Stellaris 3.2 Megastructures Tier List

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  • เผยแพร่เมื่อ 2 ก.ค. 2024
  • In this video I will look at the Megastructures available in Stellaris and attempt to place them into a tier list. You may disagree with me, some of these choices are down to personal preference.
    Lets dive in!
    Chapters:
    0:00 Intro
    1:15 Tier F
    2:03 Tier C
    7:27 Tier B
    11:38 Tier A
    16:40 Tier S
    Stellaris Version 3.2
    Tier List Playlist: • Stellaris Tier Lists
    If you enjoyed this video please leave a like & SUBSCRIBE!
    If you would like to support this channel please head over to check out my Patreon: / montuplays
    And please comment with any feedback, any ideas or if you disagree!
  • เกม

ความคิดเห็น • 801

  • @froozigiusz
    @froozigiusz 2 ปีที่แล้ว +2136

    Considering how long and costly James Web telescope construction was, can we consider it a galactic wonder?

    • @Jdne199311
      @Jdne199311 2 ปีที่แล้ว +59

      Let's hope it launches and makes it

    • @genildomiranda1690
      @genildomiranda1690 2 ปีที่แล้ว +116

      I would call it a system wonder

    • @PhantomCatMusic
      @PhantomCatMusic 2 ปีที่แล้ว +162

      Nah, it's probably the equivalent of scanner tech tier minus 3 or something. Which is still a tier higher than we had before.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว +20

      Funny, but still hurts:(

    • @ethanworner864
      @ethanworner864 2 ปีที่แล้ว +3

      It is launching this Christmas

  • @junkyardemperor7030
    @junkyardemperor7030 2 ปีที่แล้ว +1242

    In regards to the Sentry Array, with how boring espionage currently is, I think it's worth building it just so I don't have to do a "gather information" operation every month to keep tabs on the galaxy

    • @Xaphnir
      @Xaphnir 2 ปีที่แล้ว +208

      Every one of them is worth getting, the question is which ones to prioritize.

    • @truesnakegod
      @truesnakegod 2 ปีที่แล้ว +53

      I agree. In my current game I'm trying to complete it because about half of the AI empires have fractured into 3+ new empires each which means I'll never have enough spies to watch them all, so the Sentry Array is my best (if not only) option to know what all the other empires are doing and what their fleets are like.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +179

      In an ideal world you build them all. The issue is which ones do we build first. Honestly I don't think the Sentry Array is up there

    • @truesnakegod
      @truesnakegod 2 ปีที่แล้ว +44

      @@MontuPlays it'll definately never be my first mega construction in any game, but I'm also yet to go a game without it. It's not the strongest mega construction, but it helps me plan my war paths and I like not having to guess on where hostile empires have their ships and what they have.

    • @StarboyXL9
      @StarboyXL9 2 ปีที่แล้ว +3

      You don't get assets dude? By endgame I have 5-8 assets in everyone's empire

  • @Unknown.NotRegistered
    @Unknown.NotRegistered 2 ปีที่แล้ว +581

    A note on Sentry Arrays;
    Another hidden advantage I have found is the ability to see into Nebula and L-Cluster regions which normally are sensor-blocked.
    So tactically it is a helpful tool.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +100

      This is also something you get from high enough intel!

    • @cptlonesong3211
      @cptlonesong3211 2 ปีที่แล้ว +46

      @@MontuPlays in certain cases you might not have enough envoys to field espionage ops. Also the fact that if you are Genocidal you can't even do diplomacy.

    • @jxslayz6663
      @jxslayz6663 2 ปีที่แล้ว +21

      @@cptlonesong3211 So basically, its kind of fitting to have COMPLETE overwatch on the galaxy if you are genocidal or geno exterminators.

    • @cptlonesong3211
      @cptlonesong3211 2 ปีที่แล้ว +14

      @@jxslayz6663 well you need to know what they are before you gun them down

    • @johnuthus
      @johnuthus 2 ปีที่แล้ว +3

      @@MontuPlays I don’t have the time for intel when I’m currently trying to create The first galactic empire after I became custodian

  • @NemisCassander
    @NemisCassander 2 ปีที่แล้ว +970

    I'm very interested to see how the utility of the Mega Art Installation may change with the rework of Unity and Admin Cap coming soon.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +167

      I'm still not sure the unity generation at that late point in the game is going to be enough.

    • @kams2520
      @kams2520 2 ปีที่แล้ว +1

      @@MontuPlays hopefully it will

    • @kams2520
      @kams2520 2 ปีที่แล้ว +1

      @@MontuPlays It just cost alloy

    • @arodreth
      @arodreth 2 ปีที่แล้ว +39

      @@MontuPlays I think unity should be a "level", not a resource that stacks. Say, you try and keep it at a certain number between 0 and 100, similar to stability on planets, but instead if you're on the positive, you can sustain the tradition unlocking. if it is on the negative side, maybe its getting slower, or halting altogether, if youre horribly in the red you get some sort of penalties. Would be more interesting than how it works now, and unity will no longer be obselete by end game, even if it is just to keep a penalty at bay.

    • @UrVileWedge
      @UrVileWedge 2 ปีที่แล้ว +8

      @@MontuPlays If it's going to be a supplement or replacement for administrative capacity (which is the impression I got, although I could easily be wrong about that) then you'll need it to keep expanding without penalties.

  • @daddyjeff8269
    @daddyjeff8269 2 ปีที่แล้ว +369

    Funny thing about the mega shipyard is if you capture one from another empire the bonus stack so you can get a 200% bonus ship speed and that's just as ridiculous as it sounds

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +81

      It is wonderful!

    • @gunki8342
      @gunki8342 2 ปีที่แล้ว +17

      Now add the crisis path and maybe a matterdecompressor and u are unstopable

    • @josephjessop3006
      @josephjessop3006 2 ปีที่แล้ว +18

      now, try going with, like, 5 mega shipyards.. that is fun, titans built in like 300 days

    • @cosmicgrim7963
      @cosmicgrim7963 2 ปีที่แล้ว +7

      I try to chill around the time other empires are making mega structures and just snipe them once they are don't building. I always try to have 2 of each lol

    • @Athari8178
      @Athari8178 2 ปีที่แล้ว +4

      I didn't know that! I thought it was just the 20 shipyards for anything beyond the first. That seems a bit broken, lol.

  • @JupiterCobalt
    @JupiterCobalt 2 ปีที่แล้ว +352

    I was a bit surprised at first that Dyson Sphere didn't make it to S tier, but once you explained the speed and cost considerations for the Mega Shipyard I have to say I agree. Great video!

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +42

      Haha great to hear I managed to represent my opinion in a robust way!

    • @zeehero7280
      @zeehero7280 2 ปีที่แล้ว +5

      Thing is if you made sure to build a strong economy from game start with trade/generators, a dyson sphere wont be top priority.

    • @FuelDropforthewin
      @FuelDropforthewin 3 หลายเดือนก่อน

      So the trick is to find a damaged dyson sphere at the start of the game.
      Then you restore that, and you use the power from that to build a second one.
      8k energy credits a month is a nice little boost to your economy.

  • @portalmann
    @portalmann 2 ปีที่แล้ว +69

    Once got 3 Mega Shipyards in a single game.
    That's when I learned that the bonus it provides will stack with other Shipyards.
    I could build a Battleship in a month.
    Let's just say that the game ended very quickly afterwards.

    • @nathanperry8524
      @nathanperry8524 2 ปีที่แล้ว +10

      holy smokes.

    • @Roadburner4
      @Roadburner4 ปีที่แล้ว +2

      Holy shit imagine shitting out titans that fast!

  • @magicalchipmunk1137
    @magicalchipmunk1137 2 ปีที่แล้ว +141

    I love going interstellar assembly because it helps me rush galactic imperium. I can pretty reliably start the galactic imperium 100 years before crisis happens.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +60

      That sounds to me like you should bring forwards the end game start year... by about 100 years haha

  • @hackr6751
    @hackr6751 2 ปีที่แล้ว +130

    Another thing I'd like to add with the Dyson sphere:
    The large energy output means that you can accumulate wealth quickly and then spend it on other resources such as alloys or strategic resources, so it can be useful even if you're not using it for upkeep of anything.

    • @Slowpoke3x
      @Slowpoke3x 11 หลายเดือนก่อน

      By the end game your ship upkeep is gonna be like 3k maybe 4k. So really it's going to be trade and energy distracts that's going to be buying everything.

  • @ArtFoxSteampunker
    @ArtFoxSteampunker 2 ปีที่แล้ว +147

    I think that if you play as a gestalt, art installation would be a B tier because it's freed some of your amenities drones to do something useful. and unity production is a very nice bonus.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +44

      Yes thats definitely something I can see, and would possibly agree with. Personally i just dislike that megastructure... only a little biased

    • @RobBCactive
      @RobBCactive ปีที่แล้ว

      Well with Contingency Core relic, I've ended up with 3 Art (captured 1 from the Xphile Awakened Empire as I wanted to use my dark matter) and using the unity edicts heavily I've been running at a loss gone from 1mi unity to less than 500k, but my bio trophies are giving insane stability 😁
      In many places I just can use some drone storage, a waste processing plant from the Rackets and eliminate the maintenance entirely.
      Where bio trophies live it's easy to gain absurd stability and efficiency

  • @taylorbufkin1591
    @taylorbufkin1591 2 ปีที่แล้ว +234

    I think the interstellar assembly is at least in between B and C tier because of the extra envoys for either federations or Galactic Community
    And SCC is also an in between A and B because of the extra star base count which really helps if you end up over your count(the repeatable you mentioned only has 5 stages)

    • @theodoremccarthy4438
      @theodoremccarthy4438 2 ปีที่แล้ว +30

      Agreed. Envoys are hard to get outside of running a diplomatic build, so the assembly opens up a lot of diplomatic and espionage options for players who want to start with a more competitive build of just RP as something other than a Federation builder.

    • @TheArklyte
      @TheArklyte 2 ปีที่แล้ว +6

      It may sound weird, but for me priority of Strategic Coordination Center depends on if I can see an opportunity to get 2-3 of them in foreseeable future. If I see ruined one just outside my territory and one controlled by another empire in my neighborhood, then I'll start planning to dedicate resources towards it. Increasing starbase and defense platform capacity might not be optimal way to play, but it's an easy and relaxing one. Screw minmaxing:P

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +25

      Given then vast cost of the interstellar assembly, and the opportunity cost of not building a different megastructure, I think it deserves its place. All those alloys just for 2 envoys, and a bit of extra diplo weight in the senate, is a hard sell!

    • @wildebeest333
      @wildebeest333 2 ปีที่แล้ว

      Yeah it sucks being in the late game and not being able to build enough starbases when you're trying to deal with piracy and trade collection and things like that

    • @mattjk5299
      @mattjk5299 2 ปีที่แล้ว

      Envoys alone make Diplo builds remarkably stronger. But yeah, opportunity cost. I feel like megastructures for me are more something that you develop when you're already a dominant or at least rival superpower in the galaxy. Or something you build up as you're prepping for the 25x crisis, ha

  • @Apperax
    @Apperax 2 ปีที่แล้ว +90

    I'd say that the Sentry Array's final ability to reveal the entire galaxy is an extremely helpful advantage given you can directly see other empires' fleet position and power. Ambushes from players become much less likely to get the better of you, especially when jump-drives can let you position your fleet beyond hyperlane detection range. Plus it neutralizes the issues that nebulas bring which is nice.

    • @tylerlambert8400
      @tylerlambert8400 2 ปีที่แล้ว +3

      Another issue with sentry aray is it can make late game VERY laggy because everything is rendered

    • @bartoszboboryko4684
      @bartoszboboryko4684 2 ปีที่แล้ว +9

      Sentry array should be an F tier because its boosts the mid to late game lag

    • @bighit20100
      @bighit20100 2 ปีที่แล้ว +2

      Sentry Array is absolutely OP. I don’t build them anymore as it takes all fun out of a game. There is no fun in knowing exactly the power of an other empire, exactly where their ships are, no matter how far or close this empire is to you.
      It’s basically Fog of War cheat mode. Boring as hell, and in most long multiplayer sessions I play, they ban the building of it entirely

    • @trutwhut6550
      @trutwhut6550 ปีที่แล้ว

      @@tylerlambert8400 other empires shouldn't last long with all that knowledge after anyways unless you're going for a diplomatic run because the sentry array is like the final peace for actually having full wars, the information it gives you should let you out smart and dodge any dangerous fleet on fleet combat when it's online which means you shouldn't ever lose a fight.

    • @tylerlambert8400
      @tylerlambert8400 ปีที่แล้ว

      @@trutwhut6550 spy networks made the sentry array irrelevant. With enough spy network you can see the entirety of an empire

  • @janehrahan5116
    @janehrahan5116 2 ปีที่แล้ว +52

    Pro tip, you can release a vassal with the appropriate megastructre tech, give them the raw resources, and they will build one for you (eventually), you can do this to get infinite dyson spheres (well not infinite but a lot more than the 1 you normally can.

    • @joeandrew8752
      @joeandrew8752 2 ปีที่แล้ว +3

      I mkight try this in a next play through. Conquer the galaxy but make wonders wherever I conquer then integrate them again once done.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +53

      Releasing vassals can lead to all sorts of powers some would consider unnatural...

    • @KatyaAbc575
      @KatyaAbc575 2 ปีที่แล้ว +19

      Honestly, they should allow us to just build as many megastructures as we like. Its such an arbitary restriction. I want to Dyson up the entire galaxy!

    • @dandominare
      @dandominare 2 ปีที่แล้ว +9

      @@MontuPlays She can't do that! Shoot her... or something.

    • @davevd9944
      @davevd9944 2 ปีที่แล้ว +9

      @@KatyaAbc575 Like me quote Emperor Palps ahem *clears throar* INFIIIIIIIITEEEEEE POOWWWAAAAAAAAA

  • @ulquiorracifer2243
    @ulquiorracifer2243 2 ปีที่แล้ว +5

    *laughs in maginot world* (although thats technically a gigastructure mod)

  • @TheKaiserize0
    @TheKaiserize0 2 ปีที่แล้ว +78

    I always build S and A Tier along with Strategic Coordination Center, rest are situational. On the other hand if you find a Ringworld system like Sanctuary it's a perfect situation, restoration is ok, but you still need tech and resources. If you build one it's only flex and most likely too late to be really beneficial.

    • @theodoremccarthy4438
      @theodoremccarthy4438 2 ปีที่แล้ว +9

      I love megastructures but almost never build a ring world because if I don't find Sanctuary or the Cybrex I'll just take over the machine fallen empire which has three of them.

    • @Wormy_fren
      @Wormy_fren 2 ปีที่แล้ว +10

      Personally I like to build all of the structures because by the late game I'll be able to have the industry to do it.

    • @lorenzamccoy7512
      @lorenzamccoy7512 2 ปีที่แล้ว +1

      I tend to spam ringworlds, for all the science farming

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +22

      Hold on, isn't sanctuary the system with the primitives on a ringworld? I mean finding that is SSS tier!
      Have to agree though, usually its better to just build more ships after you have 4 or so megastructures

    • @lorenzamccoy7512
      @lorenzamccoy7512 2 ปีที่แล้ว +2

      @@MontuPlays So it's Super Saiyan God Tier?

  • @wiIdcattm
    @wiIdcattm 2 ปีที่แล้ว +100

    Sentry Array should be Tier F because of how bad the lag is when all the lanes are visible once it's completed.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +59

      Oh no. It can be a lag bomb for some people, shoudl have mentioned that!

    • @cosmicgrim7963
      @cosmicgrim7963 2 ปีที่แล้ว +11

      I played with it on multiple player with someone else and we conquered the whole galaxy without issue, but I'm probably running a better pc then most people

    • @loafofbread9400
      @loafofbread9400 2 ปีที่แล้ว +7

      @@cosmicgrim7963 net matters more if you are playing multiplayer, desynch with one player lags everyone so your specs dont matter

    • @loafofbread9400
      @loafofbread9400 2 ปีที่แล้ว +1

      @@cosmicgrim7963 unless your whole group was running the same pc you had, small galaxy, no xenocompatbility, with logstic growth turned down, and default for most settings

    • @cosmicgrim7963
      @cosmicgrim7963 2 ปีที่แล้ว

      @@loafofbread9400 nope, max settings on the biggest world and I hosted with dogshit internet

  • @evanstrong6239
    @evanstrong6239 2 ปีที่แล้ว +49

    It always makes my day better when you post thanks!

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +11

      That's lovely to hear! I hope you enjoy the video

    • @evanstrong6239
      @evanstrong6239 2 ปีที่แล้ว +3

      @@MontuPlays I'm currently watching it and I am enjoying very much

  • @kuhluhOG
    @kuhluhOG 2 ปีที่แล้ว +58

    4:24 the mage-art installation is pretty strong for hive minds and machine empire tho
    I just had a run where it enabled me to let about 40 more pops to work actual jobs

    • @hubermayer7551
      @hubermayer7551 2 ปีที่แล้ว +16

      yeah as a gestalt amenities are a serious problem. Very much unlike a normal empire

    • @cheesyman10
      @cheesyman10 2 ปีที่แล้ว +3

      @@hubermayer7551 not me on my first time playing as a gestalt empire with non machine pops: "What do you mean they need more than food!? They're in the matrix!"

  • @jippi
    @jippi 2 ปีที่แล้ว +142

    Would love a revised list with "Gigastructural Engineering & More" mode included :)

    • @matthewmartin3787
      @matthewmartin3787 2 ปีที่แล้ว +15

      And if you play with NSC too starbases go crazy. I've had 40 shipyard slots on one system and I think it can go higher.

    • @condotiero860
      @condotiero860 2 ปีที่แล้ว +1

      Good thing you can stack'em you going to have to.
      Vanilla mega shipyard has 20 production slots and 100% production speed. You can only build 1. (you can seize more from other empires through conquest or integration)
      Orbital shipyard has 8 i think, and a bit of prod speed
      Ring shipyard has 12 slots or so, requires a molten world, gives some production speed. Strategically, making alloys from what basically was a dead world is nice, but it's gotta be populated, managed.
      Oh and they have to be 'plugged in' to the starbase. A trivial cost all things considered.

    • @cheesyman10
      @cheesyman10 2 ปีที่แล้ว +3

      +1 for this comment. The diversity and sheer amount of different megastructures gives much flavor to the mid and end game. I really liked how they give you a bunch of options on output, cost, build time, and upkeep as well as limit certain megastructures instead of all of them.

    • @ankhmortus1470
      @ankhmortus1470 2 ปีที่แล้ว +2

      Does Birch worlds blow the matter decompressor out of the water?

  • @alexwilliams8365
    @alexwilliams8365 2 ปีที่แล้ว +11

    I agree the Mega Shipyard is the king of mega structures. I think the Matter Decompressor is essential if you wind up with more than one emunicopolis in your Empire

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +5

      I agree, it is almost impossible to fund a seconf ecumenopolis without a decompressor

    • @RobBCactive
      @RobBCactive ปีที่แล้ว

      I've often made several for the pop growth and efficiency and not had many problems, perhaps the game plays out differently with huge galaxy.
      Dedicated mining worlds plus mining habs feed the foundries, I have often planned to use the decompressor but by the time I can build it, it's more the project to eliminate the mining jobs so I can have more farmers 😉😉
      The reason is Megacorps don't need to manufacture CGs so zero upkeep leeching alloy upkeep and Rogue Servitor have insane low upkeep per alloy with high stability from trophies.
      When the channel was small I already valued merchants and then suddenly it became meta, doing stuff I made work in 2.8.2 and even 3.0.1 which was unpleasant as thrifty clerks early game weren't close to technicians.
      The tradition changes just made it possible to do early game

  • @Jablecznik
    @Jablecznik 2 ปีที่แล้ว +49

    Strategic Coordination Center is super good IMO, I always build it as the 1st or 2nd megastructure (Mega Shipyard being the other one). Otherwise, I agree with your tier list :)

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +6

      Personally I prefer fortress habitats, so I don't tend to have a naval cap issue.

    • @Jablecznik
      @Jablecznik 2 ปีที่แล้ว +7

      It is a completely vaild strategy as well! I prefer every possible pops slaving as researchers or metallurgists :)

    • @fabiandonvil
      @fabiandonvil 2 ปีที่แล้ว +4

      @@MontuPlays thing is at the stage i normally build it, filling up habitats is a significant issue for me. taking MUCH longer than just building the SCC(though mostly i do both). also the fact that the starbase repeatable can only be researched a limited amount of times (i think 5) meaning there is no way to increase starbase cap (with the exception of taking systems) other than the SCC.

    • @Xaphnir
      @Xaphnir 2 ปีที่แล้ว +1

      @@MontuPlays There's no replacement for the sublight speed increase, though.

  • @tezatheboffin2184
    @tezatheboffin2184 2 ปีที่แล้ว +61

    Totally lucked out in my latest game and got both ruined ring-world and ruined science nexus to rebuild.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +16

      Oh sweet! I love finding a ruined science nexus.

    • @tezatheboffin2184
      @tezatheboffin2184 2 ปีที่แล้ว +14

      @@MontuPlays What's better than a science nexus? TWO science nexus and then getting brainslugs whilst playing a technocracy civic build. I did grin very muchly.

    • @davevd9944
      @davevd9944 2 ปีที่แล้ว +4

      I see your ringworld and nexus and I raise you a mega shipard & a Dyson xD plus got freaking Cybrex so guaranteed ringworld. Luckiest start I've had so far.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +6

      @@tezatheboffin2184 and then you also get erudite...

    • @condotiero860
      @condotiero860 2 ปีที่แล้ว +1

      Early game saw the ai spawn near a ruined Decompressor, got the broken ring world one system over.
      She wasnt pleased, but she was long dead by the time i got them online.

  • @lamename2010
    @lamename2010 2 ปีที่แล้ว +60

    Got to say i rate the sublight speed boost higher than B. It just has such a knock-on impact, from ensuring that your fleets get where they need to be much faster, to increasing the deployment speed of your armies to the enemies' worlds from deep in your empire, to speeding up the speed at which your construction ships traverse your newly conquered territory. You could build gateways everywhere, but that only ensures that only your space has this quick transportation. AI, from what I have seen, don't tend to build all that many of them, that you can rely on them for your fleet deployment.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +7

      I may be a little biased, as I usually find the blade of the huntress in a lot of my plathroughs. Though you have to ask yourself, is it worth that many thousands of alloys?

    • @lamename2010
      @lamename2010 2 ปีที่แล้ว +13

      @@MontuPlays That might be playing a factor in our difference of opinion then, because I rarely get any relics when I study archeology sites.
      There might also be a factor of my micro not being so good that I start overflowing with alloys, so I consider the alloy cost to be worth it.

    • @bighit20100
      @bighit20100 2 ปีที่แล้ว

      Well depending on the size of your empire but in mid to late game, I hope you would have scattered gateways in strategic positions, where sublight speed doesn’t really matter that much anymore. In fact I usually tend to build a shipyard star base (with crew quarters) + mega shipyard in my capital system. Then build a gate in that same system. Then build gates close to my frontlines (but not too close) and then station all my fleets in my capital system. When there is a war or whatever, I can almost instantaneously deploy my fleets to any strategic position.

    • @RobBCactive
      @RobBCactive ปีที่แล้ว

      ​@@MontuPlays but moooaaaahhhhhrrrrrr base mean LESS farmers!!!

  • @El_Presidente_5337
    @El_Presidente_5337 2 ปีที่แล้ว +27

    "A dyson sphere in the lategame usually means that you don't need to worry about energy again."
    With the old planetary tile system:
    Definetly yes.
    Modern Stellaris:
    Yeah somewhat.
    Modded Stellaris:
    I needed four the last time.

    • @kjj26k
      @kjj26k 2 ปีที่แล้ว

      Old planetary tile system?

    • @henrichkaminski9674
      @henrichkaminski9674 2 ปีที่แล้ว +12

      @@kjj26k when districts weren't a thing and you had buildings for everything. You could just colonize a planet and build 25 Powerplants on it

  • @combatscape2000
    @combatscape2000 2 ปีที่แล้ว +70

    Since i start playing at the beggining of the year i always feel we need even more megastructures, like one than make food, alloys or consummer goods. I know you can just make an farmer world or an Ecumenopolis and produce thousands of that resources, but would be very cool on a Mega format :)

    • @nukessolveeverything5340
      @nukessolveeverything5340 2 ปีที่แล้ว +33

      I’d recommend the gigastructures mod on the steam workshop if you play on pc. Adds like 40 something new megastructures.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +26

      Welcome to Stellaris. I hope you're enjoying it!

    • @Anthony-bm1gp
      @Anthony-bm1gp 2 ปีที่แล้ว +9

      @@nukessolveeverything5340 ditto on gigastructures. Amazing mod. Messes with game balances though

    • @manofironthathasntturnedcr9817
      @manofironthathasntturnedcr9817 2 ปีที่แล้ว +15

      Mega structures are already somewhat unbalanced, but you can only have one of each, except for the ringworld. Gigastructures allow you to have dozens of dyson spheres, there’s literally an in-game achievement for having 5 of those, and same with the matter decompressor. It doesn’t mess with game balance, it outright kills it and then pees on its grave. Nidavellir, QSO, Nycoll beams, systemcrafts and co are broken as hell.

    • @user-zz7le5qc6x
      @user-zz7le5qc6x 2 ปีที่แล้ว

      @@manofironthathasntturnedcr9817 but, as you pointed, megastructurea are already kinda broken. So when you have even one sphere and compressor you already won.

  • @arodreth
    @arodreth 2 ปีที่แล้ว +22

    My order goes like this:
    Megashipyard>science nexus>dyson sphere=matter decompressor>coordination center>sentry array>interstellar assembly>mega art installation

    • @ValinShadow
      @ValinShadow 2 ปีที่แล้ว +1

      imo Dyson + Matter before Science Nexus, but I also build a Gateway network after Shipyard before moving on the Dyson + Matter

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +4

      I'd say we almost completely agree!

    • @martinrwolfe
      @martinrwolfe 2 ปีที่แล้ว

      @@ValinShadow I would say it depends on what state your econimy is in. I prefer the science first but if I have let the econimy slip I would go dyson or matter as needed.

  • @gryphonsandspears1632
    @gryphonsandspears1632 2 ปีที่แล้ว +26

    I mean megashipyards are broken. I played a game where I built one and a neighboring empire built one and restored a second one. Three mega shipyards stacked is ridiculous when you're pumping out battleships like destroyers or whole corvette swarms in less than a year. Even when I wasn't really matched against the end game crisis I could just wittle them down through attrition with swarms

    • @philip8498
      @philip8498 2 ปีที่แล้ว

      and advanced AI empires usually make this one their first megastructure. if you let the AI sit on a bunch of tech for a while then you can have up to 5 megashipyards by the timme the crisis arives, if you donate a bunch of alloys to the AI then it just goes even faster.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 2 ปีที่แล้ว +1

      I love how you don'T even explain how the shipyards turned from being your neighbour's to being your own XD

    • @UrVileWedge
      @UrVileWedge 2 ปีที่แล้ว

      I would have thought that keeping an alloy economy strong enough to keep up with the pace of 3 mega shipyards would be all but impossible.

    • @philip8498
      @philip8498 2 ปีที่แล้ว

      @@UrVileWedge foundry ecumenopoly are pretty good structures

    • @gryphonsandspears1632
      @gryphonsandspears1632 2 ปีที่แล้ว

      @@letsplaysvonaja1714 I mean bloody bloody conquest. How else ?

  • @Unknown.NotRegistered
    @Unknown.NotRegistered 2 ปีที่แล้ว +16

    There is one S-Tier list you missed; any ruined Megastructures or ones you can claim.
    They are cheap, and easy to fix up fast, and repairing a megastrcuture does not count towards your limit count - so you can build a second one of something if you can find or claim one from other empires. The result can be doubling or more the benefits of owning one.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +6

      I mean absolutely, I just didn't feel I would fit with the style of list I was going with

  • @dzzykzzy8683
    @dzzykzzy8683 2 ปีที่แล้ว +9

    Mega Art Installation, more like a damning reminder that there's no easy way to actually get minor artifacts and you can be screwed out of getting *perfection*.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      It can be so annoying. It is a bit too rng based

  • @valanaria7588
    @valanaria7588 2 ปีที่แล้ว +78

    Idk if it is obvious to you or not, but I for one failed to notice for a really long time that some megastructures look different depending on what shipset you are using. The difference is pretty minor but i still felt mindblown the first time I noticed that my sentry array had lithoid textures. I had like 900 h at this point. Did any of you notice this or are you hearing about it for the first time?

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +31

      I only really noticed that for the first time whilst filming this video, I was using the aquatic shipset and noticed all of the aquatic details!

  • @robertyang4365
    @robertyang4365 2 ปีที่แล้ว +3

    This was rather helpful. I had no idea the mega shipyard could be built so fast, so cheaply, and with that added ship build speed bonus. I might try pairing this with a forge ecumenopolis (before I go for the galactic wonders megastructures) to pump out tons of fleets really quickly and early on.

  • @cattraknoff
    @cattraknoff 2 ปีที่แล้ว +9

    The matter decompressor is affected by the omnifarious acquisition unity ambition. Generally by the time I have one built, I can run that edict (and most/all unity ambitions) constantly. So it actually ends up being like 2.6k or 2.8k. This might bump it up to S tier.

    • @brianmorin7022
      @brianmorin7022 2 ปีที่แล้ว

      The problem with matter decomp is that getting maximum value requires reworking your empire out of mineral production unless you were already mineral poor. Dyson Sphere is better because you don't retool as many planets around it. You can dump those credits into running your fleet over cap, spamming Hive/Machine/Gaia worlds and/or buy whatever you need.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      That is a very good point!

  • @kwkcardinal
    @kwkcardinal 2 ปีที่แล้ว

    Fantastic video. Thanks for laying this out.

  • @tym6217
    @tym6217 2 ปีที่แล้ว +4

    I remember the early days of Stellaris before all the massive reworks. Back when basically the only way to get Ring Worlds was to yoink them from a fallen empire that spawned with them. They were so incredible back then; now I find myself rarely ever feeling compelled to build one, and even if I find a ruined one I'm not even excited to reconstruct it.

  • @connerchilds2507
    @connerchilds2507 2 ปีที่แล้ว

    Nice that you mentioned the Kardashev scale. Good video!

  • @randymotter51
    @randymotter51 2 ปีที่แล้ว +5

    The only thing I would add to this is that the effectiveness of sublight speed bonuses is tied to the size your empire as well as the galaxy. In a tall empire you don't need much to get around, and in a large one during late game gateways will give you enormous mobility. When invading other empires or fighting a crisis though, that speed will be important for outmaneuvering other fleets and the further away they are, the harder it is to deal with and the more valuable your sublight speed bonuses become. In any mid size galaxy or above, the Strategic Coordination Center is one of the first structures I build. Would also like to point out your comment about the repeatables for extra starbases is only able to be researched five times and it's done, so building a structure for six more is fantastic especially for an empire that is large or has many colonized systems. Megashipyard is king though, especially if you have a juggernaut on the frontline for fast reinforcement. Even better if you conquer an exterminator empire to push you borders forward in order to build gateways in other areas of the galaxy to make reinforcing trivial, the mobility and ship build speed combo to make you snowball out of control.
    Okay, maybe I had more than one thing to add.. my bad.

  • @awhr0350
    @awhr0350 2 ปีที่แล้ว +4

    I agree with everything except the sentry array’s placement. Knowing all fleet movements on the map and their strength is quite useful imo. Other than that great video as always!

  • @ajathebest
    @ajathebest 2 ปีที่แล้ว +6

    I discovered an exploit where you can have infinite districts on a planet or habitat. I play on console so don’t know if it works on pc. So to pull off the exploit you need to build a district that you don’t want, once it’s finished go to the replace menu once you have selected the district that you want you can press the replace button as many times as you want. This causes the planet to add more spaces for those districts in effect increasing planet size. Hope this helps in some way.

    • @micramism6431
      @micramism6431 2 ปีที่แล้ว

      the districts are cancelled with no refund cost once the cap is hit.

    • @ajathebest
      @ajathebest 2 ปีที่แล้ว

      @@micramism6431 must have patched it then

  • @manuelkfc7916
    @manuelkfc7916 2 ปีที่แล้ว +2

    This is conveniently useful at such time of the post, since i've just finally beaten my first Ironman game with 3 consecutive crises and survived, although surprisingly without any megastructure support at all, so this works to at least learn a bit about when they're most convenient

  • @thembones1895
    @thembones1895 2 ปีที่แล้ว +1

    Hah your casual mention of kardashev to not only embellish the Dyson sphere in its top A spot, but also as a general expression of your interest in the topic.
    Instant like and subscribe.

  • @sslelgamal5206
    @sslelgamal5206 2 ปีที่แล้ว +6

    Overall a nice fair ranking. Sentry array deserves a better place though, you understand it in an all out war scenario like war in heaven or stage 2 or 3 of unbidden. It is useful in war of federations too!
    Also it would have been much more interesting if Dyson sphere energy output was a function of star type that you build it around, like Giga structure mod.

    • @necfreon6259
      @necfreon6259 2 ปีที่แล้ว

      That whould be pretty cool seeing if like the red baby stars which compared to other stars Is weak and pafetic having it produce maby 2000 energy at most and maby a pulsar can produce upwards to 5000 or 6000 energy per month

  • @Alexandragon1
    @Alexandragon1 2 ปีที่แล้ว +1

    Thx for the video!

  • @sneakeyred
    @sneakeyred 2 ปีที่แล้ว +13

    Personally I find the strategic coordination center 100% must build for my fortress sectors with a good fortress world a SCCS And a maxed out citadel I usually can hold off most of the end game catastrophes or... pesky fanatic purifiers that can't learn there lesson

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +5

      I would normally jsut drop the citadel, it makes the system easier to retake if it is swsrming with hostiles. The planet usually breaks before the guard!

    • @alexkatc59
      @alexkatc59 2 ปีที่แล้ว +1

      @@MontuPlays Kadia stands!

  • @Teramin1
    @Teramin1 ปีที่แล้ว +1

    I think an interesting change to make the art installation more viable would be to make it reduce the war exhaustion gained. It would work thematically by entertaining and distracting your empire’s population (the bread and circuses model) while also providing a bonus that would make it very relevant to certain play styles.

  • @rickertvimbrant2002
    @rickertvimbrant2002 2 ปีที่แล้ว

    thanks for the explanation and evaluation.

  • @wolfcommando8467
    @wolfcommando8467 2 ปีที่แล้ว

    Gigastructural Engineering list next? Can’t wait for that three hour video.

  • @peterknutsen3070
    @peterknutsen3070 2 ปีที่แล้ว +13

    The Repeatable Tech for Starbase Capacity is limited to 5 or 10 dings. It’s not infinite. That’s part of what makes the Strategic Coordination Center more useful.
    The description of the final Center also contains a reference to Grand Admiral Thrawn.

  • @slumberingember
    @slumberingember ปีที่แล้ว

    This combined with some of the games has taught me some important lessons for why I fall behind mid to late game. I'm ready for my next attempt!

  • @tjdean7520
    @tjdean7520 2 ปีที่แล้ว +5

    The one thing I would mention is the mega art installation seems a lot better in gestalt empires and for them would personally put in in b their for them as the amnenity bonus is a lot better for them

  • @fumbles9658
    @fumbles9658 2 ปีที่แล้ว

    Love the videos

  • @guildmeister6499
    @guildmeister6499 2 ปีที่แล้ว +7

    Hey Montu could you possibly make a video about what repeatable techs to go for? I notice your ship load outs normally change after repeatable but I don't quite know what repeatable those are.

  • @LAZERAK47V2
    @LAZERAK47V2 2 ปีที่แล้ว +2

    I think a cool feature for the Mega Art Installation would be to bump Xenophile faction attraction to all empires you have open borders with as they can view the Art and Culture from all different civilizations. It would also give more peaceful empires a way to unite the galaxy without resorting to war.

  • @davidjennings4938
    @davidjennings4938 2 ปีที่แล้ว

    Definitely agree with this list. Certain ones could go up or down depending on empire type for sure but in general they are all well placed. I nearly always build the MegaShipyard first unless I feel safe and will then build the science nexus to start working away at those repeatable techs earlier.

  • @iliketea9122
    @iliketea9122 2 ปีที่แล้ว

    a couple things
    I mostly agree with your assessment of the Strategic Coordination Centre but i think you undervalue it slightly (i still think its probably B tier, just a bit of a better B. Maybe B+). while you can get similar naval cap from fortress habitats, the SCC saves you on those pops so they can do other things, and you have to wait for them to grow anyways just like you have to wait for the SCC to build (though they are available much earlier admittedly and is much cheaper). The starbase cap also lets you get even more naval cap for a total of around 360(?) naval cap if you turn them all into anchorages. That coupled with the sublight speed makes it pretty great imo
    I am probably a bit biased though. I love habitats but after building a bunch I just get sad and stop looking at them because all that micro makes my brain cry
    in regards to the dyson sphere for trade empires, i think its really good. In my experience ( as a relatively non-competitive player tbf) energy becomes the biggest bottleneck of fleet size. Having an extra 4k energy along with massive energy from trade means you can just churn out more and more fleets without much worry. yeah you do get progressively higher % upkeep as you go higher over your fleet cap but an extra few fleets can make a big difference in a war with another player
    Outside of this I pretty much agree with everything you've said. Great video as always :))

  • @Luke-ow9ku
    @Luke-ow9ku 2 ปีที่แล้ว +4

    With the change in unity recently, the mega art installation has become a lot more valuable.

  • @MyRedHulk
    @MyRedHulk 2 ปีที่แล้ว +2

    I was going to argue that a Dyson sphere's sheer power makes it better than a mega shipyard, but the bottom line is, when the ship hits the fan, and the crisis is overwhelming, what do you want? To be able to spit out 20 ships at a time twice as fast? Or some cash?
    Yeah, every serious empire should have a mega shipyard.

  • @nova_strife
    @nova_strife 2 ปีที่แล้ว

    As someone who utilizes the strategy of the defensive offensive the strategic coordination center is a must have both for the extra starbases and the extra defensive platforms it's always one of the firsts that I build when starting a new game

  • @MEUAR
    @MEUAR 2 ปีที่แล้ว

    Came to the exact same tier list on my own, kudos to us I guess!

  • @obombomattatetrahondamog1461
    @obombomattatetrahondamog1461 2 ปีที่แล้ว

    Great vid, thanks.

  • @isengrom6883
    @isengrom6883 2 ปีที่แล้ว +1

    With try most recent addition of the quantum catapult, I’d rank is probably in the B teir. It’s nice to have but certainly not required. Definitely some games where I am glad I built it but others where it sits there without being used. I like it though and it’s relatively cheap to build

  • @leuvenlee3230
    @leuvenlee3230 2 ปีที่แล้ว

    A tier list of giga structures would be amazing haha

  • @nicholasvogel9783
    @nicholasvogel9783 2 ปีที่แล้ว +1

    1 thing about the sentry array. It really depends on galaxy size, Also it allows you to see in nebulas so you don't have to use/lose a science ship while attacking.

  • @kevinhowe543
    @kevinhowe543 2 ปีที่แล้ว

    My go to in most games is finding a system with a ton of planets to build habitats in, if there are resources directly on those planets I'll develop them but if not, they get robot assembly plants and a station with a transit hub. Makes filling those research ringworlds ALOT easier to fill

  • @MrEdvard333
    @MrEdvard333 2 ปีที่แล้ว +17

    I personalty feel the ring world (if you build it yourself and not restore it) is a complete waste outside of mybe the Lcluster, at that point of the game you already have designated research planets and have already researched most of the tech since you need mega-eng and feel too late to be useful, especially when you need to transfer pops to it to even begin to get your value of out of it and would rather build another dyson sphere for energy instead of having a merchant based ring world.
    TLDR: Ring worlds are F tier if you try building them yourself since it too late into the game to make them worthwhile, but feel free to change my mind, great vid tho! looking forward to an Archaeology/dig site or anomaly tier list!

    • @calebfielding6352
      @calebfielding6352 2 ปีที่แล้ว

      try doing a green peace game, where your goal is to move the population of every empire off their planets. If you have giga structures you can move all pops to one solar system with either the titanic ring world or one of the other options it has.

    • @theodoremccarthy4438
      @theodoremccarthy4438 2 ปีที่แล้ว +1

      Agreed. I think Ringworlds need a buff. I'd love to see them either get a massive boost in pop-growth and build speed via a "vast habitat" bonus, or give an empire wide bonus to organic pop-growth and immigration via a similar "enough space for everyone" bonus.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว

      I think that I've tried to balance the restored ring section with completing an entire ring, which is why it ended up in B. Though the main issue is that after all those alloys you get no output with pops (and lots of minerals to develop) your ringworld segment.

    • @krzysztofbartczak3834
      @krzysztofbartczak3834 2 ปีที่แล้ว +7

      Maybe they're not that useful, but spamming ring worlds is the best way of getting high level repeatables.
      Nothing in Stellaris beats the feeling when Fallen Empires start showing as "pathetic" in technology :D.

    • @calebfielding6352
      @calebfielding6352 2 ปีที่แล้ว

      @@theodoremccarthy4438 Honestly I would like to play a version where habitats were erly tier, and ring worlds were second tier technology with the giga structures third tier technology, but the AI still does very poorly with habitats.

  • @CaptainOctagon
    @CaptainOctagon 2 ปีที่แล้ว

    I know you don't really cover mods here, but a gigastructures tier list would be great to see. Great video Montu :)

  • @nuresproblemchind6176
    @nuresproblemchind6176 2 ปีที่แล้ว +1

    I don't usually build a matter decompresser, I think people sleep on how much recourses a couple of well set-up habitats can produce. Usually 4 mineral habitats are enough to outshine a decompresser. Then again if you are short on pops it's another question.

  • @coltonfreeze8062
    @coltonfreeze8062 2 ปีที่แล้ว +1

    I absolutely love this video, you were able to bring the strengths of each megastructure and have enough information so people watching could absorb it into their future games. In my future games I’ll just make sure I play Pokémon megastructures, how dare Xenos feel like they are allowed to be successful in MY galaxy.

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว

      That is a very kind summary! I'm glad you enjoyed the video. Playing Pokémon with megastructures is definitely the way to do it!

  • @philip8498
    @philip8498 2 ปีที่แล้ว +4

    the mega ar installation i really strong as any gestalt empire. since your amenity producing pops make up a big part of your population, they free up a considerable amount of economic potential by having less pops in useless maintenance roles. by the time you get this structure it is basically 10-20 free pops that come with the additional unity output.

    • @metholuscaedes6794
      @metholuscaedes6794 2 ปีที่แล้ว +1

      It always amuse me when I play as a hivemind, they seem to enjoy art! the are patrons of the artisans and buy art monuments too! really gives some implications how its mind functions.

    • @ValinShadow
      @ValinShadow 2 ปีที่แล้ว

      I mean sure, but Dyson Sphere + Matter Decompressor both give roughly 200 pop jobs worth of output each I believe

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +1

      Yes thats a very good point, it is probably comfortably in B tier for gestalt empires!

    • @philip8498
      @philip8498 2 ปีที่แล้ว

      @@ValinShadow yeah but you cant build those right away if you dont already have a ruined megastructure. So if you play as gestalt the extra unity and the freed up pops make the mega art installation probably the best "tier 1" megastructure

    • @ValinShadow
      @ValinShadow 2 ปีที่แล้ว

      @@philip8498 it's better certainly in a gesalt empire, but I still don't think it trumps mega shipyard both in terms of ship output and completion time to unlock dyson + matter decompressor. I could see it being built after those though before science nexus or scc. just my 2 cents.

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking 2 ปีที่แล้ว

    I use the Interstellar Assembly to “attract” customers. The plus 50 opinion, and extra envoys is a good thing to have when you still have a few more empires that need convincing. Plus, I should add, that if you build a Mega Shipyard, slap into the L Cluster, that way, if you go to war, you can just fire ships right into the enemies back door! And since you can build so many off this shipyard, you can send a whole fleet in very quickly.

  • @archmagemc3561
    @archmagemc3561 2 ปีที่แล้ว +2

    Could you do a tier list of the Gigastructures megastructures? That feels like it could be a continuation/DLC all its own (Except the EHOF, that kinda breaks things.)

  • @Zypzu
    @Zypzu ปีที่แล้ว

    Excellent video!! Where would you put the new Overlord Megastructures?

  • @thetalon100
    @thetalon100 2 ปีที่แล้ว

    I really liked this! Would it be possible to see a Gigastructures tier list?

  • @bondbond8260
    @bondbond8260 2 ปีที่แล้ว +2

    Well the sentry array could be a great addition to my empire as i could redirect the spies to my federation or the Galatic Community

  • @nobodynothing282
    @nobodynothing282 2 ปีที่แล้ว

    You can have 100 minor artifacts in the first 30 years with a relic world start. Builf it in an artist enclave system for maximum effect stacked with the station module.
    Sentry array stacks with Cemesta's sensor bonuses (identical to arcane tech), station listening post, and arcane technology. Meaning you only realistically need the first stage or two to have massive sensor range around Cemesta. Which typically has a habitable world. Niche, but fun to stack since arcane tech means nobody can salvage your ship wreckage either.

  • @alexm7095
    @alexm7095 2 ปีที่แล้ว

    I just have one counter point for Mega art installation: that extra unity means you can get unity edicts, namely will to power and architectural renaissance earlier. (I guess extra amenities also translates into more stability/resources, but i don't know if enough to make it count). I'm not sure if this manages to push it out of c, but it can speed up your construction of ohter megastructures

    • @theodoremccarthy4438
      @theodoremccarthy4438 2 ปีที่แล้ว

      The extra amenities not only boosts production on existing worlds, by increasing stability, it also make new worlds easier to develop, because you need fewer pops working amenities production. The art installation is definitely one of the most underrated structures.

  • @friend1012
    @friend1012 2 ปีที่แล้ว +1

    If you're a machine empire, the mega-art installation is very powerful. You have no base unity production from administrators or your maintenance drones (what would be entertainers in organic empires), so the unity production is enough to keep the most important unity edicts running indefinitely. Secondly, the amenities bonus frees up a LOT of pops from being maintenance drones

  • @sturmsuccessor4192
    @sturmsuccessor4192 2 ปีที่แล้ว +41

    Great Tierlist as usual. Any chance for a potential Tierlist of the Gigastructure mod structures or whould that be too much?

    • @MontuPlays
      @MontuPlays  2 ปีที่แล้ว +36

      So, that's a great question. In essence, yes I'd love to do tier lists (and videos on mod content). The 'issue', as far as I see it, is that it reduces the accessibility of the video. Not everyone that plays Stellaris plays that mod, so my potential audience is reduced. I've always felt that I'd like to cover all of the content in the vanilla game before moving on to mods (such as Gigastructures or Star Trek: New Horizons), but that was 5 months ago and I've made lots of videos since then. Perhaps it is time to re-examine that position!

    • @thomaslacroix6011
      @thomaslacroix6011 2 ปีที่แล้ว +7

      @@MontuPlays even if people don't play with gigastructure mods I'm betting they will still be curious to see what's it about

    • @PK-ot7zo
      @PK-ot7zo 2 ปีที่แล้ว +4

      @@thomaslacroix6011 can confirm, am not playing with this mod but am curious to find out what it’s all about.

    • @froozigiusz
      @froozigiusz 2 ปีที่แล้ว +4

      @@MontuPlays Many players (including me) that didn't consider this mod previously might atually try it for once after seeing your video. It would also be a great AD for the mod team.

    • @sturmsuccessor4192
      @sturmsuccessor4192 2 ปีที่แล้ว +2

      @@MontuPlays I would love to see it happen, since it would greatly improve the available content to review. There are even new things to consider. For example: For a gigastructure Tier list i would personally consider putting the Matter Decompressor in S Tier. The reason is simple, to build Gigastructures it requires an ascencion perk that needs to have a Dyson Sphere, Matter Decompressor, Ringworld or a few other mod structures to be fully upgraded. The Matter Decompressor is a very quick and fairly cheap option to achieve that goal, while providing much needed minerals for the expanding alloy production for even more structures.

  • @iskaka5031
    @iskaka5031 2 ปีที่แล้ว +1

    I really like the sentry array as a first, not only is it fast but seeing the borders complete in the galaxy is so damn fuldilling to my ocd

    • @j.vinton4039
      @j.vinton4039 2 ปีที่แล้ว

      Intelligence is also super important too. When I’m in multiple wars and facing endgame crisis, it helps to know where the enemy is going / coming from.

  • @BobHerzog1962
    @BobHerzog1962 2 ปีที่แล้ว +2

    Hmm if I remember correctly Starbase capacity"repeatable" actually has a limit (as in it isn't truly repeatable ad infinitum but only come around roughly 5 times or so).

  • @lemme_c_ur_buns9102
    @lemme_c_ur_buns9102 2 ปีที่แล้ว

    I was building the Mega Art Installation in a nebula for the achievement and didn't know about the last part and had been spending my MA and was down to 26, most the galaxy had been filled out and I had already completed all my archeology sites, I was pretty bummed but I looked around and by some grace of god, my neighbor had left open the Asteroid Blast Door archeology site free for the taking and ended up with enough.

  • @Faelivri
    @Faelivri 2 ปีที่แล้ว

    I guess Ascension Perk Tier List next? Or in the close future? Don't believe you done it yet and would be interesting what you have to say about them.

  • @zetarhythm3503
    @zetarhythm3503 2 ปีที่แล้ว +4

    Aquatics megastructures look great, I just wish the models were more dependant on your shipset... and not only because I want to see a giant band of lithoid crystals around a star.

  • @TheArklyte
    @TheArklyte 2 ปีที่แล้ว +1

    It may sound weird, but for me priority of Strategic Coordination Center depends on if I can see an opportunity to get 2-3 of them in foreseeable future. If I see ruined one just outside my territory and one controlled by another empire in my neighborhood, then I'll start planning to dedicate resources towards it. Increasing starbase and defense platform capacity might not be optimal way to play, but it's an easy and relaxing one. Screw minmaxing:P

  • @TheArklyte
    @TheArklyte 2 ปีที่แล้ว +9

    There is also another one for S-tier: Galactic Market. If Interstellar Assembly and Art Installation are somehow megastructures, that one certainly should be one, being de facto center of galactic trade and all that.

    • @necfreon6259
      @necfreon6259 2 ปีที่แล้ว

      So what are ya thinking like 50% trade value empire wide or some shit

  • @MrMarinus18
    @MrMarinus18 2 ปีที่แล้ว +1

    11:05
    Also it's very convenient if your ships can get from point A to point B faster.

  • @jacobhederstrom8198
    @jacobhederstrom8198 2 ปีที่แล้ว

    personally the strateagic coordination center is something i like, partially for roleplaying reasons, but also because it feels cuite usefull in singelplayer, which is the only thing i play. the ai is unlikely (at least based on my experience) is quite unlikely to build a fleet capabel of blasting down the defence turrets from the system edge, this probably aslo appiles to the crisis ai. so if you stop utiliseing the auto best build you could customise some good turret combinations to give any enemy a headache. with the extra turrets you can get close to the semifinal starbase upgrade in terms of firepower if i am not mistaken without having to spend a starbase cap point. i personaly use it to roleplay as my driven assimilator nation which is also part rouge servitor, since its backstory is that the ai was created by civilisation that fell pray to some crisis like faction and it was programed to protect the organics in the new galaxy (hence assimilating them to assure that they do not harm themselves) and prepare for when another threat like the ones that destroyed its creator arrives, perhaps it even being the same threat. and since most late game crisis (ie not contigiency) spawn at the system edge you are able to fortify it a lot. now this is all a late game thing but hey, funney. but my favorite has got to be the mega shipyard.

  • @Mikalent
    @Mikalent 2 ปีที่แล้ว +1

    One thing I would like to see, though I guess we get it from Gigastructures, is the ability to terraform worlds at extreme cost. IE terraforming barren and toxic worlds, just with some more restrictions.

  • @Jdne199311
    @Jdne199311 2 ปีที่แล้ว +2

    One time I Captures like 4 mega shipyard from surrounding empires. I was building a Corvette every 5 seconds, it was insane the amount of output I had ....

  • @Jenna_Talia
    @Jenna_Talia 2 ปีที่แล้ว +2

    I think if the AI was consistently as powerful as the player then it would be worth it to pick up the ias because diplomatic weight between the player and the galactic superpowers would remain equal, whereas now it's common to see a player with at least 100k diplo weight over the leading AI by the arrival of the endgame when becoming custodian or establishing the imperium becomes feasible.
    Of course upping the power of AI brings a ton of other benefits to gameplay but the interstellar assembly site becoming a stronger thing to build is one of them.

  • @smokinggnu6584
    @smokinggnu6584 2 ปีที่แล้ว

    The matter decompressor is pretty handy if you run several, not just one but several, ecumenopoli forge worlds.

  • @LocalDiscordCatgirl
    @LocalDiscordCatgirl 2 ปีที่แล้ว

    Have a crazy save rn where I’ve encountered enough Ringworlds to rewrite HALO. Found one normally, rolled both the Cybrex Warforge and the ringworld, then found ancient caretakers with ringworlds in four systems. I also found a ruined science nexus.
    I’m currently building a dyson sphere and mega shipyard.

  • @kanyenortheast3546
    @kanyenortheast3546 2 ปีที่แล้ว

    Ring world is very good with Greater than Ourselves and Nihilistic Acquisition, since you can pump so many pops into it so quickly. Helps offset the time it’d take to fill them up normally

  • @davidthomas2870
    @davidthomas2870 2 ปีที่แล้ว +1

    I wonder if the Dyson sphere has been improved at all by the aquatic ascension? Slapping it down in a system with a large number of uninhabitable or undesirable worlds to turn them into ice worlds so you can harvest them to expand your ocean worlds sounds fun

  • @Pan_Z
    @Pan_Z ปีที่แล้ว

    Agree with the idea that the things with greatly beneficial and exclusive traits (such as the build speed of the Mega Shipyard) are in a class of their own.

  • @giorgiomacchi2656
    @giorgiomacchi2656 2 ปีที่แล้ว

    Totally agree!!

  • @evansarver2989
    @evansarver2989 2 ปีที่แล้ว +3

    I consider art installation in B tier, the amentities means happiness, happiness means good resourcing, and I often play void dwellers or build tall, I hate resort worlds and prefer this thing, I often don’t use precious building slots for happiness buildings, usually only using luxury goods, or art monuments! I always build a science nexus first, but I do tend to build the art installation 2/3rd.

  • @LtShadowKitsune
    @LtShadowKitsune 2 ปีที่แล้ว

    Always felt the envoys from the assembly were the best thing from it because if you play diplomacy, you often end up in a spot where more envoys are always useful.
    Other fun thing is that megastructure bonuses stack. Go capture a bunch of shipyards because even the AI gets those are the best ones to build and you can get some stupid low ship build time. Also hilarious if you get multiple strategic coordination centers and if you have the alloys to burn, end up with an outpost that has 100K fleet power from the platforms.

  • @Cannonfodder69
    @Cannonfodder69 2 ปีที่แล้ว

    I've started a new playthrough with the Ocean Paradise origin. Two systems away from my capital, is a black hole with a ruined matter decompressor. A little less useful this time around since I have catalytic processor trait, but just means I'll have plenty to sell on the market to buy more alloys when I go for the mega shipyard.

  • @IceGavel
    @IceGavel 2 ปีที่แล้ว

    The most recent game I declared "completed" (I usually turn victory off because I like having basically infinite playtime) was a Megacorp that I wound up building a lot of Megastructures. I don't think I _ever_ bothered with the Mega Art Installation... but I did build six Ringworlds that I used for Commercial. I wasn't super worried about tech production by this point in the game, but I'd say that situationally - specifically for a Megacorp - a Commercial Ringworld might be a B-Tier Megastructure, simply due to the fact that once all the Jobs were being worked on all four segments, each of my Ringworlds were producing ~4k Trade Value, and since I'd gone back to Wealth Creation Trade Policy, that literally made each Ringworld essentially another Dyson Sphere. The only real downside is how long it takes to populate those Ringworlds, but thanks to Transit Hubs, Gene Clinics, and Robot Assembly Plants, plus a bunch of Migration Treaties, it wound up not being a huge deal. Plus, I had like +1500 Alloys a month, so cost was immaterial. It's part of the reason my Trade Value at the end of the game was somewhere in the 25 Dyson Spheres range.
    I also built _one_ Strategic Coordination Center... and captured _three more_ in wars. And having 4 Strategic Coordination Centers was just... fantastic.

  • @SlayXemnas
    @SlayXemnas 2 ปีที่แล้ว

    The Dyson Spheres are a perfect example for the use some Mega Structures have depending on the playstyle. I made the experience whenever I play a MegaCorp, by the time I am able to start building a Dyson Sphere I already have 1.5 to 2.0 energy outcome I would get from an already finished Dyson Sphere which makes it just a glorified Energy District. The income is so absurd that even in the late early game I am able to compensate a low aloy production just with money.