Oh my GOODNESS, Bro... BRO... Is he Gourd-Baiting Genni to Finishing Blow?!?!? I've never seen this Tech before, PLEASE tell me they actually call it Gourd-Baiting.
Yeah I went into this game with the parry/dodge mindset and it absolutely made it harder. Until I changed my baseline thinking I didn't like this game. Now I like it, it's not my favorite. Bloodborne is my favorite souls. And this game has more in common with bloodborne ascetics with the combat then any other in my opinion.
There’s still quite a lot of cheese in the sekiro run. Think there’s a similar amount in ds3 where they also have to do quite a lot of dealing with the full move sets of enemies/bosses.
Agreed, especially the tail weapons. Id like to see more variety in that, put it together with breaking limbs. Like an amygdala fight where you break her arm off and can immediately beat her with it would be a sick combination of the break it to get a weapon and gimmick weapon fight.
In Elden ring you can cut the limbs off of land octopuses and they can regrow back, i wish they would do more stuff like than in bosses or any more important mob
@@tankblaster7438 oh yeah, same. I'm currently on Genichiro. First tried him or so I thought, turned out he had a 3rd phase and I had no heals for his 3rd phase 🥲 all I felt was pain
On the discussion of bosses people like: I think it's a case of understanding bosses. The Erdtree Avatars are very easy to understand, they have a limited movepool with very clear and defined reaction to each move. If golden slam, dodge into. If rot slam, dodge behind. If Golden Land, run away and strafe, then re-engage. The boss becomes a test of your mechanics because you understand how they work as an entity A boss I love and go out of my way to fight, but I've heard others dislike, is Elemer of the Briar/ Bell Bearing Hunters. My first playthrough I bashed my head against that boss, underleveled and underprepared, for hours. Until I finally understood exactly how he works. How he determines his attacks, how I need to react to every attack, his parry windows, his shield slam and it's explosion varient, everything. Meanwhile a boss I hate but have heard others love is Radahn. To me, he's a giant mess of effects that don't have hitboxes, attacks that I think should hit me but are actually fine, and a schizophrenic AI that just does random stuff. I don't understand him and every fight with him for me devolves into a fuster cluck, but that's entirely my own fault because I don't understand how he works TL;DR the easier a boss is to "figure out" the more likely people will enjoy it, because people tend to dislike the fights they don't understand. Eventually they learn the fight though, and either stop disliking it or come to like it.
I feel similarly. It was a big mind boggling for me to see people putting radahn in their 'best fights in the series' list because beyond the spectacle of the fight... It's just not that good lol. It felt like half of radahns moveset was working against him, and it was trial and error not to learn dodge patterns, but rather just what moves will just straight up miss you cause the horseback gimmick.
i always kill the erdtree avatars with catch flame at level 10 and its never a problem because i know their entire moveset, same for elemer of briar both bosses have simple movesets
Some bosses can be annoying to deal with as well, like those wooden worm tree things? XD But more than that… I absolutely just hate catacombs in ER, the annoying traps, and stone dudes just are not fun to deal with, or the catacombs in Radahn’s area with the soldiers that dont die. I just find them annoying… and dread doing them. I also dislike the path to get to Melania. XD The city with invis assassins, light bonfires, big bubble guy, then the annoying bug things that dont stop spamming pest threads at you.
The problem with Elden Ring Replayability for me personally is that the exploration was so amazing the first time through. By the third time+ through, though, I never discovered anything, so my play became checking the boxes for whatever build I wanted. It changed my relationship to the game.
I think the thing hindering Elden Ring's replayability is not that there's a lot to do but the fact that unless you're insanely good, there's a lot you _have_ to do. Like, every run, you gotta run around Weeping Peninsula to collect all the flask upgrades; every run you gotta run across half the map to find the weapon you want and go into a bunch of boring side dungeons for every talisman and whatever else
I recommend you to do a no uprages run. This will make you better at the bosses because it will take longer to kill them and if you focus on leveling vitality you wont die as easily and will be able to learn the bosses movesets more easily. Also doing a run like this will give you a better understanding of what weapons are good against wich bosses, like some bosses with large health pools being easy targets for bleed and frost damage because it is dealt as a percentage damage instead of flat damage. Also you wont have to look for upgrade materials all the time and you can just swap between your weapons without worrying if they are upgraded. If you are struggling with late games bosses you can always get the bell bearings and just buy a couple of upgrade materials to even the playing field.
i personally dont think the souls games are that good for replayability on general. They are somewhat replayable because they are good games and you can try a new build. There isnt a lot of randomness so to me roguelikes and arpgs are the games i come back to.
NG+ solves all of these issues. If you’re playing casually, I highly recommend just doing this. Plus it adds fun challenge to each subsequent playthrough
I think the thing that allows players to be the aggressors in Sekiro it the ability to cancel startup into a block and low endlag in general. In a souls game, attacking first is just asking to trade hits, but Sekiro allows you to play aggressive and then defend whenever you need to. I grantee modding the Sekiro sword into elden ring would make it play like you describe, boss design isn't the main factor here.
I don’t know if you have played many fighting games, but I actually find it’s basically that Sekiro is a platform fighter, and Souls is a trad fighter.
That is a huge thing I don't see mentioned often. A similar system is in God of War where you can pretty much go from any attack, except runic attacks, and just start dodging, blocking, or parrying any attack. I understand that Elden Ring kind of needs a way to punish you for doing an attack at a dumb time, but Sekiro really lets you react to moves instead of just punishing you for getting action read and blasted by a 5 minute combo
I feel like the boss you're talking about with the changed up combos and attack speed exists: the Bell Bearing Hunters. They can change their combos mid-sequence, they have insane range and almost no margin for error. And to me, they encroach on the level of bullshit difficulty, especially the one in Dragonbarrow; either you fight him perfectly or you die.
Their combos are still always the same. There's one or two minor variations depending on your distance to them but once you know those differences you can still 100% predict everything they'll do from the first attack windup. You can even predict whether they'll do that red explosion after the shield bash. That said I agree that they're a bit too punishing. I find the Bell Bearing Hunters really fun to fight but there is almost no margin for error and trying to heal is basically a death sentence unless you are very familiar with all the attack patterns. If a boss does actual mixing of combos that would require much slower combat, more like DS1/2 than Elden Ring in terms of tempo. I think FromSoft pushed it to the limit with Malenia who can seamlessly chain 5+ attacks with no time to heal, I have the impression she's coded to do that aggressive chaining if the player has low health but I might be wrong.
Agreed. The hypothetical boss he's describing would be bs, since there would never be a time to attack without the risk of being hit back harder. Bell bearing hunters do feel like that too
@@loganalleman Honestly the Bell Bearing Hunters are fine as long as you learn to fight them at close range. Barely ever roll away. They are still shit to learn though.
@@loganalleman you could still run away from attacks and heal. That would just be up to the developers. If a boss is programmed to stay hyperaggressive on you and close any gap it'd be bullshit, but if a boss is like Margit or Malenia, who either like to do sidesteps or walk slowly towards, you it'd be perfectly reasonable. Also bosses like that could have 5-10 different moves which they chain randomly. Some people would love that. I would certainly hate fighting late game bosses like that. I think bosses are already hard enough with delayed attacks and mild changes in their combos. Though maybe that'd be something rewarding for NG+ runs, but i can't imagine the coding nightmare for such a boss fight. As @SaHaRaSquad said if they'd make a game with slower combat like in DS1 i think i could enjoy such bosses, but i don't think FS will make (souls) games with such slow combat anymore.
@@SaHaRaSquad if you want to heal when fighting malenia, you have to get close to her and let her attack then you heal. I think this only works for certain attacks, but I forget which ones. This only applies to phase 2 cuz in phase 1 imo healing is pretty easy.
More bosses like Margit/Morgott, where directional rolling is required rather than blindly rolling every attack. I would really like if a boss in a tradional souls combat just straight up dodges your attack like what Ishin would do, or that Elden arts mod in sekiro, Father owl would simply use mistraven and mess up your rhythm.
@@suchar7175 Lady maria and Fried doesn't dodge attacks they just simply moves around, whereas Ishin actually have an and counterattacks which I'm more akin about.
Mohg same way with his mix ups though. Depending on his combo you dodge in a certain direction on reaction to it. Plus having a good flow to the fight is important
14:41 i think being reaction based would make sekiro way too hard, like this can be seen in inner ishin’s first phase, if you deflect once and attack he can stop blocking and punch you getting into his punch and sweep attack combo, it’s unpredictable and can be pretty frustrating if you’re trying to no hit him, if the game was a bit slower like other souls games Ig that might work
4:48 The one thing that makes NG+ runs near unplayable for me is losing all bell bearings upon starting a new game cycle. It just demolishes the flow for me, now I have to look up all the locations again and speedrun to get them if I want to upgrade and experiment with different weapons. It’s a pain. …And literally as I finished typing the above paragraph, I looked it up and a patch was added to make them carry over since I’ve last attempted to go into a ng+ cycle. However I’ve already finished typing the comment out so pretend that this comment is someone from the past responding to the video LOL
the genchiro way of tomoe fight, the strategy he took was hilarious geni was like "Please i beg you stop using healing items my back is literally broken by the amount of thrursts and mikiris" Lmfaoooooooooo
Replaying Elden ring is basically looking up a checklist of which caves to beeline to, to get items for the build you want to try. I played it through once, trying to do everything I could and I could not stomach starting another character straight away. Granted trying to fully clear each area before moving on definitely reveals the repetitive nature of caves and tombs level design and the seemingly endless repeat bosses. I rolled my eyes after the 8th dragon, 5th death bird and 3rd star beast…. And as a PvP player ER just felt extremely disappointing, we talk about all these options and build variety but any invader will tell you they see the same 5-6 builds or weapons over and over. So I mean what is the point of variety if 90% of the community will gravitate to a few styles or weapons? I know it isn’t everyone but man it’s uninspiring. I personally think bloodbourne and sekiro are the most engaging from games from a single player perspective. But for PvP I genuinely think ER is overrated and I personally had more fun in DS3 PvP. I really appreciate having to die over and over to a boss to learn their move sets and how to effectively counter and punish. The more linear games forced this learning process (unless your that guy that overlevels) and in turn brought a sense of accomplishment and satisfaction when you did finally beat the boss. This doesn’t really seem to exist in ER as most players will simply leave the area if a boss is seemingly too difficult and come back when they are way stronger, therefore rinsing the boss and not really feeling anything other than “did I just cuck myself out of a potentially great boss fight?”. I digress the open world I feel is a gimmick that wore off fairly quick for me…I mean realistically how many times you beat a cave boss, see the reward and think…”man that was pointless”?
That's why I just play it like a souls game. As simple as possible, and not trotting outside the area, until I've beaten the local remembrance. Hell, with no weapon upgrades, bosses like Margit and Godrick still take less than 3 minutes to kill. Why would I waste 40 minutes to make a fight I like last 20 seconds? It's anticlimactic, it's boring. Not to mention, I hate farming.
@@glorytoukraine5524 yeah I tried, but I also made the mistake of not going to peninsula before stormveil and that kinda effed things up too…but at the same time I haven’t seen a lot pushing the player to go south before stormveil. So that area became pretty much face tanking everything….whereas a more linear game design wouldn’t really allow for that.
@@jwalton1915 fully agree. If you don't know in advance that weeping penninsula is technically a part of limgrave, you'll never go there on your own until much later, when you happen to stumble upon it. It feels way more natural to follow the path through stormveil, right into Liurnia.
@@glorytoukraine5524 yeah maybe a little more direction (without handholding) could have helped with the “intended” progression path. Possibly would have solved a lot of my problems potentially. But nonetheless I feel the linearity of past games brought so much achievement in beating a boss that felt few and far between in ER…to me at least.
It's so interesting to me that a game I did not enjoy or appreciate at any point during my playthrough of it is so beloved by so many. My eyes roll into the back of my skull just looking over to this "Refined to perfection" in reference to this game that I'm seeing in my recommended. I'm happy that we aren't all the same.
@@BLAM5980 It just wasn't really for me. I didn't feel like I had enough time to really breathe in that game, everything was so obnoxious and over tuned, and I especially didn't like the "rhythm" paced combat. Once the idea that you're really just mashing 1 button to a specific timing creeped into my mind, the novelty faded pretty quickly. I don't think it's a bad game at all. I could absolutely see why people like it as much as they do. I just think it's exceptionally overrated and I enjoyed Bloodborne's approach to fast combat far more. On a more shallow note, I hate being pigeon holed into a specific role in most RPGs. Unless they're done pretty well (For example, Booker from Bioshock or John Marston from Red Dead) I'm not going to feel very invested in what I'm doing. I did not care about Wolf at all. I didn't care about Kuro at all. The game wasn't written in a way that was compelling to me. I also especially didn't like how I didn't feel like my character was my own in the RPG I was playing. I was just "Wolf". I could add a combat art here or there but it was never me, it was always Wolf. Again, there are ways to do good "light" RPG elements. I just didn't think Sekiro did them all that well. World is gorgeous. Music is incredible. Sound design is great. Again, the game is not bad. I just didn't care for it.
@@YangBalanceYinthat's interesting, because I really didn't jive with booker from bioshock for almost the same reason that you didn't jive with wolf. Timing based combat isn't for everyone, true. But it's definitely more than just one button in Sekiro.
@@YangBalanceYin I understand everything you’ve said, and it’s unfortunate. Hopefully, in the future, you can give it another shot and actually enjoy it. Apparently that happens often to people with these games.
Man hearing you talk about “a fighting game, but like against bosses and PvE” in a Souls context makes me think of Sloclap’s games, Absolver and Sifu They’re kinda like Souls-inspired fighting games. I haven’t seen much of your content, so I don’t know if you’ve played them or not, but if you haven’t I’d highly recommend them. They could probably even be great ones to no-hit, as they *do* have strings of attacks they can chain together randomly, in reaction to your inputs, and an in-built feint system that means at times they can cancel out of their attack and immediately start a new one First thing I thought of when hearing that discussion in the vid, I think they fit your criteria perfectly
Sekiro is my favorite game of all time, the free-flowing and satisfying gameplay loop along with the Japanese aesthetic is beautiful. I can agree though that some bosses and certain aspects of the gameplay can and probably will be implemented and improved in future souls games. I feel that some bosses don't have that grandiose and poise that some bosses in other souls games have, some of the bosses in Sekiro feel like only an obstacle rather than an actual duel with respect. Adding a splash of random would be kinda cool, though i'm not sure if I would like it
Do you guys know? In yesterday stream, Gino was attempting God Run 3 & got to the last game(game 7) which was Sekiro & Got hit to Gyoubu! Gino will probably complete the God Run 3 within a month or 2 months atmost!
I feel like replayability depends on how much content there is, it's variety, if is required, and the quality of the content. With Elden ring what lowers it's replayability isn't that there is too much content, it's just the content that's required isn't especially fun. Getting all of the seeds, tears, and smithing stone bell bearings needed to complete a run surely is a lot of content, but it's more or less just a time dump. A lot of content is good if that content has a lot of variety and is of high quality, even if it is required content if it's good it's good, but if it's bad then it's just a slog getting in the way of the next new playthrough.
Adding to the talk, I think they could experiment with roll cancelling moves or feints in the future. I think it wouldn't hurt and allow for more complex movesets.
Mohg does this but in mix ups that require different rolls to successfully dodge and it’s perfect but yea if they make that more complex would be great but the problem is you can’t cancel your own animations in souls besides sekiro
For me personally the best bosses are the ones with unique mechanics; what I mean by that is fights like Deacons of the Deep, Yhorm, the Giant, Rykard, Lord of Blasphemy, Curse-Rotten Greatwood, Crystal Sage, High Lord Wolnir, Mimic Tear (if it wasn’t so easy to cheese) and of course Rennala, though her fight is pretty much Deacons of the Deep with an extra phase. I forget the name but DS3 even had a dragon boss where you could 1 shot him but in order to do so you had to run past a bunch of enemies and up a ladder to jump onto his head lol. Been a long time since I played the old Souls games and I only finished Sekiro once so I’ve no doubt missed a bunch off the list, but those for me are the ones that stand out the most and feel more rewarding than the other boss fights purely down to the fact that you have to think outside of the standard offence/defence play style!
Ngl I love this game for that fact u have to fight u don’t run away and doge the whole time u gotta have a sword fight and Kerry and keep hitting. Way better then spamming a roll button to run away
I think if i could instantly fight any boss, rememberance or not once you've beaten them i would play the shit out of elden ring, I did the same with headless ape for a whole day after i beat him and now hes my fave boss
bro 3mins in and I'm like "I get f*cking annoyed if a fart breaks my concentration on a fight" this dudes reading chat, giving out strats and picking his nose (ok I added that last part). Some people are a different breed.
On replayability, I am a giant sekiro fan i love all the souls games but sekiro is the one I replayed the most personally simply because of the way the game continues to become more and more satisfying to play the better you get at the game in a way that is definitely different from the ways it oculd be said are true of the other souls games. I also just appreciate how the combat system and enemies are able to become so refined when they aren't meant to take into account a wide range of possible rpg builds like in the other games. I could go more in depth but I'll leave it at that.
Gino was running a burn in image ad occasionally on his twitch stream. I'm assuming he blacked it out for the youtube edit incase it was against Terms of Service here
I definitely see your point about replayability. For me I like to do all the content whenever I play a game, whether first time or tenth time, and in a game like Dark Souls 3 I can do that while using a different build each time I do all the content while also not having to sink a ton of time in to do it. With Elden Ring the investment to do a run where I do all the content is much higher, and I just feel weird skipping past content so i feel compelled to do everything, and the result is I tend to fall off pretty quickly into replaying it. It's entirely just a preference thing though.
I think that no hit runs for sekiro should have the charm modded in to confirm the run because it causes you to suffer chip damage if you dont deflect, idk if its a good idea or not
when sekiro first came out no hit runners did runs without kuros charm but stopped doing it because it changes the amount of damage bosses take making it harder than the base game. Also you dont need the chip damage to know if it was a perfec parry or not
I think Gino is the most naturally talented “runner”. The bingo tournament kinda proved it for me. I really like Aggy and Chris as well but Gino is just on another level for me. I could give you the best nut evvvaa… keep up the great work sir. Love the Green Screen by the way lmao
i really like the draconic tree sentinel in elden ring, its just so satisfying to fight once you learn it (and dont just come back in a repeat playthrough at level 70+ and its little more than a speedbump)
What he's talking about at around 12:55 about Sekiro being kinda boring for him because boss fights are 'reactive' and he wants more variety and randomness, my advice is to play Inner Father on demon bell charmless. That boss embodies all of his desires as close as possible, and coincidentally it's the best boss in Sekiro edit: also the desire to have boss fights and gameplay where you're the aggressor the entire time...yeah just play Sekiro on demon bell charmless. That's the game you're asking for. edit 2: idk if you're reading this gino, but you can get two hits on isshin then dodge before he does his ichimonji
8:40 The issue with having a deep build crafting system, it becomes impossible to not only balance the player’s strength, but the bosses’ too. It can be done, but in a game like Sekiro, which it’s fair combat is the main component to the game, doing what you mentioned would compromise that.
It's an onscreen ad he ran for a sponsor he had at the time. Advertising their product on TH-cam probably wasn't part of the deal, so he removed that from the video.
The thing you are describing the whole stream is exactly what you are playing right now. The developers also thought that they could change up the combat of the souls games, and then they developed sekiro. The reason they didn't only change the combat and left everything else as it is, is because that wouldn't work. People have certain expectation on souls games and you can't just completely throw over the combat. If you are changing a key mechanic of the game you have to adapt all the other aspects of the game as well. And that's how it became sekiro at the end instead of another souls game. We don't know if the birth of sekiro was really only because of the combat or because they wanted to do something new or something else but the end results are the same.
they definitely played it safe and develop both Sekiro and DS3 at the same time by 2 teams. I guess DS3 numbers were better so they went with it in Elden Ring.
4:50 what makes ER have the least replayability to me isnt about content size, its the fact that theres very little content you can lock yourself out of per run and no NG+ exclusive equipment, meaning you can pretty much visit everywhere and get just about every weapon, item, talisman, and armor set. Sure there are the quests with branching rewards like malenia, but outside of that what use is the open world in NG+ if you basically one run the entire thing. There are no plus variant talismans for going new game, your character can pretty much do most builds by end of game, so there really is no more character progression unlike with ds2 or ds3. aka whats the point for the average player? Youve just about done it all and your character is already hitting most of the important soft/hard caps on stats if you truly went all around the open world, youve gotten your favorite weapons, there are no NG+ talismans, and no new enemies like ds2 had.
I think the combat he is referring to (in my opinion) is God of War Valkyrie Queens Gna and Sigrun type combat / reaction time esc because they never do the same set of moves exactly, they always do something different after doing a certain attack.
15:00 I also want this. I know exaxtly what you're talking about and I feel like there is a way to achieve it. It's going to take some serious machine learning/ AI work. Especially on the balancing side of things. We would need a way to also give the player a lot more freedom. I do have some ideas.
I think combat based guard counters and trades could play a very key role in making your idea work. There are lots of ways that it can be made to work.
I guess not, since in the rules a hit is classified as either taking damge from an attack or getting staggered by one, at least as far as I remember. And for me it looked like the poison of the lizard didn't actually stagger or deal any damage to him.
the discussion about how the roll and punish combat system was standard until sekiro got me thinking about monster hunter world and rise's DLCs, cause both add new core combat mechanics (a grapple in world and mid-fight moveset swapping for rise) and while i dont expect fromsoft to do this in the ER DLC, i would be very down
Kuro: “How many times have you died and come back for my sake?”
Wolf: “I can die and come back?”
Imagine if ishin kills him at the end and they're both surprised he can come back to life
He dies in that cutscene
@@muhamadluqmaan7361 2 times
12:55 “Sekiro is a very hard game with little room for error” I say to myself, crying in the corner
Oh my GOODNESS, Bro... BRO... Is he Gourd-Baiting Genni to Finishing Blow?!?!? I've never seen this Tech before, PLEASE tell me they actually call it Gourd-Baiting.
@@robbyloux i literally figured this out a week ago while i was messing around, crazy to see its used in a no hit run
@@theeliteterrarian1888yeah it has been a thing since the game’s release. Not really often used though but it’s a thing
Yeah I went into this game with the parry/dodge mindset and it absolutely made it harder. Until I changed my baseline thinking I didn't like this game. Now I like it, it's not my favorite. Bloodborne is my favorite souls. And this game has more in common with bloodborne ascetics with the combat then any other in my opinion.
Im still kinda new to the game but is there anything i should keep in mind? In terms of how to fight and the parrying stuff
Sekiro is probably the most fun to watch for hitless, because you actually have to get good and there’s minimal cheese compared to all the souls games
Yes
There’s still quite a lot of cheese in the sekiro run. Think there’s a similar amount in ds3 where they also have to do quite a lot of dealing with the full move sets of enemies/bosses.
Lmao you have no idea about sekiro if you think that there is minimal cheese
"Minimal cheese" LMFAO what are you on
I don't know any cheeses I just know bull and ogre skip I guess? But those aren't really a cheese
That Genichiro mikiri loop was insane, I have to try it
no input reading involved in that fight, none at all
Third phase leaps at you if you heal from across the arena, very cheap
@@MasttaGamma yeah but every boss has a estus punish geni just has the most
@@MasttaGammayeah, whenever i heal he says: well, i Guess i Will deal 1 heal worth of damage
Props to you for not only doing this No Hit, but also trying to explain your idea for almost the entire damn stream lol.
Mechanics like breaking limbs in bloodborn or cutting off a tail to get a weapon from ds1 are things I would really like to see again in future games.
Agreed, especially the tail weapons. Id like to see more variety in that, put it together with breaking limbs. Like an amygdala fight where you break her arm off and can immediately beat her with it would be a sick combination of the break it to get a weapon and gimmick weapon fight.
@user-lk5ud7ux7l that would be sick, and make much more sense than having a random godkiller just coincidentally lying around the arena.
In Elden ring you can cut the limbs off of land octopuses and they can regrow back, i wish they would do more stuff like than in bosses or any more important mob
games like monster hunter have mechanics like this and it would be really fun to see it done in a souls game
Sekiro is easily my favorite game they’ve made, the combat just feels so much better and it’s way more exciting to master
Wild that I see this as I'm busy with my very first playthrough of Sekiro
Same and it’s the hardest game I’ve ever played🥲
Same. I got my ass kicked insanely hard.
@@tankblaster7438 oh yeah, same. I'm currently on Genichiro. First tried him or so I thought, turned out he had a 3rd phase and I had no heals for his 3rd phase 🥲 all I felt was pain
Same hardest ever
I’m stuck on guardian ape for my first play through
On the discussion of bosses people like: I think it's a case of understanding bosses. The Erdtree Avatars are very easy to understand, they have a limited movepool with very clear and defined reaction to each move. If golden slam, dodge into. If rot slam, dodge behind. If Golden Land, run away and strafe, then re-engage. The boss becomes a test of your mechanics because you understand how they work as an entity
A boss I love and go out of my way to fight, but I've heard others dislike, is Elemer of the Briar/ Bell Bearing Hunters. My first playthrough I bashed my head against that boss, underleveled and underprepared, for hours. Until I finally understood exactly how he works. How he determines his attacks, how I need to react to every attack, his parry windows, his shield slam and it's explosion varient, everything. Meanwhile a boss I hate but have heard others love is Radahn. To me, he's a giant mess of effects that don't have hitboxes, attacks that I think should hit me but are actually fine, and a schizophrenic AI that just does random stuff. I don't understand him and every fight with him for me devolves into a fuster cluck, but that's entirely my own fault because I don't understand how he works
TL;DR the easier a boss is to "figure out" the more likely people will enjoy it, because people tend to dislike the fights they don't understand. Eventually they learn the fight though, and either stop disliking it or come to like it.
Honestly my least favorite fight in er is rykard, i understand the fight. I just hate it
I feel similarly. It was a big mind boggling for me to see people putting radahn in their 'best fights in the series' list because beyond the spectacle of the fight... It's just not that good lol. It felt like half of radahns moveset was working against him, and it was trial and error not to learn dodge patterns, but rather just what moves will just straight up miss you cause the horseback gimmick.
i always kill the erdtree avatars with catch flame at level 10 and its never a problem because i know their entire moveset, same for elemer of briar both bosses have simple movesets
@@rhorantyko7796and the camera can’t see what im hitting half the goddamn time
Some bosses can be annoying to deal with as well, like those wooden worm tree things? XD
But more than that… I absolutely just hate catacombs in ER, the annoying traps, and stone dudes just are not fun to deal with, or the catacombs in Radahn’s area with the soldiers that dont die.
I just find them annoying… and dread doing them. I also dislike the path to get to Melania. XD The city with invis assassins, light bonfires, big bubble guy, then the annoying bug things that dont stop spamming pest threads at you.
The problem with Elden Ring Replayability for me personally is that the exploration was so amazing the first time through. By the third time+ through, though, I never discovered anything, so my play became checking the boxes for whatever build I wanted. It changed my relationship to the game.
I think the thing hindering Elden Ring's replayability is not that there's a lot to do but the fact that unless you're insanely good, there's a lot you _have_ to do. Like, every run, you gotta run around Weeping Peninsula to collect all the flask upgrades; every run you gotta run across half the map to find the weapon you want and go into a bunch of boring side dungeons for every talisman and whatever else
I recommend you to do a no uprages run. This will make you better at the bosses because it will take longer to kill them and if you focus on leveling vitality you wont die as easily and will be able to learn the bosses movesets more easily. Also doing a run like this will give you a better understanding of what weapons are good against wich bosses, like some bosses with large health pools being easy targets for bleed and frost damage because it is dealt as a percentage damage instead of flat damage. Also you wont have to look for upgrade materials all the time and you can just swap between your weapons without worrying if they are upgraded. If you are struggling with late games bosses you can always get the bell bearings and just buy a couple of upgrade materials to even the playing field.
i personally dont think the souls games are that good for replayability on general. They are somewhat replayable because they are good games and you can try a new build. There isnt a lot of randomness so to me roguelikes and arpgs are the games i come back to.
NG+ solves all of these issues. If you’re playing casually, I highly recommend just doing this. Plus it adds fun challenge to each subsequent playthrough
@@blazex224 I disagree I feel like NG+ is never as enjoyable as NG cause of skewed boss poise and insane damage scaling
Get better do a fist only run
That genichiro ai loop is soo clever I had no idea. I though the boss was tripping at first
Nah bruh same
I think the thing that allows players to be the aggressors in Sekiro it the ability to cancel startup into a block and low endlag in general. In a souls game, attacking first is just asking to trade hits, but Sekiro allows you to play aggressive and then defend whenever you need to. I grantee modding the Sekiro sword into elden ring would make it play like you describe, boss design isn't the main factor here.
I don’t know if you have played many fighting games, but I actually find it’s basically that Sekiro is a platform fighter, and Souls is a trad fighter.
That is a huge thing I don't see mentioned often. A similar system is in God of War where you can pretty much go from any attack, except runic attacks, and just start dodging, blocking, or parrying any attack. I understand that Elden Ring kind of needs a way to punish you for doing an attack at a dumb time, but Sekiro really lets you react to moves instead of just punishing you for getting action read and blasted by a 5 minute combo
I remember watching you grind out No Damage way back when Sekiro first came out, can’t believe it’s been so long. God Run 3, here we come.
LOL I’ve never seen that genichiro 2nd phase cheese, that was hilarious
The commentary was really good.
I forgot I was watching the no hit run for a bit.
"Don't forget, Sekiro. Hesitate, and you lose......that is the way of war."
Very impressive as always my dude. Your editing is getting better with each video too. Keep up the good work I'm here for it
I feel like the boss you're talking about with the changed up combos and attack speed exists: the Bell Bearing Hunters. They can change their combos mid-sequence, they have insane range and almost no margin for error. And to me, they encroach on the level of bullshit difficulty, especially the one in Dragonbarrow; either you fight him perfectly or you die.
Their combos are still always the same. There's one or two minor variations depending on your distance to them but once you know those differences you can still 100% predict everything they'll do from the first attack windup. You can even predict whether they'll do that red explosion after the shield bash. That said I agree that they're a bit too punishing. I find the Bell Bearing Hunters really fun to fight but there is almost no margin for error and trying to heal is basically a death sentence unless you are very familiar with all the attack patterns.
If a boss does actual mixing of combos that would require much slower combat, more like DS1/2 than Elden Ring in terms of tempo. I think FromSoft pushed it to the limit with Malenia who can seamlessly chain 5+ attacks with no time to heal, I have the impression she's coded to do that aggressive chaining if the player has low health but I might be wrong.
Agreed. The hypothetical boss he's describing would be bs, since there would never be a time to attack without the risk of being hit back harder. Bell bearing hunters do feel like that too
@@loganalleman
Honestly the Bell Bearing Hunters are fine as long as you learn to fight them at close range. Barely ever roll away. They are still shit to learn though.
@@loganalleman you could still run away from attacks and heal. That would just be up to the developers. If a boss is programmed to stay hyperaggressive on you and close any gap it'd be bullshit, but if a boss is like Margit or Malenia, who either like to do sidesteps or walk slowly towards, you it'd be perfectly reasonable. Also bosses like that could have 5-10 different moves which they chain randomly. Some people would love that. I would certainly hate fighting late game bosses like that. I think bosses are already hard enough with delayed attacks and mild changes in their combos.
Though maybe that'd be something rewarding for NG+ runs, but i can't imagine the coding nightmare for such a boss fight.
As @SaHaRaSquad said if they'd make a game with slower combat like in DS1 i think i could enjoy such bosses, but i don't think FS will make (souls) games with such slow combat anymore.
@@SaHaRaSquad if you want to heal when fighting malenia, you have to get close to her and let her attack then you heal. I think this only works for certain attacks, but I forget which ones. This only applies to phase 2 cuz in phase 1 imo healing is pretty easy.
Fake run he hit you, and cut off your arm
Damn….
Your comma is in the wrong spot.
😮
OH SHUT UP
@@Dragon_Rep.it’s a joke loser
calls it a no hit run but clearly gets his arm cut off in the first fight
lol!
15:30 Slave Knight Gael is the best boss FROM has ever made, Inner Ishin being a close second
The sudden sweep ruined the first phase of the fight completely, unreactable move.
@@broccolin huh? Gael or Ishin? I don't think either of them have an attack like that
Debatable but gael is very good
@@blakebailey22 Inner Isshin.
The second genichiro fight was simply genius
More bosses like Margit/Morgott, where directional rolling is required rather than blindly rolling every attack. I would really like if a boss in a tradional souls combat just straight up dodges your attack like what Ishin would do, or that Elden arts mod in sekiro, Father owl would simply use mistraven and mess up your rhythm.
Having more attacks you can jump/crouch below would be nice.
Friede very often dodges you attacks, both melee and range. Lady Maria works similarly, especially in second and third phase.
@@suchar7175 Lady maria and Fried doesn't dodge attacks they just simply moves around, whereas Ishin actually have an and counterattacks which I'm more akin about.
@@meatbicycle6456 after backwards quickstep (dodge) Friede attacks you, but I guess you would like to have something more similar to Isshin.
Mohg same way with his mix ups though. Depending on his combo you dodge in a certain direction on reaction to it. Plus having a good flow to the fight is important
Always nice to see Sekiro getting some love. Honestly Sekiro speedruns are a lot more fun to watch than Elden Ring imo.
new sub here, love the format of this video. Edited, tooltips, commentary, and good gameplay. Nice!
+1 for the setup background here so much better than a bedroom or wall 🤩, aside from WILD gameplay.
Mud Dogs! Mud Dogs! Mud Dogs!
14:41 i think being reaction based would make sekiro way too hard, like this can be seen in inner ishin’s first phase, if you deflect once and attack he can stop blocking and punch you getting into his punch and sweep attack combo, it’s unpredictable and can be pretty frustrating if you’re trying to no hit him, if the game was a bit slower like other souls games Ig that might work
Finally some content about the best "souls" game
The guy was the first one to do the no hit run on Sekiro....Still ruling
4:48
The one thing that makes NG+ runs near unplayable for me is losing all bell bearings upon starting a new game cycle. It just demolishes the flow for me, now I have to look up all the locations again and speedrun to get them if I want to upgrade and experiment with different weapons. It’s a pain.
…And literally as I finished typing the above paragraph, I looked it up and a patch was added to make them carry over since I’ve last attempted to go into a ng+ cycle. However I’ve already finished typing the comment out so pretend that this comment is someone from the past responding to the video LOL
the genchiro way of tomoe fight, the strategy he took was hilarious geni was like "Please i beg you stop using healing items my back is literally broken by the amount of thrursts and mikiris" Lmfaoooooooooo
Replaying Elden ring is basically looking up a checklist of which caves to beeline to, to get items for the build you want to try. I played it through once, trying to do everything I could and I could not stomach starting another character straight away. Granted trying to fully clear each area before moving on definitely reveals the repetitive nature of caves and tombs level design and the seemingly endless repeat bosses. I rolled my eyes after the 8th dragon, 5th death bird and 3rd star beast….
And as a PvP player ER just felt extremely disappointing, we talk about all these options and build variety but any invader will tell you they see the same 5-6 builds or weapons over and over. So I mean what is the point of variety if 90% of the community will gravitate to a few styles or weapons?
I know it isn’t everyone but man it’s uninspiring. I personally think bloodbourne and sekiro are the most engaging from games from a single player perspective. But for PvP I genuinely think ER is overrated and I personally had more fun in DS3 PvP.
I really appreciate having to die over and over to a boss to learn their move sets and how to effectively counter and punish.
The more linear games forced this learning process (unless your that guy that overlevels) and in turn brought a sense of accomplishment and satisfaction when you did finally beat the boss.
This doesn’t really seem to exist in ER as most players will simply leave the area if a boss is seemingly too difficult and come back when they are way stronger, therefore rinsing the boss and not really feeling anything other than “did I just cuck myself out of a potentially great boss fight?”.
I digress the open world I feel is a gimmick that wore off fairly quick for me…I mean realistically how many times you beat a cave boss, see the reward and think…”man that was pointless”?
That's why I just play it like a souls game. As simple as possible, and not trotting outside the area, until I've beaten the local remembrance. Hell, with no weapon upgrades, bosses like Margit and Godrick still take less than 3 minutes to kill. Why would I waste 40 minutes to make a fight I like last 20 seconds? It's anticlimactic, it's boring. Not to mention, I hate farming.
@@glorytoukraine5524 yeah I tried, but I also made the mistake of not going to peninsula before stormveil and that kinda effed things up too…but at the same time I haven’t seen a lot pushing the player to go south before stormveil. So that area became pretty much face tanking everything….whereas a more linear game design wouldn’t really allow for that.
@@jwalton1915 fully agree. If you don't know in advance that weeping penninsula is technically a part of limgrave, you'll never go there on your own until much later, when you happen to stumble upon it. It feels way more natural to follow the path through stormveil, right into Liurnia.
@@glorytoukraine5524 yeah maybe a little more direction (without handholding) could have helped with the “intended” progression path. Possibly would have solved a lot of my problems potentially. But nonetheless I feel the linearity of past games brought so much achievement in beating a boss that felt few and far between in ER…to me at least.
It's so interesting to me that a game I did not enjoy or appreciate at any point during my playthrough of it is so beloved by so many. My eyes roll into the back of my skull just looking over to this "Refined to perfection" in reference to this game that I'm seeing in my recommended. I'm happy that we aren't all the same.
Why don’t you like it?
@@BLAM5980 It just wasn't really for me. I didn't feel like I had enough time to really breathe in that game, everything was so obnoxious and over tuned, and I especially didn't like the "rhythm" paced combat. Once the idea that you're really just mashing 1 button to a specific timing creeped into my mind, the novelty faded pretty quickly. I don't think it's a bad game at all. I could absolutely see why people like it as much as they do. I just think it's exceptionally overrated and I enjoyed Bloodborne's approach to fast combat far more.
On a more shallow note, I hate being pigeon holed into a specific role in most RPGs. Unless they're done pretty well (For example, Booker from Bioshock or John Marston from Red Dead) I'm not going to feel very invested in what I'm doing. I did not care about Wolf at all. I didn't care about Kuro at all. The game wasn't written in a way that was compelling to me.
I also especially didn't like how I didn't feel like my character was my own in the RPG I was playing. I was just "Wolf". I could add a combat art here or there but it was never me, it was always Wolf. Again, there are ways to do good "light" RPG elements. I just didn't think Sekiro did them all that well.
World is gorgeous. Music is incredible. Sound design is great. Again, the game is not bad. I just didn't care for it.
@@YangBalanceYinthat's interesting, because I really didn't jive with booker from bioshock for almost the same reason that you didn't jive with wolf.
Timing based combat isn't for everyone, true. But it's definitely more than just one button in Sekiro.
@@YangBalanceYin I understand everything you’ve said, and it’s unfortunate.
Hopefully, in the future, you can give it another shot and actually enjoy it. Apparently that happens often to people with these games.
Go cling cling
Man hearing you talk about “a fighting game, but like against bosses and PvE” in a Souls context makes me think of Sloclap’s games, Absolver and Sifu
They’re kinda like Souls-inspired fighting games. I haven’t seen much of your content, so I don’t know if you’ve played them or not, but if you haven’t I’d highly recommend them. They could probably even be great ones to no-hit, as they *do* have strings of attacks they can chain together randomly, in reaction to your inputs, and an in-built feint system that means at times they can cancel out of their attack and immediately start a new one
First thing I thought of when hearing that discussion in the vid, I think they fit your criteria perfectly
wow, i was really excited to see the sekiro no hit during god run 3. i am pleasantly surprised to get the run early
5:45 dying light goon zombie pain sound effect mentioned
27:35 that was one of the coolest things I’ve ever seen
Sekiro is my favorite game of all time, the free-flowing and satisfying gameplay loop along with the Japanese aesthetic is beautiful. I can agree though that some bosses and certain aspects of the gameplay can and probably will be implemented and improved in future souls games. I feel that some bosses don't have that grandiose and poise that some bosses in other souls games have, some of the bosses in Sekiro feel like only an obstacle rather than an actual duel with respect. Adding a splash of random would be kinda cool, though i'm not sure if I would like it
The bosses in Sekiro are by far the best imao.
Ive beat Demon Souls, DS3, Bloodborne, and Elden Ring. All multiple times. Im playing Sekiro now. Love it!!!
Do you guys know? In yesterday stream, Gino was attempting God Run 3 & got to the last game(game 7) which was Sekiro & Got hit to Gyoubu!
Gino will probably complete the God Run 3 within a month or 2 months atmost!
Love your videos Gino
@@wizzykin Sorry if you don't get the attention you want, feels bad
@@wizzykin Gino is more of a streamer than a youtuber.
I would LOVE to see you play more Bloodborne
I think he said that he routed a all bosses no hit at some point but never did it. Maybe he will do that at some point after the GR3
@@joja7868that would be awesome
I feel like replayability depends on how much content there is, it's variety, if is required, and the quality of the content. With Elden ring what lowers it's replayability isn't that there is too much content, it's just the content that's required isn't especially fun. Getting all of the seeds, tears, and smithing stone bell bearings needed to complete a run surely is a lot of content, but it's more or less just a time dump. A lot of content is good if that content has a lot of variety and is of high quality, even if it is required content if it's good it's good, but if it's bad then it's just a slog getting in the way of the next new playthrough.
i really wish they applied the boss memories to elden ring as well. i think it would be fun to simulate the boss fights again for all souls games
Absolutely insane to watch someone do so well on a game I struggle so much with
You have to keep practicing dude. I have also played a lot. Now i am also pretty good. Btw i almost beated the game with just attack power 1.
Adding to the talk, I think they could experiment with roll cancelling moves or feints in the future. I think it wouldn't hurt and allow for more complex movesets.
Mohg does this but in mix ups that require different rolls to successfully dodge and it’s perfect but yea if they make that more complex would be great but the problem is you can’t cancel your own animations in souls besides sekiro
There is a feint move by cancelling R2 with O.
For me personally the best bosses are the ones with unique mechanics; what I mean by that is fights like Deacons of the Deep, Yhorm, the Giant, Rykard, Lord of Blasphemy, Curse-Rotten Greatwood, Crystal Sage, High Lord Wolnir, Mimic Tear (if it wasn’t so easy to cheese) and of course Rennala, though her fight is pretty much Deacons of the Deep with an extra phase. I forget the name but DS3 even had a dragon boss where you could 1 shot him but in order to do so you had to run past a bunch of enemies and up a ladder to jump onto his head lol. Been a long time since I played the old Souls games and I only finished Sekiro once so I’ve no doubt missed a bunch off the list, but those for me are the ones that stand out the most and feel more rewarding than the other boss fights purely down to the fact that you have to think outside of the standard offence/defence play style!
Ngl I love this game for that fact u have to fight u don’t run away and doge the whole time u gotta have a sword fight and Kerry and keep hitting. Way better then spamming a roll button to run away
Truly a god run
12:12 did that L1 count as a block or a parry?
Parry, you can tell by the posture bar
Creators: we have finally released our game and it is now public-
Gino: *what is up everybody*
I think if i could instantly fight any boss, rememberance or not once you've beaten them i would play the shit out of elden ring, I did the same with headless ape for a whole day after i beat him and now hes my fave boss
Mod the game
@@redreboot483 Elden ring cannot take credit for mods.
bro 3mins in and I'm like "I get f*cking annoyed if a fart breaks my concentration on a fight" this dudes reading chat, giving out strats and picking his nose (ok I added that last part). Some people are a different breed.
On replayability, I am a giant sekiro fan i love all the souls games but sekiro is the one I replayed the most personally simply because of the way the game continues to become more and more satisfying to play the better you get at the game in a way that is definitely different from the ways it oculd be said are true of the other souls games. I also just appreciate how the combat system and enemies are able to become so refined when they aren't meant to take into account a wide range of possible rpg builds like in the other games. I could go more in depth but I'll leave it at that.
Damn that Genichiro loop was sattisfying to see
what are the black squares occasionally blocking the top right?
Gino was running a burn in image ad occasionally on his twitch stream. I'm assuming he blacked it out for the youtube edit incase it was against Terms of Service here
BRO how are you talking and playing this game and streaming and reading chat at the same time 😱 is this the power of a god
I definitely see your point about replayability. For me I like to do all the content whenever I play a game, whether first time or tenth time, and in a game like Dark Souls 3 I can do that while using a different build each time I do all the content while also not having to sink a ton of time in to do it. With Elden Ring the investment to do a run where I do all the content is much higher, and I just feel weird skipping past content so i feel compelled to do everything, and the result is I tend to fall off pretty quickly into replaying it. It's entirely just a preference thing though.
I can't imagine the intensity of fighting ss isshin at the very end of a no hit run.
10:31 if you want it to be more reaction based you should try a mod called jidao 2.1
Holy based.
I think that no hit runs for sekiro should have the charm modded in to confirm the run because it causes you to suffer chip damage if you dont deflect, idk if its a good idea or not
No Kuro's Charm is what does that. Demon Bell just adds HP to bosses and makes them hit Harder.
when sekiro first came out no hit runners did runs without kuros charm but stopped doing it because it changes the amount of damage bosses take making it harder than the base game. Also you dont need the chip damage to know if it was a perfec parry or not
@@soulslayer434 sorry, i actually meat the charm, but the context should suffice, lemme fix it real quick
@@Whyisthisathing825 you actually hear it from the sound. Any no hit runner can tell if you fucked it up.
That Genichiro phase 3 cheese! So good.
my jaw dropped
Can someone tell me how in 24:51 his attack was red? Thank you
what is the giant black box at the first fight?
I think Gino is the most naturally talented “runner”. The bingo tournament kinda proved it for me. I really like Aggy and Chris as well but Gino is just on another level for me. I could give you the best nut evvvaa… keep up the great work sir. Love the Green Screen by the way lmao
did you do a no hit all bosses run for ds3?
he did
Check out his Master Run of DS3! He beat DS3 NG+7 all bosses no hit, SL1, +0 weapons! Its a extremely insane run but he did it while derusting.
When I search up "no hit run" ginomachino pops up
Good luck on the god run 3 ma dude
I would love that grappling hook in elden ring, not gonna lie...
i really like the draconic tree sentinel in elden ring, its just so satisfying to fight once you learn it (and dont just come back in a repeat playthrough at level 70+ and its little more than a speedbump)
20:09 what boss did he say when he said "im talking about a fight like ______"
What he's talking about at around 12:55 about Sekiro being kinda boring for him because boss fights are 'reactive' and he wants more variety and randomness, my advice is to play Inner Father on demon bell charmless. That boss embodies all of his desires as close as possible, and coincidentally it's the best boss in Sekiro
edit: also the desire to have boss fights and gameplay where you're the aggressor the entire time...yeah just play Sekiro on demon bell charmless. That's the game you're asking for.
edit 2: idk if you're reading this gino, but you can get two hits on isshin then dodge before he does his ichimonji
8:40 The issue with having a deep build crafting system, it becomes impossible to not only balance the player’s strength, but the bosses’ too. It can be done, but in a game like Sekiro, which it’s fair combat is the main component to the game, doing what you mentioned would compromise that.
What is the black box that appears in the top right corner occasionally? blocking out the chat?
It's an onscreen ad he ran for a sponsor he had at the time. Advertising their product on TH-cam probably wasn't part of the deal, so he removed that from the video.
@@wowdogeful thanks for clarifying I was very curious
@@wowdogeful ahhh I see I see, thanks!
Watching you fight that guardian ape after just dying to it 10 times... crazy
Killing Robert's dad with his own fire crackers .. ruthless 😂
There is a mod that does what are talking about in the video, it’s called sake of Ashina, I promise you, it’s exactly what you are looking for.
I remember fighting genricho ashina on a building you have to fight him again in a field at nigiht?
Best game ever. The flow of combat has not been equaled yet, even in other from soft games.
its quite different combat from other soul games.
sekiro makes dodges less important and forces you to block and parry
I have never seen the Gyoubu boss actually fought lol. Everyone always just does the run on the roof strat.
17:26 huh, so the Armored Warrior can break your posture even when perfectly deflected. Interesting.
Soo cool how you bated Genichiros Mikiri attack with all the consumables, but it hurt my inner collector when you used the divine grass. 😮😂
Hey gino love all your vids i was wondering if youve tried Nioh?
The thing you are describing the whole stream is exactly what you are playing right now. The developers also thought that they could change up the combat of the souls games, and then they developed sekiro.
The reason they didn't only change the combat and left everything else as it is, is because that wouldn't work. People have certain expectation on souls games and you can't just completely throw over the combat. If you are changing a key mechanic of the game you have to adapt all the other aspects of the game as well. And that's how it became sekiro at the end instead of another souls game.
We don't know if the birth of sekiro was really only because of the combat or because they wanted to do something new or something else but the end results are the same.
they definitely played it safe and develop both Sekiro and DS3 at the same time by 2 teams. I guess DS3 numbers were better so they went with it in Elden Ring.
@tronghieunguyen8892 I don't think so because there is 3 years between the release of both games which is a typical time for from soft games.
I can’t even stop from getting hit on the character customization screen, let alone 7 games.
4:50 what makes ER have the least replayability to me isnt about content size, its the fact that theres very little content you can lock yourself out of per run and no NG+ exclusive equipment, meaning you can pretty much visit everywhere and get just about every weapon, item, talisman, and armor set. Sure there are the quests with branching rewards like malenia, but outside of that what use is the open world in NG+ if you basically one run the entire thing. There are no plus variant talismans for going new game, your character can pretty much do most builds by end of game, so there really is no more character progression unlike with ds2 or ds3.
aka whats the point for the average player? Youve just about done it all and your character is already hitting most of the important soft/hard caps on stats if you truly went all around the open world, youve gotten your favorite weapons, there are no NG+ talismans, and no new enemies like ds2 had.
The game that you’re describing at 16:45 is essentially Monster Hunter
God Run 3 but with the true endings for each game would be wild
I think the combat he is referring to (in my opinion) is God of War Valkyrie Queens Gna and Sigrun type combat / reaction time esc because they never do the same set of moves exactly, they always do something different after doing a certain attack.
bro is dodging rain drops when its raining outside
Keep up the great vids
15:00 I also want this. I know exaxtly what you're talking about and I feel like there is a way to achieve it. It's going to take some serious machine learning/ AI work. Especially on the balancing side of things. We would need a way to also give the player a lot more freedom. I do have some ideas.
I think combat based guard counters and trades could play a very key role in making your idea work. There are lots of ways that it can be made to work.
I don't want to ruin this run or anything, but isn't the poison by a lizard at 20:43 considered a hit? im just curious
I guess not, since in the rules a hit is classified as either taking damge from an attack or getting staggered by one, at least as far as I remember. And for me it looked like the poison of the lizard didn't actually stagger or deal any damage to him.
Insane. The God Run is inevitable.
Bro, the way you kill genishro in his third face is hilarious 😂
Whats up with the black boxes at 2:33 and 14:19
the discussion about how the roll and punish combat system was standard until sekiro got me thinking about monster hunter world and rise's DLCs, cause both add new core combat mechanics (a grapple in world and mid-fight moveset swapping for rise)
and while i dont expect fromsoft to do this in the ER DLC, i would be very down
He’s so cool
Genichiro being baited to death was a sigh to behold