how grass works in Ghost of Tsushima

แชร์
ฝัง
  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 378

  • @StylizedStation
    @StylizedStation  2 ปีที่แล้ว +100

    My grass obsession continues. Support the development of these videos: www.patreon.com/StylizedStation
    For those who want to learn even more - 99% of the information in this video is from Eric Wohllaib's great GDC talk: th-cam.com/video/Ibe1JBF5i5Y/w-d-xo.html
    The other 1% is from this cool blog post from Outerra: outerra.blogspot.com/2012/05/procedural-grass-rendering.html

    • @ThatGuyCream
      @ThatGuyCream 2 ปีที่แล้ว

      Hos was this comment from yesterday?

    • @eggchucker1
      @eggchucker1 2 ปีที่แล้ว

      Could you do a breakdown on breath of the wild grass if you haven't already?

    • @MagmaSloth64
      @MagmaSloth64 2 ปีที่แล้ว

      THANK YOU! Not only for the video but for this very comment, which was exactly the documentation I was hoping to find, I appreciate it! ^^

    • @TheRdamterror
      @TheRdamterror 2 ปีที่แล้ว

      nobody cares

  • @Wishbone_Games
    @Wishbone_Games 2 ปีที่แล้ว +989

    I never thought i would be so invested in grass of all things

    • @GerardMenvussa
      @GerardMenvussa 2 ปีที่แล้ว +12

      Spending 5 min watching grass grow turned out to be very fun :)

    • @appleinsanity4733
      @appleinsanity4733 2 ปีที่แล้ว +27

      you have to observe before you touch

    • @ricardopagan7143
      @ricardopagan7143 2 ปีที่แล้ว +10

      Try lawnmower simulator. Its entrancing

    • @randomfurrymanintheinternet
      @randomfurrymanintheinternet 2 ปีที่แล้ว +6

      touch grass and you’ll feel every detail on it

    • @mnpstudios6777
      @mnpstudios6777 2 ปีที่แล้ว

      Its my favourite thing about the game XD

  • @FatNinjaWalrus
    @FatNinjaWalrus 2 ปีที่แล้ว +38

    the most impressive thing is that they did all this work because they really truly understood the atmosphere and image they were trying to convey with the game and they knew this was a significant and impactful part of it

  • @GerardMenvussa
    @GerardMenvussa 2 ปีที่แล้ว +264

    That grass also looks very tasty. The goats of Tsushima will definitely appreciate :o)
    Jokes aside, this is one of your best vid. I think you found a good pace and structure for this type of content.

    • @Chris.P.Bacon7
      @Chris.P.Bacon7 2 ปีที่แล้ว +10

      Underrated comment

    • @krish_Jain1443
      @krish_Jain1443 2 ปีที่แล้ว +3

      W comment

    • @MARY4201
      @MARY4201 2 ปีที่แล้ว +2

      Absolutely goated comment

    • @drlemon7729
      @drlemon7729 2 ปีที่แล้ว

      This dude salivating over grass

    • @abluecircle7753
      @abluecircle7753 ปีที่แล้ว

      ​@@drlemon7729relatable

  • @Snowfly1
    @Snowfly1 2 ปีที่แล้ว +261

    Ive been meaning to research that GDC talk but a lot of the concepts felt inaccessible on my first watch through. This has helped a lot!

    • @darkmattergamesofficial
      @darkmattergamesofficial 2 ปีที่แล้ว +9

      Yeah this is way easier to digest!

    • @Genebriss
      @Genebriss 2 ปีที่แล้ว +4

      @@darkmattergamesofficial Because it provides no useful information at all

    • @darkmattergamesofficial
      @darkmattergamesofficial 2 ปีที่แล้ว +14

      @@Genebriss It is useful if you already know the technical side. This gives you the overall ideas

    • @atlantic_love
      @atlantic_love 2 ปีที่แล้ว +2

      @@Genebriss it's always these side accounts or people looking for clout, that make those generic, wishy-washy, super positivity but no substance comments. Can see them a mile away.

  • @angelo.strand
    @angelo.strand 2 ปีที่แล้ว +192

    Honestly best grass I’ve seen in gaming

    • @MiyagiDo9
      @MiyagiDo9 2 ปีที่แล้ว +11

      The Witcher 3, had also very good looking grass.

    • @hellodumplings8564
      @hellodumplings8564 2 ปีที่แล้ว +22

      @@MiyagiDo9 You trippin lol

    • @TheBarnaclesHunter
      @TheBarnaclesHunter 2 ปีที่แล้ว +9

      Horizon forbidden west took the crown after GOT

    • @tsixom3892
      @tsixom3892 2 ปีที่แล้ว +2

      @@MiyagiDo9 bruh they look like grass texture on a plane

    • @Zaid-vs2zz
      @Zaid-vs2zz 2 ปีที่แล้ว +6

      Tlou2 Grass is amazing too

  • @Ferguson011975
    @Ferguson011975 2 ปีที่แล้ว +13

    "What makes the green grass grow!?"
    "Vertex shifting bezier curves and a scrolling Perlin noise texture!"

  • @killrblue
    @killrblue ปีที่แล้ว +6

    The amount of planning and problem solving it takes to make games like this blows my mind. They did an awesome job

  • @Gattaii
    @Gattaii 2 ปีที่แล้ว +46

    half of my playtime in this game is staring at the vegetation

    • @b1mbap
      @b1mbap 2 ปีที่แล้ว +1

      Was it fun?

    • @herogamerbr12
      @herogamerbr12 2 ปีที่แล้ว

      @@b1mbap for those interested in graphics (especially artists) yeah, it is quite fun

    • @BenDover-rz3kq
      @BenDover-rz3kq 2 ปีที่แล้ว +1

      yes, very zen

  • @dzmitry2387
    @dzmitry2387 2 ปีที่แล้ว +2

    The fact you reach out to feel like grass as you walk makes me all giddy when I see stuff like that in games

  • @ReasonArt
    @ReasonArt 2 ปีที่แล้ว +15

    I predict a 'so yeah grass is pretty cool' at the end

  • @Pluvillion
    @Pluvillion 2 ปีที่แล้ว +4

    You know what's crazy? The PS4 Pro is known to be loud even when cleaned, but throughout my entire playthrough until Platinum of the game, not once have I heard my console emitting any noise I'd usually hear when playing games such as God of War, Ratchet and Clank, and Days Gone. It _does_ make slight amount of noises during cutscenes but that's to be expected, but the gameplay experience itself is so silent it's quite jarring. I remember sometimes putting my ears next to me console to hear any noise but nope, nothing.
    Add the inexistent loading screens to the mix and the praise goes to Sucker Punch for pushing the console to its limit as efficiently (and quietly) as possible.

  • @dominickisidore5180
    @dominickisidore5180 2 ปีที่แล้ว +2

    Just WOW! How much thought and technical mastery was needed for the grass is inspiring and astonishing!

  • @GhostCroc
    @GhostCroc ปีที่แล้ว +2

    I've just discovered your channel, really loving the content! It's very well explained, so that even a relative layman like myself can understand. Also succinct enough to keep my interest without going too long. Well done!

  • @naungyoe3215
    @naungyoe3215 2 ปีที่แล้ว +18

    It's great to learn about things you haven't seen before.

  • @RSpudieD
    @RSpudieD 2 ปีที่แล้ว +42

    That's really interesting and it's crazy how much work goes into making something as mundane as grass look right. They did a great job and I especially like the accuracy of the clumping.

    • @pafnutiytheartist
      @pafnutiytheartist 2 ปีที่แล้ว +7

      Mundane or not, you see it all the time and grass as well as hair and fur has been a challenge to render convincingly for a long time. Devs did an amazing job in this game.

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 2 ปีที่แล้ว +5

      idk, grass is the opposite of mundane for me. It just adds so much, especially when it's interactive.

    • @RSpudieD
      @RSpudieD 2 ปีที่แล้ว +1

      @@pepperdayjackpac4521 Oh for sure! I more meant it as "grass is so common, it's pretty easy to overlook it when making a game so I'm glad they really put the effort in and made it look awesome!"

    • @pepperdayjackpac4521
      @pepperdayjackpac4521 2 ปีที่แล้ว +1

      @@RSpudieD oh, then yes. I agree. It's the small things that count.

    • @wallacesousuke1433
      @wallacesousuke1433 2 ปีที่แล้ว

      @@pepperdayjackpac4521 that's retarded

  • @djvelocity
    @djvelocity 2 ปีที่แล้ว +7

    I just ran across your channel for the first time and it is amazing! I love how you explained how something simple like grass can be infinitely complex within a virtual world. Seriously, you have an amazing channel and I will be a viewer for as long as you continue to produce content (as I just subscribed)! I hope that you produce more content on small details like this (eg. water physics, shadows, dynamic weather systems etc. within videogames), I think small details within videogames could be your “thing” because you teach it in such an engaging and interesting way 😊🙌🤩

  • @tripplejaz
    @tripplejaz 2 ปีที่แล้ว +1

    This is a TL;DW of the GDC talk. Thanks!

  • @dconnectzone
    @dconnectzone 2 ปีที่แล้ว +1

    Ya Ya! grass is grass and it's pretty cool. Touching and feeling it also crazy cool.

  • @pafnutiytheartist
    @pafnutiytheartist 2 ปีที่แล้ว +4

    I like this video because it's more in-depth and technical than your other ones

  • @SL4PSH0CK
    @SL4PSH0CK ปีที่แล้ว +1

    Thank you! the implemented *dynamic movement* for its interactive dynamic environment "guiding winds", for its visual direction, was Ghost of Tsushima own identity.
    since it inspired by Akira kurasawa.
    hope more people get to watch this.

  • @gibsongonzales1061
    @gibsongonzales1061 2 ปีที่แล้ว +21

    You're videos are so helpful. I'm trying to master environment art, but before that I must master 3D vegitations. This is the kind of level I want to achieve where you truly perfect your area of interest. Great explanations , research, and details. Thank you.

  • @l.i.t.f.4353
    @l.i.t.f.4353 2 ปีที่แล้ว +1

    I remember watching the gdc talk about this, I was crazy invested for some reason

  • @Olecranon89
    @Olecranon89 2 ปีที่แล้ว +38

    Beautiful, technical, no way in hell am I even thinking about attempting any of that in my project. I felt dizzy just listening to this commentary.

    • @SpeedKing..
      @SpeedKing.. 2 ปีที่แล้ว +12

      Years of xp, millions of dollars, multiple workers

  • @luz0103
    @luz0103 2 ปีที่แล้ว +128

    this is really interesting stuff, for something that you might hardly think about in game the developers put a lot of thought into it. correct me if I'm wrong but this type of work falls under the role of a technical artist, right? rather than purely the environment artist?

    • @alexnoman1498
      @alexnoman1498 2 ปีที่แล้ว +5

      70% of the screen ought to get a good deal of work/thought put into it :D

    • @hexcrown2416
      @hexcrown2416 2 ปีที่แล้ว +24

      Yes, technical artist, they would figure out what types of tools would be needed and create them and/or get other developers to create them, then the environmental artists would make use of the tools to actually create the environment.

    • @herogamerbr12
      @herogamerbr12 2 ปีที่แล้ว +8

      Some environmental artists have deep technical knowledge. It depends mainly on the project actually (for a huge game like this there will be more people working).

    • @rjarora5054
      @rjarora5054 2 ปีที่แล้ว +2

      Yeep technical artists. They are really cool aren't they?

    • @astrobaboon8623
      @astrobaboon8623 2 ปีที่แล้ว +4

      A mix of tech art, environment art and probably rendering programers.

  • @FabiTheSnake
    @FabiTheSnake 2 ปีที่แล้ว +1

    3:20 You could probably fix that Plain looking ground aswell by adding an LOD with some streaks of coloured green, perhaps even add a reflective surface for some shine.

  • @diogomanteu7148
    @diogomanteu7148 ปีที่แล้ว +1

    my first thought when i played the game was "how is this not super expensive to run?" they did a great job optimizing it unlike some other AAA developers. It shouldnt be something you congratulate since all games should be optimized. but its getting rare nowadays.

  • @al-aeynani
    @al-aeynani 2 ปีที่แล้ว +3

    Finally, got some grass I can touch.

  • @rmking_beats
    @rmking_beats 2 ปีที่แล้ว +7

    I got so inspired that I went outside and actually touched grass

    • @umrasangus
      @umrasangus 2 ปีที่แล้ว +1

      Finally, dude..

  • @toothsieroll6390
    @toothsieroll6390 2 ปีที่แล้ว +3

    This is really interesting! Thank you for explaining this!

  • @chernodoggo8732
    @chernodoggo8732 2 ปีที่แล้ว +2

    When touching grass in a videogame is much cooler than IRL

  • @caenir
    @caenir 2 ปีที่แล้ว

    The facing to the camera reminds me of the old games that spin trees or character sprites to face you. Mainly thinking of racing games, but they are the games that tend to perform extremely well for their graphics.

  • @leonwilkinson1975
    @leonwilkinson1975 2 ปีที่แล้ว

    Thank you So much for ur ti and support

  • @Arddy
    @Arddy 2 ปีที่แล้ว

    Absolutely amazing video! Loved the attention to detail, the info and the straight to the facts theme!

  • @Dezomm
    @Dezomm 2 ปีที่แล้ว +2

    Amazing. So many good ideas in here. I really, really want to see if I can reproduce this grass behaviour. Especially the LOD blending, not sure how to accomplish it but it seems like a great challenge.

  • @Fabio-zc7bs
    @Fabio-zc7bs 2 ปีที่แล้ว +4

    Zelda's Grass was made in a similar way too. Polygonal grass looks like the future since GPUs are getting better and better to render Polygons but at the same tame, overdraw still a massive problem when using cards. Creating Procedural Mesh for foliage does not seem like a big trouble, but I guess It would be a pain to use it in Unreal, for example, since I don't think Foliage Tool would be usable, requiring us to do GPU instancing manually (Maybe I'm wrong, IDK). It looks like a lot of hard work.

  • @troyt6532
    @troyt6532 2 ปีที่แล้ว +87

    When you get genuinely interested in video game grass, it might be time to touch grass.

    • @Nobody-xp6ip
      @Nobody-xp6ip 2 ปีที่แล้ว +6

      Thank you master

    • @denj4s
      @denj4s 2 ปีที่แล้ว +7

      smoke some*

    • @Dan-ek5oc
      @Dan-ek5oc 2 ปีที่แล้ว +1

      I’m genuinely interested in grass in game doesn’t mean I don’t touch grass bud…. This game games technology with the way it works is generally interesting maybe one day I’ll design a game and copy the same technique used here

    • @Nobody-xp6ip
      @Nobody-xp6ip 2 ปีที่แล้ว +2

      @@Dan-ek5oc relax man stop taking everyone on the internet so seriously. you're right and we both know it but you dont need to convince everyone of it

    • @troyt6532
      @troyt6532 2 ปีที่แล้ว

      @@Dan-ek5oc Wow, its a joke. Nothing personal.

  • @SAP1201
    @SAP1201 2 ปีที่แล้ว +28

    "It's about grass it's about unreal, we stay hungry we devour art station"
    - Art Station

    • @thorny8013
      @thorny8013 2 ปีที่แล้ว

      Cringe

    • @SAP1201
      @SAP1201 2 ปีที่แล้ว

      @@thorny8013 no one asked your opinion

  • @AstraLasiii
    @AstraLasiii 2 ปีที่แล้ว +216

    I hate how we have to use doctorate thesis levels of algorithms just to render grass

    • @danyort1014
      @danyort1014 2 ปีที่แล้ว +41

      I've never seen someone hates well developed nature in game.
      Maybe devs also should just use blue texture over the sky, without clouds, light, weather technologies as well? I mean, it's just a nature, why should we use the research of scientists on something little as nature itself?

    • @longsteinpufferbatch4949
      @longsteinpufferbatch4949 2 ปีที่แล้ว +4

      This is why I'm not gonna do game developing 😂

    • @StarDDDude
      @StarDDDude 2 ปีที่แล้ว +60

      @@danyort1014
      Dude... That's just a joke
      And secondly, it's not even hating on good looking grass, it's just joking about how ridicolously hard it is to get that real good looking grass
      And you know... Games can look good without these things too, I love myself some static skyboxes, they can be done really well too
      Of course that's no gonna beat an entire weather system but still pretty beautifull

    • @danyort1014
      @danyort1014 2 ปีที่แล้ว +1

      @@StarDDDude
      Hey, that's actually ironic and funny.
      I had sarcasm at the end of my comment, but your entire comment was sarcastic. Lol, it's really must be a good laugh for readers of this topic

    • @StarDDDude
      @StarDDDude 2 ปีที่แล้ว +4

      @@danyort1014
      Damn I dun fucked up on reading sarcasm
      In my defense not the clearest sarcasm I read, but eh, can't fret over every egg

  • @catatemykids1811
    @catatemykids1811 2 ปีที่แล้ว +1

    Never played this game, never seen any real gameplay of it either. Yet here I am, watching a guy talk about how the grass works. Crazy how life works out.

  • @KanzakiZD
    @KanzakiZD 2 ปีที่แล้ว

    bro touched some grass and motivated to not touch it again just to make someone able to touch the grass virtually and realistically

  • @diamondglitter205
    @diamondglitter205 2 ปีที่แล้ว +8

    I admire their computational efforts. but the challenge is when the quality of realism increases, the required level of art grows simultaneously

    • @PO1PLE
      @PO1PLE 2 ปีที่แล้ว +3

      That's why the textures are procedural, and why ue5 already comes with thousands of scanned in assets. It will literally cut the workload down back to what it was back in the late 360/ps3 era

    • @MrVecheater
      @MrVecheater ปีที่แล้ว

      Actually this takes away a lot of work for the devs so they can focus on more important artistic aspects
      The grass itself is still modifiable by hand if necessary

  • @VaunaKiller
    @VaunaKiller 2 ปีที่แล้ว +1

    To make it easier to understand, you can change "frustum + distance culling" to the ordinary explanation of what it actually is - checks if objects are in the camera view at all, and not too far away.
    These are small things, but they add up for average user and make things harder to grasp.
    Nevertheless, a great video.

  • @whisperer__6979
    @whisperer__6979 2 ปีที่แล้ว +1

    you could also explain how the leaves work, they interact with your interactions, wind and the environment

  • @christiangarcia4782
    @christiangarcia4782 2 ปีที่แล้ว

    Just found your channel, I will be bringing this all night lol

  • @bottomtext593
    @bottomtext593 2 ปีที่แล้ว +1

    When you are so damn bored that you start learning to appreciate the art of grass

  • @SOMEONE-eq5bu
    @SOMEONE-eq5bu 2 ปีที่แล้ว

    this motivated me to go out and TOUCH GRASS

  • @longsteinpufferbatch4949
    @longsteinpufferbatch4949 2 ปีที่แล้ว +2

    Damn bro. Give this more views amazing vid. I'm subbing

  • @hyronharrison8127
    @hyronharrison8127 2 ปีที่แล้ว

    Thank you for not clickbating this. Other ytubers would stretch this to at least 15 minutes...i was preparing to be irritated when I clicke in but was pleasantly surprised!

  • @Jukerlaw
    @Jukerlaw ปีที่แล้ว

    Cool. Thanks for the explanation!

  • @dandinkler6315
    @dandinkler6315 2 ปีที่แล้ว

    That grass was a staple of the game

  • @GamerChunkZ
    @GamerChunkZ 2 ปีที่แล้ว

    do more videos like this

  • @hungrymogwai7342
    @hungrymogwai7342 ปีที่แล้ว

    It's so beautiful 😍 most beautiful game of all time this coming from someone who plays all AAA games that hit the market.i literally fall asleep and leave my headphones on cause the sound effects and music are perfection. Need a sequel right now please.i really really need it please I cannot live without please please please

  • @RabbitConfirmed
    @RabbitConfirmed 2 ปีที่แล้ว

    Developer: *Folds Grass to save ressources*
    Manager: Im not even mad that's amazing!

  • @Jslaughter90
    @Jslaughter90 9 หลายเดือนก่อน

    The quality of GoTs open world cannot be overstated. It is one of the most alive-feeling environments ever produced.

  • @kluplau
    @kluplau 2 ปีที่แล้ว

    Oh snaaap. This video is awwwwweeeesome! 💪

  • @EvrisfenTheLast
    @EvrisfenTheLast 2 ปีที่แล้ว +3

    it just works

  • @omegaRST
    @omegaRST 2 ปีที่แล้ว

    "so what was your assignment during all those years of creating the game"
    "grass"

  • @sdbszz706
    @sdbszz706 2 ปีที่แล้ว

    Rendering grass is one thing, using grass as a map guide in combination with the wind is next gen stuff.

  • @ted3k
    @ted3k 2 ปีที่แล้ว

    This guy made ''Touch grass'' next level

  • @charliescene42069
    @charliescene42069 2 ปีที่แล้ว

    Thank you this video was great

  • @trashedlife1
    @trashedlife1 2 ปีที่แล้ว

    Wow great insight thanks 👍

  • @miniendive9230
    @miniendive9230 2 ปีที่แล้ว

    very cool video ! Thank you

  • @powergannon
    @powergannon ปีที่แล้ว

    It’s amazing that multiple draw calls from using grass cards gets so expensive, that it is cheaper to render every single blade using geometry.

  • @propulsion_man
    @propulsion_man 2 ปีที่แล้ว

    lol the way you said "so good"

  • @Krystlerwiz
    @Krystlerwiz 2 ปีที่แล้ว +1

    I have to touch some grass now.

  • @orelo437
    @orelo437 2 ปีที่แล้ว

    I'm allergic to grass, I think I got healed by this video

  • @FeuchteGurke
    @FeuchteGurke 2 ปีที่แล้ว +1

    One game that did grass insanely well was far cry 2. Can't really describe it but it's just so simple yet sooo convincing

  • @KingKong19100
    @KingKong19100 2 ปีที่แล้ว

    Unreal Engine 5's new Nanite Foliage seems exciting now!

  • @davidmetz4401
    @davidmetz4401 2 ปีที่แล้ว

    Would love to see what this looks like in the engine, how how all the nodes are connected in the material (and what nodes are used), and in blueprints (if blueprints are used). But, it doesn't seem to be something people are willing to share.

  • @omgbutterbee7978
    @omgbutterbee7978 2 ปีที่แล้ว

    Sometime in the near future we will have a photoreal video game who's graphics consist entirely of perlin and voronoi noise textures

  • @sifubamonghezi8550
    @sifubamonghezi8550 ปีที่แล้ว

    A whole video about grass
    S tier

  • @umrasangus
    @umrasangus 2 ปีที่แล้ว

    Now I understand how the grass in my yard works

  • @starlight_garden
    @starlight_garden 2 ปีที่แล้ว +2

    Since grass density is a major gpu hog, and also what much of what makes nature exteriors look beautiful, it makes sense for developers of AAA titles to put a lot of resources on developing new techniques for its optimization.

  • @KushagraPratap
    @KushagraPratap 2 ปีที่แล้ว +9

    Can you please cover grass of genjin inpact as well?

    • @glorbnorgaborg37yearsago10
      @glorbnorgaborg37yearsago10 2 ปีที่แล้ว +4

      I think he has already done one. It's either in his grass video or in his Genshin impact video
      Grass vid:
      th-cam.com/video/4xkROldgFOM/w-d-xo.html
      Genshin Impact vid:
      th-cam.com/video/5xkr78BJjTk/w-d-xo.html

    • @KushagraPratap
      @KushagraPratap 2 ปีที่แล้ว +1

      @@glorbnorgaborg37yearsago10 ah oka, themks

  • @rjarora5054
    @rjarora5054 2 ปีที่แล้ว +1

    I was very interested in grass when ghost of tsushima came out ty for the awesome vid!! Can we also a have video of fonts in video games? I feel like no one really talks about it.

  • @yp5387
    @yp5387 2 ปีที่แล้ว

    FS series would be a perfect candidate that can implement these techniques.

  • @TUXEDO_YT
    @TUXEDO_YT 2 ปีที่แล้ว

    Incredibly informative. As soone with no background in soft other than so Nice tutorialgh school band, I completely understand everytNice tutorialng

  • @mrbalazs1995
    @mrbalazs1995 2 ปีที่แล้ว

    My friends asked me if i smoke.
    I asked why...
    He said, because he has some grass.
    .
    .
    .
    .
    Is this what he was talking about? This is DOPE!

  • @deathTurgenev
    @deathTurgenev 2 ปีที่แล้ว

    Very interesting stuff, great video

  • @KeyT3ch
    @KeyT3ch 2 ปีที่แล้ว +3

    And kids, this is what MATHS can do. SO LISTEN TO YOUR TEACHERS IN CLASS! Those idiots who say "When am I ever gonna use trigonometry in the real world" THIS! PEOPLE! THIS!

  • @qwertt14
    @qwertt14 2 ปีที่แล้ว

    Grass is pretty cool

  • @alphaomega887654321
    @alphaomega887654321 2 ปีที่แล้ว

    One of the best things in gotsu are the leaves that falls on the water and they wont dissapear.

  • @Lam0rak
    @Lam0rak 2 ปีที่แล้ว

    You should make a video about how window cubemaps work in video games

  • @SleepySheepish
    @SleepySheepish 2 ปีที่แล้ว +4

    God please let this be ported to pc

  • @AAGWGEGEGEFEG
    @AAGWGEGEGEFEG 2 ปีที่แล้ว +2

    All for touching grass, they took "go touch some grass" too seriously

    • @Soulute367
      @Soulute367 7 หลายเดือนก่อน

      They even have cannabis growing in GoT. You could smoke some lmao.

  • @ViViX9999
    @ViViX9999 2 ปีที่แล้ว

    great new knowledge learnt

  • @awsamalmughrabi860
    @awsamalmughrabi860 2 ปีที่แล้ว

    damn i did not know so much thought went into it!

  • @asifbahrainwala8995
    @asifbahrainwala8995 2 ปีที่แล้ว

    amazing video , could I have the link for the back ground music

  • @apurvkun
    @apurvkun 2 ปีที่แล้ว

    ok I’ll try that lol

  • @BlackHermit
    @BlackHermit 2 ปีที่แล้ว

    This grass is so cool! Kudos to the people at Sucker Punch!

  • @novemberdev8292
    @novemberdev8292 2 ปีที่แล้ว

    That really makes me want to touch some grass

  • @cvspvr
    @cvspvr 2 ปีที่แล้ว

    this reminds me of the grass tech from outerra

  • @mo15127
    @mo15127 ปีที่แล้ว

    man
    i love grass

  • @RubberTag
    @RubberTag 2 ปีที่แล้ว

    I think you can notice that stuff is loading when he turns the screen quite fast. That everything behind the camera is not fully loaded, if I understood it correctly?

  • @frelsener9204
    @frelsener9204 2 ปีที่แล้ว

    im so happy im not a single video games grass enjoyer in this world

  • @valaramchaudhary3216
    @valaramchaudhary3216 2 ปีที่แล้ว

    i am waiting for the days when we can load whole grass as far as we can see

  • @BlueJay56
    @BlueJay56 2 ปีที่แล้ว

    I'm curious if because parts of the grass are procedural, if some parts of the map also have slight variations to them across peoples consoles although I doubt thats the case. Great video!

  • @WiFish
    @WiFish 2 ปีที่แล้ว

    Thank you for the eli5

  • @drinkwwwaterrr
    @drinkwwwaterrr 2 ปีที่แล้ว

    finally, more grass