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Did BHVR Forget About Boon Totems?
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- เผยแพร่เมื่อ 2 ม.ค. 2024
- When they were first introduced, it seemed like Boon totems were going to be a fun, new element to Dead by Daylight's core loop. A few years later, and we can confidently say that many were too optimistic about how Boons would change the game. So what happened? Why haven't Boons been as successful as Hexes were - and still are - for killers? Let's talk about it.
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It's kind of sad it seems like lots of perk types get forgotten. The 'Teamwork' perks that came with Tools of Torment I get the impression are just never going to be touched or revisited, just because they sort of flopped - which would suck 😭
Honestly i don't even get why they needed to exist.
Scourge hooks
Hexes
Boons
All three of these categories create new mechanics outside normal gameplay.
Teamwork perks don't do that, its simply "Heal a survivor and stay near" like.... Why need to call them different from a normal perk? I feel like it's just confusing for new players
Crossover comment moment.
I really like the idea of teamwork perks, but I have the same feeling - it really seems like the devs don’t care to touch them again. Hoping to be wrong, but we’ll see!
Tbf they are complete shit
@@bigenemy000 Agreed. It really doesn't introduce anything new - it's more like blood pact
Boons (circle of healing) caused one of the worst moments in the games history. so they really made each boon moving forward a little weaker than they should of out of fear probably and just saw how little they were cared about. Unlike with the teamwork perks which I don't see them revisiting I think boons will be back but they just don't have ideas or characters to use with them rn.
Crossover comment moment.
I hope you’re right & that they revisit boons one day. I would have thought we’d see them with “supernatural” characters like Haddie or Vittorio, but I guess they didn’t have any ideas at the time.
I actually had an idea of a boon totem that followed the same concept of haunted ground: a boobie-trapped totem.
How i'd do it would be like this:
"(Generic description of what boons sound like and look like here). When the killer snuffs out Boon: Crucifixion, they will be stunned for 5 seconds and create a map wide scream. (could be pallet stun.mp3)" For the downside of the boon, I was thinking of either making it so that the totem breaks after the killers snuffs it out, or the boon can't be used with other boons. Not sure which one would be better tbf.
My idea isn't perfect, but it would add _something_ to the boon mechanic that would be fair (or attempt to be fair).
Even to this day, despite the actual super fast meta, i consider myself a professional boon gamer.
Problem is that, at least from what i noticed, Hex are meant to be just REALLY strong perks, and they work "globally" if that makes sense.
Boons have just a limited meters of effect, and they also just solves the problem that the average survivor has, wanna heal? Circle of Healing.
Wanna be stealth? Shadow step.
Don't you like being slug? Exponential.
Heck the most intriguing one was Dark theory and yet it's weaker than Mft 😂.
I could see a perk like Boon: All Seeing Eyes allowing the killers aura to be revealed (even when undetectable) inside the boon and to have it linger for 1-3 seconds and in exchange the totem breaks upon snuffing as a trade off.
As per scourge hooks and teamwork perks I can hope for more of em as they’re really unique and hexes too (but please make totems a little harder to find they’re like finding a car out on a street in the neighborhood 😂)
I think they saw a major problem with the teamwork perks, it is that they aren't really special of bringing much "teamwork". Healing another survivor isn't really teamwork, it's just you doing the work.
And I know why they gave it that trigger effect, it's because actual teamwork actions are impossible to make happen (finish a 2 people heal, finish a gen with someone, most of the time someone leaves before the action is finished).
And then there the simple fact that staying with someone is a bad idea in general and a very bad idea against some killers.
Then on top of this, it's near useless when playing with randoms and even in swf you usualy want your friends to go away once in chase to the killer only pressures 1 person and not 2.
Prove Thyself is already the best teamwork perk in the game and Bloodpact is also arguably a better version of a teamwork perk because it provides aura reading when you need it.
So even on a thematic standpoint these perks fail because there's already perks that are based on teamwork, so creating a new perk category "teamwork" doesn't make much sense, they're just perks that need another survivor to work like there's been since the game came out.
Sad that Haddie got no Boon despite being supernatural but some how Jonah got a boon perk with no lore to support it.
One of the many ways they initially fumbled the Baddie. Thankfully they’ve fixed the cosmetic issue, but it’s sad she’ll never have a Boon perk. Would have made a ton of sense for Vittorio, too.
I'm so sorry to hear what happened to your house and pets dude, made me sick a little bit. Try your best to take it easy
Honestly the best fix for boons when they released was to make a cooldown of when a boon could be reactivated after a killer stomped it out. It could have been 1 minute or 2 minutes or they could have just made shattered hope base kit. Obviously they needed to change certain boons, but these fixes I mentioned could of made it more balanced
To quote an answer from the last reddit AMA in regard to boons and scourge hooks:
"I agree that our perk types are pretty interesting and should see some new action, but I can't promise anything. We always try to match the theme of the attached characters / IPs, and we also try to support underused strategies and/or counter over-used strategies where possible. Sometimes these elements take us to specific designs that don't always line up with specific types."
So they are waiting for the perfect opportunity for these perks. Here's hoping we get some fun and interesting boons and scourges in the future.
Also, I'm surprised you forgot Scourge Hook: Monstrous Shrine XD
I propose this rework to all boon mechanics, #1 if a set up boon gets snuffed it automatically breaks the totem leaving survivors in 5 maximum uses(per 5 totems on a map.(also could have changes to Inner Healing and Counterforce to work with boons.)) #2 boon stacking, if a single boon is already set up(for example CoH) and another survivor has a different boon, that survivor would be able to set his boon on the same totem extremely fast. #3 If multiple boons are applied to a single boon, its maximum range would be increased by 6 or 8 meters per single different boon and the most boons you can have on a totem should either be 4 or 6( if they make 2 more boons). #4 final interactions, if you have a boon set up, you cannot boon another totem. The sound coming of a boon should maybe remain the same. Let me know of any problems with this.
I can't believe he came from the future, 5 days from now. To warn us about Boons. WE MUST PREPARE BOYS!
in january 8th 2024 dbd added boon totems to the game
I would like to see boons scourges and hexes more as long as they are done right it is a shame more have not been implemented
I think a boon: vigil would be cool. U got a 50% reduction to all negative status effects. And also a boon wiretap would be cool, while in its radius u can see the killers aura. And make it a smaller radius then regular boons to maybe balance it.
i hope they bring boons back,although idk what could they add to make them worth using or make them interesting. maybe a boon that makes ur items last longer? idk but it would be fun to see more of them
Boon: Painless > no grunts of pain or pools of blood in the area
Boon: Machine Spirit > generators regress x% slower
Boon: Rejuvenation > recover from exhaustion, mangled, hemorage, blindness x% faster
Main problem with boons is that you can't really give them unique effects, any buff/debuff that can be spread over an area already exist as a personal perk, making boons pretty redundant and basic.
Boon that changes every killer to Hillbilly 👨🌾
@@dearcastiel4667 ok thats actually kinda good
I would like more variety with the scourge hooks, teamwork perks, and boons but with the devs unable to decide if they wanna balance the game for fun or for competitive play it makes any ideas we would want or be excited about in the future either super broken or so weak/worthless it joins the huge pile of unused perks. I love boons but they just don’t feel worthwhile to use with their effects being very limited and not worthwhile in the current meta. Now the devs do say they have some changes coming but we have no way to know if their changes will be effective at all. Yes as players we have hundreds of ideas but we do not make the game and it would be nice to see these unique types of perks be used aside from the same 7 we always see.
And while circle of healing was very strong with allowing survivors to self care themselves it being nerfed effectively killed off the boons because SoloQ is very rough still and being forced to either have a medkit, rely on teammates, or use anywhere from 1-3 perks just to heal themselves. Teammates are not very reliable and basically having a full healing build for yourself can be very boring and even a waste if the killer tunnels you out or chooses to ignore you or just 3-Gen so you lose to the timer. I loved running boons in SoloQ but now it’s basically a waste unless I am SWFing since I know the perks will be worthwhile and I can get value from them. If it was like it is now but lets survivors still self care (just super slow so it was faster than Self care but longer than medkits) I would run it in SoloQ. Even when I play killer I would only get annoyed at a boon if it was Shadow Step because it’s a more problematic perk. I am not a very good killer but when I was just starting the game and learning killer I was more understanding of survivors healing but no scratch marks is just insane and very broken, especially on maps where you don’t have good line of sight or have multiple floors.
He will be missed
I don't know how much it's benefitting me overall but using overzealous and dark theory is kind of fun.
To me the problem with boon perks is that the design of them makes them very limited and boring, with how they're all just a small range and they get combined into one totem there's not much else you can do with them other than "stand in the range and get x status effect". You can't really have one that has a map wide effect or that's lit automatically or from the beginning of the match because how would that interact with the other boon perks? Hexes dont have this problem since they're all separate totems so you can have a lot of different and varied effects from hex perks like haunted grounds, third seal, plaything, pentimento, undying, etc. With how boon perks are designed though you cant really have stuff like that and all the boons are forced to have the same formula of: find a totem, bless it, and then get status effects when nearby.
Damn I understand how broken the perk was but man I miss circle of healing at its best 😭😭😭😭
man, I have some stuff to say about Scourge Hook: Hangman's Trick. I think it was actually a niche, but useful perk in its original state, being able to respawn used hooks so you wouldn't have deadzones where you couldn't hook the remaining survivors. The first rework turned it into a perk to proactively combat hook sabotages, which is one of the most niche playstyles out there, and our current version is an even worse version of that because now it only shows the aura in a short range around Scourge Hooks exclusively. It's been unnecessarily nerfed time and time again to continuously become a worse perk at countering a very niche survivor playstyle which has been vastly out-shined by Background Player + flashlights/flashbangs, as they are a much more consistent way of preventing someone from being hooked.
TL;DR Hangman's Trick is in its darkest timeline.
How about this for a boon idea, also for any Yu-Gi-Oh fans, think of this like a Gemini card
Boon: Sacrilige: The presence of a higher being grows evervescent with your faith
Each time you make a new boon totem, this perk gains stacks.
The first stack the boon literally does nothing (no it doesnt remove other boon effects, it itself gets no effect at first stack)
Second stack, removes the boon noise to killer (making them have to see the boon)
Third stack:extends the range of all other boons tied to this one one, extend by 6 meters
4th stack you no longer scream while within this boons aoe
5th stack grunts of pain, no more grunts of pain while within the boons radius
This isnt meant to be op and would likely create annoying players who just go around booning non stop all game but that would be such a long waste if they did, thats why imo the 3rd effect is worth most going for. But boons genuinely made me quit for half a year due to how strong CoH was. And do to it and gen kick meta, yeah games sometimes lasted near hours for me aa survivor
I want old Ruin back and other hexs stronger. COH should get his self heal back with 50%.
When the killer kicks boons they get damaged and survivors can repair them and bless agin then. That would be balanced.
Anyone who knew what they were talking about knew the idea of boons were terrible even just conceptually. BHVR learned it the hard way, so they nerfed them into the ground and never made any more.
I’m not sure if anyone has listened to BHVR’s new podcast “Crafting the imaginary in to play”, but Mathieu Cote said that BHVR would just crank out content and move on from it. He said that was the intent for DBD before it sold a ton of copies shortly after release. This seems to be the mentality they have with a lot of features in their game. They come out with a new feature, use it for like, a year or so, and then move on. As stated in another comment, the teamwork mechanic is another one. Or the mini games for killer powers like with SM. You can tell they care about the game, but I feel like instead of fixing a cool but faulty mechanic, they forget about it and move on. They should instead improve the mechanics and put some thought and effort into it.
I hope so.
I think behaviour should bring back those, but only with an appropriate character though, it felt weird to have Jonah coming with Boon perks.
Here are a scourge hook and a boon totem perks idea from differents chapter i created.
(Not to flex its just to show that if a random in a comment section can come up with these, the devs can definitely do it and better)
Scourge Hook Danse Macabre: Blind Murder is not the way at the court, it takes refinement and knowledge in order to strike precisely at the right time. At the start of the trial, 4 random hooks are changed into Scourge hooks. After hooking a survivor at these hooks, Danse Macabre will trigger and last for 20/25/30 seconds, within that time all survivors suffer from the exposed status effect. When a survivor is put in the dying state, the perk reset immediately.
“Today you wear the victor’s Laurels. But can you keep what you have taken ?”
Ambrus Császár.
Boon: Totemic Guardian: You are under the protection of ancestral beings. When any injured survivor is within 24 meters of the totem for 12/10/8 seconds. They will be granted the endurance status effect, for as long as they are within the Boon's range.
The perk deactivates when the boon is snuffed.
“I know i wasn’t much of a believer but please protect us”
Isha Olson.
i still just want a boon that increases boon range. even if it had to grow in power over time like +x range for each gen completed or something instead of being at full power from the start i would be MORE than happy to give up a perk slot for it and actually start using boons.
I'd like to see more, but I don't think the current design team plans on using them: their current method seems to be to use prior mechanics to those to fill up the perk roster instead of trying to introduce new mechanics to the spaghetti code that is Dead By Daylight (non-mobile).
The Teamwork mechanic for example isn't very complicated compared to Boons, its just a retouched series of other mechanics that already exist in the game and don't require much new lines of code to implement I assume.
Meanwhile, if they try adding a new Boon with lets say, a stunning mechanic that snuffs it out when it activates and stuns the Killer within it's radius, well now everyone's going to complain, that's always the case. Worse, its going to require EFFORT to implement into this game's horrid code and make it balanced, but lets be real, I think Behavior wants to coast on Dead By Daylight's success until its milked dry and they can try moving on to their next thing. They have no direct competition, so why bother? Where else is everyone going to go?
Well, I know I'm thinking about playing something else A LOT when playing Dead By Daylight, mostly near the end of my play sessions when this game just burns me out from efficient Killers or cracked Survivors, to the point I don't even want to finish the battle pass or holiday event just to get more generic shit to slap onto my avatar, who gives a shit? Adds nothing new and its just a key to jingle to increase retention, while they practically add nothing to make the base game interesting. Sure, Chucky got added, but I may have gone against him a total of five times before it was right back to the rest of the roster, so what new mechanic got added to the game with Charles' chapter then? Practically nothing.
I don't really think they want to milk the game because it has no competition, theycwant to milk it because every time they make another game it flops (Meet your Maker and Deathgarden as the latest exemples) when you look at their game roaster, the vast majority used to be licence games contracts, BHVR was payed to make the game and then move on to the next, DBD is the first of their own games that is turning in real money in a long time but it is also the only one doing so at the moment, and I doubt the (new) team wants to go back making LoonyToons and Pixart contracted games...
@@dearcastiel4667 Oh, true, didn't think about it like that. Licensed games is a hellscape I wouldn't want to return to either.
I run the healing boon a LOT and even have a boon build with all but the haste one, (Deja in its place), that haste boon is the weakest link! I'd love to see more Boons. 14:4 is not a great ratio.
People sleep on Circle these days, but it’s still very strong (Shadow Step & Exponential are good, too!). I always love it when teammates bring CoH :)
off topic but I love the clown gameplay
if boons effects are going to be so mid some of them need to have different distances the problem with them is you need to be so close to them the killer might just hear it like the sluging one they put them all the same distances and they are all def not created equal
CoH allowing survivors to self care was the only thing keeping boons worthwhile imo, at least in solo queue where it’s often hard enough to get a survivor to let you heal them never mind get them to go over to a boon.
An idea I’ve got for a hex is sort of a NOED for Mori’s but the twist being it’s active all match but only works once the gates are powered.
They could have left boons really strong they just needed to have the risk that Killer hexes did. Old CoH would have been fine if once it was snuffed out it was gone. But for some reason they gave them the power of hexes without the clear balancing drawback.
Old CoH would be pretty bad since survivors will just bring 4 CoHs to offset the removal of the first one
I mean, they should have some kind of experimental environment setup similar to PTB where they can test completely new mechanics, perks etc and see how they play out. They have to be able to innovate without living in fear of the community.
In my opinion I thought boons were a bit stronger then hexes. The ability to relit totems after the killer snuffed it out, that's the reasons why I thought that.
I mean yes we got shattered hope to destroy boons but in all shattered hope became a worthless perk. There was no way to know if a survivor had a boon. Back in the day i had hopes for them to make shattered hope Basekit without the arua reading ability of course.
Personally I'm glad boons got nerfed like they did.
This is kinda funny considering bhvr just released a new boon perk with Alan Wake
in my opinion circle of healing didn't need to get nerfed. it was such a good perk for Solo players, i understand that it was way overpowered when organized SWFs runs it but in that case isn't every perk Overpowered when organized SWFs use it? they are organized and know how to get huge value from the simplest perks. Solo queue been miserable ever since this nerf everyone just gives up way quickly because there isn't a way to heal yourself anymore. 1 charge medkits while you're playing solo obviously is not enough and let's not talk about Self care :DD
Daddy Food is never an idiot 🙈
A simple new boon could be buffing gen repair speed by a certain amount.
Jan 9th 2024 new boon perk announced lol
they should make boons have a much larger range since as of right now none of the boons are game breaking, right now the range is to small to be useful… exponential is the only boon perk that could be problematic but it can be reworked.
The devs are most likely afraid of the backlash they’ll get if they make a strong boon totem near the level of old COH, which is why every totem after that has been decent to weak, and why they haven’t made any new books in years
In retrospect, it's always bothered me that killers got more and more Hex perks over the years after the Flesh and Mud chapter introduced them, yet survivors didn't get any more luck-based perks after Ace. Then instead of updating that system in any meaningful way, BHVR created the Boons and really thought that no one would have any issue with CoH in it's original state. So it's really sad that they just nerfed the strongest boon and didn't seize the opportunity to buff the other three and put them all on more equal footing with each other. Let Shadow Step have infinite range like Empathy. Turn Dark Theory into Boon: Made For This. Literally anything instead of just abandoning this cool idea that everyone thought was going to be a new era of survivor meta! Also, Haddie 1000% should have gotten a boon instead of Jonah. That dude is the last person to believe in magic or the supernatural so why the hell does he have one? Even Vittorio would be a better candidate for one since he has knowledge/history with the Observer. Unfortunately, maybe it's for the best that the boons stopped. If boons are just going to be buffs of basekit actions of survivors, then they have peaked already in a way. The next boon will just be increased wiggling, vaulting, or generator speed and it won't last and will share the same fate as CoH.
Thank you if you read, Das Food. ❤
There are rumours online that this new survivor coming this month is coming with a new Boon perk.
Fingers crossed!
The new survivor is coming in the PTB this month. They may introduce new mechanics with his/her perks. But as you said, I'm very afraid if that's the case that the new perks are going to be busted...COH and Ruin (especially the former) were a very good example of how broken they can be and for HOW LONG. The FTP Buckle Up combo is going to stay for a few more months too, even tho it never should have existed. Whatever the case is, I'm still excited for the new survivor perks. And yes, I do wanna see more hexes, boons but especially scourge hook perks.
Good point about how long COH & Ruin were busted. I don’t mind them experimenting with busted perks, but they need to be MUCH quicker about nerfing overpowered perks. Both metas were miserable
I miss the original ruin. It actually forced the survivors to do something other then gens. The hex totems actually mattered
wait wait wait but how did you go from October 2021 to 8th of January 2024? xD
Ruin wasn’t the issue, it was ruin with undying
Shattered Hope is the most useless Killer-Perk now.
Wraith's perks beg to differ lmao
Shattered Hope is so bad it’s actually impressive 😂
They're just adding another boon XD
Wouldn’t be the first thing they’ve grossly neglected and won’t be the last
Balogne
I think the issue is that Scourge Hooks are inherently kinda boring and Boons are super bottlenecked in their design and need a ground-up rework.
Every new Hex the past two years have been doing something interesting with the totem mechanic itself so it’s not as if BHVR is losing much creativity.
WHERE IS THE INTRO; HAND IT OVER
29th :(
Top 30! 😄
If u wouldnt all play 9000+ hours of this game u wouldnt be that bored 😂
I'm glad circle of healing got nerfed
I think that they should bring back the strength of Boone circle of healing so survivors can heal themselves, but maybe make it so that if the bone is snuffed out three times in a game that you can no longer light it
I stopped playing dead by daylight the moment boons hit live servers, circle of healing was a nightmare, I came back 2 years later and yup, just like I suspected, it was very unfun to go up against, I’m glad I sat out that meta lol, good riddance
The reason? Every single killer, killer main, and fog whisperer complained non stop for years... till the devs only listened to the killer sided game, and 92.39% of fog whisperers being killer mains.
And only skill issues want shattered hope base kit, that would break the matches to be far more killer sided too.
Imagine tho, that they were added 5 days from now, and you making this video?? LOL
Boons of healing is completely trash
Boon circle of healing is so good still
Early
lol lmao even
So uh... Did you hear the news?
That's definitely the last thing on this guy's mind right now.
@@ghoulpid Yeah, saw the unfortunate news like an hour after I posted this comment. Here's hoping he can pick himself back up.
Bro, if you’re gonna put the effort into typing out that many slides for one error….just re-record the intro…???
Nobody cares
Could have, but it wasn’t much trouble to do 10 seconds of slides. Plus I kind of wanted to do the Jericho/“stupid idiot” bit. I try not to take myself too seriously at this point 🙂