This tutorial goes by fast. Make sure you have a full understanding of Unreal Engine and a basic understanding of C++ if you want to keep up. There's slower tutorials on my channel if you wish to watch those.
MAN you are a lifesaver; straight to the point, no lecturing. Coming from C# and Unity3D you basically just translated it all for me. I think you could do a Udemy series on UE5 C++ and I'd buy it, lol.
I'm super grateful for this tutorial, I struggled a lot with some errors I was getting following other setups and this flows perfectly, also not minding at all the fast pace, pause buttons and replay are just for this. Really appreciated the insight on how to search and apply stuff from documentation too, might sound futile to some but I think that's just fundamental for beginners, how to read docs is something everyone should learn and often is just skipped. Thank you for taking the time to make this
4:20 about Unity is not true, There is no issue with inheritance in C# and Unity. Looking into see how C++ works in UE 5. Done c++ before but not in UE 5, thanks for tutorial :)
You show the information (white text) way too short on screen, please show it longer, or combine it in a list to be visibly longer and please, add that information in the video description, that is where at least I look at to find the summary of the good sources.
This was honestly really helpful, all the useless courses on Udemy and none of them can do something as simple as this (sad) what's your course details if its out as ild love to get it if it comes with feedback from you and a questions/ interactive page?
This is way too fast and edited in a way thats hard to follow. The on-screen text is too fast also. Definitely not the easiest way to learn. You're making a tutorial about something that requires attention and understanding. Why are you rushing?
I find that learning c++ unreal engine is going to basics , for example understanding polymorphism and interface and template.. most importantly how unreal engine manage memory cause cause garbage collection . Learning basic c++ and make smales games like Mario . And better place to learn also in github by learning from open source project .
Good information. Don't mind the haters-- the pacing of the video was perfect for if you already know things like BP, how the engine works, etc., which anyone SHOULD know before they start with C++ anyways.
@@Acromata Yw! I believe there's a lot of beginners who think they can learn making games right off the bat by following tutorials. I know there was one so notorious that they started posting questions on reddit about what they're supposed to google to find a tutorial that'll tell 'em how to do a thing. Geez. There's a serious lack of content for more experienced devs imo, and I'm glad you're doing that.
I'm naturally a programmer, i did programming before I did unreal engine so creating systems is much easier and quicker for me in C++ than blueprint. It's just a personal preference that my brain works with better
i think, im newbie, i started learning C++ and unreal engine about month ago, but using both is good choice for optimization? I heard that if u make game fully with blueprints it can affect a performance in ur game at the end. Correct me if im wrong about this.
Blueprint is slower, however if you're an indie developer, you probably won't notice it. Several Indie games such as choo choo charles is made entirely in blueprint. But if you're making a big AAA game, you're gonna need to use some C++.
Good Tutorial keep up the good work Although i cannot edit position of Camera even with UPROPERTY im using 5.4 is something changed in it or im at a mistake ?
@@Acromata yes it was i did a work around i added springArmComponent as parent of the camera and i can move that springArmComponent, thanks for quick reply though :)
Description link isn’t working… and also it’d be great if you actually teach proper workflows and best practices in C++ otherwise it’d be same as other stuff on TH-cam.
Yes unity can technically do this, but unreal engine is better catered towards this while unity doesn't because it is a more beginner-friendly workflow
@@Acromata I'm a Unity developer who is learning Unreal at the time and I must admit Unreal has many good features and is an incredible engine but it is absolutely not an indie/beginner friendly engine. Coding in C++ is hard and significantly time consuming. For example you have to close and reopen the Unreal engine for the smallest header file changes, there is no IntelliSense for C++ unless it is 999 bucks and etc. And C# is a ridiculously powerful language as some pros say that it's reaching C++ in terms of customization and capability. So each engine has their ups and downs and please don't think that one engine is better.
@@ADevAura I never said one is better than the other, nor did I say unreal c++ is beginner friendly. I said unity has a more beginner-friendly workflow and unreal is better catered torwards making classes and children
@@Acromata Oh sorry for misunderstanding. You're correct and sorry of my tune was bad, I actually got pissed off with every developer trying to bring down Unity for no reason.
Don't believe this guy lol he hasn't even published a game to showcase. All he does is yap and rush things to confuse even more. A wise man said only fools rush in!
I had to rush because I had things to do, my past and future videos are a lot slower, and you have misinterpreted that saying. I have took feedback and will learn from this
This tutorial goes by fast. Make sure you have a full understanding of Unreal Engine and a basic understanding of C++ if you want to keep up.
There's slower tutorials on my channel if you wish to watch those.
k
congratulations after 10+ hours of tutorials this is the first one that has finally made C++ click for me! nice work
3000 hours of tutorial and none them simplify the initial setup as you. Thank you!
so fucking true , it now makes sense
just finished this video, such a good and simple way to get into the UE C++. really great video thank you so much.
MAN you are a lifesaver; straight to the point, no lecturing. Coming from C# and Unity3D you basically just translated it all for me. I think you could do a Udemy series on UE5 C++ and I'd buy it, lol.
I have stuff planned but nothing confirmed ;)
I'm super grateful for this tutorial, I struggled a lot with some errors I was getting following other setups and this flows perfectly, also not minding at all the fast pace, pause buttons and replay are just for this. Really appreciated the insight on how to search and apply stuff from documentation too, might sound futile to some but I think that's just fundamental for beginners, how to read docs is something everyone should learn and often is just skipped. Thank you for taking the time to make this
OMG, THANK YOU. I AM SO GLAD I FOUND YOU IN MY EARLY STAGE OF WRATH AND DESPAIR LOL. (edit: This comment was based on public opinion)
Glad I helped, I've been there before lol
4:20 about Unity is not true, There is no issue with inheritance in C# and Unity. Looking into see how C++ works in UE 5. Done c++ before but not in UE 5, thanks for tutorial :)
You show the information (white text) way too short on screen, please show it longer, or combine it in a list to be visibly longer and please, add that information in the video description, that is where at least I look at to find the summary of the good sources.
Thanks for feedback, will definitely slow things down in the future
You can compile inside of unreal on bottom right cube'ish button, saves you from restarting every time
This works, but it is only 90% stable and doesn't work when you edit constructor or .h file. I only use it for small changes
Fantastic tutorial, tahnk you. I appreciate the pacing as well as getting straight into it.
Finally not some misleading blueprinters mfs, The blueprinters should always give warning that it is for small games not big projects.
This was honestly really helpful, all the useless courses on Udemy and none of them can do something as simple as this (sad) what's your course details if its out as ild love to get it if it comes with feedback from you and a questions/ interactive page?
This is way too fast and edited in a way thats hard to follow. The on-screen text is too fast also. Definitely not the easiest way to learn. You're making a tutorial about something that requires attention and understanding. Why are you rushing?
Yeah, I only had a short time and had to rush this, my other tutorials will definitely be slowed down to make it easy
I find that learning c++ unreal engine is going to basics , for example understanding polymorphism and interface and template.. most importantly how unreal engine manage memory cause cause garbage collection . Learning basic c++ and make smales games like Mario .
And better place to learn also in github by learning from open source project .
@@zakaria20062 Unreal C++ is different from normal C++. If you know blueprint you can get into it easier, and it has automatic garbage collection
Good information. Don't mind the haters-- the pacing of the video was perfect for if you already know things like BP, how the engine works, etc., which anyone SHOULD know before they start with C++ anyways.
That was my intention and I stated that you should know blueprint and unreal engine beforehand, but I guess that isn't how most people start. Thanks 👍
@@Acromata Yw! I believe there's a lot of beginners who think they can learn making games right off the bat by following tutorials. I know there was one so notorious that they started posting questions on reddit about what they're supposed to google to find a tutorial that'll tell 'em how to do a thing. Geez. There's a serious lack of content for more experienced devs imo, and I'm glad you're doing that.
hi, how did you learn all this code you typed tho, just from watching bunch of vids or trial and error?
@@brownboibeats A mixture of forums, community support, previous coding knowledge and some chatGPT to explain what everything meant
although its a long undertaking maybe you could do an entire series from start to finish like codemonkeys unity course. its approx 10 hours long
May i ask, what theme do you use? It looks nice on the eyes.
@@polymerr "Material Theme" by virtual generation
@@Acromata Thank you
why manually code instead of using blueprints?
I'm naturally a programmer, i did programming before I did unreal engine so creating systems is much easier and quicker for me in C++ than blueprint. It's just a personal preference that my brain works with better
@@Acromata thx for replying. Good luck bro
i think, im newbie, i started learning C++ and unreal engine about month ago, but using both is good choice for optimization? I heard that if u make game fully with blueprints it can affect a performance in ur game at the end. Correct me if im wrong about this.
Blueprint is slower, however if you're an indie developer, you probably won't notice it. Several Indie games such as choo choo charles is made entirely in blueprint. But if you're making a big AAA game, you're gonna need to use some C++.
Blueprints give access to 95% CPP 100%, also nide names are annoying..
How do you feel about Rider for Unreal?
@@mattg6550 I heard it has some extra features when it comes to using UE, but i think visual studio is perfectly fine and rider isn't worth paying for
Good Tutorial keep up the good work Although i cannot edit position of Camera even with UPROPERTY im using 5.4 is something changed in it or im at a mistake ?
Is it UPROPERTY(VisibleAnywhere)
@@Acromata yes it was i did a work around i added springArmComponent as parent of the camera and i can move that springArmComponent, thanks for quick reply though :)
where do i learn C++?
Any recs?
I used W3Schools website and SoloLearn mobile app to learn C++, they're good
@@Acromata Thanks a lot ❤
There is a great site called "learncpp" but you need an ad blocker on your browser for that one
Description link isn’t working…
and also it’d be great if you actually teach proper workflows and best practices in C++ otherwise it’d be same as other stuff on TH-cam.
the course was cancelled so i can focus more on youtube amd projects first, thanks for interest tho
It’s comical you restart the entirety of unreal just to recompile your code.
I agree lmao, but you get used to it as long as you have a fast PC
Live Code I'd finicky but if it does break no resart!
somebody help me there is only C# in my code files
@@BardiaJafari-j4h Unreal engine uses some C# files so you might just be looking in the wrong place
And remember there could be some bugs in code, engine could crash, you need to find it, recompile, run. And then again, and again... All the time
Tip: if you have code that crashes the engine, use 'Local Windows Debug' and it'll bring you to the code that is causing the issues
Appreciate it a lot but your keyboard sound and you talking at the same time makes us not hearing what you are saying/explaining.
Thank you
I'll improve this with future videos, thanks for feedback
Recompiling the whole engine every time you create a class! That's very smart and efficient.
if only it were quicker but it'll do
4:28 Actually in C# you can have children classes without opening - reopening engine for the 132th time. Devs always want to destroy Unity these days.
Yes unity can technically do this, but unreal engine is better catered towards this while unity doesn't because it is a more beginner-friendly workflow
@@Acromata I'm a Unity developer who is learning Unreal at the time and I must admit Unreal has many good features and is an incredible engine but it is absolutely not an indie/beginner friendly engine. Coding in C++ is hard and significantly time consuming. For example you have to close and reopen the Unreal engine for the smallest header file changes, there is no IntelliSense for C++ unless it is 999 bucks and etc.
And C# is a ridiculously powerful language as some pros say that it's reaching C++ in terms of customization and capability.
So each engine has their ups and downs and please don't think that one engine is better.
@@ADevAura I never said one is better than the other, nor did I say unreal c++ is beginner friendly. I said unity has a more beginner-friendly workflow and unreal is better catered torwards making classes and children
@@Acromata Oh sorry for misunderstanding. You're correct and sorry of my tune was bad, I actually got pissed off with every developer trying to bring down Unity for no reason.
All good, unity ain't a bad engine I just like UE
很好的小白教程
my ears ! 5:03
keyboard gets loud sometimes lol, im still expirementing with noise supression
Don't believe this guy lol he hasn't even published a game to showcase. All he does is yap and rush things to confuse even more. A wise man said only fools rush in!
I had to rush because I had things to do, my past and future videos are a lot slower, and you have misinterpreted that saying. I have took feedback and will learn from this
No, you skipped steps. Useless video.
what steps did i skip? everyone else didn't find anything wrong