Thank you so much for having me on the channel! I’ll be working on more tutorials on both my channel and stylized station so look out for more tricks :) thanks everybody!
This is amazing, I would have loved an in depth tutorial but this is already encouraging to try out some of these techniques, thank you so much for sharing this amazing artist with us 😍
I'm actually working on a stylized portefolio piece using Unreal and I wanted to explore Trim Sheets to texture my assets. This video is gold to me. Thank you so much!
Looks amazing! Nice work. Would love to learn more about the material setup. Looks like a nice approach! Hope you will share more about how you created it. Alway ready to learn more:)
Thanks for showing that you could also do stylized/NPR rendering inside UE5 🥰 wold absolute love the unedited version for this gem ! (or the project file and unfold it myself !)
Really amazing work, only thing it needs lens blur and a 2D camera filter, specifically a Kuwahara filter, this will ensure the detail stays consistent on the screen like a flat painting
this is absolutely beautiful!!! is there an alternative application (free) that you can use to create the paint textures?? ive been looking everywhere. and i NEED a 4 hour snyder cut!!! i would love to know how all the painterly effects are done!
Dont wanna make another Genshin Impact, I am actually interested in making environments like Wuthering waves, the way some of the lighting in the game dances between stylized and realistic and makes it so dramatic
Learn 3D Character Modelling: courses.stylizedstation.com/p/character-handbook
would love a longer video format for these videos so they can go a little more in depth, there was a lot to unpack here
Thank you so much for having me on the channel! I’ll be working on more tutorials on both my channel and stylized station so look out for more tricks :) thanks everybody!
um, so where's the step by step tutorial, time is no object, longer = better
This is amazing, I would have loved an in depth tutorial but this is already encouraging to try out some of these techniques, thank you so much for sharing this amazing artist with us 😍
Would love to see a longer video going over the substance designer & UE master shader setup in depth
It's looking so lovely, I really liked this style of project!
I'm actually working on a stylized portefolio piece using Unreal and I wanted to explore Trim Sheets to texture my assets. This video is gold to me. Thank you so much!
Looks amazing! Nice work. Would love to learn more about the material setup. Looks like a nice approach! Hope you will share more about how you created it. Alway ready to learn more:)
I NEED the Snider's cut for this! 😂
Beautiful work!
Thanks for showing that you could also do stylized/NPR rendering inside UE5 🥰
wold absolute love the unedited version for this gem ! (or the project file and unfold it myself !)
I love this watercolour style.
Thank you for this content, you are so talented, I'm a big supporter of your assets as well!
Nice artwork! and workflow!
great work! I've always found myself working more in realism, but im a sucker for good stylized art
Really amazing work, only thing it needs lens blur and a 2D camera filter, specifically a Kuwahara filter, this will ensure the detail stays consistent on the screen like a flat painting
My Goodness.... so this is how a Pro sounds and does things, uh? :o
Mind blown. Subbed to his channel.
yes i petition for the sniders cut!
Beautiful
Crazy how at this moment no one has fully finished watching this video
Ikr
the guy watching at 3.5x speed:
The guy who edited the video did
Very cool. Is there a slower more detailed video of this process?
The look and feel really reminds me of the game Tiny Glade
This is awesome. I'd really like to see some information on how to pull off a Firewatch or The Long Dark type look as well!
this is absolutely beautiful!!! is there an alternative application (free) that you can use to create the paint textures?? ive been looking everywhere. and i NEED a 4 hour snyder cut!!! i would love to know how all the painterly effects are done!
I heard the Ucupaint add-on for Blender is good.
Unreal just created a plugin called Texture Graph, it works similarly to substance designer..
@@r10mba ooo ill have to check that out, but i dont have much blender experience 😅
@@espiritogeek :OOOO im going to look into that now, tysm!
I miss these types of videos
Shots fired.
4hours Synder cut! 🎉❤
Looks very similar to tiny glade
4h snyder cut please !!!!!!!!!!
10:13 what is the music in the background? It's gorgeous!
What's the name of the blender addon again for the uv?
I'm curious as to how you handled the shadows and afterimages of the grass.
turn off cast shadows on your grass for fluffiness! Play with Subsurface Opacity for even lighter colored shadows
Dont wanna make another Genshin Impact, I am actually interested in making environments like Wuthering waves, the way some of the lighting in the game dances between stylized and realistic and makes it so dramatic
I'd love to see some of you substance designer wizzards really dig into UE5.4 Texture Graph
Would the complexity of the asset shaders affect its optimisation for game use?
whats the song at around 5 minutes?
🤔 I wonder if I can recreate this in Blender & and Substance
Wondering why he keeps mentioning sunset overdrive, did he work on it? Or just a style reference?
Release the SnydetCut 😅
That's great 3d art but game environnement 😅?
Umm what about the anime characters that would fit anime style. I want to see the feel of the anime character and this world. At least simple I hope.
huh
I could tell this script had been run through an ai. Yikes.
your blueprint structure is a bit messy-chaotic...its driving me nuts, make it more tidy for the love of god son :P
guess this vid is a bit old, since the UE marketplace is dead, and replaced with Fab(ulosly terrible)
Yeah sure, I like the result, but I thought we were here to learn a thing or two.
Care to explain each step ?
no comments 20 second in channel fell off