Thanks for watching, and if you have any questions about HDRI's, comment below! You can also check out my video on how to setup PBR materials in Blender: th-cam.com/video/jxpK0cjZ1RM/w-d-xo.html
Thank you...this fixed my issue. I'm doing a space scene and the starfield HDRI was actually lighting the dark side of the planets exactly the way it wouldn't in reality.
I was wondering how - or even if - it would be possible to use an HDRI as the background in a rendered scene. Your description of the process was very clear and will be very useful. Many thanks for this tutorial!
Thanks, but i dont understand because every time i put an hdri it looks messy and not in place and its hard to set the right place, it seems i cant put it right
thanks for the amazing video, I have one question: I cant go inside my UV sphere and see the object inside it. it only shows the texture. Do you have any suggestion?
HDRIs are able to cast shadows in Cycles, but they need to have a very strong single point of light, such as the sun, or a bright lightbulb, and even then you might need to crank up the strength of the environment texture in Blender. Any easy way to get shadows that appear to come from the HDRI would be to add in a sun lamp and try to match the direction up by eye, and tweak settings from there (you can turn off the light from the sun and only cast shadows so it doesn't add brightness to your scene that you don't want)
Thank you. The hdri on a sphere is really cool. But it puts the floor up higher than it is supposed to be?- ie for my hdri of a room, the lower half of the wall and some of the furniture are cut out. Is there a better way so all is included?
so there are two things here, providing reflections from the sharper/High res version of the HDRI. From what I understand you are supposed to actually light the scene with a smaller blurry version of the same HDRI. I guess if you are using a sky with a bland sky groundscape then its not so much an issue Most of the older HDRI sets I used to download had the blurry version included like the Zion_Sunsetpeek set
I'm trying to follow your tutorial, but I'm using Blender 3.1...Rotation of the HDRI is not working and clicking make transparent isn't working either. Any ideas? Thanks,
the last trick is actually shite, because the sphere topology messes up the image right in the center where there is that one vertex. Its better to put some effot into creating an environment
Thanks for watching, and if you have any questions about HDRI's, comment below! You can also check out my video on how to setup PBR materials in Blender: th-cam.com/video/jxpK0cjZ1RM/w-d-xo.html
Thank you...this fixed my issue. I'm doing a space scene and the starfield HDRI was actually lighting the dark side of the planets exactly the way it wouldn't in reality.
Dude! I loved your content!
You have a clear line of thought and knows how to save time. Subscribed
Thanks man!
Damn son. Answered all my questions before I asked. Nice video sir.
Many blender topics in one single video. Useful and Informative. I suggest you to make separate videos each with unique topics. Thanks!
great tip, i love the hdri animation trick, thank you for sharing 🙏🏻
that was super-useful! great thanks!
Really helped a lot, thanks very much.
Thanks, this helped a lot!!
I was wondering how - or even if - it would be possible to use an HDRI as the background in a rendered scene. Your description of the process was very clear and will be very useful.
Many thanks for this tutorial!
very important tutorial thank you man
Great tutorial!
Very through around HDRI.
Thank you very much.
Excellent tutorial! ! question I cannot find is how to use HDRI lighting inside a room where the walls have been projected from a picture of the room?
Finally you have released a video.
Haha finally! I just finished a 3 month school course, so I should be posting more regularly again!
@@BlenderTutor Oh alright brother, Thank God!
Thanks, but i dont understand because every time i put an hdri it looks messy and not in place and its hard to set the right place, it seems i cant put it right
hello, thanks for sharing..
please how do I get rid of glitches on my mesh after adding hdri to rendered review scene?
0:36 I think I'd go crazy if you put me in a room with that thing loopin
thanks for the amazing video, I have one question: I cant go inside my UV sphere and see the object inside it. it only shows the texture. Do you have any suggestion?
I'm using an HDRI to illuminate a scene in Cycles render, but my objects aren't casting shadows. Is there a way to make HRDI cast shadows?
HDRIs are able to cast shadows in Cycles, but they need to have a very strong single point of light, such as the sun, or a bright lightbulb, and even then you might need to crank up the strength of the environment texture in Blender. Any easy way to get shadows that appear to come from the HDRI would be to add in a sun lamp and try to match the direction up by eye, and tweak settings from there (you can turn off the light from the sun and only cast shadows so it doesn't add brightness to your scene that you don't want)
Thank you. The hdri on a sphere is really cool. But it puts the floor up higher than it is supposed to be?- ie for my hdri of a room, the lower half of the wall and some of the furniture are cut out. Is there a better way so all is included?
Dope
so there are two things here, providing reflections from the sharper/High res version of the HDRI. From what I understand you are supposed to actually light the scene with a smaller blurry version of the same HDRI.
I guess if you are using a sky with a bland sky groundscape then its not so much an issue
Most of the older HDRI sets I used to download had the blurry version included like the Zion_Sunsetpeek set
Only evee render work, not working cycle, indoor room why
What i hate about those tutorials they always show you the half of work
I'm trying to follow your tutorial, but I'm using Blender 3.1...Rotation of the HDRI is not working and clicking make transparent isn't working either. Any ideas? Thanks,
how to install these lights
the last trick is actually shite, because the sphere topology messes up the image right in the center where there is that one vertex. Its better to put some effot into creating an environment
EVEE?
First lol
Great tutorial!