My tip: Don't be afraid to destroy and rebuild your factory multiple times. The amount of newbies I've seen this week who are terrified of destroying their starter factory because they spent hours on it is astonishing. Like dude, you'll literally get all your resources back, and now you have the tools to make that factory even better. Take an hour to tear it down and rebuild it, you'll get all your production lines back and more
I just know about when I build a new factory for some new staff from high tier. I do it better than old one from start So I choose to rebuild it than restart a new game That awesome I see ideas that can't done that time even can finish by new tech.
Also, there is a website that you can dismantle your whole world. I use it everytime I feel like my factories are too messy. Basically a fresh restart // kinda new save without losing all my research progress and things like that.
The reason I'm worried about that isn't because I spent so much time on it, it's because my current factory gets all the items I need/I'm currently working towards and I'm scared if I take it apart I'll forget something that my current factory produces plenty of and then like 5 hours down the road I'll realize I wasnt producing it and I need like hundreds of it and now I have to just wait
I found a trick when using the (h key) for nudging machines. If the terrain would have caused a machine to not sit at the same level as the other machines in that row, you can initially put the machine you are trying to create just a few clicks away but the same level as the others. Then when you use the nudge tool to move to the correct position, the machine will not get raised by the terrain.
The H key thing also bypass terrain restrictions. If you get the red hologram while placing any machine, press H and it will turn blue. This can be used to place 'flying' machines xD
One thing I will say is don't be afraid to build separate factories. In my first playthrough I was trying to build everything roughly centrally, and it was really hard and required a lot of deleting and rebuilding. It's much easier to build a new factory near to the rarest resource needed, and gather any other resources nearby. It's easy to get iron, copper, or limestone nearly anywhere. Don't be afraid to use less than 100% of the resources you're mining. E.g. This factory is building motors. It doesnt matter if i end up mining a ton more copper here than I actually need for the motors.
I think the biggest tip I can give is that while you should pay the most attention to the "per minute" crafting numbers looking at the ratios between crafting steps is also important when making efficient factories. The earliest example is the manufacture of Cable. Splitting one 30/min line of copper into 2 Wire constructors then merging back into 1 line for the Cable constructor is a great lesson on how each step in the process can affect the next. It only gets more complicated from there.
There are some recipes with not rounded numbers that will mess up after some time running. I had a few factories stop working after some hours because some X, 6667% clock was overflowing the belts.
@@darkskysz2102 That's why paying attention to ratios is important. It's not too bad early/mid game but in the late game you really need to start dealing with those exact numbers.
Unlocking the Sommersloop Production Amplifier upgrade early gets you a lot of SINK Tickets and more Power Shards early game. If your patient, save animal meat and slugs (dont craft bench them) for this to get a huge payout. Putting one S-Loop into a constructor and manually feed in Animal Biomass and Slugs... you will get 2 times the Power Shards, and 4 times the Alien DNA Capsules for Sinking.
Totally! Animals are an infinite (although hard to acquire) resources, but slugs are finite so it's really crucial to unlock sloops and use them for this.
Honestly, when I heard this tip I was SO tempted to restart, my game, but even while i'm like, I think 15-20 hours in (Probably more, honestly) I still got like 120 Power Shards from doing this tip
@@Danny191 I wouldn't restart... since power shards can be late game crafted in T9. But if you aware that Production Amplification. Being conservative with your crafting bench early... pays off.
Oh no, I'm too late for this tipp. I already restarted the game on 1.0 Release-Day and already have craftet all of them so far in the bench into shards and protein. - _-
I created a mini-multiplication line of constructors with 2 S-loops so that I can feed in animal parts into the first, 2x into alien protein, then that feeds into the second for 2x alien DNA, then straight into the Sink. You'll need 4 S-loops (2 for research, 2 for production), find a SAM deposit (for research), and find a crash site with 50 circuit boards (for research) unless you've unlocked Tier-5 to create or buy them. It takes some effort, but definitely worth it!
One awesome addition is holding E or the gather key to pick up any plants off the ground. You can take this one additional step and have the game 'lock' the E. 1: You aim at a plant or branch on the ground you can pick up. 2: Press and hold E ( or whatever is your pickup/gather hotkey) 3: While holding E, open the inventory. 4: Release E while in the inventory menu. 5: Profit! Now any and all bushes, branches and mushrooms you look at you fly into your inventory; freeing up your finger! Pressing the E button again will release this lock. So interacting with other items will stop this effect and release the lock, and prob dying. But this 'lock' is easily and constantly doable. Moreover while this effect is on, you can still switch equipment, attack, reload or use (the animations merely pauses the lock), using the Chainsaw, opening inventory etc. ANYTHING else that doesn't touch E. This method allows you to effortlessly gather up all the biomass as you explore. Also I think biomass you can pick up can actually respawn in the world given time.
That's a good tip! I found out about holding E, but I hadn't heard of that "exploit". I like it. You can also right-click when ziplining to stay on the line without having to hold a button. Not sure if that was there before, I found it on accident!
Research Production Amplifier and the Dimensional Depot with some upgrades (Alien Technology tree) in the MAM as soon as you can. The double output and the ability to basically download extra resources from that depot once built, to your inventory and back anywhere you are, and anytime are straight up busted. Even if a stack in the depot is full, you can queue up to five items to upload from your inventory. They won't upload, but they will just sit there, meaning you gain 5 inventory slots.
Dismantle your hub and bring it with you while hard drive hunting in far flung biomes in the early game. Place it down somewhere safe before you try something dangerous. That way, if you die, you will respawn very close to where you died.
Another helpful tip: merger and splitter can be also attached to the existing conveyor belt. So while setting up manifold, you can start with first and last splitter/merger, then attach the splitter/merger in the middle ones(with Ctrl key to align) This can save you some time to setup the short belt between splitter/merger.
Good tip generally, but I've had them snap to the foundation rather than the belt! Probably works better in 1.0 than in the past, but old habits die hard.
Another piece worth noting, adding splitters / mergers to existing belts will often lead to a section of belt inside the merger that you can’t upgrade and you’ll be scratching your head as to why it’s entering so slow
@@SatisfactoryNews bit of an old one here, but in case someone stumbles over this comment like I did. Your camera has to point directly at the conveyor belt, not somewhere next to it. That's what causes it to snap to the foundation. Also, you can generally tell where it will snap by the hologram's color (blue = conveyor, yellow = foundation).
Great content man! Some additional information that may be useful: -You can use alt (mouse wheel) to select buildings in bar -You can change colors, the interface, buildings with the customizer! Even the pioneer! -Quality of Life upgrades in Awesome shop -In the hub while reaching the milestone you can spam c while looking it fly away
Bonus Tip #6 (which has saved me a ridiculous amount of time), middle mouse clicking on a placeable object will automatically give you that object in build mode.
*_Let me save the new pioneers 9 minutes._* *Manifold:* _Factorio approach. Built for near-infinite expansion._ *Load-Balance:* _Efficient approach. Use this when the recipe/setup will be set in stone._ *_Please note that when using a manifold, use your FASTEST belt for the "bus" (main belt) and the proper speed belt for the input/output._*
Well, I prefer manifolds, but I use a slightly different scheme - I build a central line of splitters and place machines on the sides. This speeds up the process of launching the section a little bit, and it looks more compact. When the input doubled, I add another floor above this structure and the same area already processes twice as many resources. This way, you can add floors endlessly, and the factory turns into a city with skyscrapers of different heights. Perhaps someone will find this useful, because I've noticed that many players ignore that this is not a Factorio and there is a third dimension.
The problem with Manifolds is that you're hard limited by your belt throughput. Especially in the early game. If you have a mk1 belt transferring 60 items per second, and 4 smelters that use 15 items per second in a line of manifolds, adding a 5th will permanently prevent it from working efficiently because it will always be starved of resources, as the total available amount per second is halved with each splitter. Your best bet at that point is to pipe in multiple mk1 belts and then "load balance" them between two manifolds.
Yeah, in the first few hours of the game, you will probably be doing something more similar to load balancing, out of pure necessity. Once you have faster belts, manifold is way better, and that happens VERY quickly.
Undocumented tip: Use ctrl-c to copy the settings (recipe, speed) of a building, then ctrl-v to paste it into another building of the same type. GREAT time saver when setting up larger volume factories.
Load balancers can also be used to split a belt into pre-determined ratios, not just even ratio's. For context, I like to build a separate factory that just produces materials needed for building more factories. Completely separate from the factories that make Project Assembly parts. This building materials factory then feeds into a single belt that feeds a warehouse using Smart Splitters. These smart splitters are set to send overflow to an Awesome Sink for tickets. In my building materials factory I have a very basic production line for Quick Wire and AI Limiters. It makes 120 Quick Wire, of which 20 needs to be sent to the warehouse and 100 to make 5 AI Limiters. So I split the 60 output from one Constructor into 3, send one to the warehouse, and merge the other two with the output from the second Constructor. Getting a 20/100 split in a way that makes sure the AI Limiters Assembler is always fed the amount it needs, despite the warehouse being essentially a bottomless pit. Similarly if you want to build a load balancer for an with an odd number of outputs, build one with an even number of outputs that's one more, and send the last output back to the input. For example if you need an even ratio 1 to 5 split, build a 1 to 6 split and send the 6th output back to the input belt.
Load balancing can be fun when you figure out the math. But when it doesn't work, I prefer just to change the clock speed of machines to match the output that I need.
Not only can you upgrade belts, power poles, etc., you can downgrade them too. If you're early game and short on quickwire, and using mk 1 power poles to transit, but using mk 2 on your machines, you can still just use the power line, place a new mk 2 power pole, then downgrade to mk 1, switch back to power line and rock and roll. You can also downgrade belts if you misclick, instead of removing and replacing. For the early game, unlock Blade Runners as quickly as possible. Unlock dimensional depot and manual uploading as quickly as possible, grabbing computers from around destroyed freighters (hard drive locations) to unlock prior to tier 5. The crouch - jump maneuver isn't given as a new tutorial item either, you can cross a lot of distance by running, then sliding (pressing C while moving) then space bar to jump. This gets even better when using blade runners, and then better again when using both blade runners and jet pack (tier 5). Gather edibles and all of the alien drops and research an inhaler as quickly as possible. Alien protein plus berryl nuts is probably the easiest one in the early game.
Hehe. I agree that manifolds are way easier to build, but I disagree that load balancers is the "wrong way to do it". I'm among the 1% of players that always try to load balance everything. With some experience you can make it without consuming much space. Advantages? Well, to begin with, startup time. A single manifold can easily take between 35 minutes to 1 hour to start up. And if the output of that manifold is feeding another manifold, you might end up having a factory that takes several hours to boot up. Then, I usually play with 100% efficiency (yup, I'm really weird). When you combine these two, troubleshooting factories is extremely easy. You connect them up, and check the power consumption. If you start stable, you should remain stable. And with load balancing in less than 5 minutes everything will be working and you'll realize if you screwed up. Not saying that your recommendation is wrong though! Manifolds are way easier and cleaner. The only ocasion when load balancing is actually needed is for biomass generators. Those with a manifold are kind of a disaster. Good video!
@@GakisStylianosyup. Still i don't like manifolds 😂. They have several minor and irrelevant disadvantages. Plus, load balancing looks dope. But they both are able to work at full efficiency. My point about efficiency is that if you combine load balancing with efficiency, you can instantly know if a huge factory has a tiny issue. Turn the switch on, check power consumption. Can't do that with manifolds
"Then, I usually play with 100% efficiency" Can you explain what 100% efficiency means in Satisfactory? Is it 100% efficient output from machines or 100% efficient use of its inputs?
7:42 I personally just like figuring out the perfect split xD also I think for anything power related it is a must, because even 1 generator shutting down can wreck your whole grid
The best tip from me is to remember that this game is not a sprint. But its not a marathon either. Take your time, learn new things your way, build your factory how you want it and for god sake have fun. FIXIT wants you to have fun efficiently.
Manifold or splitters? Me I just let the system get to capacity so I youse either style based on area I'm building In. If the start full and are fed full they stay full. And always use an awesome sink
A tip I almost never see is that you can place splitters and mergers directly on vertical belt transports. This makes manifolding Assemblers, Manufacturers, etc so much easier when paired with stackble belts.
I actually figured out manifold distribution on my own, though I had no idea it had a name like that. Being able to automatically create 90 degree bends in belts is a really nice quality of life thing, though. I like to try and keep my factories as neat as possible and this will definitely help.
Great video! And great editing on the main channel! My tip is never forget about failsafes in a game of scale. Especially when playing solo. One or two burners with a stack of fuel won't break the bank and could possible save you from a coal power plant shutting down for longer then you would hope! 😂😂😅
Creatures and aoe (like gas) cant hurt you if you are in a vehicle, you also dont take fall damage, so if you dont have the zipline - power tower combo you can use a vehicle to safely move around
@@darkskysz2102 Yup. totaly safe driving through a gas field. You don't use your filters until you get out of the vehicle inside the gas. I haven't tested on radiation though.
I like to use smart splitters on my manifold after unlocking these (with overflow down the line), as this gives an easy view of the capasity of your line as you get a hard cut between machines that gets material and those who don't.
All I'll say is that even my dad didn't know until I mentioned that you can hand craft stuff without having to hold down any buttons by tapping the space bar, and he had been playing for a while before I started, so it's not always the most well known
It's not only that but it's something that only was added to the game back in update 3 or so before than you needed to hold down the spacebar with your hand or something else.
You need splitters on you manifolds otherwise you quickly run into the 1st machine being completely full, but the 8th, 10th or 12th machine in the manifold having resources drip in. If you split your manifolds so they go 50/50 each way, you can have more machines staying properly fed as possible.
I only just learnt that about the zip wire tool, never used it before as I thought it was pretty useless. Also I would inlcude the fact you can blow up the toxic gas spewers with a Nobelisk! The gas remains but no longer hurts you. Much easier to do this than bother with the gas mask (I also unlocked the Nobelisk before the gas mask anyway)
6:54 I use them combined. I bring 600 resources to the main line for example and make a splitter with a mark 1 band and a splitter that splits them into 30. It seems the best option for me like this.
I don’t understand why the last method is so popular. A good example of this is with screws. The first machine processes 50% of the incoming screws, and the stack size is 500. While the machine is being loaded, it continues producing. This means it takes a very long time to get all the machines running. If you're someone who likes perfect belt speeds, it’s almost impossible to keep all the machines working efficiently. You need to use the fastest belt available. When I use this method, I initially fill the machines with the fastest belts and slow them down later. However, this is only recommended if you have a constantly full belt. If not, it becomes inefficient. That’s why I stick to using balancers. Thanks to blueprints, it's become much easier to use them.
If you want to cover great distances on foot, hypertube cannons paired with a jetpack is great. For fuel i prefer to use liquid biofuel, it's the least powerful in terms of upward thrust but it can keep you in air for a long time if you just tap jump.
on the last tip, the best and only way to do this correctly is to check how many resources your machine is asking , lets say 15 copper per minute and count how many machines you have, lets say 20, that means that you will need at least 300 per minute belt capacity to feed all the machines if they all of them were to get emptied, also only the "main belt" needs to be upgraded, all the belts for the machine can be mk1 or whatever you are needing for any given machine
True! Mid-game and late-game i tend to just use the fastest belts all the time, but earlier in the game it can be more resource-efficient to only use the minimum belts you need.
I challenged myself in my 1.0 run to research as much as possible in the mam before auromating anything. It worked surprisjngly well with a group of lizzard doggos managed to get like 80% of the research done within 10 hours of playing, looting hard drives and basically researching everything there is, starting to automate your first item with a smartsplitter felt weird ngl
"Don't worry, no spoilers or story secrets" proceeds to show how the space elevator thing looks like fully built literally when the sentence finishes :(
i never touched ziplines because i thought you had to set them up seperatley and id forget about it!! never knew it uses power lines gonna get that asap now
Disagree balancing is wrong, i like balancing and more challenging on space usage, even making blueprint and one click factory. That is not wrong and both balances and manifold have its own advantage and disadvantages, just depends on player's style.
parachute in early game is not to be over looked as it doesnt just make falling slower for surviving i also am able to get to out reach areas by run on slopes from terrian such as pillars of rocks or hilly terrian and gain altitude get to hdd and slugs earlier and easier than using foundations.
How did I never HOLD the button to throw dynamite?!?! What have I been doing this entire time? Running into gas clouds to drop bombs and running back out just before I die so I can clear them. I'm so dumb.
New pole on an existing line.. was that in the game before 1.0 ? (wtf) Manifold or load balanced ? Do both in cramped space or just because : Assume 120/min input line. Put splitter, machine on either side, another connected splitter with a machine on either side. When upgrading the line to 240 input, copy what you have already, so now you got 4 machines on either side of splitters, on the third splitter (seen from the input side) put an elevator on the input, raising the input by 1 level. Now put a new splitter in front of the first, connect that splitter to the 'first' by conveyor and put an elevator on 1 of its outputs. Connect the elevators together. That in fact is 8 machines connected in both manifold AND load balancing. I like to keep stuff compact and guide the output of the machines back to a central line by putting mergers on top of the splitters, for smelters you need to go 4 high, for constructors that height is 3, just put mergers on top of each other to the desired height and remove the unused mergers. Put elevators on the output of the machines and have the output go into the mergers. Depending on product type, you may need multiple lines in order to not exceed the conveyor tier. For example for screws, with the default recipe, you get 40 screws/min from each machine, 8 machines would output 320 screws total, with Mk2 conveyors, you'll need 3 lines minimum or it won't fit. Just stack another merger on top of the other ones, guide 3 machines onto 1 line = 120, do again 1 layer up = 120 and another layer of mergers for the remaining 80 screws. Say, you need to feed 4 assemblers producing Rotors, you'll require 100 screws per assembler, for the default recipe, you need 10 constructors outputting 40 each, however with the 'cast screw' recipe, you only need 8 constructors outputting 50 each and guide the output onto 4 lines of 100 each, very convenient (also no headache in splitting and merging 10x40 into 4x100 (possible though, look up : Scalti on TH-cam, he won't do that specific setup, but you'll learn how to split off and merge onto to gain an understanding of how to do stuff and he's got good guides that you can follow step by step. Another creator I like to watch is Dekoba on TH-cam). Enjoy folks.
real noob question here, where would i set up my manifold? is it faster if it's next to a miner? also, on the other side would i have tons of constructors/assemblers and more manifolds?
It doesn't really matter. I think most of the time it makes sense to smelt your ore close the miner, but you don't have to. It all depends on your exact needs and goals for the factory. Generally I have a manifold of smelters right next to my miner, then another manifold of constructors/assemblers close by, which uses those ingots.
I got reaaaaally turned off of manifold method after my factory shut down like 6 times when I was setting up coal generators using manifold for coal distribution, but I'll try it again I guess. One question, though, do the same principles apply when dealing with pipelines? I tried manifold for them once and it simply just didn't work. It wasn't pumping enough water no matter what I did. was I doing something wrong?
You can likely fix the coal issue by letting the belts saturate before powering on the coal generators. Fluid physics are weird. They should work if you manifold them, but again it's best to let them get full before turning the generators on. If you're having trouble with fluids, remember that if you are taking the water vertical, you might need a pump. Also be mindful of the pipe's max throughout.throughput. And finally I would say when inputting to a machine, make sure the water flows horizontal or downward. Don't make it flow upwards, it won't work very well.
Meh, I have hundreds of hours into the game and many hours on satisfactory videos from several youtubers. What could I learn new? BAM 2:00 I didn't knew that!
I really wish you didn't show the completed space elevator. It's something I looked forward to seeing every phase. You said no spoiler tips but within 30 seconds give a GIGANTIC spoiler. Cmon dude
Tip: if you want to preserve foliage... killing wild life and converting them to Bio-Fuel in early game is very helpful (cus wild life respawns, dont' know if they ever changed it so Foliage repawns)
@@Glitch_Online "dont' know if they ever changed it so Foliage repawns" thats why i reacted with "please no" just a reminder for ppl reading this and wonder why foliage is thankfully only respawning after major patches..
Can we have a survival game mode kind like in the game The Rift Breaker with a robot suid, guns automatic weaponized tower, fences and aliens who attak and demolish the base and we need to defend our factorys. travel between planets with new ressources etc There would be so much potential in this game, this would be great. After Tier 5 when the spaceship is build its getting boring. why i cant travel with this ship to another planet with more alien activity?
You cannot upgrades pipes if it has pumps on it... Tried. And had entirely oil system shut down because of a bug where liquid stops flowing even when connected...
Not sure if it was a bug. Liquids act very realistically in game so the fluids could be sloshing around in the pipes. Always make sure your fluid inputs are below your pipes
You're not good at placing load balanced splitters, ive been playing this game for a couple of years now, i only use manifold if it involves just and handful of machines. I dont like the manifold, if something happens and it falls behind that can make a lot fall behind. If you have 18 refinery's tuned to take exactly 1200 ore on a manifold, that can create an annoyance. I have 36 on a balanced that uses less space behind the machines than the mess you created. Balanced is absolutely the best when it comes to loading. Each splitter splits every load in half, so that can cause problems on a manifold. For example, If you are running more ore to the machines then what they are needing, then it's not much of a big deal. But if it needs exactly what the miner can extract, one hickup can cause an annoyance. I created compact balanced loading methods and hybrid manifold/blance loading methods. And they are clean looking. But i just have to disagree with manifold. This is for lazy people. Not having space is an excuse, the world is huge, there is plenty of space if you really want to drag a belt 50 ft between each splitter.
Load balancing gives an extra level of satisfaction, there is something about seeing all belts getting equally distributed and resources navigating without interruption (if you do the math correctly), also machines turn up and use power in more consistent way. The downsides mentioned in the video are pretty minor tbh: resources are infinite and you get everything back when deconstructing, also there is plenty of space if you use verticality.
@@SatisfactoryNews Yeah, pretty much. The only real advantage is manifolds use less space. So if you have a particular building design you must squeez a factory into, sure use a manifold. You really don't save much in amounts of equipment. It's just spread over a larger area. Plus, it doesn't take that much more material for a couple more splitters. I like distributed because you don't hear equipment starting and stopping all the time as it waits to get its supplies. If you do in a distributed factory, you know something isn't right and you need to investigate what the problem is. So troubleshooting is easier with distributed. All in all though, its always personal preference, because yes, they both work in the end.
thx for your videos. i am new here and wath your video about manifold. it works, right? because i try build computer crafting with manifold and it do bad loading to lasts...
Manifold does work very well, but it takes a long time to balance out. You might want to turn off the manufacturers until the materials back up a little bit.
@@Qflame3 you are not realy supposed to build a mega factory right away. so the slower belts and shorter manifolds are no problem, even early game. easily expandable later, when you have unlocked the faster belts. just have to plan ahead and reserve some space.
@@Qflame3 Resources are infinite. Space is not. I am yet to see megafactory that utilizes every node, designed with load balancers. But I guess we all play with different design in mind. MinMaxing with as few resources as possible is one of those options. But when you go big and sink most of your products, you dont care what belt you use as long as its MK6 belt.
@@FalconDS9 Normal node maxed out yields 600 per minute whcih is only 20 smelters which can be done in 5x12 foundations. Then you go upwards and upwards... So yeah. plan ahead and reserve some space.
Load balancers are important for coal energy I think or else you won't have the full power right away and have to wait until they fill up step by step.
Or you preload your coalgens with coal once and save all the spaghetti for dinner. Separating power grids is a must anyway so you could do that as well.
@@ThePizzabrothersGaming No power is ever enough. If you are careless to blow your fuses at 10GW you could do so at 500GW. But you live and learn every day. Load balancers actually could be usefull with radioactive materials as having 300 nuclear plants in one spot full of fuel is not that fun.
They should add a flow splitter that lets you config the splitter for custom rate or have it auto detect connected input rate requirements. There was a modded splitter I used once a few years ago that had those features.
Oh don't even get this fool started on that. Don't you know, you dont *actually* want that! You want what they want you to want and what you want is to build manifold, because once saturated the line is 99% efficient.
@@SatisfactoryNews Yeah did that, that's the problem. Hold CTRL, and set down a tile. Later, hold CTRL, and the the tile is pointed different. So which one is the "world grid," the first, or the second one. Don't think you know that. I am sure doing it a third time would come up with a third direction. So no, I can't build with the "world grid." It points different every time.
Ooh good point! Yeah you can zipline any direction! Up or down! It's electric - but the lines don't actually need to be powered. You can also press right click to lock onto the zipline, rather than holding left click.
You know, when I made my previous video about manifold and load balancing, easily 95% of commenters said they preferred manifold! I was surprised, but I think it's just a small group that swears by load balancing. I also got a lot of comments from people saying they did load balancing by default and didn't realize that manifold was a thing, and they were going to switch to using it.
@@SatisfactoryNews i still dont know why some ppl want to load-balance everything.. whats their goal with that? they call it more efficent, as if a backed-up belt is something bad. but i cant see a benefit from all belts running at all times, that just uses more resources in the end, because at some point you have to sink end products to keep the belts running.
@@SatisfactoryNewsI think it's more that the people praising manifolds over balancing are far more vocal on the subject. I barely comment on it, 2/3 of the people i talk to about the game use balancer over manifolds, but we rarely feel the need to praise that system over manifold publicaly, while i feel manifolds users have a greater tendency to praise their system and "correct" load balancing users
My biggest tip to new player is, besides in the beginning of the game when you have no choice, never build on the ground. Set your factory on flat foundations, way up high in the sky, to avoid ground contours and hills. This makes things much easier to build, keeps everything flat and even. I often see "lets players" building on the ground or putting foundations so close to the ground so that the contours make everything uneven and janky. To me, someone who is dumb enough to build on or near the ground does not deserve my attention and are strictly rookies that do not know what they are doing.
"Lets take a look at the wrong answer first, Load Balancing" *Immediately shows off the absolute worst way of doing Load Balancing that takes up as much space as possible* Opinion Discarded.
@@SatisfactoryNews You do realize you can have just 1 splitter to every 3 factories, which actually saves on materials, whereas a manifold requires at least 1 splitter for every factory except the last in line.
I originally recorded a line for this video about how they don't snap, then when I was trying to get footage in-game, I learned that they DO snap now 😂 Best way to discover that.
@@SatisfactoryNews I mean they always snapped, but they since they are 1m and the foundations center vertically, they were always half a meter off from any 2m or 4m foundations that you place.
"Let's look at the wrong answer first!" THEMS FIGHTING WORDS. *sees the wrong way* Yeah that's 100% the wrong way. Everybody knows you split one belt into 3 and each of those into 3 for 9 outputs for only 4 splitters instead of 7 confusing splitters for only 8 outputs. If it ain't spaghetti it ain't art. (Just kidding. Do what you want)
I have played for hundreds of hours, but I just learned this: By crouching, you can sneak up on hatchers and kill them with impunity.
Nice! For the hogs, I love finding a nearby cliff and just play bull fighter with them and watch them fly off the edge. Just for the lulz
I think this is new or at least modified from before. Super cool!
HUH?! Gonna have to try this!!
@@jembawls Ok wow I think I just won the internet!
Omg. About to hit 1k hrs on 3rd save, how have I never tried this?
My tip: Don't be afraid to destroy and rebuild your factory multiple times.
The amount of newbies I've seen this week who are terrified of destroying their starter factory because they spent hours on it is astonishing. Like dude, you'll literally get all your resources back, and now you have the tools to make that factory even better. Take an hour to tear it down and rebuild it, you'll get all your production lines back and more
Great advice. This game is about constant improvement!
I just know about when I build a new factory for some new staff from high tier. I do it better than old one from start
So I choose to rebuild it than restart a new game
That awesome I see ideas that can't done that time even can finish by new tech.
Also, there is a website that you can dismantle your whole world. I use it everytime I feel like my factories are too messy. Basically a fresh restart // kinda new save without losing all my research progress and things like that.
The reason I'm worried about that isn't because I spent so much time on it, it's because my current factory gets all the items I need/I'm currently working towards and I'm scared if I take it apart I'll forget something that my current factory produces plenty of and then like 5 hours down the road I'll realize I wasnt producing it and I need like hundreds of it and now I have to just wait
Why tear down when you can just expand up! Just a little spaghetti!
I found a trick when using the (h key) for nudging machines. If the terrain would have caused a machine to not sit at the same level as the other machines in that row, you can initially put the machine you are trying to create just a few clicks away but the same level as the others. Then when you use the nudge tool to move to the correct position, the machine will not get raised by the terrain.
Love this tip! Have already used it a couple times.
The H key thing also bypass terrain restrictions. If you get the red hologram while placing any machine, press H and it will turn blue. This can be used to place 'flying' machines xD
One thing I will say is don't be afraid to build separate factories.
In my first playthrough I was trying to build everything roughly centrally, and it was really hard and required a lot of deleting and rebuilding.
It's much easier to build a new factory near to the rarest resource needed, and gather any other resources nearby. It's easy to get iron, copper, or limestone nearly anywhere.
Don't be afraid to use less than 100% of the resources you're mining. E.g. This factory is building motors. It doesnt matter if i end up mining a ton more copper here than I actually need for the motors.
Overflow can always be turned into coupons =p
I think the biggest tip I can give is that while you should pay the most attention to the "per minute" crafting numbers looking at the ratios between crafting steps is also important when making efficient factories. The earliest example is the manufacture of Cable. Splitting one 30/min line of copper into 2 Wire constructors then merging back into 1 line for the Cable constructor is a great lesson on how each step in the process can affect the next. It only gets more complicated from there.
There are some recipes with not rounded numbers that will mess up after some time running. I had a few factories stop working after some hours because some X, 6667% clock was overflowing the belts.
@@darkskysz2102 That's why paying attention to ratios is important. It's not too bad early/mid game but in the late game you really need to start dealing with those exact numbers.
Unlocking the Sommersloop Production Amplifier upgrade early gets you a lot of SINK Tickets and more Power Shards early game.
If your patient, save animal meat and slugs (dont craft bench them) for this to get a huge payout.
Putting one S-Loop into a constructor and manually feed in Animal Biomass and Slugs... you will get 2 times the Power Shards, and 4 times the Alien DNA Capsules for Sinking.
Totally! Animals are an infinite (although hard to acquire) resources, but slugs are finite so it's really crucial to unlock sloops and use them for this.
Honestly, when I heard this tip I was SO tempted to restart, my game, but even while i'm like, I think 15-20 hours in (Probably more, honestly) I still got like 120 Power Shards from doing this tip
@@Danny191 I wouldn't restart... since power shards can be late game crafted in T9. But if you aware that Production Amplification. Being conservative with your crafting bench early... pays off.
Oh no, I'm too late for this tipp. I already restarted the game on 1.0 Release-Day and already have craftet all of them so far in the bench into shards and protein. - _-
I created a mini-multiplication line of constructors with 2 S-loops so that I can feed in animal parts into the first, 2x into alien protein, then that feeds into the second for 2x alien DNA, then straight into the Sink. You'll need 4 S-loops (2 for research, 2 for production), find a SAM deposit (for research), and find a crash site with 50 circuit boards (for research) unless you've unlocked Tier-5 to create or buy them. It takes some effort, but definitely worth it!
crouch to release parachute. The nudge function can be fine tuned by pressing ctrl to do a half nudge.
One awesome addition is holding E or the gather key to pick up any plants off the ground. You can take this one additional step and have the game 'lock' the E.
1: You aim at a plant or branch on the ground you can pick up.
2: Press and hold E ( or whatever is your pickup/gather hotkey)
3: While holding E, open the inventory.
4: Release E while in the inventory menu.
5: Profit! Now any and all bushes, branches and mushrooms you look at you fly into your inventory; freeing up your finger!
Pressing the E button again will release this lock. So interacting with other items will stop this effect and release the lock, and prob dying. But this 'lock' is easily and constantly doable. Moreover while this effect is on, you can still switch equipment, attack, reload or use (the animations merely pauses the lock), using the Chainsaw, opening inventory etc. ANYTHING else that doesn't touch E.
This method allows you to effortlessly gather up all the biomass as you explore. Also I think biomass you can pick up can actually respawn in the world given time.
That's a good tip! I found out about holding E, but I hadn't heard of that "exploit". I like it. You can also right-click when ziplining to stay on the line without having to hold a button. Not sure if that was there before, I found it on accident!
This ability still works, so you can still rapidly pick up leaves and wood
Research Production Amplifier and the Dimensional Depot with some upgrades (Alien Technology tree) in the MAM as soon as you can.
The double output and the ability to basically download extra resources from that depot once built, to your inventory and back anywhere you are, and anytime are straight up busted. Even if a stack in the depot is full, you can queue up to five items to upload from your inventory. They won't upload, but they will just sit there, meaning you gain 5 inventory slots.
Your channel has been so incredibly useful for me as a new player-the QoL improvements I didn't know about are many. Thanks for the tips!
Dismantle your hub and bring it with you while hard drive hunting in far flung biomes in the early game. Place it down somewhere safe before you try something dangerous. That way, if you die, you will respawn very close to where you died.
Wow, that's brilliant.
Or just manually save and load or increase your auto save times
@@therobdog121 Sure, if you can still sleep at night.
I'm gonna be so honest I did not know you could dismantle your hub
Another helpful tip: merger and splitter can be also attached to the existing conveyor belt. So while setting up manifold, you can start with first and last splitter/merger, then attach the splitter/merger in the middle ones(with Ctrl key to align)
This can save you some time to setup the short belt between splitter/merger.
Good tip generally, but I've had them snap to the foundation rather than the belt! Probably works better in 1.0 than in the past, but old habits die hard.
Another piece worth noting, adding splitters / mergers to existing belts will often lead to a section of belt inside the merger that you can’t upgrade and you’ll be scratching your head as to why it’s entering so slow
@@SatisfactoryNews Straight mode made it easier to snap things to the belt.
@@SatisfactoryNews bit of an old one here, but in case someone stumbles over this comment like I did. Your camera has to point directly at the conveyor belt, not somewhere next to it. That's what causes it to snap to the foundation.
Also, you can generally tell where it will snap by the hologram's color (blue = conveyor, yellow = foundation).
Great content man!
Some additional information that may be useful:
-You can use alt (mouse wheel) to select buildings in bar
-You can change colors, the interface, buildings with the customizer! Even the pioneer!
-Quality of Life upgrades in Awesome shop
-In the hub while reaching the milestone you can spam c while looking it fly away
Bonus Tip #6 (which has saved me a ridiculous amount of time), middle mouse clicking on a placeable object will automatically give you that object in build mode.
To add to this, you can type the building name in the search bar (N key) and confirm with enter. Works with blueprints too.
jesus, thanks man
For real? You're a life saver bro.
*_Let me save the new pioneers 9 minutes._*
*Manifold:* _Factorio approach. Built for near-infinite expansion._
*Load-Balance:* _Efficient approach. Use this when the recipe/setup will be set in stone._
*_Please note that when using a manifold, use your FASTEST belt for the "bus" (main belt) and the proper speed belt for the input/output._*
Well, I prefer manifolds, but I use a slightly different scheme - I build a central line of splitters and place machines on the sides. This speeds up the process of launching the section a little bit, and it looks more compact. When the input doubled, I add another floor above this structure and the same area already processes twice as many resources. This way, you can add floors endlessly, and the factory turns into a city with skyscrapers of different heights. Perhaps someone will find this useful, because I've noticed that many players ignore that this is not a Factorio and there is a third dimension.
The problem with Manifolds is that you're hard limited by your belt throughput. Especially in the early game. If you have a mk1 belt transferring 60 items per second, and 4 smelters that use 15 items per second in a line of manifolds, adding a 5th will permanently prevent it from working efficiently because it will always be starved of resources, as the total available amount per second is halved with each splitter. Your best bet at that point is to pipe in multiple mk1 belts and then "load balance" them between two manifolds.
Yeah, in the first few hours of the game, you will probably be doing something more similar to load balancing, out of pure necessity. Once you have faster belts, manifold is way better, and that happens VERY quickly.
Undocumented tip: Use ctrl-c to copy the settings (recipe, speed) of a building, then ctrl-v to paste it into another building of the same type. GREAT time saver when setting up larger volume factories.
Load balancers can also be used to split a belt into pre-determined ratios, not just even ratio's.
For context, I like to build a separate factory that just produces materials needed for building more factories. Completely separate from the factories that make Project Assembly parts. This building materials factory then feeds into a single belt that feeds a warehouse using Smart Splitters. These smart splitters are set to send overflow to an Awesome Sink for tickets.
In my building materials factory I have a very basic production line for Quick Wire and AI Limiters. It makes 120 Quick Wire, of which 20 needs to be sent to the warehouse and 100 to make 5 AI Limiters. So I split the 60 output from one Constructor into 3, send one to the warehouse, and merge the other two with the output from the second Constructor. Getting a 20/100 split in a way that makes sure the AI Limiters Assembler is always fed the amount it needs, despite the warehouse being essentially a bottomless pit.
Similarly if you want to build a load balancer for an with an odd number of outputs, build one with an even number of outputs that's one more, and send the last output back to the input. For example if you need an even ratio 1 to 5 split, build a 1 to 6 split and send the 6th output back to the input belt.
Load balancing can be fun when you figure out the math. But when it doesn't work, I prefer just to change the clock speed of machines to match the output that I need.
Not only can you upgrade belts, power poles, etc., you can downgrade them too. If you're early game and short on quickwire, and using mk 1 power poles to transit, but using mk 2 on your machines, you can still just use the power line, place a new mk 2 power pole, then downgrade to mk 1, switch back to power line and rock and roll. You can also downgrade belts if you misclick, instead of removing and replacing.
For the early game, unlock Blade Runners as quickly as possible. Unlock dimensional depot and manual uploading as quickly as possible, grabbing computers from around destroyed freighters (hard drive locations) to unlock prior to tier 5.
The crouch - jump maneuver isn't given as a new tutorial item either, you can cross a lot of distance by running, then sliding (pressing C while moving) then space bar to jump. This gets even better when using blade runners, and then better again when using both blade runners and jet pack (tier 5).
Gather edibles and all of the alien drops and research an inhaler as quickly as possible. Alien protein plus berryl nuts is probably the easiest one in the early game.
Hehe. I agree that manifolds are way easier to build, but I disagree that load balancers is the "wrong way to do it".
I'm among the 1% of players that always try to load balance everything. With some experience you can make it without consuming much space.
Advantages? Well, to begin with, startup time. A single manifold can easily take between 35 minutes to 1 hour to start up. And if the output of that manifold is feeding another manifold, you might end up having a factory that takes several hours to boot up.
Then, I usually play with 100% efficiency (yup, I'm really weird).
When you combine these two, troubleshooting factories is extremely easy. You connect them up, and check the power consumption. If you start stable, you should remain stable. And with load balancing in less than 5 minutes everything will be working and you'll realize if you screwed up.
Not saying that your recommendation is wrong though! Manifolds are way easier and cleaner. The only ocasion when load balancing is actually needed is for biomass generators. Those with a manifold are kind of a disaster.
Good video!
been playing this game for years now and ngl I thought ppl who used manifolds were the 1%
@MannoMars nope buddy. Unfortunately we are a rare tribe. Be proud of it! Let's spread out the load balancing message 🤣!
You do realize you don't lose efficiency by doing either approach right?
@@GakisStylianosyup. Still i don't like manifolds 😂. They have several minor and irrelevant disadvantages. Plus, load balancing looks dope. But they both are able to work at full efficiency.
My point about efficiency is that if you combine load balancing with efficiency, you can instantly know if a huge factory has a tiny issue. Turn the switch on, check power consumption. Can't do that with manifolds
"Then, I usually play with 100% efficiency"
Can you explain what 100% efficiency means in Satisfactory? Is it 100% efficient output from machines or 100% efficient use of its inputs?
7:42 I personally just like figuring out the perfect split xD
also I think for anything power related it is a must, because even 1 generator shutting down can wreck your whole grid
The best tip from me is to remember that this game is not a sprint. But its not a marathon either. Take your time, learn new things your way, build your factory how you want it and for god sake have fun. FIXIT wants you to have fun efficiently.
Yes! There is no wrong way to play this game!
Great tips! Thanks for taking the time to make this.
Manifold or splitters? Me I just let the system get to capacity so I youse either style based on area I'm building In. If the start full and are fed full they stay full. And always use an awesome sink
A tip I almost never see is that you can place splitters and mergers directly on vertical belt transports. This makes manifolding Assemblers, Manufacturers, etc so much easier when paired with stackble belts.
Usually, what I do is both manifold and load balancing. Load balancing for output and manifold for input
That makes sense, if you're sending specific amounts onto multiple next steps.
I actually figured out manifold distribution on my own, though I had no idea it had a name like that. Being able to automatically create 90 degree bends in belts is a really nice quality of life thing, though. I like to try and keep my factories as neat as possible and this will definitely help.
Thank you for this! I knew most of it but didn't know about holding CTRL to make straight belts on open ground. Huge help! Thanks!
It's such a nice feature, and I believe it's new in 1.0!
For quicker upgrades, press MMB on the item to be upgraded, then e, then LMB.
Great video! And great editing on the main channel!
My tip is never forget about failsafes in a game of scale. Especially when playing solo. One or two burners with a stack of fuel won't break the bank and could possible save you from a coal power plant shutting down for longer then you would hope! 😂😂😅
Creatures and aoe (like gas) cant hurt you if you are in a vehicle, you also dont take fall damage, so if you dont have the zipline - power tower combo you can use a vehicle to safely move around
Hmm? You sure about the gas thing? I thought both gas and radiation would kill you inside the vehicles because your filters didnt work while in there.
@@darkskysz2102 Yup. totaly safe driving through a gas field. You don't use your filters until you get out of the vehicle inside the gas. I haven't tested on radiation though.
Load balancing = Efficiency , Manifold = Not Efficient (There fore, not the Ficsit way :D)
Manifold is efficient if you let it back up, which will often happen naturally when you're building your factories.
I like to use smart splitters on my manifold after unlocking these (with overflow down the line), as this gives an easy view of the capasity of your line as you get a hard cut between machines that gets material and those who don't.
400 hours, (yes I know it's not a ton) but the H snapping and R 90 degree was a jaw dropper. Lol
the R is a 1.0 only thing i think
OMG!!! R for right angle belts!!! This is a game changer for me!
Adding power poles without breaking circuit was very useful to learn, thanks!
All I'll say is that even my dad didn't know until I mentioned that you can hand craft stuff without having to hold down any buttons by tapping the space bar, and he had been playing for a while before I started, so it's not always the most well known
That's another great tip!
It's not only that but it's something that only was added to the game back in update 3 or so before than you needed to hold down the spacebar with your hand or something else.
thanks alot man, even though this is trivial, but super helpful, a lot of small features that is unknown to me as a new pioneer😅
Glad it helped!
You need splitters on you manifolds otherwise you quickly run into the 1st machine being completely full, but the 8th, 10th or 12th machine in the manifold having resources drip in.
If you split your manifolds so they go 50/50 each way, you can have more machines staying properly fed as possible.
Great video! But the Like is mainly for naming one chapter of the video "feel free to skip this ad"!
It's the least I can do!
I only just learnt that about the zip wire tool, never used it before as I thought it was pretty useless.
Also I would inlcude the fact you can blow up the toxic gas spewers with a Nobelisk! The gas remains but no longer hurts you.
Much easier to do this than bother with the gas mask (I also unlocked the Nobelisk before the gas mask anyway)
6:54 I use them combined. I bring 600 resources to the main line for example and make a splitter with a mark 1 band and a splitter that splits them into 30. It seems the best option for me like this.
Finally! Thanks for mentioning how to nudge - most satisfactory videos mention using it but don’t tell you how!
Great tips!
I actually watched the ad for once, very interesting
amazing advice!
I don’t understand why the last method is so popular. A good example of this is with screws. The first machine processes 50% of the incoming screws, and the stack size is 500. While the machine is being loaded, it continues producing. This means it takes a very long time to get all the machines running. If you're someone who likes perfect belt speeds, it’s almost impossible to keep all the machines working efficiently. You need to use the fastest belt available.
When I use this method, I initially fill the machines with the fastest belts and slow them down later. However, this is only recommended if you have a constantly full belt. If not, it becomes inefficient.
That’s why I stick to using balancers. Thanks to blueprints, it's become much easier to use them.
Great tips. I wish I knew about world snapping (L-CTRL) when starting.
If you want to cover great distances on foot, hypertube cannons paired with a jetpack is great.
For fuel i prefer to use liquid biofuel, it's the least powerful in terms of upward thrust but it can keep you in air for a long time if you just tap jump.
on the last tip, the best and only way to do this correctly is to check how many resources your machine is asking , lets say 15 copper per minute and count how many machines you have, lets say 20, that means that you will need at least 300 per minute belt capacity to feed all the machines if they all of them were to get emptied, also only the "main belt" needs to be upgraded, all the belts for the machine can be mk1 or whatever you are needing for any given machine
True! Mid-game and late-game i tend to just use the fastest belts all the time, but earlier in the game it can be more resource-efficient to only use the minimum belts you need.
If modding isn't an issue what anyone. Try using a mod called " load balancer". It's very good for effective splitting and merging
7:42 You could use "smart splitters" instead of normal splitters. I found that splitters don't work as well if one side is stuck.
I challenged myself in my 1.0 run to research as much as possible in the mam before auromating anything. It worked surprisjngly well with a group of lizzard doggos managed to get like 80% of the research done within 10 hours of playing, looting hard drives and basically researching everything there is, starting to automate your first item with a smartsplitter felt weird ngl
"Don't worry, no spoilers or story secrets" proceeds to show how the space elevator thing looks like fully built literally when the sentence finishes :(
i never touched ziplines because i thought you had to set them up seperatley and id forget about it!! never knew it uses power lines gonna get that asap now
Disagree balancing is wrong, i like balancing and more challenging on space usage, even making blueprint and one click factory. That is not wrong and both balances and manifold have its own advantage and disadvantages, just depends on player's style.
Yep, you can do what you like, of course! Load balancing is just a waste of materials and time most of the time. But it is undeniably cool.
@@SatisfactoryNews You barely use more materials, just space.
parachute in early game is not to be over looked as it doesnt just make falling slower for surviving i also am able to get to out reach areas by run on slopes from terrian such as pillars of rocks or hilly terrian and gain altitude get to hdd and slugs earlier and easier than using foundations.
Will we get the option to get automated the biomass with machines who harvest leaves and trees?
600+ hrs over the years and im still watching these lol
There's always something new to learn! I'm always surprised at how many veteran players say they learned something from my videos.
Thank you. Just bought game and am a newbie.
How did I never HOLD the button to throw dynamite?!?!
What have I been doing this entire time? Running into gas clouds to drop bombs and running back out just before I die so I can clear them. I'm so dumb.
Just one of those things that is easy to miss!
New pole on an existing line.. was that in the game before 1.0 ? (wtf)
Manifold or load balanced ?
Do both in cramped space or just because :
Assume 120/min input line.
Put splitter, machine on either side, another connected splitter with a machine on either side.
When upgrading the line to 240 input, copy what you have already, so now you got 4 machines on either side of splitters, on the third splitter (seen from the input side) put an elevator on the input, raising the input by 1 level.
Now put a new splitter in front of the first, connect that splitter to the 'first' by conveyor and put an elevator on 1 of its outputs. Connect the elevators together.
That in fact is 8 machines connected in both manifold AND load balancing.
I like to keep stuff compact and guide the output of the machines back to a central line by putting mergers on top of the splitters, for smelters you need to go 4 high, for constructors that height is 3, just put mergers on top of each other to the desired height and remove the unused mergers.
Put elevators on the output of the machines and have the output go into the mergers.
Depending on product type, you may need multiple lines in order to not exceed the conveyor tier.
For example for screws, with the default recipe, you get 40 screws/min from each machine, 8 machines would output 320 screws total, with Mk2 conveyors, you'll need 3 lines minimum or it won't fit. Just stack another merger on top of the other ones, guide 3 machines onto 1 line = 120, do again 1 layer up = 120 and another layer of mergers for the remaining 80 screws.
Say, you need to feed 4 assemblers producing Rotors, you'll require 100 screws per assembler, for the default recipe, you need 10 constructors outputting 40 each, however with the 'cast screw' recipe, you only need 8 constructors outputting 50 each and guide the output onto 4 lines of 100 each, very convenient (also no headache in splitting and merging 10x40 into 4x100 (possible though, look up : Scalti on TH-cam, he won't do that specific setup, but you'll learn how to split off and merge onto to gain an understanding of how to do stuff and he's got good guides that you can follow step by step. Another creator I like to watch is Dekoba on TH-cam).
Enjoy folks.
New pole on an existing line has been in the game for a long time, but it was definitely a hidden feature!
real noob question here, where would i set up my manifold? is it faster if it's next to a miner? also, on the other side would i have tons of constructors/assemblers and more manifolds?
It doesn't really matter. I think most of the time it makes sense to smelt your ore close the miner, but you don't have to. It all depends on your exact needs and goals for the factory. Generally I have a manifold of smelters right next to my miner, then another manifold of constructors/assemblers close by, which uses those ingots.
Ha I totally missed I can upgrade miners,🤦♂ thanks for the tip, lol.
Funny I do a mix of both manifold and load balancing depending on the situation
Sometimes it does matter! Not always. But when you need a load balancer, you NEED it.
Even better then cast screws is geting the rotors and reinforced plates that take wire and no screws
I got reaaaaally turned off of manifold method after my factory shut down like 6 times when I was setting up coal generators using manifold for coal distribution, but I'll try it again I guess. One question, though, do the same principles apply when dealing with pipelines? I tried manifold for them once and it simply just didn't work. It wasn't pumping enough water no matter what I did. was I doing something wrong?
You can likely fix the coal issue by letting the belts saturate before powering on the coal generators. Fluid physics are weird. They should work if you manifold them, but again it's best to let them get full before turning the generators on. If you're having trouble with fluids, remember that if you are taking the water vertical, you might need a pump. Also be mindful of the pipe's max throughout.throughput. And finally I would say when inputting to a machine, make sure the water flows horizontal or downward. Don't make it flow upwards, it won't work very well.
Meh, I have hundreds of hours into the game and many hours on satisfactory videos from several youtubers. What could I learn new?
BAM 2:00 I didn't knew that!
I really wish you didn't show the completed space elevator. It's something I looked forward to seeing every phase. You said no spoiler tips but within 30 seconds give a GIGANTIC spoiler. Cmon dude
fair enough, i didnt think that was a spoiler but i will stop using it as my intro
Tip: if you want to preserve foliage... killing wild life and converting them to Bio-Fuel in early game is very helpful (cus wild life respawns, dont' know if they ever changed it so Foliage repawns)
i usually replace the green stuff (foliage) with factories.. i realy dont want that to respawn and clip into everything.. please no..
@@FalconDS9 agree?.. thou not sure where you got the idea I was asking for it.
@@Glitch_Online "dont' know if they ever changed it so Foliage repawns"
thats why i reacted with "please no"
just a reminder for ppl reading this and wonder why foliage is thankfully only respawning after major patches..
With blueprints, load balancing is about as expandable as manifolds. Adding 5 more machines? Drop a 1 to 5 blueprint down. Very easy and very cool.
how do you switch what customization you're using while placing foundations? I've just been placing default ones and switching the texture afterwards
It's a little confusing. In your build menu, go to the Foundations tab, then look for the dropdown menu that lets you set a default material.
I'm a long time player (since 2019) and I didn't even know about some of this stuff.
Am I the only one who likes to slap lifts on every on every in and output of the machine for easier snapping the splitters/mergers for manifold? 😅
Can we have a survival game mode kind like in the game The Rift Breaker with a robot suid, guns automatic weaponized tower, fences and aliens who attak and demolish the base and we need to defend our factorys. travel between planets with new ressources etc
There would be so much potential in this game, this would be great. After Tier 5 when the spaceship is build its getting boring.
why i cant travel with this ship to another planet with more alien activity?
since when is the quick 90 for belts been a thing ? i haven't played since .6 update, there are so many new features now.
It's a new in 1.0! There are a ton of new quality-of-life features.
amasing new tip! if you put your golden coffee cup in the asome sink you get a new message from ada and a reward in the asome shop!
Oooh, good tip! I know you get something when you put a Coupon in but I didn't know the coffee cup did something!
@@SatisfactoryNews yes but its important that its the golden one because the normal one does nothing👍
A note about the ZIP line. If the power cable is clipping through an object, and you don't let go before hand, you WILL smack into it and die.
I haven't died but I've definitely been knocked off the line!
Bro, you took my name, LOL! 😂😂😂😂
Hello, fellow Mason!
@@SatisfactoryNews Hi 👋
I find the pipe upgrade to be a tad sketchy and have seen pipes be blocked after doing it.
probably pipe mk2 bug
You cannot upgrades pipes if it has pumps on it... Tried. And had entirely oil system shut down because of a bug where liquid stops flowing even when connected...
Not sure if it was a bug. Liquids act very realistically in game so the fluids could be sloshing around in the pipes. Always make sure your fluid inputs are below your pipes
Yeah there are a ton of pipe/liquid bugs, especially with floor holes
You're not good at placing load balanced splitters, ive been playing this game for a couple of years now, i only use manifold if it involves just and handful of machines. I dont like the manifold, if something happens and it falls behind that can make a lot fall behind. If you have 18 refinery's tuned to take exactly 1200 ore on a manifold, that can create an annoyance. I have 36 on a balanced that uses less space behind the machines than the mess you created. Balanced is absolutely the best when it comes to loading. Each splitter splits every load in half, so that can cause problems on a manifold. For example, If you are running more ore to the machines then what they are needing, then it's not much of a big deal. But if it needs exactly what the miner can extract, one hickup can cause an annoyance. I created compact balanced loading methods and hybrid manifold/blance loading methods. And they are clean looking. But i just have to disagree with manifold. This is for lazy people. Not having space is an excuse, the world is huge, there is plenty of space if you really want to drag a belt 50 ft between each splitter.
I rerolled my first hard drive in the mam and got cast screws first roll lol😮
clarification: Cast Screws doesn't save you materials, it only saves you power and space
True, it will save you from *making* more materials, in this case Rods.
This is not very useful, but I just realized that you can parachute up a steep ramp without ever landing and going really fast.
I have been having fun with the parachute spam
Load balance is better btw
Not really
Load balancing gives an extra level of satisfaction, there is something about seeing all belts getting equally distributed and resources navigating without interruption (if you do the math correctly), also machines turn up and use power in more consistent way. The downsides mentioned in the video are pretty minor tbh: resources are infinite and you get everything back when deconstructing, also there is plenty of space if you use verticality.
@@SatisfactoryNews Yeah, pretty much. The only real advantage is manifolds use less space. So if you have a particular building design you must squeez a factory into, sure use a manifold. You really don't save much in amounts of equipment. It's just spread over a larger area. Plus, it doesn't take that much more material for a couple more splitters. I like distributed because you don't hear equipment starting and stopping all the time as it waits to get its supplies. If you do in a distributed factory, you know something isn't right and you need to investigate what the problem is. So troubleshooting is easier with distributed. All in all though, its always personal preference, because yes, they both work in the end.
When nudging, hold control to move half the distance the object
thx for your videos.
i am new here and wath your video about manifold. it works, right? because i try build computer crafting with manifold and it do bad loading to lasts...
Manifold does work very well, but it takes a long time to balance out. You might want to turn off the manufacturers until the materials back up a little bit.
@@Qflame3 you are not realy supposed to build a mega factory right away. so the slower belts and shorter manifolds are no problem, even early game. easily expandable later, when you have unlocked the faster belts. just have to plan ahead and reserve some space.
@@Qflame3 Resources are infinite. Space is not. I am yet to see megafactory that utilizes every node, designed with load balancers. But I guess we all play with different design in mind. MinMaxing with as few resources as possible is one of those options. But when you go big and sink most of your products, you dont care what belt you use as long as its MK6 belt.
@@FalconDS9 Normal node maxed out yields 600 per minute whcih is only 20 smelters which can be done in 5x12 foundations. Then you go upwards and upwards... So yeah. plan ahead and reserve some space.
Manfold is really useful. I always did load balancing. This is way better, thanks.
Load balancers are important for coal energy I think or else you won't have the full power right away and have to wait until they fill up step by step.
Or you preload your coalgens with coal once and save all the spaghetti for dinner. Separating power grids is a must anyway so you could do that as well.
Just turn the machines off and wait for the belts and pipes to saturate.
@@alexmay2203how is separating power grids a 'must'? especially with the new power booster building
@@ThePizzabrothersGaming No power is ever enough. If you are careless to blow your fuses at 10GW you could do so at 500GW. But you live and learn every day. Load balancers actually could be usefull with radioactive materials as having 300 nuclear plants in one spot full of fuel is not that fun.
They should add a flow splitter that lets you config the splitter for custom rate or have it auto detect connected input rate requirements. There was a modded splitter I used once a few years ago that had those features.
Oh don't even get this fool started on that. Don't you know, you dont *actually* want that! You want what they want you to want and what you want is to build manifold, because once saturated the line is 99% efficient.
@@Thoron_of_Neto It can bypass the saturation issue of a manifold.
Tried to build to the "world grid" and basically couldn't do it. There's no way to know if you are actually doing that.
Yes there is. Hold CTRL, and you're building on the world grid. It's that simple.
@@SatisfactoryNews Yeah did that, that's the problem. Hold CTRL, and set down a tile. Later, hold CTRL, and the the tile is pointed different. So which one is the "world grid," the first, or the second one. Don't think you know that. I am sure doing it a third time would come up with a third direction.
So no, I can't build with the "world grid." It points different every time.
You didn't say it, but in the video it looks like you zipline UP. As in, I assumed you could only zipline downwards. But you can zipline up also? thxx
Ooh good point! Yeah you can zipline any direction! Up or down! It's electric - but the lines don't actually need to be powered. You can also press right click to lock onto the zipline, rather than holding left click.
I wish I could play but the game either stutters and is unplayable or outright crashes. Can't even download the newest patch from yesterday :|
The thumbnail says Manifold over balancer , nah Man gonna start a war lol
You know, when I made my previous video about manifold and load balancing, easily 95% of commenters said they preferred manifold! I was surprised, but I think it's just a small group that swears by load balancing. I also got a lot of comments from people saying they did load balancing by default and didn't realize that manifold was a thing, and they were going to switch to using it.
@@SatisfactoryNews i still dont know why some ppl want to load-balance everything.. whats their goal with that? they call it more efficent, as if a backed-up belt is something bad. but i cant see a benefit from all belts running at all times, that just uses more resources in the end, because at some point you have to sink end products to keep the belts running.
What war are you talking about mate? (racking my rebar gun)
@@SatisfactoryNewsI think it's more that the people praising manifolds over balancing are far more vocal on the subject.
I barely comment on it, 2/3 of the people i talk to about the game use balancer over manifolds, but we rarely feel the need to praise that system over manifold publicaly, while i feel manifolds users have a greater tendency to praise their system and "correct" load balancing users
My biggest tip to new player is, besides in the beginning of the game when you have no choice, never build on the ground. Set your factory on flat foundations, way up high in the sky, to avoid ground contours and hills. This makes things much easier to build, keeps everything flat and even. I often see "lets players" building on the ground or putting foundations so close to the ground so that the contours make everything uneven and janky. To me, someone who is dumb enough to build on or near the ground does not deserve my attention and are strictly rookies that do not know what they are doing.
"Lets take a look at the wrong answer first, Load Balancing"
*Immediately shows off the absolute worst way of doing Load Balancing that takes up as much space as possible*
Opinion Discarded.
It can be more compact but it'd be pretty hard to show off in the video. The point isn't really the space it takes and more that it's overbuilt.
@@SatisfactoryNews You do realize you can have just 1 splitter to every 3 factories, which actually saves on materials, whereas a manifold requires at least 1 splitter for every factory except the last in line.
wait wait so in 1.0, the 1m foundations snap properly to the world grid? nice!
I originally recorded a line for this video about how they don't snap, then when I was trying to get footage in-game, I learned that they DO snap now 😂 Best way to discover that.
@@SatisfactoryNews I mean they always snapped, but they since they are 1m and the foundations center vertically, they were always half a meter off from any 2m or 4m foundations that you place.
"Let's look at the wrong answer first!" THEMS FIGHTING WORDS.
*sees the wrong way* Yeah that's 100% the wrong way. Everybody knows you split one belt into 3 and each of those into 3 for 9 outputs for only 4 splitters instead of 7 confusing splitters for only 8 outputs. If it ain't spaghetti it ain't art.
(Just kidding. Do what you want)