnt made for GTA+, such an act is justified by the fact that those 180 cut cars did not have any value from the players and no one bought them, now after they were cut they began to appear in the Auto Club and in Simon's car showroom as a car for sale and became more significant for the GTA online community
Absolutely agree with the car physics, cars need to feel heavy and different cars should drive different, and the damage should be way more.
I want GTA 6 to fix their traffic system. In GTA 5 people kept hitting you every time you was standing in front of the traffic which was annoying. I think Rockstar should make it where they actually go around you instead of hitting you. I also think Rockstar should add on to that by adding Traffic Jams in the game to make it more realistic and immerse because in GTA 5 it felt unrealistic.
Traffic Jams in a game that has several road chasing missions & completing objectives within limited time is a nightmare Lol
@@GhostRangerr That's the whole point to make the game harder.
Bruh thats not even a problem . Why do u hate gta 5 ? Only weird people who hate fictional things like video game
@@Sebeth-yc5hn I don't hate GTA 5. GTA 5 was a good game and still is. All I was doing was recommending things that Rockstar should fix from GTA 5 in GTA 6 like traffic just because someone is recommending something to fix in A video game does not not necessary mean they hate the game. It means to make a bit better. All games will have something to fix. Even the less buggiest games.
@@Sebeth-yc5hn and I was sharing the things that were annoying in the game in my opinion.
Add the ability to use Boat/PWC trailers. Also add the ability to unload/ reload a Jetski/boat back onto the trailer once done so we can drive to the next spot and unload.
GTA V only had the ability to unload but not reload onto trailer.
12:59
If GTA Online has apartments and properties, then it is bound to have loading screens or at least transition screens when entering player-owned buildings. Because when you think about it, different players will own the same apartment. So there is no other solution than to teleport players to separate instances to make them feel "at home" instead of having them share the same apartment with 20 other players.
Only the solo part of the game will be a seamless open world, that I have no doubt about.
*TakeTwo and Rockstar Games ignored everything*
7:25 GTA V has multiple cities. Los Santos, Sandy Shores, Grapeseed, and Paleto Bay
I have a lot of things I want/don't want.
A more open mission design - don't fail the mission for walking 2 steps off the pre-determined path.
Don't half-ass the single player to prioritize the online mode.
2-player co-op would work well with this bonnie and clyde thing they seem to be going for.
Shark cards are as certain as death or taxes, but worst case scenario is, they're implementing it in single player as well
Do not overuse previous characters, if you have someone from 4 or 5 return, give them a reason to be in Vice city. Luis Lopez might fit in nicely, with the nightclub scene. Just hope they won't kill him off a minute later.
References to Vice City. Tommy's hawaiian shirt, something resembling the vercetti estate, or even homages to actors that have died.
If there are multiple cities, don't start the game in Vice City. Arriving there should be a major milestone that had some build up.
Hell yeah dude I like this shit.
Thanks for mentioning the map expansion again. I don’t see any other GTA content creator bringing that up.
100% agree with the points made on physics and vehicle handling & damage models. I prefer V's gunplay though. Another thing I want them to focus on is making the players feel like human beings moving, like RDR2 did. Moving the player has weight, no strafing and rolling around like a cartoon character. V is far too arcady. I feel like they're going to follow the V model unfortunately, because it made them insane amounts of money.
I personally liked gun combat in IV much more, for me it had "weight" into it, even tho GTA V is maybe much better..."the best not always mean better for me".
I also liked GTA IV car and player physics and of course damage much more.
Based on what was in the leaks, the driving and movement look more heavy, similar to RDR2
Woah, rolling?! What is this, Saints Row?!
What gun play? Shooting a fully armored police officer with a 9mm and having him fall over hold his chest and die?
@@Mentallysubnormal Yeah you usually shoot at enemies in games with firearms
Rockstar should stop breaking your stealth if you're seen by a cop/guard for 0.5 seconds that you then headshot with a silenced weapon. How do these guards have the time to notify the rest of the guards that are on the other side of the map? It's just impossible to do stealth unless the mission is specifically designed for it.
Detailed vehicle interiors need to be in gta 6, they started that in gta online and i must say its quite impressive, its not to the extreme but it does it well.
Agree, %90 of cars in gta 5 have the same interior 💀
in the leaks you could adjust everything from your steering wheel to the seats. they definitely have better interiors
Whatever GTA 6 will take form, DO NOT ship the single player and online together! Leave the 2 games as separated entities, it will make for better management and better security. Remember when gamers in single player can be pulled into an online session? That wouldn't have happened if the 2 games are separated. Another reason: I do not mod GTA V, because every time I put even the most harmless of mod in, just 1 mod, the online mode won't boot because it is DRM checking if the game files have been altered or not. If single player is a separated game, it will be a lot more mod friendly. And when I play single player, I just want to play alone, no need for social club bullshit to be in the game.
With all due respect if they change anything major about the driving systems from GTA V to GTA VI I will loose my mind, even after playing GTA IV over countless hours I can't stand the driving system in that game, there are examples of games that are not realistic enough and then on the opposite end there are games that are too realistic, GTA IV is on the opposite end when it comes to driving.
The probability of these things being true in GTA 6:
Suggestion 1: Nope. Take two are not the type of people to not take advantage of kids wanting to get fictional currency.
Suggestion 2: Nope. Same reason as suggestion 1.
Suggestion 3: Kind of. Im sure it can be realistic for some time, but eventually it will probably turn into oppressor mark II’s again.
Suggestion 4: Probably. After all, rockstar now knows that we were all mad after the gta v DLC’s were leaked.
Suggestion 5: well, then invite only servers would either be gone or be taking a lot of money from take two.
Suggestion 6: maybe. If rockstar gets rich enough to not care.
Suggestion 7: well they did say the map would be bigger i suppose, but i dont think they would care.
Suggestion 8. I dont think rockstar would care enough
Suggestion 9: maybe they could make a new physics system
Suggestion 10: again as said in suggestion 1, take two want more money.
I know there is more but maybe later i will update this list
Shouder switching! After you play more shooting games you realize how lackluster is GTA shooting mechanics. Also they should make the bullet come out of the gun, and not from the middle of the screen
Anything gun related is not well done in GTA V. Realistic gunplay is so much fun, even if you're not a gun nerd
What game do you have that’s better than GTA? Who’s giving you money to produce a game on this scale? Devs and workers? You’re asking for so much yet aren’t anywhere on the investor list. In fact the things you’re asking for is pushing GTA to be more realistic when GTA was never made to simulate real life. It was meant to mimick it and make it more fun. You have to get out of the mindset of “more realistic and less fun”. Nobody wants to play a realistic game as most people get bored with them and it’s been proven.
If they're going to continue with the weapon wheel, then I actually wouldn't mind if the next GTA game continued RDR2's vehicle/animal weapon storage mechanic... but it needs to be streamlined in certain areas and expanded in others. Imagine how important taking a car would be if you selected the weapons you want to bring and stashed them in your car. I wouldn't limit you to only 4 slots like in RDR2, but give you slots for melee, 2 pistols for a chance of dual wielding, a heavy slot for things like LMGs and RPGs exclusively being in one slot, snipers and rifles in one, and shotguns in one slot. What I'd absolutely do with a car stash is you would carefully pick and choose which weapons you want to bring with you and stash them in your car and inversely put your guns back into your safe house stash (I'd make it so that all safe houses share the same stash like in RDR2 to make things easier). In your garage, you'd be given sub-menus that allow you to swap weapons quickly and pick which car gets which weapons. If the car explodes or is abandoned, it's gone forever, and would really emphasize the importance of maintaining your vehicle and fighting for your weapons like they're a resource. I was never a fan of GTA V and RDR's weapon wheel system and preferred dedicated slots for different weapon types with only the option you've selected. I know that this might annoy some people, so if this isn't something that the majority of people would want, then I'd go back to the 3d era/ GTA 4-style weapon wheel system. I would be pretty annoyed if we have to rebuy the weapons again, so I'd still have a gun locker room that you'd have to go back to to swap out weapons for the ones you want to switch to. However, if you did drop a weapon that you owned for another, I'd make it so that you'd actually lose the gun for good should you leave it to the side.
I agree with you entirely. But GTA6 6, especially if not entirely Online, will be the most monetized game of all time. Mark my words.
I don't think they will ever do this, but going back to how the older games did cheat codes in single-player, so it can make the game unique, not everyone has a PC to add mods to spice up the game
Awesome point! I completely agree
I think they should also expand the "creator mode" so you can create more stuff than just races/deathmatches/captures/survivals/stunt jobs
Like maybe custom missions.
Ofc you can't have custom assets unless you play modded PC version, in which you can only play it in singleplayer or i suppose listen server if everyone has the assets aswell but you can't play it in actual online if you used assets that didn't exist in the base game.
What i feel like is GTA 6 is gonna lock behind Netflix subscription🤔
Excellent video. Hope the execs at R* see this. They really should develop a new IP for all the futuristic and global scale gameplay. They could make something awesome without trashing their flagship universe.
😂
I disagree with car damage and euphoria physics. It just adds useless stuff that makes driving difficult, movement too slow, and decreases a car's durability.
I would like seeing dual wield weapons in gta 6 like in san andreas I missed that feature and should be a feature in gta 6 how nice it is to have this as well different/new combat skills like san andreas where you beat 3 different coaches in gyms and you learn new moves I hope that will return in gta 6
We need more mysteries like the mount chilliad symbols. They really help to keep the community alive and interested in discovering and discussing the game
11:15 - I actually think RDR2 has the most advanced, realistic fist-fighting mechanics I have ever seen in any games I played, so I'd be happy if they just directly ported it over from RDR2.
Some additional proposed features: allow the character to assume various poses (as long as they're not too over the top), such as to sit down or lie down on the ground.
And this would greatly be complemented by an expanded photo mode feature not dependent on the phone camera so you could make shots featuring the player character at different angles that would greatly enable players to show off the game world's beauty. Obviously, the phone camera should still be there as an option too.
Facts especially for open world games..a npc can actually kick your ass too if you're not careful lmao..sometimes I just go around fighting people acting like im a anime villain or something 😂
On the topic of driving physics, is it just me? Or does the tiniest impact into a car while driving fling you into space. Rockstar needs to fix that
I have no doubt in my mind that 2K will implement every micro transaction tactic in GTA 6's online mode and hopefully it won't bleed into the single player.
0:26 without shark cards, there will be paid DLCS. Think logically
One thing I would definitely like to see changed in GTA 6 is the inventory, I'm tired of players running around with mini guns and then pulling out a rocket launcher and then a 50 cal rifle and then sticky bombs and then a flare gun and then another machine gun, it breaks all immersion when fighting like that, even in single player it just feels cartoony, I would like to see an inventory system similar to Red Dead Redemption 2 where you have to manage with a few guns and explosives rather than an entire military Arsenal in your back pocket. They could even make it where you have to go to the back of your personal vehicle and get different weapons out of the trunk, that would incentivize keeping your vehicle nice and not blown up
Agree, thats probably my 1# wish too. I am optimistic its gonna be that way, since thats what it was like in Read Dead 2. I think cars will hold your weapons in the trunk like horses did in RDR2.
Yeah as much as I i agree with point #1 I think we are living in a fantasy world if we think there's even a chance they won't put in p2w shark cards.
I hope GTA 6 implements a gore system just like in RDR2 if not like the last of us. The incorporation of dismemberments, real-time blood physics, and detailed bullet wounds would not only enhance the realism of the game but also contribute to a more immersive and engaging experience.
this will make or break the game
@@octm1 It'll break the game, for sure because all the woke groups will lose their fucking minds over this.
The "Jack Thompson wannabes" and soccer moms will have a fucking field day.
If we ever got an oppressor MK3 it better have the tagline of "Oppress Yourself"
*NWA (or the original) express yourself starts playing*
This is just a whishlist for GTA6 and you're just setting yourself for a big disappointment when none of this becomes true
Commenting this mid video so I don’t know if it’s mentioned or not. We need to be able to sell properties that we don’t want to be stuck with
Can't wait to see how well or not so well this video ends up aging.
Also, is there some kind of hive mind about being able to flip your car in this game or something? I haven't played GTA V in years, but the car flipping thing was a 100% optional mechanic wasn't it? Or can you just not get out of a flipped over car? Cause if you can, there's literally nothing stopping you from abandoning your car if you happen to flip it over. Nothing forces you to flip it back upright. The only thing this mechanic necessarily ruins is mission conditions, but at least in single-player you can force yourself to restart from checkpoint. Online, maybe not so much, but that's online.
As for in-air car control, my suggestion would be to add a moderate delay between when all of the vehicle's wheels leave the ground and when the player can start influencing the vehicle's behavior in the air. This will better combat last-second accidental air inputs for the people that don't wish to engage with the mechanic but want to be able to influence how the car behaves in the air BEFORE take-off by just learning how the physics work, while also still allowing the people that enjoy that mechanic to still engage with it without outright having to add an on/off switch for it in the game.
A more balanced map. once you left the city the map felt very empty and I feel like any time I did leave the city I was being forced to.
Next thing we know... We'll be playing GTA online 2 for 15 years waiting on GTA 7
"I don't want to be able to rotate my car midair. It's so childish"
No fun is allowed now I see.
But seriously it's a video game. Yeah some parts should be a little more realistic like car damage but being able to twist your car around is not only fun it spawned an entire community of trickers that would be erased if you make the vehicles impossible to do anything interesting with
Asking GTA to not have shark cards, is like asking a billionaire to stop making money. What business would willingly give up making more cash.
Thank you guys for mentioning gtaIV physics and driving physics finally a content creator shines a light on how watered down gtaV truly is compared to its predecessor gtaIV was an absolute masterpiece WAY ahead of it’s time and gtaV was a slap to the face of people who loved the product rockstar was previously known for
And an honorable mention gtaIV is the reason I still have an Xbox 360 so I can still play gtaIV online since it was discontinued on pc
I can get behind some of this but being able to flip a car is literally just a quality of life feature
13:00 there is a very good reason for that, it's simply impossible to have no loading into interiors if 30 players in a session can own the same property. It is a pretty bad argument with no thought behind it among others in this video...
Definitely would love a change to the npc ai to make the world feel more immersive seriously I still find rdr2 to have the best npc ai in any game like they feel like real people and an improvement to enemy ai where you wouldn’t get shredded in half a second with a pistol
for gta 6 online there should only be one type of currency, in rdr2 online there is two types dollars and gold, i found the gold currency unncessary and really annoying to grind for, if they add in an extra currency that is like gold its just another way to make the game a headache for grinders or people who don't want to spend money on shark cards
This video went from what not to do to what to do and I am here for it😂😂
Shark cards are a two sided sword. We should not forget that only this massive profit makes the insanely costly development of GTA 6 possible .
Most TH-camrs ignore they owe their livelyhood to shark cards.
Better planes/helicopters is something I'd really like to see. I'm not asking for flight simulator level realism here, but something at least barely realistic enough that I can suspend my disbelief. Like, please Rockstar, don't have airliners that fly like stunt planes, or pop apart like a plastic toy model when the engine clips a sign.
Which game has better planes and helicopters than gta v?
@@MannyRiberaOriginalWar thunder lmao...as a matter of fact, Even GTA SA had better planes than GTA 5 lmao. Planes in GTA 5 are slow, and weak. not to mention, not very agile. Even fighter planes take ages to do simple Barrel rolls or Turns. Planes are garbage in GTA 5
@@topmansquad9558 might aswell request gran turismo car mechanics aswell by that logic.
@@MannyRiberaOriginalNah, Gran Turismo driving isn't realistic, more like GTAV with mods 😂
@@narrativeless404 beamng
If they still want to add and explorer all that futuristic stuff, it could at least be a new IP, then we’d have the full Past + Present + Future set from Rockstar. The Doomsday Heist would be been cool in its own right if it weren’t awkwardly shoehorned into the GTA V world.
Rockstar is losing themselves no midnight club no single player dlcs and etc i fully agree with dark space here rockstar once supported mods and they made gta san andreas mod friendly as well sad to see them turning this way hopefully gta 6 will fix this otherwise i lost my trust to rockstar
I REALLY want a GTA game where you start off as a police officer. The first mission is you and a few other cop cars chasing down a criminal. After a while it's only you chasing the criminal and you mange to trap him in a corner. You point your gun and as you are about to shoot or arrest him, you realize it's an old acquaintance and you let him go.
After that he starts calling you and involving you in the criminal world as you work both sides as a cop and criminal.
wait isn't that basically fast and furious?
just play any of the true crime games.
Play Sleeping Dogs
Wayyyy to cliche for rockstar and 2024
I agree with about 50% of your ideas. I think shark cards are a good option for people who don't have hours of free time to grind but want the newest supercar. They just need to fix there there pricing and costs - both in game and real life. I also really enjoy the futuristic vehicles sometimes but wish there was an option to join a session with or without them.
The collab I did not expect
You know, you all complain that companies use micro transactions in their games and that "gamers should vote with their wallets". What you're failing to understand here is that gamers HAVE voted with their wallets and they KEEP choosing the micro transactions. If there wasn't any monetary intensive then they would've been removed a long time ago. You need to understand that the billion dollar corporation doesn't need a handy little guide to understand how to make a game more fun. Their job is not to create a fun game, it's to create an alluring product that you want to buy (GTA V), and one that you will keep spending money on (GTA O). It's the exact same concept with every other product in existence, you make more money with returning customers.
I also think it's really silly to boil something down like "rockstar didn't make anymore GTA games because of shark cards" as if that's how game development actually works. Ah yes the previously established billion dollar corporation with shareholders and stock prices to appease has made MORE billions, they will now stop all development and work on the live service because they're EVIL AND WANT MONEY (they are and they do, they're a business it's their only job). What's probably happened in light of the recent leaks is that they've been testing and working on new games but nothing will get the attention of the public that isn't a brand new super game with a million hours of garbage to do and it doesn't help that everyone's expectations for it are that of the coming of Christ.
TL;DR: shark cards will not be going away because rockstar is a company that has to make money and they stopped making games because you all want big super games.
I'd like to see more of an RPG-ish approach, a lot more freedom in what I can do, not just prescribed linear stories. These worlds are realistic, large, detailed, it's a pity not to exploit them in a better way.
I know it's a dumb request that no one cares about but, what if car seats would actually deform as our characters sit in. Technically a squeaking sound for this leather deformation is already in GTA V when you sit in a car, that dynamic soft material logic would also allow clothes to behave the same. Just Imagine your blue jeans realistically deforming as you crouch instead of the cheap texture stretches we have.
Terrible takes from Dark Space on this video. I get where they are coming from, but I play games to have fun, not to crash cars like it was real life. Also, Shark Cards make the game possible. Just don't buy them if you don't like them. I personally enjoy the grind, but I wouldn't want people who don't completely locked out of content. It's such an odd, boomerish way of looking at it.
Exactly. They are asking for a bit too much and a bit too much realism. GTA pushes the line. Nobody wants them to bring it back and make it stale.
One thing I've wanted in a GTA game for a while is advanced freeroam robberies. GTA V had those money truck robberies, and you can rob stores in GTA V story mode, but it was barely anything. Red Dead Redemption 2 did this pretty well with train robberies and store robberies, but those weren't much, and you still couldn't rob banks and other stuff like that in Freeroam.
I would have some expanded voice lines for random NPCs, because I felt like I've heard them all already while playing GTA V for like 10 hours
One more point : GTAVI SHOULD NOT have wokeness & virtue signalling like many recent big AAA games.
GTA has always been a satire & made fun of each & every group. They should never pander to a certain group's feelings just cuz they might get offended & try to cancel Rockstar. Also GTA shouldn't become a tool for these groups to further their political agenda. We can already see how that ends for companies like Budlight,Target,Disney, Netflix etc. The game, it's writing & the player experience will be totally ruined if it has woke nonsense & woke agenda.
Go woke - go broke!
I hope it makes fun of people like you that think everything is woke. You probably don't even know what that means.
@@doctorrobert1339 Bruh, when the streets of London have more pride flags than the British ones and the police are arresting people over 'offensive' internet posts you gotta understand that the bias is real.
GTA has always been a political game, it has always made fun of people in a light-hearted manner that doesn't take itself seriously. Nobody will want to "cancel" rockstar because their jokes don't consist of hating minorities and wanting to say the n word. If minorities are the butt of your jokes, maybe give some thought into how other people are affected by your actions instead of crying about the "woke mob" on social media.
9:59 they didn’t removed hundreds. They removed less than 200 which makes it over a hundred
More dark moments in the story ... and actual difficult choices that have consequences.
I would like to see a more refined weapon customization/inventory system
It would be cool to have a CoD-gunsmith-esque system and a RDR2-style weapon carrying system
If NPCs reacted differently based on what you were carrying that would be so cool
I definitely wanna be able to flip my car whether in the air or on land! Imagine buying an expensive car or finding a really rare car and then having to abondon it or working really hard to flip it back! 😊 I also prefer GTA V driving mechanics over GTA IV's!
I remember in GTA IV, you could duck by pressing one of the stick buttons on controller. The only time you could do that in gta v was ducking behind some walls. ALSO, My own idea for addon to the car flipping when you land upside down: Make it possible to use a tow truck or other device to flip a car. They do that in real life with tow trucks all the time.
I want the Euphoria physics with the RDR2 brutality of gun wounds.
The Glock and the Mac10 need to come back too.
And on-the-fly equipping of silencers and other weapon mods.
Watch them ignore this and keep doing what they are doing
Yo that oppressor ad went hard
Well as I'm not playing GTA VI when it comes out, I fear they may have a potential of creating something different to Shark Cards. Possibly with the current day equivalent. Like Credits or something along those lines.
I think even cosmetic items being paid is wrong especially in triple AAA game with 60$ price tag
14:01 This mf clearly dropped outta HS. 😭
Agree with everything you said but expecting they will ditch Shark cards is just unimaginable. I bet they’ll introduce Megalodon cards of something like that.
I’m pretty sure the reason GTA 6 hasn’t come out was Red Dead Redemption 2 not GTA Online.
Driving physics are problem in GTA V, but maybe they should go Spider-Man 2 way with swinging, I am talking about driving assist. Go up, it is more arcade, lower you go, harder and more realistic it gets.
Knowing Rockstar, they will have an Oppressor that has a space dome feature 😭 watch us have a heist on the moon
‘Futuristic’ vehicles I think would be ok in gta 6
Oppressor mk1- bc it’s kinda cool
Jet pack- bc of San Andreas
Jet powered Lotus Exige- those exist irl and r fun
Everything else should not make a return