How to Easily make Stylized/Anime Grass in UE5 (Beginner Tutorial)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 47

  • @StylizedStation
    @StylizedStation  8 วันที่ผ่านมา +8

    We are so back.
    More tutorials and courses coming to: courses.stylizedstation.com/p/memberships

    • @craftedterrains3036
      @craftedterrains3036 8 วันที่ผ่านมา

      id love to offer you my grass wind and stylized volumetric clouds :)

    • @Reminieeee
      @Reminieeee 4 วันที่ผ่านมา

      Sorry to ask but I can't find empty in my bar I'm new to this do I need an add on? Have a great day

  • @hinatsu4095
    @hinatsu4095 8 วันที่ผ่านมา +14

    vertex painting is usually underrated, people frequently uses textures for everything (affecting performance), watching a grass tutorial using it makes me happy,

  • @klicer3068
    @klicer3068 8 วันที่ผ่านมา +6

    Hoping for a part 2 regarding optimization! This looks super nice, but might become a problem with larger landscapes.

  • @PeacefulAnonymity
    @PeacefulAnonymity 8 วันที่ผ่านมา +11

    Stylized sky sphere would be a gem.

  • @mayudm
    @mayudm 7 วันที่ผ่านมา +5

    02:46 - Quicker way to point Normals up would be pressing "Alt + N" --> point to Target --> set Z to random high value (in bottom left popup).

    • @Reminieeee
      @Reminieeee 4 วันที่ผ่านมา +1

      You seem smart I'm new to this I couldn't find empty on my bar in 2:20 of the video do I need an add on? Have a great day

    • @mayudm
      @mayudm 4 วันที่ผ่านมา +1

      @@Reminieeee I think it is an addon caled "extra objects". It comes by default in blender, just activate it.

    • @Reminieeee
      @Reminieeee 4 วันที่ผ่านมา +1

      @mayudm thanks that helped alot appreciate it

  • @someblakearts
    @someblakearts 6 วันที่ผ่านมา +1

    Definitely worth investigating landscape foliage layers for automating the placement of grass on landscapes, too.

  • @composerjalen
    @composerjalen 5 วันที่ผ่านมา

    Definitely need a part 2 about optimising

  • @jeanducellier4808
    @jeanducellier4808 8 วันที่ผ่านมา

    Just waiting for a complete course made by you on how to create stylized env ! Awesome and clear ! So please, make a course and Take my money !!!

  • @0Defensor0
    @0Defensor0 7 วันที่ผ่านมา

    I have two ideas, though not sure how anime-like they would be.
    - Have each grass object a slightly different color, keeping the deviations within a small limit of course.
    - Have a view distance gradient making the the objects further from the camera darker, lighter, more blue, more yellow or anything similar.

  • @hamzters
    @hamzters 8 วันที่ผ่านมา

    bro i was just right now making a grass shader using the ghost of tsushima grass video then i see you posted this 😯😯

  • @jydmu
    @jydmu 8 วันที่ผ่านมา +1

    So good! I'd be amazing to know how to create believable landscape in this style.

  • @theelightgaming5143
    @theelightgaming5143 4 วันที่ผ่านมา +1

    Question, I've no idea about this kind of stuff, but if you have an open world scene, and you have a lot of grass, wouldn't this be affecting the performance a lot? In genshin do they use lods or something for further grass away from the player?

  • @audiogus2651
    @audiogus2651 8 วันที่ผ่านมา +3

    Sweet, perfect timing, was just about to work on this! How about anime smoke/fog/atmosphere fx in Unreal?

    • @StylizedStation
      @StylizedStation  8 วันที่ผ่านมา +4

      This is part 1 of a massive series on how to make anime games and environments so we'll definitely cover that!

    • @redloli6016
      @redloli6016 8 วันที่ผ่านมา

      @@StylizedStation Hello, random UE5 dev here. As Leader of a small team, finding really straight to the point learning resources for Anime style Assets is a life saver. I shall make my own grass and remove the PAID asset I was using for prototyping. Thank you a ton for sharing your knowledge!

    • @nikoheino3927
      @nikoheino3927 5 วันที่ผ่านมา

      ​@@StylizedStation thats really great news. i have plans for that style of a game in ~10 months. good quality stylized UE tutorials are so rare, hearing that gives me hope.

  • @AeptaX
    @AeptaX 7 วันที่ผ่านมา

    One idea for a video is how to create trees (and maybe also trees that don‘t use mesh cards but actual leaf meshes similar to the nanite trees is Fortnite)

  • @TheSkyrux
    @TheSkyrux 8 วันที่ผ่านมา

    I love it!

  • @AryanSingh-cw6ce
    @AryanSingh-cw6ce 8 วันที่ผ่านมา +1

    If possible do the procedural skybox clouds (like in genshin -- the chouds change -the one that are painted ), i know you explain them previouly but i cannot found how to create that

  • @KotatsuStudioDubs
    @KotatsuStudioDubs 8 วันที่ผ่านมา +1

    So... Yeah. Grass is pretty cool

  • @TheRealBOBlibob
    @TheRealBOBlibob 8 วันที่ผ่านมา

    Maybe how to make an anime sky next? (Clouds, Sun, etc.)

  • @megascan
    @megascan 8 วันที่ผ่านมา +4

    I wish this could be done efficiently to cover a large map, it gets waay too laggy

    • @StylizedStation
      @StylizedStation  8 วันที่ผ่านมา +10

      Lots of ways to optimize, maybe a follow up video on optimization?

    • @nikoheino3927
      @nikoheino3927 5 วันที่ผ่านมา

      disabling WPO at a distance, culling, possibly a LOD, would likely be enough to handle large landscapes, atleast on a high end pc

  • @isfunart
    @isfunart 8 วันที่ผ่านมา +1

    nice, i like grass

  • @Moonlight-n3z
    @Moonlight-n3z 8 วันที่ผ่านมา

    More! I need more

  • @digitalworkbench
    @digitalworkbench 8 วันที่ผ่านมา

    When you finished modeling you set it to Shade Smooth, does that overwrite the normals that were set earlier?

  • @DominicRyanOsborne
    @DominicRyanOsborne 6 วันที่ผ่านมา

    So following this (channel and) tutorial I can make the grass, does it count then if I drop a character into the same scene and ensure collision is enabled on the grass and character?

  • @mufelo
    @mufelo 8 วันที่ผ่านมา

    Follow up video to show how to create affectors like characters to sway the grass?

  • @gerry._.y
    @gerry._.y 7 วันที่ผ่านมา

    i thought it was raora in the thumbnail

  • @theelightgaming5143
    @theelightgaming5143 2 วันที่ผ่านมา

    6:02 I got an issue where my grass gradient is being applied on the side of the grass blade instead of from the top/bottom. Anyone know what i did wrong? As far as i know i did everything exactly the same up to this point.

    • @gabrimtb6809
      @gabrimtb6809 วันที่ผ่านมา

      have you attached the node to Ugradient or Vgradient?

    • @gabrimtb6809
      @gabrimtb6809 วันที่ผ่านมา

      you can use a function node called lineargradient and it does the work itself

    • @theelightgaming5143
      @theelightgaming5143 วันที่ผ่านมา

      @@gabrimtb6809 I actually figured another way around this, i figured out which side of the original plane is the dark side and rotated it to the bottom and then made my grass blade hahah and the gradient works as intended now

  • @gabrimtb6809
    @gabrimtb6809 วันที่ผ่านมา

    hi, i have a question, i followed step by step the tutorial, but there's a probelm with my grass, the part enlighted by the sun change color drastically, how can i mantain the same color even if the grass blade point to the sky?

  • @Kiwi-Araga
    @Kiwi-Araga 8 วันที่ผ่านมา +2

    Perfect, now I can touch cel-shaded grass instead of that realistic thing that you can allegedly find outside.

  • @ItsFelex
    @ItsFelex 8 วันที่ผ่านมา

    Y'all should touch some grass.. sometimes

  • @OriginRow
    @OriginRow 8 วันที่ผ่านมา

    Please make stylized based characters rather than foliage or stones

  • @YVoiceY
    @YVoiceY 6 วันที่ผ่านมา

    Blud really said genshin instead of botw..

  • @Wazza999111
    @Wazza999111 8 วันที่ผ่านมา

    First :)

  • @killkingLP
    @killkingLP 4 ชั่วโมงที่ผ่านมา

    CPU Instanced Grass with no culling?
    I'm not an expert, but this sounds problematic.