How To Make Fancy Scooter Textures in Substance Painter - Part 3

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  • เผยแพร่เมื่อ 13 ม.ค. 2025

ความคิดเห็น • 35

  • @arvidurs
    @arvidurs  3 ปีที่แล้ว +5

    This completes the Vespa Series! Thanks @Stuart Bunkell for the asset and thank YOU for the support on the channel!
    Leave a COMMENT below what you learned in this series! Arvid

    • @atTheHop
      @atTheHop 3 ปีที่แล้ว

      You're a great texture artist. I enjoyed this series and the Shop of Horrors one you did.

  • @nikashsn24
    @nikashsn24 3 ปีที่แล้ว +2

    This tutorial is helping me very much to learn and sharp the knowledge of texturing in Substance.

  • @dancherry814
    @dancherry814 3 ปีที่แล้ว +2

    Another brilliant tutorial thanks Arvid! Some great tips and techniques in this series. Saved to a playlist for future reference.

  • @niket9691
    @niket9691 3 ปีที่แล้ว +8

    These videos are like gems for students like us can't afford to pay for expensive tutorials. Thank you so much 🙏 and keep making these types of videos😭❤️

  • @marcelogonzalez9565
    @marcelogonzalez9565 3 ปีที่แล้ว +2

    This is a really cool tutorial, it's a treasure. Thanks once again for sharing this knowledge for those who can't access to it other way, me included.

  • @udayakumar7665
    @udayakumar7665 3 ปีที่แล้ว +1

    Awsome, very smart workflow.

  • @zofo264
    @zofo264 3 ปีที่แล้ว +1

    Nice Vespa!

  • @BaydamK
    @BaydamK 3 ปีที่แล้ว

    You are the best man in the world! Thanks a lot for sharing this work!

    • @BaydamK
      @BaydamK 3 ปีที่แล้ว

      King of substance

  • @human6944
    @human6944 3 ปีที่แล้ว

    Amazing tutorial as usual, thank you so much

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      You're very welcome!

  • @slothsarecool
    @slothsarecool 3 ปีที่แล้ว

    Awesome series, thank you!

  • @10minuteartist87
    @10minuteartist87 3 ปีที่แล้ว

    Thats why we love to learn 3D software for making something awesome.......superb

  • @devpanchal8650
    @devpanchal8650 3 ปีที่แล้ว +1

    Hey! Can you make some nuke compositing tutorials series like substance?

  • @yobased2872
    @yobased2872 3 ปีที่แล้ว +1

    Thanks for the tutorial. Wish I could follow through to the end but Nuke is just ridiculously expensive at $5k or $500 per year.

  • @abhinavtomar8493
    @abhinavtomar8493 3 ปีที่แล้ว

    Really you do great job make more tutorial like this

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      thanks so much, will do :)

  • @TheYoukarel
    @TheYoukarel 2 ปีที่แล้ว

    great series of videos, Thanks ! Pls, whats the name of soft for showing the pictures in the front of programms? (The image previews of photos thumbnails), thanks !

  • @spencerbigum1309
    @spencerbigum1309 2 ปีที่แล้ว

    Do you have an intro course on setting up and using Arnold with Maya? Your render turned out so good!

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      hey - yeah I do have quite a few if you check my uploaded videos. probably from 2-3 years ago but most of them are still valid

  • @jonanderdasneves4210
    @jonanderdasneves4210 ปีที่แล้ว

    Why did you use sRBG for roughness map? Isn't it better in raw?
    Nice video btw

    • @arvidurs
      @arvidurs  ปีที่แล้ว +1

      Yeah not sure now - but maybe I had srgb baked in? Today I would just export as raw

    • @jonanderdasneves4210
      @jonanderdasneves4210 ปีที่แล้ว

      @@arvidurs thank you for your answer! Nice video btw

  • @SuranjayaPriyanath
    @SuranjayaPriyanath 2 ปีที่แล้ว

    I am not a 3d artist. But watched all 3 videos.
    Substance part is very enjoyable and looking fun. But Maya part is pain in the a&$ 😅
    Great work ❤😊

  • @phantomnull0
    @phantomnull0 3 ปีที่แล้ว

    thank you so much for this such detailed tutorial, I have a question though, why do you need to use both height map and normal in the Maya, I thought the bump information are all exported from the substance within the normal map already...

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      yeah probably no necessary - I just gave me another level of control. Bump is 2d and Normal is 3d.

  • @thoran6279
    @thoran6279 3 ปีที่แล้ว +1

    "Seems like you guys are still watching"? Hell yeah!!

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      haha thanks :D

  • @crumpledtissue
    @crumpledtissue 3 ปีที่แล้ว

    Thank you for these series. You mentioned in the end that you did composing tutorial in Nuke, and i too remember that tutorial, but i can't find it in your videos right now( Anyone remember where wa it? Thanks in advance.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Yeah it’s in the end of part 3. Check out the chapters

  • @DesignerKartik
    @DesignerKartik 3 ปีที่แล้ว +2

    OHH YEAHHH (3DK)

  • @xEnjoiiLifex
    @xEnjoiiLifex ปีที่แล้ว

    I know this was a year ago but I my materials are refusing to show up in maya. nothing i do, no export setting nor import setting changes anything . its either white or black and nothing else. any idas?

  • @MrChapisama
    @MrChapisama 3 ปีที่แล้ว

    Hello and thank you for the tutorial !
    I got a problem. When I create a aiBump2d1 node, I don't have the Normal input (as shown there : th-cam.com/video/mexC2l0qtlU/w-d-xo.html) . I have the last version of Maya. Is anyone got an idea ?

  • @nikashsn24
    @nikashsn24 3 ปีที่แล้ว

    I am asking you something plz dnt judge me wrong.
    Why dnt you make a tutorials how to model Waspa?