The big problem with Spellbook of Judgment is that the card itself is objectively insanely broken, BUT, the rest of the Spellbook cards are VERY outdated, Secrets and Knowledge are still decently good, but other than those 2, there arent any standouts, so you kind have to play a bunch of bad cards in your deck if you want to olay this one insanely good one, so right now, the card is not a problem, but if we ever get more playable Spellbook cards, that might change
I would definitely mention Fate as being their main power card, the cost is somewhat balanced, and its third effect being a non-targetting banish is incredibly powerful. Unfortunately Jowgen + Fate pass is just not enough in modern yugioh. Sure it might win a few games going first even in a meta environment, its dead going second. and unfortunately, Magician's pop isnt a quick effect. (Secret Village is also too niche and potentially dangerous in a deck comprised of 90% spells)
@@luminous3558 Yeah now if it was like multirole and set the spells on the field to be used next turn....... But spellbooks spells aren't quick play outside of that one card so don't think even that would help..... Maybe if they make a prophecy monster for judgement to summon that allows user to use spellbook spells from hand during opponent's turn??? Kinda like a runick fountain on legs?? Maybe then it could work??? Not sure
@@sammydray5919 Nah, there is no threatening spellbook spell other than spellbook of Fate. Maybe set of link monsters who can link climb each time you activate a spellbook card OR a monster who can negate by discarding spellbook spells
I think Victory Dragon might be fun for a Magic Player to comprehend why this card must unquestionably be banned forever. I saw that in locals as a kid and I immediately surrendered and my opponent was like you can't surrender! Pretty sure I can surrender whenever I feel like surrendering.
Pretty sure a judge ruled that you can't surrender while VD was on field, and then it was just about immediately banned because they didn't wanna set bad precedent
@@StupidWeb then I'll surrender before it's active on the field. It's just a nightmare card that causes people to get into arguments. Like I could accidentally knock over my deck and say I lose by default before they declare attack. And that's degenerate behavior like someone trying to run out the clock and a judge getting involved with two children in this argument shit show will have no idea what to do. Like any card that the best play is to surrender, try to cheat buy just drawing more cards from your deck illegally whatever to destroy the game state to lose by default is a nightmare to deal with.
One thing of note that wasn't brought up when they were talking about activating judgment on your opponent's turn: The card says ANY spell card activated after the resolution of judgment count toward it's effect, not just yours; meaning if your opponent plays spell cards after you activated this, they count toward the effect to add spellbook cards and special summon during the end phase as well.
its still wild to me on how much powercreep yugioh has gone through for this to be back to 3 and it would do nothing considering this used to be heralded as the most powerful card of all time single handedly stopping Dragonrulers from becoming tier 0 but nowadays a single Ash Blossom/Droll and Lock Bird could stop it
Droll and Lock used to stop it adding cards in the end phase back in 2013 too. Droll existed back then but ofc no Ash. Also on top of this, the main issue isn’t even the Ash it’s the fact that the rest of the spellbook cards aside from Secrets and Knowledge are kinda dogwater by today’s standards.
Mind sharing your list? I tried making one as well but couldn’t seem to get it to work. I ended up taking out a the Spellbook stuff and going pure Endymion trying to turbo spell counters while making the face up pendulum cards.
You guys should do red-eyes dark dragoon next. I play ocg and master duel and don't really play tcg and personally want to play a red-eyes deck. but without dark dragoon, it doesn't even seem close to viable. I know that it's unlimited in the tcg, and I want to know how impactful it is there and why it is banned in the ocg and if there even is a valid reason anymore.
Honestly, in the case of master duel, there’s the overlooked aspect that dragoon is not fun to play against. Even in the tcg with verte anaconda being banned and dragoon not seeing much play, it’s able to steal games in a lot of matchups where decks can’t beat dragoon with their engine cards. A lot of decks have to rely on drawing power cards to beat it. It would be another frustrating case of “just draw the out”
It's banned in the OCG because it was released in a format with Verte full of control decks. Control does not have much to out solo Dragoon and he can pop up to two times, burning both times, while being very big, so he is great at dealing with slow strategies. This meant even drawing REF was fine. In TCG as soon as a less bricky fusion package appeared Dragoon was dropped like a sack of rocks and Verte is banned as well.
They only tackle tcg and honestly it could come back. The card is basically fusion baronne in practicality. But harder to summon. Except dragoon has to discard for its negate. Dragoon is an incredibly strong boss monster but perfectly balanced by how trash his fusion cards are
I can actually answer this. The ocg got their outs to dragoon much later than we did. Kaijus existed of course but they werent consistent enough to open. Dragoons best in the ocg because they have access to maxx c. Dragoon pass is genuinely good enough for them because activating red eyes fusion only gives your opponent 1 card but dragoon negates ANY card and you can sit on just him, floodgates, or other hand traps and because the outs it requires are so obscenely narrow he had to go. So good people were playing. Could it come back? Sure. Should it? Probably not. Yugioh in general is a better game without an omni negating indestructible by card effects untargetable boss monsters.
@T Baggins but isn't red-eyes fusion a big risk? Can't it be negated by ash blossom I play Lunalights, and their fusion spell can be negated by ash because I can fuse from deck, and if red-eyes fusion gets ashed then you can't summon at all this turn
Have you guys considered knowing what card you're gonna be talking about before filming the video? Can leave it a surprise for Carl, that's always fun to watch, but maybe it'd help a lot with doing some research on lesser known or obvious cards for better discussion. Lots of banned cards, if you weren't playing during or at least looked at their respective format, are kinda hard to exactly pinpoint why they were banned even if they seem strong. On a similar vein I can tell, say, Linkross is busted somehow, but I don't know how and if later bannings, releases or meta shifts might have changed that. I think Grinder Golem and Heavy Storm can make for fun episodes, for different reasons.
Interestingly, spellbooks have found a very comly home in another archtype that really helps them out: Runicks! I mean your whole goal with runicks is to defend the monster you got out, whilst stopping your opponent from playing, and at the same time banishing all their cards. And who better to protect than jowgen? Ive had pretty good success so far with this deck build. Though i still definately want to see more spellbook support come out, which could really change the game for us, this will do for me for now.
I'm gonna argue that it could come back to 3 and see little impact. Besides maybe two of them, the spellbook cards it adds have always been mediocre at best and have not gotten better with time. The issue was always the monster it brought out (Jowgen). Most decks with a random spellcaster they'd like to summon nowadays probably don't run enough spells to summon it with this, and the few spell-focused decks probably have a lot better stuff they can do than play Jowgen Control in 2022.
Spellbooks in general did not age well over the years. The few spellbooks that I would consider still powerful are both judgment and fate. I think it's better to mix this in with other archetypes such as maybe strikers to help slow down the game with the ban of mysic mine. Another possibilty would be to utilise the card's ability to summon jowgen and use it alongside runicks (as judgment only mentions spell cards activated not specifically spell book spellcards) to end on a board with jowgen as runick slowly builds up a board of various synchro monsters by adding tuners to the deck like the rose dragons or fabled. Even then, I still think runick spright is much more stronger than spellbook runick.
I would say power level wise it sure can be unbanned but design wise ehhhh maybe? It would probably make spellbooks go from absolutely unplayable to like a kinda rough rouge deck if they are paired with a deck with more stopping power (I've personally been trying out Dark Magician/Spellbooks and it works aight Dark Dragoon + Jowgen + Fate is kinda hard to go over.) personally I want it unlimited but to steel-man the other position. Design wise idk, the fact that that it can summon any spellcaster from the deck is somewhat bad design. It mostly just means every other future spellcaster monster would have to be designed with Judgement in mind so they would all have annoying crap like "This card must be special summoned by X, it cannot be special summoned in other ways" in order to avoid cheesing it out with Judgement. It's why everyone I knew said Verte needed to go it was so generic that it would likely change the design of every fusion related card moving forward.
Going to 3 Would make a lot of Casual to rodex pretty solid. But the issue then becomes, what happens when konami Prints legacy support for spellbooks? While in general most legacy supporthis is meh to dog water, the ones That really popped off were the ones Where the architect that was Supported Have something on the banlist before
I'd really only keep it at one so Konami doesn't feel too scared to give them legacy support, for more than 2 actual options for good cards for its adding, and not too scared to print good lower level Spellcasters, the more dangerous effect. There is only so much being end phase slow can do if a deck can slow opponent down enough to make it good. Don't want a random "oops we printed a card/archtype forgetting about some interaction and now its a problem", like a Very Fun Dragon situation with good level 9 decks making it an issue it wasn't before because its home deck wasn't good enough, and constantly having to see it on limited list will remind them but also let them know its only 1 copy per deck to worry about since its not a ED monster. It can't match the eternal true strongest spells, like Pot of Greed and Graceful charity, in they would always be good in a meta but can be an issue down the road.
Sure, why not? It's just a much more restrictive Super Rejuv and a much slower ETele put together. And you have to resolve the Rejuv effect first to access the Etele effect.
I would love to see Metamorphosis be talked about, I think it can go to 3 or at least 1, for 2 reasons. 1. I'm a hero player and wanna play Neo bubbelman just once. 2. In goat, it was too broken, but in today's game with so many extra deck mechanics, I can't see it do any damage at all
sure. what could ever go wrong summoning 1 omninegate that can't be destroyed by card effects (like dragoon or any negate protected by geonator transverser) and a last warrior from a different planet, totally for free, because getting a lvl7 on the field is the easiest thing to do. or even 1 apollousa, with 1 exterio. yes, totally fine.
Absolutely let it go to 3. You wouldn't run 3 anyway, 2 tops and really the 1 is fine. You can search it easily and recycle it with eternity or tower. Modern yugioh is just too fast to it since you can't capitalize on the spell cards you're going to get off it until your next turn and any quick-plays you grab will be stuck in your hand rather than set. Using it on your opponent's turn is possible yes, but fate and wisdom are the only quick play spellbooks worth using and fate has a once per turn. Watering down your deck to include other useful quick play spells like droplet could hurt you deck consistency more than they ultimately help. I think really it being a quick play is more of a hindrance as it makes it ineligible to be targeted by "spellbook of the master".
At first I thought Judgement could go to three no questions asked because Runick is just better, but things could get out of hand if Konami has plans to print new spellbooks at some point. As it stands right now though, Judgement could easily go to three and see zero meaningful play.
Honestly I’d prefer seeing Spellbook get some new support instead of having 3 Judgment back. Judgement generates ludicrous amounts of card advantage, but the cards you’re searching off of it aren’t impactful enough to affect the game in any meaningful way. Fate is a good card, but that’s the only piece of interaction the deck has. The deck needs more removal options to help them go second and make their going first setup more threatening
I would like to point out that it is not just this archetype's spellcasters that are great looking. Yu-Gi-Oh in general is the game that got me to like mages in general. While sometimes their choice of classification is weird, in general, Yu-Gi-Oh spellcaster designs are amazing. This is one of the reasons Dark Magician will never not be my favorite deck. Unlike many people it's not nostalgia and it's not because it was a main character card it's because the dark magicians changed my entire outlook on a fantasy class.
The middle girl doesn't really seem very competitively/ hardcore into the game. You two guys seem to be very engaged with the subject of the game itself.
Master duel already answered this. It's safe to unban cause spellbooks themselves can't keep up with meta. If there was a way to splash the engine though my god that recycling from it would be ridiculous
I think if they were to try and make this archetype more viable by giving it modern support, maybe cards along the powerlevels of spellbook of fate with its flexibility + spell speed 2 non targeted banish would help, seeing as a lot of boss monsters nowadays have built in protection. It doesn't really help that their best monster in the main deck that is easily summoned is high priestess who doesnt have protection and has to pay cost for a spell speed 1 targeted destruction.
i think dragon rulers were alot better than spellbooks. think about how many good cards spellbooks had? just 1 this was the only card that was banned, right? think about how many good cards dragon rulers had? every single card of them got banned, plus alot of cards that existed outside of dragon rulers like Super Rejuvenation, even tho by itself that card isnt even that good. i think spellbook of judgement is way overhyped, yes it you go +6 potentially with useless spellbook cards and get 1 free floodgate, but its not really the crazy wincondition that people think it is. by comparison in dragon rulers if you go first turn LADD dracosack the game was pretty much over back then, THAT is what i call a wincondition. plus it was insanely consistent, if you go first you can always end on this board, 99% of times, and you will have your grave set up for next turn and likely end the turn with 6 cards in hand as well. i remember back then when they came out and i was playing my normal deck on yugiohpro and i faced dragon rulers for the very first time, the pictures were all still in japanese, when i read their cards i thought they had to be cheating, like those cards cannot be real.
Spellboooks are hyper consistent already so one and three judgement are the same. The problem is that spellbooks are pretty outdated even if Judgment is one of the most powerful spells ever printed.
The main thing about the Spellbooks/Rulers format was that the reason why they were both competing with each other was because the purpose of both decks was Rank-7 XYZ plays consistently. The actual Spellbook cards, even Judgement, weren't as important as the ability to get level-7s on the field. Now, though, Dragon Rulers can do so much more than Spellbooks ever could, which is why people are like "Dragon Rulers at full power are far too good," because they can do EVERYTHING, but they weren't tier-0 at the time because EVERYTHING wasn't there yet. So, while people today looking back are like "The best deck ever was single-handedly checked by Spellbook Of Judgement being so powerful," the reality was that it was more like "The two best decks were focused on getting out Rank-7s. So, you could either choose one deck that was good at getting that really good Mecha Phantom Beast card out while digging through your deck, or the other one."
@@ashblossomandjoyoussprung.9917 Not really no. Spellbooks didn't usually run high priestess. The standard build that did well was 3 Magician, 2-3 Kycoo and 1 Jowgen with no other monsters. The reason books were good was because Jowgen + Fate + Wisdom was a hard board to interact with at the time. Thats why dragon rulers sided Tsukiyomi or other book effects to beat jowgen. Spellbooks were very much a stun deck in comparison. I know because I am a spellbook player from that era but if that's not enough check out David Keener's world championship list or any of the other decks that were topping around that time.
Judgment is very mid all things considered. Stuff like Runick Fountain and Multirole which do similar things are infinitely better. And if we are talking about all spells, stuff like Perlereino, Resort, Engage etc. all also have way better effects. Unless you are specifically summon Jowgen with it, Judgment doesn't really do anything, even if there were good targets to add with it.
my guess is yes. They are all outdated compared to what meta decks do today. Only redox I am a but unsure of. tempest can go back to 3 since it doesn't do much. Fire and water strategies could get some love from tidal and blaster.
You can experience Dragon Ruler/Spellbook format for yourself, by checking out this featured decklist here:
bit.ly/3FnTvkq
three Imperm in deck, and three more in side?
The big problem with Spellbook of Judgment is that the card itself is objectively insanely broken, BUT, the rest of the Spellbook cards are VERY outdated, Secrets and Knowledge are still decently good, but other than those 2, there arent any standouts, so you kind have to play a bunch of bad cards in your deck if you want to olay this one insanely good one, so right now, the card is not a problem, but if we ever get more playable Spellbook cards, that might change
I would definitely mention Fate as being their main power card, the cost is somewhat balanced, and its third effect being a non-targetting banish is incredibly powerful. Unfortunately Jowgen + Fate pass is just not enough in modern yugioh. Sure it might win a few games going first even in a meta environment, its dead going second. and unfortunately, Magician's pop isnt a quick effect. (Secret Village is also too niche and potentially dangerous in a deck comprised of 90% spells)
Nope, Judgement is terrible because it adds in the endphase which is just way too slow.
#spellbook retrain!! Print more 2022 cards to go with the 2022 spell that was printed 8 years ago lol. A High priestess retrain would be so sick
@@luminous3558 Yeah now if it was like multirole and set the spells on the field to be used next turn....... But spellbooks spells aren't quick play outside of that one card so don't think even that would help..... Maybe if they make a prophecy monster for judgement to summon that allows user to use spellbook spells from hand during opponent's turn??? Kinda like a runick fountain on legs?? Maybe then it could work??? Not sure
@@sammydray5919 Nah, there is no threatening spellbook spell other than spellbook of Fate. Maybe set of link monsters who can link climb each time you activate a spellbook card OR a monster who can negate by discarding spellbook spells
As a Prophecy player, the nice comments about the artwork for the Prophecy was great to hear
I think Victory Dragon might be fun for a Magic Player to comprehend why this card must unquestionably be banned forever. I saw that in locals as a kid and I immediately surrendered and my opponent was like you can't surrender! Pretty sure I can surrender whenever I feel like surrendering.
Great Idea
It has been limited since some time ago and it did absolutely nothing.
@Joao Pedro Victory Dragon most certainly is not limited. In TCG and OCG its banned.
Pretty sure a judge ruled that you can't surrender while VD was on field, and then it was just about immediately banned because they didn't wanna set bad precedent
@@StupidWeb then I'll surrender before it's active on the field. It's just a nightmare card that causes people to get into arguments. Like I could accidentally knock over my deck and say I lose by default before they declare attack. And that's degenerate behavior like someone trying to run out the clock and a judge getting involved with two children in this argument shit show will have no idea what to do.
Like any card that the best play is to surrender, try to cheat buy just drawing more cards from your deck illegally whatever to destroy the game state to lose by default is a nightmare to deal with.
One thing of note that wasn't brought up when they were talking about activating judgment on your opponent's turn:
The card says ANY spell card activated after the resolution of judgment count toward it's effect, not just yours; meaning if your opponent plays spell cards after you activated this, they count toward the effect to add spellbook cards and special summon during the end phase as well.
its still wild to me on how much powercreep yugioh has gone through for this to be back to 3 and it would do nothing considering this used to be heralded as the most powerful card of all time single handedly stopping Dragonrulers from becoming tier 0 but nowadays a single Ash Blossom/Droll and Lock Bird could stop it
The card is cracked it’s just too slow
Droll and Lock used to stop it adding cards in the end phase back in 2013 too. Droll existed back then but ofc no Ash. Also on top of this, the main issue isn’t even the Ash it’s the fact that the rest of the spellbook cards aside from Secrets and Knowledge are kinda dogwater by today’s standards.
Hoping for Victory Dragon to get on this series. Just want to see the discussion.
It's awful idea. Could it come back no because it will be to big of a ruling issue.
9:00 top tier edits 😂
-when that card was around, I used to think "gee, so overpowered" ..how times change 🙃
That appears to be a small rendering glitch 🙃
- Adam
Would love to see a discussion on True King of All Calamities aka VFD
what a very fun dragon
The answer is…..no……you’re welcome
That's not up for discussion
literally was banned last year. no
Wasnt there an episode on VFD already? Might be wrong though
been testing Spellbook/Endymion deck i feel if judgement gets to 3 this could potentially be a pretty solid deck.
Mind sharing your list? I tried making one as well but couldn’t seem to get it to work. I ended up taking out a the Spellbook stuff and going pure Endymion trying to turbo spell counters while making the face up pendulum cards.
You guys should do red-eyes dark dragoon next. I play ocg and master duel and don't really play tcg and personally want to play a red-eyes deck. but without dark dragoon, it doesn't even seem close to viable. I know that it's unlimited in the tcg, and I want to know how impactful it is there and why it is banned in the ocg and if there even is a valid reason anymore.
Honestly, in the case of master duel, there’s the overlooked aspect that dragoon is not fun to play against. Even in the tcg with verte anaconda being banned and dragoon not seeing much play, it’s able to steal games in a lot of matchups where decks can’t beat dragoon with their engine cards. A lot of decks have to rely on drawing power cards to beat it. It would be another frustrating case of “just draw the out”
It's banned in the OCG because it was released in a format with Verte full of control decks. Control does not have much to out solo Dragoon and he can pop up to two times, burning both times, while being very big, so he is great at dealing with slow strategies. This meant even drawing REF was fine. In TCG as soon as a less bricky fusion package appeared Dragoon was dropped like a sack of rocks and Verte is banned as well.
They only tackle tcg and honestly it could come back. The card is basically fusion baronne in practicality. But harder to summon. Except dragoon has to discard for its negate. Dragoon is an incredibly strong boss monster but perfectly balanced by how trash his fusion cards are
I can actually answer this.
The ocg got their outs to dragoon much later than we did. Kaijus existed of course but they werent consistent enough to open. Dragoons best in the ocg because they have access to maxx c. Dragoon pass is genuinely good enough for them because activating red eyes fusion only gives your opponent 1 card but dragoon negates ANY card and you can sit on just him, floodgates, or other hand traps and because the outs it requires are so obscenely narrow he had to go. So good people were playing. Could it come back? Sure. Should it? Probably not. Yugioh in general is a better game without an omni negating indestructible by card effects untargetable boss monsters.
@T Baggins but isn't red-eyes fusion a big risk? Can't it be negated by ash blossom I play Lunalights, and their fusion spell can be negated by ash because I can fuse from deck, and if red-eyes fusion gets ashed then you can't summon at all this turn
Have you guys considered knowing what card you're gonna be talking about before filming the video? Can leave it a surprise for Carl, that's always fun to watch, but maybe it'd help a lot with doing some research on lesser known or obvious cards for better discussion. Lots of banned cards, if you weren't playing during or at least looked at their respective format, are kinda hard to exactly pinpoint why they were banned even if they seem strong. On a similar vein I can tell, say, Linkross is busted somehow, but I don't know how and if later bannings, releases or meta shifts might have changed that.
I think Grinder Golem and Heavy Storm can make for fun episodes, for different reasons.
Master Duel: ok now we unlimited it
Interestingly, spellbooks have found a very comly home in another archtype that really helps them out: Runicks!
I mean your whole goal with runicks is to defend the monster you got out, whilst stopping your opponent from playing, and at the same time banishing all their cards. And who better to protect than jowgen?
Ive had pretty good success so far with this deck build. Though i still definately want to see more spellbook support come out, which could really change the game for us, this will do for me for now.
Adam looking at the camera is the funniest thing lol
I'm gonna argue that it could come back to 3 and see little impact. Besides maybe two of them, the spellbook cards it adds have always been mediocre at best and have not gotten better with time. The issue was always the monster it brought out (Jowgen). Most decks with a random spellcaster they'd like to summon nowadays probably don't run enough spells to summon it with this, and the few spell-focused decks probably have a lot better stuff they can do than play Jowgen Control in 2022.
Spellbooks in general did not age well over the years. The few spellbooks that I would consider still powerful are both judgment and fate.
I think it's better to mix this in with other archetypes such as maybe strikers to help slow down the game with the ban of mysic mine. Another possibilty would be to utilise the card's ability to summon jowgen and use it alongside runicks (as judgment only mentions spell cards activated not specifically spell book spellcards) to end on a board with jowgen as runick slowly builds up a board of various synchro monsters by adding tuners to the deck like the rose dragons or fabled. Even then, I still think runick spright is much more stronger than spellbook runick.
I would say power level wise it sure can be unbanned but design wise ehhhh maybe?
It would probably make spellbooks go from absolutely unplayable to like a kinda rough rouge deck if they are paired with a deck with more stopping power (I've personally been trying out Dark Magician/Spellbooks and it works aight Dark Dragoon + Jowgen + Fate is kinda hard to go over.) personally I want it unlimited but to steel-man the other position.
Design wise idk, the fact that that it can summon any spellcaster from the deck is somewhat bad design. It mostly just means every other future spellcaster monster would have to be designed with Judgement in mind so they would all have annoying crap like "This card must be special summoned by X, it cannot be special summoned in other ways" in order to avoid cheesing it out with Judgement. It's why everyone I knew said Verte needed to go it was so generic that it would likely change the design of every fusion related card moving forward.
speelbook judgment used to be for jowgen the spiritualist or another restrictive spellcaster i remember.
The card is fine at 3, it doesn't need the banlist nerf, the other Spellbooks already do that
Secrets, knowledge, blue boy, judgment, and fate being playable would be great to just play.
You guys have amazing sweaters.
It would be interesting to visit some of the really old banned cards, like Last Will
I would definitely want to see Eratta about the creature not sent for cost, ie link, synchro, XYZ material, fusion or tribute.
Going to 3 Would make a lot of Casual to rodex pretty solid. But the issue then becomes, what happens when konami Prints legacy support for spellbooks? While in general most legacy supporthis is meh to dog water, the ones That really popped off were the ones Where the architect that was Supported Have something on the banlist before
I love the Harry Potter story randomly thrown as the Konami Hiring process
Put it to 2 and if doesn’t do anything put it to three
I'd really only keep it at one so Konami doesn't feel too scared to give them legacy support, for more than 2 actual options for good cards for its adding, and not too scared to print good lower level Spellcasters, the more dangerous effect. There is only so much being end phase slow can do if a deck can slow opponent down enough to make it good.
Don't want a random "oops we printed a card/archtype forgetting about some interaction and now its a problem", like a Very Fun Dragon situation with good level 9 decks making it an issue it wasn't before because its home deck wasn't good enough, and constantly having to see it on limited list will remind them but also let them know its only 1 copy per deck to worry about since its not a ED monster.
It can't match the eternal true strongest spells, like Pot of Greed and Graceful charity, in they would always be good in a meta but can be an issue down the road.
Sure, why not? It's just a much more restrictive Super Rejuv and a much slower ETele put together. And you have to resolve the Rejuv effect first to access the Etele effect.
I would love to see Metamorphosis be talked about, I think it can go to 3 or at least 1, for 2 reasons.
1. I'm a hero player and wanna play Neo bubbelman just once.
2. In goat, it was too broken, but in today's game with so many extra deck mechanics, I can't see it do any damage at all
sure. what could ever go wrong summoning 1 omninegate that can't be destroyed by card effects (like dragoon or any negate protected by geonator transverser) and a last warrior from a different planet, totally for free, because getting a lvl7 on the field is the easiest thing to do.
or even 1 apollousa, with 1 exterio. yes, totally fine.
@@francescolofaro8258 Looks I didn't think this through, but I stand by it being at 1 at least.
1 think would be okay
Absolutely let it go to 3. You wouldn't run 3 anyway, 2 tops and really the 1 is fine. You can search it easily and recycle it with eternity or tower. Modern yugioh is just too fast to it since you can't capitalize on the spell cards you're going to get off it until your next turn and any quick-plays you grab will be stuck in your hand rather than set. Using it on your opponent's turn is possible yes, but fate and wisdom are the only quick play spellbooks worth using and fate has a once per turn. Watering down your deck to include other useful quick play spells like droplet could hurt you deck consistency more than they ultimately help. I think really it being a quick play is more of a hindrance as it makes it ineligible to be targeted by "spellbook of the master".
Exactly. You’d only run 2 like how most spellbook decks run 2 fates
At first I thought Judgement could go to three no questions asked because Runick is just better, but things could get out of hand if Konami has plans to print new spellbooks at some point. As it stands right now though, Judgement could easily go to three and see zero meaningful play.
I’m not watching these until shock master
I want to play full power spell book Endymion
Judgement can go to three but it's definitely one of those floodgate annoying cards that can come back as a problem later.
Yaaaaayyyyy, finally another one of these 😁
Dec 19, 2023 SPELLBOOK OF JUDGEMENT IS UNLIMITED
8:58 had me dead
Misc. To 3!
I was Going To Ask do the normal exodia Cards 😂
Honestly I’d prefer seeing Spellbook get some new support instead of having 3 Judgment back. Judgement generates ludicrous amounts of card advantage, but the cards you’re searching off of it aren’t impactful enough to affect the game in any meaningful way. Fate is a good card, but that’s the only piece of interaction the deck has. The deck needs more removal options to help them go second and make their going first setup more threatening
The card is powercreeped to hell and back, its safe for the card to return at this point.
Do zoodiacs next
I would like to point out that it is not just this archetype's spellcasters that are great looking.
Yu-Gi-Oh in general is the game that got me to like mages in general.
While sometimes their choice of classification is weird, in general, Yu-Gi-Oh spellcaster designs are amazing.
This is one of the reasons Dark Magician will never not be my favorite deck. Unlike many people it's not nostalgia and it's not because it was a main character card it's because the dark magicians changed my entire outlook on a fantasy class.
be your own hammer
This has nothing to do with judgement, but it's hilarious how that sweater just has "boys" on it lol.
The middle girl doesn't really seem very competitively/ hardcore into the game. You two guys seem to be very engaged with the subject of the game itself.
probably not unlimited, but also banned is probably not that necessary nowadays? but also i wouldn't mind leaving it alone.
We have Runick so I don't see why this card is a problem nowadays.
Master duel already answered this. It's safe to unban cause spellbooks themselves can't keep up with meta. If there was a way to splash the engine though my god that recycling from it would be ridiculous
If they create new Spellbook spells it could become banworthy again very quickly. If not it's fine.
I think if they were to try and make this archetype more viable by giving it modern support, maybe cards along the powerlevels of spellbook of fate with its flexibility + spell speed 2 non targeted banish would help, seeing as a lot of boss monsters nowadays have built in protection. It doesn't really help that their best monster in the main deck that is easily summoned is high priestess who doesnt have protection and has to pay cost for a spell speed 1 targeted destruction.
i think dragon rulers were alot better than spellbooks. think about how many good cards spellbooks had? just 1 this was the only card that was banned, right? think about how many good cards dragon rulers had? every single card of them got banned, plus alot of cards that existed outside of dragon rulers like Super Rejuvenation, even tho by itself that card isnt even that good. i think spellbook of judgement is way overhyped, yes it you go +6 potentially with useless spellbook cards and get 1 free floodgate, but its not really the crazy wincondition that people think it is. by comparison in dragon rulers if you go first turn LADD dracosack the game was pretty much over back then, THAT is what i call a wincondition. plus it was insanely consistent, if you go first you can always end on this board, 99% of times, and you will have your grave set up for next turn and likely end the turn with 6 cards in hand as well. i remember back then when they came out and i was playing my normal deck on yugiohpro and i faced dragon rulers for the very first time, the pictures were all still in japanese, when i read their cards i thought they had to be cheating, like those cards cannot be real.
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Ngl it’s fine at 1
Spellboooks are hyper consistent already so one and three judgement are the same. The problem is that spellbooks are pretty outdated even if Judgment is one of the most powerful spells ever printed.
The main thing about the Spellbooks/Rulers format was that the reason why they were both competing with each other was because the purpose of both decks was Rank-7 XYZ plays consistently. The actual Spellbook cards, even Judgement, weren't as important as the ability to get level-7s on the field.
Now, though, Dragon Rulers can do so much more than Spellbooks ever could, which is why people are like "Dragon Rulers at full power are far too good," because they can do EVERYTHING, but they weren't tier-0 at the time because EVERYTHING wasn't there yet. So, while people today looking back are like "The best deck ever was single-handedly checked by Spellbook Of Judgement being so powerful," the reality was that it was more like "The two best decks were focused on getting out Rank-7s. So, you could either choose one deck that was good at getting that really good Mecha Phantom Beast card out while digging through your deck, or the other one."
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Not really no. Spellbooks didn't usually run high priestess. The standard build that did well was 3 Magician, 2-3 Kycoo and 1 Jowgen with no other monsters. The reason books were good was because Jowgen + Fate + Wisdom was a hard board to interact with at the time. Thats why dragon rulers sided Tsukiyomi or other book effects to beat jowgen. Spellbooks were very much a stun deck in comparison. I know because I am a spellbook player from that era but if that's not enough check out David Keener's world championship list or any of the other decks that were topping around that time.
Judgment is very mid all things considered. Stuff like Runick Fountain and Multirole which do similar things are infinitely better. And if we are talking about all spells, stuff like Perlereino, Resort, Engage etc. all also have way better effects.
Unless you are specifically summon Jowgen with it, Judgment doesn't really do anything, even if there were good targets to add with it.
I believe spellbook of judgement is a little more powerful than the almighty cyberdark dragon
buuuut just a teennnnyyyyy tinyyyy bit more powerful
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are dragon rulers safe to be limited, lol
I hope so, but probably not. Still my favorite card art in all of Yugioh.
my guess is yes. They are all outdated compared to what meta decks do today. Only redox I am a but unsure of. tempest can go back to 3 since it doesn't do much. Fire and water strategies could get some love from tidal and blaster.
If you bring it back, gotta keep it at 1 or you can just continously do full judgment combo each turn just by searching it with secrets
I mean it's at 1 in every format, and it does nothing
Summoning jowgen isn't enough to win anymore
Yeah, you could do judgment for 5+ every turn (so maybe 4 times?) if you want and... your deck is full of awful spellbook cards XD
Spellbook isn't very good so they might as well.
Judgement is ass these days