@@BowserStrange most of their issue comes from LACK of changes. not bad changes. Hillbilly? lack of changes ever since his overheat one. Myers? Lack of changes as a whole. Freddy? they nerfed him into the ground and haven't touched him since. clown? as far as im aware they barley touch him PERIOD. Maps? takes them a while to change each one, and while its understandably so, they dont Address problematic things such as the game being a bit small, and/Or having way too many pallets. MOST of their problems come from NOT fixing things. and then when they do fix them, they can sometimes go about it the wrong way. the not being able to grab people from hook thing? it completley removes killer imput from the equation somewhat. and while i don't condone camping, the same thing goes for the anti-camp Mechanics. i literally ran into a Speed hacker feng min yesterday and couldn't kill them because i couldn't successfully camp their hook. Im lucky i know how to report because thats about the only imput i could have gotten. the skull merchant change was good. they changed that pretty well. it sucks people use her power as anti-loop and not in more of a trapper playstyle but its better then before. there's signs of their changes BEING good, they just DONT make them. every Qn'A is just them saying "we're going to make changes someday!... someday." I really don't know what their doing over there. but i don't think dead hards nerf killed the game. its their inaction to make innovative changes with what they have, which, if their pursuit of new game modes is anything to go by, is indicative of them only beginning now.
@@BowserStrangeDelusional if you think DH saved the game, it was an easy to use, overtuned perk. Killers were afraid to lunge for the longest amount of time even if no one had it.
NOTHING is worse than getting completely shot down when you're providing TONS of feedback for a game and the devs just completely ignore you or give super vague answers like "maybe in a few years lol"
@@ReactiveDeactive Otz create his data and feedback in his games where MMR is the highest. Think about low MMR, beginners and people that just suck at dbd, they deserve balanced game too :). And also the devs were right about his question. Beginners don't need gen regression perks, they need to learn basics first, then relying on strong perks. People need to understand.
@@Michael-xnxx yeah, its why he vouches for the early perks to be better than what they are. Half of them do not help the killer be efficient and for survivors there’s a few that don’t help the solo Q like how inner healing was able to do.
@@Michael-xnxxas someone who has just started playing killer Jolt is the only perk i find i get value of every match. gen regression is the #1 problem i face in my matches because the gens pop too fast as im not as good at getting quick downs. its actually one of the more helpful things for beginnings (at least in my beginning POV)
17:10 Sorry to say, Coconut, but I'm pretty sure that only like 1 thing was added from the "changes for every killer" video was added, and it was Trapper having an additional trap slot basekit. Otherwise, nothing Otz has brought up in any of his videos has been even recognized by Behaviour, as far as I'm aware. Like, "Hey guys, we know you guys are in constant communication with the community, why don't we make you guys psuedo-partners, and be able to directly translate the community's voice to us, so that we can work more efficiently" turned into "yeah, here's a funny little sticker for your stream, kiddo. We might listen to you guys, ooooooor we could release 15 new skins every other week and do our own thing" real quickly.
They kicked out other partners for saying things like "focusing on kills and escapes only will just create a toxic atmosphere" and "survivors need some serious reworks and nerfs to be dragged down to even in most cases "
@@yuppersmeer6080they’ve updated the huds, animations, and models a handful of times over the lifespan of dbd and not once have any of these changes made the game “more accessible.” I recently watched the dbd 1.0 video by hens and I saw that the game looked damn good and easy to comprehend. Bhvr constantly focuses manpower on the wrong things just for their changes to still come out extremely slowly because in reality more than half of their development team is probably stuck designing cosmetics and killers that they seem to so stubbornly want to put out every 3 months
@@lolohnah bruh, BHVR has made several _questionable_ decisions but the UI update was a _godsend_ to SoloQ. We can sh*t on BHVR for a bunch of things, but they do eventually deliver on accessibility (UI update, colorblind mode, FOV slider soon for motion-sickness, visual Terror Radius for hearing impaired etc.). It's just the "years" part that's the issue, but I honestly think that part of the reason why it takes so long is because they are constantly rushing to push out new characters/perks every couple months and fixing the unstable mess that is DBD.
Otz thrives in disorder because he loves trying to find order to it. He’s someone who gives chance and chance again but after a certain point, he says okay I’m done for my own self respect. He’s the best 🖤
@audie9642 Exactly, and he's very good in finding that order. But after trying to fix the damn house and then looking back at all the mess STILL being there, as if he did nothing/someone just came and destroyed it all he had worked so hard for, is just brutal.
I remember at an AMA where "peanits" ,the community manager, read out an otzdarva question, and he pronounced his name wrong which basicly confirmed he had no idea who he is. A community manager who doesn't know their top dbd content creator, says enough dont you think.
He was obviously being sarcastic, of course he knows who Otz is, he was on Otz's chat several times in the past how the hell would he not know who he is? BHVR deserves to be criticized don't get me wrong but there's no need to grasp at straws here to do that.
Otz: Hey guys i made a bunch of research and ended with a good amount of data of what the players want to be improve on dbd. Devs: No, shut up, we gonna nerf billy.
20:35 to think you'd NEVER see otz getting bored/losing drive for dbd is an insane concept for me and in seeing him feel this way it's going to affect others like me
He probly seen this crappy so called copy of last year's event. I don't kno many grown adults who enjoy snowballs that do nothing for an entire event. Yea it's funny and cool the 1st day, but this is the ENTIRE EVENT. Behavior is getting more and more lame as the years go on with copy/paste, no effort, lame as hell Events.
@@facelessgames2194 bro survivor in 2016 was scary broken, being able to heal yourself with we’ll make it and brand new part addon instantly repaired gens
1:39 TBH they did the 39 perk thing after YEARS of having the same meta, and the Prestige and progression rework are not really gameplay issues, the only thing gameplay wise are the new gamemodes incoming IF they are actually coming anytime soon Also at 15:00 Yes, Otzdarva does that thing all the times, The devs just don't care for feedback and instead they do what they want anyways
@dariovilleforcabral3186 To be fair, I've heard the original game system is held together with duct tape and chewing gum. They'd probably have to do a health update and revamp the system to actually start fixing most of the biggest issues and get the game running well again. But that'd lose them profits and they'd probably never do that unless the game was on the verge of dying or something. It's a real shame that they can't see the bigger picture.
As a game designer, anytime anyone ever brings up the "meta shakeup" like its some sort of big thing, it really isn't. If they truely cared about the balance of this game, we'd see around 50% of the meta shakeup monthly. The actual way to balance something is to expriement with whats good and whats not and find a middle ground. They're too scared to do this, and so we sit with a terribly balanced game for all of time.
@@alittar8062There is no fear, they quite literally can't do this due to how they've designed their game. SoloQs vs SWFs for example, 2 vastly different groups of survivors and yet BHVR has to find a nonexistent balance between the 2. Make survivors too strong and SoloQs have a fair time while SWFs stomp killers like nothing, make survivors too weak however and SWFs have a fair game whilst killers stomp SoloQs with minimal effort This is ofc one of the many examples that exists, but I believe it's the biggest one
That reminds me of the Billy nerfs. The only thing people might've wanted changed on him back in those days were his charge up addons, and they ignored everyone and nerfed him anyway.
"Oh, it's not the disparity of information that makes solo queue weaker. It's just because the players don't want to cooperate." Excellent way to shift the responsibility away from themselves and put it on the players.
I'm so late to this vid, but you're right. I'd love to cooperate with my soloq team more but with 0 info it's hard. It's why I love perks like like kindred which provide atleast some info to the team so it's easier to work together.
Its crazy how big Otz's video has become. Main talking point in the community. Hopefully the devs see this and realise they're losing the DBD grandad. Mans passionate and very fair
It's kinda like NoOb3. He hit 1 mil subs, was THE biggest dbd content creator but just got burnt out from the game so much so that he would basically give up the successful part of a job after 4 years of hardwork.
not just from burnout but mostly due to the constant copyright strikes and demonitasation and whatnot. Plus i may be mistaken but im aure hes opened up about taking breaks from uploading for his mental health @@DorukCetinkaya-rb6yp
@@redrumssam5888 not when you see an add-on that isn't being used because it's damn near useless and then give it a *0.1* buff thinking that'll do anything. Or when they wanted to nerf engravings. which while they are some of the most used, the community backlash was swift and harsh because *they're fun to use and learn*. BHVR has been so content to sit on their ass and do small number changes that don't push the needle which is the problem.
@@redrumssam5888 it's a terrible idea because if they keep nerfing and buffing different add-ons they'll have to continue doing that until the game gets shut down due to the constant fluctuation between the add-ons when balancing
@@redrumssam5888 Yeah but that's bad. Because they only see 'addon X on killer Y gets overused' or 'survivor perk X is used very often'. They don't see why it's used as much. So one conclusion for example no.1 could be: Addon X is busted. When in reality all other addons are just bad and a waste of a perk slot. Example: Billy. His engravings along with lo pro chains are the only consistent addons worth running because everything else is bad and too situational. If the other addons were better and offered different playstyles, people would play more different addon combinations. So it would make much more sense to rework the other addons instead of making all of his addons useless. You can do the same example for pyramid head. Most people just run range addons on him. Why? Because the other addons buff useless aspects of his power or are just gimmicky. In theory it's cool to have an undetectable addon. But it requires PyH to walk through his own trail that disappears after a while. Why not make it that it makes pyramid head undetectable whenever he uses his power and he can hold it longer but in turn he looses his m2? Sure it nerfes a huge part of his kit but it also buffs him in a different meaningful, useful way.
@@TheVektast are chars and killers free? am sorry for a min there it sounded like you are saying skins arent milking people and really add that good perk skill to the game
The people who work on game balance and gameplay features are definitely not the people who make skins. They likely are the people working on new chapters, though.
I still remember Otz saying to never give up in a video I watched when I started this game half a decade ago. So no matter how bad my matches got, if there was any chance of turning it around, I would stick it till the end. Thanks to that I've made some amazing memories from moments where I thought the trial was unwinnable. So to see the man himself giving up. Feels bad.
@@pintolerance785 Look the thing is imo at least Games are made to be fun And if you force yourself to continue playing even tho you have 0 fun when playing It's best to justmove on You don't want to continue wasting time with what's no longer fun Better to find something new to give you the fun back Merry Christmas :)
@ImWhyMortalsCry that's the reason I quit lol I'm trying to have fun playing games after a shitty long work day, so for every match to be miserable it sucked until one day I just uninstalled and never went back. I shared this in a post on other people quitting the game and the community absolutely shit on me in the replies cause how dare I quit the game that's not fun
15:00 - I've watched so many videos from Otz, where he puts together many examples what he means and why this should be changed. I can understand his frustrations. He also sent out various files to the devs with opinions from him and the community or suggestions on how they could change perks and addons. To think that BHVR managed to suck out Otz's will to make the game better is really depressing.
"We have heard your concerns and whole-heartly reviewed your feedback. We fully agree with your suggestions and will strive towards implementing them in the nearest future¹ to come. Unfortunatelly, it is CURRENTLY not in the game's best interest to go this exact direction. We concluded that the best (and closest to yours) course of action is to make more Feng skins and slap the Pig. :) -Mike" ¹- nearest years
Speaking as a solo survivor, they aren't prioritizing fun because EVERYONE that plays solo says that it's the opposite of fun. Everyone hates solo play but that's what most of us are left to.
Nothing makes you become a good killer main like being stuck with solo queue. Seriously, it's nearly unplayable. Every game someone throws or the killer just stomps, among other things. There is no reason to play it, i'd rather just play killer where i at least am in control of my gameplay.
@@dankmemes7796 dont have hours and hours to play every day, not going to waste time trying to find random people to play with. By the time you find a lobby of people, add them, wait to fill, you could have played a full game or 2. then after 1 or 2 games i have to go change my kids diaper or run an errand. Most other other MMO or multiplayer games have voice comms or text chat.
@@dumblenutz5561 Relateable, I try to play solo queue a lot and just end up getting pissed tf off within a single game and within 3, I've already switched to the killer queue or started up another game entirely.
The fact that the devs actually think the difference between SWF and solo is not information is mind boggling. Like I only can imagine the devs behind the screens thinking SWF players talk about what they had for lunch while playing the game, instead of coordinating with each other towards securing the win.
You can give a survivor as much information as a SWF. Won't stop bad players from playing bad. Game sense is something the developer can't give someone, they have to earn it.
@@CaptToilet Yea, that's why SWF teams have a higher win rate than solo players. It is because all SWF teams have game sense. Get outta here dude. Having the ability to verbally tell your team mate when to come rescue you, where the killer is, which gen is close to completion, which gate is getting opened. All that is information. You honestly trying to B.S us that SWF players are all pro players with amazing game sense? Get outta here. You can have absolute dog shit game sense and still will do better in an SWF game. Simply because you can literally have someone else guide you on exactly what to do.
You cant game sense where the killer is at all times or when its more efficient to work on a generator or meet up for a heal, if you seriously think that game sense is a better way of getting info or helps you run the killer longer, you are one of those bad players. Try playing with a swf to see how having more information about how to avoid the killer and complete objectives faster will most certainly help you not be as bad. Good luck out there @@CaptToilet
@@wyattbell2242 So the heart icon they gave you wasn't enough. Your eyes aren't enough? The literal sound cues aren't enough game sense for you. Fuck out of here. You are the type of player that just keeps coming up with excuses. I have done my fair time both solo and SWF and while SWF is more fun for the haha moments, if I wanna actually escape I actually do far more solo. Why? I have game sense, my teammates that I SWF with don't. I survey the map when I spawn in. If I see someone on a gen and then see on the UI they took damage, I know that gen is not being worked on and that the killer is in that area. Using the UI that the dev put in the game to get my info. Really hard for some people.
Coco my dude. They are not working on new game modes. Those listed survey are just random ideas they came up with during a recent meeting and wanted to gauge what ppl would like to see. We wont see any of those modes except maybe random perks for at least a year, and Mathieu Cote in a interview with King in October confirmed they are currently not working on any game altering modes. Just seasonal ones that add a slight twist like the Halloween and Christmas events.
They actually release the game mode and... it is worse and is broken af. The shape can literally highlight survivors through the black smoke while I can't even see him (dude went from tier 1 to 3 infront of my eyes while I'm looking around constantly). Then the next game, having even less information for solo survivor... we just can't help each others at all
'if he does do that that kinda sucks.' Not only does he collect multiple games worth of clips showcasing his points, he explains the way mechs interact with each other and maths out the exact seconds it takes to abuse a broken perk, or how little difference running a weak one makes. He went hard on the BNP during that meta and as someone who was a no slow down legion main (listen I just really liked nyooming across the map and I wasnt confident enough to try spirit) the BNP meta was just painful. I'd get in like hey-o bois its time to be goofy- oh the doors already open okay. Mind you some players were chill af and at one point they smoked me like that and then we just danced in the exit gates with me occasionally frenzy stabbing them all and spinning like a loon while they mended those lobbies always felt like more fun than actually winning did which i think highlights well how not fun mainning killer was at that time. as a killer ive made interesting friends and allies of survs esp when one odd surv was being an ass. I still fondly remember the afk bill I was messing with waiting for him to return bc as legion an afk is a free mending kill and i felt a free potential snowball less than 2mins in was entirely unfair. So when I saw crows after hitting a very much here surv i missed bill on purpose and proceeded to run around him swinging my knife and waiting for him to get back so I could say hi and start off after everyone. one other surv got bored I guess and started with the being toxic trying to farm flash blinds while i aggressively wiggled my mouse for hey no- I dont wanna participate in that. Even frenzied them just to get them to leave but they came right back and I was blind for bill's return. Offered a grumpy swipe at the other surv before nodding hello at bill and she blinds me again so Bill has arrived, seen my goofy a just messing about while one of his team mates does their damdest to piss me off into playing aggressively (and I get it its not fun when the killer is vibin and you like being chased) but all that achieved for her was bill assisting me in tunnelling her out for being a jerk. No one else was hooked that match. I'd say my interactions with the community in game also suggest survs actually love cooperation. They adore setting up pick up save combos and excel at building teams with roles in swfs. what do I mean by that? You ever go up against a swf thats got a stealthy gen monkey, two trade off loop runners and one dedicated healer? that will kneecap any juvenile killer bc its just a very effective strategy. I dont blame otz for at this point giving up. He's offered so much work, so many stats, so many possible fixes and the devs can't be bothered to know who he is. Even though he's one of if not THE most well respected dbd analysts and creators in the community. It's really sad that despite his status and the fact he does most of these videos on ptbs before they roll out into the main game and its like they aren't even actually using the ptb for feedback at all. They just watch the numbers on the servers and roll out obviously broken things. Hell the main devs didn't think insta blinds were an issue for high mmr killers until one got bully squaded on live in front of the entire community. one of the most undeniably unfun things to play against had to happen to him directly before he even considered listening to feedback on it. That high mmr panel was so polite about it too like 'if you dont think its an issue maybe your mmr just isnt as high as ours' but said in the nicest possible way. And he thought it was funny until mid match you see the light of pride and joy just die in his eyes as he spends the last half the game just blind the whole time. tl;dr the devs have had a really long history of just having no connection or understanding of the community. and it's sad. It also contributed a lot to me giving up on playing seriously at all.
Not only did the bully squad have to happen to him directly, it had to happen where outsiders could see it happening, so there wasn't any hand waving or downplaying how bad it was. I'm 100% convinced that if it wasn't recorded they wouldn't have done anything about it.
I feel like the game's identity crisis is the big issue. The devs say it's a party game but it plays like a competitive game(ranked, 1 mode, comp perks, etc). Then we get these balance choices that try to be both. It's just a mess. Mike's disconnect with the questions is concerning because usually official statements go through multiple people. Yet no one on their end caught the common perk answer wasn't related to the initial question.
When did the devs ever call this a partty game? Also this game isn't ranked, the MMR is literally invisible, all it's there for is to try to keep babies and pros from playing against each other. The MMR is actually *less* ranked than the old matchmaking system.
@@Zakon673 They don't specifically say the words "party game" but checking out the latest survey should answer your question. The Decievers idea is literally Among Us. Also SWF exists for the purpose of partying with your friends. Being "less ranked" is still ranked, invisible or not. I am aware it's to help keep casuals away from pros.
@@fogdragon23 Those are alternate game modes. That's like saying Overwatch 2 is a party game because the Arcade exists. I'm not even saying that DBD is a totally serious esport, I actually think it falls between competitive and party game in the way old games like TF2 used to and I'm tired of people acting like a game can only be one or the other. I'm just saying the devs have never called this game a party game.
I mean i've literally only been playing this game for 2 years and this issue is super apparent as soon as you get decent at the game. The game, specifically the SWF side, is not built to be competitive yet they keep trying to brute for it into a comp game.
I think when he says they "don't make the changes", he means in an effective timeframe. Like yeah, this certain perk or mechanic might need fixed really bad and the community could shout this to the skies and back; but it seems like the devs *purposefully* push back important updates and qol adjustments for cop-out cash grabs and more skin related content. Waiting a year or 2 for an update that shouldnt have taken that long isn't exactly a good look on Behaviour, which is kinda why I dropped dbd recently even though I have 1400+ hours in it. It's just... sad, man. It feels like they don't respect their players or the community's (at least a good portion anyway) wishes.
The only thing BHVR is extremely creative at is causing chaos in both gameplay with its balancing and the community. The ironic part is that is what they are actually great or excel at.
I feel like another factor that played into Otz's video is the fact that he's tired of the loud and obnoxious part of the community blaming him for any kind of change that BHVR makes, weather it be to Perks he's covered (DBD Reddit had a field blaming Otz for the reason BHVR now have plans to change STBFL) or killers or Survivor mechanics, which i can imagine would get tiring after a while.
i understand otz’s rage when the devs said that solo queues lack of information isn’t the problem, but it’s the players fault for not being sportsmanlike
The devs cannot force solo players to help each other. But they can do things to nudge them to work with each other. But even then, you cannot do much to people who cares about themselves. Like Coconut said, BHVR cares more about "fun" than what's "Competitive"
@@SLKibara “fun” doesn’t mean leaving people to die on the hook because you don’t know what your other teammates are doing. at the very least, they could add basekit kindred so even solo queue teammates can coordinate. even if they leave out being able to see the killers aura it would be so much better
@@cc-corruptor4492 I dont think that would help. I used to run kindred a LOT, even paired with open handed. guess what? even with perfect information on the team and clearly seeing the killer walking towards the complete other side of the map, a lot of ppl didnt move a single muscle to come to unhook. some even crouched in a corner, looking at me being hooked, clearly seeing me, clearly seeing the killer moving even further away from them... and do nothing. while being on 0 hooks. and no, I am not a new player that gets teamed up with ppl with
Reminds me of Scott reading out some past AMA as well. He had a button which played: "We're working on it, but can't give any specific timelines." and basically all answers bhvr provided were that.
Ironically, he could be held responsible if the game fails now. He managed to disappoint Otz which disappointed the largest section of the DbD community on TH-cam and Twitch.
why is everyone complaining about mike??? his responses werent necessarily bad. it seemed more like people took his words and adjusted it to make it seem like he was doing things half assed. he basically said, in each of his responses, that they currently unable to do many of the changes. remind you that the point of otz’s video was to highlight the bad (not that they were even that bad) in order to state a problem and justify his actions. why is everyone “cancelling” mike for doing his job in a reasonable manner?
@@mymop4422I think mikes responses could’ve been better but I wouldn’t blame mike. I blame the dbd team as a whole for most of my issues with the game. They’re the reason I don’t play anymore. Mike is just the person out in the open talking for them
@@climaxtermalhadevin8000 They aren't wrong, I think he's one of the biggest influencers on DBD and if he doesn't like what they're doing then a lot of people will get that coverage about it, even if they don't agree with his views a lot of people will become aware of it.
As someone who started playing in the last year, I came in seeing otz answering FAQ questions about getting bored of the game and the answer was always no. Seeing the change this quickly is pretty sad
Honestly, it's so sad to hear Otz losing his passion for DBD. It might sound a little silly, but to me, the man seemed invincible. He was so commonly putting out multi hour videos, he's been around so long and he streams so often. To think, this legendary man, with a practically undying passion for the game is starting to lose hope and interest in making DBD content is soooooo concerning. I pray they fix their game. If OTZ is losing hope and is frustrated with the game, what hope do any of us have?
You never had any hope. This game will never be good because it's not supposed to be good. Every single game that BHVR has made has been unsuccessful or a quick cash grab. If it wasn't for the Halloween chapter, DBD would have been the same. They got lucky with DBD and they are milking it as much as they can before it runs out, with the entire game being designed to suck as much money out of the player as possible. It's quite literally a scam - uninstall, save yourself the stress and move on to proper games
I just can't wrap my head around BHVR They have 1300 employees, are super slow with changes that are requested since years and community feedback, having one of the worst systems against cheaters and are not willing to work on an alternative for EAC, have the weirdest approaches on what to nerf and what to buff, really bad community interaction since forever and charge insane prices for a game you have to pay money to even being able to play let alone the DLCs. Grinding Gear Games has 131 employees, one of the biggest ARPGs on the market, putting out a new expansion every 3-4 months and working on a sequel simultaneously, react to community feedback quite fast, patching stuff constantly, highlighting builds and characters created by the community on their official channel, completely F2P with no P2W elements and founded via a cosmetics shop, never heard of anyone using 3rd party programs besides small macros that control your character to give themselves an advantage. How is it possible that BHVR with 10x the employees gets maybe a fraction of the same work done? Seriously I'm not saying GGG with Path of Exile are the holy grail and there is nothing wrong with the game but what the developers are doing makes sense, every step they take you can really see their plan, with BHVR you don't have that, why did they just decide to nerf both engravings on Billy? Why did they not nerf Blights addons yet but rather the clown? THE CLOWN?! Cool that they have a priority list but they first should get their priorities straight...
BHVR is primarily a publishing house.. You idiot. They don't focus solely on DBD. We also don't know the exact amount of people working on DBD and how they're split up. Please do some research first and stop being a stereotypical Gamer:TM:
One thing I learnt in psychology was that 1+1 doesn't = 2 when it comes to people more like 1.5 maybe less depending on the person, BHVR just takes this example and runs with it so much so that 1+1 probably = 1 there
@@renjiaow3742 I'm not willing to paint every employee with the same brush, I'm sure there are lots of employees at BHVR who care quite a bit. It's almost certainly a mix of out of touch project directors and greedy business executives that are causing the vast majority of the problems here, the people who actually make the decisions.
i've completely stopped playing dbd because, no matter how exciting a killer is to play or however fun it is to play with friends, i just don't want to go through the stress and frustration that will inevitably come. it's so unfortunate, because there's absolutely no way to make losing feel okay in a game like this, and that only contributes to my frustration and nervousness whenever i queue up. so, whenever i gain the bravery to even consider playing again, i stop myself and think with clarity.
i do think that the problem is that they only look at stats. i remember some time ago there was something wrong about flashlights and then finally one of the devs got bullied on stream by a team of clickies and they changed it after he experienced it. they are for some reason unwilling to look at these things. they need to see gameplay as you said
You are correct the lead game director Matt was bullied by a rando squad with insta flashlights in South Korea at a con when he played killer and a month later insta flashlights were removed. The devs have show time and time again they have quite the ego of they know best only to get slapped in some of the funny ways that they are wrong.
@@alphachurch01 it’s not ego lol. They just don’t look at gameplay at all. When they changed insta flashlights it was because they could actually see how dumb it was. Not because their ego was shattered.
@@SkittyBeeper I’d say that’s even worse, and it’s not hard to imagine they are egotistic fools if they can’t even be bothered to look at gameplay for their own game
@@SkittyBeeper It was ego. BHVR was very adamant about how they knew it was the right change, people were just upset at nothing, and McCote went to Korea expecting to get showered in praise.
The sad thing is they do ignore otz. He’s said many times that being a fog whisperer is useless because they never actually listen to any of them. The issues that get fixed usually ends up being something otz predicted was bad for the game. Idk if they don’t listen or are just very delayed. But it takes dbd months to fix things that even indie games would hotfix. Chucky is my fav character and I STILL play dbd less than I ever have before. This game needs to give us something to be excited about. I could go a full year without a new killer and surv release if it meant they can focus on what needs fixed and listening to their fogwhsipers.
It most likely has to do with their update schedule and how BHVR does patches, bug fixes get rolled back because updates are actually several people's work merged into a single patch, and sometimes things slip through the cracks. BHVR also has their workers simply meet deadlines as part of their "being the best place to work in Canada", which is why they're so insistent on the schedule. Source: BHVR actually has reviews from workers on job review sites, and people let some things slip, you can deduce things based off of this and consistent trends like bugs being brought back 1 or 2 patches later specifically point to the truth.
I feel like the best answer to the suicide on hook problem is too add blood points for being on hook. Make it 2K blood points for each hook stage or when you get unhooked, but if you fail self unhooks, or miss more then one skill check to suicide on hook you don't receive the blood points. I feel like most people would wait out the timer for a chunk of blood points.
4:05 The other sad thing about the Stranger Things characters perks going back to them is If you have the perks unlocked on characters you currently have you cannot get them on new characters. For example I got all the perks unlocked when they were general perks, but I recently got a new survivor and 2 new killers, but I do not have Steve / Nancy / Demogorgons perks on the new survivor or my two new killers to try out on....
There was a TH-camr/streamer named Jaee I think if I remember correctly. And he used to post back in the day how survivors would hold the game hostage for hours. He wasn’t the only one, we lost Dowsey also from the devs just not listening to the ppl who love this game.
@@REDRAVH his personality on twitch/TH-cam yes not personally and I didn't like him personally when his twitch cosmetic got taken he turned into the biggest crybaby I ever saw I'm glad he's gone honestly
I think it's completely understandable from Otz's perspective. I can only imagine how frustrating this back and forth must be, especially when it's more akin to talking to a wall than actual people. I reckon they are trying and doing their best with the game which shows, they have been doing very well recently, but with responses like this... It can sap out the joy of trying to help out from anybody. I hope he takes a well deserved break and feels better at the end of it.
Bro I think the only things bhvr are good at is making money and getting licensed chapters they have no idea on how to fix their game so they just release content and drown in the money. Don’t get me wrong they have done some W changes (bt base kit for example) but yeah I think they struggle at fixing the game
What keeps baffling me is how little Behavior seems to be able to do compared to how large the company is. Each time I'm reminded of this again when they spoil new killers because honestly, they always look way too janky for how large Behavior is. They literally just put out a few killers each year even though they have a massive team and I feel like they're not nearly as polished as they should be. But maybe that's just me because everyone's always still hyped for the moris anyway.
I agree, animations in particular feel so strange. Wesker at launch was just odd to look at, and even Chucky can be such a disconnect with how floaty his attacks look.
You guys do know that for Behaviour, Dead by Daylight is just *one of* the many projects they have? The amount of employees they have don't accurately reflect how many people are actively working at DBD specifically. You guys know Islands of Insight? That's an MMO Puzzle game that they're developing. And it's arguably going to be as large as DBD is for the puzzle game community with the reception it got. You don't think they'd put a lot of focus on that too?
@@nicholaswyatt5508Wesker still has bad animations to this day. It's unclear for the survivor when his power is expiring, wich is bothersome for looping.
@@SLKibara I think the issue here is one that CA recently discovered, ignoring your flagship game for other games and sub-par communication/content is never a good idea.
@@UncleSarge But they aren't ignoring it. They're clearly putting resources into it. But DBD isn't the only (hell, may not even the MAIN) thing that is paying the bills. BHVR has been around for far longer than DBD. Mostly in the shovelware industry. They're doing just fine.
Valve thanks community members on their patchnotes when someones specific feedback brings changes to the game. Maybe if BHVR pointed out who inspired changes in their patchnotes giving feedback would feel more worthwhile.
At 4:36 the devs say "new killers are also up against new survivors". Dare I say... BULLSHIT! I'm a 50 hour newbie in this game and I'm constantly getting thrown against 2500 hours, 800 hours, 1000 hours killers. And the game is really unfun for me because of that. No way I can loop someone who has 50 times the experience in this game. I just get downed before I can even make it to a pallet if it's a Blight. I don't have the same amount of perks and irri addons as someone who has 800-2500 hours. I still don't completely know all of the maps, and not used to all the killers because there's 34 killers with unique powers and game-changing add-ons, and 39 maps. And those hours are not the biggest offenses. My personal record was meeting a killer who had 4000+ hours when I had around 25 hours played. This game has a huge problem with new playerbase, or lack thereof. There are no new players. There is no newbie mode where the game is restricted just to the 5 basic killers and 3-4 maps. It's excruciatingly hard to learn anything in this game against players who have 50+ times your experience, run an S-tier killer and try hard to win. But the most fun I had in public matches were when I played against 100-hour Doctor. I managed to bodyblock him in a door and prevent him from entering main and pursuing my savior after getting unhooked. And that one time where I looped a Plague around L wall for like WHOLE 30 SECONDS! It was so much fun, she tried to puke on me 3-4 times and always missed. But in general there are no new players. Devs don't need new players vecause BHVR don't earn their money from new players. I paid like $5 for this game, while a person like Otz has already paid maybe $5000 and he will be paying more when they will release new licensed content and new skins. So the devs aren't really monetarily incentivized to polish the new player experience because the already have their monopoly on old players who will keep bringing them money.
@@darknessnights13 that's what I get for trusting Reddit. But I guess 39 is a number if we count all the different variations. It's still 22 maps if we don't count different map skins.
@@moonpielionyou can obviously tell what side bhvr prefers the most 😂 honestly I don’t think they should be picking sides they should be in the middle trying to make both survivor and killer fair and balanced
What they need to do at this point is just change the perk system overall. The game is pretty clearly pay-to-win with a number of incredibly important perks locked behind paywalls, and the game has enough dlc its near impenetrable to new players. Id like to see some sort of compromise, like maybe you can always unlock the perk in the bloodweb but you dont have to do this if you have completed the relevant characters bloodweb or something like that
Also it used to be where if you levelled a character to level 30, you get one of their teachable perks and if you get them to level 35 you get another of their teachable perks and the same for level 40, now you have to prestige them 3 times in order to get their teachable perks. They said in the new prestige update they were making the game less grindy but they litteraly made it more grindy by having you prestige a character 3 times just to get their teachable perks. just shows how out of touch they are with the community
@@GroovyAsh69 No, they did reduce the grind because now you can just p3 a character and not have to worry about RNG anymore. You can consistently get specific perks you want. I think people mathed it out and it takes less BP than back then. Also, you don't need to get to p3? You can just get a character to P1 for guaranteed tier 1s across every character, and then find the other perks in the bloodweb as before. You get a character to p3 to never have to worry about RNG again for any character for 3 perks.
It started breaking my heart a tad bit when he started going through some other dbd creators i watch sometimes and showing theyre not posting often. Was a great and fun game while i played but i havent in so long since i dont want to play on my switch anymore and would rather play on my pc but i cant pull all the dlc and skins and progression over. Oh well
@Bleeglesplotch just the play time alone was a no go from me, I'd almost consider buying all the characters again if they'd at least have their levels and perks unlocked but I can't be bothered to do all that again
@@damienperez7776 yeah I understand. I started the game originally on PS4 back in 2016-17 and switched to Xbox in like 2019, then didn't play again until 2023... that should tell you there's a problem with exactly what you're talking about. I didn't want to have to level everyone up again either, and it deterred me from playing the game for years.
@@Bleeglesplotch Out of every issue this game has, the cross-progression one is the only one that truly is not their fault. Much bigger games than DBD have issues getting cross progression between game versions to work. The companies do not want to acknowledge purchases made on a rival's digital storefront. Thankfully it seems like they might have found a workaround by potentially allowing for unlocks made through the in-game store to carry over between versions.
Thank you for going down the iceberg! I rarely hear people go beyond just complaining. I usually stick to creators that plain ignores it for the sake of keeping a light mentality during their tougher games but wording it like you've done is making me hope to see the community broadening their understanding of what they want and what is needed to get there.
Saying that the developers are priortizing "fun" over high level play doesn't really make any sense. I was never a streamer or top tier survivor or killer. Not only did I experience the same issues as high level players, I experienced them more often because i couldn't overcome problems inherent to the game by using map knowledge or macros or by spinning the killer 9 times in a row. The game doesn't have a dificulty issue. It's easy to win most matches if you play in the most boring way possible. The problem is the lack of fun caused by poor balancing, poorly designed perks, and poorly implemented features. There is no player at any skill level who's experience is not effected by these things.
I completly agreed on the players mindset going the wrong way. The ME vs THEM and who won is turning people into toxic and emotional gameplay. No more chilling around, having fun. Since I got ride of the "I need to escape at all cost" mindset, I started having fun.
Yeah man people need to stop taking the game serious cuz it can really ruin your mood if you take it serious so learn to just chill and have fun with it
I 100% stopped playing the game to win seriously both sides and have so much more fun. I no longer grind. I no longer play for pips. I play to see how well I can do, more like a speedrunner trying to beat their personal best than someone trying to optimize all the fun from the game. Killer side? My goal's not to win anymore, but see how many kills I can get. It's a canned deer hunt. I play lower tier Killers, so this works for me. I often don't 4k but I don't care because my goal isn't to 4k. It's to see how many *I can* Kill. Sometimes I pull the 4k off and surprise myself! Sometimes I get no kills. Usually it's around 1-3 kills. I do that a few sessions and it feels pretty okay, like a hunting session. I don't need to bag every single deer to have a good time hunting. Survivor side? Fuck escapes just try to survive as long as you can and grind points and goof off with friends. That's all you really can do. Sometimes I get cool plays, sometimes I don't. Sometimes we all get out! Often, nobody does. We all just play with whatever perks we like and try to make it fair and have fun. I often like to see if I can tame the Killer, or try to see how long I can go for mindgames. This game is never going to be fair, and it's never going to be perfect, and BHVR will NEVER admit they are the issue. So you have to make your own fun. The community is way the fuck too competitive for literally zero reason, you don't GAIN anything from winning except a rougher time next match. Why the hell should I sweat when I could just... IDK, goof around as Killers and Survivors I enjoy? Why sweat when I can have fun jumpscaring people as Ghostface and trying to outmindgame the Killer? Playing to win in this game is a scam and a fast track to misery. You may as well enjoy the ride and ignore all the comp elements instead. If the Devs say it's a party game? Dammit I will play it like it's a party game.
I’ve gotten back into dbd couple days ago and honestly I don’t consider winning getting 4 kills or whatever, for me it’s just how much fun I have, even if it’s letting 4 survivors go, and I can say it’s worked so far. All of my killer games so far have been fun and I’ve had some funny interactions with survivors. (Granted I only have like 80 hours on the game so maybe it’ll get worse idk) As for playing survivor, I try to help my team as much as I can and I honestly don’t give a crap if I get hooked and killed, it’s a bit more stressful but can still be enjoyable.
There are a lot of points that were hit on here that are the very reason I don't play DBD much anymore. My single largest issue with it is just lack of variety after so many years. Hooks and Moris, or Gens and Hatch to escape got too old too fast to the point where it became Run/Hook/Gen simulator. Maybe implementing more variety will make it more appealing.
I remember at one point getting to a level where i started criticizing "Everything is just loading bars..." Theres not even much "visual" to the game to keep it feeling fresh when it all still feels like placeholders
About seeing the perks in the game. DBD isnt a game like a MOBA, like Smite for example, where your build progresses as the match does, i believe you can see the enemies build so you could plan a counter against it, if you feel like an item in your build isnt effective. DBD doesnt have that as what you have pre game is what you have in game. Hopefully people can see where I'm going with that comparrison, i solo survive a bit and I'd be much more confident if i knew what perks people had, even if it was only for pre game lobbies.
Otz is right on the money. They lack ambition but the reason they lack ambition is that there's no Vision for DbD. It's still the same cat & mouse game after 7 years with all the same problems still being prominent. DbD is a Spaghetty Monster. It's a closely guarded secret garage project that is old, has tons of mold but nobody wants to do anything with it cause if anyone did then it would either finally die or actually move forward and nobody wants it to go forward because nobody knows where to take it.
* ive also thought it was weird that they added new survivors or killers with baby perks, they literally hide beginner perks behind paywalls it doesn’t seem fair, and doesn’t seem very useful to current (intermediate?) players
I quit DbD like a year ago, because I was just getting tunneled and camped, or if that wasnt going on killers were purposefully 3 gening us and going gen regresisng perks. One time I told my friend I was duoing with to just stay on one side of the map and we got the random to do it with us just to see if we can do the gens but the killer would just walk towaards us on the edge then instantly turn to the 3 gens the other was working on. That happened 2 or 3 times and I was done. Im not some expert player so I have no idea how to counter that build or that playstyle when the killer doesnt commit to chases.
What's crazy is SO MANY quality of life changes dbd needs to make, has already been in Identity V for possibly years. If you don't know its made by the same ppl who do dbd Mobile. But fr, you will constantly see stuff in that game that you wish was in dbd. Its an endless list Idk what dbds priorities are but they're not what they should be and I wish they would include netease more with the base game. My favorite recent rant about dbd is the removed Splinters, they said it happened because now you can earn characters free? Yeah, after 200+ games you'll get to pick ONE survivor OR ONE killer with zero way to try them out. Idv, lets you use both Trial cards (splinters) AND try anyone in a custom mode, AND you earn characters faster than you do in dbd.
BHVR has one major game, and that's Dbd. They have zero reason for a fix or change to take years. Any major player loss is due to their complacency as a company.
I might have a hot take. This game became so popular for the most part, without listening to its player base. I think the hyper focusing by content creators creates a whirlpool effect that gets the community to think they need to listen to us because everything is always a problem. It's like a self-fulfilling prophecy, a never ending cycle. 28:39 - 29:21 Exactly. There are so many people in this community who just want free wins and don't care about the overall balance.
Bhvr cares about one thing and one thing only -- making more money. To do this, their main focus has and always will be cosmetics and licensed content. The game has been going downhill for a long while now and the fact that they tell their employees to "respect cheaters because they are paying customers" is so ridiculous and absurd. If they make any game changes it's not because they want to but because they have to if they plan to keep the money train going. They won't be happy doing but will do it to "shut the community up" and then go back to making 500 cosmetics a year.
"Aren't they doing a bit?" They're doing very little in comparison to what has been promised and how long the game has been active. It's still insane they promised Cross progression FOUR YEARS AGO and yet we still haven't gotten it...
I don't why people were shocked when the devs took away the Stranger Things perks from people who didn't own the characters; they pulled the same stunt on ps4 players when they added Bill. Bills perks were common survivor perks on ps4, but when Bill was added the devs forced players like myself to grind bloodpoints to reclaim them. The biggest difference though is Bill was a free character whereas ST ones are paided.
It’s a tough call really. On the one hand I 100% understand where Otz is coming from. The guy is incredibly passionate about this game and he’s been a part of the community and the competitive side for a long time. A portion of the community does attack him whenever aspects of the game are changed. It’s rough. On the other hand I’ve played many online games and I can wholeheartedly say that bhvr are definitely not the worst when it comes to dev teams. I think they honestly do try on a lot of occasions but they do definitely favour making dbd a casual fun game which doesn’t work quite as well with a lot of the hardcore content creators. Bhvr needs to pick a lane and start developing the game towards being more competitive or not. They also need to hire someone else to answer those QnA questions cause they were answered pretty terribly…
I do think they try. BHVR is just not a great game company lol. I like them a lot compared to other game studios since they seem to treat their employees well and legitimately seem to endorse progressive causes instead of just giving them lip service, but as game makers they're awful. Every other game they make fails. Even DBD's success is a fluke, since the community found a way of playing it that was far deeper than anything they came up with.
@@Zakon673I mean, it is a great gaming company since so many people are passionate about the game. But they also just want to do what they originally wanted to do.
1:45 All of those seem like fun but the one i'd love to see most is a built in random perks mode, or at least a button that turns on random perks for just you, especially since it can help killers or even survivors realize the potential in some perks that otherwise they'd never use.
DBD has one of the worst if not THE worst community I've ever been apart of, I constantly get harassed and hated by tons of people for just existing. If you play killer you get tons of kids and adults who cry harder and say the worst things possible. I did a gofund me stream one day for my mom who passed away with cancer and had atleast 10 people stop by to tell me how they are happy she is dead or has cancer and that they hope she dies. I got more harassment than kind people and that's very common. DBD does nothing with their toxic community and tbh I quit the game cause it's not worth wasting time on a game where the devs don't care (if you stream it's worse so i understand if not everyone sees this).
When I heard how disappointed/disgusted Otz was about this, and how much he has been persecuted by the very community he swore to help..... its deeply saddening. *DEEPLY* ...... saddening. If DBD mobile could implement a loadout feature, then BHVR should EASILY be able to implement this. Likewise, the change to offerings page where you now cant tell who is bringing in offerings is disappointing as well. Their mentality at BHVR seems to be "fuck the players, we got their money now" OR "How much more money can we suck out of their wallets/bank accounts". Prime example, I am currently being griefed by a very prolific console player who will target me specifically in EVERY match without fail. I have submitted countless reports of his griefing, sent at LEAST 4 tickets, and I have yet to see any action taken against them, so it stands to reason for me that I believe they dont care about their playerbase. They need to focus on making DBD a PARTY game because thats what it is. It is NOT a competitive game. There is a difference between a game being competitive, and people playing competitively. Ofc some people will be like "NAH JUST A SKILL ISSUE GAME IS A COMP GAME BLAH BLAH BLAH", but the cold truth is, it never was meant to be balanced around competitive play, multiple tournaments have shown this! If they spent MORE time, passion, manpower and ambition working on the Quality of the game and making the game enjoyable, vs milking money from people this game could EASILY be one of the greatest games of all time. Eventually people WILL vote with their wallets and their library and they just *WONT COME* back. They need to get their shit together, or the game will slowly wither and die.
Nah dude just wait for the next mid cosmetic pack to come out so they can overcharge you again. Draining their players wallets in anyway is #1 on their priority list.
@@abathurx9500 I was foolish enough to waste money on them but after seeing the core stale gameplay never change I had enough. Not to mention it's miserable playing Killer or solo survivor.
@@renjiaow3742 I try to spice things up with my role-play persona. One revolving around a curse surrounding the perk rancor, it helps keeps things "fresh".... well as fresh as can be, lol
9:17 whenever im on solo q ill loop the killer the whole match do all the gens and go unhook end phase while the killers camping and they just insta leave without letting me attempt escape
It has been my honest belief since 2019 that BHVR has had their "B" team working as a skeleton crew barely maintaining DbD while their "A" team(s) (who still aren't very good) work on other projects. They have never done a thing to make me waver in this belief. It's all about making as much money for as little effort as possible rather than trying to build a game that has longevity and player retention. There is no one (important at least) at BHVR that views DbD as anything other than a vehicle for income, be it as an employee or as an owner/shareholder and there is also no one there that has a vision of what DbD actually should be. All they know how to do is "more" and they forget about "better."
I don't know what they can do to improve the overall communities sentiment towards Dbd but for me personally if they got rid of MMR I would gladly come back to the game. I genuinely despise it with every fiber of my being I never truly feel like I'm going up against someone at my skill level I'm either getting demolished or doing the demolishing. Every match where I win by landslide I fear the next match knowing that I might just encounter the sweatiest team imaginable and I just can't take it anymore I play this game for fun with perks that have almost no cohesion whatsoever just for the fun of it and it absolutely sucks when I get destroyed by a four man with the most meta perks imaginable.
"They're listening to the community too much." No, they're listening to /half/ of the community too much. The survivor half, specifically, and like you said, the obnoxiously loud and vocal side of that half, whom almost universally suck at the game. People love to talk down on anyone who claims the game is survivor-sided but you'll notice that whenever you tangibly list out all the notable changes made to the game over the past three years they are almost universally basekit increases to survivor capabilities. Survivors make them the most money, so they want to keep the most survivors happy. They can't wrap their brains around the idea that if they push killers too hard that the game will die because people won't be willing to play one of the two sides. The exact same reason that VHS faltered. Monster was so hard to play compared to Teen that only some 10% of the community was willing to play it. Can't play the game without monsters, so you ended up with 20+ minute teen queues. Monsters got instant queues and STILL nobody wanted to play them because it was so anti-fun to learn how. BHVR "focuses on fun" in concept but in practice they want the lowest common denominator to be capable of winning on the same level as higher tier players when it comes to survivors, because lost Survivors are lost Feng Min Main wallets to drain with 200 more skins. Something they prove time and time again with their changes. Thus they only look at statistics for who lives and who dies, and they keep seeing players in lower tiers continuing to consistently die and keep giving the ENTIRE survivor side handicaps to try and mitigate the worst of the community's capabilities. There's a reason League of Legends introduced Iron Rank. The reality is that there is nothing you can do to make bad players good. The best you can hope for is to fit the bad players against other bad players consistently so that they can have the most fun as possible. BHVR does the opposite, trying to force the matter so that even bad survivors can be "good", wholly unwilling to accept the reality that this is fundamentally impossible no matter how many band-aids they give them or how much they nerf killer into the ground as a role. And if only that were their only sin. They use the fact the game is a "party game" as a shield while treating it like a competitive experience from a balance perspective. They want to facilitate as many playstyles as possible... for Survivors, while Killer has to play in a very specific way or else they aren't allowed to win, and if you don't find that way fun, well tough shit bud you're just fodder for the skin-buyers to loop and feel good about themselves for spending money. Because Survivors have so many handicaps, second chances, and easy of access tools baseline that Killer becomes a nightmare to play the moment you're against anyone who knows how to use them. You're forced to sweat like a maniac in every single game if you actually want to win, and it becomes too stressful to be worth trying. I played DBD for the first time in months a week ago and I couldn't even finish a single match because they're so indifferent towards the Killer experience that they don't even bother having the game give some manner of MMR decay so if you're coming back in you can shake off the rust. I was immediately put up against a bunch of sweaters who rushed gens and I couldn't barely get any downs because I was so out of sync with how the game plays and they were running loops like they could see through walls. Its a complete shitshow that just isn't worth the time to bother getting back into. Not when I can jump back into another PVP game like League after a literal decade of not playing and reach a semi competent state again within a week because the game has tools that FACILITATE that end and actually maintains a semblance of real balance. I used to put forward tons of suggestions on how to improve DBD. On TH-cam in discussion videos, on the subreddit, on the forums. I have no more suggestions. I do not see how this game can actually be salvaged. BHVR are the worst developers I've ever seen in my life. They caught lightning in a bottle with a genuinely unique game concept and now coast along thanks to licenses bringing in a revolving door of new players, whom inevitably get in, get burnt out when they realize how much of a shitshow the game is once you understand its core and how much money they'll need to spend to get the perks they need to optimize, and leave to be replaced with fans of whatever the next license is so the cycle repeats. New game modes, fun as they sound, won't do dick-all. Not while the foundation of the game is broken. They'll be a nice distraction for the first week each time one of them is rotated in, and then people will optimize the shit out of them, and then the number of survivors who win or lose each one will grow too severe. Then BHVR will go back to their usual state of either nerfing killer functionality in them or buffing survivors as a whole to try and facilitate the forceful success of lower tier survivors. And then killers will start to stop playing them, and BHVR will sit there with their head up their asses wondering why they can't retain. Same as it ever was. Yet I still watch folk like you, Tru3, Otz and Skyfaction because a part of me really wants to see this incredibly unique game reach its real potential, no matter how flagrantly obvious it is with each passing patch that won't ever happen under BHVR.
This was so beautifully said. Thank you for taking the time to type this out. I also tried picking it up again after a month off and I immediately left. Went against a bunch of sweaty tryhards and never booted it up again after that. The game has no soul left in it. It’s simply a cosmetic printing machine at this point.
as a solo survivor, the majority of perks i run are ONLY for information so that the game is playable (ie kindred etc) so that i can gauge what my teammates are doing and make informed decisions. Because of this i barely have room to run perks for FUN. kindred should be basekit to some extent, at least for people who queue solo should be able to see if their teammates are going for the save so they know if they should stay on their gen
The best way to get the devs to change stuff is get the CEO against some of that shit in a live event and he’ll get wiped then magically within a month it will be fixed
The thing about the killings themselves on hook thing is that they can’t fix it they either going to kill them selves slower and there are perks and systems about unhooking yourself.
As someone who started playing around late 2022, I can say for certain that Jolt is REQUIRED for new killers. No BHVR, New Killers are not playing against New Survivors, I played against a P100 on my 4th game. So they're just blatantly lying.
4:11 Actually they're still in your account if you unlocked them, they just have their Stranger Things names now. So you can have pretty much every Stranger Things perk despite not owning the DLC which is really funny.
for the upload being less numerous, it's simple: the game isn't new players friendly. I wanted to begin to play the game last year but when i saw the number of dlcs i had to buy to unlock perks and/or characters... I let it go because it was 200 bucks or three thousands hours. Since you don't have new players, it's just players taking a break and coming back, rotating again and again. So, yeah the content is getting less relevant, so less upload.
People react negatively to change they don't understand. When there are thousands of people watching a video, a few hundred might be angry because they don't understand. I know everyone, especially content creators, knows this logically. But sometimes we get caught up in the emotions of it instead. I say this to remind everyone that there is a significant support from the silent majority of any subscriber-base. We are bad at vocalizing it, but we still support y'al.
@@kimikothetanuki314 agreed, now when we have bots, they don't need to discourage players from leaving that much, it creates a negativity loop that aready unstable players will experience.
@@kimikothetanuki314 Trust me about the Dc penalty: You do not want it to be removed. As it always turns into a massive dumpster fire of endless unplayable survivor games when it does get removed. The devs have tested removing it a lot and well the DbD community won't allow a DC penalty free DbD to exist.
Tbh the easiest fix to make people stay in games longer is legit just make it so u get a bonus 10k bps for staying in a full match even if u don’t survive
All they have to do to fix the BP thing is fix pipping. All they need to do to fix pipping is a) make it way the fuck easier and less competitive minded TO pip, b) eliminate depipping entirely. It should be as easy as getting from Ash to Bronze in EVERY SINGLE RANK. There's no reason not to do this if the Grade system is JUST about playing a lot. I think it would eliminate tons of sweat.
@@ThePhantomSafetyPin I feel like depipping should be fully related to getting like nothing done hiding all game doing no gens or objective or dying on hook quick
I'm not f2p but I don't spend much money. Ifs so frustrating trying to buy a killer or survivor because there always 1 I want but then there's 1 that is just the right thing to buy. The ability to buy certain perks every few days simply isn't good enough
A whole month after the battaries included revert change announcment and that "it will be back with the next hotfix" and another hotfix in between for them to finally have deleted that "when exit gates = powered: break;" line of code from the perk. Just the biggest asymetrical game there is, who could be bothered there with such yandere dev type problems...
Also relying on stats is a nobrainer move to stick to, they could argue "well, blight and nurse don't have as much killrates to be considered powerful" but them being powerful is exactly why while playing them for a daily or a rift challange i just let everyone go if i see them struggling a lot, and i'm not alone in that, or people facing so little twins players that when a slug-twins player shows up nobody knows how to counter that or is rusty on avoiding Victor that it results in a full wipe, on a really mediocre with balancing but promising killer, making them think twins is S-tier killing machine with that pick/kd ratio, hence why pushing the rework so much like it's not a priority. They need to start playing their own game and stop relying on stats asap if they want better "control" over what's happening with the game.
@jamesross2279 there are three versions: Global (it's a joke. Don't play this one unless you don't have a choice) Chinese (it's for China) and Netease (basically the best one. Currently, we got Knight as the new killer.) Keep in mind that behaviour only has rights to dbd BUT Netease develops and does more meaning there are many things that are not in the core but are in this.
I think the biggest problem is that players and devs have different expectations for the core gameplay we have right now, and in addition to that the root of the problems traces all the way back to the base mechanics. Killers should be encouraged to act more like movie villains, toying and playing with victims, instead of monsters out to kill them as fast as possible. Let Killers throw downed survivors out a 2nd story window for a BP bonus. The survivor'll get back up in deep wounds, but they wouldn't have lost a hook state. Does that help the Killer 'win' by getting more kills? No. Does that help further the fantasy of being a movie villain while also giving survivors more time to actually play the game? Yeah. I don't play Ghostface because I want to kill every single survivor player I find, I play him because I want to feel sneaky and smart when I jumpscare the crap out of a survivor with a well thought out plan. They should really separate matchmaking into Ranked sweat-fests where you understand every game is gonna be serious, and Casual games for goofing off that include the set pieces I mentioned. It's not the perks themselves or the meta that is really bugging players, it's the lack of control over their gameplay experiences and the fact that this balance stuff is getting in the way of what they play the game for.
The issue with a Ranked and a Casual matchmaking is that just calling it "casual" won't keep people from going full meta sweatlord in it. Especially the lower tiers of content creators who just want to get a sick montage, bro.
the ironic thing about the QnA they released etc was the fact that after they wanted to do a player survey like a day later 😂 when everyone and their mothers was super disappointed with these answers
I’m sorry Coconut but I think you’re missing Otz’s point. His arguments don’t lack nuance, since he very much does just talk out into an echo chamber and get no replies in return. Him wanting to avoid backlash and hate for voicing opinions (that usually don’t go anywhere), is reasonable and not just “apart of being a creator.” Him taking more of a backseat to the internals of DBD’s design philosophy is probably better for his mental. I respect his decision and hope Behavior eventually wakes up.
5:45 at this point they sound like they're running a gacha game, but in reverse. Instead of grinding currency or whaling out for a chance to get an SSR character, you do it to avoid having to take chances in the Shrine of Secrets.
Otz getting so much hate for basically agreeing with the community just shows the type of people the DBD community is made of....
They should have never changed dead hard and the core gameplay it killed the game…
@@BowserStrange nah . Dead hard and ds was cancerous in dbd . It needed the changes
@@thedutywarlord264 The whole state of the game is cancerous…like this game is actually dying now. Like it’s really dying.
@@BowserStrange most of their issue comes from LACK of changes. not bad changes.
Hillbilly? lack of changes ever since his overheat one.
Myers? Lack of changes as a whole.
Freddy? they nerfed him into the ground and haven't touched him since.
clown? as far as im aware they barley touch him PERIOD.
Maps? takes them a while to change each one, and while its understandably so, they dont Address problematic things such as the game being a bit small, and/Or having way too many pallets.
MOST of their problems come from NOT fixing things. and then when they do fix them, they can sometimes go about it the wrong way. the not being able to grab people from hook thing? it completley removes killer imput from the equation somewhat. and while i don't condone camping, the same thing goes for the anti-camp Mechanics. i literally ran into a Speed hacker feng min yesterday and couldn't kill them because i couldn't successfully camp their hook. Im lucky i know how to report because thats about the only imput i could have gotten.
the skull merchant change was good. they changed that pretty well. it sucks people use her power as anti-loop and not in more of a trapper playstyle but its better then before.
there's signs of their changes BEING good, they just DONT make them. every Qn'A is just them saying "we're going to make changes someday!... someday."
I really don't know what their doing over there. but i don't think dead hards nerf killed the game. its their inaction to make innovative changes with what they have, which, if their pursuit of new game modes is anything to go by, is indicative of them only beginning now.
@@BowserStrangeDelusional if you think DH saved the game, it was an easy to use, overtuned perk.
Killers were afraid to lunge for the longest amount of time even if no one had it.
NOTHING is worse than getting completely shot down when you're providing TONS of feedback for a game and the devs just completely ignore you or give super vague answers like "maybe in a few years lol"
Don't forget ":)" because that doesn't look condescending or anything
@@ReactiveDeactive Otz create his data and feedback in his games where MMR is the highest. Think about low MMR, beginners and people that just suck at dbd, they deserve balanced game too :). And also the devs were right about his question. Beginners don't need gen regression perks, they need to learn basics first, then relying on strong perks. People need to understand.
@@Michael-xnxx yeah, its why he vouches for the early perks to be better than what they are. Half of them do not help the killer be efficient and for survivors there’s a few that don’t help the solo Q like how inner healing was able to do.
@@Michael-xnxxas someone who has just started playing killer Jolt is the only perk i find i get value of every match. gen regression is the #1 problem i face in my matches because the gens pop too fast as im not as good at getting quick downs. its actually one of the more helpful things for beginnings (at least in my beginning POV)
Ok then why have those "beginner perks" if they are literally only usable at the most basic and and braindead level of play?@@Michael-xnxx
17:10 Sorry to say, Coconut, but I'm pretty sure that only like 1 thing was added from the "changes for every killer" video was added, and it was Trapper having an additional trap slot basekit. Otherwise, nothing Otz has brought up in any of his videos has been even recognized by Behaviour, as far as I'm aware.
Like, "Hey guys, we know you guys are in constant communication with the community, why don't we make you guys psuedo-partners, and be able to directly translate the community's voice to us, so that we can work more efficiently" turned into "yeah, here's a funny little sticker for your stream, kiddo. We might listen to you guys, ooooooor we could release 15 new skins every other week and do our own thing" real quickly.
They kicked out other partners for saying things like "focusing on kills and escapes only will just create a toxic atmosphere" and "survivors need some serious reworks and nerfs to be dragged down to even in most cases "
The fact that they were perfectly ok having people wait *years* for a ui update to see other perks
Still haven’t forgiven them for changing the survivors movement and hud. If it ain’t broke don’t fix it
@@GroovyAsh69 Nah the hud change was good, much more accessible
@@yuppersmeer6080they’ve updated the huds, animations, and models a handful of times over the lifespan of dbd and not once have any of these changes made the game “more accessible.” I recently watched the dbd 1.0 video by hens and I saw that the game looked damn good and easy to comprehend. Bhvr constantly focuses manpower on the wrong things just for their changes to still come out extremely slowly because in reality more than half of their development team is probably stuck designing cosmetics and killers that they seem to so stubbornly want to put out every 3 months
@@lolohnah bruh, BHVR has made several _questionable_ decisions but the UI update was a _godsend_ to SoloQ.
We can sh*t on BHVR for a bunch of things, but they do eventually deliver on accessibility (UI update, colorblind mode, FOV slider soon for motion-sickness, visual Terror Radius for hearing impaired etc.).
It's just the "years" part that's the issue, but I honestly think that part of the reason why it takes so long is because they are constantly rushing to push out new characters/perks every couple months and fixing the unstable mess that is DBD.
4 years atleast because its been 2 years on mobile and now they said years more
I'm surprised he can stay sane after so much dedication into this unhinged fiesta
Otz thrives in disorder because he loves trying to find order to it. He’s someone who gives chance and chance again but after a certain point, he says okay I’m done for my own self respect. He’s the best 🖤
@audie9642 Exactly, and he's very good in finding that order. But after trying to fix the damn house and then looking back at all the mess STILL being there, as if he did nothing/someone just came and destroyed it all he had worked so hard for, is just brutal.
The worse with it is also trying his stupid wining streak which a big issue.
fiesta indeed haah
@@km077 its not any better when the fans accuse him for making that mess
I remember at an AMA where "peanits" ,the community manager, read out an otzdarva question, and he pronounced his name wrong which basicly confirmed he had no idea who he is. A community manager who doesn't know their top dbd content creator, says enough dont you think.
Lol that was such an infamous ama. Every answer was basically “soon, tm” except for Patrick who compared dbd to hockey.
to be fair, though, it's Peanits. Dude probably can't even count to 3 without help, so what exactly did you expect?
Who tf doesn't know how to pronounce it, though?? Even I pronounced it right back when I didn't know him at all.
He was obviously being sarcastic, of course he knows who Otz is, he was on Otz's chat several times in the past how the hell would he not know who he is? BHVR deserves to be criticized don't get me wrong but there's no need to grasp at straws here to do that.
i mean to some degree yeah but honestly its a company not a bloody social club not the end of the world if staff dont keep up with that side of things
Otz: Hey guys i made a bunch of research and ended with a good amount of data of what the players want to be improve on dbd.
Devs: No, shut up, we gonna nerf billy.
You've made 4 mistakes while spelling "Pig".
Impressive.
And add more pay 2 win shit and of course cosmetic because we want just money
20:35 to think you'd NEVER see otz getting bored/losing drive for dbd is an insane concept for me and in seeing him feel this way it's going to affect others like me
I agree with you
I’m happy he woke up
Cause this shit been down the drain since the merchant
@@damnthatscrazy4426that's big facts, I think it was peak fun right around Wesker and it died when Merchant came out. At least for me personally
He probly seen this crappy so called copy of last year's event. I don't kno many grown adults who enjoy snowballs that do nothing for an entire event. Yea it's funny and cool the 1st day, but this is the ENTIRE EVENT. Behavior is getting more and more lame as the years go on with copy/paste, no effort, lame as hell Events.
rough to hear how disappointed Otz was in this video but i completely get whete he comes from.
Yeahvery rough indeed me me cry too. Really hard to watch. Uff
Otz comes from Spain right?
I think the problem they had was they made both sides too powerful and kept buffing and nerfing the wrong things
@@facelessgames2194 bro survivor in 2016 was scary broken, being able to heal yourself with we’ll make it and brand new part addon instantly repaired gens
@@GroovyAsh69 yeah in 3016 I’m talking about now but I think it is starting to lean to the killer side a little more bc killers like alien
1:39 TBH they did the 39 perk thing after YEARS of having the same meta, and the Prestige and progression rework are not really gameplay issues, the only thing gameplay wise are the new gamemodes incoming IF they are actually coming anytime soon
Also at 15:00 Yes, Otzdarva does that thing all the times, The devs just don't care for feedback and instead they do what they want anyways
soon- in the nearest years :) -Mike
@dariovilleforcabral3186 To be fair, I've heard the original game system is held together with duct tape and chewing gum. They'd probably have to do a health update and revamp the system to actually start fixing most of the biggest issues and get the game running well again. But that'd lose them profits and they'd probably never do that unless the game was on the verge of dying or something. It's a real shame that they can't see the bigger picture.
As a game designer, anytime anyone ever brings up the "meta shakeup" like its some sort of big thing, it really isn't. If they truely cared about the balance of this game, we'd see around 50% of the meta shakeup monthly. The actual way to balance something is to expriement with whats good and whats not and find a middle ground. They're too scared to do this, and so we sit with a terribly balanced game for all of time.
@@alittar8062There is no fear, they quite literally can't do this due to how they've designed their game.
SoloQs vs SWFs for example, 2 vastly different groups of survivors and yet BHVR has to find a nonexistent balance between the 2. Make survivors too strong and SoloQs have a fair time while SWFs stomp killers like nothing, make survivors too weak however and SWFs have a fair game whilst killers stomp SoloQs with minimal effort
This is ofc one of the many examples that exists, but I believe it's the biggest one
That reminds me of the Billy nerfs. The only thing people might've wanted changed on him back in those days were his charge up addons, and they ignored everyone and nerfed him anyway.
"Oh, it's not the disparity of information that makes solo queue weaker. It's just because the players don't want to cooperate."
Excellent way to shift the responsibility away from themselves and put it on the players.
I'm so late to this vid, but you're right. I'd love to cooperate with my soloq team more but with 0 info it's hard. It's why I love perks like like kindred which provide atleast some info to the team so it's easier to work together.
Its crazy how big Otz's video has become. Main talking point in the community. Hopefully the devs see this and realise they're losing the DBD grandad. Mans passionate and very fair
Lets wait for other 7 years, maybe devs will realize that community is not satisfied
Otz was probably one of the best content creators in the comunity if not the best. In terms of what he brings.
It's kinda like NoOb3. He hit 1 mil subs, was THE biggest dbd content creator but just got burnt out from the game so much so that he would basically give up the successful part of a job after 4 years of hardwork.
not just from burnout but mostly due to the constant copyright strikes and demonitasation and whatnot. Plus i may be mistaken but im aure hes opened up about taking breaks from uploading for his mental health @@DorukCetinkaya-rb6yp
Devs making 674th Feng Min cosmetic: we've been doing pretty good job so far
*Sad Yun-Jin noises*
Feng Min herself: I agree
Or BHVR making sure you still can find green broken keys in a chest...
BHVR: Focusses on fun rather than competitive gameplay
Also BHVR: Balances based on stats rather than user feedback
But this tracks. That's how you do it.
@@redrumssam5888 not when you see an add-on that isn't being used because it's damn near useless and then give it a *0.1* buff thinking that'll do anything. Or when they wanted to nerf engravings. which while they are some of the most used, the community backlash was swift and harsh because *they're fun to use and learn*. BHVR has been so content to sit on their ass and do small number changes that don't push the needle which is the problem.
@@knucklebump557 you're missing the point entirely. The contention is using analytics instead of player feedback.
@@redrumssam5888 it's a terrible idea because if they keep nerfing and buffing different add-ons they'll have to continue doing that until the game gets shut down due to the constant fluctuation between the add-ons when balancing
@@redrumssam5888 Yeah but that's bad. Because they only see 'addon X on killer Y gets overused' or 'survivor perk X is used very often'. They don't see why it's used as much. So one conclusion for example no.1 could be: Addon X is busted. When in reality all other addons are just bad and a waste of a perk slot. Example: Billy. His engravings along with lo pro chains are the only consistent addons worth running because everything else is bad and too situational. If the other addons were better and offered different playstyles, people would play more different addon combinations. So it would make much more sense to rework the other addons instead of making all of his addons useless. You can do the same example for pyramid head. Most people just run range addons on him. Why? Because the other addons buff useless aspects of his power or are just gimmicky. In theory it's cool to have an undetectable addon. But it requires PyH to walk through his own trail that disappears after a while. Why not make it that it makes pyramid head undetectable whenever he uses his power and he can hold it longer but in turn he looses his m2? Sure it nerfes a huge part of his kit but it also buffs him in a different meaningful, useful way.
BHVR: We made a survey , drop ur ideas to the comments !
People: Asking anything to change
Mike : NO
Stands up like Ceaser in planet of the apes. NOOOOOO!
"Why spend man hours working on stuff that doesn't make you money when you can make SKINS BABY!" - BHVR Interactive
Please go and work for free!
@@TheVektast are chars and killers free? am sorry for a min there it sounded like you are saying skins arent milking people and really add that good perk skill to the game
@@scottydoesitmatter First go to the ear specialist and after that go and work for free 9to5.
People need to stop buying the skins then.
The people who work on game balance and gameplay features are definitely not the people who make skins. They likely are the people working on new chapters, though.
I still remember Otz saying to never give up in a video I watched when I started this game half a decade ago. So no matter how bad my matches got, if there was any chance of turning it around, I would stick it till the end. Thanks to that I've made some amazing memories from moments where I thought the trial was unwinnable. So to see the man himself giving up. Feels bad.
Walking away from something unhealthy is not giving up mate ...
@@CrimsonHeart3 I agree
That's why I left the game about 2 years ago
@@ImWhyMortalsCrygive us your strength.
@@pintolerance785 Look the thing is imo at least
Games are made to be fun
And if you force yourself to continue playing even tho you have 0 fun when playing
It's best to justmove on
You don't want to continue wasting time with what's no longer fun
Better to find something new to give you the fun back
Merry Christmas :)
@ImWhyMortalsCry that's the reason I quit lol I'm trying to have fun playing games after a shitty long work day, so for every match to be miserable it sucked until one day I just uninstalled and never went back. I shared this in a post on other people quitting the game and the community absolutely shit on me in the replies cause how dare I quit the game that's not fun
15:00 - I've watched so many videos from Otz, where he puts together many examples what he means and why this should be changed. I can understand his frustrations. He also sent out various files to the devs with opinions from him and the community or suggestions on how they could change perks and addons.
To think that BHVR managed to suck out Otz's will to make the game better is really depressing.
"We have heard your concerns and whole-heartly reviewed your feedback. We fully agree with your suggestions and will strive towards implementing them in the nearest future¹ to come. Unfortunatelly, it is CURRENTLY not in the game's best interest to go this exact direction. We concluded that the best (and closest to yours) course of action is to make more Feng skins and slap the Pig. :) -Mike"
¹- nearest years
Yup😂
Speaking as a solo survivor, they aren't prioritizing fun because EVERYONE that plays solo says that it's the opposite of fun. Everyone hates solo play but that's what most of us are left to.
Nothing makes you become a good killer main like being stuck with solo queue.
Seriously, it's nearly unplayable. Every game someone throws or the killer just stomps, among other things. There is no reason to play it, i'd rather just play killer where i at least am in control of my gameplay.
There are literally so many resources for you to use , why don’t you use one of them to find some team mates if you hate it so much .
@@dankmemes7796 dont have hours and hours to play every day, not going to waste time trying to find random people to play with. By the time you find a lobby of people, add them, wait to fill, you could have played a full game or 2. then after 1 or 2 games i have to go change my kids diaper or run an errand. Most other other MMO or multiplayer games have voice comms or text chat.
@@dumblenutz5561 Relateable, I try to play solo queue a lot and just end up getting pissed tf off within a single game and within 3, I've already switched to the killer queue or started up another game entirely.
I don't argue with this, though as a solo I have some fun in this game. I probably don't strive to win as much as others
The fact that the devs actually think the difference between SWF and solo is not information is mind boggling. Like I only can imagine the devs behind the screens thinking SWF players talk about what they had for lunch while playing the game, instead of coordinating with each other towards securing the win.
You can give a survivor as much information as a SWF. Won't stop bad players from playing bad. Game sense is something the developer can't give someone, they have to earn it.
@@CaptToilet Yea, that's why SWF teams have a higher win rate than solo players. It is because all SWF teams have game sense. Get outta here dude.
Having the ability to verbally tell your team mate when to come rescue you, where the killer is, which gen is close to completion, which gate is getting opened. All that is information.
You honestly trying to B.S us that SWF players are all pro players with amazing game sense? Get outta here. You can have absolute dog shit game sense and still will do better in an SWF game. Simply because you can literally have someone else guide you on exactly what to do.
All it takes for one SWF team is for at least one of them to be somewhat decent, and they have a far better chance than even the best soloQ player
You cant game sense where the killer is at all times or when its more efficient to work on a generator or meet up for a heal, if you seriously think that game sense is a better way of getting info or helps you run the killer longer, you are one of those bad players. Try playing with a swf to see how having more information about how to avoid the killer and complete objectives faster will most certainly help you not be as bad. Good luck out there @@CaptToilet
@@wyattbell2242 So the heart icon they gave you wasn't enough. Your eyes aren't enough? The literal sound cues aren't enough game sense for you. Fuck out of here. You are the type of player that just keeps coming up with excuses. I have done my fair time both solo and SWF and while SWF is more fun for the haha moments, if I wanna actually escape I actually do far more solo. Why? I have game sense, my teammates that I SWF with don't. I survey the map when I spawn in. If I see someone on a gen and then see on the UI they took damage, I know that gen is not being worked on and that the killer is in that area. Using the UI that the dev put in the game to get my info. Really hard for some people.
Coco my dude. They are not working on new game modes. Those listed survey are just random ideas they came up with during a recent meeting and wanted to gauge what ppl would like to see. We wont see any of those modes except maybe random perks for at least a year, and Mathieu Cote in a interview with King in October confirmed they are currently not working on any game altering modes. Just seasonal ones that add a slight twist like the Halloween and Christmas events.
They actually release the game mode and... it is worse and is broken af. The shape can literally highlight survivors through the black smoke while I can't even see him (dude went from tier 1 to 3 infront of my eyes while I'm looking around constantly). Then the next game, having even less information for solo survivor... we just can't help each others at all
@leesasuki yeah, which why it's only a week long. They be testing the waters.
@@HellIsForHeroes666God and I'm stupid enough to be the test subject...
'if he does do that that kinda sucks.' Not only does he collect multiple games worth of clips showcasing his points, he explains the way mechs interact with each other and maths out the exact seconds it takes to abuse a broken perk, or how little difference running a weak one makes. He went hard on the BNP during that meta and as someone who was a no slow down legion main (listen I just really liked nyooming across the map and I wasnt confident enough to try spirit) the BNP meta was just painful. I'd get in like hey-o bois its time to be goofy- oh the doors already open okay.
Mind you some players were chill af and at one point they smoked me like that and then we just danced in the exit gates with me occasionally frenzy stabbing them all and spinning like a loon while they mended those lobbies always felt like more fun than actually winning did which i think highlights well how not fun mainning killer was at that time.
as a killer ive made interesting friends and allies of survs esp when one odd surv was being an ass. I still fondly remember the afk bill I was messing with waiting for him to return bc as legion an afk is a free mending kill and i felt a free potential snowball less than 2mins in was entirely unfair. So when I saw crows after hitting a very much here surv i missed bill on purpose and proceeded to run around him swinging my knife and waiting for him to get back so I could say hi and start off after everyone. one other surv got bored I guess and started with the being toxic trying to farm flash blinds while i aggressively wiggled my mouse for hey no- I dont wanna participate in that. Even frenzied them just to get them to leave but they came right back and I was blind for bill's return. Offered a grumpy swipe at the other surv before nodding hello at bill and she blinds me again so Bill has arrived, seen my goofy a just messing about while one of his team mates does their damdest to piss me off into playing aggressively (and I get it its not fun when the killer is vibin and you like being chased) but all that achieved for her was bill assisting me in tunnelling her out for being a jerk. No one else was hooked that match.
I'd say my interactions with the community in game also suggest survs actually love cooperation. They adore setting up pick up save combos and excel at building teams with roles in swfs. what do I mean by that? You ever go up against a swf thats got a stealthy gen monkey, two trade off loop runners and one dedicated healer? that will kneecap any juvenile killer bc its just a very effective strategy.
I dont blame otz for at this point giving up. He's offered so much work, so many stats, so many possible fixes and the devs can't be bothered to know who he is. Even though he's one of if not THE most well respected dbd analysts and creators in the community. It's really sad that despite his status and the fact he does most of these videos on ptbs before they roll out into the main game and its like they aren't even actually using the ptb for feedback at all. They just watch the numbers on the servers and roll out obviously broken things.
Hell the main devs didn't think insta blinds were an issue for high mmr killers until one got bully squaded on live in front of the entire community. one of the most undeniably unfun things to play against had to happen to him directly before he even considered listening to feedback on it. That high mmr panel was so polite about it too like 'if you dont think its an issue maybe your mmr just isnt as high as ours' but said in the nicest possible way. And he thought it was funny until mid match you see the light of pride and joy just die in his eyes as he spends the last half the game just blind the whole time.
tl;dr the devs have had a really long history of just having no connection or understanding of the community. and it's sad. It also contributed a lot to me giving up on playing seriously at all.
Not only did the bully squad have to happen to him directly, it had to happen where outsiders could see it happening, so there wasn't any hand waving or downplaying how bad it was. I'm 100% convinced that if it wasn't recorded they wouldn't have done anything about it.
I feel like the game's identity crisis is the big issue. The devs say it's a party game but it plays like a competitive game(ranked, 1 mode, comp perks, etc). Then we get these balance choices that try to be both. It's just a mess.
Mike's disconnect with the questions is concerning because usually official statements go through multiple people. Yet no one on their end caught the common perk answer wasn't related to the initial question.
When did the devs ever call this a partty game? Also this game isn't ranked, the MMR is literally invisible, all it's there for is to try to keep babies and pros from playing against each other. The MMR is actually *less* ranked than the old matchmaking system.
@@Zakon673 They don't specifically say the words "party game" but checking out the latest survey should answer your question. The Decievers idea is literally Among Us. Also SWF exists for the purpose of partying with your friends.
Being "less ranked" is still ranked, invisible or not. I am aware it's to help keep casuals away from pros.
@@fogdragon23 Those are alternate game modes. That's like saying Overwatch 2 is a party game because the Arcade exists. I'm not even saying that DBD is a totally serious esport, I actually think it falls between competitive and party game in the way old games like TF2 used to and I'm tired of people acting like a game can only be one or the other. I'm just saying the devs have never called this game a party game.
@@Zakon673but when you go on a game store (whether it be Steam, PlayStation, Xbox, etc) the game is typically given tags such as casual or party.
I mean i've literally only been playing this game for 2 years and this issue is super apparent as soon as you get decent at the game. The game, specifically the SWF side, is not built to be competitive yet they keep trying to brute for it into a comp game.
I think when he says they "don't make the changes", he means in an effective timeframe. Like yeah, this certain perk or mechanic might need fixed really bad and the community could shout this to the skies and back; but it seems like the devs *purposefully* push back important updates and qol adjustments for cop-out cash grabs and more skin related content. Waiting a year or 2 for an update that shouldnt have taken that long isn't exactly a good look on Behaviour, which is kinda why I dropped dbd recently even though I have 1400+ hours in it. It's just... sad, man. It feels like they don't respect their players or the community's (at least a good portion anyway) wishes.
To be fair, what did you expect? The entire game is quite literally a massive scam
@@1m073zh Not only is DBD a massive scam, BHVR is a scam studio. Ever heard of Warhammer 40k: Eternal Crusade? They were behind that rug pull too.
@@SaveMeXenu Indeed
The only thing BHVR is extremely creative at is causing chaos in both gameplay with its balancing and the community. The ironic part is that is what they are actually great or excel at.
I feel like another factor that played into Otz's video is the fact that he's tired of the loud and obnoxious part of the community blaming him for any kind of change that BHVR makes, weather it be to Perks he's covered (DBD Reddit had a field blaming Otz for the reason BHVR now have plans to change STBFL) or killers or Survivor mechanics, which i can imagine would get tiring after a while.
i understand otz’s rage when the devs said that solo queues lack of information isn’t the problem, but it’s the players fault for not being sportsmanlike
Base kit kindred when? (Maybe without the killer reading tho)
The devs cannot force solo players to help each other. But they can do things to nudge them to work with each other. But even then, you cannot do much to people who cares about themselves.
Like Coconut said, BHVR cares more about "fun" than what's "Competitive"
@@SLKibara “fun” doesn’t mean leaving people to die on the hook because you don’t know what your other teammates are doing. at the very least, they could add basekit kindred so even solo queue teammates can coordinate. even if they leave out being able to see the killers aura it would be so much better
@@jamesross2279 THATS WHAT IM SAYING
@@cc-corruptor4492 I dont think that would help. I used to run kindred a LOT, even paired with open handed. guess what? even with perfect information on the team and clearly seeing the killer walking towards the complete other side of the map, a lot of ppl didnt move a single muscle to come to unhook. some even crouched in a corner, looking at me being hooked, clearly seeing me, clearly seeing the killer moving even further away from them... and do nothing. while being on 0 hooks. and no, I am not a new player that gets teamed up with ppl with
Reminds me of Scott reading out some past AMA as well.
He had a button which played: "We're working on it, but can't give any specific timelines." and basically all answers bhvr provided were that.
Do you have a link?
Mike is that kid that can't read the room and doesn't know when he's said too much.
Ironically, he could be held responsible if the game fails now. He managed to disappoint Otz which disappointed the largest section of the DbD community on TH-cam and Twitch.
why is everyone complaining about mike??? his responses werent necessarily bad. it seemed more like people took his words and adjusted it to make it seem like he was doing things half assed. he basically said, in each of his responses, that they currently unable to do many of the changes. remind you that the point of otz’s video was to highlight the bad (not that they were even that bad) in order to state a problem and justify his actions. why is everyone “cancelling” mike for doing his job in a reasonable manner?
@@mymop4422I think mikes responses could’ve been better but I wouldn’t blame mike. I blame the dbd team as a whole for most of my issues with the game. They’re the reason I don’t play anymore. Mike is just the person out in the open talking for them
@@Justmonika6969y’all some otz meatriders “he disappointed otz” bro 💀💀 get a move on
@@climaxtermalhadevin8000 They aren't wrong, I think he's one of the biggest influencers on DBD and if he doesn't like what they're doing then a lot of people will get that coverage about it, even if they don't agree with his views a lot of people will become aware of it.
As someone who started playing in the last year, I came in seeing otz answering FAQ questions about getting bored of the game and the answer was always no. Seeing the change this quickly is pretty sad
The thing is that is not "quickly" he has given his best to the game and community for years. Is understandable he getting frustrated.
@@frijolitor Quickly as in relative to when I started watching, still sucks regardless though
Bruh .. you are aware this game has gone through very dark times? You arrived at a great time, for him its been way longer
Honestly, it's so sad to hear Otz losing his passion for DBD. It might sound a little silly, but to me, the man seemed invincible. He was so commonly putting out multi hour videos, he's been around so long and he streams so often. To think, this legendary man, with a practically undying passion for the game is starting to lose hope and interest in making DBD content is soooooo concerning. I pray they fix their game. If OTZ is losing hope and is frustrated with the game, what hope do any of us have?
Yeah man game just ain’t the same anymore I still miss pre 2021 dbd
You never had any hope. This game will never be good because it's not supposed to be good.
Every single game that BHVR has made has been unsuccessful or a quick cash grab. If it wasn't for the Halloween chapter, DBD would have been the same. They got lucky with DBD and they are milking it as much as they can before it runs out, with the entire game being designed to suck as much money out of the player as possible.
It's quite literally a scam - uninstall, save yourself the stress and move on to proper games
@@1m073zh easier said than done bro
@@GroovyAsh69 Actually quite easy to do as it's just a game, a shitty game too that's literally trying to scam you.
@@1m073zh but at the same time very addicting so can’t just drop it
As a fellow mike, i'm sorry for that mike😞
Don't be sorry, you are Master Mike!! >:)
Don't worry, I'll forgive the Mikes. Not that one though, you should kick him out of your club.
I just can't wrap my head around BHVR
They have 1300 employees, are super slow with changes that are requested since years and community feedback, having one of the worst systems against cheaters and are not willing to work on an alternative for EAC, have the weirdest approaches on what to nerf and what to buff, really bad community interaction since forever and charge insane prices for a game you have to pay money to even being able to play let alone the DLCs.
Grinding Gear Games has 131 employees, one of the biggest ARPGs on the market, putting out a new expansion every 3-4 months and working on a sequel simultaneously, react to community feedback quite fast, patching stuff constantly, highlighting builds and characters created by the community on their official channel, completely F2P with no P2W elements and founded via a cosmetics shop, never heard of anyone using 3rd party programs besides small macros that control your character to give themselves an advantage.
How is it possible that BHVR with 10x the employees gets maybe a fraction of the same work done? Seriously
I'm not saying GGG with Path of Exile are the holy grail and there is nothing wrong with the game but what the developers are doing makes sense, every step they take you can really see their plan, with BHVR you don't have that, why did they just decide to nerf both engravings on Billy? Why did they not nerf Blights addons yet but rather the clown? THE CLOWN?!
Cool that they have a priority list but they first should get their priorities straight...
BHVR is primarily a publishing house.. You idiot.
They don't focus solely on DBD. We also don't know the exact amount of people working on DBD and how they're split up.
Please do some research first and stop being a stereotypical Gamer:TM:
Dont forget - they even launch a dlc for Grim Dawn next year
One thing I learnt in psychology was that 1+1 doesn't = 2 when it comes to people more like 1.5 maybe less depending on the person, BHVR just takes this example and runs with it so much so that 1+1 probably = 1 there
What do you expect? The people working there are clowns and have no idea how their game works.
@@renjiaow3742 I'm not willing to paint every employee with the same brush, I'm sure there are lots of employees at BHVR who care quite a bit. It's almost certainly a mix of out of touch project directors and greedy business executives that are causing the vast majority of the problems here, the people who actually make the decisions.
i've completely stopped playing dbd because, no matter how exciting a killer is to play or however fun it is to play with friends, i just don't want to go through the stress and frustration that will inevitably come. it's so unfortunate, because there's absolutely no way to make losing feel okay in a game like this, and that only contributes to my frustration and nervousness whenever i queue up. so, whenever i gain the bravery to even consider playing again, i stop myself and think with clarity.
i do think that the problem is that they only look at stats. i remember some time ago there was something wrong about flashlights and then finally one of the devs got bullied on stream by a team of clickies and they changed it after he experienced it. they are for some reason unwilling to look at these things. they need to see gameplay as you said
You are correct the lead game director Matt was bullied by a rando squad with insta flashlights in South Korea at a con when he played killer and a month later insta flashlights were removed. The devs have show time and time again they have quite the ego of they know best only to get slapped in some of the funny ways that they are wrong.
@@alphachurch01 it’s not ego lol. They just don’t look at gameplay at all. When they changed insta flashlights it was because they could actually see how dumb it was. Not because their ego was shattered.
@@SkittyBeeper I’d say that’s even worse, and it’s not hard to imagine they are egotistic fools if they can’t even be bothered to look at gameplay for their own game
@@SkittyBeeper It was ego. BHVR was very adamant about how they knew it was the right change, people were just upset at nothing, and McCote went to Korea expecting to get showered in praise.
they can make working snowballs but they still need years to make people can see other people perks 💀
The sad thing is they do ignore otz. He’s said many times that being a fog whisperer is useless because they never actually listen to any of them. The issues that get fixed usually ends up being something otz predicted was bad for the game. Idk if they don’t listen or are just very delayed. But it takes dbd months to fix things that even indie games would hotfix. Chucky is my fav character and I STILL play dbd less than I ever have before. This game needs to give us something to be excited about. I could go a full year without a new killer and surv release if it meant they can focus on what needs fixed and listening to their fogwhsipers.
It most likely has to do with their update schedule and how BHVR does patches, bug fixes get rolled back because updates are actually several people's work merged into a single patch, and sometimes things slip through the cracks. BHVR also has their workers simply meet deadlines as part of their "being the best place to work in Canada", which is why they're so insistent on the schedule.
Source: BHVR actually has reviews from workers on job review sites, and people let some things slip, you can deduce things based off of this and consistent trends like bugs being brought back 1 or 2 patches later specifically point to the truth.
I feel like the best answer to the suicide on hook problem is too add blood points for being on hook. Make it 2K blood points for each hook stage or when you get unhooked, but if you fail self unhooks, or miss more then one skill check to suicide on hook you don't receive the blood points. I feel like most people would wait out the timer for a chunk of blood points.
The best part is, it's lore-accurate suggestion.
Entity feeds off hope. So the hope must be encouraged...
4:05 The other sad thing about the Stranger Things characters perks going back to them is If you have the perks unlocked on characters you currently have you cannot get them on new characters. For example I got all the perks unlocked when they were general perks, but I recently got a new survivor and 2 new killers, but I do not have Steve / Nancy / Demogorgons perks on the new survivor or my two new killers to try out on....
There was a TH-camr/streamer named Jaee I think if I remember correctly. And he used to post back in the day how survivors would hold the game hostage for hours. He wasn’t the only one, we lost Dowsey also from the devs just not listening to the ppl who love this game.
They still do, and then blame the Killers.
The community was getting sick of Dowsey to be fair
I'm glad dowsey is gone he was a crybaby 24/7 I hated him so much and he just seems like a horrible person in general
@@XEROCAR3 bruh you didn’t even know him lol
@@REDRAVH his personality on twitch/TH-cam yes not personally and I didn't like him personally when his twitch cosmetic got taken he turned into the biggest crybaby I ever saw I'm glad he's gone honestly
I think it's completely understandable from Otz's perspective. I can only imagine how frustrating this back and forth must be, especially when it's more akin to talking to a wall than actual people. I reckon they are trying and doing their best with the game which shows, they have been doing very well recently, but with responses like this... It can sap out the joy of trying to help out from anybody. I hope he takes a well deserved break and feels better at the end of it.
Bro I think the only things bhvr are good at is making money and getting licensed chapters they have no idea on how to fix their game so they just release content and drown in the money. Don’t get me wrong they have done some W changes (bt base kit for example) but yeah I think they struggle at fixing the game
What keeps baffling me is how little Behavior seems to be able to do compared to how large the company is. Each time I'm reminded of this again when they spoil new killers because honestly, they always look way too janky for how large Behavior is. They literally just put out a few killers each year even though they have a massive team and I feel like they're not nearly as polished as they should be. But maybe that's just me because everyone's always still hyped for the moris anyway.
I agree, animations in particular feel so strange. Wesker at launch was just odd to look at, and even Chucky can be such a disconnect with how floaty his attacks look.
You guys do know that for Behaviour, Dead by Daylight is just *one of* the many projects they have?
The amount of employees they have don't accurately reflect how many people are actively working at DBD specifically.
You guys know Islands of Insight? That's an MMO Puzzle game that they're developing. And it's arguably going to be as large as DBD is for the puzzle game community with the reception it got. You don't think they'd put a lot of focus on that too?
@@nicholaswyatt5508Wesker still has bad animations to this day. It's unclear for the survivor when his power is expiring, wich is bothersome for looping.
@@SLKibara I think the issue here is one that CA recently discovered, ignoring your flagship game for other games and sub-par communication/content is never a good idea.
@@UncleSarge But they aren't ignoring it. They're clearly putting resources into it. But DBD isn't the only (hell, may not even the MAIN) thing that is paying the bills.
BHVR has been around for far longer than DBD. Mostly in the shovelware industry. They're doing just fine.
28:45 dead hard going from extremely broken crutch to an actual high risk high reward perk to shitty perk is a good example of this
You know things are getting too rough when even Otz just gave up trying to have the community voice heard
Valve thanks community members on their patchnotes when someones specific feedback brings changes to the game. Maybe if BHVR pointed out who inspired changes in their patchnotes giving feedback would feel more worthwhile.
At 4:36 the devs say "new killers are also up against new survivors". Dare I say... BULLSHIT!
I'm a 50 hour newbie in this game and I'm constantly getting thrown against 2500 hours, 800 hours, 1000 hours killers. And the game is really unfun for me because of that. No way I can loop someone who has 50 times the experience in this game. I just get downed before I can even make it to a pallet if it's a Blight. I don't have the same amount of perks and irri addons as someone who has 800-2500 hours. I still don't completely know all of the maps, and not used to all the killers because there's 34 killers with unique powers and game-changing add-ons, and 39 maps.
And those hours are not the biggest offenses. My personal record was meeting a killer who had 4000+ hours when I had around 25 hours played.
This game has a huge problem with new playerbase, or lack thereof.
There are no new players. There is no newbie mode where the game is restricted just to the 5 basic killers and 3-4 maps. It's excruciatingly hard to learn anything in this game against players who have 50+ times your experience, run an S-tier killer and try hard to win.
But the most fun I had in public matches were when I played against 100-hour Doctor. I managed to bodyblock him in a door and prevent him from entering main and pursuing my savior after getting unhooked.
And that one time where I looped a Plague around L wall for like WHOLE 30 SECONDS! It was so much fun, she tried to puke on me 3-4 times and always missed.
But in general there are no new players. Devs don't need new players vecause BHVR don't earn their money from new players. I paid like $5 for this game, while a person like Otz has already paid maybe $5000 and he will be paying more when they will release new licensed content and new skins.
So the devs aren't really monetarily incentivized to polish the new player experience because the already have their monopoly on old players who will keep bringing them money.
wait there 39 maps???? it dont feel like there that many.
@@darknessnights13 that's what I get for trusting Reddit. But I guess 39 is a number if we count all the different variations.
It's still 22 maps if we don't count different map skins.
@TLV_Enjoyer I just saying it don't feel like 39 or hell 27 maps. Then again why I say this becuz the maps don't really feel different at all.
Otz always says what's up and explains then shows the issue through gameplay
The only changes dbd makes isn't to the game but to the killers
@@moonpielionyou can obviously tell what side bhvr prefers the most 😂 honestly I don’t think they should be picking sides they should be in the middle trying to make both survivor and killer fair and balanced
What they need to do at this point is just change the perk system overall. The game is pretty clearly pay-to-win with a number of incredibly important perks locked behind paywalls, and the game has enough dlc its near impenetrable to new players.
Id like to see some sort of compromise, like maybe you can always unlock the perk in the bloodweb but you dont have to do this if you have completed the relevant characters bloodweb or something like that
Also it used to be where if you levelled a character to level 30, you get one of their teachable perks and if you get them to level 35 you get another of their teachable perks and the same for level 40, now you have to prestige them 3 times in order to get their teachable perks. They said in the new prestige update they were making the game less grindy but they litteraly made it more grindy by having you prestige a character 3 times just to get their teachable perks. just shows how out of touch they are with the community
@@GroovyAsh69 No, they did reduce the grind because now you can just p3 a character and not have to worry about RNG anymore. You can consistently get specific perks you want. I think people mathed it out and it takes less BP than back then.
Also, you don't need to get to p3? You can just get a character to P1 for guaranteed tier 1s across every character, and then find the other perks in the bloodweb as before. You get a character to p3 to never have to worry about RNG again for any character for 3 perks.
“Hello, Friends. This is…
No… No more Mr. Nice Otz.
Hello, Enemies. This is Otz.”
It started breaking my heart a tad bit when he started going through some other dbd creators i watch sometimes and showing theyre not posting often. Was a great and fun game while i played but i havent in so long since i dont want to play on my switch anymore and would rather play on my pc but i cant pull all the dlc and skins and progression over. Oh well
Why give you everything you paid for from one console when they can charge you for it all again on the next console? - Mike from DBD 😂
@Bleeglesplotch just the play time alone was a no go from me, I'd almost consider buying all the characters again if they'd at least have their levels and perks unlocked but I can't be bothered to do all that again
@@damienperez7776 yeah I understand. I started the game originally on PS4 back in 2016-17 and switched to Xbox in like 2019, then didn't play again until 2023... that should tell you there's a problem with exactly what you're talking about. I didn't want to have to level everyone up again either, and it deterred me from playing the game for years.
@@Thealvita mostly played steve when I was still playing. I happily joined the legion of harringtons
@@Bleeglesplotch Out of every issue this game has, the cross-progression one is the only one that truly is not their fault. Much bigger games than DBD have issues getting cross progression between game versions to work. The companies do not want to acknowledge purchases made on a rival's digital storefront. Thankfully it seems like they might have found a workaround by potentially allowing for unlocks made through the in-game store to carry over between versions.
Thank you for going down the iceberg! I rarely hear people go beyond just complaining.
I usually stick to creators that plain ignores it for the sake of keeping a light mentality during their tougher games but wording it like you've done is making me hope to see the community broadening their understanding of what they want and what is needed to get there.
Well now im just gonna say "thanks a lot mike" or "damn it mike" every time something happens in dbd.
i just feel bad for otz. he deserves so much more from his community and DBD as a whole, hes such a good guy.
Saying that the developers are priortizing "fun" over high level play doesn't really make any sense. I was never a streamer or top tier survivor or killer. Not only did I experience the same issues as high level players, I experienced them more often because i couldn't overcome problems inherent to the game by using map knowledge or macros or by spinning the killer 9 times in a row. The game doesn't have a dificulty issue. It's easy to win most matches if you play in the most boring way possible. The problem is the lack of fun caused by poor balancing, poorly designed perks, and poorly implemented features. There is no player at any skill level who's experience is not effected by these things.
100%
I completly agreed on the players mindset going the wrong way. The ME vs THEM and who won is turning people into toxic and emotional gameplay. No more chilling around, having fun.
Since I got ride of the "I need to escape at all cost" mindset, I started having fun.
Yeah man people need to stop taking the game serious cuz it can really ruin your mood if you take it serious so learn to just chill and have fun with it
I 100% stopped playing the game to win seriously both sides and have so much more fun. I no longer grind. I no longer play for pips. I play to see how well I can do, more like a speedrunner trying to beat their personal best than someone trying to optimize all the fun from the game.
Killer side? My goal's not to win anymore, but see how many kills I can get. It's a canned deer hunt. I play lower tier Killers, so this works for me. I often don't 4k but I don't care because my goal isn't to 4k. It's to see how many *I can* Kill. Sometimes I pull the 4k off and surprise myself! Sometimes I get no kills. Usually it's around 1-3 kills. I do that a few sessions and it feels pretty okay, like a hunting session. I don't need to bag every single deer to have a good time hunting.
Survivor side? Fuck escapes just try to survive as long as you can and grind points and goof off with friends. That's all you really can do. Sometimes I get cool plays, sometimes I don't. Sometimes we all get out! Often, nobody does. We all just play with whatever perks we like and try to make it fair and have fun. I often like to see if I can tame the Killer, or try to see how long I can go for mindgames.
This game is never going to be fair, and it's never going to be perfect, and BHVR will NEVER admit they are the issue. So you have to make your own fun. The community is way the fuck too competitive for literally zero reason, you don't GAIN anything from winning except a rougher time next match. Why the hell should I sweat when I could just... IDK, goof around as Killers and Survivors I enjoy? Why sweat when I can have fun jumpscaring people as Ghostface and trying to outmindgame the Killer? Playing to win in this game is a scam and a fast track to misery. You may as well enjoy the ride and ignore all the comp elements instead. If the Devs say it's a party game? Dammit I will play it like it's a party game.
I’ve gotten back into dbd couple days ago and honestly I don’t consider winning getting 4 kills or whatever, for me it’s just how much fun I have, even if it’s letting 4 survivors go, and I can say it’s worked so far.
All of my killer games so far have been fun and I’ve had some funny interactions with survivors. (Granted I only have like 80 hours on the game so maybe it’ll get worse idk)
As for playing survivor, I try to help my team as much as I can and I honestly don’t give a crap if I get hooked and killed, it’s a bit more stressful but can still be enjoyable.
There are a lot of points that were hit on here that are the very reason I don't play DBD much anymore. My single largest issue with it is just lack of variety after so many years. Hooks and Moris, or Gens and Hatch to escape got too old too fast to the point where it became Run/Hook/Gen simulator. Maybe implementing more variety will make it more appealing.
I remember at one point getting to a level where i started criticizing "Everything is just loading bars..."
Theres not even much "visual" to the game to keep it feeling fresh when it all still feels like placeholders
There’s talk of them actually adding new modes now
About seeing the perks in the game.
DBD isnt a game like a MOBA, like Smite for example, where your build progresses as the match does, i believe you can see the enemies build so you could plan a counter against it, if you feel like an item in your build isnt effective.
DBD doesnt have that as what you have pre game is what you have in game.
Hopefully people can see where I'm going with that comparrison, i solo survive a bit and I'd be much more confident if i knew what perks people had, even if it was only for pre game lobbies.
Otz is right on the money. They lack ambition but the reason they lack ambition is that there's no Vision for DbD. It's still the same cat & mouse game after 7 years with all the same problems still being prominent. DbD is a Spaghetty Monster. It's a closely guarded secret garage project that is old, has tons of mold but nobody wants to do anything with it cause if anyone did then it would either finally die or actually move forward and nobody wants it to go forward because nobody knows where to take it.
* ive also thought it was weird that they added new survivors or killers with baby perks, they literally hide beginner perks behind paywalls it doesn’t seem fair, and doesn’t seem very useful to current (intermediate?) players
I quit DbD like a year ago, because I was just getting tunneled and camped, or if that wasnt going on killers were purposefully 3 gening us and going gen regresisng perks. One time I told my friend I was duoing with to just stay on one side of the map and we got the random to do it with us just to see if we can do the gens but the killer would just walk towaards us on the edge then instantly turn to the 3 gens the other was working on. That happened 2 or 3 times and I was done. Im not some expert player so I have no idea how to counter that build or that playstyle when the killer doesnt commit to chases.
I thought I would never see the day that Otz would actually speak out about this stuff. Hell must have frozen over.
What's crazy is SO MANY quality of life changes dbd needs to make, has already been in Identity V for possibly years.
If you don't know its made by the same ppl who do dbd Mobile.
But fr, you will constantly see stuff in that game that you wish was in dbd. Its an endless list
Idk what dbds priorities are but they're not what they should be and I wish they would include netease more with the base game.
My favorite recent rant about dbd is the removed Splinters, they said it happened because now you can earn characters free?
Yeah, after 200+ games you'll get to pick ONE survivor OR ONE killer with zero way to try them out.
Idv, lets you use both Trial cards (splinters) AND try anyone in a custom mode, AND you earn characters faster than you do in dbd.
BHVR has one major game, and that's Dbd. They have zero reason for a fix or change to take years. Any major player loss is due to their complacency as a company.
Remember when the devs said that bully squads didn't exist, then played Spirit and the first game was a Tryhard SWF? They don't play their own game.
I might have a hot take. This game became so popular for the most part, without listening to its player base. I think the hyper focusing by content creators creates a whirlpool effect that gets the community to think they need to listen to us because everything is always a problem. It's like a self-fulfilling prophecy, a never ending cycle.
28:39 - 29:21
Exactly. There are so many people in this community who just want free wins and don't care about the overall balance.
Bhvr cares about one thing and one thing only -- making more money. To do this, their main focus has and always will be cosmetics and licensed content. The game has been going downhill for a long while now and the fact that they tell their employees to "respect cheaters because they are paying customers" is so ridiculous and absurd.
If they make any game changes it's not because they want to but because they have to if they plan to keep the money train going. They won't be happy doing but will do it to "shut the community up" and then go back to making 500 cosmetics a year.
"Aren't they doing a bit?" They're doing very little in comparison to what has been promised and how long the game has been active. It's still insane they promised Cross progression FOUR YEARS AGO and yet we still haven't gotten it...
I don't why people were shocked when the devs took away the Stranger Things perks from people who didn't own the characters; they pulled the same stunt on ps4 players when they added Bill. Bills perks were common survivor perks on ps4, but when Bill was added the devs forced players like myself to grind bloodpoints to reclaim them. The biggest difference though is Bill was a free character whereas ST ones are paided.
Could have at least given compensation bp but we all know they are afraid of bp gain for some reason.
this is a very reasonable take of the entire situation.
It’s a tough call really.
On the one hand I 100% understand where Otz is coming from. The guy is incredibly passionate about this game and he’s been a part of the community and the competitive side for a long time.
A portion of the community does attack him whenever aspects of the game are changed. It’s rough.
On the other hand I’ve played many online games and I can wholeheartedly say that bhvr are definitely not the worst when it comes to dev teams. I think they honestly do try on a lot of occasions but they do definitely favour making dbd a casual fun game which doesn’t work quite as well with a lot of the hardcore content creators.
Bhvr needs to pick a lane and start developing the game towards being more competitive or not.
They also need to hire someone else to answer those QnA questions cause they were answered pretty terribly…
Agreed 100%
I do think they try. BHVR is just not a great game company lol. I like them a lot compared to other game studios since they seem to treat their employees well and legitimately seem to endorse progressive causes instead of just giving them lip service, but as game makers they're awful. Every other game they make fails. Even DBD's success is a fluke, since the community found a way of playing it that was far deeper than anything they came up with.
@@Zakon673I mean, it is a great gaming company since so many people are passionate about the game. But they also just want to do what they originally wanted to do.
1:45 All of those seem like fun but the one i'd love to see most is a built in random perks mode, or at least a button that turns on random perks for just you, especially since it can help killers or even survivors realize the potential in some perks that otherwise they'd never use.
DBD has one of the worst if not THE worst community I've ever been apart of, I constantly get harassed and hated by tons of people for just existing. If you play killer you get tons of kids and adults who cry harder and say the worst things possible. I did a gofund me stream one day for my mom who passed away with cancer and had atleast 10 people stop by to tell me how they are happy she is dead or has cancer and that they hope she dies. I got more harassment than kind people and that's very common. DBD does nothing with their toxic community and tbh I quit the game cause it's not worth wasting time on a game where the devs don't care (if you stream it's worse so i understand if not everyone sees this).
When I heard how disappointed/disgusted Otz was about this, and how much he has been persecuted by the very community he swore to help..... its deeply saddening. *DEEPLY* ...... saddening. If DBD mobile could implement a loadout feature, then BHVR should EASILY be able to implement this. Likewise, the change to offerings page where you now cant tell who is bringing in offerings is disappointing as well. Their mentality at BHVR seems to be "fuck the players, we got their money now" OR "How much more money can we suck out of their wallets/bank accounts". Prime example, I am currently being griefed by a very prolific console player who will target me specifically in EVERY match without fail. I have submitted countless reports of his griefing, sent at LEAST 4 tickets, and I have yet to see any action taken against them, so it stands to reason for me that I believe they dont care about their playerbase.
They need to focus on making DBD a PARTY game because thats what it is. It is NOT a competitive game. There is a difference between a game being competitive, and people playing competitively. Ofc some people will be like "NAH JUST A SKILL ISSUE GAME IS A COMP GAME BLAH BLAH BLAH", but the cold truth is, it never was meant to be balanced around competitive play, multiple tournaments have shown this! If they spent MORE time, passion, manpower and ambition working on the Quality of the game and making the game enjoyable, vs milking money from people this game could EASILY be one of the greatest games of all time. Eventually people WILL vote with their wallets and their library and they just *WONT COME* back. They need to get their shit together, or the game will slowly wither and die.
Nah dude just wait for the next mid cosmetic pack to come out so they can overcharge you again. Draining their players wallets in anyway is #1 on their priority list.
@@renjiaow3742 I dont buy cosmetics with anything other than Iridescent shards. Aint givin the fuckers more money than necessary (ideally none)
@@abathurx9500 I was foolish enough to waste money on them but after seeing the core stale gameplay never change I had enough. Not to mention it's miserable playing Killer or solo survivor.
@@renjiaow3742 I try to spice things up with my role-play persona. One revolving around a curse surrounding the perk rancor, it helps keeps things "fresh".... well as fresh as can be, lol
@@abathurx9500 Ugh I wish I could muster the energy for it but I prefer TCM more now.
9:17 whenever im on solo q ill loop the killer the whole match do all the gens and go unhook end phase while the killers camping and they just insta leave without letting me attempt escape
It has been my honest belief since 2019 that BHVR has had their "B" team working as a skeleton crew barely maintaining DbD while their "A" team(s) (who still aren't very good) work on other projects. They have never done a thing to make me waver in this belief. It's all about making as much money for as little effort as possible rather than trying to build a game that has longevity and player retention. There is no one (important at least) at BHVR that views DbD as anything other than a vehicle for income, be it as an employee or as an owner/shareholder and there is also no one there that has a vision of what DbD actually should be. All they know how to do is "more" and they forget about "better."
I don't know what they can do to improve the overall communities sentiment towards Dbd but for me personally if they got rid of MMR I would gladly come back to the game. I genuinely despise it with every fiber of my being I never truly feel like I'm going up against someone at my skill level I'm either getting demolished or doing the demolishing. Every match where I win by landslide I fear the next match knowing that I might just encounter the sweatiest team imaginable and I just can't take it anymore I play this game for fun with perks that have almost no cohesion whatsoever just for the fun of it and it absolutely sucks when I get destroyed by a four man with the most meta perks imaginable.
"They're listening to the community too much."
No, they're listening to /half/ of the community too much. The survivor half, specifically, and like you said, the obnoxiously loud and vocal side of that half, whom almost universally suck at the game.
People love to talk down on anyone who claims the game is survivor-sided but you'll notice that whenever you tangibly list out all the notable changes made to the game over the past three years they are almost universally basekit increases to survivor capabilities. Survivors make them the most money, so they want to keep the most survivors happy. They can't wrap their brains around the idea that if they push killers too hard that the game will die because people won't be willing to play one of the two sides. The exact same reason that VHS faltered. Monster was so hard to play compared to Teen that only some 10% of the community was willing to play it. Can't play the game without monsters, so you ended up with 20+ minute teen queues. Monsters got instant queues and STILL nobody wanted to play them because it was so anti-fun to learn how.
BHVR "focuses on fun" in concept but in practice they want the lowest common denominator to be capable of winning on the same level as higher tier players when it comes to survivors, because lost Survivors are lost Feng Min Main wallets to drain with 200 more skins. Something they prove time and time again with their changes. Thus they only look at statistics for who lives and who dies, and they keep seeing players in lower tiers continuing to consistently die and keep giving the ENTIRE survivor side handicaps to try and mitigate the worst of the community's capabilities.
There's a reason League of Legends introduced Iron Rank. The reality is that there is nothing you can do to make bad players good. The best you can hope for is to fit the bad players against other bad players consistently so that they can have the most fun as possible. BHVR does the opposite, trying to force the matter so that even bad survivors can be "good", wholly unwilling to accept the reality that this is fundamentally impossible no matter how many band-aids they give them or how much they nerf killer into the ground as a role. And if only that were their only sin. They use the fact the game is a "party game" as a shield while treating it like a competitive experience from a balance perspective. They want to facilitate as many playstyles as possible... for Survivors, while Killer has to play in a very specific way or else they aren't allowed to win, and if you don't find that way fun, well tough shit bud you're just fodder for the skin-buyers to loop and feel good about themselves for spending money.
Because Survivors have so many handicaps, second chances, and easy of access tools baseline that Killer becomes a nightmare to play the moment you're against anyone who knows how to use them. You're forced to sweat like a maniac in every single game if you actually want to win, and it becomes too stressful to be worth trying. I played DBD for the first time in months a week ago and I couldn't even finish a single match because they're so indifferent towards the Killer experience that they don't even bother having the game give some manner of MMR decay so if you're coming back in you can shake off the rust. I was immediately put up against a bunch of sweaters who rushed gens and I couldn't barely get any downs because I was so out of sync with how the game plays and they were running loops like they could see through walls. Its a complete shitshow that just isn't worth the time to bother getting back into. Not when I can jump back into another PVP game like League after a literal decade of not playing and reach a semi competent state again within a week because the game has tools that FACILITATE that end and actually maintains a semblance of real balance.
I used to put forward tons of suggestions on how to improve DBD. On TH-cam in discussion videos, on the subreddit, on the forums. I have no more suggestions. I do not see how this game can actually be salvaged. BHVR are the worst developers I've ever seen in my life. They caught lightning in a bottle with a genuinely unique game concept and now coast along thanks to licenses bringing in a revolving door of new players, whom inevitably get in, get burnt out when they realize how much of a shitshow the game is once you understand its core and how much money they'll need to spend to get the perks they need to optimize, and leave to be replaced with fans of whatever the next license is so the cycle repeats.
New game modes, fun as they sound, won't do dick-all. Not while the foundation of the game is broken. They'll be a nice distraction for the first week each time one of them is rotated in, and then people will optimize the shit out of them, and then the number of survivors who win or lose each one will grow too severe. Then BHVR will go back to their usual state of either nerfing killer functionality in them or buffing survivors as a whole to try and facilitate the forceful success of lower tier survivors. And then killers will start to stop playing them, and BHVR will sit there with their head up their asses wondering why they can't retain. Same as it ever was. Yet I still watch folk like you, Tru3, Otz and Skyfaction because a part of me really wants to see this incredibly unique game reach its real potential, no matter how flagrantly obvious it is with each passing patch that won't ever happen under BHVR.
This was so beautifully said. Thank you for taking the time to type this out. I also tried picking it up again after a month off and I immediately left. Went against a bunch of sweaty tryhards and never booted it up again after that. The game has no soul left in it. It’s simply a cosmetic printing machine at this point.
as a solo survivor, the majority of perks i run are ONLY for information so that the game is playable (ie kindred etc) so that i can gauge what my teammates are doing and make informed decisions. Because of this i barely have room to run perks for FUN. kindred should be basekit to some extent, at least for people who queue solo should be able to see if their teammates are going for the save so they know if they should stay on their gen
During the whole winter event I’ve seen killers come up with new and creative ways to tunnel harder and faster
The best way to get the devs to change stuff is get the CEO against some of that shit in a live event and he’ll get wiped then magically within a month it will be fixed
The thing about the killings themselves on hook thing is that they can’t fix it they either going to kill them selves slower and there are perks and systems about unhooking yourself.
That was why Otz mentioned giving ppl a reason to stay in game instead of killing themselves instead of forcing anything.
"I'll be branching out to other stuff" you know DBD devs and its toxic community messed up when its driving way him.
As someone who started playing around late 2022, I can say for certain that Jolt is REQUIRED for new killers. No BHVR, New Killers are not playing against New Survivors, I played against a P100 on my 4th game. So they're just blatantly lying.
4:11 Actually they're still in your account if you unlocked them, they just have their Stranger Things names now. So you can have pretty much every Stranger Things perk despite not owning the DLC which is really funny.
Yea but new players can’t get them now without paying for them
for the upload being less numerous, it's simple: the game isn't new players friendly. I wanted to begin to play the game last year but when i saw the number of dlcs i had to buy to unlock perks and/or characters... I let it go because it was 200 bucks or three thousands hours. Since you don't have new players, it's just players taking a break and coming back, rotating again and again. So, yeah the content is getting less relevant, so less upload.
People react negatively to change they don't understand. When there are thousands of people watching a video, a few hundred might be angry because they don't understand.
I know everyone, especially content creators, knows this logically. But sometimes we get caught up in the emotions of it instead.
I say this to remind everyone that there is a significant support from the silent majority of any subscriber-base. We are bad at vocalizing it, but we still support y'al.
I think they should add option to change places with a bot when you are on hook if u don't wish to play.
They should remove the dc penalty. Would rather have a bot than a teammate that dies on hook
@@kimikothetanuki314 agreed, now when we have bots, they don't need to discourage players from leaving that much, it creates a negativity loop that aready unstable players will experience.
@@kimikothetanuki314 Trust me about the Dc penalty: You do not want it to be removed. As it always turns into a massive dumpster fire of endless unplayable survivor games when it does get removed.
The devs have tested removing it a lot and well the DbD community won't allow a DC penalty free DbD to exist.
@@kimikothetanuki314why should I get punished leaving a match cuz it’s a killer I don’t feel playing against?
@@Warcrafter4would you say it’s excusable someone leaving cuz it’s a killer they cba going against?
Tbh the easiest fix to make people stay in games longer is legit just make it so u get a bonus 10k bps for staying in a full match even if u don’t survive
All they have to do to fix the BP thing is fix pipping. All they need to do to fix pipping is a) make it way the fuck easier and less competitive minded TO pip, b) eliminate depipping entirely. It should be as easy as getting from Ash to Bronze in EVERY SINGLE RANK. There's no reason not to do this if the Grade system is JUST about playing a lot. I think it would eliminate tons of sweat.
@@ThePhantomSafetyPin I feel like depipping should be fully related to getting like nothing done hiding all game doing no gens or objective or dying on hook quick
I'm not f2p but I don't spend much money. Ifs so frustrating trying to buy a killer or survivor because there always 1 I want but then there's 1 that is just the right thing to buy. The ability to buy certain perks every few days simply isn't good enough
A whole month after the battaries included revert change announcment and that "it will be back with the next hotfix" and another hotfix in between for them to finally have deleted that "when exit gates = powered: break;" line of code from the perk. Just the biggest asymetrical game there is, who could be bothered there with such yandere dev type problems...
Also relying on stats is a nobrainer move to stick to, they could argue "well, blight and nurse don't have as much killrates to be considered powerful" but them being powerful is exactly why while playing them for a daily or a rift challange i just let everyone go if i see them struggling a lot, and i'm not alone in that, or people facing so little twins players that when a slug-twins player shows up nobody knows how to counter that or is rusty on avoiding Victor that it results in a full wipe, on a really mediocre with balancing but promising killer, making them think twins is S-tier killing machine with that pick/kd ratio, hence why pushing the rework so much like it's not a priority. They need to start playing their own game and stop relying on stats asap if they want better "control" over what's happening with the game.
7:30 this is already in dbdm btw 😂(Just realised otz talked about it)
I'd consider playing mobile more if they had controller support. How many mobile versions actually eclipse features from the console version?
@jamesross2279 there are three versions: Global (it's a joke. Don't play this one unless you don't have a choice) Chinese (it's for China) and Netease (basically the best one. Currently, we got Knight as the new killer.) Keep in mind that behaviour only has rights to dbd BUT Netease develops and does more meaning there are many things that are not in the core but are in this.
@@Khoobusya they learned alot from their hit dbd copy identity v and are porting what worked there to mobile
I think the biggest problem is that players and devs have different expectations for the core gameplay we have right now, and in addition to that the root of the problems traces all the way back to the base mechanics. Killers should be encouraged to act more like movie villains, toying and playing with victims, instead of monsters out to kill them as fast as possible. Let Killers throw downed survivors out a 2nd story window for a BP bonus. The survivor'll get back up in deep wounds, but they wouldn't have lost a hook state. Does that help the Killer 'win' by getting more kills? No. Does that help further the fantasy of being a movie villain while also giving survivors more time to actually play the game? Yeah. I don't play Ghostface because I want to kill every single survivor player I find, I play him because I want to feel sneaky and smart when I jumpscare the crap out of a survivor with a well thought out plan.
They should really separate matchmaking into Ranked sweat-fests where you understand every game is gonna be serious, and Casual games for goofing off that include the set pieces I mentioned. It's not the perks themselves or the meta that is really bugging players, it's the lack of control over their gameplay experiences and the fact that this balance stuff is getting in the way of what they play the game for.
The issue with a Ranked and a Casual matchmaking is that just calling it "casual" won't keep people from going full meta sweatlord in it. Especially the lower tiers of content creators who just want to get a sick montage, bro.
We need to get Mike out the kitchen, do not let him cook!
the ironic thing about the QnA they released etc was the fact that after they wanted to do a player survey like a day later 😂 when everyone and their mothers was super disappointed with these answers
I’m sorry Coconut but I think you’re missing Otz’s point. His arguments don’t lack nuance, since he very much does just talk out into an echo chamber and get no replies in return. Him wanting to avoid backlash and hate for voicing opinions (that usually don’t go anywhere), is reasonable and not just “apart of being a creator.” Him taking more of a backseat to the internals of DBD’s design philosophy is probably better for his mental. I respect his decision and hope Behavior eventually wakes up.
IdentityV who is from Netease already added like 5 game modes and weekly events
Sad as this may be, I'm also excited to see what new horizons Otz chooses to pursue. Otz is too good for this game. Far too good for BHVR.
5:45 at this point they sound like they're running a gacha game, but in reverse. Instead of grinding currency or whaling out for a chance to get an SSR character, you do it to avoid having to take chances in the Shrine of Secrets.
I certainly wouldn't complain about base kit BT, that was a fantastic addition.
Yeah that was a good addition I’ll give them that
Only took them so long to add it.