It's crazy to think how many of Valve's games have had such an enormous influence on the gaming industry overall and yet they barely make games anymore.......
Is cuz the games valve does are view as playable "high techdemos" that pushes the industry that why when a valve game release you see other games copying or learning from it
@@Kagewing to your point. Half Life Alyx is still the single best VR game ever made. I’m hoping that we should start seeing new releases influenced by it soon.
It's crazy how this game's still a staple of coop gaming. It rightfully deserves its place as such, just rare to see such an 'old' game still actively played by people other than die-hard fans
@@SyLuX636 I play the game in it’s original form yet it still feels fresh. And yet this game can still somehow garner more players than back 4 blood. Hell even Team Fortress 2 still got a player base. That really shows how timeless valve games are. No where near outdated in terms of technicality and fun aspect. Graphics mean diddly squat if the game doesn’t have the essential pieces for a good game.
L4d 1 was my first game on Steam. My brother gifted it me on my 14th birthday and now i am 28. Time flies by. Still the best Coop game i've ever played. I have like 900 hours on the first one and 700 on part 2. Still waiting for part 3. I remember making a lot Friends from all over the world via voice chat. I wish those time back. Tears in my eyes man.
@@John-Doe-Yo not even close to l4d If you ask me. I played the beta and i was really let down by it. Weapons feeling suck, no great AI director, shittier gore than l4d2, bugged, clipping errors and there is just no heart to it. shitty "versus" Mode in b4b as well. l4d2 may be outdated graphics wise but every other aspect in b4b is worse. Even the music is better in l4d. Every special infected had it's own theme. it's just generic and really uninspired. Plus there is no workshop for more maps and mods. Dude, i can't tell how many times i played helms deep survival map from lotr lol and b4b demands money for additional content. You clearly notice valves influence, polish and commitment in l4d when you compare it to b4b.
@@John-Doe-Yo idk it really felt like a downgrade to me. I mean If you wanna go for it, give it shot. It's just nothing for me though. Maybe you will have fun with it. I was just expecting more from a "spiritual successor" 😄
What astounds me sometimes is how the AI can give the right amount of challenge in normal and advance. Nothing too hard and nothing too easy. Expert is of course where the b.s train comes choo choo but it is still manegeable - and actually quite conquerable specially with map knowledge and a trusted team.
@@blastermaster5039Expert is is incredibly fun if you have a communicating and half competent team. It’s like GTFO except much more accessible and cheaper
Turning 26 and started playing L4D2 since I was like 12 with my friends, we still play occasionally. Timeless game to chat some shit and banter and have a good time
@@henrik1743 Ikr? I'm gonna be honest, I'm only 15 turning 16 and 2009 was when I first started to actually remember things. It's also for some reason when I started playing Left 4 Dead... at age 3... Yeah no wonder I'm a messed up child. I always find myself to be really young so whenever I see something that I remember growing up with becoming a teenager I get shocked.
@@Matrix_985 Only with full path traced audio. Then I am on board. Maybe Atmos or perhaps MPEG-H 3D Audio support. Raytracing if not overstated and massive performance issues, or just leave it.
I remember when L4D first came out. I was playing MW2 and guys were like "do you want to buy it? should we try it out?" and thinking it just looked like a goofy CS mod. After the first night, I was completely hooked on it. It's one of the best times I've had gaming.
This will be a fun one for sure! Gonna watch through this later today. Thanks for the quality content GVMERs and congrats on 500k! Also, big props to whoever put together that animated title sequence. Has that good ole source engine softness and everything ;)
I remember playing both games for many many hours. Absolutely loved it. The second was very much an improvement on the first in just about every way. The only disappointing part is that Valve still can't count to 3.
My interpretation of a Left 4 Dead 3 could possibly explore a scenario I had in my mind: What would happen if Bill managed to make it back to the bridge?
I've got to be honest, when I read about controversy in the title, I was convinced that it referred to how Back4Blood shamelessly markets itself as Left4Dead III, even though the team that made it has like 3 guys left from the original Left4Dead team.
That's gotta be material for another video, when a couple of years have passed and we can see how the things went for Back 4 Blood. Although I'm with you, what "TRS" did by marketing that game as L4D3 and calling themselves the devs behind the Left 4 Dead games wasn't honest or good on their part.
Great video. Love your stuff. 2008 was such a great year. Jumping onto Xbox live with 3 other buddies, learning the ropes of Left 4 Dead, thinking we know what we’re doing until someone screams “TANK!”
Left 4 Dead: let's create moments of panic balanced with moments of calm so players have fun and don't feel overwhelmed. Back 4 Blood: let's make every map oversaturated with every type of zombie, birds, car alarms and bosses
@@azca. this video mentions it and that was less than 6 months ago, so your opinion sounds subjective. if you really like this game, then enjoy it and don't worry about what other people think
@@deangerst3893 this proves that you don't even play the game. I mean jfc do you want me to pull out the patch notes to show you that it was fixed? You're just unnecessarily hating on the game because you have some nostalgia and loyalty to l4d
Remember the time when valve wasnt making millions just by selling boxes and existing? When they had to make good innovative games to compete and make money?
Yeah I miss when Valve made games, steam is both the best and worst thing to happen to PC gaming, because I really think Steam is another reason why Valve doesn't make games anymore, it's like why make games when you have the biggest digital storefront for PC games on the internet. At least that's what it feels like.
@@Garethsmod The reason Valve doesn't make games anymore is thanks to how they are structured and the weight of HL3. Valve employees arent forced to work on games so only things that gain the support of a large number of employees get worked on, with the help of an older employee usually being required thanks to them holding more power. They did work on a lot of games between the release of Dota 2 and artifact, but most of them got canceled. There is also Gabe's desire to work on more hardware which is why things like the steam controller, Vive/Index, and Deck exist (Gabe also founded another company just for Brain-Computer Interface research).
I mean they made HFA which you know was pretty amazing, they made source 2, Index which is probably the best headset, l4d3 and CS development have been leaked pretty consistently. I mean yes skins and loot box are dumb, though they have been making things other than just skins. Oh and they have you know the biggest gaming store and community on pc…
L4D2 will always be one of the best games I've ever played. It's the same maps everytime I play without workshop mods. But the in game director makes it feels new everytime.
The AI director is amazing, always a fun to play because it's always different. Sad that we will never get L4D3 :( Well at least L4D2 is still so much fun with mods
Valve made alyx and is speaking about portal sequel, Valve is bacc and I think we will get another Left 4 Dead... Its just matter of time... we may be old once its out but It will get released one day... same as Team Fortress reborned
Actually L4D3 was in development. It was put on hold due to the source 2 engine not being completed at the time of L4D3 development. Now that Source 2 is mostly completed, i hope they resumed development on L4D3.
@@BrawlerTheSmokyDutchMan Going off Half-Life: Alyx minimum spec, it was well optimised for game-play with decent to high fps. So i would say that L4D3 (If it ever gets released) would have some sort of functionality built for low spec gamers. But for now i would say they have a while to go. With Dota 2 there have been many issues with getting high fps on both a low-spec pc and high-spec pc. Only time will tell.
I believe the zombie genre started even before CS Source, back in 1.5 and 1.6 there were custom maps and mods with zombie survival elements. Regardless, good documentary as always! Can't wait to one day see you guys cover "Clive Barker's Jericho" and "TimeShift".
Back 4 Blood is such a hilarious disaster of a game. Everything that made Left 4 Dead and Left 4 Dead 2 amazing was completely butchered and even outright absent.
@@DaRealBruner well , because l4d was smashed and build from ground to up by valve while the first idea of l4d just like b4b now , thanks for valve fix it from the ground so we had a good or best co-op zombie game ever had
As a massive L4D2 fan I can say nah, B4B does a pretty solid job adding layers of extra depth to the gameplay and making co-operation and communication even more important.
I remember the first time I played this (solo played it at first) and I encountered a witch. That was one of the biggest "nope" moments I've experienced in gaming (at the time). Turned it off immediately 🤣🤣🤣
My friends and I have played L4D2 for YEARS. We met up every Monday night and slowly played through the campaign. When we finish, we might take a break and then...start all over again! 😎🤘 We played a lot of custom maps, too. Our favorite was Helm's Deep. An amazing scenario where you defend Helm's Deep, not from orcs, buy hoards and hoards of zombies as you fall back (the wall blows up), until finally, you run out to (hopefully) defeat them all in a blaze of glory. Awesome fun. Almost perfect co-op game! Thanks, GVMERS for this video! 😎🤘 PS: I also ran a server for my friends that allowed us to play with more than four people. It was clunky, but it let everyone who showed up on Monday to play. Especially fun on the Helm's Deep map. 😉
I met some of my friends through left 4 dead 2. First was through the Xbox 360 version; then, when I finally got a gaming computer in 2018, I met another good friend through a survival game in the ToyZ custom map. Good times, and still a fun game.
remember having a debate with someone under a markiplier video about how teamwork was vital to left 4 dead gameplay. they argued stuff like "last man on earth" and even saying that the name implied it was a solo game. i long since abandoned that argument, but i did take a mental note of it and count how many times i click on a left 4 dead video and someone says "this game encourages teamwork and punishes solo runners". so far, every video i've clicked on has said the same thing. i'm right and i doubt that random guy on the internet even knows it
I still quite remember when some dude made a point about L4D isn't really meant to be a cooperative game due to players having different mindsets and on how they want it to be played out. And saying that if you are slow and getting left behind by your "team" then it's your fault and it isn't their fault for being too fast for whatever reason.
Well, if you need the validation of external sources to confirm your thoughts, then the problem is clearly not random ignorant contrarians on the internet, (L4D is a solo game until you get Hunted, Boomed, Smoked, Spitted, Witched or Jockey'd after all) but your lack of confidence. The problem is not being right. The problem is being dumb. Hence the current videogames industry we have.
@@pauldee7504 logic has it that if you leave your team behind, they will die. Logic also has it that if your team dies, there's no one to save you after getting pounced, charged, jockey'd, smoked or pummeled by a tank. A normal functioning rational human would, therefore, realize that without a team, they cannot win. Therefore, you need to cooperate with your team. But hey, the game says you are "left for dead", so you should leave your team behind! (while in reality, that "you" is actually plural).
This game still remains as some of the most fun online gaming I've ever had. It was even the reason I made a youtube account because I made a mod and wanted to show the progress to some friends on what the game could be with infinite ammo and a never-ending horde of zombies.
I've played L4D and L4D2 competitively for years, played since the demo of L4D1. The competitive community actually created competitive mods which have evolved through the years to offer a more challenging and balanced experience. The competitive scene was thriving for a while and people still play it with a competitive mindset today. It never became the huge esport we'd all have wanted it to become, especially since we were on our own to run things in that field (though ESL and other organizations were hosting tournaments during the first few years). Over the years I've seen a lot of changes in the ways the game was played. That shows how great the games are, since there are many ways to outplay your opponent and it always feels just as good. Even after quitting the game's competitive scene for about 8-9 years, I still come back to the game to play casually with a friend or two. I still prefer L4D1 and I was part of that boycott movement but still bought the game day one. It's clear L4D2's content and the fact that L4D1 campaigns are playable has made the game more interesting for new comers and it pushed us to switch to L4D2 eventually.
It's crazy how Valve really knows what the average person want in a video game. Each of their games commentary mode always have a line that plays like "Our playtesters did/liked/hated/skipped this... so we had to ...." or "People usually do this, so we ...". And B4B proved this, it's not a bad game but it lacked the "humanity" touch that Valve has always focused on
I remember I was in highschool when this game came out. Bought it that first weekend and my best friend and I played it for 2 days straight. We were totally blown away by how good it was. Short game, but with endless replay value and achievement hunting
Hands down the best video game documentary style channel on TH-cam and probably anywhere else but, I don't do Twitch or whatever so all I know is TH-cam.
Me and friends still play this game today. L4D has some features to this day that coop games fail to recognize, copy and perfect like Valve did with L4D.
I loved playing the Tank and yeeting other players off the high rise and getting seething messages from them. One time single handedly took them all out doing so because the survivors refused to play smart and not position themselves to where I could punt them off ledges.
i got emotional and tearing up watching this video playing l4d2 since 2009 when it launched ... what a game one of the few games that get me emotional in that way great video as well 😎
After 12 years of purchasing this game on Steam, I still play this occasionally. The multiplayer component is still active with more or less 10k players. It kinda bums me that Valve is not interested in developing a sequel in their critically acclaimed games despite the demand.
Interesting that the idea started as a CS mod, considering L4D2 seems to be built on the CS version of the Source engine. You find references like a "counter terrorist" team name while observing the console of a server.
This game is literally my childhood, L4D1 was my first game ever at age 5 years old. I remember me and my brother playing that game on the family computer and how scared I would be when that iconic horde sound would play.
This game was the sole reason I was ever introduced into gaming while I do play other games, imo Left 4 dead will always be my favorite, even after 10 years
I still remember when it first launched, it was this unique mixture of fun, easy to pick up and unlike others, not that hard to get good at. Made so many friends and memories in both games over the years, and still do to this day. I also remember how pissed the fan base was when they announced a sequel a year after the first one, that was a horrible move by Valve to be honest.
Turtle Rock, Turtle Rock... You're giving them way too much credit. They are a bit of a fraud to be brutally honest. They love to call themselves "the creators of Left 4 Dead"... they pitched the idea and came up with the concept, sure.. But Valve is the reason the game ended up so well made and good. If you see the credits.. 20% of the people that actually work on the game are from Turtle Rock studios and 80% are from Valve. Left 4 Dead is a Valve game.. I mean.. just look at Back 4 Blood and you see how they really can't do it again without Valve's help.
Except the director was from Turtle Rock, half the art direction was from Turtle Rock, and programmers were from Turtle Rock. They built the majority of the game on their own before delivering a playable model to Valve, who gave them the budget and additional staff to provide some extra polish.
@@fraundakelmbrilpondaprost90 You have to watch this: th-cam.com/video/EdRLNUGmFC8/w-d-xo.html If you don't have time to watch the entire thing, skip ahead to 23 mins. Most of the main artists, level designers, animators, game designers, writers, programmers, software engineers etc were Valve developers. Make sure to also see the screen at 25:57 On Left4Dead a credits list of over 100 developers, only 7 were Turtle Rock developers.
@@fraundakelmbrilpondaprost90 And Turtle Rock original build was just the same crap as B4B is right now, but Valve reworked and fixed basically the whole thing. The fact T.R added the Screamer in their game when Valve cut that enemy for good reasons is a basic prove of how they didn't learn anything in all these years.
I've always wanted a mod for L4D where a player gets to sit in the chair of the AI director. A mod called Zombie Master existed for Half Life 2: TDM which had a player be the zombie master, spawning zombies and setting traps in an RTS style experience against human players, but it felt clunky. L4D was made for that kind of gamemode
I still play this game to this day with the same friends that I played with 10 years ago. Also mods are a big part of coming back. But this game is awesome and i'll never stop playing it.
im not a big fan of fps games since I've only played like halo 1-2 and waw and black ops 2010 but when I tried this game what im amazed the most here is the effort they put on making the kill/death animations. I think its the best kind of rag doll animation I've seen they really did their best in making the game
@@lutherheggs451 The shots removing individual pieces of flesh with some really nasty looking interior modeling looks great even today. If you're talking about the intestines - that's just a fun extra touch thrown in that looks absurd, but is still an awesome addition
Even if you want to put the modeling and texture work aside, the dynamism of the animations and physics of the zombies are something that newer titles don't even bother trying to mimic, it's really baffling cause all of these modern developer suites are supposed to have made rigging a lot more forgiving.
@@LeMicronaut devs nowadays just use unreal engine's premade shading tools, textures and models. That's why most games made on it look samey, as is the case for B4B. But hey, it's cheaper! (at the cost of user experience)
Yup, the gore in L4D2 is very cartoony and exaggerated. You blow holes in things like you're using high calibur incendiary ammo. Frag grenades and pipe bombs which are mostly shrapnel and some concussive force turn things into a pile of gibs and guts. Heads just fly off zombies with head shots and limbs with limb shots. Not the least bit realistic in any way, but entertaining. Personally I think people have extremely skewed and unrealistic expectations of how weapons really affect things and are stunningly ignorant about it, but I can appreciate liking all the gibs. Just like I don't think ragdoll is accurate but ragdoll is fun. That being said, I'm not going to shit on any game for being more realistic either. I want variety in my games and not every game should be over the top cartoony gore.
I've always heard about L4D2, but I think the first time I ever saw gameplay was in a Church (yes a Church) while we were spending the night there. I also saw CAD for the first time (and ironically it was the design of a car).
I played the left 4 dead beta on Xbox 360, the first 2 chapters of No Mercy, for 3 weeks straight without playing anything else. Then my grandfather got it for me from Toys R Us. I still play left 4 dead 2 occasionally, I have no idea how many hours I’ve put into the game over the last handful of years between Xbox and Steam
It'll be a true statement to say that everyone in the world is waiting for a part 3 of this series, which either can come as an official L4D3 - or a remaster/upgrade of L4D2 into Source 2. PS: I on my part just really wanted L4D2 to be put on Source 2 engine. Seeing where the beams of light of your team- mates flashlights is pointed at will really help everyone in the team to spot anything around the map.
I'm so disappointed with Back 4 Blood. It bought it was going to be fun from the alpha I tested but then I found out another documentary that exposed it and. Only 4 of the original Turtle Rock Studio members were on it and they werent the lead Devs
I played it through game-pass. Its not a bad game, nor is it a great game. Its very bog-standard. Combine it with the lack of user-created content, lack of details that L4D has, and the forgettable character and monster designs, you might as well just go back to Left-4-Dead. tl;dr: B4B is just very mediocre game.
It's kind of unfortunate cause i could understand why valve would never want to produce another l4d game cause there probably isnt much more you can add to the experience without making it worse or different from a typical user made asset pack. (Do we need on the go crafting? More complex ai work displayed in coming across other survivor npcs? Procedurally generated cities?).
My favorite game. Coach: "No pain, no gain. I must be about to gain some serious shit right now." Bill: "Ah, I'm getting too old for this horseshit." Francis: "I hate stairs. I hate elevators. I hate helicopters. I hate hospitals and doctors and lawyers and cops." Zoey: "Hey, Bill. It's your favorite: stairs." Ellis: "I ever tell you about the time me and Keith snuck a paintball gun on a rollercoaster? I never heard'a anybody else doin' it, so I thought we might'a invented a sport, so Keith called the patent office, but―" Nick: "You know what I like best about your stories, Ellis? The sound they make when they stop."
I personally like the fact that valve seem to know when to leave their customers hungry for more, rather than doing what to many devs do with their IPs. Obviously I'd like more, but I do respect their ability to just leave the party before it gets messy, so to speak.
Fun fact, Epic Games has cited Left 4 Dead as a major inspiration for Fortnite's original "Save the World" mode. So yeah, without L4D, we wouldn't have Fortnite. That original concept of the "open world Zombie City" actually reminds me a lot of how Save the World works, each mission is basically a small, procedurally generated open world, usually with one objective to defend from the zombie-like Husk enemies.
I was so excited for this game, I was in middle school and before it came out I got into all the lore behind each character and all the special infected… I watched the trailer a million times and had never felt so excited for a game in my life. It turned out to be the best memories I’ve ever had, countless nights barreling through hordes of zombies with my little brother and friends. I could spend hours playing it I was in love. The second one was no different and only made me dream even more about the future of it all… then it stopped. And that was it I guess…. New games came out and YEARS UPON YEARS went by with no new left for dead. Soul crushing is how I could describe it. Back for blood fills that void enough, even though I’m very aware of how it doesn’t compare. God what a painful thing to think about.
It's fair to not like B4B, but Crowbcats video on it is highly inaccurate and mostly padded with nonsense. L4D2 is still a great game though so at least some good came from his trainwreck of a video.
Good thing it doesn't actually suck to normal people who don't think Valve are just the greatest evar......Maybe had Valve not just used Turtle Rock to steal the IP then get rid of them and Valve release a sequel less than a year later Back 4 Blood could have been another L4D.
I remember joining the boycott steam group. Gods I was so pissed spending $60 on l4d just to spend another $60 on l4d2 so soon. I love l4d2 to death but it was such a kick in the balls as a highschool student.
As a diehard fan, I recall returning after a looooong time, only to get screamed at by some chick and her two dude friends for not playing right, was team killed, and kicked from the match. Not gonna lie, it hurt.
Left 4 Dead 2 is one of my favorite games of all time, Valve created a masterpiece, have been playing it since 2009 and even now the game always feels fresh due to the A.I. Director, Wide variety of weapons, all the survivors have unique personalities, love the banter between them , Coach and Bill were my favorites 👏👏👏🙌
It's crazy to think how many of Valve's games have had such an enormous influence on the gaming industry overall and yet they barely make games anymore.......
Is cuz the games valve does are view as playable "high techdemos" that pushes the industry that why when a valve game release you see other games copying or learning from it
And in particular, loot boxes
@@Kagewing to your point. Half Life Alyx is still the single best VR game ever made. I’m hoping that we should start seeing new releases influenced by it soon.
And it still all comes from Quake.
literally
It's crazy how this game's still a staple of coop gaming. It rightfully deserves its place as such, just rare to see such an 'old' game still actively played by people other than die-hard fans
It is fun but zombie genre had become stale for me a lil before the pandemic.
@Soinc The Hadjug Same.
The only thing keeping the game alive now is the mods otherwise the game feels outdated and empty.
@@SyLuX636 yeah it came out like 15 years ago lol
@@SyLuX636 I play the game in it’s original form yet it still feels fresh. And yet this game can still somehow garner more players than back 4 blood.
Hell even Team Fortress 2 still got a player base. That really shows how timeless valve games are. No where near outdated in terms of technicality and fun aspect.
Graphics mean diddly squat if the game doesn’t have the essential pieces for a good game.
L4d 1 was my first game on Steam. My brother gifted it me on my 14th birthday and now i am 28. Time flies by. Still the best Coop game i've ever played. I have like 900 hours on the first one and 700 on part 2. Still waiting for part 3. I remember making a lot Friends from all over the world via voice chat. I wish those time back. Tears in my eyes man.
Ask your friends man if they wanna play, it's never too late :)
Isn’t that what back 4 blood was supposed to be
@@John-Doe-Yo not even close to l4d If you ask me. I played the beta and i was really let down by it. Weapons feeling suck, no great AI director, shittier gore than l4d2, bugged, clipping errors and there is just no heart to it. shitty "versus" Mode in b4b as well. l4d2 may be outdated graphics wise but every other aspect in b4b is worse. Even the music is better in l4d. Every special infected had it's own theme. it's just generic and really uninspired. Plus there is no workshop for more maps and mods. Dude, i can't tell how many times i played helms deep survival map from lotr lol and b4b demands money for additional content. You clearly notice valves influence, polish and commitment in l4d when you compare it to b4b.
@@TheDivingboy oh yikes I’ve only watched beta gameplay I thought it was gonna be pretty good
@@John-Doe-Yo idk it really felt like a downgrade to me. I mean If you wanna go for it, give it shot. It's just nothing for me though. Maybe you will have fun with it. I was just expecting more from a "spiritual successor" 😄
The AI director was ahead of its time. There are still moments in L4D that make me go wtf or laugh my ass off
True.
What astounds me sometimes is how the AI can give the right amount of challenge in normal and advance. Nothing too hard and nothing too easy.
Expert is of course where the b.s train comes choo choo but it is still manegeable - and actually quite conquerable specially with map knowledge and a trusted team.
@@blastermaster5039Expert is is incredibly fun if you have a communicating and half competent team. It’s like GTFO except much more accessible and cheaper
Crazy how L4Ds engine has better zombie damage and reaction physics than most games today. Looking at you Back 4 Blood....
:D back4blood is nomore :D
@@dreamersiminegev6203 glad it’s already dead they out the bare minimum effort into it
Back4Blood kicks ass, and they just released a new expansion for it.
@@INFILTR8US the attention to detail in that game is very poor
It doesn't. Play the game again with no mods. It has not aged as well as you think.
Turning 26 and started playing L4D2 since I was like 12 with my friends, we still play occasionally. Timeless game to chat some shit and banter and have a good time
But wait, that doesn't make sense. L4D2 came out in 2009. Which was 10 years ag- WHAT DO YOU MEAN 2009 WAS 13 YEARS AGO?
@@waycnf7229 hes slow lol
@@waycnf7229 yup it's surreal lmfao
I remember getting the first cuz it was cheaper by the time the 2nd one dropped
@@henrik1743 Ikr? I'm gonna be honest, I'm only 15 turning 16 and 2009 was when I first started to actually remember things. It's also for some reason when I started playing Left 4 Dead... at age 3... Yeah no wonder I'm a messed up child. I always find myself to be really young so whenever I see something that I remember growing up with becoming a teenager I get shocked.
I would love to see a L4D3 with the new engine, along with remade maps from the previous games.
We can only hope 😢
L4D3 in Source 2 would be amazing.
@@Matrix_985 yeah or spin off vr game like half live alex
@@Matrix_985 Only with full path traced audio. Then I am on board. Maybe Atmos or perhaps MPEG-H 3D Audio support. Raytracing if not overstated and massive performance issues, or just leave it.
yeah i wanna see lore progress
I remember when L4D first came out. I was playing MW2 and guys were like "do you want to buy it? should we try it out?" and thinking it just looked like a goofy CS mod. After the first night, I was completely hooked on it. It's one of the best times I've had gaming.
It sorta is a goofy CS mod.
@@moderndemon84 In a good or bad way?
@@Xenorvya in a good way.
How does that work since l4d came out in 2008 and mw2 didn’t come out till 2009
@@nirro1084 did you know you can still buy old games
This will be a fun one for sure! Gonna watch through this later today. Thanks for the quality content GVMERs and congrats on 500k!
Also, big props to whoever put together that animated title sequence. Has that good ole source engine softness and everything ;)
Is it really nick930??? I think it’s nick929
Directly compare valve then to now(hi lol, big fan, I’ve literally watched u grow over years at this point)
@@wackyworkbench welcome back to another direct comparison! Valve today makes steam decks.. they used to make games. Thanks for watching!
I remember playing both games for many many hours. Absolutely loved it. The second was very much an improvement on the first in just about every way.
The only disappointing part is that Valve still can't count to 3.
My interpretation of a Left 4 Dead 3 could possibly explore a scenario I had in my mind: What would happen if Bill managed to make it back to the bridge?
A good idea for a movie or series@@drmarioprojectm1510
I've got to be honest, when I read about controversy in the title, I was convinced that it referred to how Back4Blood shamelessly markets itself as Left4Dead III, even though the team that made it has like 3 guys left from the original Left4Dead team.
yup. B4B was wack
I quite like b4b
Black 4 blood had potential but the difficulty balancing is a joke
B4B was terrible. waaaay to many special zombies and bosses
That's gotta be material for another video, when a couple of years have passed and we can see how the things went for Back 4 Blood. Although I'm with you, what "TRS" did by marketing that game as L4D3 and calling themselves the devs behind the Left 4 Dead games wasn't honest or good on their part.
7:29 that landscape for No Mercy Rooftop was amazing...
Great video. Love your stuff. 2008 was such a great year. Jumping onto Xbox live with 3 other buddies, learning the ropes of Left 4 Dead, thinking we know what we’re doing until someone screams “TANK!”
Been playing l4d2 on console recently and I gotta say that the game still holds up quite well
Awesome, have been waiting for a L4D video from y’all. Keep up the great work
My childhood and still one of the best co op shooters of all time, let alone zombie game
Left 4 Dead: let's create moments of panic balanced with moments of calm so players have fun and don't feel overwhelmed.
Back 4 Blood: let's make every map oversaturated with every type of zombie, birds, car alarms and bosses
It's obvious you havent even played the game recently.
@@azca. oh i have and stand by what I said
@@deangerst3893 clearly you haven't or you'd know the game's special spawns are well balanced. They fixed that 6 months ago
@@azca. this video mentions it and that was less than 6 months ago, so your opinion sounds subjective. if you really like this game, then enjoy it and don't worry about what other people think
@@deangerst3893 this proves that you don't even play the game. I mean jfc do you want me to pull out the patch notes to show you that it was fixed? You're just unnecessarily hating on the game because you have some nostalgia and loyalty to l4d
It sucks how the developers of Back 4 Blood completely ignored all the design principles that made the first two game so great and timeless.
Remember the time when valve wasnt making millions just by selling boxes and existing? When they had to make good innovative games to compete and make money?
Too busy making skins and lootboxes to make any new games. Why work hard when your already asking millions doing the bare minimum.
Yeah I miss when Valve made games, steam is both the best and worst thing to happen to PC gaming, because I really think Steam is another reason why Valve doesn't make games anymore, it's like why make games when you have the biggest digital storefront for PC games on the internet. At least that's what it feels like.
@@Garethsmod The reason Valve doesn't make games anymore is thanks to how they are structured and the weight of HL3. Valve employees arent forced to work on games so only things that gain the support of a large number of employees get worked on, with the help of an older employee usually being required thanks to them holding more power. They did work on a lot of games between the release of Dota 2 and artifact, but most of them got canceled. There is also Gabe's desire to work on more hardware which is why things like the steam controller, Vive/Index, and Deck exist (Gabe also founded another company just for Brain-Computer Interface research).
I know this is irrelevant but I love the zomboid moodlet profile pic lmao
I mean they made HFA which you know was pretty amazing, they made source 2, Index which is probably the best headset, l4d3 and CS development have been leaked pretty consistently. I mean yes skins and loot box are dumb, though they have been making things other than just skins. Oh and they have you know the biggest gaming store and community on pc…
L4D2 will always be one of the best games I've ever played. It's the same maps everytime I play without workshop mods. But the in game director makes it feels new everytime.
The AI director is amazing, always a fun to play because it's always different. Sad that we will never get L4D3 :(
Well at least L4D2 is still so much fun with mods
Valve made alyx and is speaking about portal sequel, Valve is bacc and I think we will get another Left 4 Dead... Its just matter of time... we may be old once its out but It will get released one day... same as Team Fortress reborned
Actually L4D3 was in development. It was put on hold due to the source 2 engine not being completed at the time of L4D3 development. Now that Source 2 is mostly completed, i hope they resumed development on L4D3.
@@ByteOfRamen Broo I'd put money aside for this, hope they will cater to low spec gamers though.
@@BrawlerTheSmokyDutchMan Going off Half-Life: Alyx minimum spec, it was well optimised for game-play with decent to high fps. So i would say that L4D3 (If it ever gets released) would have some sort of functionality built for low spec gamers. But for now i would say they have a while to go. With Dota 2 there have been many issues with getting high fps on both a low-spec pc and high-spec pc. Only time will tell.
@@ByteOfRamen Maybe we can play as Keith and he can tell his stories about Ellis.
I believe the zombie genre started even before CS Source, back in 1.5 and 1.6 there were custom maps and mods with zombie survival elements. Regardless, good documentary as always! Can't wait to one day see you guys cover "Clive Barker's Jericho" and "TimeShift".
19:36 Never call B4B a spiritual successor of L4D. It's just a clone of L4D that failed at everything that made L4D good.
Bootleg L4D
Back 4 Blood is such a hilarious disaster of a game. Everything that made Left 4 Dead and Left 4 Dead 2 amazing was completely butchered and even outright absent.
@@DaRealBruner well , because l4d was smashed and build from ground to up by valve while the first idea of l4d just like b4b now , thanks for valve fix it from the ground so we had a good or best co-op zombie game ever had
As a massive L4D2 fan I can say nah, B4B does a pretty solid job adding layers of extra depth to the gameplay and making co-operation and communication even more important.
Should be called Back 4 Cash
Do the History of Gvmer
GVMERS
Would love to see this
And a react of The History of Gvmers
BOTTOM TEXT
The narrator of these docu-series has an ICONIC voice.
The witches man …. The witches … I’ve played this so much
I remember the first time I played this (solo played it at first) and I encountered a witch. That was one of the biggest "nope" moments I've experienced in gaming (at the time). Turned it off immediately 🤣🤣🤣
@@TheForbidden_1ne I felt the same lol, her sounds, both the crying and screaming still sends chills down my spine
The first time you successfully crown a witch...
With 3k hours on L4d2, I physically cannot talk badly about this game. Absolute favorite. Any survival mall rats?
My friends and I have played L4D2 for YEARS. We met up every Monday night and slowly played through the campaign. When we finish, we might take a break and then...start all over again! 😎🤘 We played a lot of custom maps, too. Our favorite was Helm's Deep. An amazing scenario where you defend Helm's Deep, not from orcs, buy hoards and hoards of zombies as you fall back (the wall blows up), until finally, you run out to (hopefully) defeat them all in a blaze of glory. Awesome fun. Almost perfect co-op game! Thanks, GVMERS for this video! 😎🤘
PS: I also ran a server for my friends that allowed us to play with more than four people. It was clunky, but it let everyone who showed up on Monday to play. Especially fun on the Helm's Deep map. 😉
I met some of my friends through left 4 dead 2. First was through the Xbox 360 version; then, when I finally got a gaming computer in 2018, I met another good friend through a survival game in the ToyZ custom map.
Good times, and still a fun game.
remember having a debate with someone under a markiplier video about how teamwork was vital to left 4 dead gameplay. they argued stuff like "last man on earth" and even saying that the name implied it was a solo game. i long since abandoned that argument, but i did take a mental note of it and count how many times i click on a left 4 dead video and someone says "this game encourages teamwork and punishes solo runners". so far, every video i've clicked on has said the same thing. i'm right and i doubt that random guy on the internet even knows it
The gnome of healing one?
I still quite remember when some dude made a point about L4D isn't really meant to be a cooperative game due to players having different mindsets and on how they want it to be played out. And saying that if you are slow and getting left behind by your "team" then it's your fault and it isn't their fault for being too fast for whatever reason.
Well, if you need the validation of external sources to confirm your thoughts,
then the problem is clearly not random ignorant contrarians on the internet,
(L4D is a solo game until you get Hunted, Boomed, Smoked, Spitted, Witched or Jockey'd after all)
but your lack of confidence.
The problem is not being right. The problem is being dumb.
Hence the current videogames industry we have.
@@pauldee7504 logic has it that if you leave your team behind, they will die. Logic also has it that if your team dies, there's no one to save you after getting pounced, charged, jockey'd, smoked or pummeled by a tank. A normal functioning rational human would, therefore, realize that without a team, they cannot win. Therefore, you need to cooperate with your team.
But hey, the game says you are "left for dead", so you should leave your team behind! (while in reality, that "you" is actually plural).
@@pantommy Thanks for clarifying, I understood now.
This game still remains as some of the most fun online gaming I've ever had. It was even the reason I made a youtube account because I made a mod and wanted to show the progress to some friends on what the game could be with infinite ammo and a never-ending horde of zombies.
L4d1 will always hold a special place in my heart. 2 is a masterpiece. Have probably spent about 20,000 hours playing these games.
I put sooo much time into L4D. It was pretty barebones, but it was so solid i couldn’t help but going back over and over.
Perhaps my most played Steam game in the 2010s. Truly miss the golden era of gaming.
Fuck... you got me feeling all nostalgic...
I've played L4D and L4D2 competitively for years, played since the demo of L4D1. The competitive community actually created competitive mods which have evolved through the years to offer a more challenging and balanced experience. The competitive scene was thriving for a while and people still play it with a competitive mindset today. It never became the huge esport we'd all have wanted it to become, especially since we were on our own to run things in that field (though ESL and other organizations were hosting tournaments during the first few years).
Over the years I've seen a lot of changes in the ways the game was played. That shows how great the games are, since there are many ways to outplay your opponent and it always feels just as good.
Even after quitting the game's competitive scene for about 8-9 years, I still come back to the game to play casually with a friend or two. I still prefer L4D1 and I was part of that boycott movement but still bought the game day one. It's clear L4D2's content and the fact that L4D1 campaigns are playable has made the game more interesting for new comers and it pushed us to switch to L4D2 eventually.
It's crazy how Valve really knows what the average person want in a video game. Each of their games commentary mode always have a line that plays like "Our playtesters did/liked/hated/skipped this... so we had to ...." or "People usually do this, so we ...". And B4B proved this, it's not a bad game but it lacked the "humanity" touch that Valve has always focused on
b4b bad
I reinstalled it a few weeks ago, they're still so damn good.
I remember the days of couch coop screaming at each other for messing up or being dragged away.
I remember I was in highschool when this game came out. Bought it that first weekend and my best friend and I played it for 2 days straight. We were totally blown away by how good it was. Short game, but with endless replay value and achievement hunting
Hands down the best video game documentary style channel on TH-cam and probably anywhere else but, I don't do Twitch or whatever so all I know is TH-cam.
Me and friends still play this game today. L4D has some features to this day that coop games fail to recognize, copy and perfect like Valve did with L4D.
I loved playing the Tank and yeeting other players off the high rise and getting seething messages from them. One time single handedly took them all out doing so because the survivors refused to play smart and not position themselves to where I could punt them off ledges.
I loved playing tank on the bridge in The Parish, I've thrown so many people from that bridge and made so many people angry.
L4D was a wild trip! Good times!
For sure! Had a lot of fun with friends.
Remember kids:
Valve can't count to 3
The the number 4 is in the title
I miss how hunters do multi wall jumps L4D1... those were fun days...
i got emotional and tearing up watching this video playing l4d2 since 2009 when it launched ... what a game one of the few games that get me emotional in that way great video as well 😎
After 12 years of purchasing this game on Steam, I still play this occasionally. The multiplayer component is still active with more or less 10k players. It kinda bums me that Valve is not interested in developing a sequel in their critically acclaimed games despite the demand.
More players than battlefield 2042 🗿
I cant wait to get my son into L4D! No zombie games currently can compare to it
Valve honestly made my shitty childhood worth living through
Interesting that the idea started as a CS mod, considering L4D2 seems to be built on the CS version of the Source engine. You find references like a "counter terrorist" team name while observing the console of a server.
This game is literally my childhood, L4D1 was my first game ever at age 5 years old. I remember me and my brother playing that game on the family computer and how scared I would be when that iconic horde sound would play.
Still the best zombie games I’ve ever played in my life.
As always really great material, CONGRATZ on 500k milestone. You deserve it,100%
Most of Valve's games are such masterpieces.
This game was the sole reason I was ever introduced into gaming while I do play other games, imo Left 4 dead will always be my favorite, even after 10 years
I still remember when it first launched, it was this unique mixture of fun, easy to pick up and unlike others, not that hard to get good at. Made so many friends and memories in both games over the years, and still do to this day. I also remember how pissed the fan base was when they announced a sequel a year after the first one, that was a horrible move by Valve to be honest.
Yep. The free campaign/map really sold it to me.
And now no l4d 3
Bro i gotta say, you have an AMAZING documentary voice. Awesome video
Turtle Rock, Turtle Rock... You're giving them way too much credit. They are a bit of a fraud to be brutally honest. They love to call themselves "the creators of Left 4 Dead"... they pitched the idea and came up with the concept, sure.. But Valve is the reason the game ended up so well made and good. If you see the credits.. 20% of the people that actually work on the game are from Turtle Rock studios and 80% are from Valve. Left 4 Dead is a Valve game.. I mean.. just look at Back 4 Blood and you see how they really can't do it again without Valve's help.
Yeah Back 4 Blood is a huge disappointment
Except the director was from Turtle Rock, half the art direction was from Turtle Rock, and programmers were from Turtle Rock. They built the majority of the game on their own before delivering a playable model to Valve, who gave them the budget and additional staff to provide some extra polish.
@@fraundakelmbrilpondaprost90 You have to watch this: th-cam.com/video/EdRLNUGmFC8/w-d-xo.html
If you don't have time to watch the entire thing, skip ahead to 23 mins. Most of the main artists, level designers, animators, game designers, writers, programmers, software engineers etc were Valve developers. Make sure to also see the screen at 25:57 On Left4Dead a credits list of over 100 developers, only 7 were Turtle Rock developers.
@@fraundakelmbrilpondaprost90 And Turtle Rock original build was just the same crap as B4B is right now, but Valve reworked and fixed basically the whole thing.
The fact T.R added the Screamer in their game when Valve cut that enemy for good reasons is a basic prove of how they didn't learn anything in all these years.
@@fraundakelmbrilpondaprost90 okay then explain back 4 blood and how it had zero help from valve but was super lousy?
I've always wanted a mod for L4D where a player gets to sit in the chair of the AI director.
A mod called Zombie Master existed for Half Life 2: TDM which had a player be the zombie master, spawning zombies and setting traps in an RTS style experience against human players, but it felt clunky. L4D was made for that kind of gamemode
I still play this game to this day with the same friends that I played with 10 years ago. Also mods are a big part of coming back. But this game is awesome and i'll never stop playing it.
im not a big fan of fps games since I've only played like halo 1-2 and waw and black ops 2010
but when I tried this game what im amazed the most here is the effort they put on making the kill/death animations. I think its the best kind of rag doll animation I've seen
they really did their best in making the game
Still the best coop ever. One of few games that really should be re-released for the newer consoles.
The irony. We keep complaining about Valve taking their time, and still boycott a sequel releasing after a year.
bro is narrating a ford comercial
Remember being so excited seeing the adver of the hand on a bill board
What I missed most in Back 4 Blood was the awesome dismemberment of L4D 2
The gore still hold up pretty well even against modern games
@@lutherheggs451 The shots removing individual pieces of flesh with some really nasty looking interior modeling looks great even today.
If you're talking about the intestines - that's just a fun extra touch thrown in that looks absurd, but is still an awesome addition
Even if you want to put the modeling and texture work aside, the dynamism of the animations and physics of the zombies are something that newer titles don't even bother trying to mimic, it's really baffling cause all of these modern developer suites are supposed to have made rigging a lot more forgiving.
@@LeMicronaut devs nowadays just use unreal engine's premade shading tools, textures and models.
That's why most games made on it look samey, as is the case for B4B. But hey, it's cheaper! (at the cost of user experience)
Yup, the gore in L4D2 is very cartoony and exaggerated. You blow holes in things like you're using high calibur incendiary ammo. Frag grenades and pipe bombs which are mostly shrapnel and some concussive force turn things into a pile of gibs and guts. Heads just fly off zombies with head shots and limbs with limb shots. Not the least bit realistic in any way, but entertaining. Personally I think people have extremely skewed and unrealistic expectations of how weapons really affect things and are stunningly ignorant about it, but I can appreciate liking all the gibs. Just like I don't think ragdoll is accurate but ragdoll is fun.
That being said, I'm not going to shit on any game for being more realistic either. I want variety in my games and not every game should be over the top cartoony gore.
I've always heard about L4D2, but I think the first time I ever saw gameplay was in a Church (yes a Church) while we were spending the night there.
I also saw CAD for the first time (and ironically it was the design of a car).
Can you do the fable series?
I played the left 4 dead beta on Xbox 360, the first 2 chapters of No Mercy, for 3 weeks straight without playing anything else. Then my grandfather got it for me from Toys R Us. I still play left 4 dead 2 occasionally, I have no idea how many hours I’ve put into the game over the last handful of years between Xbox and Steam
Damn I forgot about the beta! I too would play it with my friends over and over and over until the official release!
At least back then in 2009 valve still made games from time to time. If only the boycotteers knew
It'll be a true statement to say that everyone in the world is waiting for a part 3 of this series, which either can come as an official L4D3 - or a remaster/upgrade of L4D2 into Source 2.
PS: I on my part just really wanted L4D2 to be put on Source 2 engine. Seeing where the beams of light of your team- mates flashlights is pointed at will really help everyone in the team to spot anything around the map.
Hey Joe
You want to play a Zombie Game?
After finishing the day at high school going over to my buddies house and playing the second game. So great.
I'm so disappointed with Back 4 Blood. It bought it was going to be fun from the alpha I tested but then I found out another documentary that exposed it and. Only 4 of the original Turtle Rock Studio members were on it and they werent the lead Devs
Even then, valve did almost all of the heavy lifting for l4d
@@goozilla132 yup. here is the vid i was talking about btw: th-cam.com/video/EdRLNUGmFC8/w-d-xo.html
Back 4 Blood is just reskins
Most of the zombies are the same
Just mod L4D
I played it through game-pass. Its not a bad game, nor is it a great game. Its very bog-standard. Combine it with the lack of user-created content, lack of details that L4D has, and the forgettable character and monster designs, you might as well just go back to Left-4-Dead.
tl;dr: B4B is just very mediocre game.
It's kind of unfortunate cause i could understand why valve would never want to produce another l4d game cause there probably isnt much more you can add to the experience without making it worse or different from a typical user made asset pack. (Do we need on the go crafting? More complex ai work displayed in coming across other survivor npcs? Procedurally generated cities?).
I just discovered your channel yesterday, fell in love and subscribed. Today, you upload a video about my favourite saga ever. Best day ever!
Valve is so homo for not giving us left 4 dead 3 in 2011
Solid timing on this, I was just re-watching the Crowbcat vid on Back4Blood and then this showed up in my sub box!
My favorite game.
Coach: "No pain, no gain. I must be about to gain some serious shit right now."
Bill: "Ah, I'm getting too old for this horseshit."
Francis: "I hate stairs. I hate elevators. I hate helicopters. I hate hospitals and doctors and lawyers and cops."
Zoey: "Hey, Bill. It's your favorite: stairs."
Ellis: "I ever tell you about the time me and Keith snuck a paintball gun on a rollercoaster? I never heard'a anybody else doin' it, so I thought we might'a invented a sport, so Keith called the patent office, but―"
Nick: "You know what I like best about your stories, Ellis? The sound they make when they stop."
My brother taught me to play L4D1 when i was like 5. Just turned 18, itll always hold a special place in my heart
These 2 games were so brilliant, and a lot deeper than you would notice just playing through. Typical Valve quality, and desperatley needing a third.
I personally like the fact that valve seem to know when to leave their customers hungry for more, rather than doing what to many devs do with their IPs.
Obviously I'd like more, but I do respect their ability to just leave the party before it gets messy, so to speak.
Hopefully Left 4 Dead stays supported for a long time to come. Hopefully more community updates will continue to breathe fresh life into this classic.
A damn great game. Imagine a XBoxSeriesX new release. O..M…G!! Please Valve. PLEASE!!
I didn't know people actually wrote out Xbox series x lmao
@@Whiteboykun because for some reason people don’t seem to know what XSX stands for when I write that.🤷🏽♂️
@@johnmecca9008 hmm. You may have a point there.
love this channel, its always intrestring and i love the footage and edting, dont even need to mention the voice. thank you
Fun fact, Epic Games has cited Left 4 Dead as a major inspiration for Fortnite's original "Save the World" mode. So yeah, without L4D, we wouldn't have Fortnite.
That original concept of the "open world Zombie City" actually reminds me a lot of how Save the World works, each mission is basically a small, procedurally generated open world, usually with one objective to defend from the zombie-like Husk enemies.
this videos are great, I can't explain how you don't have a million subs
I was so excited for this game, I was in middle school and before it came out I got into all the lore behind each character and all the special infected… I watched the trailer a million times and had never felt so excited for a game in my life. It turned out to be the best memories I’ve ever had, countless nights barreling through hordes of zombies with my little brother and friends. I could spend hours playing it I was in love. The second one was no different and only made me dream even more about the future of it all… then it stopped. And that was it I guess…. New games came out and YEARS UPON YEARS went by with no new left for dead. Soul crushing is how I could describe it. Back for blood fills that void enough, even though I’m very aware of how it doesn’t compare. God what a painful thing to think about.
Add me on Xbox if you wanna kick it! GT: True Despair x
GVMERS, i DARE you to make "The controversial developmet of Ride to Hell: Retribution".
oh man i remember the l4d2 boycott, lol, and how everybody in that group played the game on launch
This video is great and all but I feel like the dude is gonna start telling you how an Ellis is made
After watching crowbcat's back 4 blood video it got me to reinstall left 4 dead for the first time in years. Was not disappointed.
It's fair to not like B4B, but Crowbcats video on it is highly inaccurate and mostly padded with nonsense. L4D2 is still a great game though so at least some good came from his trainwreck of a video.
Oh man! The flashbacks just hit you like a train with that music in the first seconds! The simpler times T_T
i wish back 4 blood didn't suck. they should've kept it simple and used the source engine
Good thing it doesn't actually suck to normal people who don't think Valve are just the greatest evar......Maybe had Valve not just used Turtle Rock to steal the IP then get rid of them and Valve release a sequel less than a year later Back 4 Blood could have been another L4D.
@@lutherheggs451 I don't think Valve is the greatest ever. B4B sucks.
"This is why Valve left one of its best franchises... for dead."
I remember joining the boycott steam group. Gods I was so pissed spending $60 on l4d just to spend another $60 on l4d2 so soon. I love l4d2 to death but it was such a kick in the balls as a highschool student.
1:03 what's the name of this game?
L4D and L4D2 still very good that it killed back 4 blood. Still a fun zombie game to play a few times every year with friends.
Love the journalistic professionalism brought to the topics on the history of all these games. Please keep up the great work!
L4D2 is a masterpiece. Back 4 Blood missed the mark with all the unmemorable characters and stale locations.
I love putting on a podcast and playing through Left 4 Dead.
Brilliant games, horrible community
As a diehard fan, I recall returning after a looooong time, only to get screamed at by some chick and her two dude friends for not playing right, was team killed, and kicked from the match. Not gonna lie, it hurt.
Left 4 Dead 2 is one of my favorite games of all time, Valve created a masterpiece, have been playing it since 2009 and even now the game always feels fresh due to the A.I. Director, Wide variety of weapons, all the survivors have unique personalities, love the banter between them , Coach and Bill were my favorites 👏👏👏🙌