Stellaris NEW Ascension Paths - Which Is Best?

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 605

  • @MontuPlays
    @MontuPlays  ปีที่แล้ว +47

    Join Commander Sisko in Star Trek Fleet Command: wehy.pe/y/2/MontuPlays

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 ปีที่แล้ว +1

      Hey Montu, you didn't mention how Overturned allows you to start Incubators + Pre-Planned Growth, for up to +100% pop growth in the early game if you damn the consequences! (60% once the worlds start to fill up)
      It's almost too many pops around!

    • @MorganSaph
      @MorganSaph ปีที่แล้ว

      But can you still make Psyborgs?

    • @MorganSaph
      @MorganSaph ปีที่แล้ว

      @@gabrieljoseozanan6989 Pretty sure with genetic ascension you can add Budding (+1 MPG/50pops), Vat-Grown (+25% pop growth speed) and/or Fertile (+30% pop growth speed) as well. Maybe not fertile though. So you can almost constantly have doubled pop growth compared to other empires

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 ปีที่แล้ว

      @@MorganSaph Psyborgs got removed.
      Now Assimilation will remove one trait to add the other.
      And indeed, Overturned Bio Ascension has very much outmatched pop growth, specially on hives.

    • @Vestolord
      @Vestolord ปีที่แล้ว

      Yo Montu i think you mathed wrong lol you wrote 15 instead of 25

  • @archades115
    @archades115 ปีที่แล้ว +960

    I love how my favorite ascension path, Psionic, went from the weakest to one of the best. By embracing the blessings of dark gods.

    • @BACbKa123
      @BACbKa123 ปีที่แล้ว +77

      "Chaos claims the unwary or the incomplete. A true man may flinch away its embrace, if he is stalwart, and he girds his soul with the armour of contempt."
      -from The Spheres of Longing
      Inquisitor Gideon Ravenor
      The Armour of Contempt by Dan Abnett, p. 3

    • @sandygrungerson1177
      @sandygrungerson1177 ปีที่แล้ว +38

      @@BACbKa123 "and then the Inquisitor stubbed his toe, and said 'Ah damn it, that hurts' "

    • @morgenmuffel733
      @morgenmuffel733 ปีที่แล้ว

      Fuck u. Now bio will sucks because wide empires have very large penalties. Nice, hardest for microcontrol ascencion will worse than fucking magic of whinning to devs, and sale race ass to shit from another dimension. Wp paradox.
      P.s. overtuned I didn’t write because I won’t to buy a pack for this shit, I’m talking about starting from something like habitat/relic world.

    • @SkoomaGodDovahkiin666
      @SkoomaGodDovahkiin666 ปีที่แล้ว +16

      Tzeentch: What can I say, except Just as planned.

    • @lb5818
      @lb5818 ปีที่แล้ว +1

      @@sandygrungerson1177 good luck getting ravenor to stub his toe lmao

  • @indrickboreale7381
    @indrickboreale7381 ปีที่แล้ว +198

    The Flesh is Weak is the best for Megacorp, because you can increase Trade Value by 25% with "Trading Algorithms" to make your Space Cyberpunk fantasy real

    • @momchilandonov
      @momchilandonov 6 หลายเดือนก่อน

      But you lose on the 20% habitability trait :(.

    • @arandomguyfrommtl4194
      @arandomguyfrommtl4194 3 หลายเดือนก่อน

      ​@@momchilandonov void dweller

  • @dastardlydwarf6909
    @dastardlydwarf6909 ปีที่แล้ว +453

    Psionics when it was first released: help me I’ve fallen and I can’t get up
    Psionics post 3.6: bow mortals before my unlimited might for we are gods

  • @LightMageMike
    @LightMageMike ปีที่แล้ว +363

    New Psionic Ascension: "You cannot imagine the beautiful bounty of Chaos."
    Me, enjoying the bad Psionic without a Covenant: "Those things I'd never even wish to know!"

    • @georgemann3760
      @georgemann3760 ปีที่แล้ว +37

      Based reference

    • @lucius8453
      @lucius8453 ปีที่แล้ว +31

      Rylanor's Last Stand

    • @CrayZtwin1
      @CrayZtwin1 ปีที่แล้ว +20

      Ahhhh the Ancient awakes

    • @Archris17
      @Archris17 ปีที่แล้ว +33

      I really wish there was a point to being psionic without having to diddle around with covenants... I want my spiritualist elves to be the magical good guys of the setting and guardians of the galaxy from the endgame crises... But covenants always make me feel... Kinda gross, tbh.

    • @davidburnett5049
      @davidburnett5049 ปีที่แล้ว +21

      @@Archris17 it would be great if there was a shroud benefactor from the ancient psychic precursors. Those were mostly heroic good guys and that should have left a strong covenant option. Imo paradox just went a bit too hard into the grim derp of 40k reference

  • @reapy3332
    @reapy3332 ปีที่แล้ว +800

    You didn't mention the Durable trait for cyborgs, which halves your amenities requirements, thus freeing many pops and building slots on all your worlds. Best non-growth trait in the game imho. Also, base cyborg assembly is higher than robot assembly, and it is affected by gene clinics, which makes them quite decent in the midgame.

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 ปีที่แล้ว +75

      A spiritualist Cyborg empire could very well run no amenity generation whatsoever, other than what they get from the monument + leaders.
      Even with just a Fan. Spiritualist, you can feed all amenities from a filled out Ring Segment with a single upgraded Gene Clinic and have enough leftover amenities to 100% the stability.

    • @kalcite2744
      @kalcite2744 ปีที่แล้ว +24

      Imo it is probably the best trait , the driving matter for a hivemind. It completely get rid of the ineffective maintainer drone and improved global stability.

    • @frostbite8077
      @frostbite8077 ปีที่แล้ว

      Also double jointed adds -10% housing Usage -25% resettlement cost and +15% Pop growth from resettlement at the cost of 1 pop point and pop pick +0.3 Energy Upkeep in my opinion the best overall trait not to mention cyborg traits and be combined with organic traits of the same use so you can get +20% research form jobs form 2 traits alone i say that cyborg and overturned gene routes are the best general builds people not looking to go through micro hell but you can design it that way if you want

    • @GrassToucher-
      @GrassToucher- ปีที่แล้ว +34

      ​@@gabrieljoseozanan6989 Spiritualist cyborgs just sound badass, I wanna run that now

    • @Miranda17137
      @Miranda17137 ปีที่แล้ว +3

      It practically is a pop growth trait on the back of freeing up pops tbh

  • @MrMirageCaster
    @MrMirageCaster ปีที่แล้ว +676

    I'd like it if there was a benefit path for not taking a Shroud Covenant. Doesn't have to be as strong as the Covenants, but just something that supports you for not making a deal with a demon.

    • @CULater000
      @CULater000 ปีที่แล้ว +101

      Yeah, something like an event chain about researching the covenant beings would be nice; maybe it could result in a boost to your own psionics or maybe intel on other empires potential covenants (and a way to undermine them)

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 ปีที่แล้ว +69

      Arguably, the benefit is that you get to roll again and again until you land The End of The Cycle.
      Of course, why would you do such a thing?

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 ปีที่แล้ว +51

      The benefit is the lack of a crippling penalty and avoiding the bad events XD

    • @sirdrork8616
      @sirdrork8616 ปีที่แล้ว

      Roleplay-wise it's really weird to me that a presumably religious empire would immediately ditch whatever their religion is to literally form a demonic pact. There should at least be an option to reject the Shroud beings as demons and instead enhance your people's innate power.
      If it were up to me, I'd have a fifth proper Covenant called something like the Icon of Virtue that centers on strengthening your society (basically an order god, since we've already got fertility, knowledge, war, and prosperity gods), then an Abjure the Demonic option that rejects Shroud covenants entirely that would be less powerful but not have the costs either.

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 ปีที่แล้ว +31

      @@sirdrork8616 to be fair, most religions wouldn't feature the shroud in the first place since it's very clearly an extremely hard to reach place
      Also world religions are rare, so I don't think any empire has one specific religion in the first place
      Example, take earth's Christianity
      It's many many different sects, those would only grow more numerous when you spread over different worlds
      Also "literally a demonic pact" depends on the actual religion. Maybe they would consider it a divine pact, maybe they would misinterpret the creature on the other side as their own god, maybe the creature is just a minor fairy or angel that pales in comparison to the gods, or maybe it's not divine at all and is just quite literally a psionic being with an advantageous offer (and unexpected long term side effects in the form of brainwashing, at which point the ditching of the old religions wouldn't even be surprising)
      Not to mention that you don't need the general populace to agree
      Only your ruler and his staff need to sign the contract - farmer Jimmy's opinion on some backwater world won't matter, even in a democracy his representatives would potentially grasp for the power and disregard the happiness of his farm and family

  • @macoppy6571
    @macoppy6571 ปีที่แล้ว +319

    Montu: Once you Breach the Shroud, you'll be able to Form a Covenant with...
    TH-cam: Little Ceasars Pizza and Breadsticks!

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +92

      Oh no, the worst possible timeline...

    • @slacksviii9824
      @slacksviii9824 ปีที่แล้ว +25

      @@MontuPlays The psionics are trying to out pizza the hut with that covenant

    • @madtechnocrat9234
      @madtechnocrat9234 ปีที่แล้ว +9

      @@MontuPlays Sec to surgery he is turning her into Papa John's

    • @hillieo9760
      @hillieo9760 ปีที่แล้ว +4

      Cant consent to be turned into a pizza

    • @insaniam_convertunt_scientiam
      @insaniam_convertunt_scientiam ปีที่แล้ว +1

      “Our pizzas are hot and ready!”
      “How does it taste?”
      “Hot and ready.”
      “Wait, aren’t they made of warp dust and plague?”
      “I said it’s *hot* and *ready!*

  • @jasondeutschbein8102
    @jasondeutschbein8102 ปีที่แล้ว +138

    I'm so happy they're finally adding a Trade trait for Synthetics. Really awkward to go from a trade build and then ascend and have your entire economy crash.

    • @blazikem
      @blazikem ปีที่แล้ว +9

      The funny trading algorithms and thrifty combo

    • @RobBCactive
      @RobBCactive ปีที่แล้ว +12

      Yeah, having your founder thrifty soecies turn into basic bots which needed mod-ing was awful.
      Another advantage of Bio with trade was using society points for tailoring. There'd be jobs creating soceity points as a byproduct of unity production so it was much easier, without delays for crucial engineering tech.
      Finally many empires have an opinion malus on synth/bots so it was a disadvantage for trade and the crucial diplo.
      I actually experimented with stopping at cybernetic and ignoring synthetic, but then also Ascension free strategy.
      From the look of it, you give up too much now it's Ascension perk + tradition, rather than 2 perks.

  • @maxfine305
    @maxfine305 ปีที่แล้ว +193

    It should also be noted that taking a specific path in knights of the toxic god can also give a guaranteed psionic theory research option. This is another path to no rng ascension.

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 ปีที่แล้ว +35

      I'll say, I'm surprised the Knights are so great as an origin.
      I expected them to be a thing you do once and never again, but despite the hardships with their quest, the Origin is actually pretty solid.

    • @peterknutsen3070
      @peterknutsen3070 ปีที่แล้ว +8

      @@gabrieljoseozanan6989 I'm close to despair. Getting their economy going is silly difficult!

    • @Ceraphid
      @Ceraphid ปีที่แล้ว +1

      Knights was my favourite thing until 3.6... that god just cannot be killed now, it's unbelievably resilient and it fucks off to the other side of the map making your ship useless because they can't fire

    • @FiftyStates5
      @FiftyStates5 ปีที่แล้ว +5

      @@Ceraphid I was struggling a bit yesterday killing it in my multi-player game with my buddy. Wiped out a couple of my mercenary fleets of 300k before I got annoyed and slammed it with close to a million might at once and... it worked? With very few casualties at that. Really weird. Basically, it runs away from you when you enter the system instead of charging you now so it's beam weapon and small arms fire can pepper you well before you get into range. If you outnumber him by a metric ton, the fire is spread between all your fleets making it more manageable. That's what it seemed like to me at least

    • @Софија-крафт
      @Софија-крафт ปีที่แล้ว +1

      ​@@FiftyStates5 surround it from all sides

  • @celwenileran2135
    @celwenileran2135 ปีที่แล้ว +141

    Genetic ascension is actually really, really good. Problem is that it's incredibly micromanagement heavy. Combine that with slavery builds and you can very easily make up for the resource output being low.
    But in return, you will have 50-70% more pops than ANY empire in the game if you do things right.

    • @tungleson7066
      @tungleson7066 ปีที่แล้ว +6

      In endgame, growth barely matter. Conquer is the best.

    • @cstains5543
      @cstains5543 ปีที่แล้ว +18

      It's a build type that requires a lot of thought and deliberate management of pops, both settlement and pop production which annoys a lot of players. Which is why it always gets downgraded.

    • @ctrlaltdebug
      @ctrlaltdebug ปีที่แล้ว +35

      The problem is, the AI puts pops into jobs where they have no genetic bonus. I find my researchers mining, and my miners researching. The game takes long enough without burning 100k energy from time to time juggling pops between colonies.

    • @Edelweysss
      @Edelweysss ปีที่แล้ว +16

      @@ctrlaltdebug that's why you have to specialize you'r planet at all cost to mitigate this issue. It would be a good thing if they add some rules in the AI to make them try to give job related to their trait if possible. But i think it will make some issues and could make unemployement problem for empires who don't do those gen things. But they definitely should try to give us better ways to manually manage our filthy slaves, i mean rightfull and lovely pops... HEM

    • @hodarov1564
      @hodarov1564 ปีที่แล้ว +12

      @@tungleson7066
      More pops = Good economy
      Good economy = Good fleets

  • @cmdrtianyilin8107
    @cmdrtianyilin8107 ปีที่แล้ว +329

    Just woke up from a liver transplant this morning and Montu's video is like an absolutely awesome gift.
    Thank you very much, sir.

    • @TheRandomMuffinMan
      @TheRandomMuffinMan ปีที่แล้ว +54

      I hope it went well and you recover fast.

    • @cmdrtianyilin8107
      @cmdrtianyilin8107 ปีที่แล้ว +32

      Thanks very much for the kind word.
      This will buy me 7-8 years, but I'm an old man anyway.

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +67

      I hope you get well soon!
      And that the video doesn't disappoint

    • @cmdrtianyilin8107
      @cmdrtianyilin8107 ปีที่แล้ว +22

      Thanks very much, sir. I'm still in a lot of pain and drowsy because of the medication, but I think your video, thinking about returning to the game is helping me a lot.
      Again, thanks very much.

    • @kingofnewmombasa5736
      @kingofnewmombasa5736 ปีที่แล้ว +5

      Ayee nice dude rock on!

  • @bombidil3
    @bombidil3 ปีที่แล้ว +41

    Genetic ascension would be good if they had a 'Sort by Job' function is the gene editor. You could make your Growth pops template and force every thing to produce those, make all your job templates, and then convert everything over to those in a few seconds. Then you can simply update each job with ideal pops every decade or so after that, taking advantage of the -50% project cost.
    It's still really fun on a hive mind.

    • @federicofiordelli104
      @federicofiordelli104 ปีที่แล้ว +5

      I Had to micro my planets into specialisations For each sort of pops, like an only science Or only industry. It was incredibly micro heavy and slightly annoying as i had some mixed planets but in the end it was pretty brutal AND had to set up a forced growth on it so it wouldn't produce someone else there. (I was playing Overtuned) So it was a clusterfuck of traits and micro (I like micro but dear god)
      A QoL update for that would make my life a lot easier

    • @alexdraco9926
      @alexdraco9926 ปีที่แล้ว +1

      @@federicofiordelli104 little late but if you would like a tip just restrict migration on all your pops save a "ruler" template let that one go anywhere but make all the others stay where you put them it lets you keep your immigration going but you only have to occasionally toss around a pop or two to seed the correct template
      Obviously if you play ethics that restrict this it doesn't work but it makes your life easier if you can use it

    • @federicofiordelli104
      @federicofiordelli104 ปีที่แล้ว

      @@alexdraco9926 Thanks king, i tend to play materialist tech rushes or Xenophobe pop growth so it should work

    • @bombidil3
      @bombidil3 5 หลายเดือนก่อน

      @@UberFoX Amazing. I've wanted this for years. Love me some overtuned hives.

  • @MisterMikhail
    @MisterMikhail ปีที่แล้ว +22

    Man psionic feels like its 5x more fleshed out than any other ascension path. I wish they would show even half this much love to the other 3.

    • @alexdraco9926
      @alexdraco9926 ปีที่แล้ว +5

      I'm a genetic main and honestly psionic deserves the love they've been the galactic punching bag basically forever

  • @valk_7233
    @valk_7233 ปีที่แล้ว +49

    I'm so happy that Psionic is now one of the most powerfull ascension path. It has always been my favorite.

  • @AizaakThurston
    @AizaakThurston ปีที่แล้ว +41

    Been doing Psionic since forever. I always try and get my starting leader (me) to immortality before dying of old age and I love how you get the strongest ships in the end. It's nice that it's become better and better.

    • @azzor4134
      @azzor4134 ปีที่แล้ว +6

      you get the strongest ships throughout the game due to admiral trait. thats why psionic has been the meta for a while

    • @perrytran9504
      @perrytran9504 ปีที่แล้ว +5

      @@azzor4134 I wish it still gave the evasion bonus though. I will miss high evasion destroyers.

    • @AmariFukui
      @AmariFukui ปีที่แล้ว

      Im glad im not the only one who does this

  • @Gwynbleidd93
    @Gwynbleidd93 ปีที่แล้ว +26

    Some additional points worth mentioning:
    1. Psionics still can use robot pop assembly, just outlaw the AI once you have researched synths and the best AI combat computers.
    2. IMO, Nurgle is meh. Yes, you get a sweet pop growth bonus, but you loose trait picks for your pops, which means less efficient pops.
    3. Knights of the Toxic God also get Psionics research as a reward from one of the quest events.
    4. Synthetically ascending now converts all your pops to synths (since the cyborg trait is now for a different ascension), which means once you complete the project you will be left with 0 organics on your world, so synths will have to work a bit to get back their organic growth.
    5. Wkth pisonics, Knights of the Toxic God knight policy, Charismatic leader trait (immortalize him as your god's chosen), some Galactic Community resolution, fanatic spiritualist bonus and Cutthroat Politics civic, you can lower your Edict Upkeep by -95%. On ALL edicts, including ambitions and strategic goods ones.

  • @_apsis
    @_apsis ปีที่แล้ว +62

    gene ascension’s pretty cool

    • @magicboxhead9448
      @magicboxhead9448 ปีที่แล้ว +3

      Gene is pretty cool yea

    • @indrickboreale7381
      @indrickboreale7381 ปีที่แล้ว +16

      Let's create some Ubermensch and purge the Xenos

    • @thesenate7954
      @thesenate7954 ปีที่แล้ว +9

      Hail der Übermensch

    • @isuckatusernames4297
      @isuckatusernames4297 ปีที่แล้ว +1

      if only it gave all your pops a special trait on its leaders too.

    • @_apsis
      @_apsis ปีที่แล้ว

      @@isuckatusernames4297 i feel like the extra traits make up for it tho

  • @elbalerto
    @elbalerto ปีที่แล้ว +15

    I think you forgot to mention the 'Damn the Consequences' edict that comes with Overtuned origin, which doubles the bonuses from the yellow traits. You can get +60% research output from Elevated Synapses + Augmented Intelligence. Pair that with Erudite for +80% research output even before you consider leader bonuses. Downside is immense unity upkeep for the edict along with food/goods upkeep penalties--making it an even later-game powerboost than Synthetics.

    • @michael9433
      @michael9433 ปีที่แล้ว

      laughs in gigastructures

  • @cookiecreep9204
    @cookiecreep9204 ปีที่แล้ว +18

    Still wish hive minds could become psychic. But I guess I'll take what I can while my machines can finally properly ascend.

    • @Notlordstark
      @Notlordstark ปีที่แล้ว +3

      Agreed. The game even implies that their hive mind is based on a psionic connection, so idk why the hive wouldn’t eventually explore that and extrapolate, launching them down the psionic ascension pathway.

    • @cookiecreep9204
      @cookiecreep9204 ปีที่แล้ว +2

      @@Notlordstark "We both hunger, Devourer. Let's feast on the galaxy together!" Pretty much what I hope for.

    • @miguelpadeiro762
      @miguelpadeiro762 ปีที่แล้ว

      @@Notlordstark I guess innovation comes out of a need to innovate and an unified collective mind doesn't feel the need to research on psyonics since there's not really an "other" as much as a drone, and those drones are already under one singular and collective mind

    • @Notlordstark
      @Notlordstark ปีที่แล้ว

      @@miguelpadeiro762 why wouldn’t a hive mind feel the need to innovate? It’s population grows, uses up resources, it presumably has some level of curiosity about physics and biology, and it will always strive to make its own life (/lives) better.

    • @miguelpadeiro762
      @miguelpadeiro762 ปีที่แล้ว

      @@Notlordstark I didn't mean it doesn't need to innovate, just not on the specific field of psyonics

  • @vasheroo
    @vasheroo ปีที่แล้ว +13

    I wish synthetic evolution could be done where instead of ascending into big clunky robot bodies, we make synth bodies like replicants in blade runner.

    • @Danteztic
      @Danteztic 9 หลายเดือนก่อน +2

      Yeah. The easy way to do it would be to just have a tradition that lets you pick organic portraits for your synths, similar to the tradition for genetically ascended empires.
      I would actually prefer to have stylized synth portraits for every species class, for example androids that look like "perfected" and idealized humans, but that probably requires too much time, effort and money for Paradox to do it. Although, to be honest, I would even pay for a cosmetic DLC along such lines if it was done well.

  • @Level30Commoner
    @Level30Commoner ปีที่แล้ว +40

    I have been playing a cybernetic Megacorp Empire on the Beta Branch since last week and the numbers really got out of hand when I saw that trait pop up.

    • @ConductiveFoam
      @ConductiveFoam ปีที่แล้ว +7

      My current game is Shared Burden Xenophile Cyborgs with lots of Subjects. It's pretty fun, I don't have the strongest navy yet, but I can strongarm the whole galactic community with my ~2.5x diplomatic power, and I have a stupendously big economy

  • @DeWellstein
    @DeWellstein ปีที่แล้ว +6

    So far I've been playing the genetic ascension. I actually like that it allows me to have for each planet a specific species go get the maximum out of it. Even if it needs quite some micro management.

  • @dannylee1523
    @dannylee1523 ปีที่แล้ว +22

    Psionics is still limited to a war-like or aggressive playstyle but the psionic admiral trait was also absolutely gutted - the reason psionic war rush was so powerful was that early evasion bonuses were absolutely brutal. 15% evasion is so, so much better than 10% shield hardening. Non-aggressive psionics did get buffed but non-aggressive psionics was never the meta way to play that ascension path. Rushing psionics by using 10(!) years of society research and no tradition picks also hurts your economy - missing out on hydroponic bays which allow you to minimize farmer jobs and early powerful tradition picks which immediately help your jump start your economy. Psionics may be a decent bit stronger coming out of a conquest but the tools given to them to perform that conquest in the first place got nerfed. Cybernetics also has the inverse problem of synthetic where they want to be building robots early for growth, but those robots will not be receiving any benefits from the ascension path.

  • @raideurng2508
    @raideurng2508 ปีที่แล้ว +50

    After seeing what 5%(10%) output does, the Instrument of Desire is my goto. The downside is almost forgettable, especially compared to the other gods.

    • @BasicLib
      @BasicLib ปีที่แล้ว

      whats the downside ?

    • @semicomplete
      @semicomplete ปีที่แล้ว +10

      @@BasicLib more pop upkeep, meaning more food & consumer good upkeep, literally un-noticeable lategame
      by far the least intimidating downside

  • @QueenMooSuko
    @QueenMooSuko ปีที่แล้ว +6

    Overtuned psionic empire was probably one of the most fun playthroughs I've had. I was blessed by RNGesus with a ruined matter decompressor, and got the contingency relic. Ended up with 3 of these, and just made all my worlds into Ecumenopolis, one ring world for food, the rest of science, with industrialist civic... dear god... my science, alloy, and consumer goods output was absurd lmao also really good pop growth speed from incubators and pre-planned growth, ontop of the Ecumenopolis bonuses to growth. Then adding Damn the Consequences Edict, once I had a sufficient amount of lifespan increasing techs, to further boost the growth increase and science output to 60% total each, JUST FROM THE TRAITS! created one of the most broken long-game playthroughs I've ever had.

  • @sytela6346
    @sytela6346 ปีที่แล้ว +14

    I like how complex the like button bits have gotten

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +7

      I don't want to repeat previous segments, so I've had to diversify!

    • @joband9899
      @joband9899 ปีที่แล้ว +1

      Complex that like button!

  • @EyeOfMagnus4E201
    @EyeOfMagnus4E201 ปีที่แล้ว +7

    With overtuned and teachers of the shroud being such powerful origins, mechanist needs a boost as well to maybe get a boost towards cybernetics and/or synthetics (or perhaps have one origin towards each?).

  • @ДанилКонаков-в3г
    @ДанилКонаков-в3г ปีที่แล้ว +37

    The fact that nor cybernetic nor synthetic ascension give you ane unique armies is a huge bummer. I know that ground combat is the least important and developed part of stellaris, but it really sucks from role play standpoint (

    • @tartine2463
      @tartine2463 ปีที่แล้ว +8

      They should have access to the mega warform

    • @ДанилКонаков-в3г
      @ДанилКонаков-в3г ปีที่แล้ว +10

      @@tartine2463 yeah, or old android army for synts and some kind of cyber ops. At least something to make them more destinct then a bunch of numerical bonuses.

    • @joshua41175
      @joshua41175 ปีที่แล้ว +5

      Synthetics being very good spies would be cool.
      If that empire joins the contingency then the contingency doesn't have to learn how to infiltrate your empire.

  • @peterknutsen3070
    @peterknutsen3070 ปีที่แล้ว +5

    27:00 I'm just visualizing a cyborg setting in a chair, eyes closed, doing algorithm trading of shares, currencies, or futures, using his Gordon 3.5 implant via wi-fi.

    • @RJALEXANDER777
      @RJALEXANDER777 ปีที่แล้ว

      "Let me just log in real quick. Zzzzzzzzz..."

  • @Darlf_Sevil
    @Darlf_Sevil ปีที่แล้ว +12

    Cyborgs robot perks give pops more energy cost.
    MegaCorps Empires:
    Oh no
    Anyway

  • @mariotcarreon
    @mariotcarreon ปีที่แล้ว +7

    Congratulations on 90k subscribers, Montu!

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +4

      Hey thanks, only 10k left till we get that play button!

  • @therealspeedwagon1451
    @therealspeedwagon1451 7 หลายเดือนก่อน +1

    Did you know it’s technically possible for a synthetic empire to become a machine intelligence.
    If your vassal synthetically ascends, and you integrate them and place them under AI servitude, then they will be placed into absolute servitude to their new organic masters. If you get unlucky (or in this case lucky) you can have a machine uprising: meaning that an empire that was once an organic empire is now a machine intelligence and possibly even determined exterminators if you have your cruelty points at the max and you have them with domestic protocols (for some reason machines with domestic protocols are more likely to become determined exterminators or driven assimilators)

  • @daniellundberg9225
    @daniellundberg9225 ปีที่แล้ว +10

    May I interest anyone in the Overtuned Psionic option?
    Montu kinda mentioned it, in that Overtuned doesn't force you into Bio, and having rolled an Overtuned start into Zroni precursors was hilariously powerful.
    Anyway, I always considered Psi the best because their leaders were so clearly superior to the alternatives, IMHO. The governor and leader traits especially.
    While Psi looks even stronger now I'm not particularly happy that so much of the power has been tied into the covenents, that's not really how I envision Psi ascension going most of the time. Mah immersion and so on... :P
    I also can't help but wonder why Telepaths were a separate thing to begin with instead of upgrading Enforcers into something not terrible. Feels like a missed opportunity, and Enforcers already scales with planet development.

    • @AsgeirAakre
      @AsgeirAakre ปีที่แล้ว

      Overtuned Cyborgs are pretty cool as well. Let's you "triple dip" on focused traits you start with and you have an amazing amount of trait points (not hive, "regular" empire).

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว

      @@AsgeirAakre With Cyborgs, that might be the best option. But I'm sure it can be managed with some other Origin.

  • @maxchapuis6256
    @maxchapuis6256 ปีที่แล้ว +1

    Hello, I have 400h of Stellaris more or less and your video is exactly the type I'm looking for. Thank you for the very clear informations with a visual always in synergy with what you're saying. Very informative. Thanks you man.

  • @jthomson8645
    @jthomson8645 ปีที่แล้ว +6

    Oh this game is awesome, the amount of choices!
    I think the reason you are the only stellaris TH-camr that I watch is because of a few reasons, Well planned out videos filled with really useful information and genuine opinions while also clearly just enjoying a brilliant game.
    Keep up the good work Montu, everyone is watching!

  • @cjmatthews4246
    @cjmatthews4246 ปีที่แล้ว +1

    The "like button" prompt getting more and more absurd continues to be a fantastic recurring gag

  • @weabootrash5891
    @weabootrash5891 ปีที่แล้ว +1

    My favorite game I ever played was when my fanatic materialist empire rolled the psionic precursors, and got a free roll of the tech once finished. I didn’t know materialist/psionic was possible until then

  • @kamaha0010
    @kamaha0010 ปีที่แล้ว +6

    I think my favorite part about Cybernetics is that because you can go into it so early, you can finish the project and tradition tree before you get Gene Tailoring making half of your entire tradition tree functionally useless.
    The 10% finisher effect is cute, but Psionics gets twice that with a building and their pop growth isn't nerfed randomly (seriously, 2.25?)

  • @pallen2645
    @pallen2645 ปีที่แล้ว +7

    An underlooked differentiating aspect of the different paths is their relative ability to make good use of each other's pops/leaders. Psychic pops and leaders are great, but can occur "in the wild" and if a genetic ascension empire gets their hands on them they can incorporate them into their empire without issue. Cybernetics can't (usually) coexist with psionics, and synths can neither be psychic nor have presapient traits. In theory a psychic empire can nab the pops of a genetic empire and assimilate them just fine, but the fact that the genetic empire can theoretically have access to psychic pops within the first decade via contact with caravans and some other sources makes the balance of power solidly with the genetics in this way.

    • @pallen2645
      @pallen2645 ปีที่แล้ว +3

      As an example, as a genetic empire I'll often make one-planet vassals out of psychic pops engineered for longevity and other leader traits, make them scholariums/prospectoriums/bulwarks, then farm them for leaders.

  • @CatKingCole82
    @CatKingCole82 ปีที่แล้ว +3

    Yeah I played Lithoid Subterranean Terravore last night and went genetic. I like the way the new ascension perk works personally.

  • @naphackDT
    @naphackDT ปีที่แล้ว +1

    That bonus anomaly research speed is certainly gonna be useful by the time you unlocked synthetics...

  • @CreeXLR
    @CreeXLR ปีที่แล้ว +2

    Just played a Psionic Cyborgs game. Absolutely mad powerhouse species. Cleansed the galaxy of every other species by the end lol

  • @malaficus
    @malaficus 4 หลายเดือนก่อน +1

    I like psionic because it offers something unique.
    The shroud.
    Every other accension path is just a number increase.
    The shroud adds more game play.

  • @user-ez9ng2rw9c
    @user-ez9ng2rw9c ปีที่แล้ว +26

    I feel that ascensions need to be expanded upon. They're such an integral part of every campaign but they all feel so... railroady? There should be more ways to ascend in the same general way.
    For example, on a small scale, genetic ascension needs to have significantly less need for micro and should have some basic automation options or large-scale template options.
    On a large scale, every ascension should get alternate paths, like genetic ascension but instead of adding relatively tame traits a species can start modifying themselves to dark extremes with both benefits and weaknesses(like overtuned but on lots of steroids).
    Psionic should have a path that focuses on inward perfectionism as individuals and empathy instead of telepathy, focusing on the rejection of the shroud while improving through their own prowess. Refusing to accept the shroud as gods and instead striving for divinity yourself, leads to a slower start but heavy gains towards the end. Ascension of the mind while keeping individuality and replacing psi corp style buildings with "improvement centers" of some kind where people from all over the planet come to undertake journeys of self discovery and find greater meaning and skill in their lives. There's a lot of flavour oppurtunities and interesting scenarios that can be made with this i feel.
    Maybe even some kind of direct conflict with the shroud. Though it can be argued spiritualism in general needs a major rework with multiple religions and maybe even multiple ideologies per religion with spiritualist empires having some advantages in their type of religion. Hell, I'd love an imperium of man-style situation where our leader(s) is an extremely powerful psionic(maybe something even beyond chosen one) who hates the shroud gods and there are plans where you can damage or destroy the shroud entirely while the shroud itself manifests and corrupts other empires to destroy our empire. This could be a corresponding origin to the second psi ascension, as opposed to teachers of the shroud, paralleling it as now the teacher is a leader who has come from the species itself instead of far away teachers communicating through dreams, and offers a path to become like him instead of slaves to them(and ofc there's all kinds of ways to rp this as both evil or good depending on other aspects of your empire).
    Synthetic where instead of turning into machines, we instead get to stay as entirely organic beings but are either run by an ai deity of sorts that grants efficiency bonuses but bans further research into ai and robots, or one where people stay organic but use machines extensively as tools or sorts(think a floating mass of nanobots for everything in day to day life which is controlled directly by their owners).
    These are just vague ideas that may or may not make any sense but my general gist is that this is one of those mechanics that's very underutilized despite the tools being already there to give it a massive boost and add a lot of choice value to the game.

    • @jakman2179
      @jakman2179 ปีที่แล้ว +6

      I think one of the biggest missed opportunities is for the dark routes to be taken in most of these. All of them are pretty soft ball. That's not bad, per se, but does make them feel flat.
      For me I'd like to see some detail added to genetic ascension and cloning in particular. Cloning is one of the greyest areas of biological sciences as it lets you manufacture people en-masse. That is fertile ground for some terrifying options. Getting options for how we use them and why would be interesting. Maybe make a dichotomy between using the cloning vats for improvements vs using them for making new prisoners with jobs. I'd love to see both positive and negatives of tech be brought up.

    • @ryankilhenny3236
      @ryankilhenny3236 ปีที่แล้ว +4

      Beware of bloating the same so much that it becomes unplayable. I had this issue with my board game designs.
      "A designer knows he has achieved perfection not when there is nothing left to add but when there is nothing left to take away."

    • @user-ez9ng2rw9c
      @user-ez9ng2rw9c ปีที่แล้ว +2

      @@ryankilhenny3236 I mean, that's a good quote but the problem is one can apply it to the original pong game, when anyone would admit that it was not a perfect game.
      Bloat is a big issue of course, but I don't think it's a problem in terms of ascension. After all, its inevitably just going to fall down to one choice.

    • @konee0
      @konee0 ปีที่แล้ว +1

      There is already a tool for automating your genetically ascended pops, at least.
      It's called Xeno-compatibility XD

    • @user-ez9ng2rw9c
      @user-ez9ng2rw9c ปีที่แล้ว +3

      @@konee0 No? I know this is kind of a humourous statement but even for xeno compatibility you need to mod and implement characteristics on every single species and all immigrants repeatedly in those special projects. Not to mention xeno comp can ruin specific species builds unless you homogenize.
      Moreover, it basically kills any chances of an endgame on a midrange system.

  • @aidanbieszk2341
    @aidanbieszk2341 ปีที่แล้ว +3

    I love how he just continues to refer to the Shroud gods with these mysterious names. Slaanesh? Nurgle? Khorne? Tzeench? New combat, who dis?
    He speaks because he understands that even in youtube, we all continue to serve the omnissiah.

  • @Colathan
    @Colathan ปีที่แล้ว +3

    I've always liked going genetic ascension because pops of my species in other empires end up getting psionic and cybernetic traits (sometimes both!). I can then start cloning super pops.

  • @JoeCensored
    @JoeCensored ปีที่แล้ว +2

    Determined Exterminator robots can now take Synthetic ascension path ,which is awesome

  • @ebeaudoin8644
    @ebeaudoin8644 ปีที่แล้ว +3

    RIP synths and cyborgs I guess. Psionics glow up has been INSANSE. From hardest to get to and kinda weak, to easiest to get and bonkers powerful.

  • @eythankarp5221
    @eythankarp5221 ปีที่แล้ว +3

    You should do another series of military fleets test with the combat changes. Im curious how torpedo cruisers with screen destroyers will perform
    in general

  • @badluckpoppy
    @badluckpoppy ปีที่แล้ว +6

    There is something I am curious about. Would Radiotrophic remove the energy upkeep from cybernetic traits? That's something that could be managable if you turn everything into a tomb world but then you lose tons of energy when you create ecumenopoli.

  • @johanshadowsmith306
    @johanshadowsmith306 ปีที่แล้ว +1

    Man, overtuned cyborgs are the most OP ascension ever, waaaaay superior than the other three. Not only you can make true monstrosity pops with +80% resource output by stacking traits, but you can also "assimilate" organic pops from other species, so they become cyborgs too and you can specialize and micro them to become unstoppable on their role. But the top tier-pinnacle civ will be a megacorp of overtuned cyborgs: they can stack 50% trade value from pop jobs, plus all the hiperspecialized planet resource galore from your overtuned worker-cyborg plus a ton of research speed-unity from your specialized leaders plus the overtuned edict and you'll be steamrolling all the other civs in your galaxy in no time... hell, I had to turn up crisis diff from 5x to 10x because by the time it happened it was a joke for my civ build. Cheesy AF. Just try it.

  • @noneofyourbusiness4133
    @noneofyourbusiness4133 ปีที่แล้ว +1

    You didn’t mention the massive empire size reductions that hive minds get from Cybernetic

  • @robjohnson3095
    @robjohnson3095 ปีที่แล้ว +3

    I guess the Leviathan gene mod traits are worthless then, but I think the Brain Slugs should at least get some kind of mention, they're pretty rare but more accessible thanks to the Teachers, at least in single player games

  • @MAlanThomasII
    @MAlanThomasII ปีที่แล้ว +2

    I'd say that there's actually more benefit to disengagement chance now that you're not rolling it as often. With lots of rolls, even a low chance will happen reasonably often; when you only get a couple of chances, you have to make them count.

  • @Hobgoblin88
    @Hobgoblin88 ปีที่แล้ว +1

    Purifier cyborgs can unlock organ harvesting which gives a good pop growth boost as long as you're purging somewhere in you empire. Which isn't something very hard to keep up as purifiers.

  • @seanlowrance2325
    @seanlowrance2325 ปีที่แล้ว

    As a hive mind TRYING to be peaceful, and also win by vassalizing and integrating all empires, genetic ascension was a must have. One I didn’t realize would fix my unable to switch off livestock option

  • @Dacamster101
    @Dacamster101 ปีที่แล้ว +2

    I have one major issue with this video. The other ones I have seen you put them in a tier list and as a visual learner it helps me keep track of what is good/bad. I realised halfway through this video that i didnt know remember where everything ranked./

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +1

      I only show that tier list off at the end. The intention was to build "suspense". Sorry if that didn't work as intended, adding confusion was not the point

  • @aesirgaming1014
    @aesirgaming1014 ปีที่แล้ว +1

    I have to agree with Psionic being the strongest at this stage. Part of this is also in overall build, with the Psionic origin requiring you to be Spiritualist, which in turn will drive your unity production and further hasten your ascension.
    However, I've also hit Psionic pretty well on a trade build. Basically, I use my trade to drive unity production, then Masterful Crafters to fund my researchers. In mid/late game, I switch my trade to producing Consumer Goods, drop Masterful Crafters for something more 'pew-pew' and swap my Consumer Goods factories to producing Alloys, thereby skyrocketing my Alloy production. Bit difficult to micro and certainly doesn't work all the time (like when I get stuck between Machine Empires, yay), but when it does work it can be quite powerful. Trade is very versatile because you can use it for pure credit generation, consumer goods or unity with minimal work to shift it back and forth. The idea of the trade build is to use Trade for Unity until you have the Ascensions that you want, then swap to Consumer Goods so that your factory worlds can turn into forge worlds, thereby funding the construction of a fleet. Once you have a massive fleet, you can switch your trade to pure credits if you feel the need to pay upkeeps.

  • @ephemispriest8069
    @ephemispriest8069 ปีที่แล้ว +2

    Cybernetic used to be my least favorite ascension, but now I think it's really cool. You kind of get the best of both worlds, and I love the idea of picking custom biological and machine traits to pursue specializations.

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt ปีที่แล้ว +2

    Honestly I'm fairly happy for all the changes. I do wish genetic wasn't so painful and micro heavy.. a block on research etc etc

  • @galensturupcomeau1242
    @galensturupcomeau1242 ปีที่แล้ว +2

    Cant wait to cordyceptic drone hive mind the space dragon, then geneticly ascend and gene mod myself with dragon dna.

  • @Ancient_Hoplite
    @Ancient_Hoplite ปีที่แล้ว

    My clone ascendant psionic playthrough is so much fun atm. Went tech heavy materialist, militarist with technocracy and meritocracy oligarchy. Swapped temporarily to spiritualist to pick up psionics and then back to materialist. My psionic clone admirals are devastating even at level one and I got cybrex as precursor and a neighbour empire had a shattered ring. Now my ringworlds are science printing machines and my ecumenopolis forgeworlds are effectively printing fleets. Conquering fallen empires and relocating their pops to my ring worlds and forgeworlds. Life is good.

  • @cobaltofdoom
    @cobaltofdoom ปีที่แล้ว +2

    If you haven't already you should look at Overtuned + Cyber ascension

  • @Bohnenblatt
    @Bohnenblatt ปีที่แล้ว +11

    One of the things that shouldnt be forgotten is that psionic is the only ascension that gets ship parts with psi shields and psi jump drives

    • @raideurng2508
      @raideurng2508 ปีที่แล้ว +1

      And the covenant compoents. Let's not forget those.

    • @isuckatusernames4297
      @isuckatusernames4297 ปีที่แล้ว

      aren't they bassically better than anything else/on the same level as fallen empire ?

    • @isuckatusernames4297
      @isuckatusernames4297 ปีที่แล้ว

      aren't they bassically better than anything else/on the same level as fallen empire ?

    • @letsplaysvonaja1714
      @letsplaysvonaja1714 ปีที่แล้ว

      @@isuckatusernames4297 yeah, psionic shields are better than blackmatter shields
      And so damn expensive that even with blackmatter generators they're hard to afford

  • @dcurdov
    @dcurdov ปีที่แล้ว

    3.6: psionic covenant meta
    Me Pre 3.6: just enjoying my purple pops whilst not knowing what a Covenant is

  • @josebaturamos
    @josebaturamos ปีที่แล้ว +1

    The psionics have three paths, the knights put the psionic ascension in your deck prematurely, but ready already to investigate it.

  • @hvymtal8566
    @hvymtal8566 ปีที่แล้ว

    The idea of speedrunning end of the cycle in singleplayer is deeply funny to me

  • @craftvideos178
    @craftvideos178 ปีที่แล้ว +1

    Cybernetics is really great if you have multiple species to specialize. For example give the researcher species intelligent and logic engines for a real good research pop

  • @stormzilla37
    @stormzilla37 ปีที่แล้ว +2

    How does the new clone vats work? Is there no more building, and can a species both grow and assembly with the perk? And most importantly is it anyway compatible with the clone soldiers origins?

  • @PerfectAlibi1
    @PerfectAlibi1 ปีที่แล้ว +3

    Why are people so obsessed with calling the shroud covenants after 4 chaos gods from a different game series?!
    They are NOT the same!

  • @LAZERAK47V2
    @LAZERAK47V2 ปีที่แล้ว +1

    Another way to get Psionic Theory is to roll the Zroni Precursor, though that's far from guaranteed.
    I got it in my first 3.6 playthrough, and I am absolutely digging the new changes to the Ascension path. Even rolled papa Nurgle off the bat.
    And I do like that the different patrons offer different playstyles. Khorne on top of Become the Crisis and Fanatic Purifiers sounds extremely dangerous.

  • @heartlessmushroom
    @heartlessmushroom ปีที่แล้ว

    I like Genetic Ascension because of the pop growth and because I like rolelaying cancer and aging being gone through biotechnology.
    Also because it allows me to make the perfect livestock species.

  • @Bloodshield975
    @Bloodshield975 ปีที่แล้ว

    Will say one thing that was missed with genetic ascension, is the damn the consequences edict which while it is unity heavy it also doubles the positive benefits of the overtuned traits giving you +90% research output.

  • @sidtanec969
    @sidtanec969 ปีที่แล้ว

    0:00
    me: knock knock.
    you: knock who.
    me: "I am the one who knocks."

  • @zaunkonig1265
    @zaunkonig1265 ปีที่แล้ว

    Fanatic materalist psionics is still my most favorite stellaris meme

  • @idkmanlifesucks4627
    @idkmanlifesucks4627 ปีที่แล้ว +1

    Can't wait until the Ascension reworks comes to Stellaris Ps4

  • @Citadel97501
    @Citadel97501 ปีที่แล้ว +2

    I do believe that Cybernetic ascension might be a bit better even than that, as there are a large number of Origins that prevent you from really benefitting from Bio Ascension or Synthetic Ascension. For example, Overtuned really won't want to be Synthetics but could easily take Cybernetic for the best of all worlds.

  • @eycariot987
    @eycariot987 ปีที่แล้ว +1

    In psionic you forget to mention that Knights of toxic God can take Psi theory through event

  • @carlborneke8641
    @carlborneke8641 ปีที่แล้ว +1

    Why is no one talking about the fact that by using Xeno Compatibility you can get cyborg pops that not only have Psionics but Genetic Ascension traits and other unique traits. Yes it’s extremely difficult to get the combination you want but it’s still possible. Especially if you play your cards right.

    • @atheistyoda8915
      @atheistyoda8915 ปีที่แล้ว +1

      Well, the reason is: It's heresy.

    • @gildedphoenix
      @gildedphoenix ปีที่แล้ว +1

      That's heresy. And also burns the computers into cinders.

  • @JohndrewtheSylveonking
    @JohndrewtheSylveonking ปีที่แล้ว

    Bruh, Natural Machinist Pops on Foundry Habitats and any other Foundry designated Planets would be pretty cool.

  • @Khalodian
    @Khalodian ปีที่แล้ว +2

    Overtuned + Psionic / Cybernetic sounds like a great idea.

    • @Darlf_Sevil
      @Darlf_Sevil ปีที่แล้ว

      Gen is kinda fun if you dont have problem with micro pops, no natural migration and you can create a perfect pop for you create only 1-2 resorse planets

  • @7zness
    @7zness ปีที่แล้ว +1

    Correct me if I am wrong, but I believe if you go psionic and want pop assembly from robots you can just use the parliamentary system to recoup unity loss of having robots.

  • @JoxerHD
    @JoxerHD ปีที่แล้ว +2

    If your talking about "Origins" you really should have counted Origins for the Cybernetic Ascension, nothing whatsoever is stopping someone from starting with the "Overtuned" Origin and going Cybernetic which lets them stack traits even further from all available sources.

  • @atomwyrm541
    @atomwyrm541 ปีที่แล้ว +1

    Psionic Clone Ascendants are just 👌

  • @bkane573
    @bkane573 ปีที่แล้ว +2

    So glad to get a new Star Trek armada.
    If only we could get a new Academy. Star Trek Klingon Academy is one of the best games ever made.

  • @stephenchurch1784
    @stephenchurch1784 ปีที่แล้ว

    If I'm not mistaken, psionic ascension can get pop-assembly through the permanent service civic

  • @mitjakocjancic2205
    @mitjakocjancic2205 ปีที่แล้ว +2

    Hey Montu this is an awesome video. I'm a new player and have been binging these, now I'm super excited whenever I see a new upload. Do you have any plans to re-de the Psionic Democratic Crusaders meta build? If not, can you tell if it can still be done on 3.6, and if we should take Teachers of the Shroud or still take Aquatic? And how would the two versions fare against each other? Keep up the great work m8 :D

  • @anthonyeaves4145
    @anthonyeaves4145 ปีที่แล้ว

    If you want to preserve powerful rulers the synth accession is best since machines don’t age. I imagine it would work great with the “under one rule” origin

  • @Deathsinger99
    @Deathsinger99 ปีที่แล้ว

    “From the moment I understood the weakness of my flesh, it disgusted me”

  • @code25010
    @code25010 ปีที่แล้ว

    I don't find the energy upkeep on borg traits as an inhibitor. Energy is pretty easy to boost, and once you have a Dyson up you can stack many of them on all your pops and still have heaps of surplus energy.

  • @matthewedwards6025
    @matthewedwards6025 ปีที่แล้ว

    There's another benefit to genetic ascension now that I've found invaluable: Gene Tailoring allows you to infiltrate primitive worlds and turn them towards your ethics before integrating them. This can be a way to "unlock" different planets far faster than it will take to terraform them. This is an important consideration if you've taken the Aquatic trait.

  • @BanalLayman
    @BanalLayman ปีที่แล้ว

    If that 5th covenant tosses in some front row seats for what comes after the 50 year preshow, I'm in!

  • @АлексейПопов-н8щ
    @АлексейПопов-н8щ ปีที่แล้ว

    Sorry for bad english.
    Total organic pop asembly build (aka Lagbringer Corp.) now loks like knight of toxic god (+3 on planets, +0.25 per squre on keep) plus Permanent Employment civic (+2) plus Clone vats (+4.5) plus budding or Polymelic if lucky(+0.02 or 0.05 per pop)... with Vat-Grown +25% and +20% from medics... easy 14-15 pop asembly on small colonies.

  • @Immortalits
    @Immortalits ปีที่แล้ว +1

    Well, the whole resource output thing is a bit more complex, than what the video showed, like machine worlds (3 house 2 jobs from resource districts) vs hive worlds (2 hose 3 jobs from resource districts), this difference is straight up 50% overall production difference on basic resources, but then there's also the ecumenopolis for other empires, but that works on the basis of the now joke lvl upkeep reduction stacking, going into literally free alloy production...
    And it's just the absolute basics of the main differences, like you can also add the potential for bio to get all the usefull traits from leviathans, etc.
    The psionic with pop-stealing first ascension is definitely an interesting powerspiker

    • @ChaoticNeutralMatt
      @ChaoticNeutralMatt ปีที่แล้ว

      Fair mention overall.

    • @Immortalits
      @Immortalits ปีที่แล้ว

      btw, for pop growth (lategame) ringworlds with ring spec fully ascended on hiveminds with communal (-10% housing -> allows to go without housing section -> mutagenic gives 123% bonus assembly) and the other pop assembly traits with mutagen pool civic, you can get 30+ pop assembly without the leviathan trait, with that trait, you can go close to 50 pop assembly with max planetary ascension.
      Just my current favourite build; don't know how crazy other empires can go with, but with polymelic (leviathan trait) a close to 50 assembly speed seems quite big.

  • @HobbNoblin
    @HobbNoblin 4 หลายเดือนก่อน

    There's gotta be some kinda way to take psionics and cybernetics together

  • @sessionsw9657
    @sessionsw9657 ปีที่แล้ว +11

    While I understand that Montu is a Warhammer fan, I am too, it is very annoying and infuriating for him to call the shroud enteties not by their ingame name

    • @MontuPlays
      @MontuPlays  ปีที่แล้ว +9

      I honestly can't remember the in-game names, though I understand how it can be confusing! Sorry about that, I hope it's not too annoying for you

  • @trolly4233
    @trolly4233 ปีที่แล้ว

    funny, i always play materialist and beeline for synth ascension. because the diplomatic points you get from that rapid ascension just immediately makes you become the senate if you play it right. The trick is to isolate completely, no exploring outside of hyperspace "borders"/chokepoints. In that time you immediately must do synthetic ascension and at least have gate repairing before another empire contacts you, and if they do, NEVER enter a research cooperative. From there, make the galactic community, use your points to vote in all the science stuff, which gives you more points in turn, and soon you end up with 180k+ diplomatic weight, combined with points from having a large, max-tier tech fleet or 3. basically fanatic materialist-militarist Imperial government is just instant speedrun to Galactic Emperor/custodian. The only downside to this play is that economy is really terrible prior to you researching all of that stuff, but you end up with all of the OP stuff like dyson spheres, ringworlds, titans etc. really early, which then just turns into exponential growth with each ringworld you make thanks to the capacity they have for industrial districts. At one point i had 4k net gain alloy per month. I could complete a new ringworld with more industrial districts every 2 or so years. which further solidifies your fleets and your economy points. after that it gets boring because none of the AI empires ever bother you, and if they do, they are steamrolled in a year or less.

  • @ice_cre4m_man261
    @ice_cre4m_man261 ปีที่แล้ว

    Oh boy, Stellaris Speedrunning is about to take off. Psionic%

  • @ChristianDall-p2j
    @ChristianDall-p2j 25 วันที่ผ่านมา

    6:45 well, the like button now gros’s when you say that, so thats cool! (Like, that is!)