Should this Menace of a Card Still be on the Banlist? - Banhammer
ฝัง
- เผยแพร่เมื่อ 26 ส.ค. 2024
- Yu-Gi-Oh has a myriad of banned cards and the list is ever-changing (though not enough some might add). Here on this new installment, we discuss whether or not we should unban some of Yu-Gi-Oh's most problematic cards!
Back at it again, with another Banhammer. Adam and Leoni discuss with our host Carl, the possibility of letting a specific orchestra scary friend off the ban list....
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!Opinions expressed in this video are those of the author/video creator and not necessarily Cardmarket.
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Check out one of the best decklists for Orcusts, all the way from TOSS format:
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TOSS format is also known as Eternal format, because those 4 decks looked like they would last forever (particularly Sky Striker that has been constantly tier 1 for more than a year), hence why Konami took the harsh decision of putting a stop to all four Eternal decks the hard way.
One of the funniest formats to play in my years in Yu-Gi-Oh, all decks were somewhat affordable, had rock paper scissors matchup between each other but required a lot of skills nonetheless
I'd argue Branded Despia is gonna be a 5th forever deck to be honest, its so versatile it fits in like every fusion deck in 1 way shape or forme
@@SaintMorselGrand Splights and Tearalements are obliterating despia.
Tears can run a Branded engine, I don't know what the deck will look like once the ishizu cards come out though.
@@SaintMorselGrand mathmech is better meta deck then branded despia.
@@agamerjourney9146 i wouldn't say a better deck overall, but it definitely has a better matchup against tear and splight
1:48 Orcust's OCG name is Orphegel (pronounced Or-phe-gore).
Orphegel comes from Orpheus, the greek musician, Belphegor the demon, and Orgel, which is another word for a music box. Orpheus is from a greek legend where Orpheus descends into the underworld to revived a loved on (Eurydice). Belphegor in the original mythology seduces humans suggesting inventions that will make them rich. Girsu's journey to revive Ib mirrors Orpheus's journey to revive Eurydice. In Girsu's journey he created many machines to figure out a correct prototype to house Ib's soul, which lead to the creation of a lot of demonic looking machines, alluding to Belphegor luring humans to sin with the gift of knowledge. Orgel fits the overall musical motifs of the world legacy archetypes that appear in the middle-ish portion of the story, as well as the monster's appearances as mechnical devilish instruments.
Orcust Harp Horror's OCG name is Orphegel Diver. Diver (pronounced dee-ver) comes from Divertimento, a musical genre.
Orcust is not just orchestra. It also alludes to Orcus, the god of the underworld.
Thank you 🙏
@@steeveedragoon tbh, I think beside pure Orcust, the splash builds wouldn't be viable. I highly doubt that a meta deck will play a engine like orcust that take ALOT of space and where the majority of the cards are absolute bricks, it will make it a lot more sensitive to any interruption and almost unable to extend through.
The game as evolved in a way that makes Mermaid not a threat anymore even in pure build, she could totally be unban but I highly doubt that Konami will make that decision.
"Orphegel" is absolutely not pronounced "or-phe-gore".
Orpheus was also referred to in the Greek Myths in which he features as the greatest musician of all time. Certainly greatest mortal musician, but it was even said that while the God Hermes invented the lyre, it was Orpheus who perfected its use.
The funniest thing to me is how Endymion took a massive hit out of nowhere in that same january 2020 banlist, even though it was much weaker than the 4 decks mentioned. And to this day, when several cards of these archetypes have come back, the hits on Endymion remain firmly in place. It's 2022 and TCG remains deathly afraid of pendulum decks for some reason. lol
Why is servant still limited
@@mmmbhss3468 Only Konami knows.
“Afraid” is the wrong word. Just because a card will not impact high-level play doesn’t mean that it’s not unhealthy for the game overall.
@@zurreal8087 It isn't. Not since 2018 at least.
MR3 might've been a mistake, but that's been corrected a long time ago. And pendulum decks fell by the wayside the moment handtraps and 1 card combos became widespread.
It's not even a meta question anymore. Handtraps are found in all levels of play nowadays, from big tournaments to 10 bucks structure decks a new player buys from the store. And the vast majority of new archetypes, strong or not, are way faster now that anything the game had 2~3 years ago. The powercreep is real.
I'm not saying a pendulum deck ain't gonna be meta or strong or disruptive in the future. I'm saying the way the mechanic is with the support that it has now, it's heavy, slow and completely antithetical to the path the game took in the past few years.
But you don't have to believe me. Make an Endymion decklist with Servant at 3 and Electrumite limited and try to play with your friends. Odds are you'll still lose even if they're not playing anything close to meta.
Try to put more than 6 handtraps/techs in it and see how much your consistency will drop.
@@enterprebirb7465 pendulum decks just need better card design. More utility and less underwhelming effects or restrictions placed such as "You cannot pendulum summon except x archetype" Pendulum cards inherently should be more powerful from a mechanic standpoint, but the reason they suck is because konami doesn't design any good cards that take advantage of their 2 text boxes one as a monster and the other for pendulum. Also pendulum archetypes have to jump through hoops just to search a +1 whereas non-pendulum decks do a lot more with less. So the mechanic is actually OP, but card design is very weak.
We see this principle play out when konami decides to break game mechanics for new archetypes all the time. Drytrons using atk for ritual summoning, flunders getting extra normals, and fusion decks fusing from deck,etc. They should throw pendulum decks a bone. If they slap the same type of effs on pendulum decks that they do for non-pendulum decks they will be competitive and game breaking, they don't even need to give pendulums cheating effs that circumvent their mechanic. Every meta contender has multiple ways of setting up their gy or spamming multiple searches, contrast that with pendulum archetypes. How many ways do they search or get setup easily?
Seeing them talking about the prevalence of Brilliant Fusion would be interesting eventually leading to Gem-Knight FTK.
there are some things with Harp I want players to consider, for starters Harp enables much easier combo lines into Rusty, since to still end on skeleton to being back ding with rusty all you need is that additional extender, plus Harp in tandem with return gets you 2 new random cards 2 bodies with girsu and another machine in gy, so even in the normal combo not involving rusty you get so much tempo that it’s hard to combat going first or second, assuming your cards resolve. Now some might argue that your cards would never resolve since a lot of people maindeck interaction unlike in Toss format where it was standard for 6 ht unlike today where 12 ht is considered more standard (and yes I know this format many are using board breakers). But it is important to consider that Orcust has really solid synergy with Tearlaments who are all dark, mill and pitch cards, and add extra bodies to your plays. In these sort of list it is easy to imagine boards with apollousa, Redoer, Keliedo-heart, I:P for unicorn, Dingirsu, and maybe even snow, so as a combo strategy its a deck with a very high floor and a very high ceiling, so potent that if harp was put at 3 I could imagine genuine widespread adaptation in the metagame.
With that said at 1 Harp would unlikely be able to properly abuse the mechanics of Tearaments. Also The deck would not have much advantage over existing Tear builds that include the spright monsters, or with E tele, and especially not over the ishizu support coming in a couple months.
All in All Harp Horror DESERVES to come back as a non-generic play extender, and by extension I think a lot of the not game breaking cards on the banlist should too simply because it has been almost 3 years, where Players of those archetypes have had to suffer losing simply because their deck is restricted while newer strategies are not, Where the game has power crept significantly (ht that do nothing like Phantazmay see virtually no play anymore) And after 3 years of players finding new strategies to enjoy it is unlikely any of these strategies will ever compete for the top deck slot again
So the whole tear discussion got me thinking about how you would run the orcust engine in the deck. The main thing I think that should be considered is that 3 Nightmare in the deck is just 3 extra copies of harp. Send nightmare then send harp would be a legitimate combo starter even if harp is at 1. From there you just do the full orcust combo everyone knows and loves. I’m NOT saying that harp SHOULDN’T come back, but rather limiting it to 1 is the proper first step due to how good even just 1 copy of it is for the combo of said splash ability in decks like tear.
let harp free, it didnt even do shit on 3 in OCG
As someone who is new to yugioh (played duel links for years and transitioned to master duel)
its a really overwhelming space even though its been what, 8 months since MD released?
one of my favorite things about yugioh is deck building and the innovation, a lot of times i see limited or semi limited cards and i dont understand why and i just lose out on potential ideas. this is one of my favorite ideas you guys have come up with
MD isnt challenging, diamond you hit pretty easily, its just time consuming, but the fun for me is creating something unique at the end of the day
I think more controversial unbans like DRulers, Eclipse Wyvern, Norden, Supreme King Dragon Starving Venom, Colossus, Electrumite, Denglong, Ib the World Chalice Justiciar and Kirin would be interesting.
Harp has been pretty consistently predicted to get limited since it's not that powerful and Dandylion is obviously broken, so they don't provoke that much discussion.
EDIT: the replies below this point should show how much discussion these unbans would create
I don't colossus is controversial at all... f that guy
Colossus can be a one card floodgate with legs now that Nemeses Corridor exists.
And Supreme Starving Venom can loop and essentially get around limited cards, which is always a problem.
@@JonoSSD Both of these cards aren't autobans though.
The Nemeses Corridor combo requires a banished card, so it's mostly not seen outside Halqdon (which is banned in TCG) and it means Colossus only has a single use of its protection.
Starving Venom can only be reasonably run in pendmag which means it can't really abuse limited cards to the extent it becomes a problem.
@@peanootor8718 Please read norden, denglong, ib, colossus, eclips wyvern correctly and you will see, all those card are complitly dumb
@@kartana7g Colossus would be a joke in our current format
Please do one about Heavymetalfoes Electrumite! Hearing your thoughts on the place of Pendulum decks in modern YGO would be very interesting.
One thing to note about the OCG having harp horror legal is unlike the TCG where the only things that were hit for orcust were basically Harp Horror and Mermaid, in the OCG they hit Galatea to 1 and Mekk-Knight Girsu to 1. So they still did a fairly rough hit on them in the OCG, but just in a different way.
which shows the interesting diffrence of ocg and tcg banlist. OCG will often hit consistency of a deck while TCG will hit the power cards of a deck.
@@anteante2332 tcg will try to hit other cards power or consistency than if it's still a problem they will directly hit the deck/engine. Ocg will hit the deck/engine lightly at first than keep adding hits when needed without trying to murder anything.
Orcust even with harp horror at 3 isn't nearly as strong as what we have now so why not, I don't think it would do anything to the meta with mystic mine and spright running rampant.
Mine is gonna get banned or limited and sprights are also gonna get a hit
@@williamboehm8187 I doubt Sprights will get hit now but even if all you said is true, doesn't change the situation for Orcust
@@Akkuseru orcust wont do anything to the meta
@@williamboehm8187 My point exactly
@@williamboehm8187 interesting thought... it would be a shame if.... mine stays at 3
That's the thing, aslong as Knightmare Mermaid is banned Orcust just sucks. Harp at 1-3 would make it abit more consistent, but it still has the same problems.
It still bricks, it's really easy to stop and it's end board is mediocre.
So yeah let's hope that Mermaid gets an errata someday which forces you to only summon Orcust/Knightmare monsters from the extra deck the turn it gets used, so that Orcust atleast doesn't have it's consistency problem anymore..
Don't expect a errata for mermaid, and tbh, mermaid could easily be unban with harp. Beside pure build, the splash build would be terrible cause beside girsu, every single orcust and eventually the phantom knights if they're played is a brick, take way too much space main deck and make the deck way too sensible to any interruption.
I personally think that Konami will never unban mermaid, but if they decide to do it, it would be totally fine
@@jo-ri-oh8950 The reason why Mermaid can't be generic is 1. Iblee exists and 2. the Orcust engine gives you access to a counter trap, so combo decks would easily have an out to Dark Ruler/Droplet.
@blooby yeah, Iblee is the only reason why I want mermaid to be back I love this card so much. But even with all of that, the only "viable" build of orcust would be the pure one for every single reason I said earlier and it wouldn't be that good
I think it can be cool if this show had a segment in which 2 people would do some kind of debate on if the given card need to be ban or if it can return, like 1 would be pro ban and the other would be pro return.
First card Collosus
I love the hosts energy, very entertaining. Personally, never played the game while Harpor was legal but after playing a few times against them, I think it wouldnt make a big diference they really need more help.
Let's be honest. The only Decks that'd be able to compete in todays meta at full power is Striker and Knightmare Orchust. Colosus spam looses to board breakers (especially DRNM) and Salad is already not doing things with Heatsoul and is getting more of their support back each banlist.
Admitedly Colossus is probably only ok at 1, but we can't act like 3 can't be dealt with with how insane certain archetype cards are today.
Colossus can't come back sadly because Tearalaments and branded, they can summon that big boy pretty easy.
@@kurigohankamehameha3009 How? Colossus requires 2 thunders or tributes a thunder if one activated their hand effect the same turn. You're better off running Winda as your high roll instead of Colossus. Expecially since Tears shuffle back materials meaning colossus doesn't have protection most of the time.
@@TheMasterBlaze I believe one of the biggest issues with Colossus coming back is just Nemesis Corridor but personally I'd love to see him back to 1 just because I miss playing TDs.
Do remember that Orcust was also a massive thing because it was one of the best engines to run in any dark deck.
with maremaid, until that card stay banned we won't see "full orcust combo" splashed around
With knightmare Mermaid In any deck, not just any dark deck. The dark restirction is for the rest of this turn lemao
A lot of cards, especially cards from 2016 to 2021 are just banned to make room for new decks. They could instantly unban all pendulum cards and still most people wouldn't play it because a pendulum deck has no space for staples. TOSS cards could also all come off except Striker cards, we don't need more years of Striker meta. But Orcust and TD would be rogue at best.
There is a split on TCG/OCG on how they hit Orcust.
OCG limited Galatea and Girsu (I think harp was also limited at one point), TCG banned Harp.
Its also important when discussing Orcust cards like Harp and the others to talk about the field spell Orcustrated Babel. This effectively allows you to double dip on Orcust effects(by using them on your opponents turn instead of just yours) and is the primary point to consider between limit or 3, because if its limited it takes work to double dip while if its at 3 double dipping becomes very easy. A large aspect of the Orcust deck/strategy is banishing cards for useful effects and then shuffling those banished cards back into your deck or attaching banished cards to your Dingirsu as material and similar to recycle them.
Harp can come back to 1 no problems, Orcust really isn't the monstrosity it was 2+ years ago. Though taking Harp beyond 1 would likely require looking into potentially limiting Girsu or similar in exchange. The big problem with multiples is when you talk about huge decks designed to just dump tons of cards into the graveyard, this is an area where an Orcust engine in theory becomes strong with many copies.
I'd say an interesting card to discuss unbanning would be Maxx C. It's a card that's at 3 in the OCG, 3 in master duel, but banned in the TCG and a lot of TCG players hate it and call it a game warping card. Would be interesting to hear the discussion.
Maxx C is and was a mistake. The card shouldn't exist so it should banned or given an errata since you can't suddenly remove from existence everybody's copies.
@@Yslohr The fact people get so passionate about it is why the discussion would be interesting.
@@Yslohr i think maxx "c" is great makes for more interesting game
@@Yslohr Maxx "C" was a card that had it's place when handtraps weren't a thing. It allowed decks to push through really strong combo boards with additional starters and extenders, when you could get more interruption than opponet cards in their starting hand. Right now Maxx "C" is really dumb, because it allows to get turn 0 negates, when it was never meant to do that.
@@qwertygutierrez1293 I don't see how a card that auto wins you a game/forces your opponent to pass/forces out a negate or to give your opponent a card whenever activated makes for an interesting gameplay. Assuming you chain it to a special summon it's AT WORSE an upstart goblin which that card is limited. Maxx c can easily make you draw 20+ cards and that's always enough card advantage to win on the spot or on the following turn. The card was never fair and never will be.
I think any archetype combo piece from past format like Harp or Masterplan... could comeback because just compare the power level of those deck and the deck in the current format sure they have do crazy thing from the past but nowadays there are more thing to look at how much going second card you gonna run how much combo piece you gonna run and overall just the way deck are build nowadays all that stuff would just hurt the consistency of those deck and I think really certainly that they won't be dominating that much they could just be high tier 3 or rouge at best.
I see they didn't really discuss it but the power of Harp Horror comes from its ability to splash the Orcust engine into everything that can fit it
It would be an add on to other decks that mix things together. And it has as much recurring power as other decks now.
As long as mermaid stays banned that should not be too much of an issue.
lemme just add like 10 bricks to my good deck to enable a line that is worse than my 1 card combo.
@@luminous3558 Yeah I had like ptsd from that era and forgot that Mermaid was the insane one putting Orcust into everything, not harp horror.
I'm so glad Harp is going to 2 in Master Duel. My Orcust deck is about to pop off!!
It would be pretty interesting to see you cover Heavymetalfoes Electrumite in this series
Correction at 3:59. There are more Earth monsters than there are Light monsters in the game.
Loved the new intro, please keep it
I would love to see your take on"return from the different dimension", because it's such an old card
Man the pink shirted guy is constricted in extrabeat mode for his entire life.
I have to say, the discussion on this one seems a bit incongruent and _too_ high level, even if I understand you don't want to go into the nitty gritty details of how 20 minute long combos work.
However, I think it could have benefited from at least pointing out a potential board state that this card enables or something you can do with it that would not be possible (or too difficult) otherwise, this way we the audience can at least understand what's the problem with it
The thing is this card was last legal in 2019 or so and the game has sped up immensely since then. Any 2 cards being full orcust combo isn't all that impressive.
Tearlament are already the best deck currently in the TCG. Unbanning harp horror means that they have an e-tele that they can potentially mill when they're already milling 10+ cards a turn. This is not mentioning girsu or knightmare which are only more copies of harp horror. Harp horror not only represents at least 2 extenders (as you can get cymbal skeleton or knightmare which gets world wand) but also represents an omni-negate counter trap in crescendo which you would easily be able to get through galatea. The Phantom knight link three is also a consideration as it can be made with galatea and any dark and represents another 2 interrupts in the form of double fogblade/fogblade + a redoer with a shade brigandine under it (redoer also triggers tearlaments reinoheart/scheiren.) Harp in GY + any 2 monsters (only one of which has to be dark (dangers, dark worlds, destrudo, gizmek orochi, sprights etc)) would be crescendo double fog blade, which would only propel an already tier 1 (borderline tier 0 with future support) deck in tearlaments to even greater heights. As much as I love orcust and harp specifically, I don't know if it can come back - it is incredibly easy to abuse.
I subscribed. You better make more of this! 😄
I think that grass looks greener would be a good topic.
I honestly don't think it's banned for it's power, but because it's a nightmare to judge when someone activates it and takes waaaaaaay too long
i hadnt played TCG in forever, i started playing Master duel when it came out, and after a bit i gave Mekk knight a try and saw that it was mostly paired with Orcust, that deck literally made me want to get back into the TCG again after lots and lots of years away, only to find that Harp horror was banned and i was like, well no TCG for me xD il stay in master duel till they unban it 🤣
THE LITERAL EXACT THING HAPPENED TO ME
I would love to see a video like this about SB of jugdment
You could’ve also mentioned that there was a similar murder on the OCG banlist a couple days ago. Basically, it’s a power reset.
Orcust would be fine, bricks constantly so it wouldn’t win anything. If mine dies, striker will be in the same boat
Between this, mermaid, Azathot and summon sorc... Well, Orcust at its prime will never come back.
Honestly, I wouldn't mind harp coming back. However it should stay banned. I just refuse to live in a world where an Orcust/Tearlament deck is potentially viable.
I just have one thing to say: UNBARP THE HARP.
…To continue on that train of thought. I played a little during TOSS, so I can confidently say: Salamangreat and Orcust during that time period were not, IMO, problem decks. They were good decks, but they never felt broken or insurmountable. Both were basically resource engines that could get their stuff back very easily and make comebacks from what seemed like terrible positions, like Despia was last format. But an Orcust endboard is a lot more targeted than a Despia endboard. Orcust seems to focus on non-targeting, non-destruction single card removal, with a spin on Knightmare Unicorn and Dingirsu to non-targeting send a card. This was killer against Striker or Thunder Dragon, which had a lot of power in one card, but is less effective against modern decks with multiple threats on board like Spright. Meanwhile, Despia employs a lot more boardwipes, which are better in the current format of many little threats. Despia is also nearly immune to Nibiru unless the player horrifically overextends, whereas Orcust is severely hindered by it with its most critical monsters being killed quite thoroughly by smashy rock. Just about the only thing Orcust has going is Crescendo negate, which requires you leave Galatea or Longirsu open on your board to potentially be punched over. Not to mention their effects only become quick under Orcustrated Babel, and we know how the current format is about field spell hate. I mean c’mon, how are you not prepared for Babel in this day and age?
Sorry to say, harp would be okay at one what made orcust so powerful is that it was splashable in so many decks you had lunalight orcust, orcust pure, trickstar orcust, and the cause of it was orcust harp horror but when we got orcust knightmare it took the deck to a whole different level it was splashable in every deck due to knightmare mermaid it would special summon the orcust knightmare dump harp and go into full orcust combos with the fact that tearlaments is the top deck well one of the top decks in the format right now they would take full advantage of it causing them to conduct numerous plays and be a powerful link fusion deck allowing them to get Galatea set crescendo which is a Omni negate if you control a orcust link monster. Harp at one should be fine but three or even two might be to much of a consistency and would make it get rehit or limited or even the rest of the cards used would get hit
the sound of the police outside of the window, this must be berlin
I think most of the toss decks are totally fine to come back, with naube the exception of thunder dragon only because colossus is so low investment. Orcust was very splahable, but that was due to knightmare mermaid, not harp, though harp is good. That said, the deck is currently very bad, being a 1 card for one omni but requiring tons of space to use and locking you into dark, which isn't a huge deal, but is a bit of a problem. Orcust tear would be interesting, but I'm not sold that it'd be good since rears shuffle back from grave, and orcust need to banish for cost.
As a DM Player, I think it would be very interesting to hear the opinions of Adam and Leonie on Red-Eyes Dark Dragoon, especially with Verte recently being banned, and Red-Eyes Fusion, the Card you usually use to bring out Dragoon, having some pretty hefty restrictions, as well as the absolute Garnets/Bricks you would have to play to access Dragoon in a non-DM/Red-Eyes-Deck.
Contrasted with f.e. the DPE-Engine which neither has restrictions this harsh, nor Monsters that Brick hands this hard, since at least one of them is usually summoneable, and depending on which cards you use you can generate some additional Advantage (Malicious, Denier, Celestial etc.), which is not possible with two high Level Vanillas.
My Eye of Timaeus is still a good card because Dark Magician the Dragon Knight is a competent Boss Monster for DM, but I think having a Negate that isn't as hard to access as fricking Combination would be very nice.
Oh, and very nice series overall. I know I wrote a whole essay, but I really wanted to say I enjoy this series, and I hope it keeps on coming out.
Dragoon is at 3 in the TCG and has never seen competitive success even with Verte.
Man, I just want to play Gimmick Puppet Orcust again
I'd like two controversial ones in particular, that being Delinquent duo, and mirage of nightmares.
I feel like duo wouldn't really do enough at 1, especially if you are throwing something into the GY, it's just an added benefit for later, might even hurt your own deck's consistency. I still think confi and sentry can't come back exclusively because of the hand knowledge though.
Mirage may also potentially be too slow as you might be disrupted on your opponents draw phase, though I can easily see Mirage staying banned for safety reasons.
hand looping your opp for 2 essentially for free without needing to set that up is too much for just 1 card effect. You gotta work for it through comboing at least with mermails and their moulinglacia combo. Using delinquent duo would just act as a way to snipe more hand traps out of your opps hand, making combo decks that much stronger. It would be a better version of called by the grave and talents at that point, since you would snipe cards out of their hand BEFORE your opp has the chance to hand trap you.
@@Raz0rIG That's assuming it's opened as a turn 1 player though. I think genuinely past that it's super dead. Like is it strong? Yes, but broken, I'm not completely sold on yet. Even as turn 1 player it's 1 less card to pop off with, and who is to say they won't still have hand traps. Sure 1 is random, 2nd is choice. they could still potentially just cut off your turn depending on deck etc. I'm not like a super meta expert or anything, but just how I see it.
@@chimpmasterflex I hope you don't take this the wrong way but every competitive player recognizes a hand loop eff is VERY good. it's not 1 less card to pop off with as a turn 1 combo player, it's an insurance card to make sure your combo goes through. Most combo decks these days only need their 1 starter or 2 to go off. So the rest of the 5 card opening hand is just utility cards like called by the grave, board breakers, or hand traps. Giving combo decks a better version of called by the grave would make them too imbalanced in their favor.
Galatea and Girsu are limited in the OCG hence why Harp is allowed to run rampant; I think a more powerful unban for Orcust would be Mermaid however as that would put them back to "any two monsters full Orcust combo" level
Orcust Harp Horror can never come back in the TCG.
yes. we need it back. i still play orcust and with just that card i would have so much more plays
That Grass Looks Greener for the next video please :D
This was the format I got into yugioh. I miss harp and those days. Nostalgia. I say unban him. Can’t be worse than today’s meta
I fell like a lot of cards in the banlist are there as a place marker in YG history. They are on there not because of the threat they pose but their overlong status at the top. The dragon rulers are a good example all of them could come back tomorrow and not see any play but they were meta for so long they will stay on the banlist. Orcust was one third of the eternal format arguably the strongest member of it. So I’ll be surprised if they bring it back any time soon even if the card itself isn’t that powerful by todays standards
I would still like to hear your thoughts on Ancient Fairy Dragon.
the difference between 1 and 3 Harp is just almost 0
Harp Horror can come back to 1. There's much better boards out nowadays than Crescendo pass.
Orcust Knightmare and World Wand basically do the same thing.
The miss is overthinking it.
Harp Horror should go to 3. Especially current format; Bystials, Dimension Shifter in every non-Tear deck, and Kashtira AriseHeart prevents them from touching gy. Also, People side Lancea and Chaos Hunter to counter banishing. The whole format literally counters Orcust.
Even at the time of this video POTE powercrept most previous strategies.
Tear most likely wouldn't need to play it since it be a little out of the way. They rather mill a Tear name or an Ishizu. There's a reason why they took out shaddolls and Dangers. You'll see it once Tear gets hit. As of now and possibly the next format, good luck in resolving any orcust effect once it gets banished or shuffled back into the deck.
I'm not sure how orcust fared the wards the end of their lifespan, but I really feel like the biggest problem orcust had actually was not harp horror or anything, but the mermaid abuse and how 2 monsters on the field was full combo. I think mermaid is long gone now and doubt orcust will get to be as powerful as they were back then, so I would say unbanning harp would be coo.
Giving Teara a free Dingirsu isn't good, probably not now.
I would be fine with harp at 1 but not 3 cause I am afraid of Orcust seeing play in tierlement as mills and maybe harp at 1 just makes it the sackiest mill in the world for this supposed orcust tierlement.
Harp would NOT be an issue nowadays even at 3 would at most be a cumbersome engine (and a not so reliable one with mekk orcust at 1) that would maybe be playable in a few decks.
Would unban in a heartbeat
I really like this series. You should go over Delinquent Duo!
I dont think you need a 10 minute video to understand why duo is and should stay banned
so danger tear with harp etc is okay? pitching gizmek directly via knightmare? I feel a little anxious about this idea
Harp to 1 pretty much only makes Orcust more playable. The combo w/ PK stuff ends on and Omni and two field monster negates but it’s super disruptable and there are enough outs in the format that it should be fine
I tried out Orcust in MD and it's pretty fun, but having Galetae, Girsu and Harp Horror at 1 is pretty harsh.
I really wish harp and the dragon rulers could get limited so the decks could actually be playable while not being broken
I would love to see pot of greed
I hope you guys do One of these for Dragon rulers
as long as mermaid is not in the game orcust is probably fine with harp
Do Zoodiac Drident next!
I strongly believe she got banned again for the wrong reasons. I absolutly agreed that it is a strong card and rather easy to summon, but if I look around quick effekt destructions, bounces etc are everywhere and as easy to get on board as Drident.
But I would really like to hear your opinions on her.
And also #FreeZoodiacMommy *cough*
If you want more controversial but interesting cards look at metamorphosis and card of safe return. Both can probably be unbanned and do very little despite initially seeming very spooky.
When you played pure Orcust anti-Link control during Link Era and Dark Link spam gets your cards hit all the way past when the core rules of the game make your strategy irrelevent.
so it was limited and it did nothing you can reuse and recycle it so it's not like dd crow is going to stop you opponent from using tearlament-orcust
Hard to say on this one. Orcust Engine can be played in most decks and Harp Horror is the centerpiece. With Justicar banned forever I think is okish to put Harp horror at least on Limited.
Still with the new ban of the Adventure Engine (Rider) on the OCG Konami kinda repeated the story of killing the centerpiece of a very splashable engine.
You should do a unban on the dragon rulers and dark matter dragon
If they limit galatea and girsu like in the ocg, harp horror can come back
Was Zoodiac Drident a justified hit? Can it come back?
A bit of constructive feedback is your audio need tuning a bit more. Some things are really loud and others quite quiet. The outro was really loud and should have been a more slow burn. Love your stuff guys though. Keep it up! Next card should be Fibre Jar btw... that card is a classic troll.
If ye haven't don't it yet I definitely would like Colossus to be discussed as that one can be controversial and also Ib the World Chalice Justiciar as it didn't last too long.
Also yeah Harp can be unbanned to 1. Splight and Tear would still annihilate it and considering the next product releases Tear is going to keep being top for the next while.
Uff, Tearlaments could play it and extend even further
Majespecter Kirin
as long as mermaid is still banned, I don't think orcust could be meta warping
I mean... There are cards that should be unbanned way earlier. Like the infernity cards
Do Thunder Dragon Colossus next :)
Harp can come back to 1 if Galatea went to 1.
Orcust is a fun deck for sure. But in the tcg, I can easily picture another tear variant playing it and searching for example the counter trap.
Knightmare Mermaid still banned horror to 3
The OCG is not an exemple you can't say, it's not play in OCG so the card is fine, if you can put harp in a deck like tearalament or punk, with CURIOUS in the game, the card will be use for abuse senario, the dark lock is a joke. Add more problematic card for this game is a very bad idea. The card give the posibilities to put an extra cunter trap on the final board with just itself or to summon dingirsu for free. All those interraction are complitly broken, also the card can send knightmare that can send orochi too. Orcust has some crazy interraction with danger monster and i think the card can be very abusiv
We need the banlist already 😭
I love to see versie off it with magic the gathering
Harp at 1 is fine. At 3 it might have some degenerate interactions in Danger Tears.
It doesn't matter if it's at 1 or 3, you can just send it with Curious.
@@bl00by_ uh it does. Do You Want to waste your snow mill for harp?
3 card I think should be unbanned and limited to one is harp horror thunder dragon colossus and king of all calamities all extremely fun and strong cards
I don't really like how he cut her off when she started explaining herself. You don't need to force your question and answer format that hard. Feels like it just killed the momentum.
What's your take on DINOMIST
Orcust with Harp Horror in MD barley does anything meta relevant.
Pretty sure the problem was how splashable it was when mermaid was legal and now they don’t have ib for world legacy shenanigans
Then again, I can't even comprehend how Orcust cards work even
Still kind of splashable as any one monster that acts as a Foolish is a 1-card Orcust combo with Harp, but it loses to so many hand traps and the final result is not that insane anymore, I agree Harp should come back
mermaid had been banned in a prior banlist.
@@valsang2350 did you not play against orcust for a year???
Harp got banned after Mermaid. It probably got hit because konami wanted to sell Secret Slayers and the Shaddoll Structure Deck. The funny thing is that Adamancipator and Eldlich would've destroyed Orcust anyway.
Sekka’s light
Brilliant fusion les goo
I just don't want orcust to exist in a world where the ishuzu mill cards will also exist, ishuzu mill plus adventure plus orcust plus pk sounds like an absolute pile that has no right to exist.
video starts at 2:30
gimme my harp back at 1 in tcg pls, its at 2 in md and frankly is the core card to proc its effect alongside girsu
It's surely my fault but I have some trouble understanding what the guy at the table says. Well I am not English but I studied it for a lot, and listen to people speaking English every day but a little more "diction" (?) would really help me. Like Cbum for example I always have problems with what he says
Harp could’ve been unbanned 3 formats ago and still be fine