I No Hit Sekiro After 4 Years - Road To God Run 3

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Let me know if you want to see more Sekiro, Dark Souls 1, 2, 3 & Bloodborne!
    Twitch: / ginomachino
    Twitter: / ginomachino
    Discord: / discord
    Challenge run list: pastebin.com/bqriz3Nx
    Boss & Enemy Resistances: docs.google.com/spreadsheets/...
    0:00 Intro
    0:50 The Run
    1:40 Genichiro Ashina
    2:55 Setup
    5:15 Chained Ogre
    7:00 Gyoubu Oniwa
    8:30 Blazing Bull
    11:30 Genichiro, Way of Tomoe
    17:14 Armored Warrior
    18:10 Folding Screen Monkeys
    19:24 Long-arm Centipede Giraffe
    21:10 Snake-Eyes Shirahagi
    23:10 Guardian Ape
    26:34 Emma, the Gentle Blade
    27:14 Isshin Ashina
  • เกม

ความคิดเห็น • 510

  • @grfrjiglstan
    @grfrjiglstan 10 หลายเดือนก่อน +1227

    Kuro: “How many times have you died and come back for my sake?”
    Wolf: “I can die and come back?”

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 7 หลายเดือนก่อน +66

      Imagine if ishin kills him at the end and they're both surprised he can come back to life

    • @muhamadluqmaan7361
      @muhamadluqmaan7361 3 หลายเดือนก่อน +2

      He dies in that cutscene

  • @blazex224
    @blazex224 11 หลายเดือนก่อน +1630

    Sekiro is probably the most fun to watch for hitless, because you actually have to get good and there’s minimal cheese compared to all the souls games

    • @kumo1814
      @kumo1814 11 หลายเดือนก่อน +6

      Yes

    • @porkwhisperer3050
      @porkwhisperer3050 11 หลายเดือนก่อน +112

      There’s still quite a lot of cheese in the sekiro run. Think there’s a similar amount in ds3 where they also have to do quite a lot of dealing with the full move sets of enemies/bosses.

    • @Zott_
      @Zott_ 10 หลายเดือนก่อน +65

      Lmao you have no idea about sekiro if you think that there is minimal cheese

    • @NathanSavageDamage
      @NathanSavageDamage 10 หลายเดือนก่อน +35

      "Minimal cheese" LMFAO what are you on

    • @kumo1814
      @kumo1814 10 หลายเดือนก่อน +4

      I don't know any cheeses I just know bull and ogre skip I guess? But those aren't really a cheese

  • @team4star1
    @team4star1 11 หลายเดือนก่อน +734

    12:55 “Sekiro is a very hard game with little room for error” I say to myself, crying in the corner

    • @robbyloux
      @robbyloux 11 หลายเดือนก่อน +76

      Oh my GOODNESS, Bro... BRO... Is he Gourd-Baiting Genni to Finishing Blow?!?!? I've never seen this Tech before, PLEASE tell me they actually call it Gourd-Baiting.

    • @theeliteterrarian1888
      @theeliteterrarian1888 10 หลายเดือนก่อน +10

      @@robbyloux i literally figured this out a week ago while i was messing around, crazy to see its used in a no hit run

    • @TheNamelessKinq
      @TheNamelessKinq 10 หลายเดือนก่อน +6

      @@theeliteterrarian1888yeah it has been a thing since the game’s release. Not really often used though but it’s a thing

    • @drakegunter9081
      @drakegunter9081 10 หลายเดือนก่อน +1

      Yeah I went into this game with the parry/dodge mindset and it absolutely made it harder. Until I changed my baseline thinking I didn't like this game. Now I like it, it's not my favorite. Bloodborne is my favorite souls. And this game has more in common with bloodborne ascetics with the combat then any other in my opinion.

    • @frostyelwood9898
      @frostyelwood9898 4 หลายเดือนก่อน +1

      Im still kinda new to the game but is there anything i should keep in mind? In terms of how to fight and the parrying stuff

  • @yds6268
    @yds6268 11 หลายเดือนก่อน +489

    That Genichiro mikiri loop was insane, I have to try it

    • @wowdogeful
      @wowdogeful 11 หลายเดือนก่อน +82

      no input reading involved in that fight, none at all

    • @MasttaGamma
      @MasttaGamma 10 หลายเดือนก่อน +16

      Third phase leaps at you if you heal from across the arena, very cheap

    • @shinobiofashina2168
      @shinobiofashina2168 10 หลายเดือนก่อน +18

      @@MasttaGamma yeah but every boss has a estus punish geni just has the most

    • @jajasking9652
      @jajasking9652 10 หลายเดือนก่อน +27

      ​@@MasttaGammayeah, whenever i heal he says: well, i Guess i Will deal 1 heal worth of damage

  • @Feanor1988bis
    @Feanor1988bis 10 หลายเดือนก่อน +193

    Mechanics like breaking limbs in bloodborn or cutting off a tail to get a weapon from ds1 are things I would really like to see again in future games.

    • @user-lk5ud7ux7l
      @user-lk5ud7ux7l 10 หลายเดือนก่อน +9

      Agreed, especially the tail weapons. Id like to see more variety in that, put it together with breaking limbs. Like an amygdala fight where you break her arm off and can immediately beat her with it would be a sick combination of the break it to get a weapon and gimmick weapon fight.

    • @paultapping9510
      @paultapping9510 10 หลายเดือนก่อน +9

      ​@user-lk5ud7ux7l that would be sick, and make much more sense than having a random godkiller just coincidentally lying around the arena.

    • @someguyy194_2
      @someguyy194_2 7 หลายเดือนก่อน +2

      In Elden ring you can cut the limbs off of land octopuses and they can regrow back, i wish they would do more stuff like than in bosses or any more important mob

  • @noisypinkbubble875
    @noisypinkbubble875 11 หลายเดือนก่อน +171

    Props to you for not only doing this No Hit, but also trying to explain your idea for almost the entire damn stream lol.

  • @gladesucks7907
    @gladesucks7907 10 หลายเดือนก่อน +59

    Sekiro is easily my favorite game they’ve made, the combat just feels so much better and it’s way more exciting to master

  • @godlypushgaming
    @godlypushgaming 11 หลายเดือนก่อน +195

    Wild that I see this as I'm busy with my very first playthrough of Sekiro

    • @tankblaster7438
      @tankblaster7438 11 หลายเดือนก่อน +15

      Same and it’s the hardest game I’ve ever played🥲

    • @Idea_of_Lustre
      @Idea_of_Lustre 11 หลายเดือนก่อน +1

      Same. I got my ass kicked insanely hard.

    • @godlypushgaming
      @godlypushgaming 11 หลายเดือนก่อน +8

      @@tankblaster7438 oh yeah, same. I'm currently on Genichiro. First tried him or so I thought, turned out he had a 3rd phase and I had no heals for his 3rd phase 🥲 all I felt was pain

    • @RockStar12194
      @RockStar12194 11 หลายเดือนก่อน

      Same hardest ever

    • @yokie9763
      @yokie9763 11 หลายเดือนก่อน +1

      I’m stuck on guardian ape for my first play through

  • @loganalleman
    @loganalleman 11 หลายเดือนก่อน +52

    I think the thing that allows players to be the aggressors in Sekiro it the ability to cancel startup into a block and low endlag in general. In a souls game, attacking first is just asking to trade hits, but Sekiro allows you to play aggressive and then defend whenever you need to. I grantee modding the Sekiro sword into elden ring would make it play like you describe, boss design isn't the main factor here.

    • @firstlast-wg2on
      @firstlast-wg2on 10 หลายเดือนก่อน +2

      I don’t know if you have played many fighting games, but I actually find it’s basically that Sekiro is a platform fighter, and Souls is a trad fighter.

    • @Vinnare
      @Vinnare หลายเดือนก่อน

      That is a huge thing I don't see mentioned often. A similar system is in God of War where you can pretty much go from any attack, except runic attacks, and just start dodging, blocking, or parrying any attack. I understand that Elden Ring kind of needs a way to punish you for doing an attack at a dumb time, but Sekiro really lets you react to moves instead of just punishing you for getting action read and blasted by a 5 minute combo

  • @mannytprimeministerofthemanate
    @mannytprimeministerofthemanate 10 หลายเดือนก่อน +34

    That genichiro ai loop is soo clever I had no idea. I though the boss was tripping at first

    • @LeviAva
      @LeviAva 10 หลายเดือนก่อน

      Nah bruh same

  • @Gromper7878
    @Gromper7878 11 หลายเดือนก่อน +25

    LOL I’ve never seen that genichiro 2nd phase cheese, that was hilarious

  • @Nizzy37
    @Nizzy37 11 หลายเดือนก่อน +7

    Very impressive as always my dude. Your editing is getting better with each video too. Keep up the good work I'm here for it

  • @yaksher
    @yaksher 11 หลายเดือนก่อน +134

    I think the thing hindering Elden Ring's replayability is not that there's a lot to do but the fact that unless you're insanely good, there's a lot you _have_ to do. Like, every run, you gotta run around Weeping Peninsula to collect all the flask upgrades; every run you gotta run across half the map to find the weapon you want and go into a bunch of boring side dungeons for every talisman and whatever else

    • @joja7868
      @joja7868 11 หลายเดือนก่อน +19

      I recommend you to do a no uprages run. This will make you better at the bosses because it will take longer to kill them and if you focus on leveling vitality you wont die as easily and will be able to learn the bosses movesets more easily. Also doing a run like this will give you a better understanding of what weapons are good against wich bosses, like some bosses with large health pools being easy targets for bleed and frost damage because it is dealt as a percentage damage instead of flat damage. Also you wont have to look for upgrade materials all the time and you can just swap between your weapons without worrying if they are upgraded. If you are struggling with late games bosses you can always get the bell bearings and just buy a couple of upgrade materials to even the playing field.

    • @TheJols
      @TheJols 11 หลายเดือนก่อน +35

      i personally dont think the souls games are that good for replayability on general. They are somewhat replayable because they are good games and you can try a new build. There isnt a lot of randomness so to me roguelikes and arpgs are the games i come back to.

    • @blazex224
      @blazex224 11 หลายเดือนก่อน +4

      NG+ solves all of these issues. If you’re playing casually, I highly recommend just doing this. Plus it adds fun challenge to each subsequent playthrough

    • @joja7868
      @joja7868 11 หลายเดือนก่อน +7

      @@blazex224 I disagree I feel like NG+ is never as enjoyable as NG cause of skewed boss poise and insane damage scaling

    • @user-jr3zr2mp9c
      @user-jr3zr2mp9c 11 หลายเดือนก่อน +2

      Get better do a fist only run

  • @markrobison5199
    @markrobison5199 11 หลายเดือนก่อน +60

    On the discussion of bosses people like: I think it's a case of understanding bosses. The Erdtree Avatars are very easy to understand, they have a limited movepool with very clear and defined reaction to each move. If golden slam, dodge into. If rot slam, dodge behind. If Golden Land, run away and strafe, then re-engage. The boss becomes a test of your mechanics because you understand how they work as an entity
    A boss I love and go out of my way to fight, but I've heard others dislike, is Elemer of the Briar/ Bell Bearing Hunters. My first playthrough I bashed my head against that boss, underleveled and underprepared, for hours. Until I finally understood exactly how he works. How he determines his attacks, how I need to react to every attack, his parry windows, his shield slam and it's explosion varient, everything. Meanwhile a boss I hate but have heard others love is Radahn. To me, he's a giant mess of effects that don't have hitboxes, attacks that I think should hit me but are actually fine, and a schizophrenic AI that just does random stuff. I don't understand him and every fight with him for me devolves into a fuster cluck, but that's entirely my own fault because I don't understand how he works
    TL;DR the easier a boss is to "figure out" the more likely people will enjoy it, because people tend to dislike the fights they don't understand. Eventually they learn the fight though, and either stop disliking it or come to like it.

    • @sirkelendor5429
      @sirkelendor5429 11 หลายเดือนก่อน +5

      Honestly my least favorite fight in er is rykard, i understand the fight. I just hate it

    • @rhorantyko7796
      @rhorantyko7796 10 หลายเดือนก่อน +5

      I feel similarly. It was a big mind boggling for me to see people putting radahn in their 'best fights in the series' list because beyond the spectacle of the fight... It's just not that good lol. It felt like half of radahns moveset was working against him, and it was trial and error not to learn dodge patterns, but rather just what moves will just straight up miss you cause the horseback gimmick.

    • @anthonypritchard6849
      @anthonypritchard6849 10 หลายเดือนก่อน

      i always kill the erdtree avatars with catch flame at level 10 and its never a problem because i know their entire moveset, same for elemer of briar both bosses have simple movesets

    • @jmedina6625
      @jmedina6625 9 หลายเดือนก่อน +1

      @@rhorantyko7796and the camera can’t see what im hitting half the goddamn time

    • @XFizzlepop-Berrytwist
      @XFizzlepop-Berrytwist 9 หลายเดือนก่อน

      Some bosses can be annoying to deal with as well, like those wooden worm tree things? XD
      But more than that… I absolutely just hate catacombs in ER, the annoying traps, and stone dudes just are not fun to deal with, or the catacombs in Radahn’s area with the soldiers that dont die.
      I just find them annoying… and dread doing them. I also dislike the path to get to Melania. XD The city with invis assassins, light bonfires, big bubble guy, then the annoying bug things that dont stop spamming pest threads at you.

  • @OMGlvl86turtlepilot
    @OMGlvl86turtlepilot 6 หลายเดือนก่อน +1

    new sub here, love the format of this video. Edited, tooltips, commentary, and good gameplay. Nice!

  • @mothballsva
    @mothballsva 11 หลายเดือนก่อน +23

    I remember watching you grind out No Damage way back when Sekiro first came out, can’t believe it’s been so long. God Run 3, here we come.

  • @SRFriso94
    @SRFriso94 11 หลายเดือนก่อน +27

    I feel like the boss you're talking about with the changed up combos and attack speed exists: the Bell Bearing Hunters. They can change their combos mid-sequence, they have insane range and almost no margin for error. And to me, they encroach on the level of bullshit difficulty, especially the one in Dragonbarrow; either you fight him perfectly or you die.

    • @SaHaRaSquad
      @SaHaRaSquad 11 หลายเดือนก่อน +6

      Their combos are still always the same. There's one or two minor variations depending on your distance to them but once you know those differences you can still 100% predict everything they'll do from the first attack windup. You can even predict whether they'll do that red explosion after the shield bash. That said I agree that they're a bit too punishing. I find the Bell Bearing Hunters really fun to fight but there is almost no margin for error and trying to heal is basically a death sentence unless you are very familiar with all the attack patterns.
      If a boss does actual mixing of combos that would require much slower combat, more like DS1/2 than Elden Ring in terms of tempo. I think FromSoft pushed it to the limit with Malenia who can seamlessly chain 5+ attacks with no time to heal, I have the impression she's coded to do that aggressive chaining if the player has low health but I might be wrong.

    • @loganalleman
      @loganalleman 11 หลายเดือนก่อน +11

      Agreed. The hypothetical boss he's describing would be bs, since there would never be a time to attack without the risk of being hit back harder. Bell bearing hunters do feel like that too

    • @asdergold1
      @asdergold1 10 หลายเดือนก่อน

      ​@@loganalleman
      Honestly the Bell Bearing Hunters are fine as long as you learn to fight them at close range. Barely ever roll away. They are still shit to learn though.

    • @Faude18
      @Faude18 10 หลายเดือนก่อน

      @@loganalleman you could still run away from attacks and heal. That would just be up to the developers. If a boss is programmed to stay hyperaggressive on you and close any gap it'd be bullshit, but if a boss is like Margit or Malenia, who either like to do sidesteps or walk slowly towards, you it'd be perfectly reasonable. Also bosses like that could have 5-10 different moves which they chain randomly. Some people would love that. I would certainly hate fighting late game bosses like that. I think bosses are already hard enough with delayed attacks and mild changes in their combos.
      Though maybe that'd be something rewarding for NG+ runs, but i can't imagine the coding nightmare for such a boss fight.
      As @SaHaRaSquad said if they'd make a game with slower combat like in DS1 i think i could enjoy such bosses, but i don't think FS will make (souls) games with such slow combat anymore.

    • @willmael7914
      @willmael7914 10 หลายเดือนก่อน

      @@SaHaRaSquad if you want to heal when fighting malenia, you have to get close to her and let her attack then you heal. I think this only works for certain attacks, but I forget which ones. This only applies to phase 2 cuz in phase 1 imo healing is pretty easy.

  • @NoThoughtAllFeels
    @NoThoughtAllFeels 11 หลายเดือนก่อน +7

    The commentary was really good.
    I forgot I was watching the no hit run for a bit.

  • @Calspro
    @Calspro 10 หลายเดือนก่อน

    +1 for the setup background here so much better than a bedroom or wall 🤩, aside from WILD gameplay.

  • @drgirthbeard5027
    @drgirthbeard5027 11 หลายเดือนก่อน

    Love your content dude

  • @loganbaswell7671
    @loganbaswell7671 11 หลายเดือนก่อน +2

    Keep up the great vids

  • @meatbicycle6456
    @meatbicycle6456 11 หลายเดือนก่อน +39

    More bosses like Margit/Morgott, where directional rolling is required rather than blindly rolling every attack. I would really like if a boss in a tradional souls combat just straight up dodges your attack like what Ishin would do, or that Elden arts mod in sekiro, Father owl would simply use mistraven and mess up your rhythm.

    • @leadfaun
      @leadfaun 10 หลายเดือนก่อน +1

      Having more attacks you can jump/crouch below would be nice.

    • @suchar7175
      @suchar7175 10 หลายเดือนก่อน +1

      Friede very often dodges you attacks, both melee and range. Lady Maria works similarly, especially in second and third phase.

    • @meatbicycle6456
      @meatbicycle6456 10 หลายเดือนก่อน +2

      @@suchar7175 Lady maria and Fried doesn't dodge attacks they just simply moves around, whereas Ishin actually have an and counterattacks which I'm more akin about.

    • @suchar7175
      @suchar7175 10 หลายเดือนก่อน +1

      @@meatbicycle6456 after backwards quickstep (dodge) Friede attacks you, but I guess you would like to have something more similar to Isshin.

    • @Gorlami90
      @Gorlami90 หลายเดือนก่อน

      Mohg same way with his mix ups though. Depending on his combo you dodge in a certain direction on reaction to it. Plus having a good flow to the fight is important

  • @hampu0125
    @hampu0125 11 หลายเดือนก่อน +2

    wow, i was really excited to see the sekiro no hit during god run 3. i am pleasantly surprised to get the run early

  • @blakebailey22
    @blakebailey22 11 หลายเดือนก่อน +4

    15:30 Slave Knight Gael is the best boss FROM has ever made, Inner Ishin being a close second

    • @broccolin
      @broccolin 11 หลายเดือนก่อน

      The sudden sweep ruined the first phase of the fight completely, unreactable move.

    • @blakebailey22
      @blakebailey22 11 หลายเดือนก่อน +2

      @@broccolin huh? Gael or Ishin? I don't think either of them have an attack like that

    • @user-jr3zr2mp9c
      @user-jr3zr2mp9c 10 หลายเดือนก่อน

      Debatable but gael is very good

    • @broccolin
      @broccolin 10 หลายเดือนก่อน +1

      @@blakebailey22 Inner Isshin.

  • @regulareric8759
    @regulareric8759 4 หลายเดือนก่อน +4

    The second genichiro fight was simply genius

  • @jwalton1915
    @jwalton1915 10 หลายเดือนก่อน +6

    Replaying Elden ring is basically looking up a checklist of which caves to beeline to, to get items for the build you want to try. I played it through once, trying to do everything I could and I could not stomach starting another character straight away. Granted trying to fully clear each area before moving on definitely reveals the repetitive nature of caves and tombs level design and the seemingly endless repeat bosses. I rolled my eyes after the 8th dragon, 5th death bird and 3rd star beast….
    And as a PvP player ER just felt extremely disappointing, we talk about all these options and build variety but any invader will tell you they see the same 5-6 builds or weapons over and over. So I mean what is the point of variety if 90% of the community will gravitate to a few styles or weapons?
    I know it isn’t everyone but man it’s uninspiring. I personally think bloodbourne and sekiro are the most engaging from games from a single player perspective. But for PvP I genuinely think ER is overrated and I personally had more fun in DS3 PvP.
    I really appreciate having to die over and over to a boss to learn their move sets and how to effectively counter and punish.
    The more linear games forced this learning process (unless your that guy that overlevels) and in turn brought a sense of accomplishment and satisfaction when you did finally beat the boss.
    This doesn’t really seem to exist in ER as most players will simply leave the area if a boss is seemingly too difficult and come back when they are way stronger, therefore rinsing the boss and not really feeling anything other than “did I just cuck myself out of a potentially great boss fight?”.
    I digress the open world I feel is a gimmick that wore off fairly quick for me…I mean realistically how many times you beat a cave boss, see the reward and think…”man that was pointless”?

    • @glorytoukraine5524
      @glorytoukraine5524 10 หลายเดือนก่อน +2

      That's why I just play it like a souls game. As simple as possible, and not trotting outside the area, until I've beaten the local remembrance. Hell, with no weapon upgrades, bosses like Margit and Godrick still take less than 3 minutes to kill. Why would I waste 40 minutes to make a fight I like last 20 seconds? It's anticlimactic, it's boring. Not to mention, I hate farming.

    • @jwalton1915
      @jwalton1915 10 หลายเดือนก่อน

      @@glorytoukraine5524 yeah I tried, but I also made the mistake of not going to peninsula before stormveil and that kinda effed things up too…but at the same time I haven’t seen a lot pushing the player to go south before stormveil. So that area became pretty much face tanking everything….whereas a more linear game design wouldn’t really allow for that.

    • @glorytoukraine5524
      @glorytoukraine5524 10 หลายเดือนก่อน

      @@jwalton1915 fully agree. If you don't know in advance that weeping penninsula is technically a part of limgrave, you'll never go there on your own until much later, when you happen to stumble upon it. It feels way more natural to follow the path through stormveil, right into Liurnia.

    • @jwalton1915
      @jwalton1915 10 หลายเดือนก่อน

      @@glorytoukraine5524 yeah maybe a little more direction (without handholding) could have helped with the “intended” progression path. Possibly would have solved a lot of my problems potentially. But nonetheless I feel the linearity of past games brought so much achievement in beating a boss that felt few and far between in ER…to me at least.

  • @loganbaswell7671
    @loganbaswell7671 11 หลายเดือนก่อน +7

    Love your videos Gino

    • @tacthib1396
      @tacthib1396 11 หลายเดือนก่อน +3

      @@wizzykin Sorry if you don't get the attention you want, feels bad

    • @tacthib1396
      @tacthib1396 10 หลายเดือนก่อน

      @@wizzykin Gino is more of a streamer than a youtuber.

  • @InEx808
    @InEx808 11 หลายเดือนก่อน +5

    "Don't forget, Sekiro. Hesitate, and you lose......that is the way of war."

  • @insane_hunter
    @insane_hunter 11 หลายเดือนก่อน +6

    I would LOVE to see you play more Bloodborne

    • @joja7868
      @joja7868 11 หลายเดือนก่อน +2

      I think he said that he routed a all bosses no hit at some point but never did it. Maybe he will do that at some point after the GR3

    • @insane_hunter
      @insane_hunter 11 หลายเดือนก่อน

      @@joja7868that would be awesome

  • @LivtheMorrigan
    @LivtheMorrigan 10 หลายเดือนก่อน

    i really like the draconic tree sentinel in elden ring, its just so satisfying to fight once you learn it (and dont just come back in a repeat playthrough at level 70+ and its little more than a speedbump)

  • @hassanalasfoor4839
    @hassanalasfoor4839 10 หลายเดือนก่อน +14

    14:41 i think being reaction based would make sekiro way too hard, like this can be seen in inner ishin’s first phase, if you deflect once and attack he can stop blocking and punch you getting into his punch and sweep attack combo, it’s unpredictable and can be pretty frustrating if you’re trying to no hit him, if the game was a bit slower like other souls games Ig that might work

  • @ghxst1999
    @ghxst1999 11 หลายเดือนก่อน +8

    Truly a god run

  • @Devlin20102011
    @Devlin20102011 8 หลายเดือนก่อน +9

    calls it a no hit run but clearly gets his arm cut off in the first fight

  • @Delvokian
    @Delvokian หลายเดือนก่อน

    I definitely see your point about replayability. For me I like to do all the content whenever I play a game, whether first time or tenth time, and in a game like Dark Souls 3 I can do that while using a different build each time I do all the content while also not having to sink a ton of time in to do it. With Elden Ring the investment to do a run where I do all the content is much higher, and I just feel weird skipping past content so i feel compelled to do everything, and the result is I tend to fall off pretty quickly into replaying it. It's entirely just a preference thing though.

  • @msgasmdc107
    @msgasmdc107 11 หลายเดือนก่อน +2

    Man hearing you talk about “a fighting game, but like against bosses and PvE” in a Souls context makes me think of Sloclap’s games, Absolver and Sifu
    They’re kinda like Souls-inspired fighting games. I haven’t seen much of your content, so I don’t know if you’ve played them or not, but if you haven’t I’d highly recommend them. They could probably even be great ones to no-hit, as they *do* have strings of attacks they can chain together randomly, in reaction to your inputs, and an in-built feint system that means at times they can cancel out of their attack and immediately start a new one
    First thing I thought of when hearing that discussion in the vid, I think they fit your criteria perfectly

  • @joja7868
    @joja7868 11 หลายเดือนก่อน +6

    Finally some content about the best "souls" game

  • @gabrielebasa4292
    @gabrielebasa4292 10 หลายเดือนก่อน

    Good luck on the god run 3 ma dude

  • @Matthewcmiel
    @Matthewcmiel 3 หลายเดือนก่อน +1

    The problem with Elden Ring Replayability for me personally is that the exploration was so amazing the first time through. By the third time+ through, though, I never discovered anything, so my play became checking the boxes for whatever build I wanted. It changed my relationship to the game.

  • @Doobiesnacks007
    @Doobiesnacks007 หลายเดือนก่อน

    Ive beat Demon Souls, DS3, Bloodborne, and Elden Ring. All multiple times. Im playing Sekiro now. Love it!!!

  • @vivekvishesh
    @vivekvishesh 11 หลายเดือนก่อน +3

    The guy was the first one to do the no hit run on Sekiro....Still ruling

  • @jankogo
    @jankogo 10 หลายเดือนก่อน

    Soo cool how you bated Genichiros Mikiri attack with all the consumables, but it hurt my inner collector when you used the divine grass. 😮😂

  • @theflyingdutchman1883
    @theflyingdutchman1883 11 หลายเดือนก่อน

    Congrats!

  • @Thanosfarmsinc
    @Thanosfarmsinc 10 หลายเดือนก่อน +4

    I used to be a no hit runner like you... till I took an arrow to the knee.

  • @angelomangiagalli6188
    @angelomangiagalli6188 10 หลายเดือนก่อน

    I think the combat he is referring to (in my opinion) is God of War Valkyrie Queens Gna and Sigrun type combat / reaction time esc because they never do the same set of moves exactly, they always do something different after doing a certain attack.

  • @Thereisnogreatersword
    @Thereisnogreatersword 11 หลายเดือนก่อน +5

    I think if i could instantly fight any boss, rememberance or not once you've beaten them i would play the shit out of elden ring, I did the same with headless ape for a whole day after i beat him and now hes my fave boss

    • @redreboot483
      @redreboot483 5 หลายเดือนก่อน

      Mod the game

  • @sorensouthard927
    @sorensouthard927 11 หลายเดือนก่อน +4

    I feel like replayability depends on how much content there is, it's variety, if is required, and the quality of the content. With Elden ring what lowers it's replayability isn't that there is too much content, it's just the content that's required isn't especially fun. Getting all of the seeds, tears, and smithing stone bell bearings needed to complete a run surely is a lot of content, but it's more or less just a time dump. A lot of content is good if that content has a lot of variety and is of high quality, even if it is required content if it's good it's good, but if it's bad then it's just a slog getting in the way of the next new playthrough.

  • @schmeed2601
    @schmeed2601 11 หลายเดือนก่อน

    YES, NEW VID, LETS GOOOO

  • @RUNE-5
    @RUNE-5 7 หลายเดือนก่อน

    BRO how are you talking and playing this game and streaming and reading chat at the same time 😱 is this the power of a god

  • @mannmann314
    @mannmann314 10 หลายเดือนก่อน +1

    I can't imagine the intensity of fighting ss isshin at the very end of a no hit run.

  • @joshbonshor7428
    @joshbonshor7428 3 หลายเดือนก่อน

    Watching you fight that guardian ape after just dying to it 10 times... crazy

  • @foo3268
    @foo3268 10 หลายเดือนก่อน +3

    Adding to the talk, I think they could experiment with roll cancelling moves or feints in the future. I think it wouldn't hurt and allow for more complex movesets.

    • @Gorlami90
      @Gorlami90 หลายเดือนก่อน

      Mohg does this but in mix ups that require different rolls to successfully dodge and it’s perfect but yea if they make that more complex would be great but the problem is you can’t cancel your own animations in souls besides sekiro

  • @mohelbata3762
    @mohelbata3762 2 หลายเดือนก่อน

    Bro, the way you kill genishro in his third face is hilarious 😂

  • @mohammadaariz6419
    @mohammadaariz6419 23 วันที่ผ่านมา

    the genchiro way of tomoe fight, the strategy he took was hilarious geni was like "Please i beg you stop using healing items my back is literally broken by the amount of thrursts and mikiris" Lmfaoooooooooo

  • @priyanshumaurya007
    @priyanshumaurya007 10 หลายเดือนก่อน +2

    Do you guys know? In yesterday stream, Gino was attempting God Run 3 & got to the last game(game 7) which was Sekiro & Got hit to Gyoubu!
    Gino will probably complete the God Run 3 within a month or 2 months atmost!

  • @19rafar77
    @19rafar77 11 หลายเดือนก่อน +10

    Damn that Genichiro loop was sattisfying to see

  • @jamie3356
    @jamie3356 8 หลายเดือนก่อน

    For me personally the best bosses are the ones with unique mechanics; what I mean by that is fights like Deacons of the Deep, Yhorm, the Giant, Rykard, Lord of Blasphemy, Curse-Rotten Greatwood, Crystal Sage, High Lord Wolnir, Mimic Tear (if it wasn’t so easy to cheese) and of course Rennala, though her fight is pretty much Deacons of the Deep with an extra phase. I forget the name but DS3 even had a dragon boss where you could 1 shot him but in order to do so you had to run past a bunch of enemies and up a ladder to jump onto his head lol. Been a long time since I played the old Souls games and I only finished Sekiro once so I’ve no doubt missed a bunch off the list, but those for me are the ones that stand out the most and feel more rewarding than the other boss fights purely down to the fact that you have to think outside of the standard offence/defence play style!

  • @YangBalanceYin
    @YangBalanceYin 11 หลายเดือนก่อน +7

    It's so interesting to me that a game I did not enjoy or appreciate at any point during my playthrough of it is so beloved by so many. My eyes roll into the back of my skull just looking over to this "Refined to perfection" in reference to this game that I'm seeing in my recommended. I'm happy that we aren't all the same.

    • @BLAM5980
      @BLAM5980 11 หลายเดือนก่อน +1

      Why don’t you like it?

    • @YangBalanceYin
      @YangBalanceYin 10 หลายเดือนก่อน +1

      @@BLAM5980 It just wasn't really for me. I didn't feel like I had enough time to really breathe in that game, everything was so obnoxious and over tuned, and I especially didn't like the "rhythm" paced combat. Once the idea that you're really just mashing 1 button to a specific timing creeped into my mind, the novelty faded pretty quickly. I don't think it's a bad game at all. I could absolutely see why people like it as much as they do. I just think it's exceptionally overrated and I enjoyed Bloodborne's approach to fast combat far more.
      On a more shallow note, I hate being pigeon holed into a specific role in most RPGs. Unless they're done pretty well (For example, Booker from Bioshock or John Marston from Red Dead) I'm not going to feel very invested in what I'm doing. I did not care about Wolf at all. I didn't care about Kuro at all. The game wasn't written in a way that was compelling to me.
      I also especially didn't like how I didn't feel like my character was my own in the RPG I was playing. I was just "Wolf". I could add a combat art here or there but it was never me, it was always Wolf. Again, there are ways to do good "light" RPG elements. I just didn't think Sekiro did them all that well.
      World is gorgeous. Music is incredible. Sound design is great. Again, the game is not bad. I just didn't care for it.

    • @user-lk5ud7ux7l
      @user-lk5ud7ux7l 10 หลายเดือนก่อน

      ​@@YangBalanceYinthat's interesting, because I really didn't jive with booker from bioshock for almost the same reason that you didn't jive with wolf.
      Timing based combat isn't for everyone, true. But it's definitely more than just one button in Sekiro.

    • @BLAM5980
      @BLAM5980 10 หลายเดือนก่อน +1

      @@YangBalanceYin I understand everything you’ve said, and it’s unfortunate.
      Hopefully, in the future, you can give it another shot and actually enjoy it. Apparently that happens often to people with these games.

  • @ianfromspace4740
    @ianfromspace4740 11 หลายเดือนก่อน +1

    I would love that grappling hook in elden ring, not gonna lie...

  • @Emre67511
    @Emre67511 10 หลายเดือนก่อน +5

    The thing you are describing the whole stream is exactly what you are playing right now. The developers also thought that they could change up the combat of the souls games, and then they developed sekiro.
    The reason they didn't only change the combat and left everything else as it is, is because that wouldn't work. People have certain expectation on souls games and you can't just completely throw over the combat. If you are changing a key mechanic of the game you have to adapt all the other aspects of the game as well. And that's how it became sekiro at the end instead of another souls game.
    We don't know if the birth of sekiro was really only because of the combat or because they wanted to do something new or something else but the end results are the same.

    • @JumpCatStudio102
      @JumpCatStudio102 10 หลายเดือนก่อน +2

      they definitely played it safe and develop both Sekiro and DS3 at the same time by 2 teams. I guess DS3 numbers were better so they went with it in Elden Ring.

    • @Emre67511
      @Emre67511 10 หลายเดือนก่อน +2

      @tronghieunguyen8892 I don't think so because there is 3 years between the release of both games which is a typical time for from soft games.

  • @tboogie5623
    @tboogie5623 10 หลายเดือนก่อน +1

    Sekiro is my favorite game of all time, the free-flowing and satisfying gameplay loop along with the Japanese aesthetic is beautiful. I can agree though that some bosses and certain aspects of the gameplay can and probably will be implemented and improved in future souls games. I feel that some bosses don't have that grandiose and poise that some bosses in other souls games have, some of the bosses in Sekiro feel like only an obstacle rather than an actual duel with respect. Adding a splash of random would be kinda cool, though i'm not sure if I would like it

    • @issi529
      @issi529 10 หลายเดือนก่อน

      The bosses in Sekiro are by far the best imao.

  • @ThiagoCRocha-fh6lg
    @ThiagoCRocha-fh6lg 10 หลายเดือนก่อน

    Genichiro being baited to death was a sigh to behold

  • @caiolopez2690
    @caiolopez2690 10 หลายเดือนก่อน

    i will be waiting for the 10h video god run

  • @jackread7652
    @jackread7652 10 หลายเดือนก่อน

    20:49 I had that problem when I first tried the game. I was just waiting for them to attack me and was getting nowhere. It ended up making my stop playing for a few months

  • @mannmann314
    @mannmann314 10 หลายเดือนก่อน

    Killing Robert's dad with his own fire crackers .. ruthless 😂

  • @bigbload
    @bigbload 10 หลายเดือนก่อน

    8:40 The issue with having a deep build crafting system, it becomes impossible to not only balance the player’s strength, but the bosses’ too. It can be done, but in a game like Sekiro, which it’s fair combat is the main component to the game, doing what you mentioned would compromise that.

  • @Canthatemeifyoudontknowme
    @Canthatemeifyoudontknowme 8 หลายเดือนก่อน +1

    When I search up "no hit run" ginomachino pops up

  • @broccolin
    @broccolin 11 หลายเดือนก่อน

    I admire your skill

  • @chrisg6654
    @chrisg6654 10 หลายเดือนก่อน

    Erdtree avatar was the only boss I learned😅. I played through twice, first time using spirit summons and overpowering and staggering bosses with str/fth. The other time was as a wizard and that required no brain power

  • @jbetancourt11
    @jbetancourt11 2 หลายเดือนก่อน +1

    That Genichiro phase 3 cheese! So good.

    • @jorgeskuf
      @jorgeskuf 2 หลายเดือนก่อน +1

      my jaw dropped

  • @justinbride97
    @justinbride97 10 หลายเดือนก่อน

    the discussion about how the roll and punish combat system was standard until sekiro got me thinking about monster hunter world and rise's DLCs, cause both add new core combat mechanics (a grapple in world and mid-fight moveset swapping for rise)
    and while i dont expect fromsoft to do this in the ER DLC, i would be very down

  • @danielbag5708
    @danielbag5708 10 หลายเดือนก่อน

    After you finish the god run, what can possibly top that ? Also doing it with +0 and sl1 ?

  • @jameswilson5575
    @jameswilson5575 10 หลายเดือนก่อน

    Creators: we have finally released our game and it is now public-
    Gino: *what is up everybody*

  • @henrymoore9846
    @henrymoore9846 10 หลายเดือนก่อน +4

    Absolutely insane to watch someone do so well on a game I struggle so much with

    • @issi529
      @issi529 10 หลายเดือนก่อน

      You have to keep practicing dude. I have also played a lot. Now i am also pretty good. Btw i almost beated the game with just attack power 1.

  • @UsernameGeri
    @UsernameGeri 10 หลายเดือนก่อน

    17:26 huh, so the Armored Warrior can break your posture even when perfectly deflected. Interesting.

  • @xSmRtness
    @xSmRtness 10 หลายเดือนก่อน +2

    I have never seen the Gyoubu boss actually fought lol. Everyone always just does the run on the roof strat.

  • @mj2carlsbad
    @mj2carlsbad 7 หลายเดือนก่อน

    God Run 3 but with the true endings for each game would be wild

  • @Duesi09
    @Duesi09 11 หลายเดือนก่อน

    THE ELDEN GOAT HAS UPLOADED!!!

  • @One-armed-Wolf
    @One-armed-Wolf 11 หลายเดือนก่อน +4

    10:31 if you want it to be more reaction based you should try a mod called jidao 2.1

    • @c.l.a.u.d.e
      @c.l.a.u.d.e 11 หลายเดือนก่อน +1

      Holy based.

  • @Salted_Pizza
    @Salted_Pizza 11 หลายเดือนก่อน

    legend

  • @yank_crime
    @yank_crime 8 หลายเดือนก่อน +1

    4:48
    The one thing that makes NG+ runs near unplayable for me is losing all bell bearings upon starting a new game cycle. It just demolishes the flow for me, now I have to look up all the locations again and speedrun to get them if I want to upgrade and experiment with different weapons. It’s a pain.
    …And literally as I finished typing the above paragraph, I looked it up and a patch was added to make them carry over since I’ve last attempted to go into a ng+ cycle. However I’ve already finished typing the comment out so pretend that this comment is someone from the past responding to the video LOL

  • @itzpinguin8467
    @itzpinguin8467 11 วันที่ผ่านมา

    insane mentality

  • @ChrstnGry
    @ChrstnGry 9 หลายเดือนก่อน +1

    what is the giant black box at the first fight?

  • @iluvgothgirls.
    @iluvgothgirls. หลายเดือนก่อน +1

    i really wish they applied the boss memories to elden ring as well. i think it would be fun to simulate the boss fights again for all souls games

  • @Whyisthisathing825
    @Whyisthisathing825 11 หลายเดือนก่อน +10

    I think that no hit runs for sekiro should have the charm modded in to confirm the run because it causes you to suffer chip damage if you dont deflect, idk if its a good idea or not

    • @soulslayer434
      @soulslayer434 11 หลายเดือนก่อน +18

      No Kuro's Charm is what does that. Demon Bell just adds HP to bosses and makes them hit Harder.

    • @joja7868
      @joja7868 11 หลายเดือนก่อน +1

      when sekiro first came out no hit runners did runs without kuros charm but stopped doing it because it changes the amount of damage bosses take making it harder than the base game. Also you dont need the chip damage to know if it was a perfec parry or not

    • @Whyisthisathing825
      @Whyisthisathing825 10 หลายเดือนก่อน

      @@soulslayer434 sorry, i actually meat the charm, but the context should suffice, lemme fix it real quick

    • @Faude18
      @Faude18 10 หลายเดือนก่อน

      @@Whyisthisathing825 you actually hear it from the sound. Any no hit runner can tell if you fucked it up.

  • @slicknick9791
    @slicknick9791 10 หลายเดือนก่อน

    I can’t even stop from getting hit on the character customization screen, let alone 7 games.

  • @sutranitsua
    @sutranitsua 10 หลายเดือนก่อน +1

    Blue smelter demon has variables in its attack animations that make the roll timing difficult to dodge. Personally I hated fighting that boss, although I think that may be for other reasons

  • @trallorc5313
    @trallorc5313 11 หลายเดือนก่อน +3

    what are the black squares occasionally blocking the top right?

    • @abovewater6918
      @abovewater6918 10 หลายเดือนก่อน +2

      Gino was running a burn in image ad occasionally on his twitch stream. I'm assuming he blacked it out for the youtube edit incase it was against Terms of Service here

  • @connorbozynski1006
    @connorbozynski1006 10 หลายเดือนก่อน

    I’m so used to watching elden ring, that k was confused why didn’t get a bleed proc on the chained ogre 💀

  • @kevintorres9297
    @kevintorres9297 10 หลายเดือนก่อน

    This is the most intense shit ever

  • @matthewfarry6778
    @matthewfarry6778 11 หลายเดือนก่อน +1

    There is a mod that does what are talking about in the video, it’s called sake of Ashina, I promise you, it’s exactly what you are looking for.

  • @TheHogfatherInvades
    @TheHogfatherInvades 11 หลายเดือนก่อน

    The Shinobi of all time!

  • @user-zx7ht9xb9q
    @user-zx7ht9xb9q 8 หลายเดือนก่อน

    you drink any pots on genichiro is that a must before mikir counter?

  • @troyb6125
    @troyb6125 7 หลายเดือนก่อน

    first time seeing that on 15:11 got hit by that countless times

  • @way2sinister
    @way2sinister 11 หลายเดือนก่อน +6

    12:12 did that L1 count as a block or a parry?

    • @danielstovell3764
      @danielstovell3764 11 หลายเดือนก่อน +1

      Parry, you can tell by the posture bar

  • @ericmaland5850
    @ericmaland5850 11 หลายเดือนก่อน

    god gamer strikes again

  • @bobbywalker2980
    @bobbywalker2980 11 หลายเดือนก่อน

    Bruh your my vote for the best souls player.

  • @Emre67511
    @Emre67511 10 หลายเดือนก่อน +1

    How do you know if a hit was a perfect parry or a block ? (I don't play the game)

  • @theFreddyFighter
    @theFreddyFighter 11 หลายเดือนก่อน +2

    He’s so cool

  • @Keldrath
    @Keldrath 2 หลายเดือนก่อน

    is it possible to do it with the entire game and not the halfway through ending path?

  • @nightmare_4k420
    @nightmare_4k420 10 หลายเดือนก่อน

    Where do you upload your skyrim stuff (if you do)