Stellaris Is Biological Ascension Any Good?

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  • เผยแพร่เมื่อ 24 เม.ย. 2022
  • Biological, or Genetic, Ascension In Stellaris is sometimes viewed as the strongest ascension path, but is this fair? There are three ascension paths available in Stellaris; synthetic, biological and psionic ascension. How does the biological ascension path stack up when compared to the other paths?
    Lets dive in and find out!
    Stellaris Version 3.3
    Stellaris Ascension Paths series: • Stellaris Ascension Paths
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ความคิดเห็น • 571

  • @tenaciousgamer6892
    @tenaciousgamer6892 2 ปีที่แล้ว +719

    Id like some special interactions with clone origin. Like being able to build more of the special clone vats.

    • @seringo7675
      @seringo7675 2 ปีที่แล้ว +42

      Or have it unlock a stackable tech, Or perhaps make the vats even stronger and produce stronger clones.

    • @lefterikapnisakis7038
      @lefterikapnisakis7038 2 ปีที่แล้ว +27

      Not that clone army needs any more buffs lol

    • @glenmcgillivray4707
      @glenmcgillivray4707 2 ปีที่แล้ว +7

      Just let me choose between more vats at a unity cost. And let me boost my clone vats.

    • @seringo7675
      @seringo7675 2 ปีที่แล้ว +10

      I think paradox realy droped the ball on clone army, They could have made exclusive AP like a diferent biological AP or maybe have an AP caled vat overdrive that causes your pop to come out sickly or deformed increasing pop upkeep and reducing stability and happiness.

    • @seringo7675
      @seringo7675 2 ปีที่แล้ว +2

      @@lefterikapnisakis7038 Indeed, I would call it a more complete origin, since they can't really use 2 out of the 3 AP despite on of them directly dealing with cloning shenanigans

  • @bhleyg1337
    @bhleyg1337 2 ปีที่แล้ว +441

    I like Bio ascension for RP purposes, having mining habitats populated by a nerve stapled modified species of bio-slaves bred specifically for mining

    • @perrytran9504
      @perrytran9504 2 ปีที่แล้ว +16

      I've been playing for psionic ascension lately, but bio has been my favorite for a long time for RP. If synth didn't completely overhaul species portraits or at least let your choose it'd be cooler for me.

    • @joelfilho2625
      @joelfilho2625 2 ปีที่แล้ว +2

      @@perrytran9504 you can change the portrait literally the moment you do synthetic ascencion. You choose the name, and you can click the portrait to change the portrait.

    • @perrytran9504
      @perrytran9504 2 ปีที่แล้ว +1

      @@joelfilho2625 I meant choose a regular species portrait, not the robot ones.

    • @joelfilho2625
      @joelfilho2625 2 ปีที่แล้ว +2

      @@perrytran9504 ah I see. Yeah. Though it would probably suck to have to click on the species tab to figure out if whatever species you're looking at is synthetic or not.

    • @therealspeedwagon1451
      @therealspeedwagon1451 ปีที่แล้ว

      Or having a modified species of strong army pops for fighting

  • @Dan-zg1dq
    @Dan-zg1dq 2 ปีที่แล้ว +719

    Biological ascension does feel kinda underpowered,but i do like the fact it was reworked to be very powerful for hive minds

    • @nikitashilov9758
      @nikitashilov9758 2 ปีที่แล้ว +23

      With current game optimisation it is not good. More different pops mean more lags in late game.

    • @ViolenVaymire
      @ViolenVaymire 2 ปีที่แล้ว +145

      Biological ascension in theory should be monumentally more powerful then what is represented in game. The game only focuses on species modification, Biological ascension would and should include Bioorganic technology.
      Science fiction almost never does any justice to what is most likely are future. Nerds like to think up what's cool and familiar, Not necessarily what would make the most since.
      Biological science has proven to be vastly superior to the extremely inefficient and inferior crafting of raw material. It takes an ungoldy amount of non renewable resources and alot of time and energy to make anything out of raw materials. Compare that to the human brain! are adaptive immune system! the abilty to create more of are selves with small amounts of time and energy.
      Would it not be way more efficient to grow space ships, building etc. To create ships that did not need to expel lots of energy to escape are atmosphere, To grow power plants that simply absorbed the suns energy 10x more effectively then a solar panel, all with such little time and effort, while also not using up a finite amount of resources. Organic tech, in theory has the potential to far surpass the limits of what we currently consider to be "tech".

    • @supercellodude
      @supercellodude 2 ปีที่แล้ว +24

      @@ViolenVaymire It's a bias similar to why, in Warhammer 40k, most Adepts of the Mechanicus replace their organic parts with metal and electronics, and the minority of the Magos Biologis modify their bodies with engineered organic parts. Perhaps it's an influence of engineers and chemists compared to biologists, and that the techniques for modifying DNA and protein synthesis are quite new

    • @bodbyss
      @bodbyss 2 ปีที่แล้ว +1

      I think part of the balancing is the fact that bio ascension doesn't slow down your engineering research at all. Engineering is the most important set of research cards in the game, and rushing your next ship class, or your next station class, or rushing to habitats and megastructures is really important.

    • @samuelansin8307
      @samuelansin8307 2 ปีที่แล้ว +17

      @@ViolenVaymire I have yet to see a biological thing anywhere close to the weapons that we have created with technology.

  • @roymundchf8917
    @roymundchf8917 2 ปีที่แล้ว +311

    Clone Vats are actually quite competitive than it seems, since it requires no jobs to maintain the pop assembly. Robot Assembly is nice and all, but you need to put up roboticists that even use alloys as their job upkeep, whereas clone vats require none. Yes, 30 monthly food upkeep seems expensive, but think of the opportunity cost of pops working on roboticists jobs.

    • @ououuou
      @ououuou 2 ปีที่แล้ว +19

      u need 2 or 3 farmer to pay for it upkeep

    • @inkognitonoori9486
      @inkognitonoori9486 2 ปีที่แล้ว +68

      @@ououuou thats why you dont use farmers, you buy it, use livestock (which gets better with bio ascension!) And use station modules

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 2 ปีที่แล้ว +3

      well, the people who don't the roboticist job will work on your farm worlds/habitats instead because someone has to produce the enormous cost of 30 food per planet :P

    • @roymundchf8917
      @roymundchf8917 2 ปีที่แล้ว +21

      @@ououuou Yes, but it's quite easy to specialize agri - world with insane efficiency and production thanks to Hydroponics Farms(You can use both districts and building slots in case of agri world). Also roboticists eat up 2 alloys so the comparison becomes something like -2 alloys -1 specialist job working pop + 2 assembly vs -30 food +3 assembly.
      Also, before 3.2, edicts were much more easier to maintain so designating agri world was a terrible idea, but since 3.3, edicts became much more valuable and hard to use in long run, so there isn't much of efficiency diff between food/energy production.
      On second thought, I shouldn't compare robot assembly vs clone assembly as +2 vs +3, because most of the robot users will be using mass production traits. Anyways, my point is that clone vats are not as ludicrously expensive as it seems on surface.

    • @jameshildebrand907
      @jameshildebrand907 2 ปีที่แล้ว +6

      @@letsplaysvonaja1714 You don't need a clone vat on every planet. Just need to set up a few breeder habitats then with the variety of automatic resettlement options the new pops will move to your other colonies.

  • @icyknightmare4592
    @icyknightmare4592 2 ปีที่แล้ว +80

    Bio's biggest weakness IMO is the sheer amount of micro you need to really get the most out of it, further hampered by how difficult it can be to get specific pops into specific jobs. I'd pick Bio more often if you could at least modify pops by job category per planet, or even in your whole empire. (Turn all workers into template A, Specialists into template B, Rulers into template C)

  • @wackyfantastic8857
    @wackyfantastic8857 2 ปีที่แล้ว +38

    I see what you did there. Showing Orcs with the budding trait. Nice little Warhammer reference there.

  • @TheRewasder97
    @TheRewasder97 2 ปีที่แล้ว +388

    The best thing about bio ascension es the capability to modify and perfect every one in your empire.
    Although, I think Stellaris needs a way to be able to assign genetic modifications to specific jobs, rather than planets, to be able to maximize more. It would also benefit greatly from an assimilation feature. The problem of being the good guy and having migration treaties is that you'll be constantly getting new unmodified pops. A way to make the assimilate into the superior version would be nice.

    • @cosmosyn2514
      @cosmosyn2514 2 ปีที่แล้ว +36

      On the topic of assimilation, there should be a third ascension perk, mutually exclusive to xeno-compatability, where you can assimilate all species into one, so you could make those pesky xenos pure and human. This would open up cool roleplay potential with pompous purists as well.

    • @joelfilho2625
      @joelfilho2625 2 ปีที่แล้ว +32

      @@cosmosyn2514 sounds like something no xenophobe would actually want. In fact, having "alien minds" masquerading as their own species sounds like a nightmare scenario even I would be scared about

    • @TheRewasder97
      @TheRewasder97 2 ปีที่แล้ว +12

      that's basically necrophage

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +3

      @@TheRewasder97 Imagine if the Gene Ascension path let you become a necrophage civ

    • @battlesheep2552
      @battlesheep2552 2 ปีที่แล้ว +15

      Definitely needs an option for dedicating certain pops to certain jobs, like if I have a mining world and I'm building robots with mining upgrades, I only want them to mine. I don't want them do farm or do any clerk jobs. The meatbags can take care of that.

  • @SeeAndDreamify
    @SeeAndDreamify 2 ปีที่แล้ว +50

    Just for the fantasy realization value I'm disappointed that the bio ascension path doesn't offer immortality.

    • @Heligoland360
      @Heligoland360 ปีที่แล้ว +4

      Yeah, although you can get venerable and robust for 210 year life spans.
      Add in the fuel powered one, and you're looking at pre bonus lifespans of 260 years, which is practically immortal.

  • @letsplaysvonaja1714
    @letsplaysvonaja1714 2 ปีที่แล้ว +55

    the assimilation feature of biological ascension works both ways btw
    normal empires can "save" drones and hives can integrate individuals

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +7

      I loved doing that with my Philiac democracies. Give the Hive drones a taste of individualism

    • @mortache
      @mortache 2 ปีที่แล้ว +5

      wish synths could "save" machines and turn them into robots at least.

    • @keenirr5332
      @keenirr5332 2 ปีที่แล้ว

      I can't find the Hive Mind trait when I open the species editor (template modification)...planet preference, traits galore - but no Hive Mind. I unlocked all the genetic ascendancy options before I tried this...so now i want to integrate into My Mind, all the primitives i've been protecting for over a century.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 2 ปีที่แล้ว +8

      @@keenirr5332 assimilation is different from gene-engineering
      I think it's under the species rights? Should be one of the citizenship types like full citizenship, limited, slavery and undesirables?

    • @keenirr5332
      @keenirr5332 2 ปีที่แล้ว

      @@letsplaysvonaja1714 thank you!

  • @uncannybeagle7512
    @uncannybeagle7512 2 ปีที่แล้ว +189

    For me, specializing pops falls apart during the mid game. Pops that I specifically made for a particular job, end up being randomly employed in jobs they aren't optimized for, even if the optimal jobs are available. Then pops that are terrible at a particular thing get the job they're worst at. This is especially noticeable with machine intelligences, due to how easy it easy to make different min maxed bots. So unless I'm missing something, or until it gets fixed, I'm going for a generalist population.

    • @TempestLM
      @TempestLM 2 ปีที่แล้ว +43

      Also having to manage which pops grows on this planet (for a penalty) is annoying af

    • @TheAderwolf
      @TheAderwolf 2 ปีที่แล้ว +10

      agreed. its why i only do it with hive minds. its easier too keep pops in line there. even with robots i often go for a generalist aproach instead of super specialised unless i have lotsa machine/hive worlds. its just too tedious.

    • @berlindude75
      @berlindude75 2 ปีที่แล้ว +19

      You can often fix some of these issues by temporarily blocking all jobs on a planet and then clicking the Restore Jobs button. This will have the game re-evaluate the pops available and best match them to the open jobs. Naturally, this works best with a Gestalt empire (for BA a Hive Mind) that does not get restricted in terms of job tiers (i.e. pops from a higher tier job will instantly move to a lower one). But at least within the same tier of jobs (usually specialists and workers, respectively) any empire can do it.

    • @dan7564
      @dan7564 2 ปีที่แล้ว +3

      Exactly, and you know, why would you sully your civilisation with filthy Zeno's?!!?

    • @Laucron
      @Laucron 2 ปีที่แล้ว

      I usually fix this by literally having no other job in the planet than the one I want them for

  • @keithrage6748
    @keithrage6748 2 ปีที่แล้ว +82

    If you were able to enforce specific templates by job instead of by species then BA would be s tier. Maybe add a technology/edict that automatically 'fixes' pops according to their job for a small society research penalty.

    • @nycto5335
      @nycto5335 2 ปีที่แล้ว +6

      That'd be so nice.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +1

      I like this idea

  • @Adidas_der_schwanger_war
    @Adidas_der_schwanger_war 2 ปีที่แล้ว +123

    I wish I could simply assimilate all my pops into one good species just like synth ascension. I hate it when there are five million different species and variants in my empire.

    • @noehirschi1367
      @noehirschi1367 2 ปีที่แล้ว +9

      Yeah that would be nice, perfect for xenophobes.

    • @Kaiser282
      @Kaiser282 2 ปีที่แล้ว +36

      All shall be Horatio should be a bio ascension thing you can do.

    • @Orthanderis
      @Orthanderis 2 ปีที่แล้ว +9

      True. Just genetically modify every race into one race. Be like that time kyles dad became a dolphin on southpark lol

    • @bodbyss
      @bodbyss 2 ปีที่แล้ว +3

      Just eat the other pops

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +8

      Yeah but see that's when you have to stop caring. I too once bemoaned this problem, until I learned to lean into the chaos and just take xeno-compatibility for the growth bonus.
      But in all seriousness, when playing Philiac genecrafters at some point I stop caring about individual species from a gene modding point of view and basically only bother modifying species who are a sizeable enough demographic. The rest aren't large enough to bother with.
      I also don't really min-max either. It sounds crazy but I just focus on raw economic numbers and pop growth at that point. I don't care who is breeding, so long as they're doing it like rabbits. I don't care who is working those jobs, so long as there is a ton of them.
      Why go gene Ascension and not synthetic then? Because bio traits are better than the synthetic alternatives and I mostly gene mod species to make governing easier instead of trying to min-max job outputs.
      I only bother min-maxing with the gene path when I'm playing Phobic or dictatorships where I can effortlessly control everything and strongly limit additional species being introduced to the pool.

  • @Juhnte
    @Juhnte 2 ปีที่แล้ว +32

    I think we just lack enough biological traits for it to be useful. We always end up with the same set of traits: erudite, natural engineers and robust for exemples.

    • @stephenanderson3381
      @stephenanderson3381 ปีที่แล้ว +1

      If you're not using the 30% pop growth speed, then you're doing BA wrong.

  • @markbehringer2021
    @markbehringer2021 2 ปีที่แล้ว +84

    I love biological ascension from a RP standpoint, but I hate the amount of micro it requires to truly take advantage of it.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +21

      I use biomes to separate pops. Like I'll make all my tech worlds cold and give the smart pops arctic habitability, make all my resource worlds hot and give the worker pops the appropriate habitability, and make my processing worlds continental or Gaia and just let every mix there.
      If you take the Worm hugs and get tomb habitability and get a mod that allows you to terraform tomb worlds, you can engage in even more strict definitely-not-segregation-we-are-a-xenophile-democracy-stop-asking-questions.

    • @markbehringer2021
      @markbehringer2021 2 ปีที่แล้ว +5

      @@StarboyXL9 oh man that’s a really good idea 😈 I love it.

  • @Brotrooper360
    @Brotrooper360 2 ปีที่แล้ว +63

    Personally I love bio ascension, it's the one I take when I'm playing some authoritarian empire since I keep a lot of "free labor" around... nerve stapled op lol

    • @loafofbread9400
      @loafofbread9400 2 ปีที่แล้ว +6

      Happiness aint that bad to go for cause bonuses, even slave worlds people can be pretty happy

    • @Brotrooper360
      @Brotrooper360 2 ปีที่แล้ว +4

      @@loafofbread9400 My thoughts exactly, I take nerve stapled because they don't care and I can use rights and policies to make my upper classes very happy

    • @loafofbread9400
      @loafofbread9400 2 ปีที่แล้ว +8

      @@Brotrooper360 good for hivemind tho, nerve stapled delicious pop :)

    • @Brotrooper360
      @Brotrooper360 2 ปีที่แล้ว +1

      @@loafofbread9400 yum lmao

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +6

      @@loafofbread9400 That's my strategy when I play a Cyberpunk Megacorp. Drown the slaves in amenities so that they can forget that they are debt slaves.

  • @cdr29qm
    @cdr29qm 2 ปีที่แล้ว +18

    I think what bio ascension is missing power-wise is that it doesn't have any bonus to trait *picks*. In practice it works fine if you're loading up on 4-pointer traits using your extra trait points, but your ability to do more exotic combos with lots of cheaper traits (including negative traits) is still quite limited. It would also be great if you could include in your genetic library (i.e. the traits addable to all organic species) versions of the special traits of species present in your empire, although it would have to be implemented carefully for balance reasons, probably with some extra cost so they aren't 0pick/0point traits, and you'd want to fix the gene heist exploit before allowing this.

  • @LtShadowKitsune
    @LtShadowKitsune 2 ปีที่แล้ว +30

    Honestly, the current way pop migration, pop growth and the species modification template works. Results in a design that holds this path back because it introduces a ton of micro, some of which shouldn't even exist. For example of one bit of micro that exists, I shouldn't have to go back and apply the template because the first round was for X pops, but by the time it finished, I have X+3 pops and those three new pops are the old template.
    The micro bit isn't really fun either. Probably one of psionics best traits on the straight up passive fun aspect, is that outside of setting species rights to assimilation, you don't have have to do anything. Synthetic has enough other things going for it, that it can mostly ignore the whole trait microing thing, but someone that does that will get more oomph out of the path. Bio seems like it's straight up designed to be too reliant on creating multiple species templates and well as I said, it's not a fun experience really.

    • @baseupp12
      @baseupp12 2 ปีที่แล้ว +2

      Normally I agree, I don't like micromanaging but for some reason I enjoy creating my templates and having to reset them whenever a filthy xeno decides not to ascend to biological perfect selves.

    • @davevd9944
      @davevd9944 2 ปีที่แล้ว +1

      That's why I don't play Iron man, I can't be bothered to wait to long only for more obsolete s to show up. I just finish my pop modification instantly and then continue to play normally.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว

      I honestly kind of enjoy making new templates, I just there was some kind of assimilation option so you didn't have to repeatedly re-apply the templates with immigration Pacts.

    • @adrenjones9301
      @adrenjones9301 2 ปีที่แล้ว

      Eh, sure, after you upgrade your pops their might be some that were produced while you were upgrading, but after you upgraded them too its no problem any longer. Oh you mean Xenos? Thats what Purging is for. Saves a lot of Micro.

  • @gurrspar968
    @gurrspar968 2 ปีที่แล้ว +15

    An important mechanic that I think is overlooked, is that after you complete your biological ascension, you also get the ability to steal hive pops as a normal bio empire. Hives get the option to assimilate normal bio pops into hive-minded pops, as you said, but normal bio empires also get the option to disassimilate hive-minded pops into normal bio pops instead of just purging them. So you get the opportunity to eat up hive minds!

  • @zeehero7280
    @zeehero7280 2 ปีที่แล้ว +4

    Better than Synth until the option to keep the same portrait is added to vanilla. No amount of mechanical advantages can change that.

  • @seandowney2338
    @seandowney2338 2 ปีที่แล้ว +9

    I like the idea of this ascension quite a bit. Absolutely essential when I get going with that Mahact Gene Sorcerer playthrough when I get around to it.

  • @DaserTheGamer
    @DaserTheGamer 2 ปีที่แล้ว +79

    Ironically I believe that while Vanilla B.A. is quite weak in comparison to the other ones, in modded (For prime example, Stellaris Evolved does it best in my opinion) the potential is massive.

    • @attacheli9591
      @attacheli9591 2 ปีที่แล้ว +15

      SOrry, I couldn't hear you over my psionic robot army! Can you repeat that?

    • @falxblade1352
      @falxblade1352 2 ปีที่แล้ว +4

      @@attacheli9591 hold on what? What is this mod and why have I JUST now heard of it

    • @wulli_
      @wulli_ 2 ปีที่แล้ว +2

      ​@@falxblade1352 you can already get species with mechanical, cybernetic, psionic and latent psionic in vanilla.

    • @falxblade1352
      @falxblade1352 2 ปีที่แล้ว

      @@wulli_ oh. Still wanna know about the mod Zero talked about

    • @floflo1645
      @floflo1645 2 ปีที่แล้ว +14

      @@falxblade1352 stellaris evolved is the name. It is a huge overhaul of vanilla, ascension path are all redone and you can have a mix of two. It got new civics, origins and traits. It got other things too but those are main selling points.
      It is not complete yet but you can play the alpha (just be aware that the author update the mod every 3 days if you use irony manager for compatibility)

  • @thecrazayguy
    @thecrazayguy 2 ปีที่แล้ว +11

    Whenever I play as my xenophobe empire this is pretty much what I do, as nerve stapled is extremely OP, especially when fighting empires with just one species, as all I have to do is invade, win the war and nerve staple all the new pops and bam, huge worker force that I'll usually just throw onto a thrall world and forget about

  • @arandomoctopus2532
    @arandomoctopus2532 2 ปีที่แล้ว +11

    It'll be able to compete from a gameplay perspective once again when they give it a Biological Assimilation features like with Necrophage so we can just merge everyone into one species and diversify from there. One of Synth's advantages aside from sheer numerical bonuses is their ability to have just one species with a few templates for specialization.
    I'd like to note one important thing, which is that Biological Ascension can blend nicely with certain civics and ethics; not only this, but it doesn't have a soft encouragement towards going Spiritualist or Materialist like Psionic and Synthetic give. This allows you to focus on another Fanatic ethic and retain one dominant faction aside from those two.
    P.S. It's a bit wild with Necrophage as you can specialize even further and slap some amazing traits onto your servants working in basic resource production while your Ruler species is tailored specifically for the best jobs.
    P.P.S. Catalytic Processing makes for a very nice use of Nerve-Stapled, Delicious, Agrarian Livestock.

  • @Josh-py9rq
    @Josh-py9rq ปีที่แล้ว

    Damn montu l have played this game for years but your videos are teaching me tons! 🙏 thank you!!! 🎉

  • @thetrustysidekick3013
    @thetrustysidekick3013 2 ปีที่แล้ว +19

    I made my civ into a pharma/medical Megacorp specifically to go with the Bio ascension.
    Was a lot of fun.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +2

      we need a civic for medical megacorps

  • @MPaz-kw1rt
    @MPaz-kw1rt 2 ปีที่แล้ว

    Great vid!

  • @boulderfrogboulderfrog6512
    @boulderfrogboulderfrog6512 2 ปีที่แล้ว +4

    I feel like it would be really cool if they increased the odds of species self modification with bio ascension. I’ve gotten that event like once in all my time playing, but I feel like if they made it so pops automatically modded themselves to be more effective on whatever planet they’re on and in what position they’re in that would help deal with a lot of the micro.

  • @jacecontos6912
    @jacecontos6912 2 ปีที่แล้ว +1

    Fairly new stellaris player here. Probably only 200 hours in. Would love to see a video explaining fleet compositions and different ways to build/counter other types of fleets. Generally play with a few friends and they tend to just go titan and a bunch of battleships. Love your min/ max content keep it up. Also an episode on how you should develop the planets in your empire and how to decide what you should be doing/prioritizing to achieve specific end game goals. Thanks for all the effort in your

  • @Diekyl
    @Diekyl 2 ปีที่แล้ว +4

    The Bio ascension main drawback is the intense micro needed to reach optimal efficiency. However, it has one niche advantage over Synth ascension, its main competitor, that is when your pops become machine, they loose the void dweller trait, so that's 15% less resources on Habitats if you become machine. Unless you creatively exploit some flaws in the game like creating colony ships to keep your bio pop or steal a template from another empire.

  • @murphydaveelte
    @murphydaveelte ปีที่แล้ว

    Good video - agree with most of the comments here about the micro management becoming a pain. I wish they would fix that. You mention about putting in traits for leaders but wondering how you can make sure your leaders are selected from pops with this trait?

  • @lesthodson2802
    @lesthodson2802 2 ปีที่แล้ว +17

    Bio ascension was better back when we had the old tile system. It required some micro but it allowed you to produce a genetic caste system.
    With how pops currently work, bio ascension is such a waste and pop modding in general sucks.

  • @Presidente_Deliberto
    @Presidente_Deliberto 2 ปีที่แล้ว +5

    What's about the third perk? Xeno compatibility (lag machine) hybrid species get 1 extra trait

  • @George_K.
    @George_K. 2 ปีที่แล้ว +1

    I was playing with Civil Wars mod and I was a wide spiritualist in empire. I had 2 ascension perks unspent when a sector to rebelled and the separatists took Psionic Ascencion due to the spiritualist bias. I was quite nicely surprised when I rolled over them with my fleet and I got psionic pops at the end. I had not planned it, but I double dipped at the end with Bio Ascension.

  • @swardinc
    @swardinc 2 ปีที่แล้ว

    what is the best species for this? I'm leaning towards hivemind or necroid for a more themedish play? Think your creating pops to either try to fix your pop issues (I know but this is for rp) and or fix pop just to feed the machine so to speak

  • @Beef1188
    @Beef1188 2 ปีที่แล้ว +6

    If you don't want to bothered with so many templates, the best universal traits combo is
    - Erudite
    - Robust
    - Very strong
    Those 3 traits with no negatives produces a species that is well rounded in all aspects of pop properties, both civilian and military.

    • @Nope-en9bo
      @Nope-en9bo 2 ปีที่แล้ว +1

      Honestly I just put Erudite+Engineer+AnyGoodTrait on my capital, and the combo trait you just wrote to the other planets. On my resource planets, I replace Erudite with Fertile. I dont need to minmax that much cause the modifiers are already good enough. Though if its a planet with a LOT of district max then yeah I'll modify.
      Also, the main reason why I go Bio/Psionic Ascension is cause Synthetic Ascension at some point gets too boring.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว

      I prefer to throw the age trait and quick learners on there as well. I dislike my leaders dying before they reach level 5.

    • @mortache
      @mortache 2 ปีที่แล้ว

      Why not fertile instead of very strong? worker pop output is pointless

    • @Beef1188
      @Beef1188 2 ปีที่แล้ว

      @@mortache when you have multiple alloy producing ecumenopoli to feed, you will want to squeeze every bit of mineral production from the limited amount of planets you have.

    • @mortache
      @mortache 2 ปีที่แล้ว

      @@Beef1188 but is it worth giving up fertile? For less than 1% of your total mineral output?

  • @nuclearmask8991
    @nuclearmask8991 2 ปีที่แล้ว +1

    I use Bio Ascension when I start of in Habitats.
    With a bit luck you can get a - 25% housing usage.
    That will help you a lot and you won't need to pick the habitat +8 housing district.
    So you can always build 8 of whatever you want like research or minerals.

  • @smile-tl9in
    @smile-tl9in 2 ปีที่แล้ว

    mmh...What do you say about the idea of not taking any of the pop ascnetion perks ? Can we put two ascention perks it economies to good use in an optimised way ? Are there ascention perks or combo of ascentions perks that can compete with psionic or synthetic ascention ?

  • @user-cd4bx6uq1y
    @user-cd4bx6uq1y ปีที่แล้ว +1

    The way to use it is very complex and nuanced rather then being JUST ONLY a tade-off for playstyles. The way to go for grand strategy. This video shows and explains it perfectly

  • @godsavethequeen4675
    @godsavethequeen4675 2 ปีที่แล้ว +1

    Hey I’m from console but I have no dlc’s so my question is do ascension perks require a dlc or is it a pc thing

  • @Xymor
    @Xymor 2 ปีที่แล้ว +2

    Something you didn't mention is that it also allows normal empires to assimilate hive mind pops into normal pops. Also I tend to only run 2 different templates; one with Erudite, fertile, and robust, and a second on my lithodids for very-strong and basic worker jobs. I do this so I don't have to micromanage, its not maximally efficient but it is mostly efficient. I don't like the cost of the clone vats, so I usually supplement with robots that are specialized to mining and technician jobs, and they later become synths. Overall I really like the Biological path, I know its not as good as the synthetic path but that one is bland to me, and there is just too much randomness in the psychic path for my liking (Although with the new buffs I might give it another go).

  • @Kittel_
    @Kittel_ 2 ปีที่แล้ว +3

    Really playing with my emotions with that thumbnail after your last video, Montu

  • @TheRollingCabbage
    @TheRollingCabbage 2 ปีที่แล้ว

    How do I force specially designed templates on certain jobs? (worker template on worker slots etc.)

  • @arandomthingintheabyss2062
    @arandomthingintheabyss2062 ปีที่แล้ว

    wonder if they will make an updated version

  • @eythankarp5221
    @eythankarp5221 2 ปีที่แล้ว

    Could you please revisit void dwellers? I’d like to get out of the trade build meta

  • @Shanghai_cola
    @Shanghai_cola ปีที่แล้ว

    I still like it, amazing for wide empires where you have the space for pops to work at but need the pops in the first place. Will definetely try after my vanilla human playthrough

  • @CryptoCryoto
    @CryptoCryoto 2 ปีที่แล้ว

    Anybody help when I created a new template with new gene modifications, after a couple of years more trait possibilities are added to the new template and also to the original? I’m confused!!!! : (

  • @ScorpioneOrzion
    @ScorpioneOrzion 2 ปีที่แล้ว +1

    Even better is that if you can change the portrait of the species all together, so you could make every thing the same, if at least one of that species sub type is in the game, usefull against fanatic purifiers AI to just become their species as your main so they don't hate you that mush.

  • @melanieallen9015
    @melanieallen9015 2 ปีที่แล้ว

    What is the ship cap max build I had 19,552 before blue screen of death can't find ship limit

  • @sylvananas7923
    @sylvananas7923 2 ปีที่แล้ว

    Is there a way to force a certain species to work as for example specialist/ruler but not worker ? Or only ruler, only specialist ? I know about slavely/syncrethic evolution but that's all

    • @noehirschi1367
      @noehirschi1367 2 ปีที่แล้ว

      no and thats why its very tedious to maintain the different templates at the right places.

  • @ag3nt_green
    @ag3nt_green 2 ปีที่แล้ว +6

    I prefer bio because synth ascension creeps me out and psi is too random to bank on.

    • @bryane727
      @bryane727 2 ปีที่แล้ว +1

      Psionic is the coolest though

    • @ag3nt_green
      @ag3nt_green 2 ปีที่แล้ว +2

      @@bryane727 Just my preference. You like psi so rock it. Play how you want, that's the beauty of this game. So many ways to play youre limited really only by your imagination unless you only want to play the most op and efficient way which can be fun but it gets boring to me.

    • @arandomoctopus2532
      @arandomoctopus2532 2 ปีที่แล้ว

      Synth pops get integrated into Machine Intelligences if they're conquered. Yeah, let that one and the fact that Synth leaders can implode spontaneously sink in for a moment.

  • @necfreon6259
    @necfreon6259 2 ปีที่แล้ว

    Thanks to the nemisis update I was able to clone a latent psyonic species I didn’t have any access to through other means and through that I was able to get psionic theory despite the fact I was a fanatic matirialist technocracy because having a psionic pop significantly boosts the likelihood of psionic theory showing up even negating the matirialist penealty of getting it

  • @nealm6764
    @nealm6764 10 หลายเดือนก่อน

    I am lost I took the engineer evolution perk and then genetics ascension and only have 4 traits and ZERO pick points. I can't modify anything. Don't know what went wrong.

  • @blitzkrieg8776
    @blitzkrieg8776 2 ปีที่แล้ว

    They really need an option in the pop grow tab that allows you to request a certain amount of a pop to be grown to only fill ruler, specialist, or worker jobs.

  • @Thought_Processing_
    @Thought_Processing_ 2 ปีที่แล้ว +1

    I think it was best in 3.0 because you could use events to really create an Ubermenche. The best ever got was :tomb world preference, limited regeneration, Venerable, robust, very strong, strong, intelligent, brain slug host, rapid breeders, natural physicists, repugnant and cybernetic and I just liked the idea that I had these long lived, super strong, intelligent beings that could survive anything and live anywhere and I just roleplayed the repugnant trait as my race falling into the uncanny valley or otherwise breaking reality to other species.
    Since then they fixed the 'bugs' that allowed for it.

  • @benoithudson7235
    @benoithudson7235 2 ปีที่แล้ว

    The most fun species I've done was cybernetic and psionic -- I had psionic pops from immigration and I went the cybernetic ascension route. I'd love to engineer that situation in someone else's empire, bring them in to mine, and then do the genetic ascension. Psionic, cybernetic, erudite and robust (can you even sneak in very strong?) would pretty much cover the bases of everything you'd want to do with your empire.
    The gene warriors are also really nice for invading the fallen empire worlds in some vaguely reasonable amount of time.

  • @hahan00b
    @hahan00b 2 ปีที่แล้ว

    I love it for my necrophage. I like to customize one race for each of the resources (food energy minerals) and then boost my necroids specialist output as hard as I can. Everyone else is just fodder for the nercopurge, so growth speed and housing reductions of course.

  • @zeloraz8101
    @zeloraz8101 2 ปีที่แล้ว

    Its been like 50-100 years and i still havent been able to get genome mapping/tailoring =/

  • @DAMDARAMDAMDAAAAAMM
    @DAMDARAMDAMDAAAAAMM 2 ปีที่แล้ว

    I ended up with 8 species point and most of the time I weren't able to use all of them due to the perk cap... From my point of view its not useless at all, but u don't need to have that much species points. For sure sometimes its quite useful, but not always

  • @YukuriuddoHerusaizu
    @YukuriuddoHerusaizu 2 ปีที่แล้ว

    biological ascension might be viable if you also take xeno compatability? since it will increase the trait points every time a filfy xeno procreates...

  • @gregconen
    @gregconen 2 ปีที่แล้ว

    An interesting thing with Biological Ascension is that if you can get Psionic pops in your empire by event, conquest, or migration, you can use that as a base species to get pops with both Psionic and the Biological Ascension traits. Niche, but useful if you can pull it off. Unfortunately, as I recall leaders don't get both Psychic and Erudite even if the species has both traits.

  • @hughsmith7504
    @hughsmith7504 2 ปีที่แล้ว +2

    I'm currently playing an aquatic devouring swarm that has become the crisis and is working towards bio ascension. So far it has been one giant buffet for my piranhas. There is something oddly satisfactory about watching an entire blob of color on the galactic map just, disappear :)

    • @davevd9944
      @davevd9944 2 ปีที่แล้ว

      Gotta feed the fishies :D

  • @jasoncrawford5417
    @jasoncrawford5417 2 ปีที่แล้ว +2

    Nice intro clip 😝

  • @dakotastevens8
    @dakotastevens8 2 ปีที่แล้ว

    can a hivemind yoink other species with the psionic and then convert their pops to psionics?

  • @Noctazar
    @Noctazar 2 ปีที่แล้ว +1

    -What the intro actually portrays is Grid Amalgamation citizenship.-

  • @spectrum838
    @spectrum838 2 ปีที่แล้ว

    You can also make astartes with these by making a template of just army modifiers and making gene warriors from it.
    It’s not super useful since armies aren’t that important, but it’s a fun little rp thing to have

  • @JDuel100
    @JDuel100 2 ปีที่แล้ว

    I feel like there should be a special Edict or Research that lets you assign templates to jobs, then modify species to that job at the same rate as that job transition modifier.

  • @themercymain15
    @themercymain15 2 ปีที่แล้ว

    To cut down on complex micro I give different templates and roles to whole races like making one race my soldiers and giving them “strong”

  • @rafale1981
    @rafale1981 2 ปีที่แล้ว

    I usually chose this path since it fits my role-play heavy vanilla united nations playstyle best. For optimum effect this ascention path definetly requires too much micromanagement, but i usually just remove negative traits, slap erudite on everything, plus communal, docile or tradtional at random...

  • @Tnanever
    @Tnanever 2 ปีที่แล้ว +2

    I prefer bio ascension. It's fun to try and get my pops into other empires going cybernetics and psionics so they have those traits applied. If you have an open migration treaty with those empires it's easy to get them back in your empire with the cybernetic or psionic traits by settling a new planet or habitat with them. Or you can just try and sell some on the unpaid intern market when it opens and hope they circulate to a cybernetic/psionic empire eventually and hope again they end up back on the market with the desired traits later. It's possible to end up with pops with cybernetic, psionic, fertile, erudite, robust and and once you do you can apply it to your entire population. I've achieved this only once (also managed to get brain slug and red box buff), but I like to keep trying for it and with the recent updates I think it's easier now as empires seem to go psionic and cybernetic more often.

    • @Presidente_Deliberto
      @Presidente_Deliberto 2 ปีที่แล้ว

      Eugenics, you made the true superior extreme race. ABOVE ALL USELESS XENOS

  • @aliensinnoh1
    @aliensinnoh1 2 ปีที่แล้ว

    I’ve had an issue where as a biological ascended empire, I got another empire’s psionic pops and have them the intelligent trait. After that their leaders seemed to only have the intelligent trait. Can you do a video on how the intelligent, psionic, cybernetic, and synthetic leader traits interact? Can a leader only ever have one even if their species has multiple?

    • @ducttapeanddreams
      @ducttapeanddreams 2 ปีที่แล้ว

      I think it's a tooltip error not showing both, and if you mouseover and hover you see that you actually have both traits

  • @teka604
    @teka604 2 ปีที่แล้ว

    If i recall, you can't gene heist cybernetic and psionic anymore. it doesn't let you modify into them, you can make the template but cant use it on the pops.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว

      I would recommend you watch the video linked at the end, it show show to do it in the latest patch. By taking the fallen empires pops if you cant find neighbouring empires with psionic or cybernetic

    • @teka604
      @teka604 2 ปีที่แล้ว

      @@MontuPlays ah my bad. I was rushing out to work so I didnt

  • @mryellow6918
    @mryellow6918 2 ปีที่แล้ว

    I think it should auto apply the world type when you press colanise.

  • @ayandas874
    @ayandas874 2 ปีที่แล้ว +2

    You should try a run, but without any ascension.

    • @VVopal
      @VVopal 2 ปีที่แล้ว

      robot hive mind

  • @Tomha
    @Tomha 2 ปีที่แล้ว +1

    I did this for my Crisis playthrough for flavor. Removed all weaknesses and improved skills for my psychic necrophage race. didn't make a big change tbh, but it made a "Perfect Evil Race"

  • @lucianli123
    @lucianli123 2 ปีที่แล้ว

    I think it can be very strong if used properly (ex, engineering the pops on each specific planet for habitability, research, alloys, slavery, etc) but it takes too much micro to be very fun or feasible. Also it lacks the cool factor of the other two paths, just giving bigger modifiers instead of shiny new features

  • @MaxHaydenChiz
    @MaxHaydenChiz 2 ปีที่แล้ว

    The problem with this path is the amount of micro you have to do to make it effective. If there was an easy way to say "convert all of my worker pops to this, all of my specialists to that" (i.e. not just by planet), that would make it easier. I think it's fun, but even with the gene heist thing as a mechanic, it still needs a buff and a usability rework.
    Incidentally, do you have hard numbers on the timelines for these ascension paths? If you are tech rushing, when can you get them? There's a big difference between 20 years in the early game and 20 years in the mid-game. So I'm curious how narrow that window actually is in practice.

  • @francisharkins
    @francisharkins 2 ปีที่แล้ว

    I found Bio accession great for Hive Minds and Necroids. Since it sets up easy for modifying your host species and rapid growing pops for early snowballing.

  • @Brother_Rony
    @Brother_Rony 2 ปีที่แล้ว

    Biological feels like the nice middle of the road. It doesn't have the fun rp factor of the shroud and psionic federation battles for leadership as well as not being downright broken compared to the other ones like mechanics. But it can be very strong if microd properly while retaining the rp elements of changing and altering your entire species

  • @keenirr5332
    @keenirr5332 2 ปีที่แล้ว

    where is the Hive Mind trait? (or how can it be hijacked from another species to be placed into primitives?)

  • @CrimsonReaper189
    @CrimsonReaper189 2 ปีที่แล้ว

    I personally think that the best set up for this is 100% void dwellers as u can get 40-50% resources output on many jobs when combining the advanced traits with the void dweller trait if u dont mind micro managing up pops.

  • @StarboyXL9
    @StarboyXL9 2 ปีที่แล้ว

    I use a mod that unlocks "Quantum Biology" if you go down the gene Ascension path. It gets quite crazy, they even give you an upgrade to Gene Warriors (Primaris cough cough) and a bunch of traits that give insane bonuses. The problem is these traits have no job weights, much like many trait mods.

  • @superbeam12345
    @superbeam12345 2 ปีที่แล้ว

    I think the clone vats starts to improve my eco by double pop production 🤔

  • @MikesLeague
    @MikesLeague 2 ปีที่แล้ว +3

    I honestly like it a lot. The only downside is having to micro-manage especially if you are a xenophile and have a lot of migration treaties. If you had your main species and a few subordinates then I don't think it would be as annoying. The traits you get access to are damn good too. I think its stronger than psionics in my opinion but I would still prefer it to synthetic ascension just because I very every want to change the species I play. If I wanted to be a robot I start as one lol.

  • @RealityBackHand
    @RealityBackHand 2 ปีที่แล้ว +6

    IMO, biological ascension is the best path for a xenophobic empire. Because creating the genetically perfect livestock species for food (and lithoid livestock for minerals and gas) just turns your empire into an economic powerhouse.

  • @onehuman4853
    @onehuman4853 2 ปีที่แล้ว

    I usually go bio-ascension. I only do psionic when I play spiritualist and I don’t love synthetic because you put your pops in cold unfeeling metal bodies. What society would develop technology to make your pops immortal but put no effort into making their immortal bodies similar to their normal ones? Would anyone choose to live forever if they could never eat, feel or boink again?

  • @TheTungdil2
    @TheTungdil2 2 ปีที่แล้ว +1

    Subterranean Origin details tomorrow? Maybe? space dwarves ftw

    • @TheTungdil2
      @TheTungdil2 2 ปีที่แล้ว

      My disappointment is immeasurable

  • @cheato1163
    @cheato1163 2 ปีที่แล้ว

    Bio Ascension is even better if you can open the species screen. In my case i use a portrait mod that removes all vanilla portraits and doesnt have a single animated portrait, this saves every frame in the screen and allows me to use the screen very easily. An easy way to make species modding more fun however would be to set planet species traits meaning that your empire will auto "mod" species on that planet to meet the species requirements you set meaning they can auto migrate and you dont need to go back every 5-10 years to mod them all again.

  • @FANNYclNADYN
    @FANNYclNADYN 2 ปีที่แล้ว

    I have a question guys - Can ascended clone soldiers take genetic ascension to gene mod other spices?

  • @Reoh0z
    @Reoh0z 2 ปีที่แล้ว +1

    A good cook always modifies their new food source to be tastier. All it requires is the food internally producing its own salt and paprika.

  • @NoNamesLeft0102
    @NoNamesLeft0102 2 ปีที่แล้ว

    Me keeping an eye out for psionic, cyborg, and hab civs for migration treaties for as many traits as possible

  • @dylangrizzle
    @dylangrizzle 2 ปีที่แล้ว

    Also, this path is great what with the genetic template pirating you pointed out in your last video.

  • @zakaryloreto6526
    @zakaryloreto6526 ปีที่แล้ว

    This is actually very fun thing to do for roleplaying, you can be nice like the old ones or be evil like the qu

  • @dylangrizzle
    @dylangrizzle 2 ปีที่แล้ว +1

    2:00 Oh dang, I didn't know I need Glandular whatever to get the next tech needed for the ascension. That explains why my terravore hive mind wasn't getting it. Duh 😑😅

  • @Lyze
    @Lyze 2 ปีที่แล้ว

    I love biological ascension. I would be nice if it was a less 'all or nothing' when applying templates on planets though. Sometimes I just want to modify a couple to fit a specific job or want to modify one pop to a radically different biome to colonize a planet.

  • @MJS-lk2ej
    @MJS-lk2ej 2 ปีที่แล้ว

    I wish the second phase ascension perk replaced the 1st, also wish you could still get one 1st phase perk even if you have a second stage (or all three 1st phase) seeing as the only reason you can't is balance.

  • @MrKangaroo123
    @MrKangaroo123 2 ปีที่แล้ว

    Do you have a twitter or any other social media platform were we can reach out to you?

  • @Beck-pc7ip
    @Beck-pc7ip ปีที่แล้ว

    I like it for a hive mind role play. I'm sure some stuff is a lot better but having no negative traits and just compiling great traits with very strong by year 2300 gave me a huge leg up in my mp campaign. I ate the galaxy by 2500.

  • @DocMadfox
    @DocMadfox 2 ปีที่แล้ว

    I usually either go Bio ascension, or more commonly Psionic. They might not be optimal, but I really just don't want to be a robot. I do wish there was some way to be a cyborg without going half in on Synthetic or messing with migration or console commands. On your main species specifically.

  • @ivanparisi5247
    @ivanparisi5247 ปีที่แล้ว

    Now in 3.6 is one of the must powerful

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking 2 ปีที่แล้ว

    The only reason I pick up this ascension is so I can have more positive traits and the option to remove all negative traits. And as a Void Dweller Main, I prefer this over the others because I like to create Caste Systems with in my empire where I create special pops for each habitat based on primary resource. It doesn’t have to be the best choice to still have it’s uses, especially if you are going pure biological. The only other option would be Psionics for the Psi Corp building that can also provide a job boost without having to rebuild your pops.

    • @davevd9944
      @davevd9944 2 ปีที่แล้ว

      Gotta have it for that caste RP goodness. Synth is the way to go (for most) but RP fun the other two are quite good :D